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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.125 by root, Tue Jul 4 23:44:23 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
23#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
25 50
26#include <glib/gmacros.h> 51#include <glib/gmacros.h>
27 52
28#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
49#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
50 87
51#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
53 90
54#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
55 92
56#if 1 93/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 95
59# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
60#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
61 103
62static struct 104static struct
63{ 105{
64#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 107#include "glfunc.h"
66#undef GL_FUNC 108#undef GL_FUNC
67} gl; 109} gl;
68 110
111static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 113{
71 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 118 else
76 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
77} 120}
78 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
79#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
80 148
81#include "pango-font.c" 149#include "pango-font.c"
82#include "pango-fontmap.c" 150#include "pango-fontmap.c"
83#include "pango-render.c" 151#include "pango-render.c"
84 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
87 157
88typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
89 159
90static int 160static int
91shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
92{ 162{
93 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
107 177
108typedef struct cf_layout { 178typedef struct cf_layout {
109 PangoLayout *pl; 179 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
111 int base_height; 181 int base_height;
112 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
113} *CFClient__Layout; 184} *DC__Layout;
114 185
115static CFClient__Font default_font; 186static DC__Font default_font;
116static PangoContext *opengl_context; 187static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
118 189
119static void 190static void
120substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
125#endif 196#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 198}
128 199
129static void 200static void
130layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
131{ 202{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
134 */ 205 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
136 207
137 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 210
140 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
141} 212}
142 213
143static void 214static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
147 221
148 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 224
151 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
152} 226 if (!rect.height) rect.height = 1;
153 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
154typedef uint16_t mapface; 233typedef uint16_t faceid;
155 234
156typedef struct { 235typedef struct {
157 GLint name; 236 GLuint name;
158 int w, h; 237 int w, h;
159 float s, t; 238 float s, t;
160 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
161} maptex; 243} maptex;
162 244
163typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
164 int16_t darkness; 248 uint16_t darkness;
165 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 250} mapcell;
167 251
168typedef struct { 252typedef struct {
169 int32_t c0, c1; 253 int32_t c0, c1;
170 mapcell *col; 254 mapcell *col;
171} maprow; 255} maprow;
172 256
173typedef struct map { 257typedef struct map {
174 int x, y, w, h; 258 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 260 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 261 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 262
182 int32_t rows; 263 int32_t rows;
183 maprow *row; 264 maprow *row;
184} *CFClient__Map; 265} *DC__Map;
185 266
186static char * 267static char *
187prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
188{ 269{
189 char *p; 270 char *p;
206} 287}
207 288
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
211static maprow * 312static maprow *
212map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
213{ 314{
214 if (0 > y) 315 if (0 > y)
215 { 316 {
216 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
255 356
256 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
257} 358}
258 359
259static mapcell * 360static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
261{ 362{
262 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
263} 364}
264 365
265static void 366static void
266map_clear (CFClient__Map self) 367map_clear (DC__Map self)
267{ 368{
268 int r; 369 int r;
269 370
270 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
278 self->oy = 0; 379 self->oy = 0;
279 self->row = 0; 380 self->row = 0;
280 self->rows = 0; 381 self->rows = 0;
281} 382}
282 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
283static void 394static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 396{
286 int x, y; 397 int x, y;
287 maprow *row; 398 maprow *row;
399 mapcell *cell;
288 400
289 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 402 if (y >= 0)
291 { 403 {
292 if (y >= self->rows) 404 if (y >= self->rows)
298 if (x >= row->c0) 410 if (x >= row->c0)
299 { 411 {
300 if (x >= row->c1) 412 if (x >= row->c1)
301 break; 413 break;
302 414
303 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
304 } 418 }
305 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
306} 436}
307 437
308static void 438static void
309music_finished (void) 439music_finished (void)
310{ 440{
346 n |= n >> 16; 476 n |= n >> 16;
347 477
348 return n + 1; 478 return n + 1;
349} 479}
350 480
351MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
352 592
353PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
354 594
355BOOT: 595BOOT:
356{ 596{
357 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 598 static const struct {
359 const char *name; 599 const char *name;
360 IV iv; 600 IV iv;
361 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
