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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
20#include <SDL_opengl.h> 21#include <SDL_opengl.h>
21 22
23#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS
25
22#include <glib/gmacros.h> 26#include <glib/gmacros.h>
23 27
24#include <pango/pango.h> 28#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 29
29#ifndef _WIN32 30#ifndef _WIN32
30# include <sys/types.h> 31# include <sys/types.h>
31# include <sys/socket.h> 32# include <sys/socket.h>
32# include <netinet/in.h> 33# include <netinet/in.h>
41 typedef signed int int32_t; 42 typedef signed int int32_t;
42#endif 43#endif
43 44
44#include "glext.h" 45#include "glext.h"
45 46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
48
46#define FOW_DARKNESS 32 49#define FOW_DARKNESS 32
47 50
48#define MAP_EXTEND_X 32 51#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 52#define MAP_EXTEND_Y 512
50 53
51#define MIN_FONT_HEIGHT 10 54#define MIN_FONT_HEIGHT 10
52 55
53#define GL_CALL(type,func,args) \ 56#if 1
54 { \ 57# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 58#else
56 static type fptr_; \ 59# define PARACHUTE 0
57 \ 60#endif
58 if (!init_) \ 61
59 { \ 62static struct
60 init_ = 1; \ 63{
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 64#define GL_FUNC(ptr,name) ptr name;
62 } \ 65#include "glfunc.h"
63 \ 66#undef GL_FUNC
64 if (fptr_) \ 67} gl;
65 fptr_ args; \ 68
66 } 69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{
71 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else
76 glBlendFunc (sa, da);
77}
78
79#include "texcache.c"
80
81#include "pango-font.c"
82#include "pango-fontmap.c"
83#include "pango-render.c"
67 84
68typedef Mix_Chunk *CFClient__MixChunk; 85typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 86typedef Mix_Music *CFClient__MixMusic;
70 87
71typedef PangoFontDescription *CFClient__Font; 88typedef PangoFontDescription *CFClient__Font;
72 89
90static int
91shape_attr_p (PangoLayoutRun *run)
92{
93 GSList *attrs = run->item->analysis.extra_attrs;
94
95 while (attrs)
96 {
97 PangoAttribute *attr = attrs->data;
98
99 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1;
101
102 attrs = attrs->next;
103 }
104
105 return 0;
106}
107
73typedef struct cf_layout { 108typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 109 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 110 float r, g, b, a; // default color for rgba mode
77 int base_height; 111 int base_height;
78 CFClient__Font font; 112 CFClient__Font font;
79} *CFClient__Layout; 113} *CFClient__Layout;
80 114
81static CFClient__Font default_font; 115static CFClient__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 116static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 117static PangoFontMap *opengl_fontmap;
84 118
85static void 119static void
86substitute_func (FcPattern *pattern, gpointer data) 120substitute_func (FcPattern *pattern, gpointer data)
87{ 121{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 122 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif
89#ifdef _WIN32 126#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 128#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 130#endif
294 ev.code = 1; 331 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 332 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 333 ev.data2 = 0;
297 334
298 SDL_PushEvent ((SDL_Event *)&ev); 335 SDL_PushEvent ((SDL_Event *)&ev);
336}
337
338static unsigned int
339minpot (unsigned int n)
340{
341 if (!n)
342 return 0;
343
344 --n;
345
346 n |= n >> 1;
347 n |= n >> 2;
348 n |= n >> 4;
349 n |= n >> 8;
350 n |= n >> 16;
351
352 return n + 1;
299} 353}
300 354
301MODULE = CFClient PACKAGE = CFClient 355MODULE = CFClient PACKAGE = CFClient
302 356
303PROTOTYPES: ENABLE 357PROTOTYPES: ENABLE
413 467
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 470}
417 471
472NV floor (NV x)
473
474NV ceil (NV x)
475
418void 476void
419pango_init () 477pango_init ()
420 CODE: 478 CODE:
421{ 479{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 480 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 483}
430 484
431int 485int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 487
