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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.122 by root, Fri Jun 23 22:35:15 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
23#include <glib/gmacros.h> 51#include <glib/gmacros.h>
24 52
25#include <pango/pango.h> 53#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 54
27#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
50 89
51#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
53 92
54#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
55 105
56static struct 106static struct
57{ 107{
58#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 109#include "glfunc.h"
60#undef GL_FUNC 110#undef GL_FUNC
61} gl; 111} gl;
62 112
113static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 115{
65 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 120 else
70 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
71} 122}
72 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
148#include "texcache.c"
149#include "rendercache.c"
150
151#include "pango-font.c"
152#include "pango-fontmap.c"
153#include "pango-render.c"
154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 158typedef Mix_Music *DC__MixMusic;
75 159
76typedef PangoFontDescription *CFClient__Font; 160typedef PangoFontDescription *DC__Font;
77 161
78static int 162static int
79shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
80{ 164{
81 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
92 176
93 return 0; 177 return 0;
94} 178}
95 179
96typedef struct cf_layout { 180typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 181 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
100 int base_height; 183 int base_height;
101 CFClient__Font font; 184 DC__Font font;
185 rc_t *rc;
102} *CFClient__Layout; 186} *DC__Layout;
103 187
104static CFClient__Font default_font; 188static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 189static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 190static PangoFontMap *opengl_fontmap;
107 191
108static void 192static void
109substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
110{ 194{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 195 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 196#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 197 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 198#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 200}
121 201
122static void 202static void
123layout_update_font (CFClient__Layout self) 203layout_update_font (DC__Layout self)
124{ 204{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
127 */ 207 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
129 209
130 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 212
133 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
134} 214}
135 215
136static void 216static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 218{
219 PangoRectangle rect;
220
221 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 222 pango_layout_get_extents (self->pl, 0, &rect);
140 223
141 if (!*w) *w = 1; 224 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 225 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 226
144 *w = (*w + 3) & ~3; 227 if (!rect.width) rect.width = 1;
145} 228 if (!rect.height) rect.height = 1;
146 229
230 *w = rect.width;
231 *h = rect.height;
232}
233
234typedef uint16_t tileid;
147typedef uint16_t mapface; 235typedef uint16_t faceid;
148 236
149typedef struct { 237typedef struct {
150 GLint name; 238 GLuint name;
151 int w, h; 239 int w, h;
152 float s, t; 240 float s, t;
153 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
154} maptex; 245} maptex;
155 246
156typedef struct { 247typedef struct {
248 uint32_t player;
249 tileid tile[3];
157 int16_t darkness; 250 uint16_t darkness;
158 mapface face[3]; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 252} mapcell;
160 253
161typedef struct { 254typedef struct {
162 int32_t c0, c1; 255 int32_t c0, c1;
163 mapcell *col; 256 mapcell *col;
164} maprow; 257} maprow;
165 258
166typedef struct map { 259typedef struct map {
167 int x, y, w, h; 260 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 262 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 263 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 264
175 int32_t rows; 265 int32_t rows;
176 maprow *row; 266 maprow *row;
177} *CFClient__Map; 267} *DC__Map;
178 268
179static char * 269static char *
180prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
181{ 271{
182 char *p; 272 char *p;
199} 289}
200 290
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
204static maprow * 314static maprow *
205map_get_row (CFClient__Map self, int y) 315map_get_row (DC__Map self, int y)
206{ 316{
207 if (0 > y) 317 if (0 > y)
208 { 318 {
209 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
248 358
249 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
250} 360}
251 361
252static mapcell * 362static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
254{ 364{
255 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
256} 366}
257 367
258static void 368static void
259map_clear (CFClient__Map self) 369map_clear (DC__Map self)
260{ 370{
261 int r; 371 int r;
262 372
263 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
271 self->oy = 0; 381 self->oy = 0;
272 self->row = 0; 382 self->row = 0;
273 self->rows = 0; 383 self->rows = 0;
274} 384}
275 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
276static void 396static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 398{
279 int x, y; 399 int x, y;
280 maprow *row; 400 maprow *row;
401 mapcell *cell;
281 402
