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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.129 by root, Wed Jul 12 17:20:04 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
23#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
25 57
26#include <glib/gmacros.h> 58#include <glib.h>
27 59
28#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
55 101
56#if 0 102/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 104
59# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
60#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
61 130
62static struct 131static struct
63{ 132{
64#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 134#include "glfunc.h"
66#undef GL_FUNC 135#undef GL_FUNC
67} gl; 136} gl;
68 137
138static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 140{
71 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 145 else
76 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
77} 147}
78 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
79#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
80 175
81#include "pango-font.c" 176#include "pango-font.c"
82#include "pango-fontmap.c" 177#include "pango-fontmap.c"
83#include "pango-render.c" 178#include "pango-render.c"
84 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
87 184
88typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
89 186
90static int 187static int
91shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
92{ 189{
93 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
94 191
95 while (attrs) 192 while (attrs)
96 { 193 {
97 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 195
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 197 return 1;
101 198
102 attrs = attrs->next; 199 attrs = attrs->next;
103 } 200 }
104 201
105 return 0; 202 return 0;
106} 203}
107 204
108typedef struct cf_layout { 205struct cf_layout {
109 PangoLayout *pl; 206 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
111 int base_height; 208 int base_height;
112 CFClient__Font font; 209 DC__Font font;
113} *CFClient__Layout; 210 rc_t rc;
211};
114 212
213typedef cf_layout *DC__Layout;
214
115static CFClient__Font default_font; 215static DC__Font default_font;
116static PangoContext *opengl_context; 216static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
118 218
119static void 219static void
120substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
121{ 221{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 225#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 227}
128 228
129static void 229static void
130layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
131{ 231{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
134 */ 234 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
136 236
137 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 239
140 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
141} 241}
142 242
143static void 243static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
147 250
148 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 253
151 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
152} 255 if (!rect.height) rect.height = 1;
153 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
154typedef uint16_t mapface; 262typedef uint16_t faceid;
155 263
156typedef struct { 264struct maptex
265{
157 GLint name; 266 GLuint name;
158 int w, h; 267 int w, h;
159 float s, t; 268 float s, t;
160 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
161} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
162 274
163typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
164 int16_t darkness; 279 uint16_t darkness;
165 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 281};
167 282
168typedef struct { 283struct maprow
284{
169 int32_t c0, c1; 285 int32_t c0, c1;
170 mapcell *col; 286 mapcell *col;
171} maprow; 287};
172 288
173typedef struct map { 289struct mapgrid {
174 int x, y, w, h; 290 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 292 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 293 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 294
182 int32_t rows; 295 int32_t rows;
183 maprow *row; 296 maprow *row;
184} *CFClient__Map; 297};
185 298
186static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
187prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
188{ 304{
189 char *p; 305 T *p;
190 306
191 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
192 Zero (p, inc, char); 308 Zero (p, inc, T);
193 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
194 Safefree (ptr); 310 Safefree (ptr);
195 311
196 return p; 312 ptr = p;
197} 313}
198 314
199static char * 315template<typename T>
316static void
200append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
201{ 318{
202 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
203 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
204
205 return ptr;
206} 321}
207 322
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
210 342
211static maprow * 343static maprow *
212map_get_row (CFClient__Map self, int y) 344map_get_row (mapgrid *self, int y)
213{ 345{
214 if (0 > y) 346 if (0 > y)
215 { 347 {
216 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
218 350
219 self->rows += extend; 351 self->rows += extend;
220 self->y += extend; 352 self->y += extend;
221 y += extend; 353 y += extend;
222 } 354 }
223 else if (y >= self->rows) 355 else if (y >= self->rows)
224 { 356 {
225 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
226 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
227 self->rows += extend; 359 self->rows += extend;
228 } 360 }
229 361
230 return self->row + y; 362 return self->row + y;
231} 363}
241 } 373 }
242 374
243 if (row->c0 > x) 375 if (row->c0 > x)
244 { 376 {
245 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
246 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