434void 488void
435SDL_Quit () 489SDL_Quit ()
436 490
437void 491void
479SDL_SetVideoMode (int w, int h, int fullscreen) 533SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 534 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 535 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 537 );
538 if (RETVAL)
539 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h"
543# undef GL_FUNC
544 }
485 OUTPUT: 545 OUTPUT:
486 RETVAL 546 RETVAL
487 547
488void 548void
489SDL_GL_SwapBuffers () 549SDL_GL_SwapBuffers ()
550
551char *
552SDL_GetKeyName (int sym)
490 553
491void 554void
492SDL_PollEvent () 555SDL_PollEvent ()
493 PPCODE: 556 PPCODE:
494{ 557{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 578 break;
516 579
517 case SDL_MOUSEMOTION: 580 case SDL_MOUSEMOTION:
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
582
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 588 break;
524 589
525 case SDL_MOUSEBUTTONDOWN: 590 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 591 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
593
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 594 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 595 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 596 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 597 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 598 break;
558 CODE: 625 CODE:
559#ifndef _WIN32 626#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 628#endif
562 629
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576
577void 630void
578add_font (char *file) 631add_font (char *file)
579 CODE: 632 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
581#ifdef _WIN32
582 // cairo... sigh... requires win2000
583 AddFontResourceEx (file, FR_PRIVATE, 0);
584#endif
585 634
586void 635void
587load_image_inline (SV *image_) 636load_image_inline (SV *image_)
588 ALIAS: 637 ALIAS:
589 load_image_file = 1 638 load_image_file = 1
685 CODE: 734 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 735 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 736#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
689#endif 738#endif
690 exit (1); 739 _exit (1);
740
741void
742_exit (int retval)
743 CODE:
744 _exit (retval);
691 745
692MODULE = CFClient PACKAGE = CFClient::Font 746MODULE = CFClient PACKAGE = CFClient::Font
693 747
694CFClient::Font 748CFClient::Font
695new_from_file (SV *class, char *path, int id = 0) 749new_from_file (SV *class, char *path, int id = 0)
713 CODE: 767 CODE:
714 default_font = self; 768 default_font = self;
715 769
716MODULE = CFClient PACKAGE = CFClient::Layout 770MODULE = CFClient PACKAGE = CFClient::Layout
717 771
772void
773clear_font_cache ()
774 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap);
776 tc_clear ();
777
718CFClient::Layout 778CFClient::Layout
719new (SV *class, int rgba = 0) 779new (SV *class, int type = 0)
720 CODE: 780 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 781 New (0, RETVAL, 1, struct cf_layout);
725 782
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 783 RETVAL->pl = pango_layout_new (opengl_context);
727 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 784 RETVAL->r = 1.;
729 RETVAL->g = 1.; 785 RETVAL->g = 1.;
730 RETVAL->b = 1.; 786 RETVAL->b = 1.;
731 RETVAL->a = 1.; 787 RETVAL->a = 1.;
732 RETVAL->base_height = MIN_FONT_HEIGHT; 788 RETVAL->base_height = MIN_FONT_HEIGHT;
741DESTROY (CFClient::Layout self) 797DESTROY (CFClient::Layout self)
742 CODE: 798 CODE:
743 g_object_unref (self->pl); 799 g_object_unref (self->pl);
744 Safefree (self); 800 Safefree (self);
745 801
746int
747is_rgba (CFClient::Layout self)
748 CODE:
749 RETVAL = self->rgba;
750 OUTPUT:
751 RETVAL
752
753void 802void
754set_text (CFClient::Layout self, SV *text_) 803set_text (CFClient::Layout self, SV *text_)
755 CODE: 804 CODE:
756{ 805{
757 STRLEN textlen; 806 STRLEN textlen;
768 char *text = SvPVutf8 (text_, textlen); 817 char *text = SvPVutf8 (text_, textlen);
769 818
770 pango_layout_set_markup (self->pl, text, textlen); 819 pango_layout_set_markup (self->pl, text, textlen);
771} 820}
772 821
822void
823set_shapes (CFClient::Layout self, ...)