282 for (y = y0; y < y0 + h; y++) 403 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 404 if (y >= 0)
284 { 405 {
285 if (y >= self->rows) 406 if (y >= self->rows)
291 if (x >= row->c0) 412 if (x >= row->c0)
292 { 413 {
293 if (x >= row->c1) 414 if (x >= row->c1)
294 break; 415 break;
295 416
296 row->col[x - row->c0].darkness = -1; 417 cell = row->col + x - row->c0;
418
419 CELL_CLEAR (cell);
297 } 420 }
298 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
299} 438}
300 439
301static void 440static void
302music_finished (void) 441music_finished (void)
303{ 442{
339 n |= n >> 16; 478 n |= n >> 16;
340 479
341 return n + 1; 480 return n + 1;
342} 481}
343 482
344MODULE = CFClient PACKAGE = CFClient 483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
494/* SDL should provide this, really. */
495#define SDLK_MODIFIER_MIN 300
496#define SDLK_MODIFIER_MAX 314
497
498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
345 594
346PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
347 596
348BOOT: 597BOOT:
349{ 598{
350 HV *stash = gv_stashpv ("CFClient", 1); 599 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 600 static const struct {
352 const char *name; 601 const char *name;
353 IV iv; 602 IV iv;
354 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
605 const_iv (SDLK_MODIFIER_MIN),
606 const_iv (SDLK_MODIFIER_MAX),
607
356 const_iv (SDL_ACTIVEEVENT), 608 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 609 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 610 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 611 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 612 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 621 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 622 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 623 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 624 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
626
627 const_iv (SDL_APPINPUTFOCUS),
628 const_iv (SDL_APPMOUSEFOCUS),
629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 742 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 743 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 744 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 745 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 746 const_iv (SDLK_UNDO),
747
438 const_iv (KMOD_NONE), 748 const_iv (KMOD_NONE),
749 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 750 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 751 const_iv (KMOD_RSHIFT),
752 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 753 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 754 const_iv (KMOD_RCTRL),
755 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 756 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 757 const_iv (KMOD_RALT),
758 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 764
451 const_iv (KMOD_SHIFT), 765 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 766
453 const_iv (KMOD_META) 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
454# undef const_iv 797# undef const_iv
455 }; 798 };
456 799
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
802
803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 805}
806
807void
808weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
812
813int
814in_destruct ()
815 CODE:
816 RETVAL = PL_main_cv == Nullcv;
817 OUTPUT:
818 RETVAL
460 819
461NV floor (NV x) 820NV floor (NV x)
462 821
463NV ceil (NV x) 822NV ceil (NV x)
464 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
465void 834void
466pango_init () 835pango_init ()
467 CODE: 836 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 837{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 841 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 842#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 845#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 846}
491 847
492int 848char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 849
495void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
496SDL_Quit () 858void SDL_Quit ()
497 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
498void 869void
499SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
500 PPCODE: 871 PPCODE:
501{ 872{
502 SDL_Rect **m; 873 SDL_Rect **m;
503 874
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 879
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 882
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 887
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 890
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 892
524 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
525 while (*m) 894 while (*m)
526 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
527 AV *av = newAV (); 898 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
531 905
532 ++m; 906 ++m;
533 } 907 }
534} 908}
535 909
536char *
537SDL_GetError ()
538
539int 910int
540SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
542 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 924 );
925
545 if (RETVAL) 926 if (RETVAL)
546 { 927 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 932#include "glfunc.h"
550# undef GL_FUNC 933#undef GL_FUNC
551 } 934 }
935}
552 OUTPUT: 936 OUTPUT:
553 RETVAL 937 RETVAL
554 938
555void 939void
556SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
557 941
558char * 942char *
559SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
560 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
561void 951void
562SDL_PollEvent () 952poll_events ()
563 PPCODE: 953 PPCODE:
564{ 954{
565 SDL_Event ev; 955 SDL_Event ev;
566 956
567 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 959 {
569 HV *hv = newHV (); 960 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 962
