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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.125 by root, Tue Jul 4 23:44:23 2006 UTC vs.
Revision 1.287 by root, Sun Dec 21 21:54:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
23#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
25 51
26#include <glib/gmacros.h> 52#include <glib/gmacros.h>
27 53
28#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
49#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
50 87
51#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
53 90
54#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
55 92
56#if 1 93/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 95
59# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
60#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
61 103
62static struct 104static struct
63{ 105{
64#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 107#include "glfunc.h"
66#undef GL_FUNC 108#undef GL_FUNC
67} gl; 109} gl;
68 110
111static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 113{
71 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 118 else
76 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
77} 120}
78 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
79#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
80 148
81#include "pango-font.c" 149#include "pango-font.c"
82#include "pango-fontmap.c" 150#include "pango-fontmap.c"
83#include "pango-render.c" 151#include "pango-render.c"
84 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
87 157
88typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
89 159
90static int 160static int
91shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
92{ 162{
93 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
107 177
108typedef struct cf_layout { 178typedef struct cf_layout {
109 PangoLayout *pl; 179 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
111 int base_height; 181 int base_height;
112 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
113} *CFClient__Layout; 184} *DC__Layout;
114 185
115static CFClient__Font default_font; 186static DC__Font default_font;
116static PangoContext *opengl_context; 187static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
118 189
119static void 190static void
120substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
125#endif 196#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 198}
128 199
129static void 200static void
130layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
131{ 202{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
134 */ 205 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
136 207
137 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 210
140 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
141} 212}
142 213
143static void 214static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
147 221
148 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 224
151 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
152} 226 if (!rect.height) rect.height = 1;
153 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
154typedef uint16_t mapface; 233typedef uint16_t faceid;
155 234
156typedef struct { 235typedef struct {
157 GLint name; 236 GLuint name;
158 int w, h; 237 int w, h;
159 float s, t; 238 float s, t;
160 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
161} maptex; 243} maptex;
162 244
163typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
164 int16_t darkness; 248 uint16_t darkness;
165 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 250} mapcell;
167 251
168typedef struct { 252typedef struct {
169 int32_t c0, c1; 253 int32_t c0, c1;
170 mapcell *col; 254 mapcell *col;
171} maprow; 255} maprow;
172 256
173typedef struct map { 257typedef struct map {
174 int x, y, w, h; 258 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 260 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 261 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 262
182 int32_t rows; 263 int32_t rows;
183 maprow *row; 264 maprow *row;
184} *CFClient__Map; 265} *DC__Map;
185 266
186static char * 267static char *
187prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
188{ 269{
189 char *p; 270 char *p;
206} 287}
207 288
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
211static maprow * 312static maprow *
212map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
213{ 314{
214 if (0 > y) 315 if (0 > y)
215 { 316 {
216 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
255 356
256 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
257} 358}
258 359
259static mapcell * 360static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
261{ 362{
262 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
263} 364}
264 365
265static void 366static void
266map_clear (CFClient__Map self) 367map_clear (DC__Map self)
267{ 368{
268 int r; 369 int r;
269 370
270 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
278 self->oy = 0; 379 self->oy = 0;
279 self->row = 0; 380 self->row = 0;
280 self->rows = 0; 381 self->rows = 0;
281} 382}
282 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
283static void 394static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 396{
286 int x, y; 397 int x, y;
287 maprow *row; 398 maprow *row;
399 mapcell *cell;
288 400
289 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 402 if (y >= 0)
291 { 403 {
292 if (y >= self->rows) 404 if (y >= self->rows)
298 if (x >= row->c0) 410 if (x >= row->c0)
299 { 411 {
300 if (x >= row->c1) 412 if (x >= row->c1)
301 break; 413 break;
302 414
303 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
304 } 418 }
305 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
306} 436}
307 437
308static void 438static void
309music_finished (void) 439music_finished (void)
310{ 440{
346 n |= n >> 16; 476 n |= n >> 16;
347 477
348 return n + 1; 478 return n + 1;
349} 479}
350 480
351MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
352 592
353PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
354 594
355BOOT: 595BOOT:
356{ 596{
357 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 598 static const struct {
359 const char *name; 599 const char *name;
360 IV iv; 600 IV iv;
361 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
363 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
445 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 762
458 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 764
460 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
461# undef const_iv 795# undef const_iv
462 }; 796 };
463 797
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
467 817
468NV floor (NV x) 818NV floor (NV x)
469 819
470NV ceil (NV x) 820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
471 825
472void 826void
473pango_init () 827pango_init ()
474 CODE: 828 CODE:
475{ 829{
476 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
479} 838}
480 839
481int 840char *SDL_GetError ()
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 841
484void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
485SDL_Quit () 850void SDL_Quit ()
486 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
487void 861void
488SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
489 PPCODE: 863 PPCODE:
490{ 864{
491 SDL_Rect **m; 865 SDL_Rect **m;
492 866
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 871
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 874
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 879
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
508 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 882
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 884
513 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
514 while (*m) 886 while (*m)
515 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
516 AV *av = newAV (); 890 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
520 897
521 ++m; 898 ++m;
522 } 899 }
523} 900}
524 901
525char *
526SDL_GetError ()
527
528int 902int
529SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
531 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 916 );
917
534 if (RETVAL) 918 if (RETVAL)
535 { 919 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 924#include "glfunc.h"
539# undef GL_FUNC 925#undef GL_FUNC
540 } 926 }
927}
541 OUTPUT: 928 OUTPUT:
542 RETVAL 929 RETVAL
543 930
544void 931void
545SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
546 933
547char * 934char *
548SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
549 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
550void 943void
551SDL_PollEvent () 944poll_events ()
552 PPCODE: 945 PPCODE:
553{ 946{
554 SDL_Event ev; 947 SDL_Event ev;
555 948
556 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 951 {
558 HV *hv = newHV (); 952 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 954
561 switch (ev.type) 955 switch (ev.type)
562 { 956 {
563 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
564 case SDL_KEYUP: 958 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 964 break;
570 965
571 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 969 break;
575 970
576 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
584 break; 997 break;
585 998
586 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 1002
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 1013 break;
601 } 1014 }
602 1015
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 1017 }
605} 1018}
606 1019
607int 1020int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 1022 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
