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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.122 by root, Fri Jun 23 22:35:15 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
23#include <glib/gmacros.h> 52#include <glib/gmacros.h>
24 53
25#include <pango/pango.h> 54#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 55
27#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
49#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
50 88
51#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
53 91
54#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
93
94/* mask out modifiers we are not interested in */
95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
96
97#define KMOD_LRAM 0x10000 // our extension
98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
55 104
56static struct 105static struct
57{ 106{
58#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 108#include "glfunc.h"
60#undef GL_FUNC 109#undef GL_FUNC
61} gl; 110} gl;
62 111
112static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 114{
65 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 119 else
70 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
71} 121}
72 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
75 158
76typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
77 160
78static int 161static int
79shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
80{ 163{
81 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
92 175
93 return 0; 176 return 0;
94} 177}
95 178
96typedef struct cf_layout { 179typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 180 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
100 int base_height; 182 int base_height;
101 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
102} *CFClient__Layout; 185} *DC__Layout;
103 186
104static CFClient__Font default_font; 187static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 188static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 189static PangoFontMap *opengl_fontmap;
107 190
108static void 191static void
109substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
110{ 193{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 195#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 197#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 199}
121 200
122static void 201static void
123layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
124{ 203{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
127 */ 206 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
129 208
130 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 211
133 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
134} 213}
135 214
136static void 215static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
140 222
141 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 225
144 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
145} 227 if (!rect.height) rect.height = 1;
146 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
147typedef uint16_t mapface; 234typedef uint16_t faceid;
148 235
149typedef struct { 236typedef struct {
150 GLint name; 237 GLuint name;
151 int w, h; 238 int w, h;
152 float s, t; 239 float s, t;
153 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
154} maptex; 244} maptex;
155 245
156typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
157 int16_t darkness; 249 uint16_t darkness;
158 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 251} mapcell;
160 252
161typedef struct { 253typedef struct {
162 int32_t c0, c1; 254 int32_t c0, c1;
163 mapcell *col; 255 mapcell *col;
164} maprow; 256} maprow;
165 257
166typedef struct map { 258typedef struct map {
167 int x, y, w, h; 259 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 261 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 262 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 263
175 int32_t rows; 264 int32_t rows;
176 maprow *row; 265 maprow *row;
177} *CFClient__Map; 266} *DC__Map;
178 267
179static char * 268static char *
180prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
181{ 270{
182 char *p; 271 char *p;
199} 288}
200 289
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
204static maprow * 313static maprow *
205map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
206{ 315{
207 if (0 > y) 316 if (0 > y)
208 { 317 {
209 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
248 357
249 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
250} 359}
251 360
252static mapcell * 361static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
254{ 363{
255 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
256} 365}
257 366
258static void 367static void
259map_clear (CFClient__Map self) 368map_clear (DC__Map self)
260{ 369{
261 int r; 370 int r;
262 371
263 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
271 self->oy = 0; 380 self->oy = 0;
272 self->row = 0; 381 self->row = 0;
273 self->rows = 0; 382 self->rows = 0;
274} 383}
275 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
276static void 395static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 397{
279 int x, y; 398 int x, y;
280 maprow *row; 399 maprow *row;
400 mapcell *cell;
281 401
282 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 403 if (y >= 0)
284 { 404 {
285 if (y >= self->rows) 405 if (y >= self->rows)
291 if (x >= row->c0) 411 if (x >= row->c0)
292 { 412 {
293 if (x >= row->c1) 413 if (x >= row->c1)
294 break; 414 break;
295 415
296 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
297 } 419 }
298 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
299} 437}
300 438
301static void 439static void
302music_finished (void) 440music_finished (void)
303{ 441{
339 n |= n >> 16; 477 n |= n >> 16;
340 478
341 return n + 1; 479 return n + 1;
342} 480}
343 481
344MODULE = CFClient PACKAGE = CFClient 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
345 593
346PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
347 595
348BOOT: 596BOOT:
349{ 597{
350 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 599 static const struct {
352 const char *name; 600 const char *name;
353 IV iv; 601 IV iv;