572 switch (ev.type) 963 switch (ev.type)
573 { 964 {
574 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
575 case SDL_KEYUP: 966 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 972 break;
581 973
582 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 977 break;
586 978
587 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
595 break; 1005 break;
596 1006
597 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1010
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1021 break;
612 } 1022 }
613 1023
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1025 }
616} 1026}
617 1027
618int 1028int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1030 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
623 1033
624void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
625Mix_CloseAudio () 1051Mix_CloseAudio ()
626 1052
627int 1053int
628Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
629 1055
1056const char *
1057Mix_GetError ()
1058
630void 1059void
631lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
632 CODE: 1061 CODE:
1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1063
1064void
1065win32_proxy_info ()
1066 PPCODE:
1067{
633#ifndef _WIN32 1068#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1069 char buffer[2048];
1070 DWORD buflen;
1071
1072 EXTEND (SP, 3);
1073
1074 buflen = sizeof (buffer);
1075 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1076 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1077 {
1078 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1079
1080 buflen = sizeof (buffer);
1081 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1082 {
1083 PUSHs (newSVpv (buffer, 0));
1084
1085 buflen = sizeof (buffer);
1086 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1087 PUSHs (newSVpv (buffer, 0));
1088 }
1089 }
635#endif 1090#endif
1091}
636 1092
637void 1093int
638add_font (char *file) 1094add_font (char *file)
639 CODE: 1095 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1097 OUTPUT:
642 // cairo... sigh... requires win2000 1098 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0);
644#endif
645 1099
646void 1100void
647load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
648 ALIAS: 1102 ALIAS:
649 load_image_file = 1 1103 load_image_file = 1
652 STRLEN image_len; 1106 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
659 1113
660 if (!rw) 1114 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
662 1116
691 1145
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1146 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1147
694 assert (surface2->pitch == surface2->w * 4); 1148 assert (surface2->pitch == surface2->w * 4);
695 1149
1150 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1151 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1152 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1153 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1154 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1155 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1156 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1157 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1158 SDL_UnlockSurface (surface2);
705 1159
706 SDL_FreeSurface (surface); 1160 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1161 SDL_FreeSurface (surface2);
708} 1162}
709 1163
735void 1189void
736error (char *message) 1190error (char *message)
737 CODE: 1191 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1193#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1195#endif
742 1196
743void 1197void
744fatal (char *message) 1198fatal (char *message)
745 CODE: 1199 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1201#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1203#endif
750 _exit (1); 1204 _exit (1);
751 1205
752void 1206void
753_exit (int retval) 1207_exit (int retval = 0)
754 CODE: 1208 CODE:
1209#ifdef WIN32
1210 ExitThread (retval); // unclean, please beam me up
1211#else
755 _exit (retval); 1212 _exit (retval);
1213#endif
756 1214
1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
757MODULE = CFClient PACKAGE = CFClient::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
758 1232
759CFClient::Font 1233PROTOTYPES: DISABLE
1234
1235DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
761 CODE: 1237 CODE:
762{ 1238{
763 int count; 1239 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
767} 1243}
768 OUTPUT: 1244 OUTPUT:
769 RETVAL 1245 RETVAL
770 1246
771void 1247void
772DESTROY (CFClient::Font self) 1248DESTROY (DC::Font self)
773 CODE: 1249 CODE:
774 pango_font_description_free (self); 1250 pango_font_description_free (self);
775 1251
776void 1252void
777make_default (CFClient::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
778 CODE: 1255 CODE:
779 default_font = self; 1256 default_font = self;
780 1257
781MODULE = CFClient PACKAGE = CFClient::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1259
783CFClient::Layout 1260PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1261
1262void
1263glyph_cache_backup ()
1264 PROTOTYPE:
1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
1272 tc_restore ();
1273
1274DC::Layout
1275new (SV *class)
785 CODE: 1276 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
787 1278
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1280 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
796 1287
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
799 OUTPUT: 1290 OUTPUT:
800 RETVAL 1291 RETVAL
801 1292
802void 1293void
803DESTROY (CFClient::Layout self) 1294DESTROY (DC::Layout self)
804 CODE: 1295 CODE:
805 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
