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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.122 by root, Fri Jun 23 22:35:15 2006 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
55 125
56static struct 126static struct
57{ 127{
58#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 129#include "glfunc.h"
60#undef GL_FUNC 130#undef GL_FUNC
61} gl; 131} gl;
62 132
133static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 135{
65 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 140 else
70 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
71} 142}
72 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
75 179
76typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
77 181
78static int 182static int
79shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
80{ 184{
81 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
82 186
83 while (attrs) 187 while (attrs)
84 { 188 {
85 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 190
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 192 return 1;
89 193
90 attrs = attrs->next; 194 attrs = attrs->next;
92 196
93 return 0; 197 return 0;
94} 198}
95 199
96typedef struct cf_layout { 200typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
100 int base_height; 203 int base_height;
101 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
102} *CFClient__Layout; 206} *DC__Layout;
103 207
104static CFClient__Font default_font; 208static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
107 211
108static void 212static void
109substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
110{ 214{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 218#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 220}
121 221
122static void 222static void
123layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
124{ 224{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
127 */ 227 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
129 229
130 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 232
133 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
134} 234}
135 235
136static void 236static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
140 243
141 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 246
144 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
145} 248 if (!rect.height) rect.height = 1;
146 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
147typedef uint16_t mapface; 255typedef uint16_t faceid;
148 256
149typedef struct { 257typedef struct {
150 GLint name; 258 GLuint name;
151 int w, h; 259 int w, h;
152 float s, t; 260 float s, t;
153 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
154} maptex; 265} maptex;
155 266
156typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
157 int16_t darkness; 270 uint16_t darkness;
158 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 272} mapcell;
160 273
161typedef struct { 274typedef struct {
162 int32_t c0, c1; 275 int32_t c0, c1;
163 mapcell *col; 276 mapcell *col;
164} maprow; 277} maprow;
165 278
166typedef struct map { 279typedef struct map {
167 int x, y, w, h; 280 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 282 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 283 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 284
175 int32_t rows; 285 int32_t rows;
176 maprow *row; 286 maprow *row;
177} *CFClient__Map; 287} *DC__Map;
178 288
179static char * 289static char *
180prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
181{ 291{
182 char *p; 292 char *p;
199} 309}
200 310
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
204static maprow * 334static maprow *
205map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
206{ 336{
207 if (0 > y) 337 if (0 > y)
208 { 338 {
209 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
248 378
249 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
250} 380}
251 381
252static mapcell * 382static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
254{ 384{
255 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
256} 386}
257 387
258static void 388static void
259map_clear (CFClient__Map self) 389map_clear (DC__Map self)
260{ 390{
261 int r; 391 int r;
262 392
263 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
271 self->oy = 0; 401 self->oy = 0;
272 self->row = 0; 402 self->row = 0;
273 self->rows = 0; 403 self->rows = 0;
274} 404}
275 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
276static void 416static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 418{
279 int x, y; 419 int x, y;
280 maprow *row; 420 maprow *row;
421 mapcell *cell;
281 422
282 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 424 if (y >= 0)
284 { 425 {
285 if (y >= self->rows) 426 if (y >= self->rows)
291 if (x >= row->c0) 432 if (x >= row->c0)
292 { 433 {
293 if (x >= row->c1) 434 if (x >= row->c1)
294 break; 435 break;
295 436
296 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
297 } 440 }
298 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
299} 458}
300 459
301static void 460static void
302music_finished (void) 461music_finished (void)
303{ 462{
320 ev.code = 1; 479 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 481 ev.data2 = 0;
323 482
324 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
325} 490}
326 491
327static unsigned int 492static unsigned int
328minpot (unsigned int n) 493minpot (unsigned int n)
329{ 494{
339 n |= n >> 16; 504 n |= n >> 16;
340 505
341 return n + 1; 506 return n + 1;
342} 507}
343 508
344MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