354 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
356 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
438 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 763
451 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 765
453 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
454# undef const_iv 796# undef const_iv
455 }; 797 };
456 798
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812int
813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
460 818
461NV floor (NV x) 819NV floor (NV x)
462 820
463NV ceil (NV x) 821NV ceil (NV x)
464 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
465void 827void
466pango_init () 828pango_init ()
467 CODE: 829 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 830{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 834 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 835#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 838#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 839}
491 840
492int 841char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 842
495void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
496SDL_Quit () 851void SDL_Quit ()
497 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
498void 862void
499SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
500 PPCODE: 864 PPCODE:
501{ 865{
502 SDL_Rect **m; 866 SDL_Rect **m;
503 867
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 872
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 875
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 880
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 883
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 885
524 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
525 while (*m) 887 while (*m)
526 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
527 AV *av = newAV (); 891 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
531 898
532 ++m; 899 ++m;
533 } 900 }
534} 901}
535 902
536char *
537SDL_GetError ()
538
539int 903int
540SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
542 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 917 );
918
545 if (RETVAL) 919 if (RETVAL)
546 { 920 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 925#include "glfunc.h"
550# undef GL_FUNC 926#undef GL_FUNC
551 } 927 }
928}
552 OUTPUT: 929 OUTPUT:
553 RETVAL 930 RETVAL
554 931
555void 932void
556SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
557 934
558char * 935char *
559SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
560 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
561void 944void
562SDL_PollEvent () 945poll_events ()
563 PPCODE: 946 PPCODE:
564{ 947{
565 SDL_Event ev; 948 SDL_Event ev;
566 949
567 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 952 {
569 HV *hv = newHV (); 953 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 955
572 switch (ev.type) 956 switch (ev.type)
573 { 957 {
574 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
575 case SDL_KEYUP: 959 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 965 break;
581 966
582 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 970 break;
586 971
587 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
595 break; 998 break;
596 999
597 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1003
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1014 break;
612 } 1015 }
613 1016
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1018 }
616} 1019}
617 1020
618int 1021int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1023 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
623 1026
624void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
625Mix_CloseAudio () 1044Mix_CloseAudio ()
626 1045
627int 1046int
628Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
629 1048
1049const char *
1050Mix_GetError ()
1051
630void 1052void
631lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
632 CODE: 1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
633#ifndef _WIN32 1061#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
635#endif 1083#endif
1084}
636 1085
637void 1086int
638add_font (char *file) 1087add_font (char *file)
639 CODE: 1088 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1090 OUTPUT:
642 // cairo... sigh... requires win2000 1091 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0);
644#endif
645 1092
646void 1093void
647load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
648 ALIAS: 1095 ALIAS:
649 load_image_file = 1 1096 load_image_file = 1
652 STRLEN image_len; 1099 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
659 1106
660 if (!rw) 1107 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
662 1109
691 1138
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1139 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1140
694 assert (surface2->pitch == surface2->w * 4); 1141 assert (surface2->pitch == surface2->w * 4);
695 1142
1143 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1144 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1145 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1146 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1147 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1148 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1149 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1150 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1151 SDL_UnlockSurface (surface2);
705 1152
706 SDL_FreeSurface (surface); 1153 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1154 SDL_FreeSurface (surface2);
708} 1155}
709 1156
735void 1182void
736error (char *message) 1183error (char *message)
737 CODE: 1184 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1186#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1188#endif
742 1189
743void 1190void
744fatal (char *message) 1191fatal (char *message)
745 CODE: 1192 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1194#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1196#endif
750 _exit (1); 1197 _exit (1);
751 1198
752void 1199void
753_exit (int retval) 1200_exit (int retval = 0)
754 CODE: 1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
1204#else