806 Safefree (self); 1298 Safefree (self);
807 1299
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1300void
816set_text (CFClient::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
817 CODE: 1302 CODE:
818{ 1303{
819 STRLEN textlen; 1304 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
821 1306
822 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
823} 1308}
824 1309
825void 1310void
826set_markup (CFClient::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
827 CODE: 1312 CODE:
828{ 1313{
829 STRLEN textlen; 1314 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
831 1316
832 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
833} 1318}
834 1319
835void 1320void
836set_shapes (CFClient::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
837 CODE: 1322 CODE:
838{ 1323{
839 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1326 const char *pos = text;
876 if (attrs) 1361 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
878} 1363}
879 1364
880void 1365void
881get_shapes (CFClient::Layout self) 1366get_shapes (DC::Layout self)
882 PPCODE: 1367 PPCODE:
883{ 1368{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1370
886 do 1371 do
887 { 1372 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1374
890 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
891 { 1376 {
892 PangoRectangle extents; 1377 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1379
1380 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1383 }
898 } 1384 }
899 while (pango_layout_iter_next_run (iter)); 1385 while (pango_layout_iter_next_run (iter));
900 1386
901 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
902} 1388}
903 1389
904int 1390int
905has_wrapped (CFClient::Layout self) 1391has_wrapped (DC::Layout self)
906 CODE: 1392 CODE:
907{ 1393{
908 int lines = 1; 1394 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
910 1396
915} 1401}
916 OUTPUT: 1402 OUTPUT:
917 RETVAL 1403 RETVAL
918 1404
919SV * 1405SV *
920get_text (CFClient::Layout self) 1406get_text (DC::Layout self)
921 CODE: 1407 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
924 OUTPUT: 1410 OUTPUT:
925 RETVAL 1411 RETVAL
926 1412
927void 1413void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1415 CODE:
930 self->r = r; 1416 self->r = r;
931 self->g = g; 1417 self->g = g;
932 self->b = b; 1418 self->b = b;
933 self->a = a; 1419 self->a = a;
934 1420
935void 1421void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1423 CODE:
938 if (self->font != font) 1424 if (self->font != font)
939 { 1425 {
940 self->font = font; 1426 self->font = font;
941 layout_update_font (self); 1427 layout_update_font (self);
942 } 1428 }
943 1429
944void 1430void
945set_height (CFClient::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
946 CODE: 1432 CODE:
947 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
948 { 1434 {
949 self->base_height = base_height; 1435 self->base_height = base_height;
950 layout_update_font (self); 1436 layout_update_font (self);
951 } 1437 }
952 1438
953void 1439void
954set_width (CFClient::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
955 CODE: 1441 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1443
958void 1444void
959set_indent (CFClient::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
960 CODE: 1446 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1448
963void 1449void
964set_spacing (CFClient::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
965 CODE: 1451 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1453
968void 1454void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1456 CODE:
971 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
976 ); 1462 );
977 1463
978void 1464void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1466 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1468
983void 1469void
984size (CFClient::Layout self) 1470size (DC::Layout self)
985 PPCODE: 1471 PPCODE:
986{ 1472{
987 int w, h; 1473 int w, h;
988 1474
989 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
994} 1480}
995 1481
996int 1482int
997descent (CFClient::Layout self) 1483descent (DC::Layout self)
998 CODE: 1484 CODE:
999{ 1485{
1000 PangoRectangle rect; 1486 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1004} 1490}
1005 OUTPUT: 1491 OUTPUT:
1006 RETVAL 1492 RETVAL
1007 1493
1008int 1494int
1009xy_to_index (CFClient::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1496 CODE:
1011{ 1497{
1012 int index, trailing; 1498 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1500 RETVAL = index + trailing;
1015} 1501}
1016 OUTPUT: 1502 OUTPUT:
1017 RETVAL 1503 RETVAL
1018 1504
1019void 1505void
1020cursor_pos (CFClient::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1507 PPCODE:
1022{ 1508{
1023 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1511
1026 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1516}
1031 1517
1032void 1518void
1033render (CFClient::Layout self) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1520 PPCODE:
1035{ 1521{
1036 SV *retval; 1522 int line, x;
1037 int w, h;
1038 1523
1039 layout_get_pixel_size (self, &w, &h); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1527 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1528#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1529 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1532}
1533
1534void
1535line_x_to_index (DC::Layout self, int line, int x)
1536 PPCODE:
1537{
1538 PangoLayoutLine *lp;
1539 int index, trailing;
1540
1541 if (line < 0)
1542 XSRETURN_EMPTY;
1543
1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1545 XSRETURN_EMPTY; /* do better */
1546
1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1548
