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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
23#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
25 51
26#include <glib/gmacros.h> 52#include <glib/gmacros.h>
27 53
28#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
49#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
50 87
51#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
53 90
54#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
55 92
56#if 1 93/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 95
59# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
60#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
61 103
62static struct 104static struct
63{ 105{
64#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 107#include "glfunc.h"
66#undef GL_FUNC 108#undef GL_FUNC
67} gl; 109} gl;
68 110
111static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 113{
71 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 118 else
76 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
77} 120}
78 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
79#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
80 148
81#include "pango-font.c" 149#include "pango-font.c"
82#include "pango-fontmap.c" 150#include "pango-fontmap.c"
83#include "pango-render.c" 151#include "pango-render.c"
84 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
87 157
88typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
89 159
90static int 160static int
91shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
92{ 162{
93 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
107 177
108typedef struct cf_layout { 178typedef struct cf_layout {
109 PangoLayout *pl; 179 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
111 int base_height; 181 int base_height;
112 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
113} *CFClient__Layout; 184} *DC__Layout;
114 185
115static CFClient__Font default_font; 186static DC__Font default_font;
116static PangoContext *opengl_context; 187static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
118 189
119static void 190static void
120substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
121{ 192{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 194#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 196#endif
126#ifdef _WIN32
127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
128#else
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130#endif
131} 198}
132 199
133static void 200static void
134layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
135{ 202{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
138 */ 205 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
140 207
141 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 210
144 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
145} 212}
146 213
147static void 214static void
148layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
150 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
151 221
152 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154 224
155 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
156} 226 if (!rect.height) rect.height = 1;
157 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
158typedef uint16_t mapface; 233typedef uint16_t faceid;
159 234
160typedef struct { 235typedef struct {
161 GLint name; 236 GLuint name;
162 int w, h; 237 int w, h;
163 float s, t; 238 float s, t;
164 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
165} maptex; 243} maptex;
166 244
167typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
168 int16_t darkness; 248 uint16_t darkness;
169 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
170} mapcell; 250} mapcell;
171 251
172typedef struct { 252typedef struct {
173 int32_t c0, c1; 253 int32_t c0, c1;
174 mapcell *col; 254 mapcell *col;
175} maprow; 255} maprow;
176 256
177typedef struct map { 257typedef struct map {
178 int x, y, w, h; 258 int x, y, w, h;
179 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
180 int faces; 260 int faces; tileid *face2tile; // [faceid]
181 mapface *face; 261 int texs; maptex *tex; // [tileid]
182
183 int texs;
184 maptex *tex;
185 262
186 int32_t rows; 263 int32_t rows;
187 maprow *row; 264 maprow *row;
188} *CFClient__Map; 265} *DC__Map;
189 266
190static char * 267static char *
191prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
192{ 269{
193 char *p; 270 char *p;
210} 287}
211 288
212#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
214 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
215static maprow * 312static maprow *
216map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
217{ 314{
218 if (0 > y) 315 if (0 > y)
219 { 316 {
220 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
221 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
259 356
260 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
261} 358}
262 359
263static mapcell * 360static mapcell *
264map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
265{ 362{
266 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
267} 364}
268 365
269static void 366static void
270map_clear (CFClient__Map self) 367map_clear (DC__Map self)
271{ 368{
272 int r; 369 int r;
273 370
274 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
275 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
282 self->oy = 0; 379 self->oy = 0;
283 self->row = 0; 380 self->row = 0;
284 self->rows = 0; 381 self->rows = 0;
285} 382}
286 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
287static void 394static void
288map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
289{ 396{
290 int x, y; 397 int x, y;
291 maprow *row; 398 maprow *row;
399 mapcell *cell;
292 400
293 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
294 if (y >= 0) 402 if (y >= 0)
295 { 403 {
296 if (y >= self->rows) 404 if (y >= self->rows)
302 if (x >= row->c0) 410 if (x >= row->c0)
303 { 411 {
304 if (x >= row->c1) 412 if (x >= row->c1)
305 break; 413 break;
306 414
307 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
308 } 418 }
309 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
310} 436}
311 437
312static void 438static void
313music_finished (void) 439music_finished (void)
314{ 440{
350 n |= n >> 16; 476 n |= n >> 16;
351 477
352 return n + 1; 478 return n + 1;
353} 479}
354 480
355MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
356 592
357PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
358 594
359BOOT: 595BOOT:
360{ 596{
361 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
362 static const struct { 598 static const struct {
363 const char *name; 599 const char *name;
