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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.128 by root, Wed Jul 5 03:01:01 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
23#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
25 51
26#include <glib/gmacros.h> 52#include <glib/gmacros.h>
27 53
28#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
49#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
50 88
51#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
53 91
54#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
55 93
56#if 0 94/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 96
59# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
60#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
61 104
62static struct 105static struct
63{ 106{
64#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 108#include "glfunc.h"
66#undef GL_FUNC 109#undef GL_FUNC
67} gl; 110} gl;
68 111
112static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 114{
71 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 119 else
76 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
77} 121}
78 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
79#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
80 149
81#include "pango-font.c" 150#include "pango-font.c"
82#include "pango-fontmap.c" 151#include "pango-fontmap.c"
83#include "pango-render.c" 152#include "pango-render.c"
84 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
87 158
88typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
89 160
90static int 161static int
91shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
92{ 163{
93 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
107 178
108typedef struct cf_layout { 179typedef struct cf_layout {
109 PangoLayout *pl; 180 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
111 int base_height; 182 int base_height;
112 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
113} *CFClient__Layout; 185} *DC__Layout;
114 186
115static CFClient__Font default_font; 187static DC__Font default_font;
116static PangoContext *opengl_context; 188static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
118 190
119static void 191static void
120substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
125#endif 197#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 199}
128 200
129static void 201static void
130layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
131{ 203{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
134 */ 206 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
136 208
137 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 211
140 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
141} 213}
142 214
143static void 215static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
147 222
148 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 225
151 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
152} 227 if (!rect.height) rect.height = 1;
153 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
154typedef uint16_t mapface; 234typedef uint16_t faceid;
155 235
156typedef struct { 236typedef struct {
157 GLint name; 237 GLuint name;
158 int w, h; 238 int w, h;
159 float s, t; 239 float s, t;
160 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
161} maptex; 244} maptex;
162 245
163typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
164 int16_t darkness; 249 uint16_t darkness;
165 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 251} mapcell;
167 252
168typedef struct { 253typedef struct {
169 int32_t c0, c1; 254 int32_t c0, c1;
170 mapcell *col; 255 mapcell *col;
171} maprow; 256} maprow;
172 257
173typedef struct map { 258typedef struct map {
174 int x, y, w, h; 259 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 261 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 262 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 263
182 int32_t rows; 264 int32_t rows;
183 maprow *row; 265 maprow *row;
184} *CFClient__Map; 266} *DC__Map;
185 267
186static char * 268static char *
187prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
188{ 270{
189 char *p; 271 char *p;
206} 288}
207 289
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
211static maprow * 313static maprow *
212map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
213{ 315{
214 if (0 > y) 316 if (0 > y)
215 { 317 {
216 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
255 357
256 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
257} 359}
258 360
259static mapcell * 361static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
261{ 363{
262 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
263} 365}
264 366
265static void 367static void
266map_clear (CFClient__Map self) 368map_clear (DC__Map self)
267{ 369{
268 int r; 370 int r;
269 371
270 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
278 self->oy = 0; 380 self->oy = 0;
279 self->row = 0; 381 self->row = 0;
280 self->rows = 0; 382 self->rows = 0;
281} 383}
282 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
283static void 395static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 397{
286 int x, y; 398 int x, y;
287 maprow *row; 399 maprow *row;
400 mapcell *cell;
288 401
289 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 403 if (y >= 0)
291 { 404 {
292 if (y >= self->rows) 405 if (y >= self->rows)
298 if (x >= row->c0) 411 if (x >= row->c0)
299 { 412 {
300 if (x >= row->c1) 413 if (x >= row->c1)
301 break; 414 break;
302 415
303 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
304 } 419 }
305 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
306} 437}
307 438
308static void 439static void
309music_finished (void) 440music_finished (void)
310{ 441{
346 n |= n >> 16; 477 n |= n >> 16;
347 478
348 return n + 1; 479 return n + 1;
349} 480}
350 481
351MODULE = CFClient PACKAGE = CFClient 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
352 593
353PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
354 595
355BOOT: 596BOOT:
356{ 597{
357 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 599 static const struct {
359 const char *name; 600 const char *name;
360 IV iv; 601 IV iv;
361 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
363 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
445 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 763
458 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 765
460 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
461# undef const_iv 796# undef const_iv
462 }; 797 };
463 798
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812int
813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
467 818
468NV floor (NV x) 819NV floor (NV x)
469 820
470NV ceil (NV x) 821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
471 826
472void 827void
473pango_init () 828pango_init ()
474 CODE: 829 CODE:
475{ 830{
476 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
479} 839}
480 840
481int 841char *SDL_GetError ()
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 842
484void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
485SDL_Quit () 851void SDL_Quit ()
486 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
487void 862void
488SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
489 PPCODE: 864 PPCODE:
490{ 865{
491 SDL_Rect **m; 866 SDL_Rect **m;
492 867
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 872
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 875
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 880
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
508 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 883
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 885
513 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
514 while (*m) 887 while (*m)
515 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
516 AV *av = newAV (); 891 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
520 898
521 ++m; 899 ++m;
522 } 900 }
523} 901}
524 902
525char *
526SDL_GetError ()
527
528int 903int
529SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
531 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 917 );
918
534 if (RETVAL) 919 if (RETVAL)
535 { 920 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 925#include "glfunc.h"
539# undef GL_FUNC 926#undef GL_FUNC
540 } 927 }
928}
541 OUTPUT: 929 OUTPUT:
542 RETVAL 930 RETVAL
543 931
544void 932void
545SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
546 934
547char * 935char *
548SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
549 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
550void 944void
551SDL_PollEvent () 945poll_events ()
552 PPCODE: 946 PPCODE:
553{ 947{
554 SDL_Event ev; 948 SDL_Event ev;
555 949
556 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 952 {
558 HV *hv = newHV (); 953 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 955
561 switch (ev.type) 956 switch (ev.type)
562 { 957 {
563 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
564 case SDL_KEYUP: 959 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 965 break;
570 966
571 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 970 break;
575 971
576 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
584 break; 998 break;
585 999
586 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 1003
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 1014 break;
601 } 1015 }
602 1016
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 1018 }
605} 1019}
606 1020
607int 1021int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 1023 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
612 1026
613void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
614Mix_CloseAudio () 1044Mix_CloseAudio ()
615 1045
616int 1046int
617Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
618 1048
1049const char *
1050Mix_GetError ()
1051
619void 1052void
620lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
621 CODE: 1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
622#ifndef _WIN32 1061#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
624#endif 1083#endif
1084}
625 1085
626void 1086int
627add_font (char *file) 1087add_font (char *file)
628 CODE: 1088 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
630 1092
631void 1093void
632load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
633 ALIAS: 1095 ALIAS:
634 load_image_file = 1 1096 load_image_file = 1
637 STRLEN image_len; 1099 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
644 1106
645 if (!rw) 1107 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
647 1109
676 1138
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1139 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 1140
679 assert (surface2->pitch == surface2->w * 4); 1141 assert (surface2->pitch == surface2->w * 4);
680 1142
1143 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 1144 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 1145 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 1146 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1147 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1148 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1149 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1150 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1151 SDL_UnlockSurface (surface2);
690 1152
691 SDL_FreeSurface (surface); 1153 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 1154 SDL_FreeSurface (surface2);
693} 1155}
694 1156
720void 1182void
721error (char *message) 1183error (char *message)
722 CODE: 1184 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1186#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1188#endif
727 1189
728void 1190void
729fatal (char *message) 1191fatal (char *message)
730 CODE: 1192 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1194#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1196#endif
735 _exit (1); 1197 _exit (1);
