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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
23#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
25 57
26#include <glib/gmacros.h> 58#include <glib.h>
27 59
28#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
50 90
51#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
53 93
54#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
55 95
56#if 1 96/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 98
59# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
60#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
61 124
62static struct 125static struct
63{ 126{
64#define GL_FUNC(ptr,name) ptr name; 127#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 128#include "glfunc.h"
66#undef GL_FUNC 129#undef GL_FUNC
67} gl; 130} gl;
68 131
132static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 134{
71 if (gl.BlendFuncSeparate) 135 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 136 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 137 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 139 else
76 glBlendFunc (sa, da); 140 glBlendFunc (sa, da);
77} 141}
78 142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
79#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
80 169
81#include "pango-font.c" 170#include "pango-font.c"
82#include "pango-fontmap.c" 171#include "pango-fontmap.c"
83#include "pango-render.c" 172#include "pango-render.c"
84 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 177typedef Mix_Music *DC__MixMusic;
87 178
88typedef PangoFontDescription *CFClient__Font; 179typedef PangoFontDescription *DC__Font;
89 180
90static int 181static int
91shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
92{ 183{
93 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
94 185
95 while (attrs) 186 while (attrs)
96 { 187 {
97 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 189
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 191 return 1;
101 192
102 attrs = attrs->next; 193 attrs = attrs->next;
103 } 194 }
104 195
105 return 0; 196 return 0;
106} 197}
107 198
108typedef struct cf_layout { 199struct cf_layout {
109 PangoLayout *pl; 200 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
111 int base_height; 202 int base_height;
112 CFClient__Font font; 203 DC__Font font;
113} *CFClient__Layout; 204 rc_t rc;
205};
114 206
207typedef cf_layout *DC__Layout;
208
115static CFClient__Font default_font; 209static DC__Font default_font;
116static PangoContext *opengl_context; 210static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
118 212
119static void 213static void
120substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
121{ 215{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 219#endif
126#ifdef _WIN32
127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
128#else
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130#endif
131} 221}
132 222
133static void 223static void
134layout_update_font (CFClient__Layout self) 224layout_update_font (DC__Layout self)
135{ 225{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
138 */ 228 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
140 230
141 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 233
144 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
145} 235}
146 236
147static void 237static void
148layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 239{
240 PangoRectangle rect;
241
242 // get_pixel_* wrongly rounds down
150 pango_layout_get_pixel_size (self->pl, w, h); 243 pango_layout_get_extents (self->pl, 0, &rect);
151 244
152 if (!*w) *w = 1; 245 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 if (!*h) *h = 1; 246 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154 247
155 *w = (*w + 3) & ~3; 248 if (!rect.width) rect.width = 1;
156} 249 if (!rect.height) rect.height = 1;
157 250
251 *w = rect.width;
252 *h = rect.height;
253}
254
255/////////////////////////////////////////////////////////////////////////////
256
257typedef uint16_t tileid;
158typedef uint16_t mapface; 258typedef uint16_t faceid;
159 259
160typedef struct { 260struct maptex
261{
161 GLint name; 262 GLuint name;
162 int w, h; 263 int w, h;
163 float s, t; 264 float s, t;
164 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
165} maptex; 266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269};
166 270
167typedef struct { 271struct mapcell
272{
273 uint32_t player;
274 tileid tile[3];
168 int16_t darkness; 275 uint16_t darkness;
169 mapface face[3]; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
170} mapcell; 277};
171 278
172typedef struct { 279struct maprow
280{
173 int32_t c0, c1; 281 int32_t c0, c1;
174 mapcell *col; 282 mapcell *col;
175} maprow; 283};
176 284
177typedef struct map { 285struct mapgrid {
178 int x, y, w, h; 286 int x, y, w, h;
179 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
180 int faces; 288 int faces; tileid *face2tile; // [faceid]
181 mapface *face; 289 int texs; maptex *tex; // [tileid]
182
183 int texs;
184 maptex *tex;
185 290
186 int32_t rows; 291 int32_t rows;
187 maprow *row; 292 maprow *row;
188} *CFClient__Map; 293};
189 294
190static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
191prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
192{ 300{
193 char *p; 301 T *p;
194 302
195 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
196 Zero (p, inc, char); 304 Zero (p, inc, T);
197 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
198 Safefree (ptr); 306 Safefree (ptr);
199 307
200 return p; 308 ptr = p;
201} 309}
202 310
203static char * 311template<typename T>
312static void
204append (char *ptr, int sze, int inc) 313append (T *&ptr, int sze, int inc)
205{ 314{
206 Renew (ptr, sze + inc, char); 315 Renew (ptr, sze + inc, T);
207 Zero (ptr + sze, inc, char); 316 Zero (ptr + sze, inc, T);
208
209 return ptr;
210} 317}
211 318
212#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319static void
213#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 320need_facenum (struct mapgrid *self, faceid face)
321{
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327}
328
329static void
330need_texid (struct mapgrid *self, int texid)
331{
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337}
214 338
215static maprow * 339static maprow *
216map_get_row (CFClient__Map self, int y) 340map_get_row (mapgrid *self, int y)
217{ 341{
218 if (0 > y) 342 if (0 > y)
219 { 343 {
220 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
221 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
222 346
223 self->rows += extend; 347 self->rows += extend;
224 self->y += extend; 348 self->y += extend;
225 y += extend; 349 y += extend;
226 } 350 }
227 else if (y >= self->rows) 351 else if (y >= self->rows)
228 { 352 {
229 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
230 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
231 self->rows += extend; 355 self->rows += extend;
232 } 356 }
233 357
234 return self->row + y; 358 return self->row + y;
235} 359}
245 } 369 }
246 370
247 if (row->c0 > x) 371 if (row->c0 > x)
248 { 372 {
249 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
250 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
251 row->c0 -= extend; 375 row->c0 -= extend;
252 } 376 }
253 else if (x >= row->c1) 377 else if (x >= row->c1)
254 { 378 {