364 IV iv; 600 IV iv;
365 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
366# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
367 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
368 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
369 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
370 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
371 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
381 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
382 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
383 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
384 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
385 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
386 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
387 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
388 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
389 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
444 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
445 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
446 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
447 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
448 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
449 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
450 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
451 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
452 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
453 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
454 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
455 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
456 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
457 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
458 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
459 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
460 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
461 const_iv (KMOD_CTRL), 762
462 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
463 const_iv (KMOD_ALT), 764
464 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
465# undef const_iv 795# undef const_iv
466 }; 796 };
467 797
468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
470} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
471 817
472NV floor (NV x) 818NV floor (NV x)
473 819
474NV ceil (NV x) 820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
475 825
476void 826void
477pango_init () 827pango_init ()
478 CODE: 828 CODE:
479{ 829{
480 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
483} 838}
484 839
485int 840char *SDL_GetError ()
486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
487 841
488void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
489SDL_Quit () 850void SDL_Quit ()
490 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
491void 861void
492SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
493 PPCODE: 863 PPCODE:
494{ 864{
495 SDL_Rect **m; 865 SDL_Rect **m;
496 866
497 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
498 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
499 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
500 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
501 871
502 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
504 874
505 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
506 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
507 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
509 879
510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
511 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
512 SDL_EnableUNICODE (1);
513 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
514 882
515 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
516 884
517 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
518 while (*m) 886 while (*m)
519 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
520 AV *av = newAV (); 890 AV *av = newAV ();
521 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
522 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
524 897
525 ++m; 898 ++m;
526 } 899 }
527} 900}
528 901
529char *
530SDL_GetError ()
531
532int 902int
533SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
534 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
535 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
537 ); 916 );
917
538 if (RETVAL) 918 if (RETVAL)
539 { 919 {
540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h" 924#include "glfunc.h"
543# undef GL_FUNC 925#undef GL_FUNC
544 } 926 }
927}
545 OUTPUT: 928 OUTPUT:
546 RETVAL 929 RETVAL
547 930
548void 931void
549SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
550 933
551char * 934char *
552SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
553 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
554void 943void
555SDL_PollEvent () 944poll_events ()
556 PPCODE: 945 PPCODE:
557{ 946{
558 SDL_Event ev; 947 SDL_Event ev;
559 948
560 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
561 { 951 {
562 HV *hv = newHV (); 952 HV *hv = newHV ();
563 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
564 954
565 switch (ev.type) 955 switch (ev.type)
566 { 956 {
567 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
568 case SDL_KEYUP: 958 case SDL_KEYUP:
569 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
570 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
571 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
572 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
573 break; 964 break;
574 965
575 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
578 break; 969 break;
579 970
580 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
582
583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
588 break; 997 break;
589 998
590 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
591 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
593 1002
594 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
595 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
596 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
597 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
602 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
603 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
604 break; 1013 break;
605 } 1014 }
606 1015
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
608 } 1017 }
609} 1018}
610 1019
611int 1020int
612Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
613 POSTCALL: 1022 POSTCALL:
614 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
615 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
616 1025
617void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
