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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.127 by root, Wed Jul 5 00:16:44 2006 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
23#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
25 57
26#include <glib/gmacros.h> 58#include <glib.h>
27 59
28#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
55 101
56#if 0 102/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 104
59# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
60#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
61 130
62static struct 131static struct
63{ 132{
64#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 134#include "glfunc.h"
66#undef GL_FUNC 135#undef GL_FUNC
67} gl; 136} gl;
68 137
138static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 140{
71 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 145 else
76 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
77} 147}
78 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
79#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
80 175
81#include "pango-font.c" 176#include "pango-font.c"
82#include "pango-fontmap.c" 177#include "pango-fontmap.c"
83#include "pango-render.c" 178#include "pango-render.c"
84 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
87 184
88typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
89 186
90static int 187static int
91shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
92{ 189{
93 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
94 191
95 while (attrs) 192 while (attrs)
96 { 193 {
97 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 195
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 197 return 1;
101 198
102 attrs = attrs->next; 199 attrs = attrs->next;
103 } 200 }
104 201
105 return 0; 202 return 0;
106} 203}
107 204
108typedef struct cf_layout { 205struct cf_layout {
109 PangoLayout *pl; 206 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
111 int base_height; 208 int base_height;
112 CFClient__Font font; 209 DC__Font font;
113} *CFClient__Layout; 210 rc_t rc;
211};
114 212
213typedef cf_layout *DC__Layout;
214
115static CFClient__Font default_font; 215static DC__Font default_font;
116static PangoContext *opengl_context; 216static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
118 218
119static void 219static void
120substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
121{ 221{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 225#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 227}
128 228
129static void 229static void
130layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
131{ 231{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
134 */ 234 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
136 236
137 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 239
140 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
141} 241}
142 242
143static void 243static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
147 250
148 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 253
151 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
152} 255 if (!rect.height) rect.height = 1;
153 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
154typedef uint16_t mapface; 262typedef uint16_t faceid;
155 263
156typedef struct { 264struct maptex
265{
157 GLint name; 266 GLuint name;
158 int w, h; 267 int w, h;
159 float s, t; 268 float s, t;
160 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
161} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
162 274
163typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
164 int16_t darkness; 279 uint16_t darkness;
165 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 281};
167 282
168typedef struct { 283struct maprow
284{
169 int32_t c0, c1; 285 int32_t c0, c1;
170 mapcell *col; 286 mapcell *col;
171} maprow; 287};
172 288
173typedef struct map { 289struct mapgrid {
174 int x, y, w, h; 290 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 292 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 293 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 294
182 int32_t rows; 295 int32_t rows;
183 maprow *row; 296 maprow *row;
184} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
185 300
186static char * 301static char *
187prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
188{ 303{
189 char *p; 304 char *p;
206} 321}
207 322
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
211static maprow * 346static maprow *
212map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
213{ 348{
214 if (0 > y) 349 if (0 > y)
215 { 350 {
216 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
255 390
256 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
257} 392}
258 393
259static mapcell * 394static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
261{ 396{
262 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
263} 398}
264 399
265static void 400static void
266map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
267{ 402{
268 int r; 403 int r;
269 404
270 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
278 self->oy = 0; 413 self->oy = 0;
279 self->row = 0; 414 self->row = 0;
280 self->rows = 0; 415 self->rows = 0;
281} 416}
282 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
283static void 428static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
285{ 430{
286 int x, y; 431 int x, y;
287 maprow *row; 432 maprow *row;
433 mapcell *cell;
288 434
289 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 436 if (y >= 0)
291 { 437 {
292 if (y >= self->rows) 438 if (y >= self->rows)
298 if (x >= row->c0) 444 if (x >= row->c0)
299 { 445 {
300 if (x >= row->c1) 446 if (x >= row->c1)
301 break; 447 break;
302 448
303 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
304 } 452 }
305 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
306} 489}
307 490
308static void 491static void
309music_finished (void) 492music_finished (void)
310{ 493{
327 ev.code = 1; 510 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 512 ev.data2 = 0;
330 513
331 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
332} 522}
333 523
334static unsigned int 524static unsigned int
335minpot (unsigned int n) 525minpot (unsigned int n)
336{ 526{
346 n |= n >> 16; 536 n |= n >> 16;
347 537
348 return n + 1; 538 return n + 1;
349} 539}
350 540
351MODULE = CFClient PACKAGE = CFClient 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
352 658
353PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
354 660
355BOOT: 661BOOT:
356{ 662{
357 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 664 static const struct {
359 const char *name; 665 const char *name;
360 IV iv; 666 IV iv;