736 1198
737void 1199void
738_exit (int retval) 1200_exit (int retval = 0)
739 CODE: 1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
1204#else
740 _exit (retval); 1205 _exit (retval);
1206#endif
741 1207
1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
742MODULE = CFClient PACKAGE = CFClient::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
743 1225
744CFClient::Font 1226PROTOTYPES: DISABLE
1227
1228DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
746 CODE: 1230 CODE:
747{ 1231{
748 int count; 1232 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
752} 1236}
753 OUTPUT: 1237 OUTPUT:
754 RETVAL 1238 RETVAL
755 1239
756void 1240void
757DESTROY (CFClient::Font self) 1241DESTROY (DC::Font self)
758 CODE: 1242 CODE:
759 pango_font_description_free (self); 1243 pango_font_description_free (self);
760 1244
761void 1245void
762make_default (CFClient::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
763 CODE: 1248 CODE:
764 default_font = self; 1249 default_font = self;
765 1250
766MODULE = CFClient PACKAGE = CFClient::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1252
1253PROTOTYPES: DISABLE
1254
768void 1255void
769clear_font_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
770 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
771 tc_clear (); 1265 tc_restore ();
772 1266
773CFClient::Layout 1267DC::Layout
774new (SV *class) 1268new (SV *class)
775 CODE: 1269 CODE:
776 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
777 1271
778 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
780 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
781 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
782 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
783 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
784 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
785 1280
786 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
787 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
788 OUTPUT: 1283 OUTPUT:
789 RETVAL 1284 RETVAL
790 1285
791void 1286void
792DESTROY (CFClient::Layout self) 1287DESTROY (DC::Layout self)
793 CODE: 1288 CODE:
794 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
795 Safefree (self); 1291 Safefree (self);
796 1292
797void 1293void
798set_text (CFClient::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
799 CODE: 1295 CODE:
800{ 1296{
801 STRLEN textlen; 1297 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
803 1299
804 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
805} 1301}
806 1302
807void 1303void
808set_markup (CFClient::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
809 CODE: 1305 CODE:
810{ 1306{
811 STRLEN textlen; 1307 STRLEN textlen;
812 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
813 1309
814 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
815} 1311}
816 1312
817void 1313void
818set_shapes (CFClient::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
819 CODE: 1315 CODE:
820{ 1316{
821 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
822 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
823 const char *pos = text; 1319 const char *pos = text;
858 if (attrs) 1354 if (attrs)
859 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
860} 1356}
861 1357
862void 1358void
863get_shapes (CFClient::Layout self) 1359get_shapes (DC::Layout self)
864 PPCODE: 1360 PPCODE:
865{ 1361{
866 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
867 1363
868 do 1364 do
869 { 1365 {
870 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
871 1367
872 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
873 { 1369 {
874 PangoRectangle extents; 1370 PangoRectangle extents;
875 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
876 1372
1373 EXTEND (SP, 2);
877 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1375 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
879 } 1376 }
880 } 1377 }
881 while (pango_layout_iter_next_run (iter)); 1378 while (pango_layout_iter_next_run (iter));
882 1379
883 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
884} 1381}
885 1382
886int 1383int
887has_wrapped (CFClient::Layout self) 1384has_wrapped (DC::Layout self)
888 CODE: 1385 CODE:
889{ 1386{
890 int lines = 1; 1387 int lines = 1;
891 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
892 1389
897} 1394}
898 OUTPUT: 1395 OUTPUT:
899 RETVAL 1396 RETVAL
900 1397
901SV * 1398SV *
902get_text (CFClient::Layout self) 1399get_text (DC::Layout self)
903 CODE: 1400 CODE:
904 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
905 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
906 OUTPUT: 1403 OUTPUT:
907 RETVAL 1404 RETVAL
908 1405
909void 1406void
910set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
911 CODE: 1408 CODE:
912 self->r = r; 1409 self->r = r;
913 self->g = g; 1410 self->g = g;
914 self->b = b; 1411 self->b = b;
915 self->a = a; 1412 self->a = a;
916 1413
917void 1414void
918set_font (CFClient::Layout self, CFClient::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
919 CODE: 1416 CODE:
920 if (self->font != font) 1417 if (self->font != font)
921 { 1418 {
922 self->font = font; 1419 self->font = font;
923 layout_update_font (self); 1420 layout_update_font (self);
924 } 1421 }
925 1422
926void 1423void
927set_height (CFClient::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
928 CODE: 1425 CODE:
929 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
930 { 1427 {
931 self->base_height = base_height; 1428 self->base_height = base_height;
932 layout_update_font (self); 1429 layout_update_font (self);
933 } 1430 }
934 1431
935void 1432void
936set_width (CFClient::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
937 CODE: 1434 CODE:
938 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
939 1436
940void 1437void
941set_indent (CFClient::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
942 CODE: 1439 CODE:
943 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