345 626
346PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
347 628
348BOOT: 629BOOT:
349{ 630{
350 HV *stash = gv_stashpv ("CFClient", 1); 631 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 632 static const struct {
352 const char *name; 633 const char *name;
353 IV iv; 634 IV iv;
354 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
356 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
438 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 796
451 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 798
453 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
454# undef const_iv 829# undef const_iv
455 }; 830 };
456 831
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
844
845int
846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
460 851
461NV floor (NV x) 852NV floor (NV x)
462 853
463NV ceil (NV x) 854NV ceil (NV x)
464 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
465void 866void
466pango_init () 867pango_init ()
467 CODE: 868 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 869{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 873 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 874#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 877#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 878}
491 879
492int 880char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 881
495void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
496SDL_Quit () 891void SDL_Quit ()
497 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
498void 903void
499SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
500 PPCODE: 905 PPCODE:
501{ 906{
502 SDL_Rect **m; 907 SDL_Rect **m;
503 908
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 913
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 916
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 921
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 924
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 926
524 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
525 while (*m) 928 while (*m)
526 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
527 AV *av = newAV (); 932 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
531 939
532 ++m; 940 ++m;
533 } 941 }
534} 942}
535 943
536char *
537SDL_GetError ()
538
539int 944int
540SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
542 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 958 );
959
545 if (RETVAL) 960 if (RETVAL)
546 { 961 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 962 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 964#include "glfunc.h"
550# undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 968 }
969}
552 OUTPUT: 970 OUTPUT:
553 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
554 975
555void 976void
556SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
557 978
558char * 979char *
559SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
560 982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
561void 993void
562SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
563 PPCODE: 998 PPCODE:
564{ 999{
565 SDL_Event ev; 1000 SDL_Event ev;
566 1001
567 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1004 {
569 HV *hv = newHV (); 1005 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1007
572 switch (ev.type) 1008 switch (ev.type)
573 { 1009 {
574 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1011 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1017 break;
581 1018
582 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1022 break;
586 1023
587 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
595 break; 1050 break;
596 1051
597 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1055
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1066 break;
612 } 1067 }
613 1068
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1070 }
616} 1071}
617 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
618int 1086int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1088 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
623 1091
624void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
625Mix_CloseAudio () 1109Mix_CloseAudio ()
626 1110
627int 1111int
628Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
629 1113
1114const char *
1115Mix_GetError ()
1116
630void 1117void
631lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
632 CODE: 1119 CODE:
1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1121
1122void
1123win32_proxy_info ()
1124 PPCODE:
1125{
633#ifndef _WIN32 1126#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1127 char buffer[2048];
1128 DWORD buflen;
1129
1130 EXTEND (SP, 3);
1131
1132 buflen = sizeof (buffer);
1133 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1134 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1135 {
1136 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1137
1138 buflen = sizeof (buffer);
1139 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1140 {
1141 PUSHs (newSVpv (buffer, 0));
1142
1143 buflen = sizeof (buffer);
1144 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1145 PUSHs (newSVpv (buffer, 0));
1146 }
1147 }
635#endif 1148#endif
1149}
636 1150
637void 1151int
638add_font (char *file) 1152add_font (char *file)
639 CODE: 1153 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1155 OUTPUT:
642 // cairo... sigh... requires win2000 1156 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1157
644#endif 1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1164
