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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.128 by root, Wed Jul 5 03:01:01 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 39
17#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
18#include <SDL_endian.h> 42#include <SDL_endian.h>
19#include <SDL_image.h> 43#include <SDL_image.h>
20#include <SDL_mixer.h> 44#include <SDL_mixer.h>
21#include <SDL_opengl.h> 45#include <SDL_opengl.h>
22 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
23#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
25 56
26#include <glib/gmacros.h> 57#include <glib.h>
27 58
28#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
29 71
30#ifndef _WIN32 72#ifndef _WIN32
31# include <sys/types.h> 73# include <sys/types.h>
32# include <sys/socket.h> 74# include <sys/socket.h>
33# include <netinet/in.h> 75# include <netinet/in.h>
34# include <netinet/tcp.h> 76# include <netinet/tcp.h>
35# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 82#else
37 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 84#endif
44 85
45#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
46 88
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
50 95
51#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
53 98
54#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
55 100
56#if 0 101/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 103
59# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
60#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
61 129
62static struct 130static struct
63{ 131{
64#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 133#include "glfunc.h"
66#undef GL_FUNC 134#undef GL_FUNC
67} gl; 135} gl;
68 136
137static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 139{
71 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 144 else
76 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
77} 146}
78 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
79#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
80 174
81#include "pango-font.c" 175#include "pango-font.c"
82#include "pango-fontmap.c" 176#include "pango-fontmap.c"
83#include "pango-render.c" 177#include "pango-render.c"
84 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
87 183
88typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
89 185
90static int 186static int
91shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
92{ 188{
93 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
94 190
95 while (attrs) 191 while (attrs)
96 { 192 {
97 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 194
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 196 return 1;
101 197
102 attrs = attrs->next; 198 attrs = attrs->next;
103 } 199 }
104 200
105 return 0; 201 return 0;
106} 202}
107 203
108typedef struct cf_layout { 204struct cf_layout {
109 PangoLayout *pl; 205 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
111 int base_height; 207 int base_height;
112 CFClient__Font font; 208 DC__Font font;
113} *CFClient__Layout; 209 rc_t *rc;
210};
114 211
212typedef cf_layout *DC__Layout;
213
115static CFClient__Font default_font; 214static DC__Font default_font;
116static PangoContext *opengl_context; 215static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
118 217
119static void 218static void
120substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
121{ 220{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 224#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 226}
128 227
129static void 228static void
130layout_update_font (CFClient__Layout self) 229layout_update_font (DC__Layout self)
131{ 230{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
134 */ 233 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
136 235
137 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 238
140 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
141} 240}
142 241
143static void 242static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 244{
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
147 249
148 if (!*w) *w = 1; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 252
151 *w = (*w + 3) & ~3; 253 if (!rect.width) rect.width = 1;
152} 254 if (!rect.height) rect.height = 1;
153 255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
154typedef uint16_t mapface; 261typedef uint16_t faceid;
155 262
156typedef struct { 263struct maptex
264{
157 GLint name; 265 GLuint name;
158 int w, h; 266 int w, h;
159 float s, t; 267 float s, t;
160 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
161} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
162 273
163typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
164 int16_t darkness; 278 uint16_t darkness;
165 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 280};
167 281
168typedef struct { 282struct maprow
283{
169 int32_t c0, c1; 284 int32_t c0, c1;
170 mapcell *col; 285 mapcell *col;
171} maprow; 286};
172 287
173typedef struct map { 288struct mapgrid {
174 int x, y, w, h; 289 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 291 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 292 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 293
182 int32_t rows; 294 int32_t rows;
183 maprow *row; 295 maprow *row;
184} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
185 299
186static char * 300static char *
187prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
188{ 302{
189 char *p; 303 char *p;
206} 320}
207 321
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
211static maprow * 345static maprow *
212map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
213{ 347{
214 if (0 > y) 348 if (0 > y)
215 { 349 {
216 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
255 389
256 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
257} 391}
258 392
259static mapcell * 393static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
261{ 395{
262 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
263} 397}
264 398
265static void 399static void
266map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
267{ 401{
268 int r; 402 int r;
269 403
270 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
278 self->oy = 0; 412 self->oy = 0;