612 1025
613void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
614Mix_CloseAudio () 1043Mix_CloseAudio ()
615 1044
616int 1045int
617Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
618 1047
1048const char *
1049Mix_GetError ()
1050
619void 1051void
620lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
621 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
622#ifndef _WIN32 1060#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
624#endif 1082#endif
1083}
625 1084
626void 1085int
627add_font (char *file) 1086add_font (char *file)
628 CODE: 1087 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
630 1091
631void 1092void
632load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
633 ALIAS: 1094 ALIAS:
634 load_image_file = 1 1095 load_image_file = 1
637 STRLEN image_len; 1098 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
644 1105
645 if (!rw) 1106 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
647 1108
676 1137
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 1139
679 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
680 1141
1142 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
690 1151
691 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
693} 1154}
694 1155
720void 1181void
721error (char *message) 1182error (char *message)
722 CODE: 1183 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1185#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1187#endif
727 1188
728void 1189void
729fatal (char *message) 1190fatal (char *message)
730 CODE: 1191 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1193#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1195#endif
735 _exit (1); 1196 _exit (1);
736 1197
737void 1198void
738_exit (int retval) 1199_exit (int retval = 0)
739 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
740 _exit (retval); 1204 _exit (retval);
1205#endif
741 1206
1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
742MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
743 1224
744CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
746 CODE: 1229 CODE:
747{ 1230{
748 int count; 1231 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
752} 1235}
753 OUTPUT: 1236 OUTPUT:
754 RETVAL 1237 RETVAL
755 1238
756void 1239void
757DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
758 CODE: 1241 CODE:
759 pango_font_description_free (self); 1242 pango_font_description_free (self);
760 1243
761void 1244void
762make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
763 CODE: 1247 CODE:
764 default_font = self; 1248 default_font = self;
765 1249
766MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1251
1252PROTOTYPES: DISABLE
1253
768void 1254void
769clear_font_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
770 CODE: 1257 CODE:
771 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
772 tc_clear (); 1264 tc_restore ();
773 1265
774CFClient::Layout 1266DC::Layout
775new (SV *class, int type = 0) 1267new (SV *class)
776 CODE: 1268 CODE:
777 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
778 1270
779 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
780 RETVAL->r = 1.; 1272 RETVAL->r = 1.;
781 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
782 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
783 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
784 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
785 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
786 1279
787 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
788 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
789 OUTPUT: 1282 OUTPUT:
790 RETVAL 1283 RETVAL
791 1284
792void 1285void
793DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
794 CODE: 1287 CODE:
795 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
796 Safefree (self); 1290 Safefree (self);
797 1291
798void 1292void
799set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
800 CODE: 1294 CODE:
801{ 1295{
802 STRLEN textlen; 1296 STRLEN textlen;
803 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
804 1298
805 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
806} 1300}
807 1301
808void 1302void
809set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
810 CODE: 1304 CODE:
811{ 1305{
812 STRLEN textlen; 1306 STRLEN textlen;
813 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
814 1308
815 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
816} 1310}
817 1311
818void 1312void
819set_shapes (CFClient::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
820 CODE: 1314 CODE:
821{ 1315{
822 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
823 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
824 const char *pos = text; 1318 const char *pos = text;
859 if (attrs) 1353 if (attrs)
860 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
861} 1355}
862 1356
863void 1357void
864get_shapes (CFClient::Layout self) 1358get_shapes (DC::Layout self)
865 PPCODE: 1359 PPCODE:
866{ 1360{
867 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
868 1362
869 do 1363 do
870 { 1364 {
871 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
872 1366
873 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
874 { 1368 {
875 PangoRectangle extents; 1369 PangoRectangle extents;
876 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
877 1371
1372 EXTEND (SP, 2);
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
879 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
880 } 1375 }
881 } 1376 }
882 while (pango_layout_iter_next_run (iter)); 1377 while (pango_layout_iter_next_run (iter));
883 1378
884 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
885} 1380}
886 1381
887int 1382int
888has_wrapped (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
889 CODE: 1384 CODE:
890{ 1385{
891 int lines = 1; 1386 int lines = 1;
892 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
893 1388
898} 1393}
899 OUTPUT: 1394 OUTPUT:
900 RETVAL 1395 RETVAL
901 1396
902SV * 1397SV *
903get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
904 CODE: 1399 CODE:
905 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
906 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
907 OUTPUT: 1402 OUTPUT:
908 RETVAL 1403 RETVAL
909 1404
910void 1405void
911set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
912 CODE: 1407 CODE:
913 self->r = r; 1408 self->r = r;
914 self->g = g; 1409 self->g = g;
915 self->b = b; 1410 self->b = b;
916 self->a = a; 1411 self->a = a;
917 1412
918void 1413void
919set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
920 CODE: 1415 CODE:
921 if (self->font != font) 1416 if (self->font != font)
922 { 1417 {
923 self->font = font; 1418 self->font = font;
924 layout_update_font (self); 1419 layout_update_font (self);
925 } 1420 }
926 1421
927void 1422void
928set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
929 CODE: 1424 CODE:
930 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
931 { 1426 {
932 self->base_height = base_height; 1427 self->base_height = base_height;
933 layout_update_font (self); 1428 layout_update_font (self);
934 } 1429 }
935 1430
936void 1431void
937set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
938 CODE: 1433 CODE:
939 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
940 1435
941void 1436void
942set_indent (CFClient::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
943 CODE: 1438 CODE:
944 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
945 1440
946void 1441void
947set_spacing (CFClient::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
948 CODE: 1443 CODE:
949 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
950 1445
951void 1446void
952set_ellipsise (CFClient::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
953 CODE: 1448 CODE:
954 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
955 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
956 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
957 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
958 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
959 ); 1454 );
960 1455
961void 1456void
962set_single_paragraph_mode (CFClient::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
963 CODE: 1458 CODE:
964 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
965 1460
966void 1461void
967size (CFClient::Layout self) 1462size (DC::Layout self)
968 PPCODE: 1463 PPCODE:
969{ 1464{
970 int w, h; 1465 int w, h;
971 1466
972 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
975 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
976 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
977} 1472}
978 1473
979int 1474int
980descent (CFClient::Layout self) 1475descent (DC::Layout self)
981 CODE: 1476 CODE:
982{ 1477{
983 PangoRectangle rect; 1478 PangoRectangle rect;
984 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
985 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
986 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
987} 1482}
988 OUTPUT: 1483 OUTPUT:
989 RETVAL 1484 RETVAL
990 1485
991int 1486int
992xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
993 CODE: 1488 CODE:
994{ 1489{
995 int index, trailing; 1490 int index, trailing;
996 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
997 RETVAL = index; 1492 RETVAL = index + trailing;
998} 1493}
999 OUTPUT: 1494 OUTPUT:
1000 RETVAL 1495 RETVAL
1001 1496
1002void 1497void
1003cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1004 PPCODE: 1499 PPCODE:
1005{ 1500{