646void 1165void
647load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
648 ALIAS: 1167 ALIAS:
649 load_image_file = 1 1168 load_image_file = 1
652 STRLEN image_len; 1171 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
659 1178
660 if (!rw) 1179 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
662 1181
691 1210
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1211 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1212
694 assert (surface2->pitch == surface2->w * 4); 1213 assert (surface2->pitch == surface2->w * 4);
695 1214
1215 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1216 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1223 SDL_UnlockSurface (surface2);
705 1224
706 SDL_FreeSurface (surface); 1225 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1226 SDL_FreeSurface (surface2);
708} 1227}
709 1228
735void 1254void
736error (char *message) 1255error (char *message)
737 CODE: 1256 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1258#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1260#endif
742 1261
743void 1262void
744fatal (char *message) 1263fatal (char *message)
745 CODE: 1264 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1266#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1268#endif
750 _exit (1); 1269 _exit (1);
751 1270
752void 1271void
753_exit (int retval) 1272_exit (int retval = 0)
754 CODE: 1273 CODE:
1274#ifdef WIN32
1275 ExitThread (retval); // unclean, please beam me up
1276#else
755 _exit (retval); 1277 _exit (retval);
1278#endif
756 1279
1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
757MODULE = CFClient PACKAGE = CFClient::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
758 1297
759CFClient::Font 1298PROTOTYPES: DISABLE
1299
1300DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1302 CODE:
762{ 1303{
763 int count; 1304 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1308}
768 OUTPUT: 1309 OUTPUT:
769 RETVAL 1310 RETVAL
770 1311
771void 1312void
772DESTROY (CFClient::Font self) 1313DESTROY (DC::Font self)
773 CODE: 1314 CODE:
774 pango_font_description_free (self); 1315 pango_font_description_free (self);
775 1316
776void 1317void
777make_default (CFClient::Font self) 1318make_default (DC::Font self)
1319 PROTOTYPE: $
778 CODE: 1320 CODE:
779 default_font = self; 1321 default_font = self;
780 1322
781MODULE = CFClient PACKAGE = CFClient::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1324
783CFClient::Layout 1325PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1326
1327void
1328glyph_cache_backup ()
1329 PROTOTYPE:
1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
1337 tc_restore ();
1338
1339DC::Layout
1340new (SV *klass)
785 CODE: 1341 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
787 1343
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
796 1352
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
799 OUTPUT: 1355 OUTPUT:
800 RETVAL 1356 RETVAL
801 1357
802void 1358void
803DESTROY (CFClient::Layout self) 1359DESTROY (DC::Layout self)
804 CODE: 1360 CODE:
805 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
806 Safefree (self); 1363 Safefree (self);
807 1364
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1365void
816set_text (CFClient::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
817 CODE: 1367 CODE:
818{ 1368{
819 STRLEN textlen; 1369 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
821 1371
822 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
823} 1373}
824 1374
825void 1375void
826set_markup (CFClient::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
827 CODE: 1377 CODE:
828{ 1378{
829 STRLEN textlen; 1379 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
831 1381
832 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
833} 1383}
834 1384
835void 1385void
836set_shapes (CFClient::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
837 CODE: 1387 CODE:
838{ 1388{
839 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1391 const char *pos = text;
876 if (attrs) 1426 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
878} 1428}
879 1429
880void 1430void
881get_shapes (CFClient::Layout self) 1431get_shapes (DC::Layout self)
882 PPCODE: 1432 PPCODE:
883{ 1433{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1435
886 do 1436 do
887 { 1437 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1439
890 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
891 { 1441 {
892 PangoRectangle extents; 1442 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1444
1445 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1446 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1447 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1448 }
898 } 1449 }
899 while (pango_layout_iter_next_run (iter)); 1450 while (pango_layout_iter_next_run (iter));
900 1451
901 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
902} 1453}
903 1454
904int 1455int
905has_wrapped (CFClient::Layout self) 1456has_wrapped (DC::Layout self)
906 CODE: 1457 CODE:
907{ 1458{
908 int lines = 1; 1459 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
910 1461
915} 1466}
916 OUTPUT: 1467 OUTPUT:
917 RETVAL 1468 RETVAL
918 1469
919SV * 1470SV *
920get_text (CFClient::Layout self) 1471get_text (DC::Layout self)
921 CODE: 1472 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
924 OUTPUT: 1475 OUTPUT:
925 RETVAL 1476 RETVAL
926 1477
927void 1478void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1480 CODE:
930 self->r = r; 1481 self->r = r;
931 self->g = g; 1482 self->g = g;
