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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 39
17#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
18#include <SDL_endian.h> 42#include <SDL_endian.h>
19#include <SDL_image.h> 43#include <SDL_image.h>
20#include <SDL_mixer.h> 44#include <SDL_mixer.h>
21#include <SDL_opengl.h> 45#include <SDL_opengl.h>
22 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
23#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
25 56
26#include <glib/gmacros.h> 57#include <glib.h>
27 58
28#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
29 71
30#ifndef _WIN32 72#ifndef _WIN32
31# include <sys/types.h> 73# include <sys/types.h>
32# include <sys/socket.h> 74# include <sys/socket.h>
33# include <netinet/in.h> 75# include <netinet/in.h>
34# include <netinet/tcp.h> 76# include <netinet/tcp.h>
35# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 82#else
37 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 84#endif
44 85
45#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
46 88
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
50 95
51#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
53 98
54#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
55 100
56#if 1 101/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 103
59# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
60#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
61 129
62static struct 130static struct
63{ 131{
64#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 133#include "glfunc.h"
66#undef GL_FUNC 134#undef GL_FUNC
67} gl; 135} gl;
68 136
137static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 139{
71 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 144 else
76 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
77} 146}
78 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
79#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
80 174
81#include "pango-font.c" 175#include "pango-font.c"
82#include "pango-fontmap.c" 176#include "pango-fontmap.c"
83#include "pango-render.c" 177#include "pango-render.c"
84 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
87 183
88typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
89 185
90static int 186static int
91shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
92{ 188{
93 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
94 190
95 while (attrs) 191 while (attrs)
96 { 192 {
97 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 194
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 196 return 1;
101 197
102 attrs = attrs->next; 198 attrs = attrs->next;
103 } 199 }
104 200
105 return 0; 201 return 0;
106} 202}
107 203
108typedef struct cf_layout { 204struct cf_layout {
109 PangoLayout *pl; 205 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
111 int base_height; 207 int base_height;
112 CFClient__Font font; 208 DC__Font font;
113} *CFClient__Layout; 209 rc_t *rc;
210};
114 211
212typedef cf_layout *DC__Layout;
213
115static CFClient__Font default_font; 214static DC__Font default_font;
116static PangoContext *opengl_context; 215static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
118 217
119static void 218static void
120substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
121{ 220{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 224#endif
126#ifdef _WIN32
127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
128#else
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130#endif
131} 226}
132 227
133static void 228static void
134layout_update_font (CFClient__Layout self) 229layout_update_font (DC__Layout self)
135{ 230{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
138 */ 233 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
140 235
141 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 238
144 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
145} 240}
146 241
147static void 242static void
148layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 244{
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
150 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
151 249
152 if (!*w) *w = 1; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 if (!*h) *h = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154 252
155 *w = (*w + 3) & ~3; 253 if (!rect.width) rect.width = 1;
156} 254 if (!rect.height) rect.height = 1;
157 255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
158typedef uint16_t mapface; 261typedef uint16_t faceid;
159 262
160typedef struct { 263struct maptex
264{
161 GLint name; 265 GLuint name;
162 int w, h; 266 int w, h;
163 float s, t; 267 float s, t;
164 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
165} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
166 273
167typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
168 int16_t darkness; 278 uint16_t darkness;
169 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
170} mapcell; 280};
171 281
172typedef struct { 282struct maprow
283{
173 int32_t c0, c1; 284 int32_t c0, c1;
174 mapcell *col; 285 mapcell *col;
175} maprow; 286};
176 287
177typedef struct map { 288struct mapgrid {
178 int x, y, w, h; 289 int x, y, w, h;
179 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
180 int faces; 291 int faces; tileid *face2tile; // [faceid]
181 mapface *face; 292 int texs; maptex *tex; // [tileid]
182
183 int texs;
184 maptex *tex;
185 293
186 int32_t rows; 294 int32_t rows;
187 maprow *row; 295 maprow *row;
188} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
189 299
190static char * 300static char *
191prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
192{ 302{
193 char *p; 303 char *p;
210} 320}
211 321
212#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
214 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
215static maprow * 345static maprow *
216map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
217{ 347{
218 if (0 > y) 348 if (0 > y)
219 { 349 {
220 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
221 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
259 389
260 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
261} 391}
262 392
263static mapcell * 393static mapcell *
264map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
265{ 395{
266 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
267} 397}
268 398
269static void 399static void
270map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
271{ 401{
272 int r; 402 int r;
273 403
274 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
275 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
282 self->oy = 0; 412 self->oy = 0;
283 self->row = 0; 413 self->row = 0;
284 self->rows = 0; 414 self->rows = 0;
285} 415}