824 CODE:
825{
826 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text;
829 int arg = 4;
830
831 while (arg < items && (pos = strstr (pos, OBJ_STR)))
832 {
833 PangoRectangle inkrect, rect;
834 PangoAttribute *attr;
835
836 int x = SvIV (ST (arg - 3));
837 int y = SvIV (ST (arg - 2));
838 int w = SvIV (ST (arg - 1));
839 int h = SvIV (ST (arg ));
840
841 inkrect.x = 0;
842 inkrect.y = 0;
843 inkrect.width = 0;
844 inkrect.height = 0;
845
846 rect.x = x * PANGO_SCALE;
847 rect.y = y * PANGO_SCALE;
848 rect.width = w * PANGO_SCALE;
849 rect.height = h * PANGO_SCALE;
850
851 if (!attrs)
852 attrs = pango_layout_get_attributes (self->pl);
853
854 attr = pango_attr_shape_new (&inkrect, &rect);
855 attr->start_index = pos - text;
856 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
857 pango_attr_list_insert (attrs, attr);
858
859 arg += 4;
860 pos += sizeof (OBJ_STR) - 1;
861 }
862
863 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs);
865}
866
867void
868get_shapes (CFClient::Layout self)
869 PPCODE:
870{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872
873 do
874 {
875 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
876
877 if (run && shape_attr_p (run))
878 {
879 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents);
881
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 }
885 }
886 while (pango_layout_iter_next_run (iter));
887
888 pango_layout_iter_free (iter);
889}
890
891int
892has_wrapped (CFClient::Layout self)
893 CODE:
894{
895 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl);
897
898 while (*text)
899 lines += *text++ == '\n';
900
901 RETVAL = lines < pango_layout_get_line_count (self->pl);
902}
903 OUTPUT:
904 RETVAL
905
773SV * 906SV *
774get_text (CFClient::Layout self) 907get_text (CFClient::Layout self)
775 CODE: 908 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 910 sv_utf8_decode (RETVAL);
778 OUTPUT: 911 OUTPUT:
779 RETVAL 912 RETVAL
780 913
781void 914void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
846 PUSHs (sv_2mortal (newSViv (w))); 979 PUSHs (sv_2mortal (newSViv (w)));
847 PUSHs (sv_2mortal (newSViv (h))); 980 PUSHs (sv_2mortal (newSViv (h)));
848} 981}
849 982
850int 983int
984descent (CFClient::Layout self)
985 CODE:
986{
987 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect);
990 RETVAL = PANGO_DESCENT (rect);
991}
992 OUTPUT:
993 RETVAL
994
995int
851xy_to_index (CFClient::Layout self, int x, int y) 996xy_to_index (CFClient::Layout self, int x, int y)
852 CODE: 997 CODE:
853{ 998{
854 int index, trailing; 999 int index, trailing;
855 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
872} 1017}
873 1018
874void 1019void
875render (CFClient::Layout self) 1020render (CFClient::Layout self, float x, float y)
876 PPCODE: 1021 PPCODE:
877{ 1022 pango_opengl_render_layout_subpixel (
878 SV *retval; 1023 self->pl,
879 int w, h; 1024 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a
1026 );
880 1027
881 layout_get_pixel_size (self, &w, &h); 1028MODULE = CFClient PACKAGE = CFClient::Texture
882 1029
883 if (self->rgba) 1030void
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036
1037 if (ow && oh)
884 { 1038 {
885 cairo_surface_t *surface; 1039 int nw = minpot (ow);
886 cairo_t *cairo; 1040 int nh = minpot (oh);
887 1041
888 retval = newSV (w * h * 4); 1042 if (nw != ow || nh != oh)
889 SvPOK_only (retval);
890 SvCUR_set (retval, w * h * 4);
891
892 memset (SvPVX (retval), 0, w * h * 4);
893
894 surface = cairo_image_surface_create_for_data (
895 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
896 cairo = cairo_create (surface);
897 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
898
899 pango_cairo_show_layout (cairo, self->pl);
900
901 cairo_destroy (cairo);
902 cairo_surface_destroy (surface);
903
904 // what a mess, and its premultiplied, too :(
905 { 1043 {
906 uint32_t *p = (uint32_t *)SvPVX (retval); 1044 if (SvOK (data_))
907 uint32_t *e = p + w * h;
908
909 while (p < e)
