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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.122 by root, Fri Jun 23 22:35:15 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#include "ecb.h"
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
50 89
51#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
53 92
54#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
55 123
56static struct 124static struct
57{ 125{
58#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 127#include "glfunc.h"
60#undef GL_FUNC 128#undef GL_FUNC
61} gl; 129} gl;
62 130
131static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 133{
65 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 138 else
70 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
71} 140}
72 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
75 177
76typedef PangoFontDescription *CFClient__Font; 178typedef PangoFontDescription *DC__Font;
77 179
78static int 180static int
79shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
80{ 182{
81 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
82 184
83 while (attrs) 185 while (attrs)
84 { 186 {
85 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 188
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 190 return 1;
89 191
90 attrs = attrs->next; 192 attrs = attrs->next;
91 } 193 }
92 194
93 return 0; 195 return 0;
94} 196}
95 197
96typedef struct cf_layout { 198struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 199 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
100 int base_height; 201 int base_height;
101 CFClient__Font font; 202 DC__Font font;
102} *CFClient__Layout; 203 rc_t rc;
204};
103 205
206typedef cf_layout *DC__Layout;
207
104static CFClient__Font default_font; 208static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
107 211
108static void 212static void
109substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
110{ 214{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 218#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 220}
121 221
122static void 222static void
123layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
124{ 224{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
127 */ 227 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
129 229
130 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 232
133 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
134} 234}
135 235
136static void 236static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
140 243
141 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 246
144 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
145} 248 if (!rect.height) rect.height = 1;
146 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
147typedef uint16_t mapface; 257typedef uint16_t faceid;
148 258
149typedef struct { 259struct maptex
260{
150 GLint name; 261 GLuint name;
151 int w, h; 262 int w, h;
152 float s, t; 263 float s, t;
153 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
154} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
155 269
156typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
157 int16_t darkness; 274 uint16_t darkness;
158 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 276};
160 277
161typedef struct { 278struct maprow
279{
162 int32_t c0, c1; 280 int32_t c0, c1;
163 mapcell *col; 281 mapcell *col;
164} maprow; 282};
165 283
166typedef struct map { 284struct mapgrid {
167 int x, y, w, h; 285 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 287 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 288 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 289
175 int32_t rows; 290 int32_t rows;
176 maprow *row; 291 maprow *row;
177} *CFClient__Map; 292};
178 293
179static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
180prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
181{ 299{
182 char *p; 300 T *p;
183 301
184 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
185 Zero (p, inc, char); 303 Zero (p, inc, T);
186 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
187 Safefree (ptr); 305 Safefree (ptr);
188 306
189 return p; 307 ptr = p;
190} 308}
191 309
192static char * 310template<typename T>
311static void
193append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
194{ 313{
195 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
196 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
197
198 return ptr;
199} 316}
200 317
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
203 337
204static maprow * 338static maprow *
205map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
206{ 340{
207 if (0 > y) 341 if (0 > y)
208 { 342 {
209 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
211 345
212 self->rows += extend; 346 self->rows += extend;
213 self->y += extend; 347 self->y += extend;
214 y += extend; 348 y += extend;
215 } 349 }
216 else if (y >= self->rows) 350 else if (y >= self->rows)
217 { 351 {
218 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
219 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
220 self->rows += extend; 354 self->rows += extend;
221 } 355 }
222 356
223 return self->row + y; 357 return self->row + y;
224} 358}
234 } 368 }