361 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
363 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
445 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 828
458 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 830
460 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
461# undef const_iv 861# undef const_iv
462 }; 862 };
463 863
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
467 883
468NV floor (NV x) 884NV floor (NV x)
469 885
470NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
471 897
472void 898void
473pango_init () 899pango_init ()
474 CODE: 900 CODE:
475{ 901{
476 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
479} 910}
480 911
481int 912char *SDL_GetError ()
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 913
484void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
485SDL_Quit () 923void SDL_Quit ()
486 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
487void 935void
488SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
489 PPCODE: 937 PPCODE:
490{ 938{
491 SDL_Rect **m; 939 SDL_Rect **m;
492 940
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 945
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 948
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 953
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
508 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 956
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 958
513 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
514 while (*m) 960 while (*m)
515 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
516 AV *av = newAV (); 964 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
520 971
521 ++m; 972 ++m;
522 } 973 }
523} 974}
524 975
525char *
526SDL_GetError ()
527
528int 976int
529SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
531 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 990 );
991
534 if (RETVAL) 992 if (RETVAL)
535 { 993 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 996#include "glfunc.h"
539# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
540 } 1000 }
1001}
541 OUTPUT: 1002 OUTPUT:
542 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
543 1007
544void 1008void
545SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
546 1010
547char * 1011char *
548SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
549 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
550void 1025void
551SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
552 PPCODE: 1030 PPCODE:
553{ 1031{
554 SDL_Event ev; 1032 SDL_Event ev;
555 1033
556 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 1036 {
558 HV *hv = newHV (); 1037 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 1039
561 switch (ev.type) 1040 switch (ev.type)
562 { 1041 {
563 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
564 case SDL_KEYUP: 1043 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 1049 break;
570 1050
571 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 1054 break;
575 1055
576 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
584 break; 1082 break;
585 1083
586 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 1087
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 1098 break;
601 } 1099 }
602 1100
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 1102 }
605} 1103}
606 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
607int 1118int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 1120 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
612 1123
613void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
614Mix_CloseAudio () 1141Mix_CloseAudio ()
615 1142
616int 1143int
617Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
618 1145
1146const char *
1147Mix_GetError ()
1148
619void 1149void
620lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
621 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
622#ifndef _WIN32 1158#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
624#endif 1180#endif
1181}
625 1182
626void 1183int
627add_font (char *file) 1184add_font (char *file)
628 CODE: 1185 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
630 1196
631void 1197void
632load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
633 ALIAS: 1199 ALIAS:
634 load_image_file = 1 1200 load_image_file = 1
637 STRLEN image_len; 1203 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
644 1210
645 if (!rw) 1211 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
647 1213
676 1242
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 1244
679 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
680 1246
1247 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
690 1256
691 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
693} 1259}
694 1260
720void 1286void
721error (char *message) 1287error (char *message)
722 CODE: 1288 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1290#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1292#endif
727 1293
728void 1294void
729fatal (char *message) 1295fatal (char *message)
730 CODE: 1296 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1298#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1300#endif
735 _exit (1); 1301 _exit (1);
736 1302
737void 1303void
738_exit (int retval) 1304_exit (int retval = 0)
739 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
740 _exit (retval); 1309 _exit (retval);
1310#endif
741 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
742MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
743 1329
744CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
746 CODE: 1334 CODE:
747{ 1335{
748 int count; 1336 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
750 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
752} 1340}
753 OUTPUT: 1341 OUTPUT:
754 RETVAL 1342 RETVAL
755 1343
756void 1344void
757DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
758 CODE: 1346 CODE:
759 pango_font_description_free (self); 1347 pango_font_description_free (self);
760 1348
761void 1349void
762make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
763 CODE: 1352 CODE:
764 default_font = self; 1353 default_font = self;
765 1354
766MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1356
1357PROTOTYPES: DISABLE
1358
768void 1359void
769clear_font_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
770 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
771 tc_clear (); 1369 tc_restore ();
772 1370
773CFClient::Layout 1371DC::Layout
774new (SV *class, int type = 0) 1372new (SV *klass)
775 CODE: 1373 CODE:
776 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
777 1375
778 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
779 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