247 row->c0 -= extend; 379 row->c0 -= extend;
248 } 380 }
249 else if (x >= row->c1) 381 else if (x >= row->c1)
250 { 382 {
251 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
252 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
253 row->c1 += extend; 385 row->c1 += extend;
254 } 386 }
255 387
256 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
257} 389}
258 390
259static mapcell * 391static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
261{ 393{
262 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
263} 395}
264 396
265static void 397static void
266map_clear (CFClient__Map self) 398map_clear (mapgrid *self)
267{ 399{
268 int r; 400 int r;
269 401
270 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
278 self->oy = 0; 410 self->oy = 0;
279 self->row = 0; 411 self->row = 0;
280 self->rows = 0; 412 self->rows = 0;
281} 413}
282 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
283static void 425static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
285{ 427{
286 int x, y; 428 int x, y;
287 maprow *row; 429 maprow *row;
430 mapcell *cell;
288 431
289 for (y = y0; y < y0 + h; y++) 432 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 433 if (y >= 0)
291 { 434 {
292 if (y >= self->rows) 435 if (y >= self->rows)
298 if (x >= row->c0) 441 if (x >= row->c0)
299 { 442 {
300 if (x >= row->c1) 443 if (x >= row->c1)
301 break; 444 break;
302 445
303 row->col[x - row->c0].darkness = -1; 446 cell = row->col + x - row->c0;
447
448 CELL_CLEAR (cell);
304 } 449 }
305 } 450 }
451}
452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
306} 486}
307 487
308static void 488static void
309music_finished (void) 489music_finished (void)
310{ 490{
327 ev.code = 1; 507 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 509 ev.data2 = 0;
330 510
331 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
332} 519}
333 520
334static unsigned int 521static unsigned int
335minpot (unsigned int n) 522minpot (unsigned int n)
336{ 523{
346 n |= n >> 16; 533 n |= n >> 16;
347 534
348 return n + 1; 535 return n + 1;
349} 536}
350 537
351MODULE = CFClient PACKAGE = CFClient 538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
352 655
353PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
354 657
355BOOT: 658BOOT:
356{ 659{
357 HV *stash = gv_stashpv ("CFClient", 1); 660 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 661 static const struct {
359 const char *name; 662 const char *name;
360 IV iv; 663 IV iv;
361 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
363 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
445 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 825
458 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 827
460 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
461# undef const_iv 858# undef const_iv
462 }; 859 };
463 860
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
467 873
468int 874int
469in_destruct () 875in_destruct ()
470 CODE: 876 CODE:
471 RETVAL = PL_main_cv == Nullcv; 877 RETVAL = PL_main_cv == Nullcv;
473 RETVAL 879 RETVAL
474 880
475NV floor (NV x) 881NV floor (NV x)
476 882
477NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
478 894
479void 895void
480pango_init () 896pango_init ()
481 CODE: 897 CODE:
482{ 898{
483 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
486} 907}
487 908
488int 909char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 910
491void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
492SDL_Quit () 920void SDL_Quit ()
493 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
494void 932void
495SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
496 PPCODE: 934 PPCODE:
497{ 935{
498 SDL_Rect **m; 936 SDL_Rect **m;
499 937
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 942
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 945
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 950
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 953
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 955
520 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
521 while (*m) 957 while (*m)
522 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
523 AV *av = newAV (); 961 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
527 968
528 ++m; 969 ++m;
529 } 970 }
530} 971}
531 972
532char *
533SDL_GetError ()
534
535int 973int
536SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
538 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 987 );
988
541 if (RETVAL) 989 if (RETVAL)
542 { 990 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 993#include "glfunc.h"
546# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
547 } 997 }
998}
548 OUTPUT: 999 OUTPUT:
549 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
550 1004
551void 1005void
552SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
553 1007
554char * 1008char *
555SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
556 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
557void 1022void
558SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
559 PPCODE: 1027 PPCODE:
560{ 1028{
561 SDL_Event ev; 1029 SDL_Event ev;
562 1030
563 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 1033 {
565 HV *hv = newHV (); 1034 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 1036
568 switch (ev.type) 1037 switch (ev.type)
569 { 1038 {
570 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
571 case SDL_KEYUP: 1040 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 1046 break;
577 1047
578 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 1051 break;
582 1052
583 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
591 break; 1079 break;
592 1080
593 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1084
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1095 break;
608 } 1096 }
609 1097