363 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
445 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 762
458 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 764
460 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
461# undef const_iv 795# undef const_iv
462 }; 796 };
463 797
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
467 817
468NV floor (NV x) 818NV floor (NV x)
469 819
470NV ceil (NV x) 820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
471 831
472void 832void
473pango_init () 833pango_init ()
474 CODE: 834 CODE:
475{ 835{
476 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
479} 844}
480 845
481int 846char *SDL_GetError ()
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 847
484void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
485SDL_Quit () 856void SDL_Quit ()
486 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
487void 867void
488SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
489 PPCODE: 869 PPCODE:
490{ 870{
491 SDL_Rect **m; 871 SDL_Rect **m;
492 872
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 877
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 880
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 885
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
508 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 888
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 890
513 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
514 while (*m) 892 while (*m)
515 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
516 AV *av = newAV (); 896 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
520 903
521 ++m; 904 ++m;
522 } 905 }
523} 906}
524 907
525char *
526SDL_GetError ()
527
528int 908int
529SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
531 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 922 );
923
534 if (RETVAL) 924 if (RETVAL)
535 { 925 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 930#include "glfunc.h"
539# undef GL_FUNC 931#undef GL_FUNC
540 } 932 }
933}
541 OUTPUT: 934 OUTPUT:
542 RETVAL 935 RETVAL
543 936
544void 937void
545SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
546 939
547char * 940char *
548SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
549 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
550void 949void
551SDL_PollEvent () 950poll_events ()
552 PPCODE: 951 PPCODE:
553{ 952{
554 SDL_Event ev; 953 SDL_Event ev;
555 954
556 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 957 {
558 HV *hv = newHV (); 958 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 960
561 switch (ev.type) 961 switch (ev.type)
562 { 962 {
563 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
564 case SDL_KEYUP: 964 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 970 break;
570 971
571 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 975 break;
575 976
576 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
584 break; 1003 break;
585 1004
586 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 1008
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 1019 break;
601 } 1020 }
602 1021
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 1023 }
605} 1024}
606 1025
607int 1026int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 1028 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
612 1031
613void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
614Mix_CloseAudio () 1049Mix_CloseAudio ()
615 1050
616int 1051int
617Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
618 1053
1054const char *
1055Mix_GetError ()
1056
619void 1057void
620lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
621 CODE: 1059 CODE:
1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1061
1062void
1063win32_proxy_info ()
1064 PPCODE:
1065{
622#ifndef _WIN32 1066#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1067 char buffer[2048];
1068 DWORD buflen;
1069
1070 EXTEND (SP, 3);
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1074 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1075 {
1076 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1080 {
1081 PUSHs (newSVpv (buffer, 0));
1082
1083 buflen = sizeof (buffer);
1084 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1085 PUSHs (newSVpv (buffer, 0));
1086 }
1087 }
624#endif 1088#endif
1089}
625 1090
626void 1091int
627add_font (char *file) 1092add_font (char *file)
628 CODE: 1093 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
630 1097
631void 1098void
632load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
633 ALIAS: 1100 ALIAS:
634 load_image_file = 1 1101 load_image_file = 1
637 STRLEN image_len; 1104 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
644 1111
645 if (!rw) 1112 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
647 1114
676 1143
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1144 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 1145
679 assert (surface2->pitch == surface2->w * 4); 1146 assert (surface2->pitch == surface2->w * 4);
680 1147
1148 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 1149 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 1150 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 1151 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1154 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2);
690 1157
691 SDL_FreeSurface (surface); 1158 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 1159 SDL_FreeSurface (surface2);
693} 1160}
694 1161
720void 1187void
721error (char *message) 1188error (char *message)
722 CODE: 1189 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1191#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1193#endif
727 1194
728void 1195void
729fatal (char *message) 1196fatal (char *message)
730 CODE: 1197 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1199#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1201#endif
735 _exit (1); 1202 _exit (1);
736 1203
737void 1204void
738_exit (int retval) 1205_exit (int retval = 0)
739 CODE: 1206 CODE:
1207#ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
1209#else
740 _exit (retval); 1210 _exit (retval);
1211#endif
741 1212
1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