780 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
781 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
787 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
788 OUTPUT: 1386 OUTPUT:
789 RETVAL 1387 RETVAL
790 1388
791void 1389void
792DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
793 CODE: 1391 CODE:
794 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
795 Safefree (self); 1393 delete self;
796 1394
797void 1395void
798set_text (CFClient::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
799 CODE: 1397 CODE:
800{ 1398{
801 STRLEN textlen; 1399 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
803 1401
804 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
805} 1403}
806 1404
807void 1405void
808set_markup (CFClient::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
809 CODE: 1407 CODE:
810{ 1408{
811 STRLEN textlen; 1409 STRLEN textlen;
812 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
813 1411
814 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
815} 1413}
816 1414
817void 1415void
818set_shapes (CFClient::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
819 CODE: 1417 CODE:
820{ 1418{
821 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
822 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
823 const char *pos = text; 1421 const char *pos = text;
858 if (attrs) 1456 if (attrs)
859 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
860} 1458}
861 1459
862void 1460void
863get_shapes (CFClient::Layout self) 1461get_shapes (DC::Layout self)
864 PPCODE: 1462 PPCODE:
865{ 1463{
866 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
867 1465
868 do 1466 do
869 { 1467 {
870 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
871 1469
872 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
873 { 1471 {
874 PangoRectangle extents; 1472 PangoRectangle extents;
875 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
876 1474
1475 EXTEND (SP, 2);
877 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1476 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
879 } 1478 }
880 } 1479 }
881 while (pango_layout_iter_next_run (iter)); 1480 while (pango_layout_iter_next_run (iter));
882 1481
883 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
884} 1483}
885 1484
886int 1485int
887has_wrapped (CFClient::Layout self) 1486has_wrapped (DC::Layout self)
888 CODE: 1487 CODE:
889{ 1488{
890 int lines = 1; 1489 int lines = 1;
891 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
892 1491
897} 1496}
898 OUTPUT: 1497 OUTPUT:
899 RETVAL 1498 RETVAL
900 1499
901SV * 1500SV *
902get_text (CFClient::Layout self) 1501get_text (DC::Layout self)
903 CODE: 1502 CODE:
904 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
905 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
906 OUTPUT: 1505 OUTPUT:
907 RETVAL 1506 RETVAL
908 1507
909void 1508void
910set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
911 CODE: 1510 CODE:
912 self->r = r; 1511 self->r = r;
913 self->g = g; 1512 self->g = g;
914 self->b = b; 1513 self->b = b;
915 self->a = a; 1514 self->a = a;
916 1515
917void 1516void
918set_font (CFClient::Layout self, CFClient::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
919 CODE: 1518 CODE:
920 if (self->font != font) 1519 if (self->font != font)
921 { 1520 {
922 self->font = font; 1521 self->font = font;
923 layout_update_font (self); 1522 layout_update_font (self);
924 } 1523 }
925 1524
926void 1525void
927set_height (CFClient::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
928 CODE: 1527 CODE:
929 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
930 { 1529 {
931 self->base_height = base_height; 1530 self->base_height = base_height;
932 layout_update_font (self); 1531 layout_update_font (self);
933 } 1532 }
934 1533
935void 1534void
936set_width (CFClient::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
937 CODE: 1536 CODE:
938 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
939 1538
940void 1539void
941set_indent (CFClient::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
942 CODE: 1541 CODE:
943 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
944 1543
945void 1544void
946set_spacing (CFClient::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
947 CODE: 1546 CODE:
948 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
949 1548
950void 1549void
951set_ellipsise (CFClient::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
952 CODE: 1551 CODE:
953 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
954 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
955 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
956 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
957 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
958 ); 1557 );
959 1558
960void 1559void
961set_single_paragraph_mode (CFClient::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
962 CODE: 1561 CODE:
963 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
964 1563
965void 1564void
966size (CFClient::Layout self) 1565size (DC::Layout self)
967 PPCODE: 1566 PPCODE:
968{ 1567{
969 int w, h; 1568 int w, h;
970 1569
971 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
974 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
975 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
976} 1575}
977 1576
978int 1577int
979descent (CFClient::Layout self) 1578descent (DC::Layout self)
980 CODE: 1579 CODE:
981{ 1580{
982 PangoRectangle rect; 1581 PangoRectangle rect;
983 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
984 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
985 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
986} 1585}
987 OUTPUT: 1586 OUTPUT:
988 RETVAL 1587 RETVAL
989 1588
990int 1589int
991xy_to_index (CFClient::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1591 CODE:
993{ 1592{
994 int index, trailing; 1593 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1595 RETVAL = index + trailing;
997} 1596}
998 OUTPUT: 1597 OUTPUT:
999 RETVAL 1598 RETVAL
1000 1599
1001void 1600void
1002cursor_pos (CFClient::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1602 PPCODE:
1004{ 1603{
1005 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1606
1008 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1611}
1013 1612
1014void 1613void
1015render (CFClient::Layout self, float x, float y) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1615 PPCODE:
1616{
1617 int line, x;
1618
1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1622 --line;
1623#endif
1624 EXTEND (SP, 2);
1625 PUSHs (sv_2mortal (newSViv (line)));
1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1627}
1628
1629void
1630line_x_to_index (DC::Layout self, int line, int x)
1631 PPCODE:
1632{