755 _exit (retval); 1205 _exit (retval);
1206#endif
756 1207
1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
757MODULE = CFClient PACKAGE = CFClient::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
758 1225
759CFClient::Font 1226PROTOTYPES: DISABLE
1227
1228DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
761 CODE: 1230 CODE:
762{ 1231{
763 int count; 1232 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
767} 1236}
768 OUTPUT: 1237 OUTPUT:
769 RETVAL 1238 RETVAL
770 1239
771void 1240void
772DESTROY (CFClient::Font self) 1241DESTROY (DC::Font self)
773 CODE: 1242 CODE:
774 pango_font_description_free (self); 1243 pango_font_description_free (self);
775 1244
776void 1245void
777make_default (CFClient::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
778 CODE: 1248 CODE:
779 default_font = self; 1249 default_font = self;
780 1250
781MODULE = CFClient PACKAGE = CFClient::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1252
783CFClient::Layout 1253PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1254
1255void
1256glyph_cache_backup ()
1257 PROTOTYPE:
1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_restore ();
1266
1267DC::Layout
1268new (SV *class)
785 CODE: 1269 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
787 1271
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1273 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
796 1280
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
799 OUTPUT: 1283 OUTPUT:
800 RETVAL 1284 RETVAL
801 1285
802void 1286void
803DESTROY (CFClient::Layout self) 1287DESTROY (DC::Layout self)
804 CODE: 1288 CODE:
805 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
806 Safefree (self); 1291 Safefree (self);
807 1292
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1293void
816set_text (CFClient::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
817 CODE: 1295 CODE:
818{ 1296{
819 STRLEN textlen; 1297 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
821 1299
822 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
823} 1301}
824 1302
825void 1303void
826set_markup (CFClient::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
827 CODE: 1305 CODE:
828{ 1306{
829 STRLEN textlen; 1307 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
831 1309
832 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
833} 1311}
834 1312
835void 1313void
836set_shapes (CFClient::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
837 CODE: 1315 CODE:
838{ 1316{
839 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1319 const char *pos = text;
876 if (attrs) 1354 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
878} 1356}
879 1357
880void 1358void
881get_shapes (CFClient::Layout self) 1359get_shapes (DC::Layout self)
882 PPCODE: 1360 PPCODE:
883{ 1361{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1363
886 do 1364 do
887 { 1365 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1367
890 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
891 { 1369 {
892 PangoRectangle extents; 1370 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1372
1373 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1375 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1376 }
898 } 1377 }
899 while (pango_layout_iter_next_run (iter)); 1378 while (pango_layout_iter_next_run (iter));
900 1379
901 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
902} 1381}
903 1382
904int 1383int
905has_wrapped (CFClient::Layout self) 1384has_wrapped (DC::Layout self)
906 CODE: 1385 CODE:
907{ 1386{
908 int lines = 1; 1387 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
910 1389
915} 1394}
916 OUTPUT: 1395 OUTPUT:
917 RETVAL 1396 RETVAL
918 1397
919SV * 1398SV *
920get_text (CFClient::Layout self) 1399get_text (DC::Layout self)
921 CODE: 1400 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
924 OUTPUT: 1403 OUTPUT:
925 RETVAL 1404 RETVAL
926 1405
927void 1406void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1408 CODE:
930 self->r = r; 1409 self->r = r;
931 self->g = g; 1410 self->g = g;
932 self->b = b; 1411 self->b = b;
933 self->a = a; 1412 self->a = a;
934 1413
935void 1414void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1416 CODE:
938 if (self->font != font) 1417 if (self->font != font)
939 { 1418 {
940 self->font = font; 1419 self->font = font;
941 layout_update_font (self); 1420 layout_update_font (self);
942 } 1421 }
943 1422
944void 1423void
945set_height (CFClient::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
946 CODE: 1425 CODE:
947 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
948 { 1427 {
949 self->base_height = base_height; 1428 self->base_height = base_height;
950 layout_update_font (self); 1429 layout_update_font (self);
951 } 1430 }
952 1431
953void 1432void
954set_width (CFClient::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
955 CODE: 1434 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1436
958void 1437void
959set_indent (CFClient::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
960 CODE: 1439 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1441
963void 1442void
964set_spacing (CFClient::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
965 CODE: 1444 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1446
968void 1447void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1449 CODE:
971 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
976 ); 1455 );
977 1456
978void 1457void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1459 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1461
983void 1462void
984size (CFClient::Layout self) 1463size (DC::Layout self)
985 PPCODE: 1464 PPCODE:
986{ 1465{
987 int w, h; 1466 int w, h;
988 1467
989 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
994} 1473}
995 1474
996int 1475int
997descent (CFClient::Layout self) 1476descent (DC::Layout self)
998 CODE: 1477 CODE:
999{ 1478{
1000 PangoRectangle rect; 1479 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1004} 1483}
1005 OUTPUT: 1484 OUTPUT:
1006 RETVAL 1485 RETVAL
1007 1486
1008int 1487int
1009xy_to_index (CFClient::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1489 CODE:
1011{ 1490{
1012 int index, trailing; 1491 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1493 RETVAL = index + trailing;
1015} 1494}
1016 OUTPUT: 1495 OUTPUT:
1017 RETVAL 1496 RETVAL
1018 1497
1019void 1498void
1020cursor_pos (CFClient::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1500 PPCODE:
1022{ 1501{
1023 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1504
1026 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1509}
1031 1510
1032void 1511void
1033render (CFClient::Layout self) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1513 PPCODE:
1035{ 1514{
1036 SV *retval; 1515 int line, x;
1037 int w, h;
1038 1516
1039 layout_get_pixel_size (self, &w, &h); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1520 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1521#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1522 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1545 else
1096 { 1546 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1547 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1549 }
1121} 1550}
1122 1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1556 pango_opengl_render_layout_subpixel (
1557 self->pl,
1558 self->rc,
1559 x * PANGO_SCALE, y * PANGO_SCALE,
1560 self->r, self->g, self->b, self->a,
1561 flags
1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1566
1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1123MODULE = CFClient PACKAGE = CFClient::Texture 1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1587
1125void 1588PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1589
1132 if (ow && oh) 1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1595 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1596 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1600
1146 SvPOK_only (result_); 1601 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1148 1603
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1605 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1607
1153 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1609 }
1160} 1610}
1161 1611
1162void 1612void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1619{
1170 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1174 1627
1175 if (items < 5) 1628 if (items < 5)
1176 { 1629 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1208 } 1661 }
1209} 1662}
1210 1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1211MODULE = CFClient PACKAGE = CFClient::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1765
1213CFClient::Map 1766PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1767
1768DC::Map
1769new (SV *class)
1215 CODE: 1770 CODE:
1216 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1217 RETVAL->x = 0; 1772 RETVAL->x = 0;
1218 RETVAL->y = 0; 1773 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1774 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1775 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1781 RETVAL->row = 0;
1229 OUTPUT: 1782 OUTPUT:
1230 RETVAL 1783 RETVAL
1231 1784
1232void 1785void
1233DESTROY (CFClient::Map self) 1786DESTROY (DC::Map self)
1234 CODE: 1787 CODE:
1235{ 1788{
1236 map_clear (self); 1789 map_clear (self);
1237 Safefree (self->face); 1790 Safefree (self->face2tile);
1238 Safefree (self->tex); 1791 Safefree (self->tex);
1239 Safefree (self); 1792 Safefree (self);
1240} 1793}
1241 1794
1242void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
1243clear (CFClient::Map self) 1802clear (DC::Map self)
1244 CODE: 1803 CODE:
1245 map_clear (self); 1804 map_clear (self);
1246 1805
1247void 1806void
1248set_face (CFClient::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1808 CODE:
1250{ 1809{
1251 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1811 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1812}
1259 1813
1260void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1839 CODE:
1263{ 1840{
1264 while (self->texs <= texid) 1841 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1842
1270 { 1843 {
1271 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
1272 1845
1273 tex->name = name; 1846 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1865}
1293 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1294int 1887int
1295ox (CFClient::Map self) 1888ox (DC::Map self)
1296 ALIAS: 1889 ALIAS:
1297 oy = 1 1890 oy = 1
1298 x = 2 1891 x = 2
1299 y = 3 1892 y = 3
1300 w = 4 1893 w = 4
1311 } 1904 }
1312 OUTPUT: 1905 OUTPUT:
1313 RETVAL 1906 RETVAL
1314 1907
1315void 1908void
1316scroll (CFClient::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1317 CODE: 1910 CODE:
1318{ 1911{
1319 if (dx > 0) 1912 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 1914 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 1916
1324 if (dy > 0) 1917 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 1919 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 1921
1329 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
1331 1924
1332 while (self->y < 0) 1925 while (self->y < 0)
1336 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1338 } 1931 }
1339} 1932}
1340 1933
1341void 1934SV *
1342map1a_update (CFClient::Map self, SV *data_) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1343 CODE: 1936 CODE:
1344{ 1937{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 1940 mapcell *cell;
1348 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1349 1944
1350 while (data < data_end) 1945 while (data < data_end - 1)
1351 { 1946 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1353 1948
1354 x = self->x + ((flags >> 10) & 63); 1949 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 1950 y = self->y + ((flags >> 4) & 63);
1356 1951
1357 cell = map_get_cell (self, x, y); 1952 cell = map_get_cell (self, x, y);
1358 1953
1359 if (flags & 15) 1954 if (flags & 15)
1360 { 1955 {
1361 if (cell->darkness < 0) 1956 if (!cell->darkness)
1362 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 1959 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 1960 }
1368 1961
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 1962 //TODO: don't trust server data to be in-range(!)
