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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
23#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
25 50
26#include <glib/gmacros.h> 51#include <glib/gmacros.h>
27 52
28#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
49#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
50 87
51#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
53 90
54#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
55 92
56#if 1 93/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 95
59# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
60#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
61 103
62static struct 104static struct
63{ 105{
64#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 107#include "glfunc.h"
66#undef GL_FUNC 108#undef GL_FUNC
67} gl; 109} gl;
68 110
111static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 113{
71 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 118 else
76 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
77} 120}
78 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
79#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
80 148
81#include "pango-font.c" 149#include "pango-font.c"
82#include "pango-fontmap.c" 150#include "pango-fontmap.c"
83#include "pango-render.c" 151#include "pango-render.c"
84 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
87 157
88typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
89 159
90static int 160static int
91shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
92{ 162{
93 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
107 177
108typedef struct cf_layout { 178typedef struct cf_layout {
109 PangoLayout *pl; 179 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
111 int base_height; 181 int base_height;
112 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
113} *CFClient__Layout; 184} *DC__Layout;
114 185
115static CFClient__Font default_font; 186static DC__Font default_font;
116static PangoContext *opengl_context; 187static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
118 189
119static void 190static void
120substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
121{ 192{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 194#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 196#endif
126#ifdef _WIN32
127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
128#else
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130#endif
131} 198}
132 199
133static void 200static void
134layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
135{ 202{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
138 */ 205 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
140 207
141 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 210
144 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
145} 212}
146 213
147static void 214static void
148layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
150 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
151 221
152 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154 224
155 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
156} 226 if (!rect.height) rect.height = 1;
157 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
158typedef uint16_t mapface; 233typedef uint16_t faceid;
159 234
160typedef struct { 235typedef struct {
161 GLint name; 236 GLuint name;
162 int w, h; 237 int w, h;
163 float s, t; 238 float s, t;
164 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
165} maptex; 243} maptex;
166 244
167typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
168 int16_t darkness; 248 uint16_t darkness;
169 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
170} mapcell; 250} mapcell;
171 251
172typedef struct { 252typedef struct {
173 int32_t c0, c1; 253 int32_t c0, c1;
174 mapcell *col; 254 mapcell *col;
175} maprow; 255} maprow;
176 256
177typedef struct map { 257typedef struct map {
178 int x, y, w, h; 258 int x, y, w, h;
179 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
180 int faces; 260 int faces; tileid *face2tile; // [faceid]
181 mapface *face; 261 int texs; maptex *tex; // [tileid]
182
183 int texs;
184 maptex *tex;
185 262
186 int32_t rows; 263 int32_t rows;
187 maprow *row; 264 maprow *row;
188} *CFClient__Map; 265} *DC__Map;
189 266
190static char * 267static char *
191prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
192{ 269{
193 char *p; 270 char *p;
210} 287}
211 288
212#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
214 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
215static maprow * 312static maprow *
216map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
217{ 314{
218 if (0 > y) 315 if (0 > y)
219 { 316 {
220 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
221 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
259 356
260 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
261} 358}
262 359
263static mapcell * 360static mapcell *
264map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
265{ 362{
266 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
267} 364}
268 365
269static void 366static void
270map_clear (CFClient__Map self) 367map_clear (DC__Map self)
271{ 368{
272 int r; 369 int r;
273 370
274 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
275 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
282 self->oy = 0; 379 self->oy = 0;
283 self->row = 0; 380 self->row = 0;
284 self->rows = 0; 381 self->rows = 0;
285} 382}
286 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
287static void 394static void
288map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
289{ 396{
290 int x, y; 397 int x, y;
291 maprow *row; 398 maprow *row;
399 mapcell *cell;
292 400
293 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
294 if (y >= 0) 402 if (y >= 0)
295 { 403 {
296 if (y >= self->rows) 404 if (y >= self->rows)
302 if (x >= row->c0) 410 if (x >= row->c0)
303 { 411 {
304 if (x >= row->c1) 412 if (x >= row->c1)
305 break; 413 break;
306 414
307 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
308 } 418 }
309 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
310} 436}
311 437
312static void 438static void
313music_finished (void) 439music_finished (void)
314{ 440{
350 n |= n >> 16; 476 n |= n >> 16;
351 477
352 return n + 1; 478 return n + 1;
353} 479}
354 480
355MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
356 592
357PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
358 594
359BOOT: 595BOOT:
360{ 596{