944 1441
945void 1442void
946set_spacing (CFClient::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
947 CODE: 1444 CODE:
948 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
949 1446
950void 1447void
951set_ellipsise (CFClient::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
952 CODE: 1449 CODE:
953 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
954 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
955 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
956 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
957 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
958 ); 1455 );
959 1456
960void 1457void
961set_single_paragraph_mode (CFClient::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
962 CODE: 1459 CODE:
963 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
964 1461
965void 1462void
966size (CFClient::Layout self) 1463size (DC::Layout self)
967 PPCODE: 1464 PPCODE:
968{ 1465{
969 int w, h; 1466 int w, h;
970 1467
971 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
974 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
975 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
976} 1473}
977 1474
978int 1475int
979descent (CFClient::Layout self) 1476descent (DC::Layout self)
980 CODE: 1477 CODE:
981{ 1478{
982 PangoRectangle rect; 1479 PangoRectangle rect;
983 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
984 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
985 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
986} 1483}
987 OUTPUT: 1484 OUTPUT:
988 RETVAL 1485 RETVAL
989 1486
990int 1487int
991xy_to_index (CFClient::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1489 CODE:
993{ 1490{
994 int index, trailing; 1491 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1493 RETVAL = index + trailing;
997} 1494}
998 OUTPUT: 1495 OUTPUT:
999 RETVAL 1496 RETVAL
1000 1497
1001void 1498void
1002cursor_pos (CFClient::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1500 PPCODE:
1004{ 1501{
1005 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1504
1008 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1509}
1013 1510
1014void 1511void
1015render (CFClient::Layout self, float x, float y) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1513 PPCODE:
1514{
1515 int line, x;
1516
1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1520 --line;
1521#endif
1522 EXTEND (SP, 2);
1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
1547 PUSHs (sv_2mortal (newSViv (index)));
1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
1550}
1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1017 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1018 self->pl, 1557 self->pl,
1558 self->rc,
1019 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1020 self->r, self->g, self->b, self->a 1560 self->r, self->g, self->b, self->a,
1561 flags
1021 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1022 1566
1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1023MODULE = CFClient PACKAGE = CFClient::Texture 1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1024 1587
1025void 1588PROTOTYPES: ENABLE
1026pad2pot (SV *data_, SV *w_, SV *h_)
1027 CODE:
1028{
1029 int ow = SvIV (w_);
1030 int oh = SvIV (h_);
1031 1589
1032 if (ow && oh) 1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1033 { 1595 {
1034 int nw = minpot (ow);
1035 int nh = minpot (oh);
1036
1037 if (nw != ow || nh != oh)
1038 {
1039 if (SvOK (data_))
1040 {
1041 STRLEN datalen; 1596 STRLEN datalen;
1042 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1043 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1044 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1045 1600
1046 SvPOK_only (result_); 1601 SvPOK_only (result_);
1047 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1048 1603
1049 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1050 while (oh--) 1605 while (oh--)
1051 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1052 1607
1053 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1054 }
1055
1056 sv_setiv (w_, nw);
1057 sv_setiv (h_, nh);
1058 }
1059 } 1609 }
1060} 1610}
1061 1611
1062void 1612void
1063draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1069{ 1619{
1070 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1071 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1072 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1073 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1074 1627
1075 if (items < 5) 1628 if (items < 5)
1076 { 1629 {
1077 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1078 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1106 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1107 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1108 } 1661 }
1109} 1662}
1110 1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1111MODULE = CFClient PACKAGE = CFClient::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
1112 1765
1113CFClient::Map 1766PROTOTYPES: DISABLE
1114new (SV *class, int map_width, int map_height) 1767
1768DC::Map
1769new (SV *class)
1115 CODE: 1770 CODE:
1116 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1117 RETVAL->x = 0; 1772 RETVAL->x = 0;
1118 RETVAL->y = 0; 1773 RETVAL->y = 0;
1119 RETVAL->w = map_width; 1774 RETVAL->w = 0;
1120 RETVAL->h = map_height; 1775 RETVAL->h = 0;
1121 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
1122 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
1123 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1124 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1125 RETVAL->texs = 8192;
1126 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1127 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
1128 RETVAL->row = 0; 1781 RETVAL->row = 0;
1129 OUTPUT: 1782 OUTPUT:
1130 RETVAL 1783 RETVAL
1131 1784
1132void 1785void
1133DESTROY (CFClient::Map self) 1786DESTROY (DC::Map self)
1134 CODE: 1787 CODE:
1135{ 1788{