255 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
256 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
257 row->c1 += extend; 381 row->c1 += extend;
258 } 382 }
259 383
260 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
261} 385}
262 386
263static mapcell * 387static mapcell *
264map_get_cell (CFClient__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
265{ 389{
266 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
267} 391}
268 392
269static void 393static void
270map_clear (CFClient__Map self) 394map_clear (mapgrid *self)
271{ 395{
272 int r; 396 int r;
273 397
274 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
275 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
282 self->oy = 0; 406 self->oy = 0;
283 self->row = 0; 407 self->row = 0;
284 self->rows = 0; 408 self->rows = 0;
285} 409}
286 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
287static void 421static void
288map_blank (CFClient__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
289{ 423{
290 int x, y; 424 int x, y;
291 maprow *row; 425 maprow *row;
426 mapcell *cell;
292 427
293 for (y = y0; y < y0 + h; y++) 428 for (y = y0; y < y0 + h; y++)
294 if (y >= 0) 429 if (y >= 0)
295 { 430 {
296 if (y >= self->rows) 431 if (y >= self->rows)
302 if (x >= row->c0) 437 if (x >= row->c0)
303 { 438 {
304 if (x >= row->c1) 439 if (x >= row->c1)
305 break; 440 break;
306 441
307 row->col[x - row->c0].darkness = -1; 442 cell = row->col + x - row->c0;
443
444 CELL_CLEAR (cell);
308 } 445 }
309 } 446 }
447}
448
449struct smooth_key
450{
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
472
473static void
474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475{
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
310} 482}
311 483
312static void 484static void
313music_finished (void) 485music_finished (void)
314{ 486{
331 ev.code = 1; 503 ev.code = 1;
332 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
333 ev.data2 = 0; 505 ev.data2 = 0;
334 506
335 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
336} 515}
337 516
338static unsigned int 517static unsigned int
339minpot (unsigned int n) 518minpot (unsigned int n)
340{ 519{
350 n |= n >> 16; 529 n |= n >> 16;
351 530
352 return n + 1; 531 return n + 1;
353} 532}
354 533
355MODULE = CFClient PACKAGE = CFClient 534/* SDL should provide this, really. */
535#define SDLK_MODIFIER_MIN 300
536#define SDLK_MODIFIER_MAX 314
537
538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
356 640
357PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
358 642
359BOOT: 643BOOT:
360{ 644{
361 HV *stash = gv_stashpv ("CFClient", 1); 645 HV *stash = gv_stashpv ("DC", 1);
362 static const struct { 646 static const struct {
363 const char *name; 647 const char *name;
364 IV iv; 648 IV iv;
365 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
366# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
367 const_iv (SDL_ACTIVEEVENT), 654 const_iv (SDL_ACTIVEEVENT),
368 const_iv (SDL_KEYDOWN), 655 const_iv (SDL_KEYDOWN),
369 const_iv (SDL_KEYUP), 656 const_iv (SDL_KEYUP),
370 const_iv (SDL_MOUSEMOTION), 657 const_iv (SDL_MOUSEMOTION),
371 const_iv (SDL_MOUSEBUTTONDOWN), 658 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_EVENT_RESERVEDA), 667 const_iv (SDL_EVENT_RESERVEDA),
381 const_iv (SDL_EVENT_RESERVEDB), 668 const_iv (SDL_EVENT_RESERVEDB),
382 const_iv (SDL_VIDEORESIZE), 669 const_iv (SDL_VIDEORESIZE),
383 const_iv (SDL_VIDEOEXPOSE), 670 const_iv (SDL_VIDEOEXPOSE),
384 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
385 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
386 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
387 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
388 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
389 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
444 const_iv (SDLK_BREAK), 788 const_iv (SDLK_BREAK),
445 const_iv (SDLK_MENU), 789 const_iv (SDLK_MENU),
446 const_iv (SDLK_POWER), 790 const_iv (SDLK_POWER),
447 const_iv (SDLK_EURO), 791 const_iv (SDLK_EURO),
448 const_iv (SDLK_UNDO), 792 const_iv (SDLK_UNDO),
793
449 const_iv (KMOD_NONE), 794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
450 const_iv (KMOD_LSHIFT), 796 const_iv (KMOD_LSHIFT),
451 const_iv (KMOD_RSHIFT), 797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
452 const_iv (KMOD_LCTRL), 799 const_iv (KMOD_LCTRL),
453 const_iv (KMOD_RCTRL), 800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
454 const_iv (KMOD_LALT), 802 const_iv (KMOD_LALT),
455 const_iv (KMOD_RALT), 803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
456 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
457 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
458 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
459 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
460 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
461 const_iv (KMOD_CTRL), 810
462 const_iv (KMOD_SHIFT), 811 const_iv (KMOD_LRAM),
463 const_iv (KMOD_ALT), 812
464 const_iv (KMOD_META) 813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
465# undef const_iv 843# undef const_iv
466 }; 844 };
467 845
468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
848
849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
470} 851}
852
853void
854weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
858
859int
860in_destruct ()
861 CODE:
862 RETVAL = PL_main_cv == Nullcv;
863 OUTPUT:
864 RETVAL
471 865
472NV floor (NV x) 866NV floor (NV x)
473 867
474NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
475 889
476void 890void
477pango_init () 891pango_init ()
478 CODE: 892 CODE:
479{ 893{
480 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
483} 902}
484 903
485int 904char *SDL_GetError ()
486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
487 905
488void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
489SDL_Quit () 915void SDL_Quit ()
490 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
491void 927void
492SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
493 PPCODE: 929 PPCODE:
494{ 930{
495 SDL_Rect **m; 931 SDL_Rect **m;
496 932
497 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
498 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
499 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
500 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
501 937
502 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
504 940
505 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
506 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
507 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
509 945
510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
511 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
512 SDL_EnableUNICODE (1);
513 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
514 948
515 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
516 950
517 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
518 while (*m) 952 while (*m)
519 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
520 AV *av = newAV (); 956 AV *av = newAV ();
521 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
522 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
524 963
525 ++m; 964 ++m;
526 } 965 }
527} 966}
528 967
529char *
530SDL_GetError ()
531
532int 968int
533SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