286 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
287static void 427static void
288map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
289{ 429{
290 int x, y; 430 int x, y;
291 maprow *row; 431 maprow *row;
432 mapcell *cell;
292 433
293 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
294 if (y >= 0) 435 if (y >= 0)
295 { 436 {
296 if (y >= self->rows) 437 if (y >= self->rows)
302 if (x >= row->c0) 443 if (x >= row->c0)
303 { 444 {
304 if (x >= row->c1) 445 if (x >= row->c1)
305 break; 446 break;
306 447
307 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
308 } 451 }
309 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
310} 488}
311 489
312static void 490static void
313music_finished (void) 491music_finished (void)
314{ 492{
331 ev.code = 1; 509 ev.code = 1;
332 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
333 ev.data2 = 0; 511 ev.data2 = 0;
334 512
335 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
336} 521}
337 522
338static unsigned int 523static unsigned int
339minpot (unsigned int n) 524minpot (unsigned int n)
340{ 525{
350 n |= n >> 16; 535 n |= n >> 16;
351 536
352 return n + 1; 537 return n + 1;
353} 538}
354 539
355MODULE = CFClient PACKAGE = CFClient 540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
356 657
357PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
358 659
359BOOT: 660BOOT:
360{ 661{
361 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
362 static const struct { 663 static const struct {
363 const char *name; 664 const char *name;
364 IV iv; 665 IV iv;
365 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
366# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
367 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
368 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
369 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
370 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
371 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
381 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
382 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
383 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
384 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
385 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
386 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
387 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
388 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
389 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
444 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
445 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
446 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
447 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
448 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
449 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
450 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
451 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
452 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
453 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
454 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
455 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
456 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
457 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
458 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
459 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
460 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
461 const_iv (KMOD_CTRL), 827
462 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
463 const_iv (KMOD_ALT), 829
464 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
465# undef const_iv 860# undef const_iv
466 }; 861 };
467 862
468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
470} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
875
876int
877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
471 882
472NV floor (NV x) 883NV floor (NV x)
473 884
474NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
475 896
476void 897void
477pango_init () 898pango_init ()
478 CODE: 899 CODE:
479{ 900{
480 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
483} 909}
484 910
485int 911char *SDL_GetError ()
486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
487 912
488void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
489SDL_Quit () 922void SDL_Quit ()
490 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
491void 934void
492SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
493 PPCODE: 936 PPCODE:
494{ 937{
495 SDL_Rect **m; 938 SDL_Rect **m;
496 939
497 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
498 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
499 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
500 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
501 944
502 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
504 947
505 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
506 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
507 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
509 952
510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
511 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
512 SDL_EnableUNICODE (1);
513 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
514 955
515 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
516 957
517 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
518 while (*m) 959 while (*m)
519 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
520 AV *av = newAV (); 963 AV *av = newAV ();
521 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
522 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
524 970
525 ++m; 971 ++m;
526 } 972 }
527} 973}
528 974
529char *
530SDL_GetError ()
531
532int 975int
533SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
534 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
535 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
537 ); 989 );
990
538 if (RETVAL) 991 if (RETVAL)
539 { 992 {
540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 993 av_clear (texture_av);
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h" 995#include "glfunc.h"
543# undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
544 } 999 }
1000}
545 OUTPUT: 1001 OUTPUT:
546 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
547 1006
548void 1007void
549SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
550 1009
551char * 1010char *
552SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
553 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
554void 1024void
555SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
556 PPCODE: 1029 PPCODE:
557{ 1030{
558 SDL_Event ev; 1031 SDL_Event ev;
559 1032