1136 map_clear (self); 1789 map_clear (self);
1137 Safefree (self->face); 1790 Safefree (self->face2tile);
1138 Safefree (self->tex); 1791 Safefree (self->tex);
1139 Safefree (self); 1792 Safefree (self);
1140} 1793}
1141 1794
1142void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
1143clear (CFClient::Map self) 1802clear (DC::Map self)
1144 CODE: 1803 CODE:
1145 map_clear (self); 1804 map_clear (self);
1146 1805
1147void 1806void
1148set_face (CFClient::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
1149 CODE: 1808 CODE:
1150{ 1809{
1151 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
1152 { 1811 need_texid (self, tile);
1153 Append (mapface, self->face, self->faces, self->faces);
1154 self->faces *= 2;
1155 }
1156
1157 self->face [face] = texid;
1158} 1812}
1159 1813
1160void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
1161set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1162 CODE: 1839 CODE:
1163{ 1840{
1164 while (self->texs <= texid) 1841 need_texid (self, texid);
1165 {
1166 Append (maptex, self->tex, self->texs, self->texs);
1167 self->texs *= 2;
1168 }
1169 1842
1170 { 1843 {
1171 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
1172 1845
1173 tex->name = name; 1846 tex->name = name;
1189 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1190 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1191 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1192} 1865}
1193 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1194int 1887int
1195ox (CFClient::Map self) 1888ox (DC::Map self)
1196 ALIAS: 1889 ALIAS:
1197 oy = 1 1890 oy = 1
1198 x = 2 1891 x = 2
1199 y = 3 1892 y = 3
1200 w = 4 1893 w = 4
1211 } 1904 }
1212 OUTPUT: 1905 OUTPUT:
1213 RETVAL 1906 RETVAL
1214 1907
1215void 1908void
1216scroll (CFClient::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1217 CODE: 1910 CODE:
1218{ 1911{
1219 if (dx > 0) 1912 if (dx > 0)
1220 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1221 else if (dx < 0) 1914 else if (dx < 0)
1222 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1223 1916
1224 if (dy > 0) 1917 if (dy > 0)
1225 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
1226 else if (dy < 0) 1919 else if (dy < 0)
1227 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1228 1921
1229 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
1230 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
1231 1924
1232 while (self->y < 0) 1925 while (self->y < 0)
1236 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1237 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1238 } 1931 }
1239} 1932}
1240 1933
1241void 1934SV *
1242map1a_update (CFClient::Map self, SV *data_) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1243 CODE: 1936 CODE:
1244{ 1937{
1245 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1246 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1247 mapcell *cell; 1940 mapcell *cell;
1248 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1249 1944
1250 while (data < data_end) 1945 while (data < data_end - 1)
1251 { 1946 {
1252 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1253 1948
1254 x = self->x + ((flags >> 10) & 63); 1949 x = self->x + ((flags >> 10) & 63);
1255 y = self->y + ((flags >> 4) & 63); 1950 y = self->y + ((flags >> 4) & 63);
1256 1951
1257 cell = map_get_cell (self, x, y); 1952 cell = map_get_cell (self, x, y);
1258 1953
1259 if (flags & 15) 1954 if (flags & 15)
1260 { 1955 {
1261 if (cell->darkness < 0) 1956 if (!cell->darkness)
1262 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
1263 cell->darkness = 0; 1959 cell->darkness = 256;
1264 cell->face [0] = 0;
1265 cell->face [1] = 0;
1266 cell->face [2] = 0;
1267 } 1960 }
1268 1961
1269 cell->darkness = flags & 8 ? *data++ : 255;
1270
1271 //TODO: don't trust server data to be in-range(!) 1962 //TODO: don't trust server data to be in-range(!)
1272 1963
1273 if (flags & 4) 1964 if (flags & 8)
1274 { 1965 {
1275 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
1276 } 2004 }
1277 2005
2006 for (z = 0; z <= 2; ++z)
1278 if (flags & 2) 2007 if (flags & (4 >> z))
1279 { 2008 {
1280 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1281 } 2028 }
1282
1283 if (flags & 1)
1284 {
1285 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1286 }
1287 } 2029 }
1288 else 2030 else
1289 cell->darkness = -1; 2031 CELL_CLEAR (cell);
1290 } 2032 }
1291} 2033}
2034 OUTPUT:
2035 RETVAL
1292 2036
1293SV * 2037SV *
1294mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1295 CODE: 2039 CODE:
1296{ 2040{
1297 int x1, x; 2041 int x1, x;
1298 int y1, y; 2042 int y1, y;
1299 int z; 2043 int z;
1320 { 2064 {
1321 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1322 2066
1323 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1324 { 2068 {
1325 mapface face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1330 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1331 int a1 = tex.a; 2071 int a1 = tex.a;
1332 2072
1333 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1334 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1335 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1336 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1337 }
1338 } 2077 }
1339 } 2078 }
1340 2079
1341 *map++ = (r ) 2080 *map++ = (r )
1342 | (g << 8) 2081 | (g << 8)
1349} 2088}
1350 OUTPUT: 2089 OUTPUT:
1351 RETVAL 2090 RETVAL
1352 2091
1353void 2092void
1354draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1355 CODE: 2094 CODE:
1356{ 2095{
1357 int vx, vy;
1358 int x, y, z; 2096 int x, y, z;
1359 int last_name;
1360 mapface face;
1361 2097
1362 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1363 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1364 2108
1365 /* 2109 pl_tex.name = 0;
1366 int vx = self->vx = self->w >= sw
1367 ? self->x + (self->w - sw) / 2
1368 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1369 2110
1370 int vy = self->vy = self->h >= sh 2111 // that's current max. sorry.