1006 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1007 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1008 1503
1009 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1010 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1012 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1013} 1508}
1014 1509
1015void 1510void
1016render (CFClient::Layout self, float x, float y) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1017 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1018 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1019 self->pl, 1556 self->pl,
1557 self->rc,
1020 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1021 self->r, self->g, self->b, self->a 1559 self->r, self->g, self->b, self->a,
1560 flags
1022 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1023 1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1024MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1025 1586
1026void 1587PROTOTYPES: ENABLE
1027pad2pot (SV *data_, SV *w_, SV *h_)
1028 CODE:
1029{
1030 int ow = SvIV (w_);
1031 int oh = SvIV (h_);
1032 1588
1033 if (ow && oh) 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1034 { 1594 {
1035 int nw = minpot (ow);
1036 int nh = minpot (oh);
1037
1038 if (nw != ow || nh != oh)
1039 {
1040 if (SvOK (data_))
1041 {
1042 STRLEN datalen; 1595 STRLEN datalen;
1043 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1044 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1045 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1046 1599
1047 SvPOK_only (result_); 1600 SvPOK_only (result_);
1048 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1049 1602
1050 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1051 while (oh--) 1604 while (oh--)
1052 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1053 1606
1054 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1055 }
1056
1057 sv_setiv (w_, nw);
1058 sv_setiv (h_, nh);
1059 }
1060 } 1608 }
1061} 1609}
1062 1610
1063void 1611void
1064draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1070{ 1618{
1071 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1072 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1073 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1074 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1075 1626
1076 if (items < 5) 1627 if (items < 5)
1077 { 1628 {
1078 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1079 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1107 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1108 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1109 } 1660 }
1110} 1661}
1111 1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
1112MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1113 1675
1114CFClient::Map 1676PROTOTYPES: DISABLE
1115new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
1116 CODE: 1680 CODE:
1117 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1118 RETVAL->x = 0; 1682 RETVAL->x = 0;
1119 RETVAL->y = 0; 1683 RETVAL->y = 0;
1120 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1121 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1122 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1123 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1124 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1125 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1126 RETVAL->texs = 8192;
1127 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1128 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1129 RETVAL->row = 0; 1691 RETVAL->row = 0;
1130 OUTPUT: 1692 OUTPUT:
1131 RETVAL 1693 RETVAL
1132 1694
1133void 1695void
1134DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
1135 CODE: 1697 CODE:
1136{ 1698{
1137 map_clear (self); 1699 map_clear (self);
1138 Safefree (self->face); 1700 Safefree (self->face2tile);
1139 Safefree (self->tex); 1701 Safefree (self->tex);
1140 Safefree (self); 1702 Safefree (self);
1141} 1703}
1142 1704
1143void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1144clear (CFClient::Map self) 1712clear (DC::Map self)
1145 CODE: 1713 CODE:
1146 map_clear (self); 1714 map_clear (self);
1147 1715
1148void 1716void
1149set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1150 CODE: 1718 CODE:
1151{ 1719{
1152 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1153 { 1721 need_texid (self, tile);
1154 Append (mapface, self->face, self->faces, self->faces);
1155 self->faces *= 2;
1156 }
1157
1158 self->face [face] = texid;
1159} 1722}
1160 1723
1161void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1162set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1163 CODE: 1749 CODE:
1164{ 1750{
1165 while (self->texs <= texid) 1751 need_texid (self, texid);
1166 {
1167 Append (maptex, self->tex, self->texs, self->texs);
1168 self->texs *= 2;
1169 }
1170 1752
1171 { 1753 {
1172 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1173 1755
1174 tex->name = name; 1756 tex->name = name;
1190 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1191 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1192 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1193} 1775}
1194 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1195int 1797int
1196ox (CFClient::Map self) 1798ox (DC::Map self)
1197 ALIAS: 1799 ALIAS:
1198 oy = 1 1800 oy = 1
1199 x = 2 1801 x = 2
1200 y = 3 1802 y = 3
1201 w = 4 1803 w = 4
1212 } 1814 }
1213 OUTPUT: 1815 OUTPUT:
1214 RETVAL 1816 RETVAL
1215 1817
1216void 1818void
1217scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1218 CODE: 1820 CODE:
1219{ 1821{
1220 if (dx > 0) 1822 if (dx > 0)
1221 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1222 else if (dx < 0) 1824 else if (dx < 0)
1223 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1224 1826
1225 if (dy > 0) 1827 if (dy > 0)
1226 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
1227 else if (dy < 0) 1829 else if (dy < 0)
1228 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1229 1831
1230 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1231 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1232 1834
1233 while (self->y < 0) 1835 while (self->y < 0)
1237 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1238 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1239 } 1841 }
1240} 1842}
1241 1843
1242void 1844SV *
1243map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1244 CODE: 1846 CODE:
1245{ 1847{
1246 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1247 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1248 mapcell *cell; 1850 mapcell *cell;
1249 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1250 1854
1251 while (data < data_end) 1855 while (data < data_end - 1)
1252 { 1856 {
1253 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1254 1858
1255 x = self->x + ((flags >> 10) & 63); 1859 x = self->x + ((flags >> 10) & 63);
1256 y = self->y + ((flags >> 4) & 63); 1860 y = self->y + ((flags >> 4) & 63);
1257 1861
1258 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
1259 1863
1260 if (flags & 15) 1864 if (flags & 15)
1261 { 1865 {
1262 if (cell->darkness < 0) 1866 if (!cell->darkness)
1263 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
1264 cell->darkness = 0; 1869 cell->darkness = 256;
1265 cell->face [0] = 0;
1266 cell->face [1] = 0;
1267 cell->face [2] = 0;
1268 } 1870 }
1269 1871
1270 cell->darkness = flags & 8 ? *data++ : 255;
1271
1272 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
1273 1873
1274 if (flags & 4) 1874 if (flags & 8)
1275 { 1875 {
1276 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
1277 } 1914 }
1278 1915
1916 for (z = 0; z <= 2; ++z)
1279 if (flags & 2) 1917 if (flags & (4 >> z))
1280 { 1918 {
1281 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1282 } 1938 }
1283
1284 if (flags & 1)
1285 {
1286 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1287 }
1288 } 1939 }
1289 else 1940 else
1290 cell->darkness = -1; 1941 CELL_CLEAR (cell);
1291 } 1942 }
1292} 1943}
1944 OUTPUT:
1945 RETVAL
1293 1946
1294SV * 1947SV *
1295mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1296 CODE: 1949 CODE:
1297{ 1950{
1298 int x1, x; 1951 int x1, x;
1299 int y1, y; 1952 int y1, y;
1300 int z; 1953 int z;
1321 { 1974 {
1322 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1323 1976
1324 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1325 { 1978 {
1326 mapface face = cell->face [z];
1327
1328 if (face)
1329 {
1330 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1331 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1332 int a1 = tex.a; 1981 int a1 = tex.a;
1333 1982
1334 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1335 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1336 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1337 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1338 }
1339 } 1987 }
1340 } 1988 }
1341 1989
1342 *map++ = (r ) 1990 *map++ = (r )
1343 | (g << 8) 1991 | (g << 8)
1350} 1998}
1351 OUTPUT: 1999 OUTPUT:
1352 RETVAL 2000 RETVAL
1353 2001
1354void 2002void
1355draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1356 CODE: 2004 CODE:
1357{ 2005{
1358 int vx, vy;
1359 int x, y, z; 2006 int x, y, z;
1360 int last_name;
1361 mapface face;
1362 2007
1363 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1364 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1365 2018
1366 /* 2019 pl_tex.name = 0;
1367 int vx = self->vx = self->w >= sw
1368 ? self->x + (self->w - sw) / 2
1369 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1370 2020
1371 int vy = self->vy = self->h >= sh 2021 // thats current max. sorry.