361 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
362 static const struct { 598 static const struct {
363 const char *name; 599 const char *name;
364 IV iv; 600 IV iv;
365 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
366# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
367 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
368 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
369 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
370 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
371 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
381 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
382 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
383 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
384 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
385 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
386 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
387 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
388 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
389 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
444 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
445 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
446 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
447 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
448 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
449 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
450 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
451 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
452 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
453 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
454 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
455 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
456 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
457 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
458 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
459 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
460 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
461 const_iv (KMOD_CTRL), 762
462 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
463 const_iv (KMOD_ALT), 764
464 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
465# undef const_iv 795# undef const_iv
466 }; 796 };
467 797
468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
470} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
471 817
472NV floor (NV x) 818NV floor (NV x)
473 819
474NV ceil (NV x) 820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
475 831
476void 832void
477pango_init () 833pango_init ()
478 CODE: 834 CODE:
479{ 835{
480 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
483} 844}
484 845
485int 846char *SDL_GetError ()
486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
487 847
488void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
489SDL_Quit () 856void SDL_Quit ()
490 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
491void 867void
492SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
493 PPCODE: 869 PPCODE:
494{ 870{
495 SDL_Rect **m; 871 SDL_Rect **m;
496 872
497 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
498 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
499 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
500 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
501 877
502 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
504 880
505 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
506 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
507 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
509 885
510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
511 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
512 SDL_EnableUNICODE (1);
513 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
514 888
515 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
516 890
517 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
518 while (*m) 892 while (*m)
519 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
520 AV *av = newAV (); 896 AV *av = newAV ();
521 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
522 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
524 903
525 ++m; 904 ++m;
526 } 905 }
527} 906}
528 907
529char *
530SDL_GetError ()
531
532int 908int
533SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
534 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
535 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
537 ); 922 );
923
538 if (RETVAL) 924 if (RETVAL)
539 { 925 {
540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h" 930#include "glfunc.h"
543# undef GL_FUNC 931#undef GL_FUNC
544 } 932 }
933}
545 OUTPUT: 934 OUTPUT:
546 RETVAL 935 RETVAL
547 936
548void 937void
549SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
550 939
551char * 940char *
552SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
553 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
554void 949void
555SDL_PollEvent () 950poll_events ()
556 PPCODE: 951 PPCODE:
557{ 952{
558 SDL_Event ev; 953 SDL_Event ev;
559 954
560 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
561 { 957 {
562 HV *hv = newHV (); 958 HV *hv = newHV ();
563 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
564 960
565 switch (ev.type) 961 switch (ev.type)
566 { 962 {
567 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
568 case SDL_KEYUP: 964 case SDL_KEYUP:
569 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
570 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
571 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
572 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
573 break; 970 break;
574 971
575 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
578 break; 975 break;
579 976
580 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
582
583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
588 break; 1003 break;
589 1004
590 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
591 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
593 1008
594 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
595 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
596 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
597 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
602 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
603 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
604 break; 1019 break;
605 } 1020 }
606 1021
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
608 } 1023 }
609} 1024}
610 1025
611int 1026int
612Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
613 POSTCALL: 1028 POSTCALL:
614 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
615 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
616 1031
617void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
618Mix_CloseAudio () 1049Mix_CloseAudio ()
619 1050
620int 1051int
621Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
622 1053
1054const char *
1055Mix_GetError ()
1056
623void 1057void
624lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
625 CODE: 1059 CODE:
1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1061
1062void
1063win32_proxy_info ()
1064 PPCODE:
1065{
626#ifndef _WIN32 1066#ifdef _WIN32
627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1067 char buffer[2048];
1068 DWORD buflen;
1069
1070 EXTEND (SP, 3);
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1074 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1075 {
1076 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1080 {
1081 PUSHs (newSVpv (buffer, 0));
1082
1083 buflen = sizeof (buffer);
1084 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1085 PUSHs (newSVpv (buffer, 0));
1086 }
1087 }
628#endif 1088#endif
1089}
629 1090
630void 1091int
631add_font (char *file) 1092add_font (char *file)
632 CODE: 1093 CODE:
633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
634 1097
635void 1098void
636load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
637 ALIAS: 1100 ALIAS:
638 load_image_file = 1 1101 load_image_file = 1
641 STRLEN image_len; 1104 STRLEN image_len;
642 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
643 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
644 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
645 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
646 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
647 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
648 1111
649 if (!rw) 1112 if (!rw)
650 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
651 1114
680 1143
681 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1144 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
682 1145
683 assert (surface2->pitch == surface2->w * 4); 1146 assert (surface2->pitch == surface2->w * 4);
684 1147
1148 SDL_LockSurface (surface2);
685 EXTEND (SP, 5); 1149 EXTEND (SP, 6);
686 PUSHs (sv_2mortal (newSViv (surface2->w))); 1150 PUSHs (sv_2mortal (newSViv (surface2->w)));
687 PUSHs (sv_2mortal (newSViv (surface2->h))); 1151 PUSHs (sv_2mortal (newSViv (surface2->h)));
688 SDL_LockSurface (surface2);
689 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
690 SDL_UnlockSurface (surface2);
691 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
692 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1154 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
693 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2);
694 1157
695 SDL_FreeSurface (surface); 1158 SDL_FreeSurface (surface);
696 SDL_FreeSurface (surface2); 1159 SDL_FreeSurface (surface2);
697} 1160}
698 1161
724void 1187void
725error (char *message) 1188error (char *message)
726 CODE: 1189 CODE:
727 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
728#ifdef _WIN32 1191#ifdef _WIN32
729 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
730#endif 1193#endif
731 1194
732void 1195void
733fatal (char *message) 1196fatal (char *message)
734 CODE: 1197 CODE:
735 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
736#ifdef _WIN32 1199#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
738#endif 1201#endif
739 _exit (1); 1202 _exit (1);
740 1203
741void 1204void
742_exit (int retval) 1205_exit (int retval = 0)
743 CODE: 1206 CODE:
1207#ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
1209#else
744 _exit (retval); 1210 _exit (retval);
1211#endif
745 1212
1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
746MODULE = CFClient PACKAGE = CFClient::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
747 1230
748CFClient::Font 1231PROTOTYPES: DISABLE
1232
1233DC::Font
749new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
750 CODE: 1235 CODE:
751{ 1236{
752 int count; 1237 int count;
753 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
756} 1241}
757 OUTPUT: 1242 OUTPUT:
758 RETVAL 1243 RETVAL
759 1244
760void 1245void
761DESTROY (CFClient::Font self) 1246DESTROY (DC::Font self)
762 CODE: 1247 CODE:
763 pango_font_description_free (self); 1248 pango_font_description_free (self);
764 1249
765void 1250void
766make_default (CFClient::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
767 CODE: 1253 CODE:
768 default_font = self; 1254 default_font = self;
769 1255
770MODULE = CFClient PACKAGE = CFClient::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
771 1257
1258PROTOTYPES: DISABLE
1259
772void 1260void
773clear_font_cache () 1261glyph_cache_backup ()
1262 PROTOTYPE:
774 CODE: 1263 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
776 tc_clear (); 1270 tc_restore ();
777 1271
778CFClient::Layout 1272DC::Layout
779new (SV *class, int type = 0) 1273new (SV *class)
780 CODE: 1274 CODE:
781 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
782 1276
783 RETVAL->pl = pango_layout_new (opengl_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
784 RETVAL->r = 1.; 1278 RETVAL->r = 1.;
785 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
786 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
787 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
788 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
789 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
790 1285
791 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
792 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
793 OUTPUT: 1288 OUTPUT:
794 RETVAL 1289 RETVAL
795 1290
796void 1291void
797DESTROY (CFClient::Layout self) 1292DESTROY (DC::Layout self)
798 CODE: 1293 CODE:
799 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
800 Safefree (self); 1296 Safefree (self);
801 1297
802void 1298void
803set_text (CFClient::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
804 CODE: 1300 CODE:
805{ 1301{
806 STRLEN textlen; 1302 STRLEN textlen;
807 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
808 1304
809 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
810} 1306}
811 1307
812void 1308void
813set_markup (CFClient::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
814 CODE: 1310 CODE:
815{ 1311{
816 STRLEN textlen; 1312 STRLEN textlen;
817 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