742MODULE = CFClient PACKAGE = CFClient::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
743 1230
744CFClient::Font 1231PROTOTYPES: DISABLE
1232
1233DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
746 CODE: 1235 CODE:
747{ 1236{
748 int count; 1237 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
752} 1241}
753 OUTPUT: 1242 OUTPUT:
754 RETVAL 1243 RETVAL
755 1244
756void 1245void
757DESTROY (CFClient::Font self) 1246DESTROY (DC::Font self)
758 CODE: 1247 CODE:
759 pango_font_description_free (self); 1248 pango_font_description_free (self);
760 1249
761void 1250void
762make_default (CFClient::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
763 CODE: 1253 CODE:
764 default_font = self; 1254 default_font = self;
765 1255
766MODULE = CFClient PACKAGE = CFClient::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1257
1258PROTOTYPES: DISABLE
1259
768void 1260void
769clear_font_cache () 1261glyph_cache_backup ()
1262 PROTOTYPE:
770 CODE: 1263 CODE:
771 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
772 tc_clear (); 1270 tc_restore ();
773 1271
774CFClient::Layout 1272DC::Layout
775new (SV *class, int type = 0) 1273new (SV *class)
776 CODE: 1274 CODE:
777 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
778 1276
779 RETVAL->pl = pango_layout_new (opengl_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
780 RETVAL->r = 1.; 1278 RETVAL->r = 1.;
781 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
782 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
783 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
784 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
785 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
786 1285
787 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
788 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
789 OUTPUT: 1288 OUTPUT:
790 RETVAL 1289 RETVAL
791 1290
792void 1291void
793DESTROY (CFClient::Layout self) 1292DESTROY (DC::Layout self)
794 CODE: 1293 CODE:
795 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
796 Safefree (self); 1296 Safefree (self);
797 1297
798void 1298void
799set_text (CFClient::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
800 CODE: 1300 CODE:
801{ 1301{
802 STRLEN textlen; 1302 STRLEN textlen;
803 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
804 1304
805 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
806} 1306}
807 1307
808void 1308void
809set_markup (CFClient::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
810 CODE: 1310 CODE:
811{ 1311{
812 STRLEN textlen; 1312 STRLEN textlen;
813 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
814 1314
815 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
816} 1316}
817 1317
818void 1318void
819set_shapes (CFClient::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
820 CODE: 1320 CODE:
821{ 1321{
822 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
823 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
824 const char *pos = text; 1324 const char *pos = text;
859 if (attrs) 1359 if (attrs)
860 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
861} 1361}
862 1362
863void 1363void
864get_shapes (CFClient::Layout self) 1364get_shapes (DC::Layout self)
865 PPCODE: 1365 PPCODE:
866{ 1366{
867 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
868 1368
869 do 1369 do
870 { 1370 {
871 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
872 1372
873 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
874 { 1374 {
875 PangoRectangle extents; 1375 PangoRectangle extents;
876 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
877 1377
1378 EXTEND (SP, 2);
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1379 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
879 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
880 } 1381 }
881 } 1382 }
882 while (pango_layout_iter_next_run (iter)); 1383 while (pango_layout_iter_next_run (iter));
883 1384
884 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
885} 1386}
886 1387
887int 1388int
888has_wrapped (CFClient::Layout self) 1389has_wrapped (DC::Layout self)
889 CODE: 1390 CODE:
890{ 1391{
891 int lines = 1; 1392 int lines = 1;
892 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
893 1394
898} 1399}
899 OUTPUT: 1400 OUTPUT:
900 RETVAL 1401 RETVAL
901 1402
902SV * 1403SV *
903get_text (CFClient::Layout self) 1404get_text (DC::Layout self)
904 CODE: 1405 CODE:
905 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
906 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
907 OUTPUT: 1408 OUTPUT:
908 RETVAL 1409 RETVAL
909 1410
910void 1411void
911set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
912 CODE: 1413 CODE:
913 self->r = r; 1414 self->r = r;
914 self->g = g; 1415 self->g = g;
915 self->b = b; 1416 self->b = b;
916 self->a = a; 1417 self->a = a;
917 1418
918void 1419void
919set_font (CFClient::Layout self, CFClient::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
920 CODE: 1421 CODE:
921 if (self->font != font) 1422 if (self->font != font)
922 { 1423 {
923 self->font = font; 1424 self->font = font;
924 layout_update_font (self); 1425 layout_update_font (self);
925 } 1426 }
926 1427
927void 1428void
928set_height (CFClient::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
929 CODE: 1430 CODE:
930 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
931 { 1432 {
932 self->base_height = base_height; 1433 self->base_height = base_height;
933 layout_update_font (self); 1434 layout_update_font (self);
934 } 1435 }
935 1436
936void 1437void
937set_width (CFClient::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
938 CODE: 1439 CODE:
939 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
940 1441
941void 1442void
942set_indent (CFClient::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
943 CODE: 1444 CODE:
944 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
945 1446
946void 1447void
947set_spacing (CFClient::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
948 CODE: 1449 CODE:
949 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
950 1451
951void 1452void
952set_ellipsise (CFClient::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
953 CODE: 1454 CODE:
954 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