1372 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1373 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1374 */
1375 2024
1376 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1377 2060
1378 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_TEXTURE_2D);
1381 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1382 2064
1383 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1384 2067
1385 last_name = 0;
1386
1387 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1388 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1389 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1390 { 2075 {
1391 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1392 2077
1393 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1394 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1395 { 2080 {
1396 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1397
1398 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
1399 2083
1400 if (face) 2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 }
2192 }
2193 }
2194 }
2195
2196 rc_draw (rc);
2197 rc_clear (rc);
2198
2199 // go through all smoothlevels, lowest to highest, then draw.
2200 // this is basically counting sort
2201 {
2202 int w, b;
2203
2204 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS);
2206 for (w = 0; w < 256 / 32; ++w)
2207 {
2208 uint32_t smask = smooth_level [w];
2209 if (smask)
2210 for (b = 0; b < 32; ++b)
2211 if (smask & (((uint32_t)1) << b))
1401 { 2212 {
1402 maptex tex = self->tex [face]; 2213 int level = (w << 5) | b;
2214 HE *he;
1403 2215
1404 int px = (x + 1) * 32 - tex.w; 2216 hv_iterinit (smooth);
1405 int py = (y + 1) * 32 - tex.h; 2217 while ((he = hv_iternext (smooth)))
1406
1407 if (last_name != tex.name)
1408 { 2218 {
2219 smooth_key *skey = (smooth_key *)HeKEY (he);
2220 IV bits = SvIVX (HeVAL (he));
2221
2222 if (!(bits & 0x1000)
2223 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y])
2225 {
2226 maptex tex = self->tex [skey->tile];
2227 int px = (((int)skey->x) - 1) * T;
2228 int py = (((int)skey->y) - 1) * T;
2229 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column
2233
2234 if (tex.name)
2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
2238 if (key.texname != tex.name)
2239 {
2240 self->tex [skey->tile].unused = 0;
2241
1409 glEnd (); 2242 glEnd ();
1410 last_name = tex.name;
1411 glBindTexture (GL_TEXTURE_2D, last_name); 2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1412 glBegin (GL_QUADS); 2244 glBegin (GL_QUADS);
2245 }
2246
2247 if (border)
2248 {
2249 float ox = border * dx;
2250
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2255 }
2256
2257 if (corner)
2258 {
2259 float ox = corner * dx;
2260
2261 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2265 }
2266 }
2267 }
1413 } 2268 }
1414
1415 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1416 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1417 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1418 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1419 } 2269 }
1420 }
1421 } 2270 }
1422 2271
1423 glEnd (); 2272 glEnd ();
1424
1425 glDisable (GL_TEXTURE_2D); 2273 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1;
2275 }
2276
2277 hv_clear (smooth);
2278 }
2279
2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
2285
2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
1426 glDisable (GL_BLEND); 2300 glDisable (GL_BLEND);
1427} 2301 rc_free (rc);
2302 rc_free (rc_ov);
1428 2303
2304 // top layer: overlays such as the health bar
2305 for (y = 0; y < sh; y++)
2306 if (0 <= y + my && y + my < self->rows)
2307 {
2308 maprow *row = self->row + (y + my);
2309
2310 for (x = 0; x < sw; x++)
2311 if (row->c0 <= x + mx && x + mx < row->c1)
2312 {
2313 mapcell *cell = row->col + (x + mx - row->c0);
2314
2315 int px = x * T;
2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
2323
2324 if (cell->stat_hp)
2325 {
2326 int width = cell->stat_width * T;
2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2328
2329 glColor3ub (0, 0, 0);
2330 glRectf (px + 1, py - thick - 2,
2331 px + width - 1, py);
2332
2333 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2334 glRectf (px + 2,
2335 py - thick - 1,
2336 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2337 }
2338 }
2339 }
2340}
2341
1429void 2342void
1430draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1431 CODE: 2344 CODE:
1432{ 2345{
1433 static float color[16][3] = { 2346 static float color[16][3] = {
1434 { 0.00F, 0.00F, 0.00F }, 2347 { 0.00F, 0.00F, 0.00F },
1435 { 1.00F, 1.00F, 1.00F }, 2348 { 1.00F, 1.00F, 1.00F },
1485 glDisable (GL_BLEND); 2398 glDisable (GL_BLEND);
1486 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
1487} 2400}
1488 2401
1489void 2402void
1490fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2403fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1491 PPCODE: 2404 PPCODE:
1492{ 2405{
1493 int vx, vy;
1494 int x, y; 2406 int x, y;
2407 int sw1 = sw + 2;
2408 int sh1 = sh + 2;
2409 int sh3 = sh * 3;
1495 int sw4 = (sw + 3) & ~3; 2410 int sw34 = (sw * 3 + 3) & ~3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1496 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1497 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1498 2414
1499 memset (darkness, 255, sw4 * sh);
1500 SvPOK_only (darkness_sv); 2415 SvPOK_only (darkness3_sv);
1501 SvCUR_set (darkness_sv, sw4 * sh); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
1502 2417
1503 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2418 mx += self->x - 1;
1504 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2419 my += self->y - 1;
1505 2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422
1506 for (y = 0; y < sh; y++) 2423 for (y = 0; y < sh1; y++)
1507 if (0 <= y + vy && y + vy < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
1508 { 2425 {