534 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
535 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
537 ); 982 );
983
538 if (RETVAL) 984 if (RETVAL)
539 { 985 {
540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h" 988#include "glfunc.h"
543# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
544 } 992 }
993}
545 OUTPUT: 994 OUTPUT:
546 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
547 999
548void 1000void
549SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
550 1002
551char * 1003char *
552SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
553 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
554void 1017void
555SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
556 PPCODE: 1022 PPCODE:
557{ 1023{
558 SDL_Event ev; 1024 SDL_Event ev;
559 1025
560 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
561 { 1028 {
562 HV *hv = newHV (); 1029 HV *hv = newHV ();
563 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
564 1031
565 switch (ev.type) 1032 switch (ev.type)
566 { 1033 {
567 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
568 case SDL_KEYUP: 1035 case SDL_KEYUP:
569 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
570 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
571 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
572 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
573 break; 1041 break;
574 1042
575 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
578 break; 1046 break;
579 1047
580 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
582
583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
588 break; 1074 break;
589 1075
590 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
591 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
593 1079
594 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
595 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
596 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
597 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
602 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
603 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
604 break; 1090 break;
605 } 1091 }
606 1092
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
608 } 1094 }
609} 1095}
610 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
611int 1110int
612Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
613 POSTCALL: 1112 POSTCALL:
614 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
615 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
616 1115
617void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
618Mix_CloseAudio () 1133Mix_CloseAudio ()
619 1134
620int 1135int
621Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
622 1137
1138const char *
1139Mix_GetError ()
1140
623void 1141void
624lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
625 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
626#ifndef _WIN32 1150#ifdef _WIN32
627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
628#endif 1172#endif
1173}
629 1174
630void 1175int
631add_font (char *file) 1176add_font (char *file)
632 CODE: 1177 CODE:
633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
634 1188
635void 1189void
636load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
637 ALIAS: 1191 ALIAS:
638 load_image_file = 1 1192 load_image_file = 1
641 STRLEN image_len; 1195 STRLEN image_len;
642 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
643 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
644 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
645 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
646 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
647 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
648 1202
649 if (!rw) 1203 if (!rw)
650 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
651 1205
680 1234
681 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
682 1236
683 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
684 1238
1239 SDL_LockSurface (surface2);
685 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
686 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
687 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
688 SDL_LockSurface (surface2);
689 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
690 SDL_UnlockSurface (surface2);
691 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
692 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
693 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
694 1248
695 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
696 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
697} 1251}
698 1252
724void 1278void
725error (char *message) 1279error (char *message)
726 CODE: 1280 CODE:
727 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
728#ifdef _WIN32 1282#ifdef _WIN32
729 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
730#endif 1284#endif
731 1285
732void 1286void
733fatal (char *message) 1287fatal (char *message)
734 CODE: 1288 CODE:
735 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
736#ifdef _WIN32 1290#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
738#endif 1292#endif
739 _exit (1); 1293 _exit (1);
740 1294
741void 1295void
742_exit (int retval) 1296_exit (int retval = 0)
743 CODE: 1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
744 _exit (retval); 1301 _exit (retval);
1302#endif
745 1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
746MODULE = CFClient PACKAGE = CFClient::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
747 1321
748CFClient::Font 1322PROTOTYPES: DISABLE
1323
1324DC::Font
749new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
750 CODE: 1326 CODE:
751{ 1327{
752 int count; 1328 int count;
753 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
754 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
756} 1332}
757 OUTPUT: 1333 OUTPUT:
758 RETVAL 1334 RETVAL
759 1335
760void 1336void
761DESTROY (CFClient::Font self) 1337DESTROY (DC::Font self)
762 CODE: 1338 CODE:
763 pango_font_description_free (self); 1339 pango_font_description_free (self);
764 1340
765void 1341void
766make_default (CFClient::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
767 CODE: 1344 CODE:
768 default_font = self; 1345 default_font = self;
769 1346
770MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
771 1348
1349PROTOTYPES: DISABLE
1350
772void 1351void
773clear_font_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
774 CODE: 1354 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
776 tc_clear (); 1361 tc_restore ();
777 1362
778CFClient::Layout 1363DC::Layout
779new (SV *class, int type = 0) 1364new (SV *klass)
780 CODE: 1365 CODE:
781 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
782 1367
783 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
784 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
785 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
786 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
792 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
793 OUTPUT: 1378 OUTPUT:
794 RETVAL 1379 RETVAL
795 1380
796void 1381void
797DESTROY (CFClient::Layout self) 1382DESTROY (DC::Layout self)
798 CODE: 1383 CODE:
799 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
800 Safefree (self); 1385 delete self;
801 1386
802void 1387void