818 1314
819 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
820} 1316}
821 1317
822void 1318void
823set_shapes (CFClient::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
824 CODE: 1320 CODE:
825{ 1321{
826 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text; 1324 const char *pos = text;
863 if (attrs) 1359 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
865} 1361}
866 1362
867void 1363void
868get_shapes (CFClient::Layout self) 1364get_shapes (DC::Layout self)
869 PPCODE: 1365 PPCODE:
870{ 1366{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872 1368
873 do 1369 do
874 { 1370 {
875 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
876 1372
877 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
878 { 1374 {
879 PangoRectangle extents; 1375 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
881 1377
1378 EXTEND (SP, 2);
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1379 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 } 1381 }
885 } 1382 }
886 while (pango_layout_iter_next_run (iter)); 1383 while (pango_layout_iter_next_run (iter));
887 1384
888 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
889} 1386}
890 1387
891int 1388int
892has_wrapped (CFClient::Layout self) 1389has_wrapped (DC::Layout self)
893 CODE: 1390 CODE:
894{ 1391{
895 int lines = 1; 1392 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
897 1394
902} 1399}
903 OUTPUT: 1400 OUTPUT:
904 RETVAL 1401 RETVAL
905 1402
906SV * 1403SV *
907get_text (CFClient::Layout self) 1404get_text (DC::Layout self)
908 CODE: 1405 CODE:
909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
910 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
911 OUTPUT: 1408 OUTPUT:
912 RETVAL 1409 RETVAL
913 1410
914void 1411void
915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
916 CODE: 1413 CODE:
917 self->r = r; 1414 self->r = r;
918 self->g = g; 1415 self->g = g;
919 self->b = b; 1416 self->b = b;
920 self->a = a; 1417 self->a = a;
921 1418
922void 1419void
923set_font (CFClient::Layout self, CFClient::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
924 CODE: 1421 CODE:
925 if (self->font != font) 1422 if (self->font != font)
926 { 1423 {
927 self->font = font; 1424 self->font = font;
928 layout_update_font (self); 1425 layout_update_font (self);
929 } 1426 }
930 1427
931void 1428void
932set_height (CFClient::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
933 CODE: 1430 CODE:
934 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
935 { 1432 {
936 self->base_height = base_height; 1433 self->base_height = base_height;
937 layout_update_font (self); 1434 layout_update_font (self);
938 } 1435 }
939 1436
940void 1437void
941set_width (CFClient::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
942 CODE: 1439 CODE:
943 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
944 1441
945void 1442void
946set_indent (CFClient::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
947 CODE: 1444 CODE:
948 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
949 1446
950void 1447void
951set_spacing (CFClient::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
952 CODE: 1449 CODE:
953 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
954 1451
955void 1452void
956set_ellipsise (CFClient::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
957 CODE: 1454 CODE:
958 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
959 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
960 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
961 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
962 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
963 ); 1460 );
964 1461
965void 1462void
966set_single_paragraph_mode (CFClient::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
967 CODE: 1464 CODE:
968 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
969 1466
970void 1467void
971size (CFClient::Layout self) 1468size (DC::Layout self)
972 PPCODE: 1469 PPCODE:
973{ 1470{
974 int w, h; 1471 int w, h;
975 1472
976 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
979 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
980 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
981} 1478}
982 1479
983int 1480int
984descent (CFClient::Layout self) 1481descent (DC::Layout self)
985 CODE: 1482 CODE:
986{ 1483{
987 PangoRectangle rect; 1484 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
990 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
991} 1488}
992 OUTPUT: 1489 OUTPUT:
993 RETVAL 1490 RETVAL
994 1491
995int 1492int
996xy_to_index (CFClient::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
997 CODE: 1494 CODE:
998{ 1495{
999 int index, trailing; 1496 int index, trailing;
1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1001 RETVAL = index; 1498 RETVAL = index + trailing;
1002} 1499}
1003 OUTPUT: 1500 OUTPUT:
1004 RETVAL 1501 RETVAL
1005 1502
1006void 1503void
1007cursor_pos (CFClient::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1008 PPCODE: 1505 PPCODE:
1009{ 1506{
1010 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1011 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1012 1509
1013 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1014 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1017} 1514}
1018 1515
1019void 1516void
1020render (CFClient::Layout self, float x, float y) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1021 PPCODE: 1518 PPCODE:
1519{
1520 int line, x;
1521
1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1525 --line;
1526#endif
1527 EXTEND (SP, 2);
1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
1550 else
1551 {
1552 PUSHs (sv_2mortal (newSViv (index)));
1553 PUSHs (sv_2mortal (newSViv (trailing)));
1554 }
1555}
1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1022 pango_opengl_render_layout_subpixel ( 1561 pango_opengl_render_layout_subpixel (
1023 self->pl, 1562 self->pl,
1563 self->rc,
1024 x * PANGO_SCALE, y * PANGO_SCALE, 1564 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a 1565 self->r, self->g, self->b, self->a,
1566 flags
1026 ); 1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1027 1571
1572void
1573draw (DC::Layout self)
1574 CODE:
1575{
1576 glEnable (GL_TEXTURE_2D);
1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583
1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1028MODULE = CFClient PACKAGE = CFClient::Texture 1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1029 1592
1030void 1593PROTOTYPES: ENABLE
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036 1594
