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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.128 by root, Wed Jul 5 03:01:01 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
20#include <SDL_opengl.h> 21#include <SDL_opengl.h>
21 22
23#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS
25
22#include <glib/gmacros.h> 26#include <glib/gmacros.h>
23 27
24#include <pango/pango.h> 28#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 29
29#ifndef _WIN32 30#ifndef _WIN32
30# include <sys/types.h> 31# include <sys/types.h>
31# include <sys/socket.h> 32# include <sys/socket.h>
32# include <netinet/in.h> 33# include <netinet/in.h>
41 typedef signed int int32_t; 42 typedef signed int int32_t;
42#endif 43#endif
43 44
44#include "glext.h" 45#include "glext.h"
45 46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
48
46#define FOW_DARKNESS 32 49#define FOW_DARKNESS 32
47 50
48#define MAP_EXTEND_X 32 51#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 52#define MAP_EXTEND_Y 512
50 53
51#define MIN_FONT_HEIGHT 10 54#define MIN_FONT_HEIGHT 10
52 55
53#define GL_CALL(type,func,args) \ 56#if 0
54 { \ 57# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 58#else
56 static type fptr_; \ 59# define PARACHUTE 0
57 \ 60#endif
58 if (!init_) \ 61
59 { \ 62static struct
60 init_ = 1; \ 63{
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 64#define GL_FUNC(ptr,name) ptr name;
62 } \ 65#include "glfunc.h"
63 \ 66#undef GL_FUNC
64 if (fptr_) \ 67} gl;
65 fptr_ args; \ 68
66 } 69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{
71 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else
76 glBlendFunc (sa, da);
77}
78
79#include "texcache.c"
80
81#include "pango-font.c"
82#include "pango-fontmap.c"
83#include "pango-render.c"
67 84
68typedef Mix_Chunk *CFClient__MixChunk; 85typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 86typedef Mix_Music *CFClient__MixMusic;
70 87
71typedef PangoFontDescription *CFClient__Font; 88typedef PangoFontDescription *CFClient__Font;
72 89
90static int
91shape_attr_p (PangoLayoutRun *run)
92{
93 GSList *attrs = run->item->analysis.extra_attrs;
94
95 while (attrs)
96 {
97 PangoAttribute *attr = attrs->data;
98
99 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1;
101
102 attrs = attrs->next;
103 }
104
105 return 0;
106}
107
73typedef struct cf_layout { 108typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 109 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 110 float r, g, b, a; // default color for rgba mode
77 int base_height; 111 int base_height;
78 CFClient__Font font; 112 CFClient__Font font;
79} *CFClient__Layout; 113} *CFClient__Layout;
80 114
81static CFClient__Font default_font; 115static CFClient__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 116static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 117static PangoFontMap *opengl_fontmap;
84 118
85static void 119static void
86substitute_func (FcPattern *pattern, gpointer data) 120substitute_func (FcPattern *pattern, gpointer data)
87{ 121{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 122 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 123#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 125#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 126 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 127}
95 128
96static void 129static void
97layout_update_font (CFClient__Layout self) 130layout_update_font (CFClient__Layout self)
98{ 131{
294 ev.code = 1; 327 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 328 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 329 ev.data2 = 0;
297 330
298 SDL_PushEvent ((SDL_Event *)&ev); 331 SDL_PushEvent ((SDL_Event *)&ev);
332}
333
334static unsigned int
335minpot (unsigned int n)
336{
337 if (!n)
338 return 0;
339
340 --n;
341
342 n |= n >> 1;
343 n |= n >> 2;
344 n |= n >> 4;
345 n |= n >> 8;
346 n |= n >> 16;
347
348 return n + 1;
299} 349}
300 350
301MODULE = CFClient PACKAGE = CFClient 351MODULE = CFClient PACKAGE = CFClient
302 352
303PROTOTYPES: ENABLE 353PROTOTYPES: ENABLE
413 463
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 466}
417 467
468NV floor (NV x)
469