803set_text (CFClient::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
804 CODE: 1389 CODE:
805{ 1390{
806 STRLEN textlen; 1391 STRLEN textlen;
807 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
808 1393
809 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
810} 1395}
811 1396
812void 1397void
813set_markup (CFClient::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
814 CODE: 1399 CODE:
815{ 1400{
816 STRLEN textlen; 1401 STRLEN textlen;
817 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
818 1403
819 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
820} 1405}
821 1406
822void 1407void
823set_shapes (CFClient::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
824 CODE: 1409 CODE:
825{ 1410{
826 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text; 1413 const char *pos = text;
863 if (attrs) 1448 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
865} 1450}
866 1451
867void 1452void
868get_shapes (CFClient::Layout self) 1453get_shapes (DC::Layout self)
869 PPCODE: 1454 PPCODE:
870{ 1455{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872 1457
873 do 1458 do
874 { 1459 {
875 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
876 1461
877 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
878 { 1463 {
879 PangoRectangle extents; 1464 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
881 1466
1467 EXTEND (SP, 2);
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1469 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 } 1470 }
885 } 1471 }
886 while (pango_layout_iter_next_run (iter)); 1472 while (pango_layout_iter_next_run (iter));
887 1473
888 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
889} 1475}
890 1476
891int 1477int
892has_wrapped (CFClient::Layout self) 1478has_wrapped (DC::Layout self)
893 CODE: 1479 CODE:
894{ 1480{
895 int lines = 1; 1481 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
897 1483
902} 1488}
903 OUTPUT: 1489 OUTPUT:
904 RETVAL 1490 RETVAL
905 1491
906SV * 1492SV *
907get_text (CFClient::Layout self) 1493get_text (DC::Layout self)
908 CODE: 1494 CODE:
909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
910 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
911 OUTPUT: 1497 OUTPUT:
912 RETVAL 1498 RETVAL
913 1499
914void 1500void
915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
916 CODE: 1502 CODE:
917 self->r = r; 1503 self->r = r;
918 self->g = g; 1504 self->g = g;
919 self->b = b; 1505 self->b = b;
920 self->a = a; 1506 self->a = a;
921 1507
922void 1508void
923set_font (CFClient::Layout self, CFClient::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
924 CODE: 1510 CODE:
925 if (self->font != font) 1511 if (self->font != font)
926 { 1512 {
927 self->font = font; 1513 self->font = font;
928 layout_update_font (self); 1514 layout_update_font (self);
929 } 1515 }
930 1516
931void 1517void
932set_height (CFClient::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
933 CODE: 1519 CODE:
934 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
935 { 1521 {
936 self->base_height = base_height; 1522 self->base_height = base_height;
937 layout_update_font (self); 1523 layout_update_font (self);
938 } 1524 }
939 1525
940void 1526void
941set_width (CFClient::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
942 CODE: 1528 CODE:
943 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
944 1530
945void 1531void
946set_indent (CFClient::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
947 CODE: 1533 CODE:
948 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
949 1535
950void 1536void
951set_spacing (CFClient::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
952 CODE: 1538 CODE:
953 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
954 1540
955void 1541void
956set_ellipsise (CFClient::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
957 CODE: 1543 CODE:
958 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
959 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
960 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
961 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
962 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
963 ); 1549 );
964 1550
965void 1551void
966set_single_paragraph_mode (CFClient::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
967 CODE: 1553 CODE:
968 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
969 1555
970void 1556void
971size (CFClient::Layout self) 1557size (DC::Layout self)
972 PPCODE: 1558 PPCODE:
973{ 1559{
974 int w, h; 1560 int w, h;
975 1561
976 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
979 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
980 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
981} 1567}
982 1568
983int 1569int
984descent (CFClient::Layout self) 1570descent (DC::Layout self)
985 CODE: 1571 CODE:
986{ 1572{
987 PangoRectangle rect; 1573 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
990 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
991} 1577}
992 OUTPUT: 1578 OUTPUT:
993 RETVAL 1579 RETVAL
994 1580
995int 1581int
996xy_to_index (CFClient::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
997 CODE: 1583 CODE:
998{ 1584{
999 int index, trailing; 1585 int index, trailing;
1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1001 RETVAL = index; 1587 RETVAL = index + trailing;
1002} 1588}
1003 OUTPUT: 1589 OUTPUT:
1004 RETVAL 1590 RETVAL
1005 1591
1006void 1592void
1007cursor_pos (CFClient::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1008 PPCODE: 1594 PPCODE:
1009{ 1595{
1010 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1011 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1012 1598
1013 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1014 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1017} 1603}
1018 1604
1019void 1605void
1020render (CFClient::Layout self, float x, float y) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1021 PPCODE: 1607 PPCODE:
1608{
1609 int line, x;
1610
1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1614 --line;
1615#endif
1616 EXTEND (SP, 2);
1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619}
1620
1621void
1622line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624{
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
1639 else
1640 {
1641 PUSHs (sv_2mortal (newSViv (index)));
1642 PUSHs (sv_2mortal (newSViv (trailing)));
1643 }
1644}
1645
1646void
1647render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1022 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1023 self->pl, 1651 self->pl,
1652 &self->rc,
1024 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a 1654 self->r, self->g, self->b, self->a,
1655 flags
1026 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1027 1660
1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1028MODULE = CFClient PACKAGE = CFClient::Texture 1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1029 1681
1030void 1682PROTOTYPES: ENABLE
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036 1683
1037 if (ow && oh) 1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1038 { 1689 {
1039 int nw = minpot (ow);
1040 int nh = minpot (oh);
1041
1042 if (nw != ow || nh != oh)
1043 {
1044 if (SvOK (data_))
1045 {
1046 STRLEN datalen; 1690 STRLEN datalen;
1047 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1048 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1050 1694