279 self->row = 0; 413 self->row = 0;
280 self->rows = 0; 414 self->rows = 0;
281} 415}
282 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
283static void 427static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
285{ 429{
286 int x, y; 430 int x, y;
287 maprow *row; 431 maprow *row;
432 mapcell *cell;
288 433
289 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 435 if (y >= 0)
291 { 436 {
292 if (y >= self->rows) 437 if (y >= self->rows)
298 if (x >= row->c0) 443 if (x >= row->c0)
299 { 444 {
300 if (x >= row->c1) 445 if (x >= row->c1)
301 break; 446 break;
302 447
303 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
304 } 451 }
305 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
306} 488}
307 489
308static void 490static void
309music_finished (void) 491music_finished (void)
310{ 492{
327 ev.code = 1; 509 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 511 ev.data2 = 0;
330 512
331 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
332} 521}
333 522
334static unsigned int 523static unsigned int
335minpot (unsigned int n) 524minpot (unsigned int n)
336{ 525{
346 n |= n >> 16; 535 n |= n >> 16;
347 536
348 return n + 1; 537 return n + 1;
349} 538}
350 539
351MODULE = CFClient PACKAGE = CFClient 540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
352 657
353PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
354 659
355BOOT: 660BOOT:
356{ 661{
357 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 663 static const struct {
359 const char *name; 664 const char *name;
360 IV iv; 665 IV iv;
361 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
363 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
445 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 827
458 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 829
460 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
461# undef const_iv 860# undef const_iv
462 }; 861 };
463 862
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
875
876int
877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
467 882
468NV floor (NV x) 883NV floor (NV x)
469 884
470NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
471 896
472void 897void
473pango_init () 898pango_init ()
474 CODE: 899 CODE:
475{ 900{
476 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
479} 909}
480 910
481int 911char *SDL_GetError ()
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 912
484void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
485SDL_Quit () 922void SDL_Quit ()
486 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
487void 934void
488SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
489 PPCODE: 936 PPCODE:
490{ 937{
491 SDL_Rect **m; 938 SDL_Rect **m;
492 939
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 944
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 947
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 952
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
508 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 955
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 957
513 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
514 while (*m) 959 while (*m)
515 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
516 AV *av = newAV (); 963 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
520 970
521 ++m; 971 ++m;
522 } 972 }
523} 973}
524 974
525char *
526SDL_GetError ()
527
528int 975int
529SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
531 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 989 );
990
534 if (RETVAL) 991 if (RETVAL)
535 { 992 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 993 av_clear (texture_av);
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 995#include "glfunc.h"
539# undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
540 } 999 }
1000}
541 OUTPUT: 1001 OUTPUT:
542 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
543 1006
544void 1007void
545SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
546 1009
547char * 1010char *
548SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
549 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
550void 1024void
551SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
552 PPCODE: 1029 PPCODE:
553{ 1030{
554 SDL_Event ev; 1031 SDL_Event ev;
555 1032
556 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 1035 {
558 HV *hv = newHV (); 1036 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 1038
561 switch (ev.type) 1039 switch (ev.type)
562 { 1040 {
563 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
564 case SDL_KEYUP: 1042 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 1048 break;
570 1049
571 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 1053 break;
575 1054
576 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
584 break; 1081 break;
585 1082
586 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 1086
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 1097 break;
601 } 1098 }
602 1099
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 1101 }
605} 1102}
606 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
607int 1117int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 1119 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
612 1122
613void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
614Mix_CloseAudio () 1140Mix_CloseAudio ()
615 1141
616int 1142int
617Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
618 1144
1145const char *
1146Mix_GetError ()
1147
619void 1148void
620lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
621 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
622#ifndef _WIN32 1157#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
624#endif 1179#endif
1180}
625 1181
626void 1182int
627add_font (char *file) 1183add_font (char *file)
628 CODE: 1184 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
630 1195
631void 1196void
632load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
633 ALIAS: 1198 ALIAS:
634 load_image_file = 1 1199 load_image_file = 1
637 STRLEN image_len; 1202 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
644 1209
645 if (!rw) 1210 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
647 1212
676 1241
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 1243