560 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
561 { 1035 {
562 HV *hv = newHV (); 1036 HV *hv = newHV ();
563 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
564 1038
565 switch (ev.type) 1039 switch (ev.type)
566 { 1040 {
567 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
568 case SDL_KEYUP: 1042 case SDL_KEYUP:
569 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
570 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
571 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
572 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
573 break; 1048 break;
574 1049
575 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
578 break; 1053 break;
579 1054
580 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
582
583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
588 break; 1081 break;
589 1082
590 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
591 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
593 1086
594 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
595 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
596 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
597 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
602 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
603 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
604 break; 1097 break;
605 } 1098 }
606 1099
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
608 } 1101 }
609} 1102}
610 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
611int 1117int
612Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
613 POSTCALL: 1119 POSTCALL:
614 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
615 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
616 1122
617void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
618Mix_CloseAudio () 1140Mix_CloseAudio ()
619 1141
620int 1142int
621Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
622 1144
1145const char *
1146Mix_GetError ()
1147
623void 1148void
624lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
625 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
626#ifndef _WIN32 1157#ifdef _WIN32
627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
628#endif 1179#endif
1180}
629 1181
630void 1182int
631add_font (char *file) 1183add_font (char *file)
632 CODE: 1184 CODE:
633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
634 1195
635void 1196void
636load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
637 ALIAS: 1198 ALIAS:
638 load_image_file = 1 1199 load_image_file = 1
641 STRLEN image_len; 1202 STRLEN image_len;
642 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
643 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
644 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
645 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
646 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
647 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
648 1209
649 if (!rw) 1210 if (!rw)
650 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
651 1212
680 1241
681 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
682 1243
683 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
684 1245
1246 SDL_LockSurface (surface2);
685 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
686 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
687 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
688 SDL_LockSurface (surface2);
689 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
690 SDL_UnlockSurface (surface2);
691 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
692 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
693 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
694 1255
695 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
696 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
697} 1258}
698 1259
724void 1285void
725error (char *message) 1286error (char *message)
726 CODE: 1287 CODE:
727 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
728#ifdef _WIN32 1289#ifdef _WIN32
729 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
730#endif 1291#endif
731 1292
732void 1293void
733fatal (char *message) 1294fatal (char *message)
734 CODE: 1295 CODE:
735 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
736#ifdef _WIN32 1297#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
738#endif 1299#endif
739 _exit (1); 1300 _exit (1);
740 1301
741void 1302void
742_exit (int retval) 1303_exit (int retval = 0)
743 CODE: 1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307#else
744 _exit (retval); 1308 _exit (retval);
1309#endif
745 1310
1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
746MODULE = CFClient PACKAGE = CFClient::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
747 1328
748CFClient::Font 1329PROTOTYPES: DISABLE
1330
1331DC::Font
749new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
750 CODE: 1333 CODE:
751{ 1334{
752 int count; 1335 int count;
753 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
754 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
756} 1339}
757 OUTPUT: 1340 OUTPUT:
758 RETVAL 1341 RETVAL
759 1342
760void 1343void
761DESTROY (CFClient::Font self) 1344DESTROY (DC::Font self)
762 CODE: 1345 CODE:
763 pango_font_description_free (self); 1346 pango_font_description_free (self);
764 1347
765void 1348void
766make_default (CFClient::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
767 CODE: 1351 CODE:
768 default_font = self; 1352 default_font = self;
769 1353
770MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
771 1355
1356PROTOTYPES: DISABLE
1357
772void 1358void
773clear_font_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
774 CODE: 1361 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
776 tc_clear (); 1368 tc_restore ();
777 1369
778CFClient::Layout 1370DC::Layout
779new (SV *class, int type = 0) 1371new (SV *klass)
780 CODE: 1372 CODE:
781 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
782 1374
783 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
784 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
785 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
786 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
787 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
788 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
789 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
790 1383
791 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
792 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
793 OUTPUT: 1386 OUTPUT:
794 RETVAL 1387 RETVAL
795 1388
796void 1389void
797DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
798 CODE: 1391 CODE:
799 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
800 Safefree (self); 1394 Safefree (self);
801 1395