1509 maprow *row = self->row + (y + vy); 2426 maprow *row = self->row + (y + my);
1510 2427
1511 for (x = 0; x < sw; x++) 2428 for (x = 0; x < sw1; x++)
1512 if (row->c0 <= x + vx && x + vx < row->c1) 2429 if (row->c0 <= x + mx && x + mx < row->c1)
1513 { 2430 {
1514 mapcell *cell = row->col + (x + vx - row->c0); 2431 mapcell *cell = row->col + (x + mx - row->c0);
1515 2432
1516 darkness[y * sw4 + x] = cell->darkness < 0 2433 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1)
1517 ? 255 - FOW_DARKNESS 2435 : 255 - FOW_DARKNESS;
1518 : 255 - cell->darkness;
1519 } 2436 }
1520 } 2437 }
1521 2438
2439 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x)
2441 {
2442 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2443 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2444 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2445 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2446 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2447 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2448 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2449 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2450 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2451
2452 uint8_t r11 = (d11 + d21 + d12) / 3;
2453 uint8_t r21 = d21;
2454 uint8_t r31 = (d21 + d31 + d32) / 3;
2455
2456 uint8_t r12 = d12;
2457 uint8_t r22 = d22;
2458 uint8_t r32 = d32;
2459
2460 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3;
2463
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2473 }
2474
2475 free (darkness1);
2476
1522 EXTEND (SP, 3); 2477 EXTEND (SP, 3);
1523 PUSHs (sv_2mortal (newSViv (sw4))); 2478 PUSHs (sv_2mortal (newSViv (sw34)));
1524 PUSHs (sv_2mortal (newSViv (sh))); 2479 PUSHs (sv_2mortal (newSViv (sh3)));
1525 PUSHs (darkness_sv); 2480 PUSHs (darkness3_sv);
1526} 2481}
1527 2482
1528SV * 2483SV *
1529get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2484get_rect (DC::Map self, int x0, int y0, int w, int h)
1530 CODE: 2485 CODE:
1531{ 2486{
1532 int x, y, x1, y1; 2487 int x, y, x1, y1;
1533 SV *data_sv = newSV (w * h * 7 + 5); 2488 SV *data_sv = newSV (w * h * 7 + 5);
1534 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2489 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1559 if (row && row->c0 <= x && x < row->c1) 2514 if (row && row->c0 <= x && x < row->c1)
1560 { 2515 {
1561 mapcell *cell = row->col + (x - row->c0); 2516 mapcell *cell = row->col + (x - row->c0);
1562 uint8_t flags = 0; 2517 uint8_t flags = 0;
1563 2518
1564 if (cell->face [0]) flags |= 1; 2519 if (cell->tile [0]) flags |= 1;
1565 if (cell->face [1]) flags |= 2; 2520 if (cell->tile [1]) flags |= 2;
1566 if (cell->face [2]) flags |= 4; 2521 if (cell->tile [2]) flags |= 4;
1567 2522
1568 *data++ = flags; 2523 *data++ = flags;
1569 2524
1570 if (flags & 1) 2525 if (flags & 1)
1571 { 2526 {
2527 tileid tile = cell->tile [0];
1572 *data++ = cell->face [0] >> 8; 2528 *data++ = tile >> 8;
1573 *data++ = cell->face [0]; 2529 *data++ = tile;
1574 } 2530 }
1575 2531
1576 if (flags & 2) 2532 if (flags & 2)
1577 { 2533 {
2534 tileid tile = cell->tile [1];
1578 *data++ = cell->face [1] >> 8; 2535 *data++ = tile >> 8;
1579 *data++ = cell->face [1]; 2536 *data++ = tile;
1580 } 2537 }
1581 2538
1582 if (flags & 4) 2539 if (flags & 4)
1583 { 2540 {
2541 tileid tile = cell->tile [2];
1584 *data++ = cell->face [2] >> 8; 2542 *data++ = tile >> 8;
1585 *data++ = cell->face [2]; 2543 *data++ = tile;
1586 } 2544 }
1587 } 2545 }
1588 else 2546 else
1589 *data++ = 0; 2547 *data++ = 0;
1590 } 2548 }
1591 } 2549 }
1592 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
1593 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
1594 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
1595 RETVAL = data_sv; 2558 RETVAL = data_sv;
1596} 2559}
1597 OUTPUT: 2560 OUTPUT:
1598 RETVAL 2561 RETVAL
1599 2562
1600void 2563void
1601set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1602 PPCODE: 2565 PPCODE:
1603{ 2566{
1604 int x, y, z; 2567 int x, y, z;
1605 int w, h; 2568 int w, h;
1606 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
1607 2580
1608 if (*data++ != 0) 2581 if (*data++ != 0)
1609 return; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
1610 2583
1611 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
1612 h = *data++ << 8; h |= *data++; 2585 h = *data++ << 8; h |= *data++;
1613 2586
1614 // we need to do this 'cause we don't keep an absolute coord system for rows 2587 // we need to do this 'cause we don't keep an absolute coord system for rows
1626 { 2599 {
1627 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
1628 2601
1629 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
1630 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
1631 uint8_t flags = *data++; 2609 flags = *data++;
1632 2610
1633 if (flags) 2611 if (flags)
1634 { 2612 {
1635 mapface face[3] = { 0, 0, 0 };
1636
1637 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2614 tileid tile[3] = { 0, 0, 0 };
1638 2615
1639 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2616 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1640 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1641 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1642 2619
1643 if (cell->darkness <= 0) 2620 if (cell->darkness == 0)
1644 { 2621 {
1645 cell->darkness = -1; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
1646 2624
1647 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
1648 { 2626 {
1649 cell->face[z] = face[z]; 2627 tileid t = tile [z];
1650 2628
1651 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2630 {
1652 XPUSHs (sv_2mortal (newSViv (face[z]))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2632 need_texid (self, t);
2633 }
2634
2635 cell->tile [z] = t;
1653 } 2636 }
1654 } 2637 }
1655 } 2638 }
1656 } 2639 }
1657 } 2640 }
1658} 2641}
1659 2642