235 369
236 if (row->c0 > x) 370 if (row->c0 > x)
237 { 371 {
238 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
239 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
240 row->c0 -= extend; 374 row->c0 -= extend;
241 } 375 }
242 else if (x >= row->c1) 376 else if (x >= row->c1)
243 { 377 {
244 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
245 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
246 row->c1 += extend; 380 row->c1 += extend;
247 } 381 }
248 382
249 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
250} 384}
251 385
252static mapcell * 386static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
254{ 388{
255 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
256} 390}
257 391
258static void 392static void
259map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
260{ 394{
261 int r; 395 int r;
262 396
263 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
271 self->oy = 0; 405 self->oy = 0;
272 self->row = 0; 406 self->row = 0;
273 self->rows = 0; 407 self->rows = 0;
274} 408}
275 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
276static void 420static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
278{ 422{
279 int x, y; 423 int x, y;
280 maprow *row; 424 maprow *row;
425 mapcell *cell;
281 426
282 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 428 if (y >= 0)
284 { 429 {
285 if (y >= self->rows) 430 if (y >= self->rows)
291 if (x >= row->c0) 436 if (x >= row->c0)
292 { 437 {
293 if (x >= row->c1) 438 if (x >= row->c1)
294 break; 439 break;
295 440
296 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
297 } 444 }
298 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
299} 481}
300 482
301static void 483static void
302music_finished (void) 484music_finished (void)
303{ 485{
320 ev.code = 1; 502 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 504 ev.data2 = 0;
323 505
324 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
325} 514}
326 515
327static unsigned int 516static unsigned int
328minpot (unsigned int n) 517minpot (unsigned int n)
329{ 518{
339 n |= n >> 16; 528 n |= n >> 16;
340 529
341 return n + 1; 530 return n + 1;
342} 531}
343 532
344MODULE = CFClient PACKAGE = CFClient 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
345 639
346PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
347 641
348BOOT: 642BOOT:
349{ 643{
350 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 645 static const struct {
352 const char *name; 646 const char *name;
353 IV iv; 647 IV iv;
354 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
356 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
438 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 809
451 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 811
453 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
454# undef const_iv 842# undef const_iv
455 }; 843 };
456 844
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
858int
859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
460 864
461NV floor (NV x) 865NV floor (NV x)
462 866
463NV ceil (NV x) 867NV ceil (NV x)
464 868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
882
465void 883void
466pango_init () 884pango_init ()
467 CODE: 885 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 886{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 890 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 891#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 894#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 895}
491 896
492int 897char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 898
495void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
496SDL_Quit () 908void SDL_Quit ()
497 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
498void 920void
499SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
500 PPCODE: 922 PPCODE:
501{ 923{
502 SDL_Rect **m; 924 SDL_Rect **m;
503 925
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 930
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 933
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 938
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 941
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 943
524 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
525 while (*m) 945 while (*m)
526 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
527 AV *av = newAV (); 949 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
531 956
532 ++m; 957 ++m;
533 } 958 }
534} 959}
535 960
536char *
537SDL_GetError ()
538
539int 961int
540SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
542 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 975 );
976
545 if (RETVAL) 977 if (RETVAL)
546 { 978 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 981#include "glfunc.h"
550# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 985 }
986}
552 OUTPUT: 987 OUTPUT:
553 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
554 992
555void 993void
556SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
557 995
558char * 996char *
559SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
560 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
561void 1010void
562SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
563 PPCODE: 1015 PPCODE:
564{ 1016{
565 SDL_Event ev; 1017 SDL_Event ev;
566 1018
567 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1021 {
569 HV *hv = newHV (); 1022 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1024
572 switch (ev.type) 1025 switch (ev.type)
573 { 1026 {
574 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1028 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1034 break;
581 1035
582 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1039 break;
586 1040
587 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
595 break; 1067 break;
596 1068
597 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1072
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1083 break;
612 } 1084 }
613 1085
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1087 }
616} 1088}
617 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
618int 1103int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1105 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
623 1108
624void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
625Mix_CloseAudio () 1126Mix_CloseAudio ()
626 1127
627int 1128int
628Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
629 1130
1131const char *
1132Mix_GetError ()
1133
630void 1134void
631lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
632 CODE: 1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139void
1140win32_proxy_info ()
1141 PPCODE:
1142{
633#ifndef _WIN32 1143#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
635#endif 1165#endif
1166}
636 1167
637void 1168int
638add_font (char *file) 1169add_font (char *file)
639 CODE: 1170 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1172 OUTPUT:
642 // cairo... sigh... requires win2000 1173 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1174
644#endif 1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1181
646void 1182void
647load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
648 ALIAS: 1184 ALIAS:
649 load_image_file = 1 1185 load_image_file = 1
652 STRLEN image_len; 1188 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
659 1195
660 if (!rw) 1196 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
662 1198
691 1227
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1228 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1229
694 assert (surface2->pitch == surface2->w * 4); 1230 assert (surface2->pitch == surface2->w * 4);
695 1231
1232 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1233 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1240 SDL_UnlockSurface (surface2);
705 1241
706 SDL_FreeSurface (surface); 1242 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1243 SDL_FreeSurface (surface2);
708} 1244}
709 1245
735void 1271void
736error (char *message) 1272error (char *message)
737 CODE: 1273 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1275#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1277#endif
742 1278
743void 1279void
744fatal (char *message) 1280fatal (char *message)
745 CODE: 1281 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1283#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1285#endif
750 _exit (1); 1286 _exit (1);
751 1287
752void 1288void
753_exit (int retval) 1289_exit (int retval = 0)
754 CODE: 1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
1293#else
755 _exit (retval); 1294 _exit (retval);
1295#endif
756 1296
1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
757MODULE = CFClient PACKAGE = CFClient::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
758 1314
759CFClient::Font 1315PROTOTYPES: DISABLE
1316
1317DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1319 CODE:
762{ 1320{
763 int count; 1321 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1325}
768 OUTPUT: 1326 OUTPUT:
769 RETVAL 1327 RETVAL
770 1328
771void 1329void
772DESTROY (CFClient::Font self) 1330DESTROY (DC::Font self)
773 CODE: 1331 CODE:
774 pango_font_description_free (self); 1332 pango_font_description_free (self);
775 1333
776void 1334void
777make_default (CFClient::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
778 CODE: 1337 CODE:
779 default_font = self; 1338 default_font = self;
780 1339
781MODULE = CFClient PACKAGE = CFClient::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1341
783CFClient::Layout 1342PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0)
785 CODE:
786 New (0, RETVAL, 1, struct cf_layout);
787 1343
1344void
1345glyph_cache_backup ()
1346 PROTOTYPE:
1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_restore ();
1355
1356DC::Layout
1357new (SV *klass)
1358 CODE:
1359 RETVAL = new cf_layout;
1360
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
798 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
799 OUTPUT: 1371 OUTPUT:
800 RETVAL 1372 RETVAL
801 1373
802void 1374void
803DESTROY (CFClient::Layout self) 1375DESTROY (DC::Layout self)
804 CODE: 1376 CODE:
805 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
806 Safefree (self); 1378 delete self;
807 1379
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1380void
816set_text (CFClient::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