618Mix_CloseAudio () 1043Mix_CloseAudio ()
619 1044
620int 1045int
621Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
622 1047
1048const char *
1049Mix_GetError ()
1050
623void 1051void
624lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
625 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
626#ifndef _WIN32 1060#ifdef _WIN32
627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
628#endif 1082#endif
1083}
629 1084
630void 1085int
631add_font (char *file) 1086add_font (char *file)
632 CODE: 1087 CODE:
633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
634 1091
635void 1092void
636load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
637 ALIAS: 1094 ALIAS:
638 load_image_file = 1 1095 load_image_file = 1
641 STRLEN image_len; 1098 STRLEN image_len;
642 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
643 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
644 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
645 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
646 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
647 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
648 1105
649 if (!rw) 1106 if (!rw)
650 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
651 1108
680 1137
681 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
682 1139
683 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
684 1141
1142 SDL_LockSurface (surface2);
685 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
686 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
687 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
688 SDL_LockSurface (surface2);
689 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
690 SDL_UnlockSurface (surface2);
691 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
692 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
693 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
694 1151
695 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
696 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
697} 1154}
698 1155
724void 1181void
725error (char *message) 1182error (char *message)
726 CODE: 1183 CODE:
727 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
728#ifdef _WIN32 1185#ifdef _WIN32
729 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
730#endif 1187#endif
731 1188
732void 1189void
733fatal (char *message) 1190fatal (char *message)
734 CODE: 1191 CODE:
735 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
736#ifdef _WIN32 1193#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
738#endif 1195#endif
739 _exit (1); 1196 _exit (1);
740 1197
741void 1198void
742_exit (int retval) 1199_exit (int retval = 0)
743 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
744 _exit (retval); 1204 _exit (retval);
1205#endif
745 1206
1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
746MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
747 1224
748CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
749new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
750 CODE: 1229 CODE:
751{ 1230{
752 int count; 1231 int count;
753 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
756} 1235}
757 OUTPUT: 1236 OUTPUT:
758 RETVAL 1237 RETVAL
759 1238
760void 1239void
761DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
762 CODE: 1241 CODE:
763 pango_font_description_free (self); 1242 pango_font_description_free (self);
764 1243
765void 1244void
766make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
767 CODE: 1247 CODE:
768 default_font = self; 1248 default_font = self;
769 1249
770MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
771 1251
1252PROTOTYPES: DISABLE
1253
772void 1254void
773clear_font_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
774 CODE: 1257 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
776 tc_clear (); 1264 tc_restore ();
777 1265
778CFClient::Layout 1266DC::Layout
779new (SV *class, int type = 0) 1267new (SV *class)
780 CODE: 1268 CODE:
781 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
782 1270
783 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
784 RETVAL->r = 1.; 1272 RETVAL->r = 1.;
785 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
786 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
787 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
788 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
789 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
790 1279
791 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
792 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
793 OUTPUT: 1282 OUTPUT:
794 RETVAL 1283 RETVAL
795 1284
796void 1285void
797DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
798 CODE: 1287 CODE:
799 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
800 Safefree (self); 1290 Safefree (self);
801 1291
802void 1292void
803set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
804 CODE: 1294 CODE:
805{ 1295{
806 STRLEN textlen; 1296 STRLEN textlen;
807 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
808 1298
809 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
810} 1300}
811 1301
812void 1302void
813set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
814 CODE: 1304 CODE:
815{ 1305{
816 STRLEN textlen; 1306 STRLEN textlen;
817 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
818 1308
819 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
820} 1310}
821 1311
822void 1312void
823set_shapes (CFClient::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
824 CODE: 1314 CODE:
825{ 1315{
826 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text; 1318 const char *pos = text;
863 if (attrs) 1353 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
865} 1355}
866 1356
867void 1357void
868get_shapes (CFClient::Layout self) 1358get_shapes (DC::Layout self)
869 PPCODE: 1359 PPCODE:
870{ 1360{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872 1362
873 do 1363 do
874 { 1364 {
875 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
876 1366
877 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
878 { 1368 {
879 PangoRectangle extents; 1369 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
881 1371
1372 EXTEND (SP, 2);
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 } 1375 }
885 } 1376 }
886 while (pango_layout_iter_next_run (iter)); 1377 while (pango_layout_iter_next_run (iter));
887 1378
888 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
889} 1380}
890 1381
891int 1382int
892has_wrapped (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
893 CODE: 1384 CODE:
894{ 1385{
895 int lines = 1; 1386 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