910 { 1045 {
911 uint32_t rgba = *p; 1046 STRLEN datalen;
912 rgba = (rgba >> 24) | (rgba << 8); 1047 char *data = SvPVbyte (data_, datalen);
913#if 0 1048 int bpp = datalen / (ow * oh);
914#ifdef _WIN32 1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
915 {//D
916 uint8_t r = rgba >> 24;
917 uint8_t g = rgba >> 16;
918 uint8_t b = rgba >> 8;
919 uint8_t a = rgba >> 0;
920 1050
921 rgba = (rgba & 0xffffff00) | a; 1051 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp);
1053
1054 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057
1058 sv_setsv (data_, result_);
922 } 1059 }
923#endif 1060
924#endif 1061 sv_setiv (w_, nw);
925 rgba = SDL_SwapBE32 (rgba); 1062 sv_setiv (h_, nh);
926 *p++ = rgba;
927 } 1063 }
928 }
929
930 EXTEND (SP, 5);
931 PUSHs (sv_2mortal (newSViv (w)));
932 PUSHs (sv_2mortal (newSViv (h)));
933 PUSHs (sv_2mortal (retval));
934 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 } 1064 }
937 else
938 {
939 FT_Bitmap bitmap;
940
941 retval = newSV (w * h);
942 SvPOK_only (retval);
943 SvCUR_set (retval, w * h);
944
945 bitmap.rows = h;
946 bitmap.width = w;
947 bitmap.pitch = w;
948 bitmap.buffer = (unsigned char*)SvPVX (retval);
949 bitmap.num_grays = 256;
950 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
951
952 memset (bitmap.buffer, 0, w * h);
953
954 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
955
956 EXTEND (SP, 5);
957 PUSHs (sv_2mortal (newSViv (w)));
958 PUSHs (sv_2mortal (newSViv (h)));
959 PUSHs (sv_2mortal (retval));
960 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 }
963} 1065}
964 1066
965MODULE = CFClient PACKAGE = CFClient::Texture
966
967void 1067void
968draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
969 PROTOTYPE: $$$;$$ 1069 PROTOTYPE: $$$;$$
970 ALIAS: 1070 ALIAS:
971 draw_quad_alpha = 1 1071 draw_quad_alpha = 1
972 draw_quad_alpha_premultiplied = 2 1072 draw_quad_alpha_premultiplied = 2
973 CODE: 1073 CODE:
974{ 1074{
975 HV *hv = (HV *)SvRV (self); 1075 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1076 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1077 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1078 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 1079
981 if (items < 5) 1080 if (items < 5)
982 { 1081 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1082 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1083 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1084 }
986 1085
987 if (ix) 1086 if (ix)
988 { 1087 {
989 glEnable (GL_BLEND); 1088 glEnable (GL_BLEND);
1089
1090 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1091 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1092 else
1093 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1094 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1095
991 glEnable (GL_ALPHA_TEST); 1096 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1097 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1098 }
994 1099
995 glBindTexture (GL_TEXTURE_2D, name); 1100 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1101
1003 glBegin (GL_QUADS); 1102 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1103 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1104 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1105 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1039DESTROY (CFClient::Map self) 1138DESTROY (CFClient::Map self)
1040 CODE: 1139 CODE:
1041{ 1140{
1042 map_clear (self); 1141 map_clear (self);
1043 Safefree (self->face); 1142 Safefree (self->face);
1143 Safefree (self->tex);
1044 Safefree (self); 1144 Safefree (self);
1045} 1145}
1046 1146
1047void 1147void
1048clear (CFClient::Map self) 1148clear (CFClient::Map self)
1083 tex->r = r; 1183 tex->r = r;
1084 tex->g = g; 1184 tex->g = g;
1085 tex->b = b; 1185 tex->b = b;
1086 tex->a = a; 1186 tex->a = a;
1087 } 1187 }
1188
1189 // somewhat hackish, but for textures that require it, it really
1190 // improves the look, and most others don't suffer.