1037 if (ow && oh) 1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1038 { 1600 {
1039 int nw = minpot (ow);
1040 int nh = minpot (oh);
1041
1042 if (nw != ow || nh != oh)
1043 {
1044 if (SvOK (data_))
1045 {
1046 STRLEN datalen; 1601 STRLEN datalen;
1047 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1048 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1050 1605
1051 SvPOK_only (result_); 1606 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1053 1608
1054 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--) 1610 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057 1612
1058 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1059 }
1060
1061 sv_setiv (w_, nw);
1062 sv_setiv (h_, nh);
1063 }
1064 } 1614 }
1065} 1615}
1066 1616
1067void 1617void
1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1074{ 1624{
1075 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1076 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1077 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1078 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1079 1632
1080 if (items < 5) 1633 if (items < 5)
1081 { 1634 {
1082 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1083 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1111 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1112 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1113 } 1666 }
1114} 1667}
1115 1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1116MODULE = CFClient PACKAGE = CFClient::Map 1769MODULE = Deliantra::Client PACKAGE = DC::Map
1117 1770
1118CFClient::Map 1771PROTOTYPES: DISABLE
1119new (SV *class, int map_width, int map_height) 1772
1773DC::Map
1774new (SV *class)
1120 CODE: 1775 CODE:
1121 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1122 RETVAL->x = 0; 1777 RETVAL->x = 0;
1123 RETVAL->y = 0; 1778 RETVAL->y = 0;
1124 RETVAL->w = map_width; 1779 RETVAL->w = 0;
1125 RETVAL->h = map_height; 1780 RETVAL->h = 0;
1126 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
1127 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
1128 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1129 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1130 RETVAL->texs = 8192;
1131 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1132 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
1133 RETVAL->row = 0; 1786 RETVAL->row = 0;
1134 OUTPUT: 1787 OUTPUT:
1135 RETVAL 1788 RETVAL
1136 1789
1137void 1790void
1138DESTROY (CFClient::Map self) 1791DESTROY (DC::Map self)
1139 CODE: 1792 CODE:
1140{ 1793{
1141 map_clear (self); 1794 map_clear (self);
1142 Safefree (self->face); 1795 Safefree (self->face2tile);
1143 Safefree (self->tex); 1796 Safefree (self->tex);
1144 Safefree (self); 1797 Safefree (self);
1145} 1798}
1146 1799
1147void 1800void
1801resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806void
1148clear (CFClient::Map self) 1807clear (DC::Map self)
1149 CODE: 1808 CODE:
1150 map_clear (self); 1809 map_clear (self);
1151 1810
1152void 1811void
1153set_face (CFClient::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
1154 CODE: 1813 CODE:
1155{ 1814{
1156 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
1157 { 1816 need_texid (self, tile);
1158 Append (mapface, self->face, self->faces, self->faces);
1159 self->faces *= 2;
1160 }
1161
1162 self->face [face] = texid;
1163} 1817}
1164 1818
1165void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
1166set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1167 CODE: 1844 CODE:
1168{ 1845{
1169 while (self->texs <= texid) 1846 need_texid (self, texid);
1170 {
1171 Append (maptex, self->tex, self->texs, self->texs);
1172 self->texs *= 2;
1173 }
1174 1847
1175 { 1848 {
1176 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
1177 1850
1178 tex->name = name; 1851 tex->name = name;
1194 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1195 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197} 1870}
1198 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1199int 1892int
1200ox (CFClient::Map self) 1893ox (DC::Map self)
1201 ALIAS: 1894 ALIAS:
1202 oy = 1 1895 oy = 1
1203 x = 2 1896 x = 2
1204 y = 3 1897 y = 3
1205 w = 4 1898 w = 4
1216 } 1909 }
1217 OUTPUT: 1910 OUTPUT:
1218 RETVAL 1911 RETVAL
1219 1912
1220void 1913void
1221scroll (CFClient::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1222 CODE: 1915 CODE:
1223{ 1916{
1224 if (dx > 0) 1917 if (dx > 0)
1225 map_blank (self, self->x, self->y, dx - 1, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1226 else if (dx < 0) 1919 else if (dx < 0)
1227 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1228 1921
1229 if (dy > 0) 1922 if (dy > 0)
1230 map_blank (self, self->x, self->y, self->w, dy - 1); 1923 map_blank (self, self->x, self->y, self->w, dy);
1231 else if (dy < 0) 1924 else if (dy < 0)
1232 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1233 1926
1234 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1235 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1236 1929
1237 while (self->y < 0) 1930 while (self->y < 0)
1241 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1242 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1243 } 1936 }
1244} 1937}
1245 1938
1246void 1939SV *
1247map1a_update (CFClient::Map self, SV *data_) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1248 CODE: 1941 CODE:
1249{ 1942{
1250 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1251 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1252 mapcell *cell; 1945 mapcell *cell;
1253 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1254 1949
1255 while (data < data_end) 1950 while (data < data_end - 1)
1256 { 1951 {
1257 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1258 1953
1259 x = self->x + ((flags >> 10) & 63); 1954 x = self->x + ((flags >> 10) & 63);
1260 y = self->y + ((flags >> 4) & 63); 1955 y = self->y + ((flags >> 4) & 63);
1261 1956
1262 cell = map_get_cell (self, x, y); 1957 cell = map_get_cell (self, x, y);
1263 1958
1264 if (flags & 15) 1959 if (flags & 15)
1265 { 1960 {
1266 if (cell->darkness < 0) 1961 if (!cell->darkness)
1267 { 1962 {
1963 memset (cell, 0, sizeof (*cell));
1268 cell->darkness = 0; 1964 cell->darkness = 256;
1269 cell->face [0] = 0;
1270 cell->face [1] = 0;
1271 cell->face [2] = 0;
1272 } 1965 }
1273 1966
1274 cell->darkness = flags & 8 ? *data++ : 255;
1275
1276 //TODO: don't trust server data to be in-range(!) 1967 //TODO: don't trust server data to be in-range(!)