679 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
680 1245
1246 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
690 1255
691 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
693} 1258}
694 1259
720void 1285void
721error (char *message) 1286error (char *message)
722 CODE: 1287 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1289#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1291#endif
727 1292
728void 1293void
729fatal (char *message) 1294fatal (char *message)
730 CODE: 1295 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1297#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1299#endif
735 _exit (1); 1300 _exit (1);
736 1301
737void 1302void
738_exit (int retval) 1303_exit (int retval = 0)
739 CODE: 1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307#else
740 _exit (retval); 1308 _exit (retval);
1309#endif
741 1310
1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
742MODULE = CFClient PACKAGE = CFClient::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
743 1328
744CFClient::Font 1329PROTOTYPES: DISABLE
1330
1331DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
746 CODE: 1333 CODE:
747{ 1334{
748 int count; 1335 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
750 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
752} 1339}
753 OUTPUT: 1340 OUTPUT:
754 RETVAL 1341 RETVAL
755 1342
756void 1343void
757DESTROY (CFClient::Font self) 1344DESTROY (DC::Font self)
758 CODE: 1345 CODE:
759 pango_font_description_free (self); 1346 pango_font_description_free (self);
760 1347
761void 1348void
762make_default (CFClient::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
763 CODE: 1351 CODE:
764 default_font = self; 1352 default_font = self;
765 1353
766MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1355
1356PROTOTYPES: DISABLE
1357
768void 1358void
769clear_font_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
770 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
771 tc_clear (); 1368 tc_restore ();
772 1369
773CFClient::Layout 1370DC::Layout
774new (SV *class) 1371new (SV *klass)
775 CODE: 1372 CODE:
776 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
777 1374
778 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
779 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
780 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
781 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
782 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
783 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
784 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
785 1383
786 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
787 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
788 OUTPUT: 1386 OUTPUT:
789 RETVAL 1387 RETVAL
790 1388
791void 1389void
792DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
793 CODE: 1391 CODE:
794 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
795 Safefree (self); 1394 Safefree (self);
796 1395
797void 1396void
798set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
799 CODE: 1398 CODE:
800{ 1399{
801 STRLEN textlen; 1400 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
803 1402
804 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
805} 1404}
806 1405
807void 1406void
808set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
809 CODE: 1408 CODE:
810{ 1409{
811 STRLEN textlen; 1410 STRLEN textlen;
812 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
813 1412
814 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
815} 1414}
816 1415
817void 1416void
818set_shapes (CFClient::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
819 CODE: 1418 CODE:
820{ 1419{
821 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
822 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
823 const char *pos = text; 1422 const char *pos = text;
858 if (attrs) 1457 if (attrs)
859 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
860} 1459}
861 1460
862void 1461void
863get_shapes (CFClient::Layout self) 1462get_shapes (DC::Layout self)
864 PPCODE: 1463 PPCODE:
865{ 1464{
866 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
867 1466
868 do 1467 do
869 { 1468 {
870 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
871 1470
872 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
873 { 1472 {
874 PangoRectangle extents; 1473 PangoRectangle extents;
875 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
876 1475
1476 EXTEND (SP, 2);
877 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
879 } 1479 }
880 } 1480 }
881 while (pango_layout_iter_next_run (iter)); 1481 while (pango_layout_iter_next_run (iter));
882 1482
883 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
884} 1484}
885 1485
886int 1486int
887has_wrapped (CFClient::Layout self) 1487has_wrapped (DC::Layout self)
888 CODE: 1488 CODE:
889{ 1489{
890 int lines = 1; 1490 int lines = 1;
891 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
892 1492
897} 1497}
898 OUTPUT: 1498 OUTPUT:
899 RETVAL 1499 RETVAL
900 1500
901SV * 1501SV *
902get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
903 CODE: 1503 CODE:
904 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
905 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
906 OUTPUT: 1506 OUTPUT:
907 RETVAL 1507 RETVAL
908 1508
909void 1509void
910set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
911 CODE: 1511 CODE:
912 self->r = r; 1512 self->r = r;
913 self->g = g; 1513 self->g = g;
914 self->b = b; 1514 self->b = b;
915 self->a = a; 1515 self->a = a;
916 1516
917void 1517void
918set_font (CFClient::Layout self, CFClient::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
919 CODE: 1519 CODE:
920 if (self->font != font) 1520 if (self->font != font)
921 { 1521 {
922 self->font = font; 1522 self->font = font;
923 layout_update_font (self); 1523 layout_update_font (self);
924 } 1524 }
925 1525
926void 1526void
927set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
928 CODE: 1528 CODE:
929 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
930 { 1530 {
931 self->base_height = base_height; 1531 self->base_height = base_height;
932 layout_update_font (self); 1532 layout_update_font (self);