817 CODE: 1382 CODE:
818{ 1383{
819 STRLEN textlen; 1384 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
821 1386
822 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
823} 1388}
824 1389
825void 1390void
826set_markup (CFClient::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
827 CODE: 1392 CODE:
828{ 1393{
829 STRLEN textlen; 1394 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
831 1396
832 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
833} 1398}
834 1399
835void 1400void
836set_shapes (CFClient::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
837 CODE: 1402 CODE:
838{ 1403{
839 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1406 const char *pos = text;
876 if (attrs) 1441 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
878} 1443}
879 1444
880void 1445void
881get_shapes (CFClient::Layout self) 1446get_shapes (DC::Layout self)
882 PPCODE: 1447 PPCODE:
883{ 1448{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1450
886 do 1451 do
887 { 1452 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1454
890 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
891 { 1456 {
892 PangoRectangle extents; 1457 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1459
1460 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1461 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1463 }
898 } 1464 }
899 while (pango_layout_iter_next_run (iter)); 1465 while (pango_layout_iter_next_run (iter));
900 1466
901 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
902} 1468}
903 1469
904int 1470int
905has_wrapped (CFClient::Layout self) 1471has_wrapped (DC::Layout self)
906 CODE: 1472 CODE:
907{ 1473{
908 int lines = 1; 1474 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
910 1476
915} 1481}
916 OUTPUT: 1482 OUTPUT:
917 RETVAL 1483 RETVAL
918 1484
919SV * 1485SV *
920get_text (CFClient::Layout self) 1486get_text (DC::Layout self)
921 CODE: 1487 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
924 OUTPUT: 1490 OUTPUT:
925 RETVAL 1491 RETVAL
926 1492
927void 1493void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1495 CODE:
930 self->r = r; 1496 self->r = r;
931 self->g = g; 1497 self->g = g;
932 self->b = b; 1498 self->b = b;
933 self->a = a; 1499 self->a = a;
934 1500
935void 1501void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1503 CODE:
938 if (self->font != font) 1504 if (self->font != font)
939 { 1505 {
940 self->font = font; 1506 self->font = font;
941 layout_update_font (self); 1507 layout_update_font (self);
942 } 1508 }
943 1509
944void 1510void
945set_height (CFClient::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
946 CODE: 1512 CODE:
947 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
948 { 1514 {
949 self->base_height = base_height; 1515 self->base_height = base_height;
950 layout_update_font (self); 1516 layout_update_font (self);
951 } 1517 }
952 1518
953void 1519void
954set_width (CFClient::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
955 CODE: 1521 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1523
958void 1524void
959set_indent (CFClient::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
960 CODE: 1526 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1528
963void 1529void
964set_spacing (CFClient::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
965 CODE: 1531 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1533
968void 1534void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1536 CODE:
971 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
976 ); 1542 );
977 1543
978void 1544void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1546 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1548
983void 1549void
984size (CFClient::Layout self) 1550size (DC::Layout self)
985 PPCODE: 1551 PPCODE:
986{ 1552{
987 int w, h; 1553 int w, h;
988 1554
989 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
994} 1560}
995 1561
996int 1562int
997descent (CFClient::Layout self) 1563descent (DC::Layout self)
998 CODE: 1564 CODE:
999{ 1565{
1000 PangoRectangle rect; 1566 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1004} 1570}
1005 OUTPUT: 1571 OUTPUT:
1006 RETVAL 1572 RETVAL
1007 1573
1008int 1574int
1009xy_to_index (CFClient::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1576 CODE:
1011{ 1577{
1012 int index, trailing; 1578 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1580 RETVAL = index + trailing;
1015} 1581}
1016 OUTPUT: 1582 OUTPUT:
1017 RETVAL 1583 RETVAL
1018 1584
1019void 1585void
1020cursor_pos (CFClient::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1587 PPCODE:
1022{ 1588{
1023 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1591
1026 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1596}
1031 1597
1032void 1598void
1033render (CFClient::Layout self) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1600 PPCODE:
1035{ 1601{
1036 SV *retval; 1602 int line, x;
1037 int w, h;
1038 1603
1039 layout_get_pixel_size (self, &w, &h); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1607 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1608#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1609 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1632 else