1371 ? self->y + (self->h - sh) / 2 2112 if (sw > 255) sw = 255;
1372 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2113 if (sh > 255) sh = 255;
1373 */
1374 2114
1375 glColor4ub (255, 255, 255, 255); 2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
1376 2150
1377 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1379 glEnable (GL_TEXTURE_2D);
1380 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1381 2154
1382 glBegin (GL_QUADS); 2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
1383 2157
1384 last_name = 0;
1385
1386 for (z = 0; z < 3; z++) 2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
1387 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1388 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1389 { 2165 {
1390 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1391 2167
1392 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw; x++)
1393 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1394 { 2170 {
1395 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1396
1397 face = cell->face [z]; 2172 tileid tile = cell->tile [z];
1398 2173
1399 if (face) 2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
1400 { 2301 {
1401 maptex tex = self->tex [face]; 2302 int level = (w << 5) | b;
2303 HE *he;
1402 2304
1403 int px = (x + 1) * 32 - tex.w; 2305 hv_iterinit (smooth);
1404 int py = (y + 1) * 32 - tex.h; 2306 while ((he = hv_iternext (smooth)))
1405
1406 if (last_name != tex.name)
1407 { 2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
1408 glEnd (); 2331 glEnd ();
1409 last_name = tex.name;
1410 glBindTexture (GL_TEXTURE_2D, last_name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1411 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
1412 } 2357 }
1413
1414 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1415 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1416 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1417 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1418 } 2358 }
1419 }
1420 } 2359 }
1421 2360
1422 glEnd (); 2361 glEnd ();
1423
1424 glDisable (GL_TEXTURE_2D); 2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1425 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
1426} 2390 rc_free (rc);
2391 rc_free (rc_ov);
1427 2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429}
2430
1428void 2431void
1429draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1430 CODE: 2433 CODE:
1431{ 2434{
1432 static float color[16][3] = { 2435 static float color[16][3] = {
1433 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1434 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1453 }; 2456 };
1454 2457
1455 int x, y; 2458 int x, y;
1456 2459
1457 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1458 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1459 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1462 2471
1463 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1470 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1471 2480
1472 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1473 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1474 2483
1475 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1476 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1477 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1478 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1479 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1480 } 2489 }
1484 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1485 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1486} 2495}
1487 2496
1488void 2497void
1489fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1490 PPCODE: 2499 PPCODE:
1491{ 2500{
1492 int vx, vy;
1493 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1494 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1495 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1496 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1497 2509
1498 memset (darkness, 255, sw4 * sh);
1499 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1500 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1501 2512
1502 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2513 mx += self->x - 1;
1503 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2514 my += self->y - 1;
1504 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1505 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1506 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1507 { 2520 {
1508 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1509 2522
1510 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1511 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1512 { 2525 {
1513 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1514 2527
1515 darkness[y * sw4 + x] = cell->darkness < 0 2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1516 ? 255 - FOW_DARKNESS 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1517 : 255 - cell->darkness;
1518 } 2531 }
1519 } 2532 }
1520 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1521 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1522 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1523 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1524 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1525} 2576}
1526 2577
1527SV * 2578SV *
1528get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1529 CODE: 2580 CODE:
1530{ 2581{
1531 int x, y, x1, y1; 2582 int x, y, x1, y1;
1532 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1533 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1558 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1559 { 2610 {
1560 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1561 uint8_t flags = 0; 2612 uint8_t flags = 0;
1562 2613
1563 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1564 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1565 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1566 2617
1567 *data++ = flags; 2618 *data++ = flags;
1568 2619
1569 if (flags & 1) 2620 if (flags & 1)
1570 { 2621 {
2622 tileid tile = cell->tile [0];
1571 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1572 *data++ = cell->face [0]; 2624 *data++ = tile;
1573 } 2625 }
1574 2626
1575 if (flags & 2) 2627 if (flags & 2)