932 self->b = b; 1483 self->b = b;
933 self->a = a; 1484 self->a = a;
934 1485
935void 1486void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1488 CODE:
938 if (self->font != font) 1489 if (self->font != font)
939 { 1490 {
940 self->font = font; 1491 self->font = font;
941 layout_update_font (self); 1492 layout_update_font (self);
942 } 1493 }
943 1494
944void 1495void
945set_height (CFClient::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
946 CODE: 1497 CODE:
947 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
948 { 1499 {
949 self->base_height = base_height; 1500 self->base_height = base_height;
950 layout_update_font (self); 1501 layout_update_font (self);
951 } 1502 }
952 1503
953void 1504void
954set_width (CFClient::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
955 CODE: 1506 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1508
958void 1509void
959set_indent (CFClient::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
960 CODE: 1511 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1513
963void 1514void
964set_spacing (CFClient::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
965 CODE: 1516 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1518
968void 1519void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1521 CODE:
971 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
976 ); 1527 );
977 1528
978void 1529void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1531 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1533
983void 1534void
984size (CFClient::Layout self) 1535size (DC::Layout self)
985 PPCODE: 1536 PPCODE:
986{ 1537{
987 int w, h; 1538 int w, h;
988 1539
989 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
994} 1545}
995 1546
996int 1547int
997descent (CFClient::Layout self) 1548descent (DC::Layout self)
998 CODE: 1549 CODE:
999{ 1550{
1000 PangoRectangle rect; 1551 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1004} 1555}
1005 OUTPUT: 1556 OUTPUT:
1006 RETVAL 1557 RETVAL
1007 1558
1008int 1559int
1009xy_to_index (CFClient::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1561 CODE:
1011{ 1562{
1012 int index, trailing; 1563 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1565 RETVAL = index + trailing;
1015} 1566}
1016 OUTPUT: 1567 OUTPUT:
1017 RETVAL 1568 RETVAL
1018 1569
1019void 1570void
1020cursor_pos (CFClient::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1572 PPCODE:
1022{ 1573{
1023 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1576
1026 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1581}
1031 1582
1032void 1583void
1033render (CFClient::Layout self) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1585 PPCODE:
1035{ 1586{
1036 SV *retval; 1587 int line, x;
1037 int w, h;
1038 1588
1039 layout_get_pixel_size (self, &w, &h); 1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1592 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1593#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1594 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1595 PUSHs (sv_2mortal (newSViv (line)));
1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1597}
1598
1599void
1600line_x_to_index (DC::Layout self, int line, int x)
1601 PPCODE:
1602{
1603 PangoLayoutLine *lp;
1604 int index, trailing;
1605
1606 if (line < 0)
1607 XSRETURN_EMPTY;
1608
1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1610 XSRETURN_EMPTY; /* do better */
1611
1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1613
1614 EXTEND (SP, 2);
1615 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1616 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1617 else
1096 { 1618 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1620 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1621 }
1121} 1622}
1122 1623
1624void
1625render (DC::Layout self, float x, float y, int flags = 0)
1626 CODE:
1627 rc_clear (self->rc);
1628 pango_opengl_render_layout_subpixel (
1629 self->pl,
1630 self->rc,
1631 x * PANGO_SCALE, y * PANGO_SCALE,
1632 self->r, self->g, self->b, self->a,
1633 flags
1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1638
1639void
1640draw (DC::Layout self)
1641 CODE:
1642{
1643 glEnable (GL_TEXTURE_2D);
1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1650
1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1123MODULE = CFClient PACKAGE = CFClient::Texture 1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1659
1125void 1660PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1661
1132 if (ow && oh) 1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1667 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1668 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1669 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1670 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1672
1146 SvPOK_only (result_); 1673 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1674 SvCUR_set (result_, nw * nh * bpp);
1148 1675
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1677 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1679
1153 sv_setsv (data_, result_); 1680 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1681 }
1160} 1682}
1161 1683
1162void 1684void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1691{
1170 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1174 1699
1175 if (items < 5) 1700 if (items < 5)
1176 { 1701 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1208 } 1733 }
1209} 1734}
1210 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