1633 PangoLayoutLine *lp;
1634 int index, trailing;
1635
1636 if (line < 0)
1637 XSRETURN_EMPTY;
1638
1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1640 XSRETURN_EMPTY; /* do better */
1641
1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1643
1644 EXTEND (SP, 2);
1645 if (GIMME_V == G_SCALAR)
1646 PUSHs (sv_2mortal (newSViv (index + trailing)));
1647 else
1648 {
1649 PUSHs (sv_2mortal (newSViv (index)));
1650 PUSHs (sv_2mortal (newSViv (trailing)));
1651 }
1652}
1653
1654void
1655render (DC::Layout self, float x, float y, int flags = 0)
1656 CODE:
1657 self->rc.clear ();
1017 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1018 self->pl, 1659 self->pl,
1660 &self->rc,
1019 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1020 self->r, self->g, self->b, self->a 1662 self->r, self->g, self->b, self->a,
1663 flags
1021 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1022 1668
1669void
1670draw (DC::Layout self)
1671 CODE:
1672{
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1023MODULE = CFClient PACKAGE = CFClient::Texture 1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1024 1689
1025void 1690PROTOTYPES: ENABLE
1026pad2pot (SV *data_, SV *w_, SV *h_)
1027 CODE:
1028{
1029 int ow = SvIV (w_);
1030 int oh = SvIV (h_);
1031 1691
1032 if (ow && oh) 1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1033 { 1697 {
1034 int nw = minpot (ow);
1035 int nh = minpot (oh);
1036
1037 if (nw != ow || nh != oh)
1038 {
1039 if (SvOK (data_))
1040 {
1041 STRLEN datalen; 1698 STRLEN datalen;
1042 char *data = SvPVbyte (data_, datalen); 1699 char *data = SvPVbyte (data_, datalen);
1043 int bpp = datalen / (ow * oh); 1700 int bpp = datalen / (ow * oh);
1044 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1045 1702
1046 SvPOK_only (result_); 1703 SvPOK_only (result_);
1047 SvCUR_set (result_, nw * nh * bpp); 1704 SvCUR_set (result_, nw * nh * bpp);
1048 1705
1049 memset (SvPVX (result_), 0, nw * nh * bpp); 1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1050 while (oh--) 1707 while (oh--)
1051 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1052 1709
1053 sv_setsv (data_, result_); 1710 sv_setsv (data_, result_);
1054 }
1055
1056 sv_setiv (w_, nw);
1057 sv_setiv (h_, nh);
1058 }
1059 } 1711 }
1060} 1712}
1061 1713
1062void 1714void
1063draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1069{ 1721{
1070 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1071 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1072 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1073 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1074 1729
1075 if (items < 5) 1730 if (items < 5)
1076 { 1731 {
1077 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1078 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1106 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1107 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1108 } 1763 }
1109} 1764}
1110 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
1111MODULE = CFClient PACKAGE = CFClient::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1112 1899
1113CFClient::Map 1900PROTOTYPES: DISABLE
1114new (SV *class, int map_width, int map_height) 1901
1902DC::Map
1903new (SV *klass)
1115 CODE: 1904 CODE:
1116 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1117 RETVAL->x = 0; 1906 RETVAL->x = 0;
1118 RETVAL->y = 0; 1907 RETVAL->y = 0;
1119 RETVAL->w = map_width; 1908 RETVAL->w = 0;
1120 RETVAL->h = map_height; 1909 RETVAL->h = 0;
1121 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1122 RETVAL->oy = 0; 1911 RETVAL->oy = 0;
1123 RETVAL->faces = 8192; 1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1124 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1125 RETVAL->texs = 8192;
1126 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1127 RETVAL->rows = 0; 1914 RETVAL->rows = 0;
1128 RETVAL->row = 0; 1915 RETVAL->row = 0;
1129 OUTPUT: 1916 OUTPUT:
1130 RETVAL 1917 RETVAL
1131 1918
1132void 1919void
1133DESTROY (CFClient::Map self) 1920DESTROY (DC::Map self)
1134 CODE: 1921 CODE:
1135{ 1922{
1136 map_clear (self); 1923 map_clear (self);
1137 Safefree (self->face); 1924 Safefree (self->face2tile);
1138 Safefree (self->tex); 1925 Safefree (self->tex);
1139 Safefree (self); 1926 Safefree (self);
1140} 1927}
1141 1928
1142void 1929void
1930resize (DC::Map self, int map_width, int map_height)
1931 CODE:
1932 self->w = map_width;
1933 self->h = map_height;
1934
1935void
1143clear (CFClient::Map self) 1936clear (DC::Map self)
1144 CODE: 1937 CODE:
1145 map_clear (self); 1938 map_clear (self);
1146 1939
1147void 1940void
1148set_face (CFClient::Map self, int face, int texid) 1941set_tileid (DC::Map self, int face, int tile)
1149 CODE: 1942 CODE:
1150{ 1943{
1151 while (self->faces <= face) 1944 need_facenum (self, face); self->face2tile [face] = tile;
1152 { 1945 need_texid (self, tile);
1153 Append (mapface, self->face, self->faces, self->faces);
1154 self->faces *= 2;
1155 }
1156
1157 self->face [face] = texid;
1158} 1946}
1159 1947
1160void 1948void
1949set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951{
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969}
1970
1971void
1161set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1162 CODE: 1973 CODE:
1163{ 1974{
1164 while (self->texs <= texid) 1975 need_texid (self, texid);
1165 {
1166 Append (maptex, self->tex, self->texs, self->texs);
1167 self->texs *= 2;
1168 }
1169 1976
1170 { 1977 {
1171 maptex *tex = self->tex + texid; 1978 maptex *tex = self->tex + texid;
1172 1979
1173 tex->name = name; 1980 tex->name = name;
1189 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1190 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1191 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1192} 1999}
1193 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1194int 2021int
1195ox (CFClient::Map self) 2022ox (DC::Map self)
1196 ALIAS: 2023 ALIAS:
1197 oy = 1 2024 oy = 1
1198 x = 2 2025 x = 2
1199 y = 3 2026 y = 3
1200 w = 4 2027 w = 4
1211 } 2038 }
1212 OUTPUT: 2039 OUTPUT:
1213 RETVAL 2040 RETVAL
1214 2041
1215void 2042void
1216scroll (CFClient::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1217 CODE: 2044 CODE:
1218{ 2045{
1219 if (dx > 0) 2046 if (dx > 0)
1220 map_blank (self, self->x, self->y, dx - 1, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1221 else if (dx < 0) 2048 else if (dx < 0)
1222 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1223 2050
1224 if (dy > 0) 2051 if (dy > 0)
1225 map_blank (self, self->x, self->y, self->w, dy - 1); 2052 map_blank (self, self->x, self->y, self->w, dy);
1226 else if (dy < 0) 2053 else if (dy < 0)
1227 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1228 2055