933 } 1533 }
934 1534
935void 1535void
936set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
937 CODE: 1537 CODE:
938 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
939 1539
940void 1540void
941set_indent (CFClient::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
942 CODE: 1542 CODE:
943 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
944 1544
945void 1545void
946set_spacing (CFClient::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
947 CODE: 1547 CODE:
948 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
949 1549
950void 1550void
951set_ellipsise (CFClient::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
952 CODE: 1552 CODE:
953 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
954 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
955 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
956 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
957 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
958 ); 1558 );
959 1559
960void 1560void
961set_single_paragraph_mode (CFClient::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
962 CODE: 1562 CODE:
963 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
964 1564
965void 1565void
966size (CFClient::Layout self) 1566size (DC::Layout self)
967 PPCODE: 1567 PPCODE:
968{ 1568{
969 int w, h; 1569 int w, h;
970 1570
971 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
974 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
975 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
976} 1576}
977 1577
978int 1578int
979descent (CFClient::Layout self) 1579descent (DC::Layout self)
980 CODE: 1580 CODE:
981{ 1581{
982 PangoRectangle rect; 1582 PangoRectangle rect;
983 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
984 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
985 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
986} 1586}
987 OUTPUT: 1587 OUTPUT:
988 RETVAL 1588 RETVAL
989 1589
990int 1590int
991xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1592 CODE:
993{ 1593{
994 int index, trailing; 1594 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1596 RETVAL = index + trailing;
997} 1597}
998 OUTPUT: 1598 OUTPUT:
999 RETVAL 1599 RETVAL
1000 1600
1001void 1601void
1002cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1603 PPCODE:
1004{ 1604{
1005 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1607
1008 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1612}
1013 1613
1014void 1614void
1015render (CFClient::Layout self, float x, float y) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1616 PPCODE:
1617{
1618 int line, x;
1619
1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1623 --line;
1624#endif
1625 EXTEND (SP, 2);
1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
1650 PUSHs (sv_2mortal (newSViv (index)));
1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
1653}
1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1017 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1018 self->pl, 1660 self->pl,
1661 self->rc,
1019 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1020 self->r, self->g, self->b, self->a 1663 self->r, self->g, self->b, self->a,
1664 flags
1021 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1022 1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1023MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1024 1690
1025void 1691PROTOTYPES: ENABLE
1026pad2pot (SV *data_, SV *w_, SV *h_)
1027 CODE:
1028{
1029 int ow = SvIV (w_);
1030 int oh = SvIV (h_);
1031 1692
1032 if (ow && oh) 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1033 { 1698 {
1034 int nw = minpot (ow);
1035 int nh = minpot (oh);
1036
1037 if (nw != ow || nh != oh)
1038 {
1039 if (SvOK (data_))
1040 {
1041 STRLEN datalen; 1699 STRLEN datalen;
1042 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1043 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1044 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1045 1703
1046 SvPOK_only (result_); 1704 SvPOK_only (result_);
1047 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1048 1706
1049 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1050 while (oh--) 1708 while (oh--)
1051 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1052 1710
1053 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1054 }
1055
1056 sv_setiv (w_, nw);
1057 sv_setiv (h_, nh);
1058 }
1059 } 1712 }
1060} 1713}
1061 1714
1062void 1715void
1063draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1069{ 1722{
1070 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1071 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1072 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1073 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1074 1730
1075 if (items < 5) 1731 if (items < 5)
1076 { 1732 {
1077 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1078 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1106 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1107 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1108 } 1764 }
1109} 1765}
1110 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1111MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1112 1900
1113CFClient::Map 1901PROTOTYPES: DISABLE
1114new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
1115 CODE: 1905 CODE:
1116 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1117 RETVAL->x = 0; 1907 RETVAL->x = 0;
1118 RETVAL->y = 0; 1908 RETVAL->y = 0;
1119 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1120 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1121 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1122 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1123 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1124 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1125 RETVAL->texs = 8192;
1126 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1127 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1128 RETVAL->row = 0; 1916 RETVAL->row = 0;
1129 OUTPUT: 1917 OUTPUT:
1130 RETVAL 1918 RETVAL
1131 1919
1132void 1920void
1133DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
1134 CODE: 1922 CODE:
1135{ 1923{
1136 map_clear (self); 1924 map_clear (self);