470NV ceil (NV x)
471
418void 472void
419pango_init () 473pango_init ()
420 CODE: 474 CODE:
421{ 475{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 476 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 479}
430 480
431int 481int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 483
434void 484void
435SDL_Quit () 485SDL_Quit ()
436 486
437void 487void
479SDL_SetVideoMode (int w, int h, int fullscreen) 529SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 530 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 531 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 533 );
534 if (RETVAL)
535 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h"
539# undef GL_FUNC
540 }
485 OUTPUT: 541 OUTPUT:
486 RETVAL 542 RETVAL
487 543
488void 544void
489SDL_GL_SwapBuffers () 545SDL_GL_SwapBuffers ()
546
547char *
548SDL_GetKeyName (int sym)
490 549
491void 550void
492SDL_PollEvent () 551SDL_PollEvent ()
493 PPCODE: 552 PPCODE:
494{ 553{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 574 break;
516 575
517 case SDL_MOUSEMOTION: 576 case SDL_MOUSEMOTION:
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
578
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 584 break;
524 585
525 case SDL_MOUSEBUTTONDOWN: 586 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 587 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
589
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 594 break;
558 CODE: 621 CODE:
559#ifndef _WIN32 622#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 624#endif
562 625
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576
577void 626void
578add_font (char *file) 627add_font (char *file)
579 CODE: 628 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
581#ifdef _WIN32
582 // cairo... sigh... requires win2000
583 AddFontResourceEx (file, FR_PRIVATE, 0);
584#endif
585 630
586void 631void
587load_image_inline (SV *image_) 632load_image_inline (SV *image_)
588 ALIAS: 633 ALIAS:
589 load_image_file = 1 634 load_image_file = 1
685 CODE: 730 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 731 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 732#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
689#endif 734#endif
690 exit (1); 735 _exit (1);
736
737void
738_exit (int retval)
739 CODE:
740 _exit (retval);
691 741
692MODULE = CFClient PACKAGE = CFClient::Font 742MODULE = CFClient PACKAGE = CFClient::Font
693 743
694CFClient::Font 744CFClient::Font
695new_from_file (SV *class, char *path, int id = 0) 745new_from_file (SV *class, char *path, int id = 0)
713 CODE: 763 CODE:
714 default_font = self; 764 default_font = self;
715 765
716MODULE = CFClient PACKAGE = CFClient::Layout 766MODULE = CFClient PACKAGE = CFClient::Layout
717 767
768void
769clear_font_cache ()
770 CODE:
771 tc_clear ();
772
718CFClient::Layout 773CFClient::Layout
719new (SV *class, int rgba = 0) 774new (SV *class)
720 CODE: 775 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 776 New (0, RETVAL, 1, struct cf_layout);
725 777
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 778 RETVAL->pl = pango_layout_new (opengl_context);
727 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 779 RETVAL->r = 1.;
729 RETVAL->g = 1.; 780 RETVAL->g = 1.;
730 RETVAL->b = 1.; 781 RETVAL->b = 1.;
731 RETVAL->a = 1.; 782 RETVAL->a = 1.;
732 RETVAL->base_height = MIN_FONT_HEIGHT; 783 RETVAL->base_height = MIN_FONT_HEIGHT;
741DESTROY (CFClient::Layout self) 792DESTROY (CFClient::Layout self)
742 CODE: 793 CODE:
743 g_object_unref (self->pl); 794 g_object_unref (self->pl);
744 Safefree (self); 795 Safefree (self);
745 796
746int
747is_rgba (CFClient::Layout self)
748 CODE:
749 RETVAL = self->rgba;
750 OUTPUT:
751 RETVAL
752
753void 797void
754set_text (CFClient::Layout self, SV *text_) 798set_text (CFClient::Layout self, SV *text_)
755 CODE: 799 CODE:
756{ 800{
757 STRLEN textlen; 801 STRLEN textlen;
768 char *text = SvPVutf8 (text_, textlen); 812 char *text = SvPVutf8 (text_, textlen);
769 813
770 pango_layout_set_markup (self->pl, text, textlen); 814 pango_layout_set_markup (self->pl, text, textlen);
771} 815}
772 816
817void
818set_shapes (CFClient::Layout self, ...)