1229 self->ox += dx; self->x += dx; 2056 self->ox += dx; self->x += dx;
1230 self->oy += dy; self->y += dy; 2057 self->oy += dy; self->y += dy;
1231 2058
1232 while (self->y < 0) 2059 while (self->y < 0)
1236 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1237 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1238 } 2065 }
1239} 2066}
1240 2067
1241void 2068SV *
1242map1a_update (CFClient::Map self, SV *data_) 2069map1a_update (DC::Map self, SV *data_)
1243 CODE: 2070 CODE:
1244{ 2071{
1245 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1246 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1247 mapcell *cell; 2074 mapcell *cell;
1248 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1249 2078
1250 while (data < data_end) 2079 while (data < data_end - 1)
1251 { 2080 {
1252 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1253 2082
1254 x = self->x + ((flags >> 10) & 63); 2083 x = self->x + ((flags >> 10) & 63);
1255 y = self->y + ((flags >> 4) & 63); 2084 y = self->y + ((flags >> 4) & 63);
1256 2085
1257 cell = map_get_cell (self, x, y); 2086 cell = map_get_cell (self, x, y);
1258 2087
1259 if (flags & 15) 2088 if (flags & 15)
1260 { 2089 {
1261 if (cell->darkness < 0) 2090 if (!cell->darkness)
1262 { 2091 {
2092 memset (cell, 0, sizeof (*cell));
1263 cell->darkness = 0; 2093 cell->darkness = 256;
1264 cell->face [0] = 0;
1265 cell->face [1] = 0;
1266 cell->face [2] = 0;
1267 } 2094 }
1268 2095
1269 cell->darkness = flags & 8 ? *data++ : 255;
1270
1271 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1272 2097
1273 if (flags & 4) 2098 if (flags & 8)
1274 { 2099 {
1275 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2100 uint8_t ext, cmd;
2101
2102 do
2103 {
2104 ext = *data++;
2105 cmd = ext & 0x7f;
2106
2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2110 {
2111 cell->stat_width = 1;
2112 cell->stat_hp = *data++;
2113 }
2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2131 }
2132 while (ext & 0x80);
1276 } 2133 }
1277 2134
2135 for (z = 0; z <= 2; ++z)
1278 if (flags & 2) 2136 if (flags & (4 >> z))
1279 { 2137 {
1280 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1281 } 2157 }
1282
1283 if (flags & 1)
1284 {
1285 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1286 }
1287 } 2158 }
1288 else 2159 else
1289 cell->darkness = -1; 2160 CELL_CLEAR (cell);
1290 } 2161 }
1291} 2162}
2163 OUTPUT:
2164 RETVAL
1292 2165
1293SV * 2166SV *
1294mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1295 CODE: 2168 CODE:
1296{ 2169{
1297 int x1, x; 2170 int x1, x;
1298 int y1, y; 2171 int y1, y;
1299 int z; 2172 int z;
1312 ? self->row + y 2185 ? self->row + y
1313 : 0; 2186 : 0;
1314 2187
1315 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1316 { 2189 {
1317 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1318 2191
1319 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1320 { 2193 {
1321 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1322 2195
1323 for (z = 0; z <= 0; z++) 2196 for (z = 0; z <= 0; z++)
1324 { 2197 {
1325 mapface face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face]; 2198 maptex tex = self->tex [cell->tile [z]];
1330 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1331 int a1 = tex.a; 2200 int a1 = tex.a;
1332 2201
1333 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1334 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1335 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1336 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1337 }
1338 } 2206 }
1339 } 2207 }
1340 2208
1341 *map++ = (r ) 2209 *map++ = (r )
1342 | (g << 8) 2210 | (g << 8)
1343 | (b << 16) 2211 | (b << 16)
1344 | (a << 24); 2212 | (a << 24);
1345 } 2213 }
1346 } 2214 }
1347 2215
1348 RETVAL = map_sv; 2216 RETVAL = map_sv;
1349} 2217}
1350 OUTPUT: 2218 OUTPUT:
1351 RETVAL 2219 RETVAL
1352 2220
1353void 2221void
1354draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1355 CODE: 2223 CODE:
1356{ 2224{
1357 int vx, vy;
1358 int x, y, z; 2225 int x, y, z;
1359 int last_name;
1360 mapface face;
1361 2226
1362 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1363 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
1364 2234
1365 /* 2235 pl_tex.name = 0;
1366 int vx = self->vx = self->w >= sw
1367 ? self->x + (self->w - sw) / 2
1368 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1369 2236
1370 int vy = self->vy = self->h >= sh 2237 // that's current max. sorry.
1371 ? self->y + (self->h - sh) / 2 2238 if (sw > 255) sw = 255;
1372 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2239 if (sh > 255) sh = 255;
1373 */
1374 2240
1375 glColor4ub (255, 255, 255, 255); 2241 memset (&key, 0, sizeof (key));
2242 key.r = 255;
2243 key.g = 255;
2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
2248
2249 mx += self->x;
2250 my += self->y;
2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
1376 2273
1377 glEnable (GL_BLEND); 2274 glEnable (GL_BLEND);
1378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1379 glEnable (GL_TEXTURE_2D);
1380 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1381 2277
1382 glBegin (GL_QUADS);
1383
1384 last_name = 0;
1385
1386 for (z = 0; z < 3; z++) 2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
1387 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1388 if (0 <= y + vy && y + vy < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1389 { 2287 {
1390 maprow *row = self->row + (y + vy); 2288 maprow *row = self->row + (y + my);
1391 2289
1392 for (x = 0; x < sw; x++) 2290 for (x = 0; x < sw; x++)
1393 if (row->c0 <= x + vx && x + vx < row->c1) 2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1394 { 2403 {
1395 mapcell *cell = row->col + (x + vx - row->c0); 2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
1396 2406
1397 face = cell->face [z]; 2407 if (!(bits & 0x1000)
1398 2408 && skey.level == level
1399 if (face) 2409 && level > smooth_max [skey.x][skey.y])
1400 { 2410 {
1401 maptex tex = self->tex [face]; 2411 maptex tex = self->tex [skey.tile];
1402
1403 int px = (x + 1) * 32 - tex.w; 2412 int px = (((int)skey.x) - 1) * Tw;
1404 int py = (y + 1) * 32 - tex.h; 2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
1405 2418
1406 if (last_name != tex.name) 2419 if (tex.name)
1407 { 2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
1408 glEnd (); 2427 glEnd ();
1409 last_name = tex.name;
1410 glBindTexture (GL_TEXTURE_2D, last_name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1411 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2430 }
2431
2432 if (border)
2433 {
2434 float ox = border * dx;
2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2440 }
2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
1412 } 2451 }
1413