1211MODULE = CFClient PACKAGE = CFClient::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1869
1213CFClient::Map 1870PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1871
1872DC::Map
1873new (SV *klass)
1215 CODE: 1874 CODE:
1216 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1217 RETVAL->x = 0; 1876 RETVAL->x = 0;
1218 RETVAL->y = 0; 1877 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1878 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1879 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1880 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1881 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1884 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1885 RETVAL->row = 0;
1229 OUTPUT: 1886 OUTPUT:
1230 RETVAL 1887 RETVAL
1231 1888
1232void 1889void
1233DESTROY (CFClient::Map self) 1890DESTROY (DC::Map self)
1234 CODE: 1891 CODE:
1235{ 1892{
1236 map_clear (self); 1893 map_clear (self);
1237 Safefree (self->face); 1894 Safefree (self->face2tile);
1238 Safefree (self->tex); 1895 Safefree (self->tex);
1239 Safefree (self); 1896 Safefree (self);
1240} 1897}
1241 1898
1242void 1899void
1900resize (DC::Map self, int map_width, int map_height)
1901 CODE:
1902 self->w = map_width;
1903 self->h = map_height;
1904
1905void
1243clear (CFClient::Map self) 1906clear (DC::Map self)
1244 CODE: 1907 CODE:
1245 map_clear (self); 1908 map_clear (self);
1246 1909
1247void 1910void
1248set_face (CFClient::Map self, int face, int texid) 1911set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1912 CODE:
1250{ 1913{
1251 while (self->faces <= face) 1914 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1915 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1916}
1259 1917
1260void 1918void
1919set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921{
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939}
1940
1941void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1943 CODE:
1263{ 1944{
1264 while (self->texs <= texid) 1945 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1946
1270 { 1947 {
1271 maptex *tex = self->tex + texid; 1948 maptex *tex = self->tex + texid;
1272 1949
1273 tex->name = name; 1950 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1969}
1293 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1294int 1991int
1295ox (CFClient::Map self) 1992ox (DC::Map self)
1296 ALIAS: 1993 ALIAS:
1297 oy = 1 1994 oy = 1
1298 x = 2 1995 x = 2
1299 y = 3 1996 y = 3
1300 w = 4 1997 w = 4
1311 } 2008 }
1312 OUTPUT: 2009 OUTPUT:
1313 RETVAL 2010 RETVAL
1314 2011
1315void 2012void
1316scroll (CFClient::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1317 CODE: 2014 CODE:
1318{ 2015{
1319 if (dx > 0) 2016 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 2018 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 2020
1324 if (dy > 0) 2021 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 2022 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 2023 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 2025
1329 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
1331 2028
1332 while (self->y < 0) 2029 while (self->y < 0)
1336 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1338 } 2035 }
1339} 2036}
1340 2037
1341void 2038SV *
1342map1a_update (CFClient::Map self, SV *data_) 2039map1a_update (DC::Map self, SV *data_)
1343 CODE: 2040 CODE:
1344{ 2041{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 2044 mapcell *cell;
1348 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1349 2048
1350 while (data < data_end) 2049 while (data < data_end - 1)
1351 { 2050 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1353 2052
1354 x = self->x + ((flags >> 10) & 63); 2053 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 2054 y = self->y + ((flags >> 4) & 63);
1356 2055
1357 cell = map_get_cell (self, x, y); 2056 cell = map_get_cell (self, x, y);
1358 2057
1359 if (flags & 15) 2058 if (flags & 15)
1360 { 2059 {
1361 if (cell->darkness < 0) 2060 if (!cell->darkness)
1362 { 2061 {
2062 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 2063 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 2064 }
1368 2065
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1372 2067
1373 if (flags & 4) 2068 if (flags & 8)
1374 { 2069 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
1376 } 2103 }
1377 2104
2105 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2106 if (flags & (4 >> z))
1379 { 2107 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1381 } 2127 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2128 }
1388 else 2129 else
1389 cell->darkness = -1; 2130 CELL_CLEAR (cell);
1390 } 2131 }
1391} 2132}
2133 OUTPUT:
2134 RETVAL
1392 2135
1393SV * 2136SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2138 CODE:
1396{ 2139{
1397 int x1, x; 2140 int x1, x;
1398 int y1, y; 2141 int y1, y;
1399 int z; 2142 int z;
1412 ? self->row + y 2155 ? self->row + y
1413 : 0; 2156 : 0;
1414 2157
1415 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1416 { 2159 {
1417 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1418 2161
1419 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1420 { 2163 {
1421 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1422 2165
1423 for (z = 0; z <= 0; z++) 2166 for (z = 0; z <= 0; z++)
1424 { 2167 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2168 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2170 int a1 = tex.a;
1432 2171