819 CODE:
820{
821 PangoAttrList *attrs = 0;
822 const char *text = pango_layout_get_text (self->pl);
823 const char *pos = text;
824 int arg = 4;
825
826 while (arg < items && (pos = strstr (pos, OBJ_STR)))
827 {
828 PangoRectangle inkrect, rect;
829 PangoAttribute *attr;
830
831 int x = SvIV (ST (arg - 3));
832 int y = SvIV (ST (arg - 2));
833 int w = SvIV (ST (arg - 1));
834 int h = SvIV (ST (arg ));
835
836 inkrect.x = 0;
837 inkrect.y = 0;
838 inkrect.width = 0;
839 inkrect.height = 0;
840
841 rect.x = x * PANGO_SCALE;
842 rect.y = y * PANGO_SCALE;
843 rect.width = w * PANGO_SCALE;
844 rect.height = h * PANGO_SCALE;
845
846 if (!attrs)
847 attrs = pango_layout_get_attributes (self->pl);
848
849 attr = pango_attr_shape_new (&inkrect, &rect);
850 attr->start_index = pos - text;
851 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
852 pango_attr_list_insert (attrs, attr);
853
854 arg += 4;
855 pos += sizeof (OBJ_STR) - 1;
856 }
857
858 if (attrs)
859 pango_layout_set_attributes (self->pl, attrs);
860}
861
862void
863get_shapes (CFClient::Layout self)
864 PPCODE:
865{
866 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
867
868 do
869 {
870 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
871
872 if (run && shape_attr_p (run))
873 {
874 PangoRectangle extents;
875 pango_layout_iter_get_run_extents (iter, 0, &extents);
876
877 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
879 }
880 }
881 while (pango_layout_iter_next_run (iter));
882
883 pango_layout_iter_free (iter);
884}
885
886int
887has_wrapped (CFClient::Layout self)
888 CODE:
889{
890 int lines = 1;
891 const char *text = pango_layout_get_text (self->pl);
892
893 while (*text)
894 lines += *text++ == '\n';
895
896 RETVAL = lines < pango_layout_get_line_count (self->pl);
897}
898 OUTPUT:
899 RETVAL
900
773SV * 901SV *
774get_text (CFClient::Layout self) 902get_text (CFClient::Layout self)
775 CODE: 903 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 904 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 905 sv_utf8_decode (RETVAL);
778 OUTPUT: 906 OUTPUT:
779 RETVAL 907 RETVAL
780 908
781void 909void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 910set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
846 PUSHs (sv_2mortal (newSViv (w))); 974 PUSHs (sv_2mortal (newSViv (w)));
847 PUSHs (sv_2mortal (newSViv (h))); 975 PUSHs (sv_2mortal (newSViv (h)));
848} 976}
849 977
850int 978int
979descent (CFClient::Layout self)
980 CODE:
981{
982 PangoRectangle rect;
983 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
984 pango_layout_line_get_pixel_extents (line, 0, &rect);
985 RETVAL = PANGO_DESCENT (rect);
986}
987 OUTPUT:
988 RETVAL
989
990int
851xy_to_index (CFClient::Layout self, int x, int y) 991xy_to_index (CFClient::Layout self, int x, int y)
852 CODE: 992 CODE:
853{ 993{
854 int index, trailing; 994 int index, trailing;
855 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
872} 1012}
873 1013
874void 1014void
875render (CFClient::Layout self) 1015render (CFClient::Layout self, float x, float y)
876 PPCODE: 1016 PPCODE:
877{ 1017 pango_opengl_render_layout_subpixel (
878 SV *retval; 1018 self->pl,
879 int w, h; 1019 x * PANGO_SCALE, y * PANGO_SCALE,
1020 self->r, self->g, self->b, self->a
1021 );
880 1022
881 layout_get_pixel_size (self, &w, &h); 1023MODULE = CFClient PACKAGE = CFClient::Texture
882 1024
883 if (self->rgba) 1025void
1026pad2pot (SV *data_, SV *w_, SV *h_)
1027 CODE:
1028{
1029 int ow = SvIV (w_);
1030 int oh = SvIV (h_);
1031
1032 if (ow && oh)
884 { 1033 {
885 cairo_surface_t *surface; 1034 int nw = minpot (ow);
886 cairo_t *cairo; 1035 int nh = minpot (oh);
887 1036
888 retval = newSV (w * h * 4); 1037 if (nw != ow || nh != oh)
889 SvPOK_only (retval);
890 SvCUR_set (retval, w * h * 4);
891
892 memset (SvPVX (retval), 0, w * h * 4);
893
894 surface = cairo_image_surface_create_for_data (
895 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
896 cairo = cairo_create (surface);
897 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
898
899 pango_cairo_show_layout (cairo, self->pl);
900
901 cairo_destroy (cairo);
902 cairo_surface_destroy (surface);
903
904 // what a mess, and its premultiplied, too :(
905 { 1038 {