1137 Safefree (self->face); 1925 Safefree (self->face2tile);
1138 Safefree (self->tex); 1926 Safefree (self->tex);
1139 Safefree (self); 1927 Safefree (self);
1140} 1928}
1141 1929
1142void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1143clear (CFClient::Map self) 1937clear (DC::Map self)
1144 CODE: 1938 CODE:
1145 map_clear (self); 1939 map_clear (self);
1146 1940
1147void 1941void
1148set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1149 CODE: 1943 CODE:
1150{ 1944{
1151 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1152 { 1946 need_texid (self, tile);
1153 Append (mapface, self->face, self->faces, self->faces);
1154 self->faces *= 2;
1155 }
1156
1157 self->face [face] = texid;
1158} 1947}
1159 1948
1160void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1161set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1162 CODE: 1974 CODE:
1163{ 1975{
1164 while (self->texs <= texid) 1976 need_texid (self, texid);
1165 {
1166 Append (maptex, self->tex, self->texs, self->texs);
1167 self->texs *= 2;
1168 }
1169 1977
1170 { 1978 {
1171 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1172 1980
1173 tex->name = name; 1981 tex->name = name;
1189 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1190 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1191 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1192} 2000}
1193 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1194int 2022int
1195ox (CFClient::Map self) 2023ox (DC::Map self)
1196 ALIAS: 2024 ALIAS:
1197 oy = 1 2025 oy = 1
1198 x = 2 2026 x = 2
1199 y = 3 2027 y = 3
1200 w = 4 2028 w = 4
1211 } 2039 }
1212 OUTPUT: 2040 OUTPUT:
1213 RETVAL 2041 RETVAL
1214 2042
1215void 2043void
1216scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1217 CODE: 2045 CODE:
1218{ 2046{
1219 if (dx > 0) 2047 if (dx > 0)
1220 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1221 else if (dx < 0) 2049 else if (dx < 0)
1222 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1223 2051
1224 if (dy > 0) 2052 if (dy > 0)
1225 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
1226 else if (dy < 0) 2054 else if (dy < 0)
1227 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1228 2056
1229 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1230 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1231 2059
1232 while (self->y < 0) 2060 while (self->y < 0)
1236 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1237 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1238 } 2066 }
1239} 2067}
1240 2068
1241void 2069SV *
1242map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
1243 CODE: 2071 CODE:
1244{ 2072{
1245 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1246 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1247 mapcell *cell; 2075 mapcell *cell;
1248 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1249 2079
1250 while (data < data_end) 2080 while (data < data_end - 1)
1251 { 2081 {
1252 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1253 2083
1254 x = self->x + ((flags >> 10) & 63); 2084 x = self->x + ((flags >> 10) & 63);
1255 y = self->y + ((flags >> 4) & 63); 2085 y = self->y + ((flags >> 4) & 63);
1256 2086
1257 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
1258 2088
1259 if (flags & 15) 2089 if (flags & 15)
1260 { 2090 {
1261 if (cell->darkness < 0) 2091 if (!cell->darkness)
1262 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
1263 cell->darkness = 0; 2094 cell->darkness = 256;
1264 cell->face [0] = 0;
1265 cell->face [1] = 0;
1266 cell->face [2] = 0;
1267 } 2095 }
1268 2096
1269 cell->darkness = flags & 8 ? *data++ : 255;
1270
1271 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1272 2098
1273 if (flags & 4) 2099 if (flags & 8)
1274 { 2100 {
1275 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
1276 } 2134 }
1277 2135
2136 for (z = 0; z <= 2; ++z)
1278 if (flags & 2) 2137 if (flags & (4 >> z))
1279 { 2138 {
1280 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1281 } 2158 }
1282
1283 if (flags & 1)
1284 {
1285 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1286 }
1287 } 2159 }
1288 else 2160 else
1289 cell->darkness = -1; 2161 CELL_CLEAR (cell);
1290 } 2162 }
1291} 2163}
2164 OUTPUT:
2165 RETVAL
1292 2166
1293SV * 2167SV *
1294mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1295 CODE: 2169 CODE:
1296{ 2170{
1297 int x1, x; 2171 int x1, x;
1298 int y1, y; 2172 int y1, y;
1299 int z; 2173 int z;
1312 ? self->row + y 2186 ? self->row + y
1313 : 0; 2187 : 0;
1314 2188
1315 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1316 { 2190 {
1317 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1318 2192
1319 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1320 { 2194 {
1321 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1322 2196
1323 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1324 { 2198 {
1325 mapface face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1330 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1331 int a1 = tex.a; 2201 int a1 = tex.a;
1332 2202
1333 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1334 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1335 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1336 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1337 }
1338 } 2207 }
1339 } 2208 }
1340 2209
1341 *map++ = (r ) 2210 *map++ = (r )
1342 | (g << 8) 2211 | (g << 8)
1343 | (b << 16) 2212 | (b << 16)
1344 | (a << 24); 2213 | (a << 24);
1345 } 2214 }
1346 } 2215 }
1347 2216
1348 RETVAL = map_sv; 2217 RETVAL = map_sv;
1349} 2218}
1350 OUTPUT: 2219 OUTPUT:
1351 RETVAL 2220 RETVAL
1352 2221
1353void 2222void
1354draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1355 CODE: 2224 CODE:
1356{ 2225{
1357 int vx, vy;
1358 int x, y, z; 2226 int x, y, z;
1359 int last_name;
1360 mapface face;
1361 2227
1362 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1363 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1364 2237
1365 /* 2238 pl_tex.name = 0;
1366 int vx = self->vx = self->w >= sw
1367 ? self->x + (self->w - sw) / 2
1368 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1369 2239
1370 int vy = self->vy = self->h >= sh 2240 // that's current max. sorry.