1191 glBindTexture (GL_TEXTURE_2D, name);
1192 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1193 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1194 // use uglier nearest interpolation because linear suffers
1195 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1197}
1089 1198
1090int 1199int
1091ox (CFClient::Map self) 1200ox (CFClient::Map self)
1092 ALIAS: 1201 ALIAS:
1093 oy = 1 1202 oy = 1
1203 x = 2
1204 y = 3
1205 w = 4
1206 h = 5
1094 CODE: 1207 CODE:
1095 switch (ix) 1208 switch (ix)
1096 { 1209 {
1097 case 0: RETVAL = self->ox; break; 1210 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1211 case 1: RETVAL = self->oy; break;
1212 case 2: RETVAL = self->x; break;
1213 case 3: RETVAL = self->y; break;
1214 case 4: RETVAL = self->w; break;
1215 case 5: RETVAL = self->h; break;
1099 } 1216 }
1100 OUTPUT: 1217 OUTPUT:
1101 RETVAL 1218 RETVAL
1102 1219
1103void 1220void
1137 1254
1138 while (data < data_end) 1255 while (data < data_end)
1139 { 1256 {
1140 flags = (data [0] << 8) + data [1]; data += 2; 1257 flags = (data [0] << 8) + data [1]; data += 2;
1141 1258
1142 x = ((flags >> 10) & 63) + self->x; 1259 x = self->x + ((flags >> 10) & 63);
1143 y = ((flags >> 4) & 63) + self->y; 1260 y = self->y + ((flags >> 4) & 63);
1144 1261
1145 cell = map_get_cell (self, x, y); 1262 cell = map_get_cell (self, x, y);
1146 1263
1147 if (flags & 15) 1264 if (flags & 15)
1148 { 1265 {
1238 OUTPUT: 1355 OUTPUT:
1239 RETVAL 1356 RETVAL
1240 1357
1241void 1358void
1242draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1243 PPCODE: 1360 CODE:
1244{ 1361{
1245 int vx, vy; 1362 int vx, vy;
1246 int x, y, z; 1363 int x, y, z;
1247 int last_name; 1364 int last_name;
1248 mapface face; 1365 mapface face;
1249 int sw4 = (sw + 3) & ~3;
1250 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1251 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1252 1366
1253 memset (darkness, 255, sw4 * sh);
1254 SvPOK_only (darkness_sv);
1255 SvCUR_set (darkness_sv, sw4 * sh);
1256
1257 vx = self->x + (self->w - sw) / 2 - shift_x; 1367 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1258 vy = self->y + (self->h - sh) / 2 - shift_y; 1368 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1259 1369
1260 /* 1370 /*
1261 int vx = self->vx = self->w >= sw 1371 int vx = self->vx = self->w >= sw
1262 ? self->x + (self->w - sw) / 2 1372 ? self->x + (self->w - sw) / 2
1263 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1267 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1268 */ 1378 */
1269 1379
1270 glColor4ub (255, 255, 255, 255); 1380 glColor4ub (255, 255, 255, 255);
1271 1381
1382 glEnable (GL_BLEND);
1272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1273 glEnable (GL_BLEND);
1274 glEnable (GL_TEXTURE_2D); 1384 glEnable (GL_TEXTURE_2D);
1275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1385 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1276 1386
1277 glBegin (GL_QUADS); 1387 glBegin (GL_QUADS);
1278 1388
1286 1396
1287 for (x = 0; x < sw; x++) 1397 for (x = 0; x < sw; x++)
1288 if (row->c0 <= x + vx && x + vx < row->c1) 1398 if (row->c0 <= x + vx && x + vx < row->c1)
1289 { 1399 {
1290 mapcell *cell = row->col + (x + vx - row->c0); 1400 mapcell *cell = row->col + (x + vx - row->c0);
1291
1292 darkness[y * sw4 + x] = cell->darkness < 0
1293 ? 255 - FOW_DARKNESS
1294 : 255 - cell->darkness;
1295 1401
1296 face = cell->face [z]; 1402 face = cell->face [z];
1297 1403
1298 if (face) 1404 if (face)
1299 { 1405 {
1320 1426
1321 glEnd (); 1427 glEnd ();
1322 1428
1323 glDisable (GL_TEXTURE_2D); 1429 glDisable (GL_TEXTURE_2D);
1324 glDisable (GL_BLEND); 1430 glDisable (GL_BLEND);
1431}
1432
1433void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1435 CODE:
1436{
1437 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F },
1439 { 1.00F, 1.00F, 1.00F },
1440 { 0.00F, 0.00F, 0.55F },
1441 { 1.00F, 0.00F, 0.00F },
1442
1443 { 1.00F, 0.54F, 0.00F },
1444 { 0.11F, 0.56F, 1.00F },
1445 { 0.93F, 0.46F, 0.00F },
1446 { 0.18F, 0.54F, 0.34F },
1447
1448 { 0.56F, 0.73F, 0.56F },
1449 { 0.80F, 0.80F, 0.80F },
1450 { 0.55F, 0.41F, 0.13F },
1451 { 0.99F, 0.77F, 0.26F },
1452
1453 { 0.74F, 0.65F, 0.41F },
1454
1455 { 0.00F, 1.00F, 1.00F },
1456 { 1.00F, 0.00F, 1.00F },
1457 { 1.00F, 1.00F, 0.00F },
1458 };
1459
1460 int x, y;
1461
1462 glEnable (GL_TEXTURE_2D);
1463 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1464 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glBegin (GL_QUADS);
1467
1468 for (y = 0; y < h; y++)
1469 for (x = 0; x < w; x++)
1470 {
1471 unsigned char m = data [x + y * w];
1472
1473 if (m)
1474 {
1475 float *c = color [m & 15];
1476
1477 float tx1 = m & 0x40 ? 0.5 : 0.;
1478 float tx2 = tx1 + 0.5;