906 uint32_t *p = (uint32_t *)SvPVX (retval); 1039 if (SvOK (data_))
907 uint32_t *e = p + w * h;
908
909 while (p < e)
910 { 1040 {
911 uint32_t rgba = *p; 1041 STRLEN datalen;
912 rgba = (rgba >> 24) | (rgba << 8); 1042 char *data = SvPVbyte (data_, datalen);
913#if 0 1043 int bpp = datalen / (ow * oh);
914#ifdef _WIN32 1044 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
915 {//D
916 uint8_t r = rgba >> 24;
917 uint8_t g = rgba >> 16;
918 uint8_t b = rgba >> 8;
919 uint8_t a = rgba >> 0;
920 1045
921 rgba = (rgba & 0xffffff00) | a; 1046 SvPOK_only (result_);
1047 SvCUR_set (result_, nw * nh * bpp);
1048
1049 memset (SvPVX (result_), 0, nw * nh * bpp);
1050 while (oh--)
1051 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1052
1053 sv_setsv (data_, result_);
922 } 1054 }
923#endif 1055
924#endif 1056 sv_setiv (w_, nw);
925 rgba = SDL_SwapBE32 (rgba); 1057 sv_setiv (h_, nh);
926 *p++ = rgba;
927 } 1058 }
928 }
929
930 EXTEND (SP, 5);
931 PUSHs (sv_2mortal (newSViv (w)));
932 PUSHs (sv_2mortal (newSViv (h)));
933 PUSHs (sv_2mortal (retval));
934 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 } 1059 }
937 else
938 {
939 FT_Bitmap bitmap;
940
941 retval = newSV (w * h);
942 SvPOK_only (retval);
943 SvCUR_set (retval, w * h);
944
945 bitmap.rows = h;
946 bitmap.width = w;
947 bitmap.pitch = w;
948 bitmap.buffer = (unsigned char*)SvPVX (retval);
949 bitmap.num_grays = 256;
950 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
951
952 memset (bitmap.buffer, 0, w * h);
953
954 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
955
956 EXTEND (SP, 5);
957 PUSHs (sv_2mortal (newSViv (w)));
958 PUSHs (sv_2mortal (newSViv (h)));
959 PUSHs (sv_2mortal (retval));
960 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 }
963} 1060}
964 1061
965MODULE = CFClient PACKAGE = CFClient::Texture
966
967void 1062void
968draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1063draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
969 PROTOTYPE: $$$;$$ 1064 PROTOTYPE: $$$;$$
970 ALIAS: 1065 ALIAS:
971 draw_quad_alpha = 1 1066 draw_quad_alpha = 1
972 draw_quad_alpha_premultiplied = 2 1067 draw_quad_alpha_premultiplied = 2
973 CODE: 1068 CODE:
974{ 1069{
975 HV *hv = (HV *)SvRV (self); 1070 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1071 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1072 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1073 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 1074
981 if (items < 5) 1075 if (items < 5)
982 { 1076 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1077 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1078 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1079 }
986 1080
987 if (ix) 1081 if (ix)
988 { 1082 {
989 glEnable (GL_BLEND); 1083 glEnable (GL_BLEND);
1084
1085 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1086 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1087 else
1088 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1089 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1090
991 glEnable (GL_ALPHA_TEST); 1091 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1092 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1093 }
994 1094
995 glBindTexture (GL_TEXTURE_2D, name); 1095 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1096
1003 glBegin (GL_QUADS); 1097 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1098 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1099 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1100 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1039DESTROY (CFClient::Map self) 1133DESTROY (CFClient::Map self)
1040 CODE: 1134 CODE:
1041{ 1135{
1042 map_clear (self); 1136 map_clear (self);
1043 Safefree (self->face); 1137 Safefree (self->face);
1138 Safefree (self->tex);
1044 Safefree (self); 1139 Safefree (self);
1045} 1140}
1046 1141
1047void 1142void
1048clear (CFClient::Map self) 1143clear (CFClient::Map self)
1083 tex->r = r; 1178 tex->r = r;
1084 tex->g = g; 1179 tex->g = g;
1085 tex->b = b; 1180 tex->b = b;
1086 tex->a = a; 1181 tex->a = a;
1087 } 1182 }
1183
1184 // somewhat hackish, but for textures that require it, it really
1185 // improves the look, and most others don't suffer.