1660MODULE = CFClient PACKAGE = CFClient::MixChunk 2643MODULE = Deliantra::Client PACKAGE = DC::RW
1661 2644
1662CFClient::MixChunk 2645DC::RW
1663new_from_file (SV *class, char *path) 2646new (SV *class, SV *data_sv)
1664 CODE: 2647 CODE:
1665 RETVAL = Mix_LoadWAV (path); 2648{
2649 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen);
2651
2652 RETVAL = SDL_RWFromConstMem (data, datalen);
2653}
1666 OUTPUT: 2654 OUTPUT:
1667 RETVAL 2655 RETVAL
1668 2656
2657DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb")
2659 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT:
2662 RETVAL
2663
2664# fails on win32:
2665# dc.xs(2268) : error C2059: syntax error : '('
1669void 2666#void
2667#close (DC::RW self)
2668# CODE:
2669# (self->(close)) (self);
2670
2671MODULE = Deliantra::Client PACKAGE = DC::Channel
2672
2673PROTOTYPES: DISABLE
2674
2675DC::Channel
2676find ()
2677 CODE:
2678{
2679 RETVAL = Mix_GroupAvailable (-1);
2680
2681 if (RETVAL < 0)
2682 {
2683 RETVAL = Mix_GroupOldest (-1);
2684
2685 if (RETVAL < 0)
2686 XSRETURN_UNDEF;
2687
2688 Mix_HaltChannel (RETVAL);
2689 }
2690
2691 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128);
2693}
2694 OUTPUT:
2695 RETVAL
2696
2697void
2698halt (DC::Channel self)
2699 CODE:
2700 Mix_HaltChannel (self);
2701
2702void
2703expire (DC::Channel self, int ticks = -1)
2704 CODE:
2705 Mix_ExpireChannel (self, ticks);
2706
2707void
2708fade_out (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_FadeOutChannel (self, ticks);
2711
2712int
2713volume (DC::Channel self, int volume)
2714 CODE:
2715 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2716 OUTPUT:
2717 RETVAL
2718
2719void
2720unregister_all_effects (DC::Channel self)
2721 CODE:
2722 Mix_UnregisterAllEffects (self);
2723
2724void
2725set_panning (DC::Channel self, int left, int right)
2726 CODE:
2727 left = CLAMP (left , 0, 255);
2728 right = CLAMP (right, 0, 255);
2729 Mix_SetPanning (self, left, right);
2730
2731void
2732set_distance (DC::Channel self, int distance)
2733 CODE:
2734 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2735
2736void
2737set_position (DC::Channel self, int angle, int distance)
2738 CODE:
2739
2740void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE:
2743{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747}
2748
2749void
2750set_reverse_stereo (DC::Channel self, int flip)
2751 CODE:
2752 Mix_SetReverseStereo (self, flip);
2753
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755
2756PROTOTYPES: DISABLE
2757
2758DC::MixChunk
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT:
2763 RETVAL
2764
2765void
1670DESTROY (CFClient::MixChunk self) 2766DESTROY (DC::MixChunk self)
1671 CODE: 2767 CODE:
1672 Mix_FreeChunk (self); 2768 Mix_FreeChunk (self);
1673 2769
1674int 2770int
1675volume (CFClient::MixChunk self, int volume = -1) 2771volume (DC::MixChunk self, int volume = -1)
1676 CODE: 2772 CODE:
2773 if (items > 1)
2774 volume = CLAMP (volume, 0, 128);
1677 RETVAL = Mix_VolumeChunk (self, volume); 2775 RETVAL = Mix_VolumeChunk (self, volume);
1678 OUTPUT: 2776 OUTPUT:
1679 RETVAL 2777 RETVAL
1680 2778
1681int 2779DC::Channel
1682play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2780play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1683 CODE: 2781 CODE:
2782{
1684 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 if (channel < 0)
2789 {
2790 Mix_UnregisterAllEffects (RETVAL);
2791 Mix_Volume (RETVAL, 128);
2792 }
2793}
1685 OUTPUT: 2794 OUTPUT:
1686 RETVAL 2795 RETVAL
1687 2796
1688MODULE = CFClient PACKAGE = CFClient::MixMusic 2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1689 2798
1690int 2799int
1691volume (int volume = -1) 2800volume (int volume = -1)
2801 PROTOTYPE: ;$
1692 CODE: 2802 CODE:
2803 if (items > 0)
2804 volume = CLAMP (volume, 0, 128);
1693 RETVAL = Mix_VolumeMusic (volume); 2805 RETVAL = Mix_VolumeMusic (volume);
1694 OUTPUT: 2806 OUTPUT:
1695 RETVAL 2807 RETVAL
1696 2808
1697CFClient::MixMusic 2809void
1698new_from_file (SV *class, char *path) 2810fade_out (int ms)
1699 CODE: 2811 CODE:
2812 Mix_FadeOutMusic (ms);
2813
2814void
2815halt ()
2816 CODE:
2817 Mix_HaltMusic ();
2818
2819DC::MixMusic
2820new (SV *class, DC::RW rwops)
2821 CODE:
1700 RETVAL = Mix_LoadMUS (path); 2822 RETVAL = Mix_LoadMUS_RW (rwops);
1701 OUTPUT: 2823 OUTPUT:
1702 RETVAL 2824 RETVAL
1703 2825
1704void 2826void
1705DESTROY (CFClient::MixMusic self) 2827DESTROY (DC::MixMusic self)
1706 CODE: 2828 CODE:
1707 Mix_FreeMusic (self); 2829 Mix_FreeMusic (self);
1708 2830
1709int 2831int
1710play (CFClient::MixMusic self, int loops = -1) 2832play (DC::MixMusic self, int loops = -1)
1711 CODE: 2833 CODE:
1712 RETVAL = Mix_PlayMusic (self, loops); 2834 RETVAL = Mix_PlayMusic (self, loops);
1713 OUTPUT: 2835 OUTPUT:
1714 RETVAL 2836 RETVAL
1715 2837
2838void
2839fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2840 CODE:
2841 Mix_FadeInMusicPos (self, loops, ms, position);
2842
1716MODULE = CFClient PACKAGE = CFClient::OpenGL 2843MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2844
2845PROTOTYPES: ENABLE
1717 2846
1718BOOT: 2847BOOT:
1719{ 2848{
1720 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2849 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1721 static const struct { 2850 static const struct {
1722 const char *name; 2851 const char *name;
1723 IV iv; 2852 IV iv;
1724 } *civ, const_iv[] = { 2853 } *civ, const_iv[] = {
1725# define const_iv(name) { # name, (IV)name } 2854# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS),
1726 const_iv (GL_COLOR_MATERIAL), 2858 const_iv (GL_COLOR_MATERIAL),
1727 const_iv (GL_SMOOTH), 2859 const_iv (GL_SMOOTH),
1728 const_iv (GL_FLAT), 2860 const_iv (GL_FLAT),
1729 const_iv (GL_DITHER), 2861 const_iv (GL_DITHER),
1730 const_iv (GL_BLEND), 2862 const_iv (GL_BLEND),
1734 const_iv (GL_ALPHA_TEST), 2866 const_iv (GL_ALPHA_TEST),