955 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
956 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
957 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
958 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
959 ); 1460 );
960 1461
961void 1462void
962set_single_paragraph_mode (CFClient::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
963 CODE: 1464 CODE:
964 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
965 1466
966void 1467void
967size (CFClient::Layout self) 1468size (DC::Layout self)
968 PPCODE: 1469 PPCODE:
969{ 1470{
970 int w, h; 1471 int w, h;
971 1472
972 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
975 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
976 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
977} 1478}
978 1479
979int 1480int
980descent (CFClient::Layout self) 1481descent (DC::Layout self)
981 CODE: 1482 CODE:
982{ 1483{
983 PangoRectangle rect; 1484 PangoRectangle rect;
984 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
985 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
986 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
987} 1488}
988 OUTPUT: 1489 OUTPUT:
989 RETVAL 1490 RETVAL
990 1491
991int 1492int
992xy_to_index (CFClient::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
993 CODE: 1494 CODE:
994{ 1495{
995 int index, trailing; 1496 int index, trailing;
996 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
997 RETVAL = index; 1498 RETVAL = index + trailing;
998} 1499}
999 OUTPUT: 1500 OUTPUT:
1000 RETVAL 1501 RETVAL
1001 1502
1002void 1503void
1003cursor_pos (CFClient::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1004 PPCODE: 1505 PPCODE:
1005{ 1506{
1006 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1007 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1008 1509
1009 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1010 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1012 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1013} 1514}
1014 1515
1015void 1516void
1016render (CFClient::Layout self, float x, float y) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1017 PPCODE: 1518 PPCODE:
1519{
1520 int line, x;
1521
1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1525 --line;
1526#endif
1527 EXTEND (SP, 2);
1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
1550 else
1551 {
1552 PUSHs (sv_2mortal (newSViv (index)));
1553 PUSHs (sv_2mortal (newSViv (trailing)));
1554 }
1555}
1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1018 pango_opengl_render_layout_subpixel ( 1561 pango_opengl_render_layout_subpixel (
1019 self->pl, 1562 self->pl,
1563 self->rc,
1020 x * PANGO_SCALE, y * PANGO_SCALE, 1564 x * PANGO_SCALE, y * PANGO_SCALE,
1021 self->r, self->g, self->b, self->a 1565 self->r, self->g, self->b, self->a,
1566 flags
1022 ); 1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1023 1571
1572void
1573draw (DC::Layout self)
1574 CODE:
1575{
1576 glEnable (GL_TEXTURE_2D);
1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583
1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1024MODULE = CFClient PACKAGE = CFClient::Texture 1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1025 1592
1026void 1593PROTOTYPES: ENABLE
1027pad2pot (SV *data_, SV *w_, SV *h_)
1028 CODE:
1029{
1030 int ow = SvIV (w_);
1031 int oh = SvIV (h_);
1032 1594
1033 if (ow && oh) 1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1034 { 1600 {
1035 int nw = minpot (ow);
1036 int nh = minpot (oh);
1037
1038 if (nw != ow || nh != oh)
1039 {
1040 if (SvOK (data_))
1041 {
1042 STRLEN datalen; 1601 STRLEN datalen;
1043 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1044 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1045 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1046 1605
1047 SvPOK_only (result_); 1606 SvPOK_only (result_);
1048 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1049 1608
1050 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1051 while (oh--) 1610 while (oh--)
1052 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1053 1612
1054 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1055 }
1056
1057 sv_setiv (w_, nw);
1058 sv_setiv (h_, nh);
1059 }
1060 } 1614 }
1061} 1615}
1062 1616
1063void 1617void
1064draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1070{ 1624{
1071 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1072 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1073 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1074 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1075 1632
1076 if (items < 5) 1633 if (items < 5)
1077 { 1634 {
1078 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1079 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1107 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1108 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1109 } 1666 }
1110} 1667}
1111 1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1112MODULE = CFClient PACKAGE = CFClient::Map 1769MODULE = Deliantra::Client PACKAGE = DC::Map
1113 1770
1114CFClient::Map 1771PROTOTYPES: DISABLE
1115new (SV *class, int map_width, int map_height) 1772
1773DC::Map
1774new (SV *class)
1116 CODE: 1775 CODE:
1117 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1118 RETVAL->x = 0; 1777 RETVAL->x = 0;
1119 RETVAL->y = 0; 1778 RETVAL->y = 0;
1120 RETVAL->w = map_width; 1779 RETVAL->w = 0;
1121 RETVAL->h = map_height; 1780 RETVAL->h = 0;
1122 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
1123 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
1124 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1125 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1126 RETVAL->texs = 8192;
1127 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1128 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
1129 RETVAL->row = 0; 1786 RETVAL->row = 0;
1130 OUTPUT: 1787 OUTPUT:
1131 RETVAL 1788 RETVAL
1132 1789
1133void 1790void
1134DESTROY (CFClient::Map self) 1791DESTROY (DC::Map self)
1135 CODE: 1792 CODE:
1136{ 1793{
1137 map_clear (self); 1794 map_clear (self);
1138 Safefree (self->face); 1795 Safefree (self->face2tile);
1139 Safefree (self->tex); 1796 Safefree (self->tex);
1140 Safefree (self); 1797 Safefree (self);