1186 glBindTexture (GL_TEXTURE_2D, name);
1187 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1188 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1189 // use uglier nearest interpolation because linear suffers
1190 // from transparent color bleeding and ugly wrapping effects.
1191 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1192}
1089 1193
1090int 1194int
1091ox (CFClient::Map self) 1195ox (CFClient::Map self)
1092 ALIAS: 1196 ALIAS:
1093 oy = 1 1197 oy = 1
1198 x = 2
1199 y = 3
1200 w = 4
1201 h = 5
1094 CODE: 1202 CODE:
1095 switch (ix) 1203 switch (ix)
1096 { 1204 {
1097 case 0: RETVAL = self->ox; break; 1205 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1206 case 1: RETVAL = self->oy; break;
1207 case 2: RETVAL = self->x; break;
1208 case 3: RETVAL = self->y; break;
1209 case 4: RETVAL = self->w; break;
1210 case 5: RETVAL = self->h; break;
1099 } 1211 }
1100 OUTPUT: 1212 OUTPUT:
1101 RETVAL 1213 RETVAL
1102 1214
1103void 1215void
1137 1249
1138 while (data < data_end) 1250 while (data < data_end)
1139 { 1251 {
1140 flags = (data [0] << 8) + data [1]; data += 2; 1252 flags = (data [0] << 8) + data [1]; data += 2;
1141 1253
1142 x = ((flags >> 10) & 63) + self->x; 1254 x = self->x + ((flags >> 10) & 63);
1143 y = ((flags >> 4) & 63) + self->y; 1255 y = self->y + ((flags >> 4) & 63);
1144 1256
1145 cell = map_get_cell (self, x, y); 1257 cell = map_get_cell (self, x, y);
1146 1258
1147 if (flags & 15) 1259 if (flags & 15)
1148 { 1260 {
1238 OUTPUT: 1350 OUTPUT:
1239 RETVAL 1351 RETVAL
1240 1352
1241void 1353void
1242draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1354draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1243 PPCODE: 1355 CODE:
1244{ 1356{
1245 int vx, vy; 1357 int vx, vy;
1246 int x, y, z; 1358 int x, y, z;
1247 int last_name; 1359 int last_name;
1248 mapface face; 1360 mapface face;
1249 int sw4 = (sw + 3) & ~3;
1250 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1251 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1252 1361
1253 memset (darkness, 255, sw4 * sh);
1254 SvPOK_only (darkness_sv);
1255 SvCUR_set (darkness_sv, sw4 * sh);
1256
1257 vx = self->x + (self->w - sw) / 2 - shift_x; 1362 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1258 vy = self->y + (self->h - sh) / 2 - shift_y; 1363 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1259 1364
1260 /* 1365 /*
1261 int vx = self->vx = self->w >= sw 1366 int vx = self->vx = self->w >= sw
1262 ? self->x + (self->w - sw) / 2 1367 ? self->x + (self->w - sw) / 2
1263 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1368 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1267 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1372 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1268 */ 1373 */
1269 1374
1270 glColor4ub (255, 255, 255, 255); 1375 glColor4ub (255, 255, 255, 255);
1271 1376
1377 glEnable (GL_BLEND);
1272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1273 glEnable (GL_BLEND);
1274 glEnable (GL_TEXTURE_2D); 1379 glEnable (GL_TEXTURE_2D);
1275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1380 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1276 1381
1277 glBegin (GL_QUADS); 1382 glBegin (GL_QUADS);
1278 1383
1286 1391
1287 for (x = 0; x < sw; x++) 1392 for (x = 0; x < sw; x++)
1288 if (row->c0 <= x + vx && x + vx < row->c1) 1393 if (row->c0 <= x + vx && x + vx < row->c1)
1289 { 1394 {
1290 mapcell *cell = row->col + (x + vx - row->c0); 1395 mapcell *cell = row->col + (x + vx - row->c0);
1291
1292 darkness[y * sw4 + x] = cell->darkness < 0
1293 ? 255 - FOW_DARKNESS
1294 : 255 - cell->darkness;
1295 1396
1296 face = cell->face [z]; 1397 face = cell->face [z];
1297 1398
1298 if (face) 1399 if (face)
1299 { 1400 {
1320 1421
1321 glEnd (); 1422 glEnd ();
1322 1423
1323 glDisable (GL_TEXTURE_2D); 1424 glDisable (GL_TEXTURE_2D);