1051 SvPOK_only (result_); 1695 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1053 1697
1054 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--) 1699 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057 1701
1058 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1059 }
1060
1061 sv_setiv (w_, nw);
1062 sv_setiv (h_, nh);
1063 }
1064 } 1703 }
1065} 1704}
1066 1705
1067void 1706void
1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1074{ 1713{
1075 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1076 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1077 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1078 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1079 1721
1080 if (items < 5) 1722 if (items < 5)
1081 { 1723 {
1082 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1083 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1111 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1112 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1113 } 1755 }
1114} 1756}
1115 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1116MODULE = CFClient PACKAGE = CFClient::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1117 1891
1118CFClient::Map 1892PROTOTYPES: DISABLE
1119new (SV *class, int map_width, int map_height) 1893
1894DC::Map
1895new (SV *klass)
1120 CODE: 1896 CODE:
1121 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1122 RETVAL->x = 0; 1898 RETVAL->x = 0;
1123 RETVAL->y = 0; 1899 RETVAL->y = 0;
1124 RETVAL->w = map_width; 1900 RETVAL->w = 0;
1125 RETVAL->h = map_height; 1901 RETVAL->h = 0;
1126 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1127 RETVAL->oy = 0; 1903 RETVAL->oy = 0;
1128 RETVAL->faces = 8192; 1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1129 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1130 RETVAL->texs = 8192;
1131 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1132 RETVAL->rows = 0; 1906 RETVAL->rows = 0;
1133 RETVAL->row = 0; 1907 RETVAL->row = 0;
1134 OUTPUT: 1908 OUTPUT:
1135 RETVAL 1909 RETVAL
1136 1910
1137void 1911void
1138DESTROY (CFClient::Map self) 1912DESTROY (DC::Map self)
1139 CODE: 1913 CODE:
1140{ 1914{
1141 map_clear (self); 1915 map_clear (self);
1142 Safefree (self->face); 1916 Safefree (self->face2tile);
1143 Safefree (self->tex); 1917 Safefree (self->tex);
1144 Safefree (self); 1918 Safefree (self);
1145} 1919}
1146 1920
1147void 1921void
1922resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927void
1148clear (CFClient::Map self) 1928clear (DC::Map self)
1149 CODE: 1929 CODE:
1150 map_clear (self); 1930 map_clear (self);
1151 1931
1152void 1932void
1153set_face (CFClient::Map self, int face, int texid) 1933set_tileid (DC::Map self, int face, int tile)
1154 CODE: 1934 CODE:
1155{ 1935{
1156 while (self->faces <= face) 1936 need_facenum (self, face); self->face2tile [face] = tile;
1157 { 1937 need_texid (self, tile);
1158 Append (mapface, self->face, self->faces, self->faces);
1159 self->faces *= 2;
1160 }
1161
1162 self->face [face] = texid;
1163} 1938}
1164 1939
1165void 1940void
1941set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943{
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961}
1962
1963void
1166set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1167 CODE: 1965 CODE:
1168{ 1966{
1169 while (self->texs <= texid) 1967 need_texid (self, texid);
1170 {
1171 Append (maptex, self->tex, self->texs, self->texs);
1172 self->texs *= 2;
1173 }
1174 1968
1175 { 1969 {
1176 maptex *tex = self->tex + texid; 1970 maptex *tex = self->tex + texid;
1177 1971
1178 tex->name = name; 1972 tex->name = name;
1194 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1195 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197} 1991}
1198 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1199int 2013int
1200ox (CFClient::Map self) 2014ox (DC::Map self)
1201 ALIAS: 2015 ALIAS:
1202 oy = 1 2016 oy = 1
1203 x = 2 2017 x = 2
1204 y = 3 2018 y = 3
1205 w = 4 2019 w = 4
1216 } 2030 }
1217 OUTPUT: 2031 OUTPUT:
1218 RETVAL 2032 RETVAL
1219 2033
1220void 2034void
1221scroll (CFClient::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1222 CODE: 2036 CODE:
1223{ 2037{
1224 if (dx > 0) 2038 if (dx > 0)
1225 map_blank (self, self->x, self->y, dx - 1, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1226 else if (dx < 0) 2040 else if (dx < 0)
1227 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1228 2042
1229 if (dy > 0) 2043 if (dy > 0)
1230 map_blank (self, self->x, self->y, self->w, dy - 1); 2044 map_blank (self, self->x, self->y, self->w, dy);
1231 else if (dy < 0) 2045 else if (dy < 0)
1232 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1233 2047
1234 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1235 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1236 2050
1237 while (self->y < 0) 2051 while (self->y < 0)
1238 { 2052 {
1239 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1240 2054
1241 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1242 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1243 } 2057 }
1244} 2058}
1245 2059
1246void 2060SV *
1247map1a_update (CFClient::Map self, SV *data_) 2061map1a_update (DC::Map self, SV *data_)
1248 CODE: 2062 CODE:
1249{ 2063{
1250 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1251 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1252 mapcell *cell; 2066 mapcell *cell;
1253 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1254 2070
1255 while (data < data_end) 2071 while (data < data_end - 1)
1256 { 2072 {
1257 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1258 2074
1259 x = self->x + ((flags >> 10) & 63); 2075 x = self->x + ((flags >> 10) & 63);
1260 y = self->y + ((flags >> 4) & 63); 2076 y = self->y + ((flags >> 4) & 63);
1261 2077
1262 cell = map_get_cell (self, x, y); 2078 cell = map_get_cell (self, x, y);
1263 2079
1264 if (flags & 15) 2080 if (flags & 15)
1265 { 2081 {
1266 if (cell->darkness < 0) 2082 if (!cell->darkness)
1267 { 2083 {
2084 memset (cell, 0, sizeof (*cell));
1268 cell->darkness = 0; 2085 cell->darkness = 256;
1269 cell->face [0] = 0;
1270 cell->face [1] = 0;
1271 cell->face [2] = 0;
1272 } 2086 }
1273 2087
1274 cell->darkness = flags & 8 ? *data++ : 255;
1275
1276 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1277 2089
1278 if (flags & 4) 2090 if (flags & 8)
1279 { 2091 {
1280 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2092 uint8_t ext, cmd;
2093
2094 do
2095 {
2096 ext = *data++;
2097 cmd = ext & 0x7f;
2098
2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
2102 {
2103 cell->stat_width = 1;
2104 cell->stat_hp = *data++;
2105 }
2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
2123 }
2124 while (ext & 0x80);
1281 } 2125 }
1282 2126
2127 for (z = 0; z <= 2; ++z)
1283 if (flags & 2) 2128 if (flags & (4 >> z))
1284 { 2129 {
1285 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1286 } 2149 }
1287
1288 if (flags & 1)
1289 {
1290 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1291 }
1292 } 2150 }
1293 else 2151 else
1294 cell->darkness = -1; 2152 CELL_CLEAR (cell);
1295 } 2153 }
1296} 2154}
2155 OUTPUT:
2156 RETVAL
1297 2157
1298SV * 2158SV *
1299mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1300 CODE: 2160 CODE:
1301{ 2161{
1302 int x1, x; 2162 int x1, x;
1303 int y1, y; 2163 int y1, y;