1549 EXTEND (SP, 2);
1550 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1551 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1552 else
1096 { 1553 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1554 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1556 }
1121} 1557}
1122 1558
1559void
1560render (DC::Layout self, float x, float y, int flags = 0)
1561 CODE:
1562 rc_clear (self->rc);
1563 pango_opengl_render_layout_subpixel (
1564 self->pl,
1565 self->rc,
1566 x * PANGO_SCALE, y * PANGO_SCALE,
1567 self->r, self->g, self->b, self->a,
1568 flags
1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1573
1574void
1575draw (DC::Layout self)
1576 CODE:
1577{
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1585
1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1123MODULE = CFClient PACKAGE = CFClient::Texture 1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1594
1125void 1595PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1596
1132 if (ow && oh) 1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1602 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1603 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1607
1146 SvPOK_only (result_); 1608 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1148 1610
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1612 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1614
1153 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1616 }
1160} 1617}
1161 1618
1162void 1619void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1626{
1170 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1174 1634
1175 if (items < 5) 1635 if (items < 5)
1176 { 1636 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1208 } 1668 }
1209} 1669}
1210 1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1211MODULE = CFClient PACKAGE = CFClient::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1804
1213CFClient::Map 1805PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1806
1807DC::Map
1808new (SV *class)
1215 CODE: 1809 CODE:
1216 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1217 RETVAL->x = 0; 1811 RETVAL->x = 0;
1218 RETVAL->y = 0; 1812 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1813 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1814 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1820 RETVAL->row = 0;
1229 OUTPUT: 1821 OUTPUT:
1230 RETVAL 1822 RETVAL
1231 1823
1232void 1824void
1233DESTROY (CFClient::Map self) 1825DESTROY (DC::Map self)
1234 CODE: 1826 CODE:
1235{ 1827{
1236 map_clear (self); 1828 map_clear (self);
1237 Safefree (self->face); 1829 Safefree (self->face2tile);
1238 Safefree (self->tex); 1830 Safefree (self->tex);
1239 Safefree (self); 1831 Safefree (self);
1240} 1832}
1241 1833
1242void 1834void
1835resize (DC::Map self, int map_width, int map_height)
1836 CODE:
1837 self->w = map_width;
1838 self->h = map_height;
1839
1840void
1243clear (CFClient::Map self) 1841clear (DC::Map self)
1244 CODE: 1842 CODE:
1245 map_clear (self); 1843 map_clear (self);
1246 1844
1247void 1845void
1248set_face (CFClient::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1847 CODE:
1250{ 1848{
1251 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1850 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1851}
1259 1852
1260void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1878 CODE:
1263{ 1879{
1264 while (self->texs <= texid) 1880 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1881
1270 { 1882 {
1271 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
1272 1884
1273 tex->name = name; 1885 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1904}
1293 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1294int 1926int
1295ox (CFClient::Map self) 1927ox (DC::Map self)
1296 ALIAS: 1928 ALIAS:
1297 oy = 1 1929 oy = 1
1298 x = 2 1930 x = 2
1299 y = 3 1931 y = 3
1300 w = 4 1932 w = 4
1311 } 1943 }
1312 OUTPUT: 1944 OUTPUT:
1313 RETVAL 1945 RETVAL
1314 1946
1315void 1947void
1316scroll (CFClient::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1317 CODE: 1949 CODE:
1318{ 1950{
1319 if (dx > 0) 1951 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 1953 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 1955
1324 if (dy > 0) 1956 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 1957 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 1958 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 1960
1329 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1331 1963
1332 while (self->y < 0) 1964 while (self->y < 0)
1336 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1338 } 1970 }
1339} 1971}
1340 1972
1341void 1973SV *
1342map1a_update (CFClient::Map self, SV *data_) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1343 CODE: 1975 CODE:
1344{ 1976{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 1979 mapcell *cell;
1348 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1349 1983
1350 while (data < data_end) 1984 while (data < data_end - 1)
1351 { 1985 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1353 1987
1354 x = self->x + ((flags >> 10) & 63); 1988 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 1989 y = self->y + ((flags >> 4) & 63);
1356 1990
1357 cell = map_get_cell (self, x, y); 1991 cell = map_get_cell (self, x, y);
1358 1992
1359 if (flags & 15) 1993 if (flags & 15)
1360 { 1994 {
1361 if (cell->darkness < 0) 1995 if (!cell->darkness)
1362 { 1996 {
1997 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 1998 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 1999 }
1368 2000
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 2001 //TODO: don't trust server data to be in-range(!)