1096 { 1633 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1634 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1636 }
1121} 1637}
1122 1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1643 pango_opengl_render_layout_subpixel (
1644 self->pl,
1645 &self->rc,
1646 x * PANGO_SCALE, y * PANGO_SCALE,
1647 self->r, self->g, self->b, self->a,
1648 flags
1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1653
1654void
1655draw (DC::Layout self)
1656 CODE:
1657{
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1123MODULE = CFClient PACKAGE = CFClient::Texture 1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1674
1125void 1675PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1676
1132 if (ow && oh) 1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1682 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1683 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1687
1146 SvPOK_only (result_); 1688 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1148 1690
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1692 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1694
1153 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1696 }
1160} 1697}
1161 1698
1162void 1699void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1706{
1170 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1174 1714
1175 if (items < 5) 1715 if (items < 5)
1176 { 1716 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1208 } 1748 }
1209} 1749}
1210 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1211MODULE = CFClient PACKAGE = CFClient::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1884
1213CFClient::Map 1885PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1886
1887DC::Map
1888new (SV *klass)
1215 CODE: 1889 CODE:
1216 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1217 RETVAL->x = 0; 1891 RETVAL->x = 0;
1218 RETVAL->y = 0; 1892 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1893 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1894 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1900 RETVAL->row = 0;
1229 OUTPUT: 1901 OUTPUT:
1230 RETVAL 1902 RETVAL
1231 1903
1232void 1904void
1233DESTROY (CFClient::Map self) 1905DESTROY (DC::Map self)
1234 CODE: 1906 CODE:
1235{ 1907{
1236 map_clear (self); 1908 map_clear (self);
1237 Safefree (self->face); 1909 Safefree (self->face2tile);
1238 Safefree (self->tex); 1910 Safefree (self->tex);
1239 Safefree (self); 1911 Safefree (self);
1240} 1912}
1241 1913
1242void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
1243clear (CFClient::Map self) 1921clear (DC::Map self)
1244 CODE: 1922 CODE:
1245 map_clear (self); 1923 map_clear (self);
1246 1924
1247void 1925void
1248set_face (CFClient::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1927 CODE:
1250{ 1928{
1251 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1930 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1931}
1259 1932
1260void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1958 CODE:
1263{ 1959{
1264 while (self->texs <= texid) 1960 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1961
1270 { 1962 {
1271 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1272 1964
1273 tex->name = name; 1965 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1984}
1293 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1294int 2006int
1295ox (CFClient::Map self) 2007ox (DC::Map self)
1296 ALIAS: 2008 ALIAS:
1297 oy = 1 2009 oy = 1
1298 x = 2 2010 x = 2
1299 y = 3 2011 y = 3
1300 w = 4 2012 w = 4
1311 } 2023 }
1312 OUTPUT: 2024 OUTPUT:
1313 RETVAL 2025 RETVAL
1314 2026
1315void 2027void
1316scroll (CFClient::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1317 CODE: 2029 CODE:
1318{ 2030{
1319 if (dx > 0) 2031 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 2033 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 2035
1324 if (dy > 0) 2036 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 2037 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 2038 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 2040
1329 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1331 2043
1332 while (self->y < 0) 2044 while (self->y < 0)
1333 { 2045 {
1334 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1335 2047
1336 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1338 } 2050 }
1339} 2051}
1340 2052
1341void 2053SV *
1342map1a_update (CFClient::Map self, SV *data_) 2054map1a_update (DC::Map self, SV *data_)
1343 CODE: 2055 CODE:
1344{ 2056{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 2059 mapcell *cell;
1348 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1349 2063
1350 while (data < data_end) 2064 while (data < data_end - 1)
1351 { 2065 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1353 2067
1354 x = self->x + ((flags >> 10) & 63); 2068 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 2069 y = self->y + ((flags >> 4) & 63);
1356 2070
1357 cell = map_get_cell (self, x, y); 2071 cell = map_get_cell (self, x, y);
1358 2072
1359 if (flags & 15) 2073 if (flags & 15)
1360 { 2074 {
1361 if (cell->darkness < 0) 2075 if (!cell->darkness)