1371 ? self->y + (self->h - sh) / 2 2241 if (sw > 255) sw = 255;
1372 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2242 if (sh > 255) sh = 255;
1373 */
1374 2243
1375 glColor4ub (255, 255, 255, 255); 2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
1376 2279
1377 glEnable (GL_BLEND); 2280 glEnable (GL_BLEND);
1378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1379 glEnable (GL_TEXTURE_2D);
1380 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1381 2283
1382 glBegin (GL_QUADS);
1383
1384 last_name = 0;
1385
1386 for (z = 0; z < 3; z++) 2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
1387 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1388 if (0 <= y + vy && y + vy < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1389 { 2292 {
1390 maprow *row = self->row + (y + vy); 2293 maprow *row = self->row + (y + my);
1391 2294
1392 for (x = 0; x < sw; x++) 2295 for (x = 0; x < sw; x++)
1393 if (row->c0 <= x + vx && x + vx < row->c1) 2296 if (row->c0 <= x + mx && x + mx < row->c1)
1394 { 2297 {
1395 mapcell *cell = row->col + (x + vx - row->c0); 2298 mapcell *cell = row->col + (x + mx - row->c0);
1396
1397 face = cell->face [z]; 2299 tileid tile = cell->tile [z];
1398 2300
1399 if (face) 2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
1400 { 2412 {
1401 maptex tex = self->tex [face]; 2413 int level = (w << 5) | b;
2414 HE *he;
1402 2415
1403 int px = (x + 1) * 32 - tex.w; 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1404 int py = (y + 1) * 32 - tex.h;
1405
1406 if (last_name != tex.name)
1407 { 2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
1408 glEnd (); 2441 glEnd ();
1409 last_name = tex.name;
1410 glBindTexture (GL_TEXTURE_2D, last_name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1411 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
1412 } 2467 }
1413
1414 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1415 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1416 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1417 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1418 } 2468 }
1419 }
1420 } 2469 }
1421 2470
1422 glEnd (); 2471 glEnd ();
1423
1424 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1425 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
1426} 2498 rc_free (rc);
2499 rc_free (rc_ov);
1427 2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
1428void 2539void
1429draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1430 CODE: 2541 CODE:
1431{ 2542{
1432 static float color[16][3] = { 2543 static float color[16][3] = {
1433 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1434 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1435 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1436 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1437 2548
1438 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1439 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1440 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1441 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1442 2553
1443 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1444 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1445 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1446 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1447 2558
1448 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1449 2560
1450 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1451 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1452 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1453 }; 2564 };
1454 2565
1455 int x, y; 2566 int x, y;
1456 2567
1457 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1458 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1459 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1462 2579
1463 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1467 2584
1468 if (m) 2585 if (m)
1469 { 2586 {
1470 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1471 2588
1472 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1473 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1474 2591
1475 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1476 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1477 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1478 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1479 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1480 } 2597 }
1484 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1485 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1486} 2603}
1487 2604
1488void 2605void
1489fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1490 PPCODE: 2607 PPCODE:
1491{ 2608{
1492 int vx, vy;
1493 int x, y; 2609 int x, y;
1494 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1495 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1496 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1497 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1498 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1499 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1500 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1501 2621
1502 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2622 mx += self->x - 1;
1503 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2623 my += self->y - 1;
1504 2624
1505 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1506 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1507 { 2627 {
1508 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1509 2629
1510 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1511 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1512 { 2632 {
1513 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1514 2634
1515 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1516 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1517 : 255 - cell->darkness;
1518 } 2638 }
1519 } 2639 }
1520 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1521 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1522 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1523 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1524 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1525} 2683}
1526 2684
1527SV * 2685SV *
1528get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1529 CODE: 2687 CODE:
1530{ 2688{
1531 int x, y, x1, y1; 2689 int x, y, x1, y1;
1532 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1533 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1558 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1559 { 2717 {
1560 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1561 uint8_t flags = 0; 2719 uint8_t flags = 0;