802void 1396void
803set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
804 CODE: 1398 CODE:
805{ 1399{
806 STRLEN textlen; 1400 STRLEN textlen;
807 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
808 1402
809 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
810} 1404}
811 1405
812void 1406void
813set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
814 CODE: 1408 CODE:
815{ 1409{
816 STRLEN textlen; 1410 STRLEN textlen;
817 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
818 1412
819 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
820} 1414}
821 1415
822void 1416void
823set_shapes (CFClient::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
824 CODE: 1418 CODE:
825{ 1419{
826 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text; 1422 const char *pos = text;
863 if (attrs) 1457 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
865} 1459}
866 1460
867void 1461void
868get_shapes (CFClient::Layout self) 1462get_shapes (DC::Layout self)
869 PPCODE: 1463 PPCODE:
870{ 1464{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872 1466
873 do 1467 do
874 { 1468 {
875 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
876 1470
877 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
878 { 1472 {
879 PangoRectangle extents; 1473 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
881 1475
1476 EXTEND (SP, 2);
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 } 1479 }
885 } 1480 }
886 while (pango_layout_iter_next_run (iter)); 1481 while (pango_layout_iter_next_run (iter));
887 1482
888 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
889} 1484}
890 1485
891int 1486int
892has_wrapped (CFClient::Layout self) 1487has_wrapped (DC::Layout self)
893 CODE: 1488 CODE:
894{ 1489{
895 int lines = 1; 1490 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
897 1492
902} 1497}
903 OUTPUT: 1498 OUTPUT:
904 RETVAL 1499 RETVAL
905 1500
906SV * 1501SV *
907get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
908 CODE: 1503 CODE:
909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
910 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
911 OUTPUT: 1506 OUTPUT:
912 RETVAL 1507 RETVAL
913 1508
914void 1509void
915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
916 CODE: 1511 CODE:
917 self->r = r; 1512 self->r = r;
918 self->g = g; 1513 self->g = g;
919 self->b = b; 1514 self->b = b;
920 self->a = a; 1515 self->a = a;
921 1516
922void 1517void
923set_font (CFClient::Layout self, CFClient::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
924 CODE: 1519 CODE:
925 if (self->font != font) 1520 if (self->font != font)
926 { 1521 {
927 self->font = font; 1522 self->font = font;
928 layout_update_font (self); 1523 layout_update_font (self);
929 } 1524 }
930 1525
931void 1526void
932set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
933 CODE: 1528 CODE:
934 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
935 { 1530 {
936 self->base_height = base_height; 1531 self->base_height = base_height;
937 layout_update_font (self); 1532 layout_update_font (self);
938 } 1533 }
939 1534
940void 1535void
941set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
942 CODE: 1537 CODE:
943 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
944 1539
945void 1540void
946set_indent (CFClient::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
947 CODE: 1542 CODE:
948 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
949 1544
950void 1545void
951set_spacing (CFClient::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
952 CODE: 1547 CODE:
953 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
954 1549
955void 1550void
956set_ellipsise (CFClient::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
957 CODE: 1552 CODE:
958 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
959 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
960 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
961 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
962 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
963 ); 1558 );
964 1559
965void 1560void
966set_single_paragraph_mode (CFClient::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
967 CODE: 1562 CODE:
968 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
969 1564
970void 1565void
971size (CFClient::Layout self) 1566size (DC::Layout self)
972 PPCODE: 1567 PPCODE:
973{ 1568{
974 int w, h; 1569 int w, h;
975 1570
976 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
979 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
980 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
981} 1576}
982 1577
983int 1578int
984descent (CFClient::Layout self) 1579descent (DC::Layout self)
985 CODE: 1580 CODE:
986{ 1581{
987 PangoRectangle rect; 1582 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
990 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
991} 1586}
992 OUTPUT: 1587 OUTPUT:
993 RETVAL 1588 RETVAL
994 1589
995int 1590int
996xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
997 CODE: 1592 CODE:
998{ 1593{
999 int index, trailing; 1594 int index, trailing;
1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1001 RETVAL = index; 1596 RETVAL = index + trailing;
1002} 1597}
1003 OUTPUT: 1598 OUTPUT:
1004 RETVAL 1599 RETVAL
1005 1600
1006void 1601void
1007cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1008 PPCODE: 1603 PPCODE:
1009{ 1604{
1010 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1011 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1012 1607
1013 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1014 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1017} 1612}
1018 1613
1019void 1614void
1020render (CFClient::Layout self, float x, float y) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1021 PPCODE: 1616 PPCODE:
1617{
1618 int line, x;
1619
1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1623 --line;
1624#endif
1625 EXTEND (SP, 2);
1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
1650 PUSHs (sv_2mortal (newSViv (index)));
1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
1653}
1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1022 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1023 self->pl, 1660 self->pl,
1661 self->rc,
1024 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a 1663 self->r, self->g, self->b, self->a,
1664 flags
1026 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1027 1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1028MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1029 1690
1030void 1691PROTOTYPES: ENABLE
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036 1692
1037 if (ow && oh) 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1038 { 1698 {
1039 int nw = minpot (ow);