1479
1480 glColor4f (c[0], c[1], c[2], 0.75);
1481 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1482 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1483 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1484 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1485 }
1486 }
1487
1488 glEnd ();
1489 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D);
1491}
1492
1493void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1495 PPCODE:
1496{
1497 int vx, vy;
1498 int x, y;
1499 int sw4 = (sw + 3) & ~3;
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1502
1503 memset (darkness, 255, sw4 * sh);
1504 SvPOK_only (darkness_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh);
1506
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1509
1510 for (y = 0; y < sh; y++)
1511 if (0 <= y + vy && y + vy < self->rows)
1512 {
1513 maprow *row = self->row + (y + vy);
1514
1515 for (x = 0; x < sw; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1)
1517 {
1518 mapcell *cell = row->col + (x + vx - row->c0);
1519
1520 darkness[y * sw4 + x] = cell->darkness < 0
1521 ? 255 - FOW_DARKNESS
1522 : 255 - cell->darkness;
1523 }
1524 }
1325 1525
1326 EXTEND (SP, 3); 1526 EXTEND (SP, 3);
1327 PUSHs (sv_2mortal (newSViv (sw4))); 1527 PUSHs (sv_2mortal (newSViv (sw4)));
1328 PUSHs (sv_2mortal (newSViv (sh))); 1528 PUSHs (sv_2mortal (newSViv (sh)));
1329 PUSHs (darkness_sv); 1529 PUSHs (darkness_sv);
1530 const_iv (GL_COLOR_MATERIAL), 1730 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 1731 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 1732 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 1733 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 1734 const_iv (GL_BLEND),
1735 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 1736 const_iv (GL_SCISSOR_TEST),
1737 const_iv (GL_DEPTH_TEST),
1738 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT),
1742 const_iv (GL_BACK),
1536 const_iv (GL_AND), 1743 const_iv (GL_AND),
1537 const_iv (GL_ONE), 1744 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 1745 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 1746 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 1747 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1748 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 1749 const_iv (GL_ONE_MINUS_DST_ALPHA),
1750 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 1751 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 1752 const_iv (GL_RGBA),
1753 const_iv (GL_RGBA4),
1754 const_iv (GL_RGBA8),
1755 const_iv (GL_RGB5_A1),
1545 const_iv (GL_UNSIGNED_BYTE), 1756 const_iv (GL_UNSIGNED_BYTE),
1757 const_iv (GL_UNSIGNED_SHORT),
1758 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 1759 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 1760 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 1761 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 1762 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 1763 const_iv (GL_FLOAT),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 1769 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 1770 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 1771 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 1772 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 1773 const_iv (GL_TEXTURE_WRAP_T),
1774 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 1775 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 1776 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 1777 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 1778 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1779 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1780 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1781 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1782 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 1783 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 1784 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 1785 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 1786 const_iv (GL_REPLACE),
1787 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 1788 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 1789 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 1790 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 1791 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 1792 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 1793 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 1794 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 1795 const_iv (GL_CONSTANT_BORDER),
1581 const_iv (GL_LINES), 1796 const_iv (GL_LINES),
1797 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 1798 const_iv (GL_QUADS),