1562 2720
1563 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1564 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1565 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1566 2724
1567 *data++ = flags; 2725 *data++ = flags;
1568 2726
1569 if (flags & 1) 2727 if (flags & 1)
1570 { 2728 {
2729 tileid tile = cell->tile [0];
1571 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1572 *data++ = cell->face [0]; 2731 *data++ = tile;
1573 } 2732 }
1574 2733
1575 if (flags & 2) 2734 if (flags & 2)
1576 { 2735 {
2736 tileid tile = cell->tile [1];
1577 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1578 *data++ = cell->face [1]; 2738 *data++ = tile;
1579 } 2739 }
1580 2740
1581 if (flags & 4) 2741 if (flags & 4)
1582 { 2742 {
2743 tileid tile = cell->tile [2];
1583 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1584 *data++ = cell->face [2]; 2745 *data++ = tile;
1585 } 2746 }
1586 } 2747 }
1587 else 2748 else
1588 *data++ = 0; 2749 *data++ = 0;
1589 } 2750 }
1590 } 2751 }
1591 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1592 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1593 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1594 RETVAL = data_sv; 2760 RETVAL = data_sv;
1595} 2761}
1596 OUTPUT: 2762 OUTPUT:
1597 RETVAL 2763 RETVAL
1598 2764
1599void 2765void
1600set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1601 PPCODE: 2767 PPCODE:
1602{ 2768{
1603 int x, y, z; 2769 int x, y, z;
1604 int w, h; 2770 int w, h;
1605 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1606 2782
1607 if (*data++ != 0) 2783 if (*data++ != 0)
1608 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1609 2785
1610 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1611 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1612 2788
1613 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1625 { 2801 {
1626 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1627 2803
1628 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1629 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1630 uint8_t flags = *data++; 2811 flags = *data++;
1631 2812
1632 if (flags) 2813 if (flags)
1633 { 2814 {
1634 mapface face[3] = { 0, 0, 0 };
1635
1636 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1637 2817
1638 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1639 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1640 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1641 2821
1642 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1643 { 2823 {
1644 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1645 2826
1646 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1647 { 2828 {
1648 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1649 2830
1650 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1651 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1652 } 2838 }
1653 } 2839 }
1654 } 2840 }
1655 } 2841 }
1656 } 2842 }
1657} 2843}
1658 2844
1659MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1660 2846
1661CFClient::MixChunk 2847DC::RW
1662new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1663 CODE: 2849 CODE:
1664 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1665 OUTPUT: 2856 OUTPUT:
1666 RETVAL 2857 RETVAL
1667 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1668void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1669DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1670 CODE: 2987 CODE:
1671 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1672 2989
1673int 2990int
1674volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1675 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1677 OUTPUT: 2996 OUTPUT:
1678 RETVAL 2997 RETVAL
1679 2998
1680int 2999DC::Channel
1681play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1682 CODE: 3001 CODE:
3002{
1683 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1684 OUTPUT: 3014 OUTPUT:
1685 RETVAL 3015 RETVAL
1686 3016
1687MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1688 3030
1689int 3031int
1690volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1691 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1693 OUTPUT: 3038 OUTPUT:
1694 RETVAL 3039 RETVAL
1695 3040
1696CFClient::MixMusic 3041void
1697new_from_file (SV *class, char *path) 3042fade_out (int ms)
1698 CODE: 3043 CODE:
1699 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1700 OUTPUT: 3055 OUTPUT:
1701 RETVAL 3056 RETVAL
1702 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1703void 3065void
1704DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1705 CODE: 3067 CODE:
1706 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1707 3069
1708int 3070int
1709play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1710 CODE: 3072 CODE:
1711 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1712 OUTPUT: 3074 OUTPUT:
1713 RETVAL 3075 RETVAL
1714 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1715MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1716 3085
1717BOOT: 3086BOOT:
1718{ 3087{
1719 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1720 static const struct { 3089 static const struct {
1721 const char *name; 3090 const char *name;
1722 IV iv; 3091 IV iv;
1723 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1724# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1725 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1726 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1727 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1728 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1729 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1733 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1734 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1735 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
1736 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
1737 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1738 const_iv (GL_AND), 3112 const_iv (GL_AND),
1739 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1740 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1741 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1742 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
1743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1744 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
1745 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
1746 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1747 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
1748 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
1749 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