897 1388
902} 1393}
903 OUTPUT: 1394 OUTPUT:
904 RETVAL 1395 RETVAL
905 1396
906SV * 1397SV *
907get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
908 CODE: 1399 CODE:
909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
910 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
911 OUTPUT: 1402 OUTPUT:
912 RETVAL 1403 RETVAL
913 1404
914void 1405void
915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
916 CODE: 1407 CODE:
917 self->r = r; 1408 self->r = r;
918 self->g = g; 1409 self->g = g;
919 self->b = b; 1410 self->b = b;
920 self->a = a; 1411 self->a = a;
921 1412
922void 1413void
923set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
924 CODE: 1415 CODE:
925 if (self->font != font) 1416 if (self->font != font)
926 { 1417 {
927 self->font = font; 1418 self->font = font;
928 layout_update_font (self); 1419 layout_update_font (self);
929 } 1420 }
930 1421
931void 1422void
932set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
933 CODE: 1424 CODE:
934 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
935 { 1426 {
936 self->base_height = base_height; 1427 self->base_height = base_height;
937 layout_update_font (self); 1428 layout_update_font (self);
938 } 1429 }
939 1430
940void 1431void
941set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
942 CODE: 1433 CODE:
943 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
944 1435
945void 1436void
946set_indent (CFClient::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
947 CODE: 1438 CODE:
948 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
949 1440
950void 1441void
951set_spacing (CFClient::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
952 CODE: 1443 CODE:
953 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
954 1445
955void 1446void
956set_ellipsise (CFClient::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
957 CODE: 1448 CODE:
958 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
959 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
960 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
961 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
962 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
963 ); 1454 );
964 1455
965void 1456void
966set_single_paragraph_mode (CFClient::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
967 CODE: 1458 CODE:
968 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
969 1460
970void 1461void
971size (CFClient::Layout self) 1462size (DC::Layout self)
972 PPCODE: 1463 PPCODE:
973{ 1464{
974 int w, h; 1465 int w, h;
975 1466
976 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
979 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
980 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
981} 1472}
982 1473
983int 1474int
984descent (CFClient::Layout self) 1475descent (DC::Layout self)
985 CODE: 1476 CODE:
986{ 1477{
987 PangoRectangle rect; 1478 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
990 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
991} 1482}
992 OUTPUT: 1483 OUTPUT:
993 RETVAL 1484 RETVAL
994 1485
995int 1486int
996xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
997 CODE: 1488 CODE:
998{ 1489{
999 int index, trailing; 1490 int index, trailing;
1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1001 RETVAL = index; 1492 RETVAL = index + trailing;
1002} 1493}
1003 OUTPUT: 1494 OUTPUT:
1004 RETVAL 1495 RETVAL
1005 1496
1006void 1497void
1007cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1008 PPCODE: 1499 PPCODE:
1009{ 1500{
1010 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1011 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1012 1503
1013 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1014 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1017} 1508}
1018 1509
1019void 1510void
1020render (CFClient::Layout self, float x, float y) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1021 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1022 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1023 self->pl, 1556 self->pl,
1557 self->rc,
1024 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a 1559 self->r, self->g, self->b, self->a,
1560 flags
1026 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1027 1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1028MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1029 1586
1030void 1587PROTOTYPES: ENABLE
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036 1588
1037 if (ow && oh) 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1038 { 1594 {
1039 int nw = minpot (ow);
1040 int nh = minpot (oh);
1041
1042 if (nw != ow || nh != oh)
1043 {
1044 if (SvOK (data_))
1045 {
1046 STRLEN datalen; 1595 STRLEN datalen;
1047 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1048 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1050 1599
1051 SvPOK_only (result_); 1600 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1053 1602
1054 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--) 1604 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057 1606
1058 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1059 }
1060
1061 sv_setiv (w_, nw);
1062 sv_setiv (h_, nh);
1063 }
1064 } 1608 }
1065} 1609}
1066 1610
1067void 1611void
1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1074{ 1618{
1075 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1076 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1077 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1078 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1079 1626
1080 if (items < 5) 1627 if (items < 5)
1081 { 1628 {
1082 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1083 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1111 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1112 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1113 } 1660 }
1114} 1661}
1115 1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1116MODULE = CFClient PACKAGE = CFClient::Map 1703MODULE = Deliantra::Client PACKAGE = DC::Map
1117 1704
1118CFClient::Map 1705PROTOTYPES: DISABLE
1119new (SV *class, int map_width, int map_height) 1706
1707DC::Map
1708new (SV *class)
1120 CODE: 1709 CODE:
1121 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1122 RETVAL->x = 0; 1711 RETVAL->x = 0;
1123 RETVAL->y = 0; 1712 RETVAL->y = 0;
1124 RETVAL->w = map_width; 1713 RETVAL->w = 0;
1125 RETVAL->h = map_height; 1714 RETVAL->h = 0;
1126 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
1127 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
1128 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1129 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1130 RETVAL->texs = 8192;