1433 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1434 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1435 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1436 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1437 }
1438 } 2176 }
1439 } 2177 }
1440 2178
1441 *map++ = (r ) 2179 *map++ = (r )
1442 | (g << 8) 2180 | (g << 8)
1449} 2187}
1450 OUTPUT: 2188 OUTPUT:
1451 RETVAL 2189 RETVAL
1452 2190
1453void 2191void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2193 CODE:
1456{ 2194{
1457 int vx, vy;
1458 int x, y, z; 2195 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2196
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
1464 2207
1465 /* 2208 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2209
1470 int vy = self->vy = self->h >= sh 2210 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2211 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2212 if (sh > 255) sh = 255;
1473 */
1474 2213
1475 glColor4ub (255, 255, 255, 255); 2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
1476 2249
1477 glEnable (GL_BLEND); 2250 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2253
1482 glBegin (GL_QUADS);
1483
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
1487 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1489 { 2261 {
1490 maprow *row = self->row + (y + vy); 2262 maprow *row = self->row + (y + my);
1491 2263
1492 for (x = 0; x < sw; x++) 2264 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2265 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2266 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2267 mapcell *cell = row->col + (x + mx - row->c0);
1496
1497 face = cell->face [z]; 2268 tileid tile = cell->tile [z];
1498 2269
1499 if (face) 2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
2274
2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
1500 { 2381 {
1501 maptex tex = self->tex [face]; 2382 int level = (w << 5) | b;
2383 HE *he;
1502 2384
1503 int px = (x + 1) * 32 - tex.w; 2385 hv_iterinit (smooth);
1504 int py = (y + 1) * 32 - tex.h; 2386 while ((he = hv_iternext (smooth)))
1505
1506 if (last_name != tex.name)
1507 { 2387 {
2388 smooth_key *skey = (smooth_key *)HeKEY (he);
2389 IV bits = SvIVX (HeVAL (he));
2390
2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
2394 {
2395 maptex tex = self->tex [skey->tile];
2396 int px = (((int)skey->x) - 1) * Tw;
2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
1508 glEnd (); 2411 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2414 }
2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
1512 } 2437 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2438 }
1519 }
1520 } 2439 }
1521 2440
1522 glEnd (); 2441 glEnd ();
1523
1524 glDisable (GL_TEXTURE_2D); 2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1525 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
1526} 2470 rc_free (rc);
2471 rc_free (rc_ov);
1527 2472
2473 // top layer: overlays such as the health bar
2474 for (y = 0; y < sh; y++)
2475 if (0 <= y + my && y + my < self->rows)
2476 {
2477 maprow *row = self->row + (y + my);
2478
2479 for (x = 0; x < sw; x++)
2480 if (row->c0 <= x + mx && x + mx < row->c1)
2481 {
2482 mapcell *cell = row->col + (x + mx - row->c0);
2483
2484 int px = x * Tw;
2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2492
2493 if (cell->stat_hp)
2494 {
2495 int width = cell->stat_width * Tw;
2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2497
2498 glColor3ub (0, 0, 0);
2499 glRectf (px + 1, py - thick - 2,
2500 px + width - 1, py);
2501
2502 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2503 glRectf (px + 2,
2504 py - thick - 1,
2505 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2506 }
2507 }
2508 }
2509}
2510
1528void 2511void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1530 CODE: 2513 CODE:
1531{ 2514{
1532 static float color[16][3] = { 2515 static float color[16][3] = {
1533 { 0.00, 0.00, 0.00 }, 2516 { 0.00f, 0.00f, 0.00f },
1534 { 1.00, 1.00, 1.00 }, 2517 { 1.00f, 1.00f, 1.00f },
1535 { 0.00, 0.00, 0.55 }, 2518 { 0.00f, 0.00f, 0.55f },
1536 { 1.00, 0.00, 0.00 }, 2519 { 1.00f, 0.00f, 0.00f },
1537 2520
1538 { 1.00, 0.54, 0.00 }, 2521 { 1.00f, 0.54f, 0.00f },
1539 { 0.11, 0.56, 1.00 }, 2522 { 0.11f, 0.56f, 1.00f },
1540 { 0.93, 0.46, 0.00 }, 2523 { 0.93f, 0.46f, 0.00f },
1541 { 0.18, 0.54, 0.34 }, 2524 { 0.18f, 0.54f, 0.34f },
1542 2525
1543 { 0.56, 0.73, 0.56 }, 2526 { 0.56f, 0.73f, 0.56f },
1544 { 0.80, 0.80, 0.80 }, 2527 { 0.80f, 0.80f, 0.80f },
1545 { 0.55, 0.41, 0.13 }, 2528 { 0.55f, 0.41f, 0.13f },
1546 { 0.99, 0.77, 0.26 }, 2529 { 0.99f, 0.77f, 0.26f },
1547 2530
1548 { 0.74, 0.65, 0.41 }, 2531 { 0.74f, 0.65f, 0.41f },
1549 2532
1550 { 0.00, 1.00, 1.00 }, 2533 { 0.00f, 1.00f, 1.00f },
1551 { 1.00, 0.00, 1.00 }, 2534 { 1.00f, 0.00f, 1.00f },
1552 { 1.00, 1.00, 0.00 }, 2535 { 1.00f, 1.00f, 0.00f },
1553 }; 2536 };
1554 2537
1555 int x, y; 2538 int x, y;
1556 2539
1557 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1562 2551
1563 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1567 2556
1568 if (m) 2557 if (m)
1569 { 2558 {
1570 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1571 2560
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1573 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
1574 2563
1575 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2569 }
1584 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
1586} 2575}
1587 2576
1588void 2577void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2579 PPCODE:
1591{ 2580{
1592 int vx, vy;
1593 int x, y; 2581 int x, y;