1304 int z; 2164 int z;
1317 ? self->row + y 2177 ? self->row + y
1318 : 0; 2178 : 0;
1319 2179
1320 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1321 { 2181 {
1322 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1323 2183
1324 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1325 { 2185 {
1326 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1327 2187
1328 for (z = 0; z <= 0; z++) 2188 for (z = 0; z <= 0; z++)
1329 { 2189 {
1330 mapface face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face]; 2190 maptex tex = self->tex [cell->tile [z]];
1335 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1336 int a1 = tex.a; 2192 int a1 = tex.a;
1337 2193
1338 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1339 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1340 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1341 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1342 }
1343 } 2198 }
1344 } 2199 }
1345 2200
1346 *map++ = (r ) 2201 *map++ = (r )
1347 | (g << 8) 2202 | (g << 8)
1348 | (b << 16) 2203 | (b << 16)
1349 | (a << 24); 2204 | (a << 24);
1350 } 2205 }
1351 } 2206 }
1352 2207
1353 RETVAL = map_sv; 2208 RETVAL = map_sv;
1354} 2209}
1355 OUTPUT: 2210 OUTPUT:
1356 RETVAL 2211 RETVAL
1357 2212
1358void 2213void
1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1360 CODE: 2215 CODE:
1361{ 2216{
1362 int vx, vy;
1363 int x, y, z; 2217 int x, y, z;
1364 int last_name;
1365 mapface face;
1366 2218
1367 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1368 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
1369 2226
1370 /* 2227 pl_tex.name = 0;
1371 int vx = self->vx = self->w >= sw
1372 ? self->x + (self->w - sw) / 2
1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1374 2228
1375 int vy = self->vy = self->h >= sh 2229 // that's current max. sorry.
1376 ? self->y + (self->h - sh) / 2 2230 if (sw > 255) sw = 255;
1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2231 if (sh > 255) sh = 255;
1378 */
1379 2232
1380 glColor4ub (255, 255, 255, 255); 2233 memset (&key, 0, sizeof (key));
2234 key.r = 255;
2235 key.g = 255;
2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
2240
2241 mx += self->x;
2242 my += self->y;
2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
1381 2265
1382 glEnable (GL_BLEND); 2266 glEnable (GL_BLEND);
1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1384 glEnable (GL_TEXTURE_2D);
1385 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1386 2269
1387 glBegin (GL_QUADS);
1388
1389 last_name = 0;
1390
1391 for (z = 0; z < 3; z++) 2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
1392 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1393 if (0 <= y + vy && y + vy < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1394 { 2279 {
1395 maprow *row = self->row + (y + vy); 2280 maprow *row = self->row + (y + my);
1396 2281
1397 for (x = 0; x < sw; x++) 2282 for (x = 0; x < sw; x++)
1398 if (row->c0 <= x + vx && x + vx < row->c1) 2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1399 { 2395 {
1400 mapcell *cell = row->col + (x + vx - row->c0); 2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
1401 2398
1402 face = cell->face [z]; 2399 if (!(bits & 0x1000)
1403 2400 && skey.level == level
1404 if (face) 2401 && level > smooth_max [skey.x][skey.y])
1405 { 2402 {
1406 maptex tex = self->tex [face]; 2403 maptex tex = self->tex [skey.tile];
1407
1408 int px = (x + 1) * 32 - tex.w; 2404 int px = (((int)skey.x) - 1) * Tw;
1409 int py = (y + 1) * 32 - tex.h; 2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
1410 2410
1411 if (last_name != tex.name) 2411 if (tex.name)
1412 { 2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
1413 glEnd (); 2419 glEnd ();
1414 last_name = tex.name;
1415 glBindTexture (GL_TEXTURE_2D, last_name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1416 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2422 }
2423
2424 if (border)
2425 {
2426 float ox = border * dx;
2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2432 }
2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
1417 } 2443 }
1418
1419 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1420 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1421 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1422 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1423 } 2444 }
1424 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1425 } 2450 }
2451 }
1426 2452
1427 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1428 2458
1429 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1430 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1431}
1432 2474
2475 // top layer: overlays such as the health bar
2476 for (y = 0; y < sh; y++)
2477 if (0 <= y + my && y + my < self->rows)
2478 {
2479 maprow *row = self->row + (y + my);
2480
2481 for (x = 0; x < sw; x++)
2482 if (row->c0 <= x + mx && x + mx < row->c1)
2483 {
2484 mapcell *cell = row->col + (x + mx - row->c0);
2485
2486 int px = x * Tw;
2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2494
2495 if (cell->stat_hp)
2496 {
2497 int width = cell->stat_width * Tw;
2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2499
2500 glColor3ub (0, 0, 0);
2501 glRectf (px + 1, py - thick - 2,
2502 px + width - 1, py);
2503
2504 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2505 glRectf (px + 2,
2506 py - thick - 1,
2507 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2508 }
2509 }
2510 }
2511}
2512
1433void 2513void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1435 CODE: 2515 CODE:
1436{ 2516{
1437 static float color[16][3] = { 2517 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1439 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1440 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1441 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1442 2522
1443 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1444 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1445 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1446 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1447 2527
1448 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1449 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1450 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1451 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1452 2532
1453 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1454 2534
1455 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1456 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1457 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1458 }; 2538 };
1459 2539
1460 int x, y; 2540 int x, y;
1461 2541
1462 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1463 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1464 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1467 2553
1468 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1472 2558
1473 if (m) 2559 if (m)
1474 { 2560 {
1475 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1476 2562
1477 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1478 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1479 2565
1480 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1481 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1482 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1483 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1484 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1485 } 2571 }