1362 { 2076 {
2077 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 2078 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 2079 }
1368 2080
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1372 2082
1373 if (flags & 4) 2083 if (flags & 8)
1374 { 2084 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2085 uint8_t ext, cmd;
2086
2087 do
2088 {
2089 ext = *data++;
2090 cmd = ext & 0x7f;
2091
2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2095 {
2096 cell->stat_width = 1;
2097 cell->stat_hp = *data++;
2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2116 }
2117 while (ext & 0x80);
1376 } 2118 }
1377 2119
2120 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2121 if (flags & (4 >> z))
1379 { 2122 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1381 } 2142 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2143 }
1388 else 2144 else
1389 cell->darkness = -1; 2145 CELL_CLEAR (cell);
1390 } 2146 }
1391} 2147}
2148 OUTPUT:
2149 RETVAL
1392 2150
1393SV * 2151SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2153 CODE:
1396{ 2154{
1397 int x1, x; 2155 int x1, x;
1398 int y1, y; 2156 int y1, y;
1399 int z; 2157 int z;
1412 ? self->row + y 2170 ? self->row + y
1413 : 0; 2171 : 0;
1414 2172
1415 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1416 { 2174 {
1417 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1418 2176
1419 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1420 { 2178 {
1421 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1422 2180
1423 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1424 { 2182 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2185 int a1 = tex.a;
1432 2186
1433 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1434 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1435 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1436 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1437 }
1438 } 2191 }
1439 } 2192 }
1440 2193
1441 *map++ = (r ) 2194 *map++ = (r )
1442 | (g << 8) 2195 | (g << 8)
1443 | (b << 16) 2196 | (b << 16)
1444 | (a << 24); 2197 | (a << 24);
1445 } 2198 }
1446 } 2199 }
1447 2200
1448 RETVAL = map_sv; 2201 RETVAL = map_sv;
1449} 2202}
1450 OUTPUT: 2203 OUTPUT:
1451 RETVAL 2204 RETVAL
1452 2205
1453void 2206void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2208 CODE:
1456{ 2209{
1457 int vx, vy;
1458 int x, y, z; 2210 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2211
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1464 2219
1465 /* 2220 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2221
1470 int vy = self->vy = self->h >= sh 2222 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2223 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2224 if (sh > 255) sh = 255;
1473 */
1474 2225
1475 glColor4ub (255, 255, 255, 255); 2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
1476 2258
1477 glEnable (GL_BLEND); 2259 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2262
1482 glBegin (GL_QUADS);
1483
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1487 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1489 { 2272 {
1490 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1491 2274
1492 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1494 { 2388 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1496 2391
1497 face = cell->face [z]; 2392 if (!(bits & 0x1000)
1498 2393 && skey.level == level
1499 if (face) 2394 && level > smooth_max [skey.x][skey.y])
1500 { 2395 {
1501 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1502
1503 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1504 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1505 2403
1506 if (last_name != tex.name) 2404 if (tex.name)
1507 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1508 glEnd (); 2412 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1512 } 2436 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2437 }
1519 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1520 } 2443 }
2444 }
1521 2445
1522 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1523 2451
1524 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1525 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1526}
1527 2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
1528void 2506void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1530 CODE: 2508 CODE:
1531{ 2509{
1532 static float color[16][3] = { 2510 static float color[16][3] = {
1533 { 0.00, 0.00, 0.00 }, 2511 { 0.00f, 0.00f, 0.00f },
1534 { 1.00, 1.00, 1.00 }, 2512 { 1.00f, 1.00f, 1.00f },
1535 { 0.00, 0.00, 0.55 }, 2513 { 0.00f, 0.00f, 0.55f },
1536 { 1.00, 0.00, 0.00 }, 2514 { 1.00f, 0.00f, 0.00f },
1537 2515
1538 { 1.00, 0.54, 0.00 }, 2516 { 1.00f, 0.54f, 0.00f },
1539 { 0.11, 0.56, 1.00 }, 2517 { 0.11f, 0.56f, 1.00f },
1540 { 0.93, 0.46, 0.00 }, 2518 { 0.93f, 0.46f, 0.00f },
1541 { 0.18, 0.54, 0.34 }, 2519 { 0.18f, 0.54f, 0.34f },
1542 2520
1543 { 0.56, 0.73, 0.56 }, 2521 { 0.56f, 0.73f, 0.56f },
1544 { 0.80, 0.80, 0.80 }, 2522 { 0.80f, 0.80f, 0.80f },
1545 { 0.55, 0.41, 0.13 }, 2523 { 0.55f, 0.41f, 0.13f },
1546 { 0.99, 0.77, 0.26 }, 2524 { 0.99f, 0.77f, 0.26f },
1547 2525