1414 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1415 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1416 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1417 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1418 } 2452 }
1419 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1420 } 2458 }
2459 }
1421 2460
1422 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1423 2466
1424 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1425 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1426}
1427 2482
2483 // top layer: overlays such as the health bar
2484 for (y = 0; y < sh; y++)
2485 if (0 <= y + my && y + my < self->rows)
2486 {
2487 maprow *row = self->row + (y + my);
2488
2489 for (x = 0; x < sw; x++)
2490 if (row->c0 <= x + mx && x + mx < row->c1)
2491 {
2492 mapcell *cell = row->col + (x + mx - row->c0);
2493
2494 int px = x * Tw;
2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2502
2503 if (cell->stat_hp)
2504 {
2505 int width = cell->stat_width * Tw;
2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2507
2508 glColor3ub (0, 0, 0);
2509 glRectf (px + 1, py - thick - 2,
2510 px + width - 1, py);
2511
2512 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2513 glRectf (px + 2,
2514 py - thick - 1,
2515 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2516 }
2517 }
2518 }
2519}
2520
1428void 2521void
1429draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1430 CODE: 2523 CODE:
1431{ 2524{
1432 static float color[16][3] = { 2525 static float color[16][3] = {
1433 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1434 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1435 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1436 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1437 2530
1438 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1439 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1440 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1441 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1442 2535
1443 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1444 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1445 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1446 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1447 2540
1448 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
1449 2542
1450 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
1451 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
1452 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
1453 }; 2546 };
1454 2547
1455 int x, y; 2548 int x, y;
1456 2549
1457 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1458 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1459 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1462 2561
1463 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1467 2566
1468 if (m) 2567 if (m)
1469 { 2568 {
1470 float *c = color [m & 15]; 2569 float *c = color [m & 15];
1471 2570
1472 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
1473 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
1474 2573
1475 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
1476 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1477 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1478 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1479 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1480 } 2579 }
1484 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
1485 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1486} 2585}
1487 2586
1488void 2587void
1489fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1490 PPCODE: 2589 PPCODE:
1491{ 2590{
1492 int vx, vy;
1493 int x, y; 2591 int x, y;
1494 int sw4 = (sw + 3) & ~3; 2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
1495 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1496 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1497 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1498 memset (darkness, 255, sw4 * sh); 2599 memset (darkness1, 0, sw1*sh1);
2600
1499 SvPOK_only (darkness_sv); 2601 SvPOK_only (darkness3_sv);
1500 SvCUR_set (darkness_sv, sw4 * sh); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
1501 2603
1502 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2604 mx += self->x - 1;
1503 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2605 my += self->y - 1;
1504 2606
1505 for (y = 0; y < sh; y++) 2607 for (y = 0; y < sh1; y++)
1506 if (0 <= y + vy && y + vy < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
1507 { 2609 {
1508 maprow *row = self->row + (y + vy); 2610 maprow *row = self->row + (y + my);
1509 2611
1510 for (x = 0; x < sw; x++) 2612 for (x = 0; x < sw1; x++)
1511 if (row->c0 <= x + vx && x + vx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
1512 { 2614 {
1513 mapcell *cell = row->col + (x + vx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
1514 2616
1515 darkness[y * sw4 + x] = cell->darkness < 0 2617 darkness1 [y * sw1 + x] = cell->darkness
2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1516 ? 255 - FOW_DARKNESS 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1517 : 255 - cell->darkness;
1518 } 2620 }
1519 } 2621 }
1520 2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
2660
1521 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1522 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1523 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1524 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1525} 2665}
1526 2666
1527SV * 2667SV *
1528get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1529 CODE: 2669 CODE:
1530{ 2670{
1531 int x, y, x1, y1; 2671 int x, y, x1, y1;
1532 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1533 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1558 if (row && row->c0 <= x && x < row->c1) 2698 if (row && row->c0 <= x && x < row->c1)
1559 { 2699 {
1560 mapcell *cell = row->col + (x - row->c0); 2700 mapcell *cell = row->col + (x - row->c0);
1561 uint8_t flags = 0; 2701 uint8_t flags = 0;
1562 2702
1563 if (cell->face [0]) flags |= 1; 2703 if (cell->tile [0]) flags |= 1;
1564 if (cell->face [1]) flags |= 2; 2704 if (cell->tile [1]) flags |= 2;
1565 if (cell->face [2]) flags |= 4; 2705 if (cell->tile [2]) flags |= 4;
1566 2706
1567 *data++ = flags; 2707 *data++ = flags;
1568 2708
1569 if (flags & 1) 2709 if (flags & 1)
1570 { 2710 {
2711 tileid tile = cell->tile [0];
1571 *data++ = cell->face [0] >> 8; 2712 *data++ = tile >> 8;
1572 *data++ = cell->face [0]; 2713 *data++ = tile;
1573 } 2714 }
1574 2715
1575 if (flags & 2) 2716 if (flags & 2)
1576 { 2717 {
2718 tileid tile = cell->tile [1];
1577 *data++ = cell->face [1] >> 8; 2719 *data++ = tile >> 8;
1578 *data++ = cell->face [1]; 2720 *data++ = tile;