1131 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1132 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
1133 RETVAL->row = 0; 1720 RETVAL->row = 0;
1134 OUTPUT: 1721 OUTPUT:
1135 RETVAL 1722 RETVAL
1136 1723
1137void 1724void
1138DESTROY (CFClient::Map self) 1725DESTROY (DC::Map self)
1139 CODE: 1726 CODE:
1140{ 1727{
1141 map_clear (self); 1728 map_clear (self);
1142 Safefree (self->face); 1729 Safefree (self->face2tile);
1143 Safefree (self->tex); 1730 Safefree (self->tex);
1144 Safefree (self); 1731 Safefree (self);
1145} 1732}
1146 1733
1147void 1734void
1735resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740void
1148clear (CFClient::Map self) 1741clear (DC::Map self)
1149 CODE: 1742 CODE:
1150 map_clear (self); 1743 map_clear (self);
1151 1744
1152void 1745void
1153set_face (CFClient::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
1154 CODE: 1747 CODE:
1155{ 1748{
1156 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
1157 { 1750 need_texid (self, tile);
1158 Append (mapface, self->face, self->faces, self->faces);
1159 self->faces *= 2;
1160 }
1161
1162 self->face [face] = texid;
1163} 1751}
1164 1752
1165void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
1166set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1167 CODE: 1778 CODE:
1168{ 1779{
1169 while (self->texs <= texid) 1780 need_texid (self, texid);
1170 {
1171 Append (maptex, self->tex, self->texs, self->texs);
1172 self->texs *= 2;
1173 }
1174 1781
1175 { 1782 {
1176 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
1177 1784
1178 tex->name = name; 1785 tex->name = name;
1194 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1195 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197} 1804}
1198 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1199int 1826int
1200ox (CFClient::Map self) 1827ox (DC::Map self)
1201 ALIAS: 1828 ALIAS:
1202 oy = 1 1829 oy = 1
1203 x = 2 1830 x = 2
1204 y = 3 1831 y = 3
1205 w = 4 1832 w = 4
1216 } 1843 }
1217 OUTPUT: 1844 OUTPUT:
1218 RETVAL 1845 RETVAL
1219 1846
1220void 1847void
1221scroll (CFClient::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1222 CODE: 1849 CODE:
1223{ 1850{
1224 if (dx > 0) 1851 if (dx > 0)
1225 map_blank (self, self->x, self->y, dx - 1, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1226 else if (dx < 0) 1853 else if (dx < 0)
1227 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1228 1855
1229 if (dy > 0) 1856 if (dy > 0)
1230 map_blank (self, self->x, self->y, self->w, dy - 1); 1857 map_blank (self, self->x, self->y, self->w, dy);
1231 else if (dy < 0) 1858 else if (dy < 0)
1232 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1233 1860
1234 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1235 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1236 1863
1237 while (self->y < 0) 1864 while (self->y < 0)
1241 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1242 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1243 } 1870 }
1244} 1871}
1245 1872
1246void 1873SV *
1247map1a_update (CFClient::Map self, SV *data_) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1248 CODE: 1875 CODE:
1249{ 1876{
1250 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1251 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1252 mapcell *cell; 1879 mapcell *cell;
1253 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1254 1883
1255 while (data < data_end) 1884 while (data < data_end - 1)
1256 { 1885 {
1257 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1258 1887
1259 x = self->x + ((flags >> 10) & 63); 1888 x = self->x + ((flags >> 10) & 63);
1260 y = self->y + ((flags >> 4) & 63); 1889 y = self->y + ((flags >> 4) & 63);
1261 1890
1262 cell = map_get_cell (self, x, y); 1891 cell = map_get_cell (self, x, y);
1263 1892
1264 if (flags & 15) 1893 if (flags & 15)
1265 { 1894 {
1266 if (cell->darkness < 0) 1895 if (!cell->darkness)
1267 { 1896 {
1897 memset (cell, 0, sizeof (*cell));
1268 cell->darkness = 0; 1898 cell->darkness = 256;
1269 cell->face [0] = 0;
1270 cell->face [1] = 0;
1271 cell->face [2] = 0;
1272 } 1899 }
1273 1900
1274 cell->darkness = flags & 8 ? *data++ : 255;
1275
1276 //TODO: don't trust server data to be in-range(!) 1901 //TODO: don't trust server data to be in-range(!)
1277 1902
1278 if (flags & 4) 1903 if (flags & 8)
1279 { 1904 {
1280 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1905 if (extmap)
1906 {
1907 uint8_t ext, cmd;
1908
1909 do
1910 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1;
1919 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 }
1939 while (ext & 0x80);
1940 }
1941 else
1942 cell->darkness = *data++ + 1;
1281 } 1943 }
1282 1944
1945 for (z = 0; z <= 2; ++z)
1283 if (flags & 2) 1946 if (flags & (4 >> z))
1284 { 1947 {
1285 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1286 } 1967 }
1287
1288 if (flags & 1)
1289 {
1290 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1291 }
1292 } 1968 }
1293 else 1969 else
1294 cell->darkness = -1; 1970 CELL_CLEAR (cell);
1295 } 1971 }
1296} 1972}
1973 OUTPUT:
1974 RETVAL
1297 1975
1298SV * 1976SV *
1299mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1300 CODE: 1978 CODE:
1301{ 1979{
1302 int x1, x; 1980 int x1, x;
1303 int y1, y; 1981 int y1, y;
1304 int z; 1982 int z;
1325 { 2003 {
1326 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
1327 2005
1328 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
1329 { 2007 {
1330 mapface face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
1335 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
1336 int a1 = tex.a; 2010 int a1 = tex.a;
1337 2011
1338 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
1339 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
1340 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
1341 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
1342 }
1343 } 2016 }
1344 } 2017 }
1345 2018
1346 *map++ = (r ) 2019 *map++ = (r )
1347 | (g << 8) 2020 | (g << 8)
1354} 2027}
1355 OUTPUT: 2028 OUTPUT:
1356 RETVAL 2029 RETVAL
1357 2030
1358void 2031void
1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1360 CODE: 2033 CODE:
1361{ 2034{
1362 int vx, vy;
1363 int x, y, z; 2035 int x, y, z;
1364 int last_name;
1365 mapface face;
1366 2036
1367 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1368 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1369 2047
1370 /* 2048 pl_tex.name = 0;
1371 int vx = self->vx = self->w >= sw
1372 ? self->x + (self->w - sw) / 2
1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1374 2049
1375 int vy = self->vy = self->h >= sh 2050 // that's current max. sorry.