1372 1963
1373 if (flags & 4) 1964 if (flags & 8)
1374 { 1965 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
1376 } 2004 }
1377 2005
2006 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2007 if (flags & (4 >> z))
1379 { 2008 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1381 } 2028 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2029 }
1388 else 2030 else
1389 cell->darkness = -1; 2031 CELL_CLEAR (cell);
1390 } 2032 }
1391} 2033}
2034 OUTPUT:
2035 RETVAL
1392 2036
1393SV * 2037SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2039 CODE:
1396{ 2040{
1397 int x1, x; 2041 int x1, x;
1398 int y1, y; 2042 int y1, y;
1399 int z; 2043 int z;
1420 { 2064 {
1421 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1422 2066
1423 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1424 { 2068 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2071 int a1 = tex.a;
1432 2072
1433 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1434 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1435 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1436 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1437 }
1438 } 2077 }
1439 } 2078 }
1440 2079
1441 *map++ = (r ) 2080 *map++ = (r )
1442 | (g << 8) 2081 | (g << 8)
1449} 2088}
1450 OUTPUT: 2089 OUTPUT:
1451 RETVAL 2090 RETVAL
1452 2091
1453void 2092void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2094 CODE:
1456{ 2095{
1457 int vx, vy;
1458 int x, y, z; 2096 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2097
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1464 2108
1465 /* 2109 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2110
1470 int vy = self->vy = self->h >= sh 2111 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2112 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2113 if (sh > 255) sh = 255;
1473 */
1474 2114
1475 glColor4ub (255, 255, 255, 255); 2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
1476 2150
1477 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2154
1482 glBegin (GL_QUADS); 2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
1483 2157
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
1487 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1489 { 2165 {
1490 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1491 2167
1492 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2170 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1496
1497 face = cell->face [z]; 2172 tileid tile = cell->tile [z];
1498 2173
1499 if (face) 2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
1500 { 2301 {
1501 maptex tex = self->tex [face]; 2302 int level = (w << 5) | b;
2303 HE *he;
1502 2304
1503 int px = (x + 1) * 32 - tex.w; 2305 hv_iterinit (smooth);
1504 int py = (y + 1) * 32 - tex.h; 2306 while ((he = hv_iternext (smooth)))
1505
1506 if (last_name != tex.name)
1507 { 2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
1508 glEnd (); 2331 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
1512 } 2357 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2358 }
1519 }
1520 } 2359 }
1521 2360
1522 glEnd (); 2361 glEnd ();
1523
1524 glDisable (GL_TEXTURE_2D); 2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1525 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
1526} 2390 rc_free (rc);
2391 rc_free (rc_ov);
1527 2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429}
2430
1528void 2431void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1530 CODE: 2433 CODE:
1531{ 2434{
1532 static float color[16][3] = { 2435 static float color[16][3] = {
1533 { 0.00, 0.00, 0.00 }, 2436 { 0.00F, 0.00F, 0.00F },
1534 { 1.00, 1.00, 1.00 }, 2437 { 1.00F, 1.00F, 1.00F },
1535 { 0.00, 0.00, 0.55 }, 2438 { 0.00F, 0.00F, 0.55F },
1536 { 1.00, 0.00, 0.00 }, 2439 { 1.00F, 0.00F, 0.00F },
1537 2440
1538 { 1.00, 0.54, 0.00 }, 2441 { 1.00F, 0.54F, 0.00F },
1539 { 0.11, 0.56, 1.00 }, 2442 { 0.11F, 0.56F, 1.00F },
1540 { 0.93, 0.46, 0.00 }, 2443 { 0.93F, 0.46F, 0.00F },
1541 { 0.18, 0.54, 0.34 }, 2444 { 0.18F, 0.54F, 0.34F },
1542 2445
1543 { 0.56, 0.73, 0.56 }, 2446 { 0.56F, 0.73F, 0.56F },
1544 { 0.80, 0.80, 0.80 }, 2447 { 0.80F, 0.80F, 0.80F },
1545 { 0.55, 0.41, 0.13 }, 2448 { 0.55F, 0.41F, 0.13F },
1546 { 0.99, 0.77, 0.26 }, 2449 { 0.99F, 0.77F, 0.26F },
1547 2450
1548 { 0.74, 0.65, 0.41 }, 2451 { 0.74F, 0.65F, 0.41F },
1549 2452
1550 { 0.00, 1.00, 1.00 }, 2453 { 0.00F, 1.00F, 1.00F },
1551 { 1.00, 0.00, 1.00 }, 2454 { 1.00F, 0.00F, 1.00F },
1552 { 1.00, 1.00, 0.00 }, 2455 { 1.00F, 1.00F, 0.00F },
1553 }; 2456 };
1554 2457
1555 int x, y; 2458 int x, y;
1556 2459
1557 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1562 2471
1563 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1570 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1571 2480