1576 { 2628 {
2629 tileid tile = cell->tile [1];
1577 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1578 *data++ = cell->face [1]; 2631 *data++ = tile;
1579 } 2632 }
1580 2633
1581 if (flags & 4) 2634 if (flags & 4)
1582 { 2635 {
2636 tileid tile = cell->tile [2];
1583 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1584 *data++ = cell->face [2]; 2638 *data++ = tile;
1585 } 2639 }
1586 } 2640 }
1587 else 2641 else
1588 *data++ = 0; 2642 *data++ = 0;
1589 } 2643 }
1590 } 2644 }
1591 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1592 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1593 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1594 RETVAL = data_sv; 2653 RETVAL = data_sv;
1595} 2654}
1596 OUTPUT: 2655 OUTPUT:
1597 RETVAL 2656 RETVAL
1598 2657
1599void 2658void
1600set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1601 PPCODE: 2660 PPCODE:
1602{ 2661{
1603 int x, y, z; 2662 int x, y, z;
1604 int w, h; 2663 int w, h;
1605 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1606 2675
1607 if (*data++ != 0) 2676 if (*data++ != 0)
1608 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1609 2678
1610 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1611 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1612 2681
1613 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1625 { 2694 {
1626 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1627 2696
1628 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1629 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1630 uint8_t flags = *data++; 2704 flags = *data++;
1631 2705
1632 if (flags) 2706 if (flags)
1633 { 2707 {
1634 mapface face[3] = { 0, 0, 0 };
1635
1636 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1637 2710
1638 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1639 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1640 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1641 2714
1642 if (cell->darkness <= 0) 2715 if (cell->darkness == 0)
1643 { 2716 {
1644 cell->darkness = -1; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1645 2719
1646 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1647 { 2721 {
1648 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1649 2723
1650 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1651 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1652 } 2731 }
1653 } 2732 }
1654 } 2733 }
1655 } 2734 }
1656 } 2735 }
1657} 2736}
1658 2737
1659MODULE = CFClient PACKAGE = CFClient::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1660 2739
1661CFClient::MixChunk 2740DC::RW
1662new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1663 CODE: 2742 CODE:
1664 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1665 OUTPUT: 2749 OUTPUT:
1666 RETVAL 2750 RETVAL
1667 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1668void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1669DESTROY (CFClient::MixChunk self) 2861DESTROY (DC::MixChunk self)
1670 CODE: 2862 CODE:
1671 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1672 2864
1673int 2865int
1674volume (CFClient::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1675 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1677 OUTPUT: 2871 OUTPUT:
1678 RETVAL 2872 RETVAL
1679 2873
1680int 2874DC::Channel
1681play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1682 CODE: 2876 CODE:
2877{
1683 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1684 OUTPUT: 2889 OUTPUT:
1685 RETVAL 2890 RETVAL
1686 2891
1687MODULE = CFClient PACKAGE = CFClient::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1688 2893
1689int 2894int
1690volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1691 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1693 OUTPUT: 2901 OUTPUT:
1694 RETVAL 2902 RETVAL
1695 2903
1696CFClient::MixMusic 2904void
1697new_from_file (SV *class, char *path) 2905fade_out (int ms)
1698 CODE: 2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
1699 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1700 OUTPUT: 2918 OUTPUT:
1701 RETVAL 2919 RETVAL
1702 2920
1703void 2921void
1704DESTROY (CFClient::MixMusic self) 2922DESTROY (DC::MixMusic self)
1705 CODE: 2923 CODE:
1706 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1707 2925
1708int 2926int
1709play (CFClient::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1710 CODE: 2928 CODE:
1711 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1712 OUTPUT: 2930 OUTPUT:
1713 RETVAL 2931 RETVAL
1714 2932
2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
1715MODULE = CFClient PACKAGE = CFClient::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1716 2941
1717BOOT: 2942BOOT:
1718{ 2943{
1719 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1720 static const struct { 2945 static const struct {
1721 const char *name; 2946 const char *name;
1722 IV iv; 2947 IV iv;
1723 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1724# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1725 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1726 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1727 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
1728 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
1729 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
1733 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
1734 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
1735 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
1736 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
1737 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1738 const_iv (GL_AND), 2968 const_iv (GL_AND),
1739 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
1740 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
1741 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
1742 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
1743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1744 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
1745 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
1746 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1747 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
1748 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
1749 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