1735 const_iv (GL_NORMALIZE), 2867 const_iv (GL_NORMALIZE),
1736 const_iv (GL_RESCALE_NORMAL), 2868 const_iv (GL_RESCALE_NORMAL),
1737 const_iv (GL_FRONT), 2869 const_iv (GL_FRONT),
1738 const_iv (GL_BACK), 2870 const_iv (GL_BACK),
2871 const_iv (GL_AUX0),
1739 const_iv (GL_AND), 2872 const_iv (GL_AND),
1740 const_iv (GL_ONE), 2873 const_iv (GL_ONE),
1741 const_iv (GL_ZERO), 2874 const_iv (GL_ZERO),
1742 const_iv (GL_SRC_ALPHA), 2875 const_iv (GL_SRC_ALPHA),
1743 const_iv (GL_DST_ALPHA), 2876 const_iv (GL_DST_ALPHA),
1756 const_iv (GL_INTENSITY), 2889 const_iv (GL_INTENSITY),
1757 const_iv (GL_LUMINANCE), 2890 const_iv (GL_LUMINANCE),
1758 const_iv (GL_LUMINANCE_ALPHA), 2891 const_iv (GL_LUMINANCE_ALPHA),
1759 const_iv (GL_FLOAT), 2892 const_iv (GL_FLOAT),
1760 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2893 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2894 const_iv (GL_COMPRESSED_ALPHA_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2896 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2897 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2898 const_iv (GL_COMPRESSED_RGB_ARB),
2899 const_iv (GL_COMPRESSED_RGBA_ARB),
1761 const_iv (GL_COMPILE), 2900 const_iv (GL_COMPILE),
2901 const_iv (GL_PROXY_TEXTURE_1D),
2902 const_iv (GL_PROXY_TEXTURE_2D),
1762 const_iv (GL_TEXTURE_1D), 2903 const_iv (GL_TEXTURE_1D),
1763 const_iv (GL_TEXTURE_2D), 2904 const_iv (GL_TEXTURE_2D),
1764 const_iv (GL_TEXTURE_ENV), 2905 const_iv (GL_TEXTURE_ENV),
1765 const_iv (GL_TEXTURE_MAG_FILTER), 2906 const_iv (GL_TEXTURE_MAG_FILTER),
1766 const_iv (GL_TEXTURE_MIN_FILTER), 2907 const_iv (GL_TEXTURE_MIN_FILTER),
1787 const_iv (GL_COLOR_LOGIC_OP), 2928 const_iv (GL_COLOR_LOGIC_OP),
1788 const_iv (GL_SEPARABLE_2D), 2929 const_iv (GL_SEPARABLE_2D),
1789 const_iv (GL_CONVOLUTION_2D), 2930 const_iv (GL_CONVOLUTION_2D),
1790 const_iv (GL_CONVOLUTION_BORDER_MODE), 2931 const_iv (GL_CONVOLUTION_BORDER_MODE),
1791 const_iv (GL_CONSTANT_BORDER), 2932 const_iv (GL_CONSTANT_BORDER),
2933 const_iv (GL_POINTS),
1792 const_iv (GL_LINES), 2934 const_iv (GL_LINES),
2935 const_iv (GL_LINE_STRIP),
1793 const_iv (GL_LINE_LOOP), 2936 const_iv (GL_LINE_LOOP),
1794 const_iv (GL_QUADS), 2937 const_iv (GL_QUADS),
1795 const_iv (GL_QUAD_STRIP), 2938 const_iv (GL_QUAD_STRIP),
1796 const_iv (GL_TRIANGLES), 2939 const_iv (GL_TRIANGLES),
1797 const_iv (GL_TRIANGLE_STRIP), 2940 const_iv (GL_TRIANGLE_STRIP),
1798 const_iv (GL_TRIANGLE_FAN), 2941 const_iv (GL_TRIANGLE_FAN),
2942 const_iv (GL_POLYGON),
1799 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2943 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2944 const_iv (GL_POINT_SMOOTH_HINT),
2945 const_iv (GL_LINE_SMOOTH_HINT),
2946 const_iv (GL_POLYGON_SMOOTH_HINT),
2947 const_iv (GL_GENERATE_MIPMAP_HINT),
2948 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1800 const_iv (GL_FASTEST), 2949 const_iv (GL_FASTEST),
2950 const_iv (GL_DONT_CARE),
2951 const_iv (GL_NICEST),
1801 const_iv (GL_V2F), 2952 const_iv (GL_V2F),
1802 const_iv (GL_V3F), 2953 const_iv (GL_V3F),
1803 const_iv (GL_T2F_V3F), 2954 const_iv (GL_T2F_V3F),
1804 const_iv (GL_T2F_N3F_V3F), 2955 const_iv (GL_T2F_N3F_V3F),
1805# undef const_iv 2956# undef const_iv
1806 }; 2957 };
1807 2958
1808 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1809 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2961
2962 texture_av = newAV ();
2963 AvREAL_off (texture_av);
1810} 2964}
2965
2966void
2967disable_GL_EXT_blend_func_separate ()
2968 CODE:
2969 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0;
1811 2971
1812char * 2972char *
1813gl_vendor () 2973gl_vendor ()
1814 CODE: 2974 CODE:
1815 RETVAL = (char *)glGetString (GL_VENDOR); 2975 RETVAL = (char *)glGetString (GL_VENDOR);
1828 CODE: 2988 CODE:
1829 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2989 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1830 OUTPUT: 2990 OUTPUT:
1831 RETVAL 2991 RETVAL
1832 2992
2993const char *glGetString (GLenum pname)
2994
2995GLint glGetInteger (GLenum pname)
2996 CODE:
2997 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT:
2999 RETVAL
3000
3001GLdouble glGetDouble (GLenum pname)
3002 CODE:
3003 glGetDoublev (pname, &RETVAL);
3004 OUTPUT:
3005 RETVAL
3006
1833int glGetError () 3007int glGetError ()
1834 3008
1835void glFinish () 3009void glFinish ()
1836 3010
1837void glClear (int mask) 3011void glClear (int mask)
1874# near_ and far_ are due to microsofts buggy "c" compiler 3048# near_ and far_ are due to microsofts buggy "c" compiler
1875void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3049void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1876 3050
1877# near_ and far_ are due to microsofts buggy "c" compiler 3051# near_ and far_ are due to microsofts buggy "c" compiler
1878void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3052void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3053
3054PROTOTYPES: DISABLE
1879 3055
1880void glViewport (int x, int y, int width, int height) 3056void glViewport (int x, int y, int width, int height)
1881 3057
1882void glScissor (int x, int y, int width, int height) 3058void glScissor (int x, int y, int width, int height)
1883 3059
1891 3067
1892void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
1893 CODE: 3069 CODE:
1894 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
1895 3071
1896void glBegin (int mode)
1897
1898void glEnd ()
1899
1900void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
1901 PROTOTYPE: @ 3073 PROTOTYPE: @
1902 ALIAS: 3074 ALIAS:
1903 glColor_premultiply = 1 3075 glColor_premultiply = 1
1904 CODE: 3076 CODE:
1905 if (ix) 3077 if (ix)
1906 { 3078 {
1907 r *= a; 3079 r *= a;
1908 g *= a; 3080 g *= a;
1909 b *= a; 3081 b *= a;
1910 } 3082 }
1911 // microsoft visual "c" rounds instead of truncating... 3083 // microsoft visual "c" rounds instead of truncating...