1040 int nh = minpot (oh);
1041
1042 if (nw != ow || nh != oh)
1043 {
1044 if (SvOK (data_))
1045 {
1046 STRLEN datalen; 1699 STRLEN datalen;
1047 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1048 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1050 1703
1051 SvPOK_only (result_); 1704 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1053 1706
1054 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--) 1708 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057 1710
1058 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1059 }
1060
1061 sv_setiv (w_, nw);
1062 sv_setiv (h_, nh);
1063 }
1064 } 1712 }
1065} 1713}
1066 1714
1067void 1715void
1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1074{ 1722{
1075 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1076 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1077 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1078 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1079 1730
1080 if (items < 5) 1731 if (items < 5)
1081 { 1732 {
1082 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1083 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1111 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1112 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1113 } 1764 }
1114} 1765}
1115 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1116MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1117 1900
1118CFClient::Map 1901PROTOTYPES: DISABLE
1119new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
1120 CODE: 1905 CODE:
1121 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1122 RETVAL->x = 0; 1907 RETVAL->x = 0;
1123 RETVAL->y = 0; 1908 RETVAL->y = 0;
1124 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1125 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1126 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1127 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1128 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1129 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1130 RETVAL->texs = 8192;
1131 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1132 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1133 RETVAL->row = 0; 1916 RETVAL->row = 0;
1134 OUTPUT: 1917 OUTPUT:
1135 RETVAL 1918 RETVAL
1136 1919
1137void 1920void
1138DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
1139 CODE: 1922 CODE:
1140{ 1923{
1141 map_clear (self); 1924 map_clear (self);
1142 Safefree (self->face); 1925 Safefree (self->face2tile);
1143 Safefree (self->tex); 1926 Safefree (self->tex);
1144 Safefree (self); 1927 Safefree (self);
1145} 1928}
1146 1929
1147void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1148clear (CFClient::Map self) 1937clear (DC::Map self)
1149 CODE: 1938 CODE:
1150 map_clear (self); 1939 map_clear (self);
1151 1940
1152void 1941void
1153set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1154 CODE: 1943 CODE:
1155{ 1944{
1156 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1157 { 1946 need_texid (self, tile);
1158 Append (mapface, self->face, self->faces, self->faces);
1159 self->faces *= 2;
1160 }
1161
1162 self->face [face] = texid;
1163} 1947}
1164 1948
1165void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1166set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1167 CODE: 1974 CODE:
1168{ 1975{
1169 while (self->texs <= texid) 1976 need_texid (self, texid);
1170 {
1171 Append (maptex, self->tex, self->texs, self->texs);
1172 self->texs *= 2;
1173 }
1174 1977
1175 { 1978 {
1176 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1177 1980
1178 tex->name = name; 1981 tex->name = name;
1194 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1195 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197} 2000}
1198 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1199int 2022int
1200ox (CFClient::Map self) 2023ox (DC::Map self)
1201 ALIAS: 2024 ALIAS:
1202 oy = 1 2025 oy = 1
1203 x = 2 2026 x = 2
1204 y = 3 2027 y = 3
1205 w = 4 2028 w = 4
1216 } 2039 }
1217 OUTPUT: 2040 OUTPUT:
1218 RETVAL 2041 RETVAL
1219 2042
1220void 2043void
1221scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1222 CODE: 2045 CODE:
1223{ 2046{
1224 if (dx > 0) 2047 if (dx > 0)
1225 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1226 else if (dx < 0) 2049 else if (dx < 0)
1227 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1228 2051
1229 if (dy > 0) 2052 if (dy > 0)
1230 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
1231 else if (dy < 0) 2054 else if (dy < 0)
1232 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1233 2056
1234 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1235 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1236 2059
1237 while (self->y < 0) 2060 while (self->y < 0)
1241 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1242 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1243 } 2066 }
1244} 2067}
1245 2068
1246void 2069SV *
1247map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
1248 CODE: 2071 CODE:
1249{ 2072{
1250 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1251 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1252 mapcell *cell; 2075 mapcell *cell;
1253 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1254 2079
1255 while (data < data_end) 2080 while (data < data_end - 1)
1256 { 2081 {
1257 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1258 2083
1259 x = self->x + ((flags >> 10) & 63); 2084 x = self->x + ((flags >> 10) & 63);
1260 y = self->y + ((flags >> 4) & 63); 2085 y = self->y + ((flags >> 4) & 63);
1261 2086
1262 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
1263 2088
1264 if (flags & 15) 2089 if (flags & 15)
1265 { 2090 {
1266 if (cell->darkness < 0) 2091 if (!cell->darkness)
1267 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
1268 cell->darkness = 0; 2094 cell->darkness = 256;
1269 cell->face [0] = 0;
1270 cell->face [1] = 0;
1271 cell->face [2] = 0;
1272 } 2095 }
1273 2096
1274 cell->darkness = flags & 8 ? *data++ : 255;
1275
1276 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1277 2098
1278 if (flags & 4) 2099 if (flags & 8)
1279 { 2100 {
1280 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
1281 } 2134 }
1282 2135
2136 for (z = 0; z <= 2; ++z)
1283 if (flags & 2) 2137 if (flags & (4 >> z))
1284 { 2138 {
1285 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1286 } 2158 }
1287
1288 if (flags & 1)
1289 {
1290 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1291 }
1292 } 2159 }
1293 else 2160 else
1294 cell->darkness = -1; 2161 CELL_CLEAR (cell);
1295 } 2162 }
1296} 2163}
2164 OUTPUT:
2165 RETVAL
1297 2166
1298SV * 2167SV *
1299mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1300 CODE: 2169 CODE:
1301{ 2170{
1302 int x1, x; 2171 int x1, x;
1303 int y1, y; 2172 int y1, y;
1304 int z; 2173 int z;
1317 ? self->row + y 2186 ? self->row + y
1318 : 0; 2187 : 0;
1319 2188
1320 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1321 { 2190 {
1322 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1323 2192
1324 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1325 { 2194 {
1326 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1327 2196
1328 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1329 { 2198 {
1330 mapface face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1335 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1336 int a1 = tex.a; 2201 int a1 = tex.a;
1337 2202
1338 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1339 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1340 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1341 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1342 }
1343 } 2207 }
1344 } 2208 }
1345 2209
1346 *map++ = (r ) 2210 *map++ = (r )
1347 | (g << 8) 2211 | (g << 8)
1348 | (b << 16) 2212 | (b << 16)
1349 | (a << 24); 2213 | (a << 24);
1350 } 2214 }
1351 } 2215 }
1352 2216
1353 RETVAL = map_sv; 2217 RETVAL = map_sv;
1354} 2218}
1355 OUTPUT: 2219 OUTPUT:
1356 RETVAL 2220 RETVAL
1357 2221
1358void 2222void
1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1360 CODE: 2224 CODE:
1361{ 2225{
1362 int vx, vy;
1363 int x, y, z; 2226 int x, y, z;
1364 int last_name;
1365 mapface face;
1366 2227
1367 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1368 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1369 2237
1370 /* 2238 pl_tex.name = 0;
1371 int vx = self->vx = self->w >= sw
1372 ? self->x + (self->w - sw) / 2
1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1374 2239
1375 int vy = self->vy = self->h >= sh 2240 // that's current max. sorry.
1376 ? self->y + (self->h - sh) / 2 2241 if (sw > 255) sw = 255;
1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2242 if (sh > 255) sh = 255;
1378 */
1379 2243
1380 glColor4ub (255, 255, 255, 255); 2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
1381 2279
1382 glEnable (GL_BLEND); 2280 glEnable (GL_BLEND);
1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1384 glEnable (GL_TEXTURE_2D);
1385 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1386 2283
1387 glBegin (GL_QUADS);
1388
1389 last_name = 0;
1390
1391 for (z = 0; z < 3; z++) 2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
1392 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1393 if (0 <= y + vy && y + vy < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1394 { 2292 {
1395 maprow *row = self->row + (y + vy); 2293 maprow *row = self->row + (y + my);
1396 2294
1397 for (x = 0; x < sw; x++) 2295 for (x = 0; x < sw; x++)
1398 if (row->c0 <= x + vx && x + vx < row->c1) 2296 if (row->c0 <= x + mx && x + mx < row->c1)
1399 { 2297 {
1400 mapcell *cell = row->col + (x + vx - row->c0); 2298 mapcell *cell = row->col + (x + mx - row->c0);
1401
1402 face = cell->face [z]; 2299 tileid tile = cell->tile [z];
1403 2300
1404 if (face) 2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
1405 { 2412 {
1406 maptex tex = self->tex [face]; 2413 int level = (w << 5) | b;
2414 HE *he;
1407 2415
1408 int px = (x + 1) * 32 - tex.w; 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1409 int py = (y + 1) * 32 - tex.h;
1410
1411 if (last_name != tex.name)
1412 { 2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
1413 glEnd (); 2441 glEnd ();
1414 last_name = tex.name;
1415 glBindTexture (GL_TEXTURE_2D, last_name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1416 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
1417 } 2467 }
1418
1419 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1420 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1421 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1422 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1423 } 2468 }
1424 }
1425 } 2469 }
1426 2470
1427 glEnd (); 2471 glEnd ();
1428
1429 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1430 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
1431} 2498 rc_free (rc);
2499 rc_free (rc_ov);
1432 2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
1433void 2539void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1435 CODE: 2541 CODE:
1436{ 2542{
1437 static float color[16][3] = { 2543 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1439 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1440 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1441 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1442 2548
1443 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1444 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1445 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1446 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1447 2553
1448 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1449 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1450 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1451 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1452 2558
1453 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1454 2560
1455 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1456 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1457 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1458 }; 2564 };
1459 2565
1460 int x, y; 2566 int x, y;
1461 2567
1462 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1463 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1464 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1467 2579
1468 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1472 2584
1473 if (m) 2585 if (m)
1474 { 2586 {
1475 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1476 2588
1477 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1478 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1479 2591
1480 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1481 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1482 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1483 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1484 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1485 } 2597 }
1489 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1491} 2603}
1492 2604
1493void 2605void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1495 PPCODE: 2607 PPCODE:
1496{ 2608{
1497 int vx, vy;
1498 int x, y; 2609 int x, y;
1499 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1502 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1504 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1506 2621
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2622 mx += self->x - 1;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2623 my += self->y - 1;