1376 ? self->y + (self->h - sh) / 2 2051 if (sw > 255) sw = 255;
1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2052 if (sh > 255) sh = 255;
1378 */
1379 2053
1380 glColor4ub (255, 255, 255, 255); 2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
1381 2089
1382 glEnable (GL_BLEND); 2090 glEnable (GL_BLEND);
1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1384 glEnable (GL_TEXTURE_2D);
1385 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1386 2093
1387 glBegin (GL_QUADS); 2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
1388 2096
1389 last_name = 0;
1390
1391 for (z = 0; z < 3; z++) 2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
1392 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1393 if (0 <= y + vy && y + vy < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1394 { 2104 {
1395 maprow *row = self->row + (y + vy); 2105 maprow *row = self->row + (y + my);
1396 2106
1397 for (x = 0; x < sw; x++) 2107 for (x = 0; x < sw; x++)
1398 if (row->c0 <= x + vx && x + vx < row->c1) 2108 if (row->c0 <= x + mx && x + mx < row->c1)
1399 { 2109 {
1400 mapcell *cell = row->col + (x + vx - row->c0); 2110 mapcell *cell = row->col + (x + mx - row->c0);
1401
1402 face = cell->face [z]; 2111 tileid tile = cell->tile [z];
1403 2112
1404 if (face) 2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
2117
2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
1405 { 2240 {
1406 maptex tex = self->tex [face]; 2241 int level = (w << 5) | b;
2242 HE *he;
1407 2243
1408 int px = (x + 1) * 32 - tex.w; 2244 hv_iterinit (smooth);
1409 int py = (y + 1) * 32 - tex.h; 2245 while ((he = hv_iternext (smooth)))
1410
1411 if (last_name != tex.name)
1412 { 2246 {
2247 smooth_key *skey = (smooth_key *)HeKEY (he);
2248 IV bits = SvIVX (HeVAL (he));
2249
2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
2253 {
2254 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T;
2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
1413 glEnd (); 2270 glEnd ();
1414 last_name = tex.name;
1415 glBindTexture (GL_TEXTURE_2D, last_name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1416 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
2273 }
2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
1417 } 2296 }
1418
1419 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1420 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1421 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1422 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1423 } 2297 }
1424 }
1425 } 2298 }
1426 2299
1427 glEnd (); 2300 glEnd ();
1428
1429 glDisable (GL_TEXTURE_2D); 2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1430 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
1431} 2329 rc_free (rc);
2330 rc_free (rc_ov);
1432 2331
2332 // top layer: overlays such as the health bar
2333 for (y = 0; y < sh; y++)
2334 if (0 <= y + my && y + my < self->rows)
2335 {
2336 maprow *row = self->row + (y + my);
2337
2338 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1)
2340 {
2341 mapcell *cell = row->col + (x + mx - row->c0);
2342
2343 int px = x * T;
2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
2351
2352 if (cell->stat_hp)
2353 {
2354 int width = cell->stat_width * T;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2356
2357 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py);
2360
2361 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2362 glRectf (px + 2,
2363 py - thick - 1,
2364 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2365 }
2366 }
2367 }
2368}
2369
1433void 2370void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1435 CODE: 2372 CODE:
1436{ 2373{
1437 static float color[16][3] = { 2374 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1439 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1458 }; 2395 };
1459 2396
1460 int x, y; 2397 int x, y;
1461 2398
1462 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1463 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1464 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1467 2410
1468 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1475 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1476 2419
1477 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1478 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1479 2422
1480 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1481 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1482 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1483 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1484 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1485 } 2428 }
1489 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1491} 2434}
1492 2435
1493void 2436void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1495 PPCODE: 2438 PPCODE:
1496{ 2439{
1497 int vx, vy;
1498 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1499 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1502 2448
1503 memset (darkness, 255, sw4 * sh);
1504 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1506 2451
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2452 mx += self->x - 1;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2453 my += self->y - 1;
1509 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1510 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1511 if (0 <= y + vy && y + vy < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1512 { 2459 {
1513 maprow *row = self->row + (y + vy); 2460 maprow *row = self->row + (y + my);
1514 2461
1515 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1517 { 2464 {
1518 mapcell *cell = row->col + (x + vx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1519 2466
1520 darkness[y * sw4 + x] = cell->darkness < 0 2467 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1)
1521 ? 255 - FOW_DARKNESS 2469 : 255 - FOW_DARKNESS;
1522 : 255 - cell->darkness;
1523 } 2470 }
1524 } 2471 }
1525 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1526 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1527 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1528 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1529 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1530} 2515}