1141} 1798}
1142 1799
1143void 1800void
1801resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806void
1144clear (CFClient::Map self) 1807clear (DC::Map self)
1145 CODE: 1808 CODE:
1146 map_clear (self); 1809 map_clear (self);
1147 1810
1148void 1811void
1149set_face (CFClient::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
1150 CODE: 1813 CODE:
1151{ 1814{
1152 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
1153 { 1816 need_texid (self, tile);
1154 Append (mapface, self->face, self->faces, self->faces);
1155 self->faces *= 2;
1156 }
1157
1158 self->face [face] = texid;
1159} 1817}
1160 1818
1161void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
1162set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1163 CODE: 1844 CODE:
1164{ 1845{
1165 while (self->texs <= texid) 1846 need_texid (self, texid);
1166 {
1167 Append (maptex, self->tex, self->texs, self->texs);
1168 self->texs *= 2;
1169 }
1170 1847
1171 { 1848 {
1172 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
1173 1850
1174 tex->name = name; 1851 tex->name = name;
1190 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1191 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1192 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1193} 1870}
1194 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1195int 1892int
1196ox (CFClient::Map self) 1893ox (DC::Map self)
1197 ALIAS: 1894 ALIAS:
1198 oy = 1 1895 oy = 1
1199 x = 2 1896 x = 2
1200 y = 3 1897 y = 3
1201 w = 4 1898 w = 4
1212 } 1909 }
1213 OUTPUT: 1910 OUTPUT:
1214 RETVAL 1911 RETVAL
1215 1912
1216void 1913void
1217scroll (CFClient::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1218 CODE: 1915 CODE:
1219{ 1916{
1220 if (dx > 0) 1917 if (dx > 0)
1221 map_blank (self, self->x, self->y, dx - 1, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1222 else if (dx < 0) 1919 else if (dx < 0)
1223 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1224 1921
1225 if (dy > 0) 1922 if (dy > 0)
1226 map_blank (self, self->x, self->y, self->w, dy - 1); 1923 map_blank (self, self->x, self->y, self->w, dy);
1227 else if (dy < 0) 1924 else if (dy < 0)
1228 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1229 1926
1230 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1231 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1232 1929
1233 while (self->y < 0) 1930 while (self->y < 0)
1237 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1238 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1239 } 1936 }
1240} 1937}
1241 1938
1242void 1939SV *
1243map1a_update (CFClient::Map self, SV *data_) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1244 CODE: 1941 CODE:
1245{ 1942{
1246 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1247 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1248 mapcell *cell; 1945 mapcell *cell;
1249 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1250 1949
1251 while (data < data_end) 1950 while (data < data_end - 1)
1252 { 1951 {
1253 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1254 1953
1255 x = self->x + ((flags >> 10) & 63); 1954 x = self->x + ((flags >> 10) & 63);
1256 y = self->y + ((flags >> 4) & 63); 1955 y = self->y + ((flags >> 4) & 63);
1257 1956
1258 cell = map_get_cell (self, x, y); 1957 cell = map_get_cell (self, x, y);
1259 1958
1260 if (flags & 15) 1959 if (flags & 15)
1261 { 1960 {
1262 if (cell->darkness < 0) 1961 if (!cell->darkness)
1263 { 1962 {
1963 memset (cell, 0, sizeof (*cell));
1264 cell->darkness = 0; 1964 cell->darkness = 256;
1265 cell->face [0] = 0;
1266 cell->face [1] = 0;
1267 cell->face [2] = 0;
1268 } 1965 }
1269 1966
1270 cell->darkness = flags & 8 ? *data++ : 255;
1271
1272 //TODO: don't trust server data to be in-range(!) 1967 //TODO: don't trust server data to be in-range(!)
1273 1968
1274 if (flags & 4) 1969 if (flags & 8)
1275 { 1970 {
1276 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1971 if (extmap)
1972 {
1973 uint8_t ext, cmd;
1974
1975 do
1976 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1;
1985 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 }
2005 while (ext & 0x80);
2006 }
2007 else
2008 cell->darkness = *data++ + 1;
1277 } 2009 }
1278 2010
2011 for (z = 0; z <= 2; ++z)
1279 if (flags & 2) 2012 if (flags & (4 >> z))
1280 { 2013 {
1281 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1282 } 2033 }
1283
1284 if (flags & 1)
1285 {
1286 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1287 }
1288 } 2034 }
1289 else 2035 else
1290 cell->darkness = -1; 2036 CELL_CLEAR (cell);
1291 } 2037 }
1292} 2038}
2039 OUTPUT:
2040 RETVAL
1293 2041
1294SV * 2042SV *
1295mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1296 CODE: 2044 CODE:
1297{ 2045{
1298 int x1, x; 2046 int x1, x;
1299 int y1, y; 2047 int y1, y;
1300 int z; 2048 int z;
1321 { 2069 {
1322 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1323 2071
1324 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1325 { 2073 {
1326 mapface face = cell->face [z];
1327
1328 if (face)
1329 {
1330 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1331 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1332 int a1 = tex.a; 2076 int a1 = tex.a;
1333 2077
1334 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1335 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1336 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1337 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1338 }
1339 } 2082 }
1340 } 2083 }
1341 2084
1342 *map++ = (r ) 2085 *map++ = (r )
1343 | (g << 8) 2086 | (g << 8)
1350} 2093}
1351 OUTPUT: 2094 OUTPUT:
1352 RETVAL 2095 RETVAL
1353 2096
1354void 2097void
1355draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1356 CODE: 2099 CODE:
1357{ 2100{
1358 int vx, vy;
1359 int x, y, z; 2101 int x, y, z;
1360 int last_name;
1361 mapface face;
1362 2102
1363 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1364 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
1365 2113
1366 /* 2114 pl_tex.name = 0;
1367 int vx = self->vx = self->w >= sw
1368 ? self->x + (self->w - sw) / 2
1369 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1370 2115
1371 int vy = self->vy = self->h >= sh 2116 // that's current max. sorry.