1324 glDisable (GL_BLEND); 1425 glDisable (GL_BLEND);
1426}
1427
1428void
1429draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1430 CODE:
1431{
1432 static float color[16][3] = {
1433 { 0.00F, 0.00F, 0.00F },
1434 { 1.00F, 1.00F, 1.00F },
1435 { 0.00F, 0.00F, 0.55F },
1436 { 1.00F, 0.00F, 0.00F },
1437
1438 { 1.00F, 0.54F, 0.00F },
1439 { 0.11F, 0.56F, 1.00F },
1440 { 0.93F, 0.46F, 0.00F },
1441 { 0.18F, 0.54F, 0.34F },
1442
1443 { 0.56F, 0.73F, 0.56F },
1444 { 0.80F, 0.80F, 0.80F },
1445 { 0.55F, 0.41F, 0.13F },
1446 { 0.99F, 0.77F, 0.26F },
1447
1448 { 0.74F, 0.65F, 0.41F },
1449
1450 { 0.00F, 1.00F, 1.00F },
1451 { 1.00F, 0.00F, 1.00F },
1452 { 1.00F, 1.00F, 0.00F },
1453 };
1454
1455 int x, y;
1456
1457 glEnable (GL_TEXTURE_2D);
1458 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1459 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glBegin (GL_QUADS);
1462
1463 for (y = 0; y < h; y++)
1464 for (x = 0; x < w; x++)
1465 {
1466 unsigned char m = data [x + y * w];
1467
1468 if (m)
1469 {
1470 float *c = color [m & 15];
1471
1472 float tx1 = m & 0x40 ? 0.5 : 0.;
1473 float tx2 = tx1 + 0.5;
1474
1475 glColor4f (c[0], c[1], c[2], 0.75);
1476 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1477 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1478 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1479 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1480 }
1481 }
1482
1483 glEnd ();
1484 glDisable (GL_BLEND);
1485 glDisable (GL_TEXTURE_2D);
1486}
1487
1488void
1489fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1490 PPCODE:
1491{
1492 int vx, vy;
1493 int x, y;
1494 int sw4 = (sw + 3) & ~3;
1495 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1496 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1497
1498 memset (darkness, 255, sw4 * sh);
1499 SvPOK_only (darkness_sv);
1500 SvCUR_set (darkness_sv, sw4 * sh);
1501
1502 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1503 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1504
1505 for (y = 0; y < sh; y++)
1506 if (0 <= y + vy && y + vy < self->rows)
1507 {
1508 maprow *row = self->row + (y + vy);
1509
1510 for (x = 0; x < sw; x++)
1511 if (row->c0 <= x + vx && x + vx < row->c1)
1512 {
1513 mapcell *cell = row->col + (x + vx - row->c0);
1514
1515 darkness[y * sw4 + x] = cell->darkness < 0
1516 ? 255 - FOW_DARKNESS
1517 : 255 - cell->darkness;
1518 }
1519 }
1325 1520
1326 EXTEND (SP, 3); 1521 EXTEND (SP, 3);
1327 PUSHs (sv_2mortal (newSViv (sw4))); 1522 PUSHs (sv_2mortal (newSViv (sw4)));
1328 PUSHs (sv_2mortal (newSViv (sh))); 1523 PUSHs (sv_2mortal (newSViv (sh)));
1329 PUSHs (darkness_sv); 1524 PUSHs (darkness_sv);
1530 const_iv (GL_COLOR_MATERIAL), 1725 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 1726 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 1727 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 1728 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 1729 const_iv (GL_BLEND),
1730 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 1731 const_iv (GL_SCISSOR_TEST),
1732 const_iv (GL_DEPTH_TEST),
1733 const_iv (GL_ALPHA_TEST),
1734 const_iv (GL_NORMALIZE),
1735 const_iv (GL_RESCALE_NORMAL),
1736 const_iv (GL_FRONT),
1737 const_iv (GL_BACK),
1536 const_iv (GL_AND), 1738 const_iv (GL_AND),
1537 const_iv (GL_ONE), 1739 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 1740 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 1741 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 1742 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 1744 const_iv (GL_ONE_MINUS_DST_ALPHA),
1745 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 1746 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 1747 const_iv (GL_RGBA),
1748 const_iv (GL_RGBA4),
1749 const_iv (GL_RGBA8),
1750 const_iv (GL_RGB5_A1),