1594 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1598 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1599 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1601 2593
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2594 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2595 my += self->y - 1;
1604 2596
1605 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1607 { 2599 {
1608 maprow *row = self->row + (y + vy); 2600 maprow *row = self->row + (y + my);
1609 2601
1610 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2604 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1614 2606
1615 darkness[y * sw4 + x] = cell->darkness < 0 2607 darkness1 [y * sw1 + x] = cell->darkness
2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2610 }
1619 } 2611 }
1620 2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
1621 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1625} 2655}
1626 2656
1627SV * 2657SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2659 CODE:
1630{ 2660{
1631 int x, y, x1, y1; 2661 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2688 if (row && row->c0 <= x && x < row->c1)
1659 { 2689 {
1660 mapcell *cell = row->col + (x - row->c0); 2690 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2691 uint8_t flags = 0;
1662 2692
1663 if (cell->face [0]) flags |= 1; 2693 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2694 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2695 if (cell->tile [2]) flags |= 4;
1666 2696
1667 *data++ = flags; 2697 *data++ = flags;
1668 2698
1669 if (flags & 1) 2699 if (flags & 1)
1670 { 2700 {
2701 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2702 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2703 *data++ = tile;
1673 } 2704 }
1674 2705
1675 if (flags & 2) 2706 if (flags & 2)
1676 { 2707 {
2708 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2709 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2710 *data++ = tile;
1679 } 2711 }
1680 2712
1681 if (flags & 4) 2713 if (flags & 4)
1682 { 2714 {
2715 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2716 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2717 *data++ = tile;
1685 } 2718 }
1686 } 2719 }
1687 else 2720 else
1688 *data++ = 0; 2721 *data++ = 0;
1689 } 2722 }
1690 } 2723 }
1691 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1692 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1694 RETVAL = data_sv; 2732 RETVAL = data_sv;
1695} 2733}
1696 OUTPUT: 2734 OUTPUT:
1697 RETVAL 2735 RETVAL
1698 2736
1699void 2737void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2739 PPCODE:
1702{ 2740{
1703 int x, y, z; 2741 int x, y, z;
1704 int w, h; 2742 int w, h;
1705 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
1706 2754
1707 if (*data++ != 0) 2755 if (*data++ != 0)
1708 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
1709 2757
1710 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
1712 2760
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2773 {
1726 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
1727 2775
1728 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
1729 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
1730 uint8_t flags = *data++; 2783 flags = *data++;
1731 2784
1732 if (flags) 2785 if (flags)
1733 { 2786 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
1737 2789
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2793
1742 if (cell->darkness <= 0) 2794 if (cell->darkness == 0)
1743 { 2795 {
1744 cell->darkness = -1; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
1745 2798
1746 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
1747 { 2800 {
1748 cell->face[z] = face[z]; 2801 tileid t = tile [z];
1749 2802
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
1752 } 2810 }
1753 } 2811 }
1754 } 2812 }
1755 } 2813 }
1756 } 2814 }
1757} 2815}
1758 2816
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2818
1761CFClient::MixChunk 2819DC::RW
1762new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
1763 CODE: 2821 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
1765 OUTPUT: 2828 OUTPUT:
1766 RETVAL 2829 RETVAL
1767 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
1768void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
1769DESTROY (CFClient::MixChunk self) 2958DESTROY (DC::MixChunk self)
1770 CODE: 2959 CODE:
1771 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
1772 2961
1773int 2962int
1774volume (CFClient::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2968 OUTPUT:
1778 RETVAL 2969 RETVAL
1779 2970
1780int 2971DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2973 CODE:
2974{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
1784 OUTPUT: 2986 OUTPUT:
1785 RETVAL 2987 RETVAL
1786 2988
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
1788 3002
1789int 3003int
1790volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
1791 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 3010 OUTPUT:
1794 RETVAL 3011 RETVAL
1795 3012
1796CFClient::MixMusic 3013void
1797new_from_file (SV *class, char *path) 3014fade_out (int ms)
1798 CODE: 3015 CODE:
1799 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
1800 OUTPUT: 3027 OUTPUT:
1801 RETVAL 3028 RETVAL
1802 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
1803void 3037void
1804DESTROY (CFClient::MixMusic self) 3038DESTROY (DC::MixMusic self)
1805 CODE: 3039 CODE:
1806 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
1807 3041
1808int 3042int
1809play (CFClient::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