1372 ? self->y + (self->h - sh) / 2 2117 if (sw > 255) sw = 255;
1373 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2118 if (sh > 255) sh = 255;
1374 */
1375 2119
1376 glColor4ub (255, 255, 255, 255); 2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
1377 2155
1378 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_TEXTURE_2D);
1381 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1382 2159
1383 glBegin (GL_QUADS); 2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
1384 2162
1385 last_name = 0;
1386
1387 for (z = 0; z < 3; z++) 2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
1388 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1389 if (0 <= y + vy && y + vy < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1390 { 2170 {
1391 maprow *row = self->row + (y + vy); 2171 maprow *row = self->row + (y + my);
1392 2172
1393 for (x = 0; x < sw; x++) 2173 for (x = 0; x < sw; x++)
1394 if (row->c0 <= x + vx && x + vx < row->c1) 2174 if (row->c0 <= x + mx && x + mx < row->c1)
1395 { 2175 {
1396 mapcell *cell = row->col + (x + vx - row->c0); 2176 mapcell *cell = row->col + (x + mx - row->c0);
1397
1398 face = cell->face [z]; 2177 tileid tile = cell->tile [z];
1399 2178
1400 if (face) 2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
2183
2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
1401 { 2306 {
1402 maptex tex = self->tex [face]; 2307 int level = (w << 5) | b;
2308 HE *he;
1403 2309
1404 int px = (x + 1) * 32 - tex.w; 2310 hv_iterinit (smooth);
1405 int py = (y + 1) * 32 - tex.h; 2311 while ((he = hv_iternext (smooth)))
1406
1407 if (last_name != tex.name)
1408 { 2312 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he);
2314 IV bits = SvIVX (HeVAL (he));
2315
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
1409 glEnd (); 2336 glEnd ();
1410 last_name = tex.name;
1411 glBindTexture (GL_TEXTURE_2D, last_name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1412 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2339 }
2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
1413 } 2362 }
1414
1415 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1416 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1417 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1418 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1419 } 2363 }
1420 }
1421 } 2364 }
1422 2365
1423 glEnd (); 2366 glEnd ();
1424
1425 glDisable (GL_TEXTURE_2D); 2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1426 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
1427} 2395 rc_free (rc);
2396 rc_free (rc_ov);
1428 2397
2398 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows)
2401 {
2402 maprow *row = self->row + (y + my);
2403
2404 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1)
2406 {
2407 mapcell *cell = row->col + (x + mx - row->c0);
2408
2409 int px = x * T;
2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2417
2418 if (cell->stat_hp)
2419 {
2420 int width = cell->stat_width * T;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2422
2423 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py);
2426
2427 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2428 glRectf (px + 2,
2429 py - thick - 1,
2430 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2431 }
2432 }
2433 }
2434}
2435
1429void 2436void
1430draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1431 CODE: 2438 CODE:
1432{ 2439{
1433 static float color[16][3] = { 2440 static float color[16][3] = {
1434 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
1435 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
1436 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
1437 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
1438 2445
1439 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
1440 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
1441 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
1442 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
1443 2450
1444 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
1445 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
1446 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
1447 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
1448 2455
1449 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
1450 2457
1451 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
1452 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
1453 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
1454 }; 2461 };
1455 2462
1456 int x, y; 2463 int x, y;
1457 2464
1458 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1459 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1460 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1461 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1462 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1463 2476
1464 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1468 2481
1469 if (m) 2482 if (m)
1470 { 2483 {
1471 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1472 2485
1473 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1474 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1475 2488
1476 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1477 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1478 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1479 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1480 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1481 } 2494 }
1485 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1486 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1487} 2500}
1488 2501
1489void 2502void
1490fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1491 PPCODE: 2504 PPCODE:
1492{ 2505{
1493 int vx, vy;
1494 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1495 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1496 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1497 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1498 2514
1499 memset (darkness, 255, sw4 * sh);
1500 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1501 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1502 2517
1503 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2518 mx += self->x - 1;
1504 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2519 my += self->y - 1;
1505 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1506 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1507 if (0 <= y + vy && y + vy < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1508 { 2525 {
1509 maprow *row = self->row + (y + vy); 2526 maprow *row = self->row + (y + my);
1510 2527
1511 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1512 if (row->c0 <= x + vx && x + vx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1513 { 2530 {
1514 mapcell *cell = row->col + (x + vx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1515 2532
1516 darkness[y * sw4 + x] = cell->darkness < 0 2533 darkness1 [y * sw1 + x] = cell->darkness
2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1517 ? 255 - FOW_DARKNESS 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1518 : 255 - cell->darkness;