1579 } 2721 }
1580 2722
1581 if (flags & 4) 2723 if (flags & 4)
1582 { 2724 {
2725 tileid tile = cell->tile [2];
1583 *data++ = cell->face [2] >> 8; 2726 *data++ = tile >> 8;
1584 *data++ = cell->face [2]; 2727 *data++ = tile;
1585 } 2728 }
1586 } 2729 }
1587 else 2730 else
1588 *data++ = 0; 2731 *data++ = 0;
1589 } 2732 }
1590 } 2733 }
1591 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
1592 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
1593 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
1594 RETVAL = data_sv; 2742 RETVAL = data_sv;
1595} 2743}
1596 OUTPUT: 2744 OUTPUT:
1597 RETVAL 2745 RETVAL
1598 2746
1599void 2747void
1600set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1601 PPCODE: 2749 PPCODE:
1602{ 2750{
1603 int x, y, z; 2751 int x, y, z;
1604 int w, h; 2752 int w, h;
1605 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
1606 2764
1607 if (*data++ != 0) 2765 if (*data++ != 0)
1608 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
1609 2767
1610 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
1611 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
1612 2770
1613 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
1625 { 2783 {
1626 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
1627 2785
1628 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
1629 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
1630 uint8_t flags = *data++; 2793 flags = *data++;
1631 2794
1632 if (flags) 2795 if (flags)
1633 { 2796 {
1634 mapface face[3] = { 0, 0, 0 };
1635
1636 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
1637 2799
1638 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1639 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1640 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1641 2803
1642 if (cell->darkness <= 0) 2804 if (cell->darkness == 0)
1643 { 2805 {
1644 cell->darkness = -1; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
1645 2808
1646 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
1647 { 2810 {
1648 cell->face[z] = face[z]; 2811 tileid t = tile [z];
1649 2812
1650 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
1651 XPUSHs (sv_2mortal (newSViv (face[z]))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
1652 } 2820 }
1653 } 2821 }
1654 } 2822 }
1655 } 2823 }
1656 } 2824 }
1657} 2825}
1658 2826
1659MODULE = CFClient PACKAGE = CFClient::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
1660 2828
1661CFClient::MixChunk 2829DC::RW
1662new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
1663 CODE: 2831 CODE:
1664 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
1665 OUTPUT: 2838 OUTPUT:
1666 RETVAL 2839 RETVAL
1667 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
1668void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
1669DESTROY (CFClient::MixChunk self) 2968DESTROY (DC::MixChunk self)
1670 CODE: 2969 CODE:
1671 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
1672 2971
1673int 2972int
1674volume (CFClient::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
1675 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
1677 OUTPUT: 2978 OUTPUT:
1678 RETVAL 2979 RETVAL
1679 2980
1680int 2981DC::Channel
1681play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1682 CODE: 2983 CODE:
2984{
1683 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
1684 OUTPUT: 2996 OUTPUT:
1685 RETVAL 2997 RETVAL
1686 2998
1687MODULE = CFClient PACKAGE = CFClient::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
1688 3012
1689int 3013int
1690volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
1691 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
1693 OUTPUT: 3020 OUTPUT:
1694 RETVAL 3021 RETVAL
1695 3022
1696CFClient::MixMusic 3023void
1697new_from_file (SV *class, char *path) 3024fade_out (int ms)
1698 CODE: 3025 CODE:
1699 RETVAL = Mix_LoadMUS (path); 3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
1700 OUTPUT: 3037 OUTPUT:
1701 RETVAL 3038 RETVAL
1702 3039
3040DC::MixMusic
3041new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
1703void 3047void
1704DESTROY (CFClient::MixMusic self) 3048DESTROY (DC::MixMusic self)
1705 CODE: 3049 CODE:
1706 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
1707 3051
1708int 3052int
1709play (CFClient::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
1710 CODE: 3054 CODE:
1711 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
1712 OUTPUT: 3056 OUTPUT:
1713 RETVAL 3057 RETVAL
1714 3058
3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
1715MODULE = CFClient PACKAGE = CFClient::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
1716 3067
1717BOOT: 3068BOOT:
1718{ 3069{
1719 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1720 static const struct { 3071 static const struct {
1721 const char *name; 3072 const char *name;
1722 IV iv; 3073 IV iv;
1723 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
1724# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
1725 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
1726 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
1727 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
1728 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
1729 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
1733 const_iv (GL_ALPHA_TEST), 3088 const_iv (GL_ALPHA_TEST),
1734 const_iv (GL_NORMALIZE), 3089 const_iv (GL_NORMALIZE),
1735 const_iv (GL_RESCALE_NORMAL), 3090 const_iv (GL_RESCALE_NORMAL),
1736 const_iv (GL_FRONT), 3091 const_iv (GL_FRONT),
1737 const_iv (GL_BACK), 3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
1738 const_iv (GL_AND), 3094 const_iv (GL_AND),
1739 const_iv (GL_ONE), 3095 const_iv (GL_ONE),
1740 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
1741 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
1742 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
1743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1744 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
1745 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
1746 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
1747 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
1748 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
1749 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
1755 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
1756 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
1757 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
1758 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
1759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
1760 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
1761 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