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1099 }
612} 1100}
613 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
614int 1115int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1117 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
619 1120
620void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
621Mix_CloseAudio () 1138Mix_CloseAudio ()
622 1139
623int 1140int
624Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
625 1142
1143const char *
1144Mix_GetError ()
1145
626void 1146void
627lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
628 CODE: 1148 CODE:
1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1150
1151void
1152win32_proxy_info ()
1153 PPCODE:
1154{
629#ifndef _WIN32 1155#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1156 char buffer[2048];
1157 DWORD buflen;
1158
1159 EXTEND (SP, 3);
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1163 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1164 {
1165 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1169 {
1170 PUSHs (newSVpv (buffer, 0));
1171
1172 buflen = sizeof (buffer);
1173 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1174 PUSHs (newSVpv (buffer, 0));
1175 }
1176 }
631#endif 1177#endif
1178}
632 1179
633void 1180int
634add_font (char *file) 1181add_font (char *file)
635 CODE: 1182 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
637 1193
638void 1194void
639load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
640 ALIAS: 1196 ALIAS:
641 load_image_file = 1 1197 load_image_file = 1
644 STRLEN image_len; 1200 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
651 1207
652 if (!rw) 1208 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
654 1210
687 1243
688 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
689 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
690 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
691 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
692 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
693 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
694 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
695 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
696 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
697 1253
727void 1283void
728error (char *message) 1284error (char *message)
729 CODE: 1285 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1287#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1289#endif
734 1290
735void 1291void
736fatal (char *message) 1292fatal (char *message)
737 CODE: 1293 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1295#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1297#endif
742 _exit (1); 1298 _exit (1);
743 1299
744void 1300void
745_exit (int retval) 1301_exit (int retval = 0)
746 CODE: 1302 CODE:
1303#ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
1305#else
747 _exit (retval); 1306 _exit (retval);
1307#endif
748 1308
1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
749MODULE = CFClient PACKAGE = CFClient::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
750 1326
751CFClient::Font 1327PROTOTYPES: DISABLE
1328
1329DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
753 CODE: 1331 CODE:
754{ 1332{
755 int count; 1333 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
757 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
759} 1337}
760 OUTPUT: 1338 OUTPUT:
761 RETVAL 1339 RETVAL
762 1340
763void 1341void
764DESTROY (CFClient::Font self) 1342DESTROY (DC::Font self)
765 CODE: 1343 CODE:
766 pango_font_description_free (self); 1344 pango_font_description_free (self);
767 1345
768void 1346void
769make_default (CFClient::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
770 CODE: 1349 CODE:
771 default_font = self; 1350 default_font = self;
772 1351
773MODULE = CFClient PACKAGE = CFClient::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1353
1354PROTOTYPES: DISABLE
1355
775void 1356void
776reset_glyph_cache () 1357glyph_cache_backup ()
1358 PROTOTYPE:
777 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
778 tc_clear (); 1366 tc_restore ();
779 1367
780CFClient::Layout 1368DC::Layout
781new (SV *class) 1369new (SV *klass)
782 CODE: 1370 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
784 1372
785 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
786 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
787 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
794 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
795 OUTPUT: 1383 OUTPUT:
796 RETVAL 1384 RETVAL
797 1385
798void 1386void
799DESTROY (CFClient::Layout self) 1387DESTROY (DC::Layout self)
800 CODE: 1388 CODE:
801 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
802 Safefree (self); 1390 delete self;
803 1391
804void 1392void
805set_text (CFClient::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
806 CODE: 1394 CODE:
807{ 1395{
808 STRLEN textlen; 1396 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
810 1398
811 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
812} 1400}
813 1401
814void 1402void
815set_markup (CFClient::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
816 CODE: 1404 CODE:
817{ 1405{
818 STRLEN textlen; 1406 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
820 1408
821 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
822} 1410}
823 1411
824void 1412void
825set_shapes (CFClient::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
826 CODE: 1414 CODE:
827{ 1415{
828 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1418 const char *pos = text;
865 if (attrs) 1453 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
867} 1455}
868 1456
869void 1457void
870get_shapes (CFClient::Layout self) 1458get_shapes (DC::Layout self)
871 PPCODE: 1459 PPCODE:
872{ 1460{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1462
875 do 1463 do