1912 glColor4ub (MIN ((int)(r * 256.f), 255), 3084 glColor4f (r, g, b, a);
1913 MIN ((int)(g * 256.f), 255),
1914 MIN ((int)(b * 256.f), 255),
1915 MIN ((int)(a * 256.f), 255));
1916
1917void glInterleavedArrays (int format, int stride, char *data)
1918
1919void glDrawElements (int mode, int count, int type, char *indices)
1920
1921# 1.2 void glDrawRangeElements (int mode, int start, int end
1922 3085
1923void glRasterPos (float x, float y, float z = 0.) 3086void glRasterPos (float x, float y, float z = 0.)
1924 CODE: 3087 CODE:
1925 glRasterPos3f (0, 0, z); 3088 glRasterPos3f (0, 0, z);
1926 glBitmap (0, 0, 0, 0, x, y, 0); 3089 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3094
1932void glTexCoord (float s, float t) 3095void glTexCoord (float s, float t)
1933 CODE: 3096 CODE:
1934 glTexCoord2f (s, t); 3097 glTexCoord2f (s, t);
1935 3098
3099void glRect (float x1, float y1, float x2, float y2)
3100 CODE:
3101 glRectf (x1, y1, x2, y2);
3102
3103void glRect_lineloop (float x1, float y1, float x2, float y2)
3104 CODE:
3105 glBegin (GL_LINE_LOOP);
3106 glVertex2f (x1, y1);
3107 glVertex2f (x2, y1);
3108 glVertex2f (x2, y2);
3109 glVertex2f (x1, y2);
3110 glEnd ();
3111
3112PROTOTYPES: ENABLE
3113
3114void glBegin (int mode)
3115
3116void glEnd ()
3117
3118void glPointSize (GLfloat size)
3119
3120void glLineWidth (GLfloat width)
3121
3122void glInterleavedArrays (int format, int stride, char *data)
3123
3124void glDrawElements (int mode, int count, int type, char *indices)
3125
3126# 1.2 void glDrawRangeElements (int mode, int start, int end
3127
1936void glTexEnv (int target, int pname, float param) 3128void glTexEnv (int target, int pname, float param)
1937 CODE: 3129 CODE:
1938 glTexEnvf (target, pname, param); 3130 glTexEnvf (target, pname, param);
1939 3131
1940void glTexParameter (int target, int pname, float param) 3132void glTexParameter (int target, int pname, float param)
1956void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3148void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1957 CODE: 3149 CODE:
1958 if (gl.SeparableFilter2D) 3150 if (gl.SeparableFilter2D)
1959 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3151 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1960 3152
1961void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3153void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1962 3154
1963void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3155void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1964 3156
1965void glDrawPixels (int width, int height, int format, int type, char *pixels) 3157void glDrawPixels (int width, int height, int format, int type, char *pixels)
3158
3159void glPixelZoom (float x, float y)
1966 3160
1967void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3161void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1968 3162
1969int glGenTexture () 3163int glGenTexture ()
1970 CODE: 3164 CODE:
1971{ 3165 RETVAL = gen_texture ();
1972 GLuint name;
1973 glGenTextures (1, &name);
1974 RETVAL = name;
1975}
1976 OUTPUT: 3166 OUTPUT:
1977 RETVAL 3167 RETVAL
1978 3168
1979void glDeleteTexture (int name) 3169void glDeleteTexture (int name)
1980 CODE: 3170 CODE:
1981{
1982 GLuint name_ = name;
1983 glDeleteTextures (1, &name_); 3171 del_texture (name);
1984} 3172
1985
1986int glGenList () 3173int glGenList ()
1987 CODE: 3174 CODE:
1988 RETVAL = glGenLists (1); 3175 RETVAL = glGenLists (1);
1989 OUTPUT: 3176 OUTPUT:
1990 RETVAL 3177 RETVAL
1997 3184
1998void glEndList () 3185void glEndList ()
1999 3186
2000void glCallList (int list) 3187void glCallList (int list)
2001 3188
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2002 3190
3191PROTOTYPES: DISABLE
3192
3193void
3194find_widget (SV *self, NV x, NV y)
3195 PPCODE:
3196{
3197 if (within_widget (self, x, y))
3198 XPUSHs (self);
3199}
3200
3201BOOT:
3202{
3203 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3204
3205 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3206 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3207 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3208 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3209}
3210
3211void
3212draw (SV *self)
3213 CODE:
3214{
3215 HV *hv;
3216 SV **svp;
3217 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv);
3222 double draw_x, draw_y;
3223
3224 if (!SvROK (self))
3225 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3226
3227 hv = (HV *)SvRV (self);
3228
3229 if (SvTYPE (hv) != SVt_PVHV)
3230 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3231
3232 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3233 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3234
3235 if (!h || !w)
3236 XSRETURN_EMPTY;
3237
3238 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3239 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3240
3241 draw_x = SvNV (draw_x_sv) + x;
3242 draw_y = SvNV (draw_y_sv) + y;
3243
3244 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3245 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3246 XSRETURN_EMPTY;
3247
3248 sv_setnv (draw_x_sv, draw_x);
3249 sv_setnv (draw_y_sv, draw_y);
3250
3251 glPushMatrix ();
3252 glTranslated (x, y, 0);
3253
3254 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3255 {
3256 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3257
3258 if (svp && SvTRUE (*svp))
3259 {
3260 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3261 glEnable (GL_BLEND);
3262 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3263 glBegin (GL_QUADS);
3264 glVertex2f (0, 0);
3265 glVertex2f (w, 0);
3266 glVertex2f (w, h);
3267 glVertex2f (0, h);
3268 glEnd ();
3269 glDisable (GL_BLEND);
3270 }
3271 }
3272#if 0
3273 // draw borders, for debugging
3274 glPushMatrix ();
3275 glColor4f (1., 1., 0., 1.);
3276 glTranslatef (.5, .5, 0.);
3277 glBegin (GL_LINE_LOOP);
3278 glVertex2f (0 , 0);
3279 glVertex2f (w - 1, 0);
3280 glVertex2f (w - 1, h - 1);
3281 glVertex2f (0 , h - 1);
3282 glEnd ();
3283 glPopMatrix ();
3284#endif
3285 PUSHMARK (SP);
3286 XPUSHs (self);
3287 PUTBACK;
3288 call_method ("_draw", G_VOID | G_DISCARD);
3289 SPAGAIN;
3290
3291 glPopMatrix ();
3292
3293 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3294 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3295}
3296

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