1548 { 0.74, 0.65, 0.41 }, 2526 { 0.74f, 0.65f, 0.41f },
1549 2527
1550 { 0.00, 1.00, 1.00 }, 2528 { 0.00f, 1.00f, 1.00f },
1551 { 1.00, 0.00, 1.00 }, 2529 { 1.00f, 0.00f, 1.00f },
1552 { 1.00, 1.00, 0.00 }, 2530 { 1.00f, 1.00f, 0.00f },
1553 }; 2531 };
1554 2532
1555 int x, y; 2533 int x, y;
1556 2534
1557 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1562 2546
1563 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1567 2551
1568 if (m) 2552 if (m)
1569 { 2553 {
1570 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1571 2555
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1573 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1574 2558
1575 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2564 }
1584 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1586} 2570}
1587 2571
1588void 2572void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2574 PPCODE:
1591{ 2575{
1592 int vx, vy;
1593 int x, y; 2576 int x, y;
1594 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1598 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1599 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1601 2588
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2589 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2590 my += self->y - 1;
1604 2591
1605 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1607 { 2594 {
1608 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1609 2596
1610 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2599 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1614 2601
1615 darkness[y * sw4 + x] = cell->darkness < 0 2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2605 }
1619 } 2606 }
1620 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1621 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1625} 2650}
1626 2651
1627SV * 2652SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2654 CODE:
1630{ 2655{
1631 int x, y, x1, y1; 2656 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1659 { 2684 {
1660 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2686 uint8_t flags = 0;
1662 2687
1663 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1666 2691
1667 *data++ = flags; 2692 *data++ = flags;
1668 2693
1669 if (flags & 1) 2694 if (flags & 1)
1670 { 2695 {
2696 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2698 *data++ = tile;
1673 } 2699 }
1674 2700
1675 if (flags & 2) 2701 if (flags & 2)
1676 { 2702 {
2703 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2705 *data++ = tile;
1679 } 2706 }
1680 2707
1681 if (flags & 4) 2708 if (flags & 4)
1682 { 2709 {
2710 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2712 *data++ = tile;
1685 } 2713 }
1686 } 2714 }
1687 else 2715 else
1688 *data++ = 0; 2716 *data++ = 0;
1689 } 2717 }
1690 } 2718 }
1691 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1692 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1694 RETVAL = data_sv; 2727 RETVAL = data_sv;
1695} 2728}
1696 OUTPUT: 2729 OUTPUT:
1697 RETVAL 2730 RETVAL
1698 2731
1699void 2732void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2734 PPCODE:
1702{ 2735{
1703 int x, y, z; 2736 int x, y, z;
1704 int w, h; 2737 int w, h;
1705 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1706 2749
1707 if (*data++ != 0) 2750 if (*data++ != 0)
1708 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1709 2752
1710 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1712 2755
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2768 {
1726 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1727 2770
1728 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1729 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1730 uint8_t flags = *data++; 2778 flags = *data++;
1731 2779
1732 if (flags) 2780 if (flags)
1733 { 2781 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1737 2784
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2788
1742 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1743 { 2790 {
1744 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1745 2793
1746 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1747 { 2795 {
1748 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1749 2797
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1752 } 2805 }
1753 } 2806 }
1754 } 2807 }
1755 } 2808 }
1756 } 2809 }
1757} 2810}
1758 2811
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2813
1761CFClient::MixChunk 2814DC::RW
1762new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1763 CODE: 2816 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1765 OUTPUT: 2823 OUTPUT:
1766 RETVAL 2824 RETVAL
1767 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1768void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1769DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1770 CODE: 2954 CODE:
1771 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1772 2956
1773int 2957int
1774volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2963 OUTPUT:
1778 RETVAL 2964 RETVAL
1779 2965
1780int 2966DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2968 CODE:
2969{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1784 OUTPUT: 2981 OUTPUT:
1785 RETVAL 2982 RETVAL
1786 2983