1509 2624
1510 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1511 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1512 { 2627 {
1513 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1514 2629
1515 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1517 { 2632 {
1518 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1519 2634
1520 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1521 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1522 : 255 - cell->darkness;
1523 } 2638 }
1524 } 2639 }
1525 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1526 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1527 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1528 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1529 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1530} 2683}
1531 2684
1532SV * 2685SV *
1533get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1534 CODE: 2687 CODE:
1535{ 2688{
1536 int x, y, x1, y1; 2689 int x, y, x1, y1;
1537 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1538 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1563 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1564 { 2717 {
1565 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1566 uint8_t flags = 0; 2719 uint8_t flags = 0;
1567 2720
1568 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1569 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1570 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1571 2724
1572 *data++ = flags; 2725 *data++ = flags;
1573 2726
1574 if (flags & 1) 2727 if (flags & 1)
1575 { 2728 {
2729 tileid tile = cell->tile [0];
1576 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1577 *data++ = cell->face [0]; 2731 *data++ = tile;
1578 } 2732 }
1579 2733
1580 if (flags & 2) 2734 if (flags & 2)
1581 { 2735 {
2736 tileid tile = cell->tile [1];
1582 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1583 *data++ = cell->face [1]; 2738 *data++ = tile;
1584 } 2739 }
1585 2740
1586 if (flags & 4) 2741 if (flags & 4)
1587 { 2742 {
2743 tileid tile = cell->tile [2];
1588 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1589 *data++ = cell->face [2]; 2745 *data++ = tile;
1590 } 2746 }
1591 } 2747 }
1592 else 2748 else
1593 *data++ = 0; 2749 *data++ = 0;
1594 } 2750 }
1595 } 2751 }
1596 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1597 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1598 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1599 RETVAL = data_sv; 2760 RETVAL = data_sv;
1600} 2761}
1601 OUTPUT: 2762 OUTPUT:
1602 RETVAL 2763 RETVAL
1603 2764
1604void 2765void
1605set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1606 PPCODE: 2767 PPCODE:
1607{ 2768{
1608 int x, y, z; 2769 int x, y, z;
1609 int w, h; 2770 int w, h;
1610 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1611 2782
1612 if (*data++ != 0) 2783 if (*data++ != 0)
1613 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1614 2785
1615 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1616 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1617 2788
1618 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1630 { 2801 {
1631 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1632 2803
1633 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1634 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1635 uint8_t flags = *data++; 2811 flags = *data++;
1636 2812
1637 if (flags) 2813 if (flags)
1638 { 2814 {
1639 mapface face[3] = { 0, 0, 0 };
1640
1641 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1642 2817
1643 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1644 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1645 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1646 2821
1647 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1648 { 2823 {
1649 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1650 2826
1651 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1652 { 2828 {
1653 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1654 2830
1655 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1656 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1657 } 2838 }
1658 } 2839 }
1659 } 2840 }
1660 } 2841 }
1661 } 2842 }
1662} 2843}
1663 2844
1664MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1665 2846
1666CFClient::MixChunk 2847DC::RW
1667new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1668 CODE: 2849 CODE:
1669 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1670 OUTPUT: 2856 OUTPUT:
1671 RETVAL 2857 RETVAL
1672 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1673void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1674DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1675 CODE: 2987 CODE:
1676 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1677 2989
1678int 2990int
1679volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1680 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1681 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1682 OUTPUT: 2996 OUTPUT:
1683 RETVAL 2997 RETVAL
1684 2998
1685int 2999DC::Channel
1686play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1687 CODE: 3001 CODE:
3002{
1688 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1689 OUTPUT: 3014 OUTPUT:
1690 RETVAL 3015 RETVAL
1691 3016
1692MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1693 3030
1694int 3031int
1695volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1696 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1697 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1698 OUTPUT: 3038 OUTPUT:
1699 RETVAL 3039 RETVAL
1700 3040
1701CFClient::MixMusic 3041void
1702new_from_file (SV *class, char *path) 3042fade_out (int ms)
1703 CODE: 3043 CODE:
1704 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1705 OUTPUT: 3055 OUTPUT:
1706 RETVAL 3056 RETVAL
1707 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1708void 3065void
1709DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1710 CODE: 3067 CODE:
1711 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1712 3069
1713int 3070int
1714play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1715 CODE: 3072 CODE:
1716 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1717 OUTPUT: 3074 OUTPUT:
1718 RETVAL 3075 RETVAL
1719 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1720MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1721 3085
1722BOOT: 3086BOOT:
1723{ 3087{
1724 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1725 static const struct { 3089 static const struct {
1726 const char *name; 3090 const char *name;
1727 IV iv; 3091 IV iv;