1519 } 2536 }
1520 } 2537 }
1521 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1522 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1523 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1524 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1525 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1526} 2581}
1527 2582
1528SV * 2583SV *
1529get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1530 CODE: 2585 CODE:
1531{ 2586{
1532 int x, y, x1, y1; 2587 int x, y, x1, y1;
1533 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1534 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1559 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1560 { 2615 {
1561 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1562 uint8_t flags = 0; 2617 uint8_t flags = 0;
1563 2618
1564 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1565 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1566 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1567 2622
1568 *data++ = flags; 2623 *data++ = flags;
1569 2624
1570 if (flags & 1) 2625 if (flags & 1)
1571 { 2626 {
2627 tileid tile = cell->tile [0];
1572 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1573 *data++ = cell->face [0]; 2629 *data++ = tile;
1574 } 2630 }
1575 2631
1576 if (flags & 2) 2632 if (flags & 2)
1577 { 2633 {
2634 tileid tile = cell->tile [1];
1578 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1579 *data++ = cell->face [1]; 2636 *data++ = tile;
1580 } 2637 }
1581 2638
1582 if (flags & 4) 2639 if (flags & 4)
1583 { 2640 {
2641 tileid tile = cell->tile [2];
1584 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1585 *data++ = cell->face [2]; 2643 *data++ = tile;
1586 } 2644 }
1587 } 2645 }
1588 else 2646 else
1589 *data++ = 0; 2647 *data++ = 0;
1590 } 2648 }
1591 } 2649 }
1592 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1593 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1594 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1595 RETVAL = data_sv; 2658 RETVAL = data_sv;
1596} 2659}
1597 OUTPUT: 2660 OUTPUT:
1598 RETVAL 2661 RETVAL
1599 2662
1600void 2663void
1601set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1602 PPCODE: 2665 PPCODE:
1603{ 2666{
1604 int x, y, z; 2667 int x, y, z;
1605 int w, h; 2668 int w, h;
1606 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1607 2680
1608 if (*data++ != 0) 2681 if (*data++ != 0)
1609 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1610 2683
1611 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1612 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1613 2686
1614 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1626 { 2699 {
1627 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1628 2701
1629 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1630 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1631 uint8_t flags = *data++; 2709 flags = *data++;
1632 2710
1633 if (flags) 2711 if (flags)
1634 { 2712 {
1635 mapface face[3] = { 0, 0, 0 };
1636
1637 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1638 2715
1639 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1640 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1641 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1642 2719
1643 if (cell->darkness <= 0) 2720 if (cell->darkness == 0)
1644 { 2721 {
1645 cell->darkness = -1; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1646 2724
1647 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1648 { 2726 {
1649 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1650 2728
1651 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1652 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1653 } 2736 }
1654 } 2737 }
1655 } 2738 }
1656 } 2739 }
1657 } 2740 }
1658} 2741}
1659 2742
1660MODULE = CFClient PACKAGE = CFClient::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1661 2744
1662CFClient::MixChunk 2745DC::RW
1663new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1664 CODE: 2747 CODE:
1665 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1666 OUTPUT: 2754 OUTPUT:
1667 RETVAL 2755 RETVAL
1668 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1669void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1670DESTROY (CFClient::MixChunk self) 2866DESTROY (DC::MixChunk self)
1671 CODE: 2867 CODE:
1672 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1673 2869
1674int 2870int
1675volume (CFClient::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1676 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1677 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1678 OUTPUT: 2876 OUTPUT:
1679 RETVAL 2877 RETVAL
1680 2878
1681int 2879DC::Channel
1682play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1683 CODE: 2881 CODE:
2882{
1684 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1685 OUTPUT: 2894 OUTPUT:
1686 RETVAL 2895 RETVAL
1687 2896
1688MODULE = CFClient PACKAGE = CFClient::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1689 2898
1690int 2899int
1691volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1692 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1693 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1694 OUTPUT: 2906 OUTPUT:
1695 RETVAL 2907 RETVAL
1696 2908
1697CFClient::MixMusic 2909void
1698new_from_file (SV *class, char *path) 2910fade_out (int ms)
1699 CODE: 2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919DC::MixMusic
2920new (SV *class, DC::RW rwops)
2921 CODE:
1700 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1701 OUTPUT: 2923 OUTPUT:
1702 RETVAL 2924 RETVAL
1703 2925
1704void 2926void
1705DESTROY (CFClient::MixMusic self) 2927DESTROY (DC::MixMusic self)
1706 CODE: 2928 CODE:
1707 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1708 2930
1709int 2931int
1710play (CFClient::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1711 CODE: 2933 CODE:
1712 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1713 OUTPUT: 2935 OUTPUT:
1714 RETVAL 2936 RETVAL
1715 2937
2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
1716MODULE = CFClient PACKAGE = CFClient::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1717 2946
1718BOOT: 2947BOOT:
1719{ 2948{
1720 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1721 static const struct { 2950 static const struct {
1722 const char *name; 2951 const char *name;
1723 IV iv; 2952 IV iv;
1724 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1725# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1726 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1727 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1728 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
1729 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
1730 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
1734 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
1735 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
1736 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
1737 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