1762 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
1763 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
1764 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
1765 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
1786 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
1787 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
1788 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
1789 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
1790 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
1791 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
3161 const_iv (GL_LINE_STRIP),
1792 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_LINE_LOOP),
1793 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
1794 const_iv (GL_QUAD_STRIP), 3164 const_iv (GL_QUAD_STRIP),
1795 const_iv (GL_TRIANGLES), 3165 const_iv (GL_TRIANGLES),
1796 const_iv (GL_TRIANGLE_STRIP), 3166 const_iv (GL_TRIANGLE_STRIP),
1797 const_iv (GL_TRIANGLE_FAN), 3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
1798 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1799 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
1800 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
1801 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
1802 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
1803 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1804# undef const_iv 3185# undef const_iv
1805 }; 3186 };
1806 3187
1807 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1808 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1809}
1810 3190
1811char * 3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
3193}
3194
3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
1812gl_vendor () 3205gl_vendor ()
1813 CODE: 3206 CODE:
1814 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
1815 OUTPUT: 3208 OUTPUT:
1816 RETVAL 3209 RETVAL
1817 3210
1818char * 3211const char *
1819gl_version () 3212gl_version ()
1820 CODE: 3213 CODE:
1821 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
1822 OUTPUT: 3215 OUTPUT:
1823 RETVAL 3216 RETVAL
1824 3217
1825char * 3218const char *
1826gl_extensions () 3219gl_extensions ()
1827 CODE: 3220 CODE:
1828 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1829 OUTPUT: 3222 OUTPUT:
1830 RETVAL 3223 RETVAL
1831 3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
3242
1832int glGetError () 3243int glGetError ()
1833 3244
1834void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
1835 3248
1836void glClear (int mask) 3249void glClear (int mask)
1837 3250
1838void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
1839 PROTOTYPE: @ 3252 PROTOTYPE: @
1850 3263
1851void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1852 CODE: 3265 CODE:
1853 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
1854 3267
3268# void glBlendEquation (int se)
3269
1855void glDepthMask (int flag) 3270void glDepthMask (int flag)
1856 3271
1857void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
1858 3273
1859void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
1873# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1874void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1875 3290
1876# near_ and far_ are due to microsofts buggy "c" compiler 3291# near_ and far_ are due to microsofts buggy "c" compiler
1877void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
1878 3295
1879void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
1880 3297
1881void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
1882 3299
1890 3307
1891void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
1892 CODE: 3309 CODE:
1893 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
1894 3311
1895void glBegin (int mode)
1896
1897void glEnd ()
1898
1899void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
1900 PROTOTYPE: @ 3313 PROTOTYPE: @
1901 ALIAS: 3314 ALIAS:
1902 glColor_premultiply = 1 3315 glColor_premultiply = 1
1903 CODE: 3316 CODE:
1904 if (ix) 3317 if (ix)
1905 { 3318 {
1906 r *= a; 3319 r *= a;
1907 g *= a; 3320 g *= a;
1908 b *= a; 3321 b *= a;
1909 } 3322 }
1910 // microsoft visual "c" rounds instead of truncating... 3323 // microsoft visual "c" rounds instead of truncating...
1911 glColor4ub (MIN ((int)(r * 256.f), 255), 3324 glColor4f (r, g, b, a);
1912 MIN ((int)(g * 256.f), 255),
1913 MIN ((int)(b * 256.f), 255),
1914 MIN ((int)(a * 256.f), 255));
1915
1916void glInterleavedArrays (int format, int stride, char *data)
1917
1918void glDrawElements (int mode, int count, int type, char *indices)
1919
1920# 1.2 void glDrawRangeElements (int mode, int start, int end
1921 3325
1922void glRasterPos (float x, float y, float z = 0.) 3326void glRasterPos (float x, float y, float z = 0.)
1923 CODE: 3327 CODE:
1924 glRasterPos3f (0, 0, z); 3328 glRasterPos3f (0, 0, z);
1925 glBitmap (0, 0, 0, 0, x, y, 0); 3329 glBitmap (0, 0, 0, 0, x, y, 0);
1930 3334
1931void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
1932 CODE: 3336 CODE:
1933 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
1934 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
1935void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
1936 CODE: 3369 CODE:
1937 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
1938 3371
1939void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
1955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1956 CODE: 3389 CODE:
1957 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
1958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1959 3392
1960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1961 3394
1962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1963 3396
1964void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399void glPixelZoom (float x, float y)
1965 3400
1966void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1967 3402
1968int glGenTexture () 3403int glGenTexture ()
1969 CODE: 3404 CODE:
1970{ 3405 RETVAL = gen_texture ();
1971 GLuint name;
1972 glGenTextures (1, &name);
1973 RETVAL = name;
1974}
1975 OUTPUT: 3406 OUTPUT:
1976 RETVAL 3407 RETVAL
1977 3408
1978void glDeleteTexture (int name) 3409void glDeleteTexture (int name)
1979 CODE: 3410 CODE:
1980{
1981 GLuint name_ = name;
1982 glDeleteTextures (1, &name_); 3411 del_texture (name);
1983} 3412
1984
1985int glGenList () 3413int glGenList ()
1986 CODE: 3414 CODE:
1987 RETVAL = glGenLists (1); 3415 RETVAL = glGenLists (1);
1988 OUTPUT: 3416 OUTPUT:
1989 RETVAL 3417 RETVAL
1996 3424
1997void glEndList () 3425void glEndList ()
1998 3426
1999void glCallList (int list) 3427void glCallList (int list)
2000 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2001 3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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