1545 const_iv (GL_UNSIGNED_BYTE), 1751 const_iv (GL_UNSIGNED_BYTE),
1752 const_iv (GL_UNSIGNED_SHORT),
1753 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 1754 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 1755 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 1756 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 1757 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 1758 const_iv (GL_FLOAT),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 1764 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 1765 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 1766 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 1767 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 1768 const_iv (GL_TEXTURE_WRAP_T),
1769 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 1770 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 1771 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 1772 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 1773 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1774 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1775 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1776 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1777 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 1778 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 1779 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 1780 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 1781 const_iv (GL_REPLACE),
1782 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 1783 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 1784 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 1785 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 1786 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 1787 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 1788 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 1789 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 1790 const_iv (GL_CONSTANT_BORDER),
1581 const_iv (GL_LINES), 1791 const_iv (GL_LINES),
1792 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 1793 const_iv (GL_QUADS),
1583 const_iv (GL_LINE_LOOP), 1794 const_iv (GL_QUAD_STRIP),
1795 const_iv (GL_TRIANGLES),
1796 const_iv (GL_TRIANGLE_STRIP),
1797 const_iv (GL_TRIANGLE_FAN),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1798 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1585 const_iv (GL_FASTEST), 1799 const_iv (GL_FASTEST),
1800 const_iv (GL_V2F),
1801 const_iv (GL_V3F),
1802 const_iv (GL_T2F_V3F),
1803 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 1804# undef const_iv
1587 }; 1805 };
1588 1806
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1807 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1808 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1591} 1809}
1592 1810
1811char *
1812gl_vendor ()
1813 CODE:
1814 RETVAL = (char *)glGetString (GL_VENDOR);
1815 OUTPUT:
1816 RETVAL
1817
1818char *
1819gl_version ()
1820 CODE:
1821 RETVAL = (char *)glGetString (GL_VERSION);
1822 OUTPUT:
1823 RETVAL
1824
1825char *
1826gl_extensions ()
1827 CODE:
1828 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1829 OUTPUT:
1830 RETVAL
1831
1593int glGetError () 1832int glGetError ()
1833
1834void glFinish ()
1594 1835
1595void glClear (int mask) 1836void glClear (int mask)
1596 1837
1597void glClearColor (float r, float g, float b, float a = 1.0) 1838void glClearColor (float r, float g, float b, float a = 1.0)
1598 PROTOTYPE: @ 1839 PROTOTYPE: @
1605 1846
1606void glHint (int target, int mode) 1847void glHint (int target, int mode)
1607 1848
1608void glBlendFunc (int sfactor, int dfactor) 1849void glBlendFunc (int sfactor, int dfactor)
1609 1850
1851void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1852 CODE:
1853 gl_BlendFuncSeparate (sa, da, saa, daa);
1854
1855void glDepthMask (int flag)
1856