876 { 1464 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1466
879 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
880 { 1468 {
881 PangoRectangle extents; 1469 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1478
891 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
892} 1480}
893 1481
894int 1482int
895has_wrapped (CFClient::Layout self) 1483has_wrapped (DC::Layout self)
896 CODE: 1484 CODE:
897{ 1485{
898 int lines = 1; 1486 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
900 1488
905} 1493}
906 OUTPUT: 1494 OUTPUT:
907 RETVAL 1495 RETVAL
908 1496
909SV * 1497SV *
910get_text (CFClient::Layout self) 1498get_text (DC::Layout self)
911 CODE: 1499 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
914 OUTPUT: 1502 OUTPUT:
915 RETVAL 1503 RETVAL
916 1504
917void 1505void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1507 CODE:
920 self->r = r; 1508 self->r = r;
921 self->g = g; 1509 self->g = g;
922 self->b = b; 1510 self->b = b;
923 self->a = a; 1511 self->a = a;
924 1512
925void 1513void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1515 CODE:
928 if (self->font != font) 1516 if (self->font != font)
929 { 1517 {
930 self->font = font; 1518 self->font = font;
931 layout_update_font (self); 1519 layout_update_font (self);
932 } 1520 }
933 1521
934void 1522void
935set_height (CFClient::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
936 CODE: 1524 CODE:
937 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
938 { 1526 {
939 self->base_height = base_height; 1527 self->base_height = base_height;
940 layout_update_font (self); 1528 layout_update_font (self);
941 } 1529 }
942 1530
943void 1531void
944set_width (CFClient::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
945 CODE: 1533 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1535
948void 1536void
949set_indent (CFClient::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
950 CODE: 1538 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1540
953void 1541void
954set_spacing (CFClient::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
955 CODE: 1543 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1545
958void 1546void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1548 CODE:
961 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
966 ); 1554 );
967 1555
968void 1556void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1558 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1560
973void 1561void
974size (CFClient::Layout self) 1562size (DC::Layout self)
975 PPCODE: 1563 PPCODE:
976{ 1564{
977 int w, h; 1565 int w, h;
978 1566
979 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
984} 1572}
985 1573
986int 1574int
987descent (CFClient::Layout self) 1575descent (DC::Layout self)
988 CODE: 1576 CODE:
989{ 1577{
990 PangoRectangle rect; 1578 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
994} 1582}
995 OUTPUT: 1583 OUTPUT:
996 RETVAL 1584 RETVAL
997 1585
998int 1586int
999xy_to_index (CFClient::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1588 CODE:
1001{ 1589{
1002 int index, trailing; 1590 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1592 RETVAL = index + trailing;
1005} 1593}
1006 OUTPUT: 1594 OUTPUT:
1007 RETVAL 1595 RETVAL
1008 1596
1009void 1597void
1010cursor_pos (CFClient::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1599 PPCODE:
1012{ 1600{
1013 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1603
1016 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1608}
1021 1609
1022void 1610void
1023render (CFClient::Layout self, float x, float y) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1612 PPCODE:
1613{
1614 int line, x;
1615
1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1619 --line;
1620#endif
1621 EXTEND (SP, 2);
1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
1644 else
1645 {
1646 PUSHs (sv_2mortal (newSViv (index)));
1647 PUSHs (sv_2mortal (newSViv (trailing)));
1648 }
1649}
1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1025 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1026 self->pl, 1656 self->pl,
1657 &self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1659 self->r, self->g, self->b, self->a,
1660 flags
1029 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1030 1665
1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1031MODULE = CFClient PACKAGE = CFClient::Texture 1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1686
1033void 1687PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1688
1040 if (ow && oh) 1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1694 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1695 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1699
1054 SvPOK_only (result_); 1700 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1056 1702
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1704 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1706
1061 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1708 }
1068} 1709}
1069 1710
1070void 1711void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1718{
1078 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1082 1726
1083 if (items < 5) 1727 if (items < 5)
1084 { 1728 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1116 } 1760 }
1117} 1761}
1118 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1119MODULE = CFClient PACKAGE = CFClient::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1896
1121CFClient::Map 1897PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1898
1899DC::Map
1900new (SV *klass)
1123 CODE: 1901 CODE:
1124 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1125 RETVAL->x = 0; 1903 RETVAL->x = 0;
1126 RETVAL->y = 0; 1904 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1905 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1906 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1912 RETVAL->row = 0;