1583 const_iv (GL_LINE_LOOP), 1799 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1585 const_iv (GL_FASTEST), 1804 const_iv (GL_FASTEST),
1805 const_iv (GL_V2F),
1806 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 1809# undef const_iv
1587 }; 1810 };
1588 1811
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1591} 1814}
1592 1815
1816char *
1817gl_vendor ()
1818 CODE:
1819 RETVAL = (char *)glGetString (GL_VENDOR);
1820 OUTPUT:
1821 RETVAL
1822
1823char *
1824gl_version ()
1825 CODE:
1826 RETVAL = (char *)glGetString (GL_VERSION);
1827 OUTPUT:
1828 RETVAL
1829
1830char *
1831gl_extensions ()
1832 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT:
1835 RETVAL
1836
1593int glGetError () 1837int glGetError ()
1838
1839void glFinish ()
1594 1840
1595void glClear (int mask) 1841void glClear (int mask)
1596 1842
1597void glClearColor (float r, float g, float b, float a = 1.0) 1843void glClearColor (float r, float g, float b, float a = 1.0)
1598 PROTOTYPE: @ 1844 PROTOTYPE: @
1605 1851
1606void glHint (int target, int mode) 1852void glHint (int target, int mode)
1607 1853
1608void glBlendFunc (int sfactor, int dfactor) 1854void glBlendFunc (int sfactor, int dfactor)
1609 1855
1856void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1857 CODE:
1858 gl_BlendFuncSeparate (sa, da, saa, daa);
1859
1860void glDepthMask (int flag)
1861
1610void glLogicOp (int opcode) 1862void glLogicOp (int opcode)
1611 1863
1612void glColorMask (int red, int green, int blue, int alpha) 1864void glColorMask (int red, int green, int blue, int alpha)
1613 1865
1614void glMatrixMode (int mode) 1866void glMatrixMode (int mode)
1617 1869
1618void glPopMatrix () 1870void glPopMatrix ()
1619 1871
1620void glLoadIdentity () 1872void glLoadIdentity ()
1621 1873
1874void glDrawBuffer (int buffer)
1875
1876void glReadBuffer (int buffer)
1877
1622# near and far are due to microsofts buggy c compiler 1878# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880
1881# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1624 1883
1625void glViewport (int x, int y, int width, int height) 1884void glViewport (int x, int y, int width, int height)
1626 1885
1627void glScissor (int x, int y, int width, int height) 1886void glScissor (int x, int y, int width, int height)
1642 1901
1643void glEnd () 1902void glEnd ()
1644 1903
1645void glColor (float r, float g, float b, float a = 1.0) 1904void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 1905 PROTOTYPE: @
1906 ALIAS:
1907 glColor_premultiply = 1
1647 CODE: 1908 CODE:
1909 if (ix)
1910 {
1911 r *= a;
1912 g *= a;
1913 b *= a;
1914 }
1915 // microsoft visual "c" rounds instead of truncating...
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 1916 glColor4ub (MIN ((int)(r * 256.f), 255),
1649 MIN ((int)(g * 255.f), 255), 1917 MIN ((int)(g * 256.f), 255),
1650 MIN ((int)(b * 255.f), 255), 1918 MIN ((int)(b * 256.f), 255),
1651 MIN ((int)(a * 255.f), 255)); 1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926
1927void glRasterPos (float x, float y, float z = 0.)
1928 CODE:
1929 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0);
1652 1931
1653void glVertex (float x, float y, float z = 0.) 1932void glVertex (float x, float y, float z = 0.)
1654 CODE: 1933 CODE:
1655 glVertex3f (x, y, z); 1934 glVertex3f (x, y, z);
1656 1935
1668 1947
1669void glBindTexture (int target, int name) 1948void glBindTexture (int target, int name)
1670 1949
1671void glConvolutionParameter (int target, int pname, float params) 1950void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 1951 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1952 if (gl.ConvolutionParameterf)
1953 gl.ConvolutionParameterf (target, pname, params);
1674 1954
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1955void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 1956 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1957 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 1958 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 1959
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 1961 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1962 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 1964
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1686 1966
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 1968
1689void glRasterPos (int x, int y) 1969void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE:
1691 glRasterPos2i (x, y);
1692 1970
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 1972
1695int glGenTexture () 1973int glGenTexture ()
1696 CODE: 1974 CODE:
1723 2001
1724void glEndList () 2002void glEndList ()
1725 2003
1726void glCallList (int list) 2004void glCallList (int list)
1727 2005
2006

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