1531 2516
1532SV * 2517SV *
1533get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1534 CODE: 2519 CODE:
1535{ 2520{
1536 int x, y, x1, y1; 2521 int x, y, x1, y1;
1537 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1538 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1563 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1564 { 2549 {
1565 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1566 uint8_t flags = 0; 2551 uint8_t flags = 0;
1567 2552
1568 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1569 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1570 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1571 2556
1572 *data++ = flags; 2557 *data++ = flags;
1573 2558
1574 if (flags & 1) 2559 if (flags & 1)
1575 { 2560 {
2561 tileid tile = cell->tile [0];
1576 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1577 *data++ = cell->face [0]; 2563 *data++ = tile;
1578 } 2564 }
1579 2565
1580 if (flags & 2) 2566 if (flags & 2)
1581 { 2567 {
2568 tileid tile = cell->tile [1];
1582 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1583 *data++ = cell->face [1]; 2570 *data++ = tile;
1584 } 2571 }
1585 2572
1586 if (flags & 4) 2573 if (flags & 4)
1587 { 2574 {
2575 tileid tile = cell->tile [2];
1588 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1589 *data++ = cell->face [2]; 2577 *data++ = tile;
1590 } 2578 }
1591 } 2579 }
1592 else 2580 else
1593 *data++ = 0; 2581 *data++ = 0;
1594 } 2582 }
1595 } 2583 }
1596 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1597 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1598 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1599 RETVAL = data_sv; 2592 RETVAL = data_sv;
1600} 2593}
1601 OUTPUT: 2594 OUTPUT:
1602 RETVAL 2595 RETVAL
1603 2596
1604void 2597void
1605set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1606 PPCODE: 2599 PPCODE:
1607{ 2600{
1608 int x, y, z; 2601 int x, y, z;
1609 int w, h; 2602 int w, h;
1610 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1611 2614
1612 if (*data++ != 0) 2615 if (*data++ != 0)
1613 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1614 2617
1615 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1616 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1617 2620
1618 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1630 { 2633 {
1631 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1632 2635
1633 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1634 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1635 uint8_t flags = *data++; 2643 flags = *data++;
1636 2644
1637 if (flags) 2645 if (flags)
1638 { 2646 {
1639 mapface face[3] = { 0, 0, 0 };
1640
1641 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1642 2649
1643 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1644 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1645 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1646 2653
1647 if (cell->darkness <= 0) 2654 if (cell->darkness == 0)
1648 { 2655 {
1649 cell->darkness = -1; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1650 2658
1651 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1652 { 2660 {
1653 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1654 2662
1655 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1656 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1657 } 2670 }
1658 } 2671 }
1659 } 2672 }
1660 } 2673 }
1661 } 2674 }
1662} 2675}
1663 2676
1664MODULE = CFClient PACKAGE = CFClient::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1665 2678
1666CFClient::MixChunk 2679DC::RW
1667new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1668 CODE: 2681 CODE:
1669 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1670 OUTPUT: 2688 OUTPUT:
1671 RETVAL 2689 RETVAL
1672 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1673void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1674DESTROY (CFClient::MixChunk self) 2800DESTROY (DC::MixChunk self)
1675 CODE: 2801 CODE:
1676 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1677 2803
1678int 2804int
1679volume (CFClient::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1680 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1681 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1682 OUTPUT: 2810 OUTPUT:
1683 RETVAL 2811 RETVAL
1684 2812
1685int 2813DC::Channel
1686play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1687 CODE: 2815 CODE:
2816{
1688 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1689 OUTPUT: 2828 OUTPUT:
1690 RETVAL 2829 RETVAL
1691 2830
1692MODULE = CFClient PACKAGE = CFClient::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1693 2832
1694int 2833int
1695volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1696 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1697 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1698 OUTPUT: 2840 OUTPUT:
1699 RETVAL 2841 RETVAL
1700 2842
1701CFClient::MixMusic 2843void
1702new_from_file (SV *class, char *path) 2844fade_out (int ms)
1703 CODE: 2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853DC::MixMusic
2854new (SV *class, DC::RW rwops)
2855 CODE:
1704 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1705 OUTPUT: 2857 OUTPUT:
1706 RETVAL 2858 RETVAL
1707 2859
1708void 2860void
1709DESTROY (CFClient::MixMusic self) 2861DESTROY (DC::MixMusic self)
1710 CODE: 2862 CODE:
1711 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1712 2864
1713int 2865int
1714play (CFClient::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1715 CODE: 2867 CODE:
1716 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1717 OUTPUT: 2869 OUTPUT:
1718 RETVAL 2870 RETVAL
1719 2871
2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
1720MODULE = CFClient PACKAGE = CFClient::OpenGL 2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1721 2880
1722BOOT: 2881BOOT:
1723{ 2882{
1724 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1725 static const struct { 2884 static const struct {
1726 const char *name; 2885 const char *name;
1727 IV iv; 2886 IV iv;
1728 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1729# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1730 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1731 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1732 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