1137 OUTPUT: 1913 OUTPUT:
1138 RETVAL 1914 RETVAL
1139 1915
1140void 1916void
1141DESTROY (CFClient::Map self) 1917DESTROY (DC::Map self)
1142 CODE: 1918 CODE:
1143{ 1919{
1144 map_clear (self); 1920 map_clear (self);
1145 Safefree (self->face); 1921 Safefree (self->face2tile);
1146 Safefree (self->tex); 1922 Safefree (self->tex);
1147 Safefree (self); 1923 Safefree (self);
1148} 1924}
1149 1925
1150void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
1151clear (CFClient::Map self) 1933clear (DC::Map self)
1152 CODE: 1934 CODE:
1153 map_clear (self); 1935 map_clear (self);
1154 1936
1155void 1937void
1156set_face (CFClient::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1939 CODE:
1158{ 1940{
1159 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1942 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1943}
1167 1944
1168void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1970 CODE:
1171{ 1971{
1172 while (self->texs <= texid) 1972 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1973
1178 { 1974 {
1179 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
1180 1976
1181 tex->name = name; 1977 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1996}
1201 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1202int 2018int
1203ox (CFClient::Map self) 2019ox (DC::Map self)
1204 ALIAS: 2020 ALIAS:
1205 oy = 1 2021 oy = 1
1206 x = 2 2022 x = 2
1207 y = 3 2023 y = 3
1208 w = 4 2024 w = 4
1219 } 2035 }
1220 OUTPUT: 2036 OUTPUT:
1221 RETVAL 2037 RETVAL
1222 2038
1223void 2039void
1224scroll (CFClient::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1225 CODE: 2041 CODE:
1226{ 2042{
1227 if (dx > 0) 2043 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 2045 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 2047
1232 if (dy > 0) 2048 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 2049 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 2050 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 2052
1237 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1239 2055
1240 while (self->y < 0) 2056 while (self->y < 0)
1241 { 2057 {
1242 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1243 2059
1244 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1246 } 2062 }
1247} 2063}
1248 2064
1249void 2065SV *
1250map1a_update (CFClient::Map self, SV *data_) 2066map1a_update (DC::Map self, SV *data_)
1251 CODE: 2067 CODE:
1252{ 2068{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 2071 mapcell *cell;
1256 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1257 2075
1258 while (data < data_end) 2076 while (data < data_end - 1)
1259 { 2077 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1261 2079
1262 x = self->x + ((flags >> 10) & 63); 2080 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 2081 y = self->y + ((flags >> 4) & 63);
1264 2082
1265 cell = map_get_cell (self, x, y); 2083 cell = map_get_cell (self, x, y);
1266 2084
1267 if (flags & 15) 2085 if (flags & 15)
1268 { 2086 {
1269 if (cell->darkness < 0) 2087 if (!cell->darkness)
1270 { 2088 {
2089 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 2090 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 2091 }
1276 2092
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1280 2094
1281 if (flags & 4) 2095 if (flags & 8)
1282 { 2096 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2097 uint8_t ext, cmd;
2098
2099 do
2100 {
2101 ext = *data++;
2102 cmd = ext & 0x7f;
2103
2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2107 {
2108 cell->stat_width = 1;
2109 cell->stat_hp = *data++;
2110 }
2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2128 }
2129 while (ext & 0x80);
1284 } 2130 }
1285 2131
2132 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 2133 if (flags & (4 >> z))
1287 { 2134 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1289 } 2154 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 2155 }
1296 else 2156 else
1297 cell->darkness = -1; 2157 CELL_CLEAR (cell);
1298 } 2158 }
1299} 2159}
2160 OUTPUT:
2161 RETVAL
1300 2162
1301SV * 2163SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 2165 CODE:
1304{ 2166{
1305 int x1, x; 2167 int x1, x;
1306 int y1, y; 2168 int y1, y;
1307 int z; 2169 int z;
1320 ? self->row + y 2182 ? self->row + y
1321 : 0; 2183 : 0;
1322 2184
1323 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1324 { 2186 {
1325 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1326 2188
1327 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1328 { 2190 {
1329 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1330 2192
1331 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1332 { 2194 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 2197 int a1 = tex.a;
1340 2198
1341 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1342 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1343 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1344 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1345 }
1346 } 2203 }
1347 } 2204 }
1348 2205
1349 *map++ = (r ) 2206 *map++ = (r )
1350 | (g << 8) 2207 | (g << 8)
1351 | (b << 16) 2208 | (b << 16)
1352 | (a << 24); 2209 | (a << 24);
1353 } 2210 }
1354 } 2211 }
1355 2212
1356 RETVAL = map_sv; 2213 RETVAL = map_sv;
1357} 2214}
1358 OUTPUT: 2215 OUTPUT:
1359 RETVAL 2216 RETVAL
1360 2217
1361void 2218void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2220 CODE:
1364{ 2221{
1365 int vx, vy;
1366 int x, y, z; 2222 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2223
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1372 2231
1373 /* 2232 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2233
1378 int vy = self->vy = self->h >= sh 2234 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2235 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2236 if (sh > 255) sh = 255;
1381 */
1382 2237