1738 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1739 const_iv (GL_AND), 2973 const_iv (GL_AND),
1740 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
1741 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
1742 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
1743 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
1744 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1745 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
1746 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
1747 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1748 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
1749 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
1750 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
1756 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
1757 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
1758 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
1759 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1760 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1761 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1762 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1763 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1764 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1765 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1766 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1787 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
1788 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
1789 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1790 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1791 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1792 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
3040 const_iv (GL_LINE_STRIP),
1793 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
1794 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
1795 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
1796 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
1797 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
1798 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
1799 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1800 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
1801 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
1802 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
1803 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
1804 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1805# undef const_iv 3064# undef const_iv
1806 }; 3065 };
1807 3066
1808 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1809 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1810} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
1811 3082
1812char * 3083char *
1813gl_vendor () 3084gl_vendor ()
1814 CODE: 3085 CODE:
1815 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
1828 CODE: 3099 CODE:
1829 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1830 OUTPUT: 3101 OUTPUT:
1831 RETVAL 3102 RETVAL
1832 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
1833int glGetError () 3118int glGetError ()
1834 3119
1835void glFinish () 3120void glFinish ()
1836 3121
1837void glClear (int mask) 3122void glClear (int mask)
1851 3136
1852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1853 CODE: 3138 CODE:
1854 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
1855 3140
3141# void glBlendEquation (int se)
3142
1856void glDepthMask (int flag) 3143void glDepthMask (int flag)
1857 3144
1858void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
1859 3146
1860void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
1874# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
1875void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1876 3163
1877# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
1878void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
1879 3168
1880void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
1881 3170
1882void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
1883 3172
1891 3180
1892void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
1893 CODE: 3182 CODE:
1894 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
1895 3184
1896void glBegin (int mode)
1897
1898void glEnd ()
1899
1900void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
1901 PROTOTYPE: @ 3186 PROTOTYPE: @
1902 ALIAS: 3187 ALIAS:
1903 glColor_premultiply = 1 3188 glColor_premultiply = 1
1904 CODE: 3189 CODE:
1905 if (ix) 3190 if (ix)
1906 { 3191 {
1907 r *= a; 3192 r *= a;
1908 g *= a; 3193 g *= a;
1909 b *= a; 3194 b *= a;
1910 } 3195 }
1911 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
1912 glColor4ub (MIN ((int)(r * 256.f), 255), 3197 glColor4f (r, g, b, a);
1913 MIN ((int)(g * 256.f), 255),
1914 MIN ((int)(b * 256.f), 255),
1915 MIN ((int)(a * 256.f), 255));
1916
1917void glInterleavedArrays (int format, int stride, char *data)
1918
1919void glDrawElements (int mode, int count, int type, char *indices)
1920
1921# 1.2 void glDrawRangeElements (int mode, int start, int end
1922 3198
1923void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
1924 CODE: 3200 CODE:
1925 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
1926 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3207
1932void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
1933 CODE: 3209 CODE:
1934 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
1935 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
1936void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
1937 CODE: 3242 CODE:
1938 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
1939 3244
1940void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
1956void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1957 CODE: 3262 CODE:
1958 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
1959 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1960 3265
1961void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1962 3267
1963void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1964 3269
1965void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
1966 3273
1967void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1968 3275
1969int glGenTexture () 3276int glGenTexture ()
1970 CODE: 3277 CODE:
1971{ 3278 RETVAL = gen_texture ();
1972 GLuint name;
1973 glGenTextures (1, &name);
1974 RETVAL = name;
1975}
1976 OUTPUT: 3279 OUTPUT:
1977 RETVAL 3280 RETVAL
1978 3281
1979void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
1980 CODE: 3283 CODE:
1981{
1982 GLuint name_ = name;
1983 glDeleteTextures (1, &name_); 3284 del_texture (name);
1984} 3285
1985
1986int glGenList () 3286int glGenList ()
1987 CODE: 3287 CODE:
1988 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
1989 OUTPUT: 3289 OUTPUT:
1990 RETVAL 3290 RETVAL
1997 3297
1998void glEndList () 3298void glEndList ()
1999 3299
2000void glCallList (int list) 3300void glCallList (int list)
2001 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2002 3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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