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1573 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1574 2483
1575 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2489 }
1584 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1586} 2495}
1587 2496
1588void 2497void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2499 PPCODE:
1591{ 2500{
1592 int vx, vy;
1593 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1594 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2509
1598 memset (darkness, 255, sw4 * sh);
1599 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1601 2512
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2513 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2514 my += self->y - 1;
1604 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1605 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1607 { 2520 {
1608 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1609 2522
1610 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2525 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1614 2527
1615 darkness[y * sw4 + x] = cell->darkness < 0 2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2531 }
1619 } 2532 }
1620 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1621 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1625} 2576}
1626 2577
1627SV * 2578SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2580 CODE:
1630{ 2581{
1631 int x, y, x1, y1; 2582 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1659 { 2610 {
1660 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2612 uint8_t flags = 0;
1662 2613
1663 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1666 2617
1667 *data++ = flags; 2618 *data++ = flags;
1668 2619
1669 if (flags & 1) 2620 if (flags & 1)
1670 { 2621 {
2622 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2624 *data++ = tile;
1673 } 2625 }
1674 2626
1675 if (flags & 2) 2627 if (flags & 2)
1676 { 2628 {
2629 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2631 *data++ = tile;
1679 } 2632 }
1680 2633
1681 if (flags & 4) 2634 if (flags & 4)
1682 { 2635 {
2636 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2638 *data++ = tile;
1685 } 2639 }
1686 } 2640 }
1687 else 2641 else
1688 *data++ = 0; 2642 *data++ = 0;
1689 } 2643 }
1690 } 2644 }
1691 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1692 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1694 RETVAL = data_sv; 2653 RETVAL = data_sv;
1695} 2654}
1696 OUTPUT: 2655 OUTPUT:
1697 RETVAL 2656 RETVAL
1698 2657
1699void 2658void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2660 PPCODE:
1702{ 2661{
1703 int x, y, z; 2662 int x, y, z;
1704 int w, h; 2663 int w, h;
1705 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1706 2675
1707 if (*data++ != 0) 2676 if (*data++ != 0)
1708 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1709 2678
1710 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1712 2681
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2694 {
1726 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1727 2696
1728 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1729 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1730 uint8_t flags = *data++; 2704 flags = *data++;
1731 2705
1732 if (flags) 2706 if (flags)
1733 { 2707 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1737 2710
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2714
1742 if (cell->darkness <= 0) 2715 if (cell->darkness == 0)
1743 { 2716 {
1744 cell->darkness = -1; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1745 2719
1746 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1747 { 2721 {
1748 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1749 2723
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1752 } 2731 }
1753 } 2732 }
1754 } 2733 }
1755 } 2734 }
1756 } 2735 }
1757} 2736}
1758 2737
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2739
1761CFClient::MixChunk 2740DC::RW
1762new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1763 CODE: 2742 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1765 OUTPUT: 2749 OUTPUT:
1766 RETVAL 2750 RETVAL
1767 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1768void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1769DESTROY (CFClient::MixChunk self) 2861DESTROY (DC::MixChunk self)
1770 CODE: 2862 CODE:
1771 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1772 2864
1773int 2865int
1774volume (CFClient::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2871 OUTPUT:
1778 RETVAL 2872 RETVAL
1779 2873
1780int 2874DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2876 CODE:
2877{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1784 OUTPUT: 2889 OUTPUT:
1785 RETVAL 2890 RETVAL
1786 2891