1277 1968
1278 if (flags & 4) 1969 if (flags & 8)
1279 { 1970 {
1280 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1971 if (extmap)
1972 {
1973 uint8_t ext, cmd;
1974
1975 do
1976 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1;
1985 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 }
2005 while (ext & 0x80);
2006 }
2007 else
2008 cell->darkness = *data++ + 1;
1281 } 2009 }
1282 2010
2011 for (z = 0; z <= 2; ++z)
1283 if (flags & 2) 2012 if (flags & (4 >> z))
1284 { 2013 {
1285 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1286 } 2033 }
1287
1288 if (flags & 1)
1289 {
1290 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1291 }
1292 } 2034 }
1293 else 2035 else
1294 cell->darkness = -1; 2036 CELL_CLEAR (cell);
1295 } 2037 }
1296} 2038}
2039 OUTPUT:
2040 RETVAL
1297 2041
1298SV * 2042SV *
1299mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1300 CODE: 2044 CODE:
1301{ 2045{
1302 int x1, x; 2046 int x1, x;
1303 int y1, y; 2047 int y1, y;
1304 int z; 2048 int z;
1325 { 2069 {
1326 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1327 2071
1328 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1329 { 2073 {
1330 mapface face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1335 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1336 int a1 = tex.a; 2076 int a1 = tex.a;
1337 2077
1338 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1339 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1340 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1341 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1342 }
1343 } 2082 }
1344 } 2083 }
1345 2084
1346 *map++ = (r ) 2085 *map++ = (r )
1347 | (g << 8) 2086 | (g << 8)
1354} 2093}
1355 OUTPUT: 2094 OUTPUT:
1356 RETVAL 2095 RETVAL
1357 2096
1358void 2097void
1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1360 CODE: 2099 CODE:
1361{ 2100{
1362 int vx, vy;
1363 int x, y, z; 2101 int x, y, z;
1364 int last_name;
1365 mapface face;
1366 2102
1367 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1368 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
1369 2113
1370 /* 2114 pl_tex.name = 0;
1371 int vx = self->vx = self->w >= sw
1372 ? self->x + (self->w - sw) / 2
1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1374 2115
1375 int vy = self->vy = self->h >= sh 2116 // that's current max. sorry.
1376 ? self->y + (self->h - sh) / 2 2117 if (sw > 255) sw = 255;
1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2118 if (sh > 255) sh = 255;
1378 */
1379 2119
1380 glColor4ub (255, 255, 255, 255); 2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
1381 2155
1382 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1384 glEnable (GL_TEXTURE_2D);
1385 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1386 2159
1387 glBegin (GL_QUADS); 2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
1388 2162
1389 last_name = 0;
1390
1391 for (z = 0; z < 3; z++) 2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
1392 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1393 if (0 <= y + vy && y + vy < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1394 { 2170 {
1395 maprow *row = self->row + (y + vy); 2171 maprow *row = self->row + (y + my);
1396 2172
1397 for (x = 0; x < sw; x++) 2173 for (x = 0; x < sw; x++)
1398 if (row->c0 <= x + vx && x + vx < row->c1) 2174 if (row->c0 <= x + mx && x + mx < row->c1)
1399 { 2175 {
1400 mapcell *cell = row->col + (x + vx - row->c0); 2176 mapcell *cell = row->col + (x + mx - row->c0);
1401
1402 face = cell->face [z]; 2177 tileid tile = cell->tile [z];
1403 2178
1404 if (face) 2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
2183
2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
1405 { 2306 {
1406 maptex tex = self->tex [face]; 2307 int level = (w << 5) | b;
2308 HE *he;
1407 2309
1408 int px = (x + 1) * 32 - tex.w; 2310 hv_iterinit (smooth);
1409 int py = (y + 1) * 32 - tex.h; 2311 while ((he = hv_iternext (smooth)))
1410
1411 if (last_name != tex.name)
1412 { 2312 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he);
2314 IV bits = SvIVX (HeVAL (he));
2315
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
1413 glEnd (); 2336 glEnd ();
1414 last_name = tex.name;
1415 glBindTexture (GL_TEXTURE_2D, last_name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1416 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2339 }
2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
1417 } 2362 }
1418
1419 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1420 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1421 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1422 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1423 } 2363 }
1424 }
1425 } 2364 }
1426 2365
1427 glEnd (); 2366 glEnd ();
1428
1429 glDisable (GL_TEXTURE_2D); 2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1430 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
1431} 2395 rc_free (rc);
2396 rc_free (rc_ov);
1432 2397
2398 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows)
2401 {
2402 maprow *row = self->row + (y + my);
2403
2404 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1)
2406 {
2407 mapcell *cell = row->col + (x + mx - row->c0);
2408
2409 int px = x * T;
2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2417
2418 if (cell->stat_hp)
2419 {
2420 int width = cell->stat_width * T;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2422
2423 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py);
2426
2427 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2428 glRectf (px + 2,
2429 py - thick - 1,
2430 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2431 }
2432 }
2433 }
2434}
2435
1433void 2436void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1435 CODE: 2438 CODE:
1436{ 2439{
1437 static float color[16][3] = { 2440 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
1439 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
1440 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
1441 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
1442 2445
1443 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
1444 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
1445 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
1446 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
1447 2450
1448 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
1449 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
1450 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
1451 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
1452 2455
1453 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
1454 2457
1455 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
1456 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
1457 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
1458 }; 2461 };
1459 2462
1460 int x, y; 2463 int x, y;
1461 2464
1462 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1463 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1464 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1467 2476
1468 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1472 2481
1473 if (m) 2482 if (m)
1474 { 2483 {
1475 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1476 2485