1733 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
1734 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
1738 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
1742 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1743 const_iv (GL_AND), 2907 const_iv (GL_AND),
1744 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
1745 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
1746 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
1747 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
1748 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1749 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
1750 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
1751 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1752 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
1753 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
1754 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
1760 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
1761 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
1762 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
1763 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1764 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1765 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1766 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1767 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1768 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1769 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1770 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
1792 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
1793 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1794 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1795 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1796 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2974 const_iv (GL_LINE_STRIP),
1797 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
1798 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
1799 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1804 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
1805 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
1806 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1809# undef const_iv 2998# undef const_iv
1810 }; 2999 };
1811 3000
1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
1814} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
1815 3016
1816char * 3017char *
1817gl_vendor () 3018gl_vendor ()
1818 CODE: 3019 CODE:
1819 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
1832 CODE: 3033 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT: 3035 OUTPUT:
1835 RETVAL 3036 RETVAL
1836 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
1837int glGetError () 3052int glGetError ()
1838 3053
1839void glFinish () 3054void glFinish ()
1840 3055
1841void glClear (int mask) 3056void glClear (int mask)
1855 3070
1856void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1857 CODE: 3072 CODE:
1858 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
1859 3074
3075# void glBlendEquation (int se)
3076
1860void glDepthMask (int flag) 3077void glDepthMask (int flag)
1861 3078
1862void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
1863 3080
1864void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
1878# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880 3097
1881# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
1883 3102
1884void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
1885 3104
1886void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
1887 3106
1895 3114
1896void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
1897 CODE: 3116 CODE:
1898 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
1899 3118
1900void glBegin (int mode)
1901
1902void glEnd ()
1903
1904void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
1905 PROTOTYPE: @ 3120 PROTOTYPE: @
1906 ALIAS: 3121 ALIAS:
1907 glColor_premultiply = 1 3122 glColor_premultiply = 1
1908 CODE: 3123 CODE:
1909 if (ix) 3124 if (ix)
1910 { 3125 {
1911 r *= a; 3126 r *= a;
1912 g *= a; 3127 g *= a;
1913 b *= a; 3128 b *= a;
1914 } 3129 }
1915 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
1916 glColor4ub (MIN ((int)(r * 256.f), 255), 3131 glColor4f (r, g, b, a);
1917 MIN ((int)(g * 256.f), 255),
1918 MIN ((int)(b * 256.f), 255),
1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926 3132
1927void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3134 CODE:
1929 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
1935 3141
1936void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
1937 CODE: 3143 CODE:
1938 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
1939 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
1940void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
1941 CODE: 3176 CODE:
1942 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
1943 3178
1944void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3196 CODE:
1962 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3199
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3201
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3203
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
1970 3207
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3209
1973int glGenTexture () 3210int glGenTexture ()
1974 CODE: 3211 CODE:
1975{ 3212 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3213 OUTPUT:
1981 RETVAL 3214 RETVAL
1982 3215
1983void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
1984 CODE: 3217 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3218 del_texture (name);
1988} 3219
1989
1990int glGenList () 3220int glGenList ()
1991 CODE: 3221 CODE:
1992 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
1993 OUTPUT: 3223 OUTPUT:
1994 RETVAL 3224 RETVAL
2001 3231
2002void glEndList () 3232void glEndList ()
2003 3233
2004void glCallList (int list) 3234void glCallList (int list)
2005 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2006 3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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