1728 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1729# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1730 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1731 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1732 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1733 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1734 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1738 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
1742 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1743 const_iv (GL_AND), 3112 const_iv (GL_AND),
1744 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1745 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1746 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1747 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
1748 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1749 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
1750 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
1751 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1752 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
1753 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
1754 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
1760 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1761 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1762 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1763 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1764 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1765 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1766 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1767 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1768 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1769 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1770 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1792 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1793 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1794 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1795 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1796 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
1797 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1798 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1799 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1804 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1805 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1806 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1809# undef const_iv 3203# undef const_iv
1810 }; 3204 };
1811 3205
1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1814}
1815 3208
1816char * 3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
1817gl_vendor () 3223gl_vendor ()
1818 CODE: 3224 CODE:
1819 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
1820 OUTPUT: 3226 OUTPUT:
1821 RETVAL 3227 RETVAL
1822 3228
1823char * 3229const char *
1824gl_version () 3230gl_version ()
1825 CODE: 3231 CODE:
1826 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
1827 OUTPUT: 3233 OUTPUT:
1828 RETVAL 3234 RETVAL
1829 3235
1830char * 3236const char *
1831gl_extensions () 3237gl_extensions ()
1832 CODE: 3238 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT: 3240 OUTPUT:
1835 RETVAL 3241 RETVAL
1836 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
1837int glGetError () 3261int glGetError ()
1838 3262
1839void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
1840 3266
1841void glClear (int mask) 3267void glClear (int mask)
1842 3268
1843void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1844 PROTOTYPE: @ 3270 PROTOTYPE: @
1855 3281
1856void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1857 CODE: 3283 CODE:
1858 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
1859 3285
3286# void glBlendEquation (int se)
3287
1860void glDepthMask (int flag) 3288void glDepthMask (int flag)
1861 3289
1862void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1863 3291
1864void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1878# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880 3308
1881# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1883 3313
1884void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1885 3315
1886void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1887 3317
1895 3325
1896void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1897 CODE: 3327 CODE:
1898 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1899 3329
1900void glBegin (int mode)
1901
1902void glEnd ()
1903
1904void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1905 PROTOTYPE: @ 3331 PROTOTYPE: @
1906 ALIAS: 3332 ALIAS:
1907 glColor_premultiply = 1 3333 glColor_premultiply = 1
1908 CODE: 3334 CODE:
1909 if (ix) 3335 if (ix)
1910 { 3336 {
1911 r *= a; 3337 r *= a;
1912 g *= a; 3338 g *= a;
1913 b *= a; 3339 b *= a;
1914 } 3340 }
1915 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
1916 glColor4ub (MIN ((int)(r * 256.f), 255), 3342 glColor4f (r, g, b, a);
1917 MIN ((int)(g * 256.f), 255),
1918 MIN ((int)(b * 256.f), 255),
1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926 3343
1927void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3345 CODE:
1929 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
1935 3352
1936void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1937 CODE: 3354 CODE:
1938 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1939 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1940void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1941 CODE: 3387 CODE:
1942 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1943 3389
1944void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3407 CODE:
1962 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3410
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3412
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3414
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
1970 3418
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3420
1973int glGenTexture () 3421int glGenTexture ()
1974 CODE: 3422 CODE:
1975{ 3423 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3424 OUTPUT:
1981 RETVAL 3425 RETVAL
1982 3426
1983void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1984 CODE: 3428 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3429 del_texture (name);
1988} 3430
1989
1990int glGenList () 3431int glGenList ()
1991 CODE: 3432 CODE:
1992 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1993 OUTPUT: 3434 OUTPUT:
1994 RETVAL 3435 RETVAL
2001 3442
2002void glEndList () 3443void glEndList ()
2003 3444
2004void glCallList (int list) 3445void glCallList (int list)
2005 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2006 3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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