1489 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1491} 2577}
1492 2578
1493void 2579void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1495 PPCODE: 2581 PPCODE:
1496{ 2582{
1497 int vx, vy;
1498 int x, y; 2583 int x, y;
1499 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1502 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1504 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1506 2595
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2596 mx += self->x - 1;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2597 my += self->y - 1;
1509 2598
1510 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1511 if (0 <= y + vy && y + vy < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1512 { 2601 {
1513 maprow *row = self->row + (y + vy); 2602 maprow *row = self->row + (y + my);
1514 2603
1515 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1517 { 2606 {
1518 mapcell *cell = row->col + (x + vx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1519 2608
1520 darkness[y * sw4 + x] = cell->darkness < 0 2609 darkness1 [y * sw1 + x] = cell->darkness
2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1521 ? 255 - FOW_DARKNESS 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1522 : 255 - cell->darkness;
1523 } 2612 }
1524 } 2613 }
1525 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1526 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1527 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1528 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1529 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1530} 2657}
1531 2658
1532SV * 2659SV *
1533get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1534 CODE: 2661 CODE:
1535{ 2662{
1536 int x, y, x1, y1; 2663 int x, y, x1, y1;
1537 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1538 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1563 if (row && row->c0 <= x && x < row->c1) 2690 if (row && row->c0 <= x && x < row->c1)
1564 { 2691 {
1565 mapcell *cell = row->col + (x - row->c0); 2692 mapcell *cell = row->col + (x - row->c0);
1566 uint8_t flags = 0; 2693 uint8_t flags = 0;
1567 2694
1568 if (cell->face [0]) flags |= 1; 2695 if (cell->tile [0]) flags |= 1;
1569 if (cell->face [1]) flags |= 2; 2696 if (cell->tile [1]) flags |= 2;
1570 if (cell->face [2]) flags |= 4; 2697 if (cell->tile [2]) flags |= 4;
1571 2698
1572 *data++ = flags; 2699 *data++ = flags;
1573 2700
1574 if (flags & 1) 2701 if (flags & 1)
1575 { 2702 {
2703 tileid tile = cell->tile [0];
1576 *data++ = cell->face [0] >> 8; 2704 *data++ = tile >> 8;
1577 *data++ = cell->face [0]; 2705 *data++ = tile;
1578 } 2706 }
1579 2707
1580 if (flags & 2) 2708 if (flags & 2)
1581 { 2709 {
2710 tileid tile = cell->tile [1];
1582 *data++ = cell->face [1] >> 8; 2711 *data++ = tile >> 8;
1583 *data++ = cell->face [1]; 2712 *data++ = tile;
1584 } 2713 }
1585 2714
1586 if (flags & 4) 2715 if (flags & 4)
1587 { 2716 {
2717 tileid tile = cell->tile [2];
1588 *data++ = cell->face [2] >> 8; 2718 *data++ = tile >> 8;
1589 *data++ = cell->face [2]; 2719 *data++ = tile;
1590 } 2720 }
1591 } 2721 }
1592 else 2722 else
1593 *data++ = 0; 2723 *data++ = 0;
1594 } 2724 }
1595 } 2725 }
1596 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1597 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1598 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1599 RETVAL = data_sv; 2734 RETVAL = data_sv;
1600} 2735}
1601 OUTPUT: 2736 OUTPUT:
1602 RETVAL 2737 RETVAL
1603 2738
1604void 2739void
1605set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1606 PPCODE: 2741 PPCODE:
1607{ 2742{
1608 int x, y, z; 2743 int x, y, z;
1609 int w, h; 2744 int w, h;
1610 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
1611 2756
1612 if (*data++ != 0) 2757 if (*data++ != 0)
1613 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
1614 2759
1615 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
1616 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
1617 2762
1618 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
1630 { 2775 {
1631 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
1632 2777
1633 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
1634 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
1635 uint8_t flags = *data++; 2785 flags = *data++;
1636 2786
1637 if (flags) 2787 if (flags)
1638 { 2788 {
1639 mapface face[3] = { 0, 0, 0 };
1640
1641 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
1642 2791
1643 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1644 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1645 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1646 2795
1647 if (cell->darkness <= 0) 2796 if (cell->darkness == 0)
1648 { 2797 {
1649 cell->darkness = -1; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
1650 2800
1651 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
1652 { 2802 {
1653 cell->face[z] = face[z]; 2803 tileid t = tile [z];
1654 2804
1655 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
1656 XPUSHs (sv_2mortal (newSViv (face[z]))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
1657 } 2812 }
1658 } 2813 }
1659 } 2814 }
1660 } 2815 }
1661 } 2816 }
1662} 2817}
1663 2818
1664MODULE = CFClient PACKAGE = CFClient::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
1665 2820
1666CFClient::MixChunk 2821DC::RW
1667new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
1668 CODE: 2823 CODE:
1669 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
1670 OUTPUT: 2830 OUTPUT:
1671 RETVAL 2831 RETVAL
1672 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
1673void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
1674DESTROY (CFClient::MixChunk self) 2960DESTROY (DC::MixChunk self)
1675 CODE: 2961 CODE:
1676 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
1677 2963
1678int 2964int
1679volume (CFClient::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
1680 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
1681 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
1682 OUTPUT: 2970 OUTPUT:
1683 RETVAL 2971 RETVAL
1684 2972
1685int 2973DC::Channel
1686play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1687 CODE: 2975 CODE:
2976{
1688 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
1689 OUTPUT: 2988 OUTPUT:
1690 RETVAL 2989 RETVAL
1691 2990
1692MODULE = CFClient PACKAGE = CFClient::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
1693 3004
1694int 3005int
1695volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
1696 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
1697 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
1698 OUTPUT: 3012 OUTPUT:
1699 RETVAL 3013 RETVAL
1700 3014
1701CFClient::MixMusic 3015void
1702new_from_file (SV *class, char *path) 3016fade_out (int ms)
1703 CODE: 3017 CODE:
1704 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
1705 OUTPUT: 3029 OUTPUT:
1706 RETVAL 3030 RETVAL
1707 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
1708void 3039void
1709DESTROY (CFClient::MixMusic self) 3040DESTROY (DC::MixMusic self)
1710 CODE: 3041 CODE:
1711 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
1712 3043
1713int 3044int
1714play (CFClient::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
1715 CODE: 3046 CODE:
1716 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
1717 OUTPUT: 3048 OUTPUT:
1718 RETVAL 3049 RETVAL
1719 3050
3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
1720MODULE = CFClient PACKAGE = CFClient::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
1721 3059
1722BOOT: 3060BOOT:
1723{ 3061{
1724 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1725 static const struct { 3063 static const struct {
1726 const char *name; 3064 const char *name;
1727 IV iv; 3065 IV iv;
1728 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
1729# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
1730 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
1731 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
1732 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
1733 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
1734 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
1738 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
1742 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
1743 const_iv (GL_AND), 3086 const_iv (GL_AND),
1744 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
1745 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
1746 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
1747 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
1748 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1749 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
1750 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
1751 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
1752 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
1753 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
1754 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
1760 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
1761 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
1762 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
1763 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
1764 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
1765 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
1766 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
1767 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
1768 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
1769 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
1770 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
1792 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
1793 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
1794 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
1795 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
1796 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
3153 const_iv (GL_LINE_STRIP),
1797 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
1798 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
1799 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1804 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
1805 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
1806 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1809# undef const_iv 3177# undef const_iv
1810 }; 3178 };
1811 3179
1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1814}
1815 3182
1816char * 3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
1817gl_vendor () 3197gl_vendor ()
1818 CODE: 3198 CODE:
1819 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
1820 OUTPUT: 3200 OUTPUT:
1821 RETVAL 3201 RETVAL
1822 3202
1823char * 3203const char *
1824gl_version () 3204gl_version ()
1825 CODE: 3205 CODE:
1826 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
1827 OUTPUT: 3207 OUTPUT:
1828 RETVAL 3208 RETVAL
1829 3209
1830char * 3210const char *
1831gl_extensions () 3211gl_extensions ()
1832 CODE: 3212 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT: 3214 OUTPUT:
1835 RETVAL 3215 RETVAL
1836 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
1837int glGetError () 3235int glGetError ()
1838 3236
1839void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
1840 3240
1841void glClear (int mask) 3241void glClear (int mask)
1842 3242
1843void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
1844 PROTOTYPE: @ 3244 PROTOTYPE: @
1855 3255
1856void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1857 CODE: 3257 CODE:
1858 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
1859 3259
3260# void glBlendEquation (int se)
3261
1860void glDepthMask (int flag) 3262void glDepthMask (int flag)
1861 3263
1862void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
1863 3265
1864void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
1878# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880 3282
1881# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
1883 3287
1884void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
1885 3289
1886void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
1887 3291
1895 3299
1896void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
1897 CODE: 3301 CODE:
1898 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
1899 3303
1900void glBegin (int mode)
1901
1902void glEnd ()
1903
1904void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
1905 PROTOTYPE: @ 3305 PROTOTYPE: @
1906 ALIAS: 3306 ALIAS:
1907 glColor_premultiply = 1 3307 glColor_premultiply = 1
1908 CODE: 3308 CODE:
1909 if (ix) 3309 if (ix)
1910 { 3310 {
1911 r *= a; 3311 r *= a;
1912 g *= a; 3312 g *= a;
1913 b *= a; 3313 b *= a;
1914 } 3314 }
1915 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
1916 glColor4ub (MIN ((int)(r * 256.f), 255), 3316 glColor4f (r, g, b, a);
1917 MIN ((int)(g * 256.f), 255),
1918 MIN ((int)(b * 256.f), 255),
1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926 3317
1927void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3319 CODE:
1929 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
1935 3326
1936void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
1937 CODE: 3328 CODE:
1938 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
1939 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
1940void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
1941 CODE: 3361 CODE:
1942 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
1943 3363
1944void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3381 CODE:
1962 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3384
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3386
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3388
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
1970 3392
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3394
1973int glGenTexture () 3395int glGenTexture ()
1974 CODE: 3396 CODE:
1975{ 3397 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3398 OUTPUT:
1981 RETVAL 3399 RETVAL
1982 3400
1983void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
1984 CODE: 3402 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3403 del_texture (name);
1988} 3404
1989
1990int glGenList () 3405int glGenList ()
1991 CODE: 3406 CODE:
1992 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
1993 OUTPUT: 3408 OUTPUT:
1994 RETVAL 3409 RETVAL
2001 3416
2002void glEndList () 3417void glEndList ()
2003 3418
2004void glCallList (int list) 3419void glCallList (int list)
2005 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2006 3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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