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1788 2893
1789int 2894int
1790volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1791 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 2901 OUTPUT:
1794 RETVAL 2902 RETVAL
1795 2903
1796CFClient::MixMusic 2904void
1797new_from_file (SV *class, char *path) 2905fade_out (int ms)
1798 CODE: 2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
1799 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1800 OUTPUT: 2918 OUTPUT:
1801 RETVAL 2919 RETVAL
1802 2920
1803void 2921void
1804DESTROY (CFClient::MixMusic self) 2922DESTROY (DC::MixMusic self)
1805 CODE: 2923 CODE:
1806 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1807 2925
1808int 2926int
1809play (CFClient::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1810 CODE: 2928 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 2930 OUTPUT:
1813 RETVAL 2931 RETVAL
1814 2932
2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1816 2941
1817BOOT: 2942BOOT:
1818{ 2943{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 2945 static const struct {
1821 const char *name; 2946 const char *name;
1822 IV iv; 2947 IV iv;
1823 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 2968 const_iv (GL_AND),
1839 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3059# undef const_iv
1905 }; 3060 };
1906 3061
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1909} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
1910 3077
1911char * 3078char *
1912gl_vendor () 3079gl_vendor ()
1913 CODE: 3080 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
1927 CODE: 3094 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3096 OUTPUT:
1930 RETVAL 3097 RETVAL
1931 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
1932int glGetError () 3113int glGetError ()
1933 3114
1934void glFinish () 3115void glFinish ()
1935 3116
1936void glClear (int mask) 3117void glClear (int mask)
1950 3131
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3133 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3135
3136# void glBlendEquation (int se)
3137
1955void glDepthMask (int flag) 3138void glDepthMask (int flag)
1956 3139
1957void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
1958 3141
1959void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3158
1976# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
1978 3163
1979void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
1980 3165
1981void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
1982 3167
1990 3175
1991void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
1992 CODE: 3177 CODE:
1993 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
1994 3179
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3181 PROTOTYPE: @
2001 ALIAS: 3182 ALIAS:
2002 glColor_premultiply = 1 3183 glColor_premultiply = 1
2003 CODE: 3184 CODE:
2004 if (ix) 3185 if (ix)
2005 { 3186 {
2006 r *= a; 3187 r *= a;
2007 g *= a; 3188 g *= a;
2008 b *= a; 3189 b *= a;
2009 } 3190 }
2010 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3192 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3193
2022void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3195 CODE:
2024 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3202
2031void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2032 CODE: 3204 CODE:
2033 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2034 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2035void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2036 CODE: 3237 CODE:
2037 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2038 3239
2039void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3257 CODE:
2057 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3260
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3262
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3264
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
2065 3268
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3270
2068int glGenTexture () 3271int glGenTexture ()
2069 CODE: 3272 CODE:
2070{ 3273 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3274 OUTPUT:
2076 RETVAL 3275 RETVAL
2077 3276
2078void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
2079 CODE: 3278 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3279 del_texture (name);
2083} 3280
2084
2085int glGenList () 3281int glGenList ()
2086 CODE: 3282 CODE:
2087 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
2088 OUTPUT: 3284 OUTPUT:
2089 RETVAL 3285 RETVAL
2096 3292
2097void glEndList () 3293void glEndList ()
2098 3294
2099void glCallList (int list) 3295void glCallList (int list)
2100 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2101 3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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