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1788 2997
1789int 2998int
1790volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1791 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 3005 OUTPUT:
1794 RETVAL 3006 RETVAL
1795 3007
1796CFClient::MixMusic 3008void
1797new_from_file (SV *class, char *path) 3009fade_out (int ms)
1798 CODE: 3010 CODE:
1799 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1800 OUTPUT: 3022 OUTPUT:
1801 RETVAL 3023 RETVAL
1802 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1803void 3032void
1804DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1805 CODE: 3034 CODE:
1806 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1807 3036
1808int 3037int
1809play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1810 CODE: 3039 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 3041 OUTPUT:
1813 RETVAL 3042 RETVAL
1814 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1816 3052
1817BOOT: 3053BOOT:
1818{ 3054{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 3056 static const struct {
1821 const char *name; 3057 const char *name;
1822 IV iv; 3058 IV iv;
1823 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 3079 const_iv (GL_AND),
1839 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3170# undef const_iv
1905 }; 3171 };
1906 3172
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1909}
1910 3175
1911char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
1912gl_vendor () 3190gl_vendor ()
1913 CODE: 3191 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
1915 OUTPUT: 3193 OUTPUT:
1916 RETVAL 3194 RETVAL
1917 3195
1918char * 3196const char *
1919gl_version () 3197gl_version ()
1920 CODE: 3198 CODE:
1921 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
1922 OUTPUT: 3200 OUTPUT:
1923 RETVAL 3201 RETVAL
1924 3202
1925char * 3203const char *
1926gl_extensions () 3204gl_extensions ()
1927 CODE: 3205 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3207 OUTPUT:
1930 RETVAL 3208 RETVAL
1931 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
1932int glGetError () 3228int glGetError ()
1933 3229
1934void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
1935 3233
1936void glClear (int mask) 3234void glClear (int mask)
1937 3235
1938void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1939 PROTOTYPE: @ 3237 PROTOTYPE: @
1950 3248
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3250 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3252
3253# void glBlendEquation (int se)
3254
1955void glDepthMask (int flag) 3255void glDepthMask (int flag)
1956 3256
1957void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1958 3258
1959void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3275
1976# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
1978 3280
1979void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
1980 3282
1981void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
1982 3284
1990 3292
1991void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
1992 CODE: 3294 CODE:
1993 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
1994 3296
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3298 PROTOTYPE: @
2001 ALIAS: 3299 ALIAS:
2002 glColor_premultiply = 1 3300 glColor_premultiply = 1
2003 CODE: 3301 CODE:
2004 if (ix) 3302 if (ix)
2005 { 3303 {
2006 r *= a; 3304 r *= a;
2007 g *= a; 3305 g *= a;
2008 b *= a; 3306 b *= a;
2009 } 3307 }
2010 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3309 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3310
2022void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3312 CODE:
2024 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3319
2031void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2032 CODE: 3321 CODE:
2033 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2034 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2035void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2036 CODE: 3354 CODE:
2037 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2038 3356
2039void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3374 CODE:
2057 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3377
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3379
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3381
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2065 3385
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3387
2068int glGenTexture () 3388int glGenTexture ()
2069 CODE: 3389 CODE:
2070{ 3390 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3391 OUTPUT:
2076 RETVAL 3392 RETVAL
2077 3393
2078void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2079 CODE: 3395 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3396 del_texture (name);
2083} 3397
2084
2085int glGenList () 3398int glGenList ()
2086 CODE: 3399 CODE:
2087 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2088 OUTPUT: 3401 OUTPUT:
2089 RETVAL 3402 RETVAL
2096 3409
2097void glEndList () 3410void glEndList ()
2098 3411
2099void glCallList (int list) 3412void glCallList (int list)
2100 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2101 3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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