1755 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
1756 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
1757 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
1758 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1760 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1761 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1762 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1763 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1764 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1765 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1786 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
1787 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
1788 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1789 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1790 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1791 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
1792 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
1793 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
1794 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
1795 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
1796 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
1797 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
1798 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1799 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
1800 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
1801 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
1802 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
1803 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1804# undef const_iv 3059# undef const_iv
1805 }; 3060 };
1806 3061
1807 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1808 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1809} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
1810 3077
1811char * 3078char *
1812gl_vendor () 3079gl_vendor ()
1813 CODE: 3080 CODE:
1814 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
1827 CODE: 3094 CODE:
1828 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1829 OUTPUT: 3096 OUTPUT:
1830 RETVAL 3097 RETVAL
1831 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
1832int glGetError () 3113int glGetError ()
1833 3114
1834void glFinish () 3115void glFinish ()
1835 3116
1836void glClear (int mask) 3117void glClear (int mask)
1850 3131
1851void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1852 CODE: 3133 CODE:
1853 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
1854 3135
3136# void glBlendEquation (int se)
3137
1855void glDepthMask (int flag) 3138void glDepthMask (int flag)
1856 3139
1857void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
1858 3141
1859void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
1873# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
1874void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1875 3158
1876# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
1877void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
1878 3163
1879void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
1880 3165
1881void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
1882 3167
1890 3175
1891void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
1892 CODE: 3177 CODE:
1893 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
1894 3179
1895void glBegin (int mode)
1896
1897void glEnd ()
1898
1899void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
1900 PROTOTYPE: @ 3181 PROTOTYPE: @
1901 ALIAS: 3182 ALIAS:
1902 glColor_premultiply = 1 3183 glColor_premultiply = 1
1903 CODE: 3184 CODE:
1904 if (ix) 3185 if (ix)
1905 { 3186 {
1906 r *= a; 3187 r *= a;
1907 g *= a; 3188 g *= a;
1908 b *= a; 3189 b *= a;
1909 } 3190 }
1910 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
1911 glColor4ub (MIN ((int)(r * 256.f), 255), 3192 glColor4f (r, g, b, a);
1912 MIN ((int)(g * 256.f), 255),
1913 MIN ((int)(b * 256.f), 255),
1914 MIN ((int)(a * 256.f), 255));
1915
1916void glInterleavedArrays (int format, int stride, char *data)
1917
1918void glDrawElements (int mode, int count, int type, char *indices)
1919
1920# 1.2 void glDrawRangeElements (int mode, int start, int end
1921 3193
1922void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
1923 CODE: 3195 CODE:
1924 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
1925 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
1930 3202
1931void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
1932 CODE: 3204 CODE:
1933 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
1934 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
1935void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
1936 CODE: 3237 CODE:
1937 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
1938 3239
1939void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
1955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1956 CODE: 3257 CODE:
1957 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
1958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1959 3260
1960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1961 3262
1962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1963 3264
1964void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
1965 3268
1966void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1967 3270
1968int glGenTexture () 3271int glGenTexture ()
1969 CODE: 3272 CODE:
1970{ 3273 RETVAL = gen_texture ();
1971 GLuint name;
1972 glGenTextures (1, &name);
1973 RETVAL = name;
1974}
1975 OUTPUT: 3274 OUTPUT:
1976 RETVAL 3275 RETVAL
1977 3276
1978void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
1979 CODE: 3278 CODE:
1980{
1981 GLuint name_ = name;
1982 glDeleteTextures (1, &name_); 3279 del_texture (name);
1983} 3280
1984
1985int glGenList () 3281int glGenList ()
1986 CODE: 3282 CODE:
1987 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
1988 OUTPUT: 3284 OUTPUT:
1989 RETVAL 3285 RETVAL
1996 3292
1997void glEndList () 3293void glEndList ()
1998 3294
1999void glCallList (int list) 3295void glCallList (int list)
2000 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2001 3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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