1477 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1478 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1479 2488
1480 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1481 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1482 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1483 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1484 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1485 } 2494 }
1489 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1491} 2500}
1492 2501
1493void 2502void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1495 PPCODE: 2504 PPCODE:
1496{ 2505{
1497 int vx, vy;
1498 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1499 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1502 2514
1503 memset (darkness, 255, sw4 * sh);
1504 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1506 2517
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2518 mx += self->x - 1;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2519 my += self->y - 1;
1509 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1510 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1511 if (0 <= y + vy && y + vy < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1512 { 2525 {
1513 maprow *row = self->row + (y + vy); 2526 maprow *row = self->row + (y + my);
1514 2527
1515 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1517 { 2530 {
1518 mapcell *cell = row->col + (x + vx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1519 2532
1520 darkness[y * sw4 + x] = cell->darkness < 0 2533 darkness1 [y * sw1 + x] = cell->darkness
2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1521 ? 255 - FOW_DARKNESS 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1522 : 255 - cell->darkness;
1523 } 2536 }
1524 } 2537 }
1525 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1526 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1527 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1528 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1529 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1530} 2581}
1531 2582
1532SV * 2583SV *
1533get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1534 CODE: 2585 CODE:
1535{ 2586{
1536 int x, y, x1, y1; 2587 int x, y, x1, y1;
1537 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1538 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1563 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1564 { 2615 {
1565 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1566 uint8_t flags = 0; 2617 uint8_t flags = 0;
1567 2618
1568 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1569 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1570 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1571 2622
1572 *data++ = flags; 2623 *data++ = flags;
1573 2624
1574 if (flags & 1) 2625 if (flags & 1)
1575 { 2626 {
2627 tileid tile = cell->tile [0];
1576 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1577 *data++ = cell->face [0]; 2629 *data++ = tile;
1578 } 2630 }
1579 2631
1580 if (flags & 2) 2632 if (flags & 2)
1581 { 2633 {
2634 tileid tile = cell->tile [1];
1582 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1583 *data++ = cell->face [1]; 2636 *data++ = tile;
1584 } 2637 }
1585 2638
1586 if (flags & 4) 2639 if (flags & 4)
1587 { 2640 {
2641 tileid tile = cell->tile [2];
1588 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1589 *data++ = cell->face [2]; 2643 *data++ = tile;
1590 } 2644 }
1591 } 2645 }
1592 else 2646 else
1593 *data++ = 0; 2647 *data++ = 0;
1594 } 2648 }
1595 } 2649 }
1596 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1597 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1598 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1599 RETVAL = data_sv; 2658 RETVAL = data_sv;
1600} 2659}
1601 OUTPUT: 2660 OUTPUT:
1602 RETVAL 2661 RETVAL
1603 2662
1604void 2663void
1605set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1606 PPCODE: 2665 PPCODE:
1607{ 2666{
1608 int x, y, z; 2667 int x, y, z;
1609 int w, h; 2668 int w, h;
1610 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1611 2680
1612 if (*data++ != 0) 2681 if (*data++ != 0)
1613 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1614 2683
1615 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1616 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1617 2686
1618 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1630 { 2699 {
1631 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1632 2701
1633 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1634 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1635 uint8_t flags = *data++; 2709 flags = *data++;
1636 2710
1637 if (flags) 2711 if (flags)
1638 { 2712 {
1639 mapface face[3] = { 0, 0, 0 };
1640
1641 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1642 2715
1643 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1644 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1645 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1646 2719
1647 if (cell->darkness <= 0) 2720 if (cell->darkness == 0)
1648 { 2721 {
1649 cell->darkness = -1; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1650 2724
1651 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1652 { 2726 {
1653 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1654 2728
1655 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1656 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1657 } 2736 }
1658 } 2737 }
1659 } 2738 }
1660 } 2739 }
1661 } 2740 }
1662} 2741}
1663 2742
1664MODULE = CFClient PACKAGE = CFClient::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1665 2744
1666CFClient::MixChunk 2745DC::RW
1667new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1668 CODE: 2747 CODE:
1669 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1670 OUTPUT: 2754 OUTPUT:
1671 RETVAL 2755 RETVAL
1672 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1673void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1674DESTROY (CFClient::MixChunk self) 2866DESTROY (DC::MixChunk self)
1675 CODE: 2867 CODE:
1676 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1677 2869
1678int 2870int
1679volume (CFClient::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1680 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1681 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1682 OUTPUT: 2876 OUTPUT:
1683 RETVAL 2877 RETVAL
1684 2878
1685int 2879DC::Channel
1686play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1687 CODE: 2881 CODE:
2882{
1688 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1689 OUTPUT: 2894 OUTPUT:
1690 RETVAL 2895 RETVAL
1691 2896
1692MODULE = CFClient PACKAGE = CFClient::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1693 2898
1694int 2899int
1695volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1696 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1697 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1698 OUTPUT: 2906 OUTPUT:
1699 RETVAL 2907 RETVAL
1700 2908
1701CFClient::MixMusic 2909void
1702new_from_file (SV *class, char *path) 2910fade_out (int ms)
1703 CODE: 2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919DC::MixMusic
2920new (SV *class, DC::RW rwops)
2921 CODE:
1704 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1705 OUTPUT: 2923 OUTPUT:
1706 RETVAL 2924 RETVAL
1707 2925
1708void 2926void
1709DESTROY (CFClient::MixMusic self) 2927DESTROY (DC::MixMusic self)
1710 CODE: 2928 CODE:
1711 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1712 2930
1713int 2931int
1714play (CFClient::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1715 CODE: 2933 CODE:
1716 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1717 OUTPUT: 2935 OUTPUT:
1718 RETVAL 2936 RETVAL
1719 2937
2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
1720MODULE = CFClient PACKAGE = CFClient::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1721 2946
1722BOOT: 2947BOOT:
1723{ 2948{
1724 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1725 static const struct { 2950 static const struct {
1726 const char *name; 2951 const char *name;
1727 IV iv; 2952 IV iv;
1728 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1729# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1730 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1731 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1732 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
1733 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
1734 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
1738 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
1742 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1743 const_iv (GL_AND), 2973 const_iv (GL_AND),
1744 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
1745 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
1746 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
1747 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
1748 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1749 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
1750 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
1751 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1752 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
1753 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
1754 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
1760 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
1761 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
1762 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
1763 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1764 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1765 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1766 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1767 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1768 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1769 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1770 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
1792 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
1793 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1794 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1795 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1796 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
3040 const_iv (GL_LINE_STRIP),
1797 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
1798 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
1799 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1804 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
1805 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
1806 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1809# undef const_iv 3064# undef const_iv
1810 }; 3065 };
1811 3066
1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1814} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
1815 3082
1816char * 3083char *
1817gl_vendor () 3084gl_vendor ()
1818 CODE: 3085 CODE:
1819 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
1832 CODE: 3099 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT: 3101 OUTPUT:
1835 RETVAL 3102 RETVAL
1836 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
1837int glGetError () 3118int glGetError ()
1838 3119
1839void glFinish () 3120void glFinish ()
1840 3121
1841void glClear (int mask) 3122void glClear (int mask)
1855 3136
1856void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1857 CODE: 3138 CODE:
1858 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
1859 3140
3141# void glBlendEquation (int se)
3142
1860void glDepthMask (int flag) 3143void glDepthMask (int flag)
1861 3144
1862void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
1863 3146
1864void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
1878# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880 3163
1881# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
1883 3168
1884void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
1885 3170
1886void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
1887 3172
1895 3180
1896void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
1897 CODE: 3182 CODE:
1898 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
1899 3184
1900void glBegin (int mode)
1901
1902void glEnd ()
1903
1904void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
1905 PROTOTYPE: @ 3186 PROTOTYPE: @
1906 ALIAS: 3187 ALIAS:
1907 glColor_premultiply = 1 3188 glColor_premultiply = 1
1908 CODE: 3189 CODE:
1909 if (ix) 3190 if (ix)
1910 { 3191 {
1911 r *= a; 3192 r *= a;
1912 g *= a; 3193 g *= a;
1913 b *= a; 3194 b *= a;
1914 } 3195 }
1915 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
1916 glColor4ub (MIN ((int)(r * 256.f), 255), 3197 glColor4f (r, g, b, a);
1917 MIN ((int)(g * 256.f), 255),
1918 MIN ((int)(b * 256.f), 255),
1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926 3198
1927void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3200 CODE:
1929 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
1935 3207
1936void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
1937 CODE: 3209 CODE:
1938 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
1939 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
1940void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
1941 CODE: 3242 CODE:
1942 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
1943 3244
1944void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3262 CODE:
1962 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3265
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3267
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3269
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
1970 3273
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3275
1973int glGenTexture () 3276int glGenTexture ()
1974 CODE: 3277 CODE:
1975{ 3278 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3279 OUTPUT:
1981 RETVAL 3280 RETVAL
1982 3281
1983void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
1984 CODE: 3283 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3284 del_texture (name);
1988} 3285
1989
1990int glGenList () 3286int glGenList ()
1991 CODE: 3287 CODE:
1992 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
1993 OUTPUT: 3289 OUTPUT:
1994 RETVAL 3290 RETVAL
2001 3297
2002void glEndList () 3298void glEndList ()
2003 3299
2004void glCallList (int list) 3300void glCallList (int list)
2005 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2006 3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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