1810 CODE: 3044 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 3046 OUTPUT:
1813 RETVAL 3047 RETVAL
1814 3048
3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
1816 3057
1817BOOT: 3058BOOT:
1818{ 3059{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 3061 static const struct {
1821 const char *name; 3062 const char *name;
1822 IV iv; 3063 IV iv;
1823 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 3078 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 3079 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 3080 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 3081 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 3084 const_iv (GL_AND),
1839 const_iv (GL_ONE), 3085 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3145 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
3151 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3152 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3154 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3155 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3156 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3175# undef const_iv
1905 }; 3176 };
1906 3177
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1909}
1910 3180
1911char * 3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
1912gl_vendor () 3195gl_vendor ()
1913 CODE: 3196 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
1915 OUTPUT: 3198 OUTPUT:
1916 RETVAL 3199 RETVAL
1917 3200
1918char * 3201const char *
1919gl_version () 3202gl_version ()
1920 CODE: 3203 CODE:
1921 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
1922 OUTPUT: 3205 OUTPUT:
1923 RETVAL 3206 RETVAL
1924 3207
1925char * 3208const char *
1926gl_extensions () 3209gl_extensions ()
1927 CODE: 3210 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3212 OUTPUT:
1930 RETVAL 3213 RETVAL
1931 3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
1932int glGetError () 3233int glGetError ()
1933 3234
1934void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
1935 3238
1936void glClear (int mask) 3239void glClear (int mask)
1937 3240
1938void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
1939 PROTOTYPE: @ 3242 PROTOTYPE: @
1950 3253
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3255 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3257
3258# void glBlendEquation (int se)
3259
1955void glDepthMask (int flag) 3260void glDepthMask (int flag)
1956 3261
1957void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
1958 3263
1959void glColorMask (int red, int green, int blue, int alpha) 3264void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3278# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3280
1976# near_ and far_ are due to microsofts buggy "c" compiler 3281# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
1978 3285
1979void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
1980 3287
1981void glScissor (int x, int y, int width, int height) 3288void glScissor (int x, int y, int width, int height)
1982 3289
1990 3297
1991void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
1992 CODE: 3299 CODE:
1993 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
1994 3301
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3303 PROTOTYPE: @
2001 ALIAS: 3304 ALIAS:
2002 glColor_premultiply = 1 3305 glColor_premultiply = 1
2003 CODE: 3306 CODE:
2004 if (ix) 3307 if (ix)
2005 { 3308 {
2006 r *= a; 3309 r *= a;
2007 g *= a; 3310 g *= a;
2008 b *= a; 3311 b *= a;
2009 } 3312 }
2010 // microsoft visual "c" rounds instead of truncating... 3313 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3314 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3315
2022void glRasterPos (float x, float y, float z = 0.) 3316void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3317 CODE:
2024 glRasterPos3f (0, 0, z); 3318 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3319 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3324
2031void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
2032 CODE: 3326 CODE:
2033 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
2034 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
2035void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
2036 CODE: 3359 CODE:
2037 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
2038 3361
2039void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3379 CODE:
2057 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3382
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3384
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3386
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
2065 3390
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3392
2068int glGenTexture () 3393int glGenTexture ()
2069 CODE: 3394 CODE:
2070{ 3395 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3396 OUTPUT:
2076 RETVAL 3397 RETVAL
2077 3398
2078void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
2079 CODE: 3400 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3401 del_texture (name);
2083} 3402
2084
2085int glGenList () 3403int glGenList ()
2086 CODE: 3404 CODE:
2087 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
2088 OUTPUT: 3406 OUTPUT:
2089 RETVAL 3407 RETVAL
2096 3414
2097void glEndList () 3415void glEndList ()
2098 3416
2099void glCallList (int list) 3417void glCallList (int list)
2100 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2101 3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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