1755 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1756 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1757 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1758 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1760 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1761 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1762 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1763 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1764 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1765 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1786 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1787 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1788 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1789 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1790 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1791 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
1792 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1793 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1794 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1795 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1796 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1797 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1798 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1799 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1800 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1801 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1802 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1803 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1804# undef const_iv 3203# undef const_iv
1805 }; 3204 };
1806 3205
1807 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1808 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1809}
1810 3208
1811char * 3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
1812gl_vendor () 3223gl_vendor ()
1813 CODE: 3224 CODE:
1814 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
1815 OUTPUT: 3226 OUTPUT:
1816 RETVAL 3227 RETVAL
1817 3228
1818char * 3229const char *
1819gl_version () 3230gl_version ()
1820 CODE: 3231 CODE:
1821 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
1822 OUTPUT: 3233 OUTPUT:
1823 RETVAL 3234 RETVAL
1824 3235
1825char * 3236const char *
1826gl_extensions () 3237gl_extensions ()
1827 CODE: 3238 CODE:
1828 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1829 OUTPUT: 3240 OUTPUT:
1830 RETVAL 3241 RETVAL
1831 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
1832int glGetError () 3261int glGetError ()
1833 3262
1834void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
1835 3266
1836void glClear (int mask) 3267void glClear (int mask)
1837 3268
1838void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1839 PROTOTYPE: @ 3270 PROTOTYPE: @
1850 3281
1851void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1852 CODE: 3283 CODE:
1853 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
1854 3285
3286# void glBlendEquation (int se)
3287
1855void glDepthMask (int flag) 3288void glDepthMask (int flag)
1856 3289
1857void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1858 3291
1859void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1873# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
1874void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1875 3308
1876# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
1877void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1878 3313
1879void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1880 3315
1881void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1882 3317
1890 3325
1891void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1892 CODE: 3327 CODE:
1893 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1894 3329
1895void glBegin (int mode)
1896
1897void glEnd ()
1898
1899void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1900 PROTOTYPE: @ 3331 PROTOTYPE: @
1901 ALIAS: 3332 ALIAS:
1902 glColor_premultiply = 1 3333 glColor_premultiply = 1
1903 CODE: 3334 CODE:
1904 if (ix) 3335 if (ix)
1905 { 3336 {
1906 r *= a; 3337 r *= a;
1907 g *= a; 3338 g *= a;
1908 b *= a; 3339 b *= a;
1909 } 3340 }
1910 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
1911 glColor4ub (MIN ((int)(r * 256.f), 255), 3342 glColor4f (r, g, b, a);
1912 MIN ((int)(g * 256.f), 255),
1913 MIN ((int)(b * 256.f), 255),
1914 MIN ((int)(a * 256.f), 255));
1915
1916void glInterleavedArrays (int format, int stride, char *data)
1917
1918void glDrawElements (int mode, int count, int type, char *indices)
1919
1920# 1.2 void glDrawRangeElements (int mode, int start, int end
1921 3343
1922void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
1923 CODE: 3345 CODE:
1924 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
1925 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
1930 3352
1931void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1932 CODE: 3354 CODE:
1933 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1934 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1935void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1936 CODE: 3387 CODE:
1937 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1938 3389
1939void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1956 CODE: 3407 CODE:
1957 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
1958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1959 3410
1960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1961 3412
1962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1963 3414
1964void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
1965 3418
1966void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1967 3420
1968int glGenTexture () 3421int glGenTexture ()
1969 CODE: 3422 CODE:
1970{ 3423 RETVAL = gen_texture ();
1971 GLuint name;
1972 glGenTextures (1, &name);
1973 RETVAL = name;
1974}
1975 OUTPUT: 3424 OUTPUT:
1976 RETVAL 3425 RETVAL
1977 3426
1978void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1979 CODE: 3428 CODE:
1980{
1981 GLuint name_ = name;
1982 glDeleteTextures (1, &name_); 3429 del_texture (name);
1983} 3430
1984
1985int glGenList () 3431int glGenList ()
1986 CODE: 3432 CODE:
1987 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1988 OUTPUT: 3434 OUTPUT:
1989 RETVAL 3435 RETVAL
1996 3442
1997void glEndList () 3443void glEndList ()
1998 3444
1999void glCallList (int list) 3445void glCallList (int list)
2000 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2001 3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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