1372 2002
1373 if (flags & 4) 2003 if (flags & 8)
1374 { 2004 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2005 if (extmap)
2006 {
2007 uint8_t ext, cmd;
2008
2009 do
2010 {
2011 ext = *data++;
2012 cmd = ext & 0x7f;
2013
2014 if (cmd < 4)
2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2016 else if (cmd == 5) // health
2017 {
2018 cell->stat_width = 1;
2019 cell->stat_hp = *data++;
2020 }
2021 else if (cmd == 6) // monster width
2022 cell->stat_width = *data++ + 1;
2023 else if (cmd == 0x47)
2024 {
2025 if (*data == 1) cell->player = data [1];
2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2029
2030 data += *data + 1;
2031 }
2032 else if (cmd == 8) // cell flags
2033 cell->flags = *data++;
2034 else if (ext & 0x40) // unknown, multibyte => skip
2035 data += *data + 1;
2036 else
2037 data++;
2038 }
2039 while (ext & 0x80);
2040 }
2041 else
2042 cell->darkness = *data++ + 1;
1376 } 2043 }
1377 2044
2045 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2046 if (flags & (4 >> z))
1379 { 2047 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1381 } 2067 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2068 }
1388 else 2069 else
1389 cell->darkness = -1; 2070 CELL_CLEAR (cell);
1390 } 2071 }
1391} 2072}
2073 OUTPUT:
2074 RETVAL
1392 2075
1393SV * 2076SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2078 CODE:
1396{ 2079{
1397 int x1, x; 2080 int x1, x;
1398 int y1, y; 2081 int y1, y;
1399 int z; 2082 int z;
1420 { 2103 {
1421 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
1422 2105
1423 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
1424 { 2107 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2110 int a1 = tex.a;
1432 2111
1433 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
1434 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
1435 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
1436 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
1437 }
1438 } 2116 }
1439 } 2117 }
1440 2118
1441 *map++ = (r ) 2119 *map++ = (r )
1442 | (g << 8) 2120 | (g << 8)
1449} 2127}
1450 OUTPUT: 2128 OUTPUT:
1451 RETVAL 2129 RETVAL
1452 2130
1453void 2131void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2133 CODE:
1456{ 2134{
1457 int vx, vy;
1458 int x, y, z; 2135 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2136
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1464 2147
1465 /* 2148 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2149
1470 int vy = self->vy = self->h >= sh 2150 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2151 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2152 if (sh > 255) sh = 255;
1473 */
1474 2153
1475 glColor4ub (255, 255, 255, 255); 2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
1476 2189
1477 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2193
1482 glBegin (GL_QUADS); 2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
1483 2196
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
1487 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1489 { 2204 {
1490 maprow *row = self->row + (y + vy); 2205 maprow *row = self->row + (y + my);
1491 2206
1492 for (x = 0; x < sw; x++) 2207 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2208 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2209 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2210 mapcell *cell = row->col + (x + mx - row->c0);
1496
1497 face = cell->face [z]; 2211 tileid tile = cell->tile [z];
1498 2212
1499 if (face) 2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
2217
2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
1500 { 2324 {
1501 maptex tex = self->tex [face]; 2325 int level = (w << 5) | b;
2326 HE *he;
1502 2327
1503 int px = (x + 1) * 32 - tex.w; 2328 hv_iterinit (smooth);
1504 int py = (y + 1) * 32 - tex.h; 2329 while ((he = hv_iternext (smooth)))
1505
1506 if (last_name != tex.name)
1507 { 2330 {
2331 smooth_key *skey = (smooth_key *)HeKEY (he);
2332 IV bits = SvIVX (HeVAL (he));
2333
2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
2337 {
2338 maptex tex = self->tex [skey->tile];
2339 int px = (((int)skey->x) - 1) * T;
2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
1508 glEnd (); 2354 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2357 }
2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
1512 } 2380 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2381 }
1519 }
1520 } 2382 }
1521 2383
1522 glEnd (); 2384 glEnd ();
1523
1524 glDisable (GL_TEXTURE_2D); 2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1525 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
1526} 2413 rc_free (rc);
2414 rc_free (rc_ov);
1527 2415
2416 // top layer: overlays such as the health bar
2417 for (y = 0; y < sh; y++)
2418 if (0 <= y + my && y + my < self->rows)
2419 {
2420 maprow *row = self->row + (y + my);
2421
2422 for (x = 0; x < sw; x++)
2423 if (row->c0 <= x + mx && x + mx < row->c1)
2424 {
2425 mapcell *cell = row->col + (x + mx - row->c0);
2426
2427 int px = x * T;
2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2435
2436 if (cell->stat_hp)
2437 {
2438 int width = cell->stat_width * T;
2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2440
2441 glColor3ub (0, 0, 0);
2442 glRectf (px + 1, py - thick - 2,
2443 px + width - 1, py);
2444
2445 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2446 glRectf (px + 2,
2447 py - thick - 1,
2448 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2449 }
2450 }
2451 }
2452}
2453