1610void glLogicOp (int opcode) 1857void glLogicOp (int opcode)
1611 1858
1612void glColorMask (int red, int green, int blue, int alpha) 1859void glColorMask (int red, int green, int blue, int alpha)
1613 1860
1614void glMatrixMode (int mode) 1861void glMatrixMode (int mode)
1617 1864
1618void glPopMatrix () 1865void glPopMatrix ()
1619 1866
1620void glLoadIdentity () 1867void glLoadIdentity ()
1621 1868
1869void glDrawBuffer (int buffer)
1870
1871void glReadBuffer (int buffer)
1872
1622# near and far are due to microsofts buggy c compiler 1873# near_ and far_ are due to microsofts buggy "c" compiler
1874void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1875
1876# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1877void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1624 1878
1625void glViewport (int x, int y, int width, int height) 1879void glViewport (int x, int y, int width, int height)
1626 1880
1627void glScissor (int x, int y, int width, int height) 1881void glScissor (int x, int y, int width, int height)
1642 1896
1643void glEnd () 1897void glEnd ()
1644 1898
1645void glColor (float r, float g, float b, float a = 1.0) 1899void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 1900 PROTOTYPE: @
1901 ALIAS:
1902 glColor_premultiply = 1
1647 CODE: 1903 CODE:
1904 if (ix)
1905 {
1906 r *= a;
1907 g *= a;
1908 b *= a;
1909 }
1910 // microsoft visual "c" rounds instead of truncating...
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 1911 glColor4ub (MIN ((int)(r * 256.f), 255),
1649 MIN ((int)(g * 255.f), 255), 1912 MIN ((int)(g * 256.f), 255),
1650 MIN ((int)(b * 255.f), 255), 1913 MIN ((int)(b * 256.f), 255),
1651 MIN ((int)(a * 255.f), 255)); 1914 MIN ((int)(a * 256.f), 255));
1915
1916void glInterleavedArrays (int format, int stride, char *data)
1917
1918void glDrawElements (int mode, int count, int type, char *indices)
1919
1920# 1.2 void glDrawRangeElements (int mode, int start, int end
1921
1922void glRasterPos (float x, float y, float z = 0.)
1923 CODE:
1924 glRasterPos3f (0, 0, z);
1925 glBitmap (0, 0, 0, 0, x, y, 0);
1652 1926
1653void glVertex (float x, float y, float z = 0.) 1927void glVertex (float x, float y, float z = 0.)
1654 CODE: 1928 CODE:
1655 glVertex3f (x, y, z); 1929 glVertex3f (x, y, z);
1656 1930
1668 1942
1669void glBindTexture (int target, int name) 1943void glBindTexture (int target, int name)
1670 1944
1671void glConvolutionParameter (int target, int pname, float params) 1945void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 1946 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1947 if (gl.ConvolutionParameterf)
1948 gl.ConvolutionParameterf (target, pname, params);
1674 1949
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1950void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 1951 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1952 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 1953 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 1954
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 1956 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1957 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 1958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 1959
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1686 1961
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 1963
1689void glRasterPos (int x, int y) 1964void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE:
1691 glRasterPos2i (x, y);
1692 1965
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1966void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 1967
1695int glGenTexture () 1968int glGenTexture ()
1696 CODE: 1969 CODE:
1723 1996
1724void glEndList () 1997void glEndList ()
1725 1998
1726void glCallList (int list) 1999void glCallList (int list)
1727 2000
2001

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