1528void 2454void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1530 CODE: 2456 CODE:
1531{ 2457{
1532 static float color[16][3] = { 2458 static float color[16][3] = {
1533 { 0.00, 0.00, 0.00 }, 2459 { 0.00f, 0.00f, 0.00f },
1534 { 1.00, 1.00, 1.00 }, 2460 { 1.00f, 1.00f, 1.00f },
1535 { 0.00, 0.00, 0.55 }, 2461 { 0.00f, 0.00f, 0.55f },
1536 { 1.00, 0.00, 0.00 }, 2462 { 1.00f, 0.00f, 0.00f },
1537 2463
1538 { 1.00, 0.54, 0.00 }, 2464 { 1.00f, 0.54f, 0.00f },
1539 { 0.11, 0.56, 1.00 }, 2465 { 0.11f, 0.56f, 1.00f },
1540 { 0.93, 0.46, 0.00 }, 2466 { 0.93f, 0.46f, 0.00f },
1541 { 0.18, 0.54, 0.34 }, 2467 { 0.18f, 0.54f, 0.34f },
1542 2468
1543 { 0.56, 0.73, 0.56 }, 2469 { 0.56f, 0.73f, 0.56f },
1544 { 0.80, 0.80, 0.80 }, 2470 { 0.80f, 0.80f, 0.80f },
1545 { 0.55, 0.41, 0.13 }, 2471 { 0.55f, 0.41f, 0.13f },
1546 { 0.99, 0.77, 0.26 }, 2472 { 0.99f, 0.77f, 0.26f },
1547 2473
1548 { 0.74, 0.65, 0.41 }, 2474 { 0.74f, 0.65f, 0.41f },
1549 2475
1550 { 0.00, 1.00, 1.00 }, 2476 { 0.00f, 1.00f, 1.00f },
1551 { 1.00, 0.00, 1.00 }, 2477 { 1.00f, 0.00f, 1.00f },
1552 { 1.00, 1.00, 0.00 }, 2478 { 1.00f, 1.00f, 0.00f },
1553 }; 2479 };
1554 2480
1555 int x, y; 2481 int x, y;
1556 2482
1557 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1562 2494
1563 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1567 2499
1568 if (m) 2500 if (m)
1569 { 2501 {
1570 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1571 2503
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1573 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1574 2506
1575 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2512 }
1584 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1586} 2518}
1587 2519
1588void 2520void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2522 PPCODE:
1591{ 2523{
1592 int vx, vy;
1593 int x, y; 2524 int x, y;
1594 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2532
1598 memset (darkness, 255, sw4 * sh);
1599 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1601 2535
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2536 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2537 my += self->y - 1;
1604 2538
1605 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1607 { 2541 {
1608 maprow *row = self->row + (y + vy); 2542 maprow *row = self->row + (y + my);
1609 2543
1610 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2546 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1614 2548
1615 darkness[y * sw4 + x] = cell->darkness < 0 2549 darkness1 [y * sw1 + x] = cell->darkness
2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2552 }
1619 } 2553 }
1620 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1621 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1625} 2597}
1626 2598
1627SV * 2599SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2601 CODE:
1630{ 2602{
1631 int x, y, x1, y1; 2603 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1659 { 2631 {
1660 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2633 uint8_t flags = 0;
1662 2634
1663 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1666 2638
1667 *data++ = flags; 2639 *data++ = flags;
1668 2640
1669 if (flags & 1) 2641 if (flags & 1)
1670 { 2642 {
2643 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2645 *data++ = tile;
1673 } 2646 }
1674 2647
1675 if (flags & 2) 2648 if (flags & 2)
1676 { 2649 {
2650 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2652 *data++ = tile;
1679 } 2653 }
1680 2654
1681 if (flags & 4) 2655 if (flags & 4)
1682 { 2656 {
2657 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2659 *data++ = tile;
1685 } 2660 }
1686 } 2661 }
1687 else 2662 else
1688 *data++ = 0; 2663 *data++ = 0;
1689 } 2664 }
1690 } 2665 }
1691 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1692 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1694 RETVAL = data_sv; 2674 RETVAL = data_sv;
1695} 2675}
1696 OUTPUT: 2676 OUTPUT:
1697 RETVAL 2677 RETVAL
1698 2678
1699void 2679void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2681 PPCODE:
1702{ 2682{
1703 int x, y, z; 2683 int x, y, z;
1704 int w, h; 2684 int w, h;
1705 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1706 2696
1707 if (*data++ != 0) 2697 if (*data++ != 0)
1708 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1709 2699
1710 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1712 2702
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2715 {
1726 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1727 2717
1728 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1729 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1730 uint8_t flags = *data++; 2725 flags = *data++;
1731 2726
1732 if (flags) 2727 if (flags)
1733 { 2728 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1737 2731
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2735
1742 if (cell->darkness <= 0) 2736 if (cell->darkness == 0)
1743 { 2737 {
1744 cell->darkness = -1; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1745 2740
1746 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1747 { 2742 {
1748 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1749 2744
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1752 } 2752 }
1753 } 2753 }
1754 } 2754 }
1755 } 2755 }
1756 } 2756 }
1757} 2757}
1758 2758
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2760
1761CFClient::MixChunk 2761DC::RW
1762new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1763 CODE: 2763 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1765 OUTPUT: 2770 OUTPUT:
1766 RETVAL 2771 RETVAL
1767 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1768void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1769DESTROY (CFClient::MixChunk self) 2882DESTROY (DC::MixChunk self)
1770 CODE: 2883 CODE:
1771 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1772 2885
1773int 2886int
1774volume (CFClient::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2892 OUTPUT:
1778 RETVAL 2893 RETVAL
1779 2894
1780int 2895DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2897 CODE:
2898{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1784 OUTPUT: 2910 OUTPUT:
1785 RETVAL 2911 RETVAL
1786 2912
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1788 2914
1789int 2915int
1790volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1791 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 2922 OUTPUT:
1794 RETVAL 2923 RETVAL
1795 2924
1796CFClient::MixMusic 2925void
1797new_from_file (SV *class, char *path) 2926fade_out (int ms)
1798 CODE: 2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
1799 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1800 OUTPUT: 2939 OUTPUT:
1801 RETVAL 2940 RETVAL
1802 2941
1803void 2942void
1804DESTROY (CFClient::MixMusic self) 2943DESTROY (DC::MixMusic self)
1805 CODE: 2944 CODE:
1806 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1807 2946
1808int 2947int
1809play (CFClient::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1810 CODE: 2949 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 2951 OUTPUT:
1813 RETVAL 2952 RETVAL
1814 2953
2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1816 2962
1817BOOT: 2963BOOT:
1818{ 2964{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 2966 static const struct {
1821 const char *name; 2967 const char *name;
1822 IV iv; 2968 IV iv;
1823 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 2989 const_iv (GL_AND),
1839 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
3056 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3080# undef const_iv
1905 }; 3081 };
1906 3082
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
1909} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
1910 3098
1911char * 3099char *
1912gl_vendor () 3100gl_vendor ()
1913 CODE: 3101 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
1927 CODE: 3115 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3117 OUTPUT:
1930 RETVAL 3118 RETVAL
1931 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
1932int glGetError () 3134int glGetError ()
1933 3135
1934void glFinish () 3136void glFinish ()
1935 3137
1936void glClear (int mask) 3138void glClear (int mask)
1950 3152
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3154 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3156
3157# void glBlendEquation (int se)
3158
1955void glDepthMask (int flag) 3159void glDepthMask (int flag)
1956 3160
1957void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
1958 3162
1959void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3179
1976# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
1978 3184
1979void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
1980 3186
1981void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
1982 3188
1990 3196
1991void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
1992 CODE: 3198 CODE:
1993 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
1994 3200
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3202 PROTOTYPE: @
2001 ALIAS: 3203 ALIAS:
2002 glColor_premultiply = 1 3204 glColor_premultiply = 1
2003 CODE: 3205 CODE:
2004 if (ix) 3206 if (ix)
2005 { 3207 {
2006 r *= a; 3208 r *= a;
2007 g *= a; 3209 g *= a;
2008 b *= a; 3210 b *= a;
2009 } 3211 }
2010 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3213 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3214
2022void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3216 CODE:
2024 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3223
2031void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2032 CODE: 3225 CODE:
2033 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2034 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2035void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2036 CODE: 3258 CODE:
2037 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2038 3260
2039void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3278 CODE:
2057 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3281
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3283
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3285
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2065 3289
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3291
2068int glGenTexture () 3292int glGenTexture ()
2069 CODE: 3293 CODE:
2070{ 3294 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3295 OUTPUT:
2076 RETVAL 3296 RETVAL
2077 3297
2078void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2079 CODE: 3299 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3300 del_texture (name);
2083} 3301
2084
2085int glGenList () 3302int glGenList ()
2086 CODE: 3303 CODE:
2087 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2088 OUTPUT: 3305 OUTPUT:
2089 RETVAL 3306 RETVAL
2096 3313
2097void glEndList () 3314void glEndList ()
2098 3315
2099void glCallList (int list) 3316void glCallList (int list)
2100 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2101 3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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