1383 glColor4ub (255, 255, 255, 255); 2238 memset (&key, 0, sizeof (key));
2239 key.r = 255;
2240 key.g = 255;
2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
2245
2246 mx += self->x;
2247 my += self->y;
2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
1384 2270
1385 glEnable (GL_BLEND); 2271 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2274
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1395 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1397 { 2284 {
1398 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1399 2286
1400 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1402 { 2400 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1404 2403
1405 face = cell->face [z]; 2404 if (!(bits & 0x1000)
1406 2405 && skey.level == level
1407 if (face) 2406 && level > smooth_max [skey.x][skey.y])
1408 { 2407 {
1409 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1410
1411 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1412 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1413 2415
1414 if (last_name != tex.name) 2416 if (tex.name)
1415 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1416 glEnd (); 2424 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2427 }
2428
2429 if (border)
2430 {
2431 float ox = border * dx;
2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2437 }
2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1420 } 2448 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2449 }
1427 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1428 } 2455 }
2456 }
1429 2457
1430 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1431 2463
1432 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1433 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1434}
1435 2479
2480 // top layer: overlays such as the health bar
2481 for (y = 0; y < sh; y++)
2482 if (0 <= y + my && y + my < self->rows)
2483 {
2484 maprow *row = self->row + (y + my);
2485
2486 for (x = 0; x < sw; x++)
2487 if (row->c0 <= x + mx && x + mx < row->c1)
2488 {
2489 mapcell *cell = row->col + (x + mx - row->c0);
2490
2491 int px = x * Tw;
2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2499
2500 if (cell->stat_hp)
2501 {
2502 int width = cell->stat_width * Tw;
2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2504
2505 glColor3ub (0, 0, 0);
2506 glRectf (px + 1, py - thick - 2,
2507 px + width - 1, py);
2508
2509 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2510 glRectf (px + 2,
2511 py - thick - 1,
2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2513 }
2514 }
2515 }
2516}
2517
1436void 2518void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1438 CODE: 2520 CODE:
1439{ 2521{
1440 static float color[16][3] = { 2522 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1442 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1443 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1444 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1445 2527
1446 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1447 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1448 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1449 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1450 2532
1451 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1452 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1453 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1454 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1455 2537
1456 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1457 2539
1458 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1459 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1460 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1461 }; 2543 };
1462 2544
1463 int x, y; 2545 int x, y;
1464 2546
1465 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1470 2558
1471 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1475 2563
1476 if (m) 2564 if (m)
1477 { 2565 {
1478 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1479 2567
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1481 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
1482 2570
1483 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2576 }
1492 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1494} 2582}
1495 2583
1496void 2584void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2586 PPCODE:
1499{ 2587{
1500 int vx, vy;
1501 int x, y; 2588 int x, y;
1502 int sw4 = (sw + 3) & ~3; 2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1506 memset (darkness, 255, sw4 * sh); 2596 memset (darkness1, 0, sw1*sh1);
2597
1507 SvPOK_only (darkness_sv); 2598 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
1509 2600
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2601 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2602 my += self->y - 1;
1512 2603
1513 for (y = 0; y < sh; y++) 2604 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
1515 { 2606 {
1516 maprow *row = self->row + (y + vy); 2607 maprow *row = self->row + (y + my);
1517 2608
1518 for (x = 0; x < sw; x++) 2609 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2611 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
1522 2613
1523 darkness[y * sw4 + x] = cell->darkness < 0 2614 darkness1 [y * sw1 + x] = cell->darkness
2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1524 ? 255 - FOW_DARKNESS 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1525 : 255 - cell->darkness;
1526 } 2617 }
1527 } 2618 }
1528 2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
1529 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1533} 2662}
1534 2663
1535SV * 2664SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2666 CODE:
1538{ 2667{
1539 int x, y, x1, y1; 2668 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1567 { 2696 {
1568 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2698 uint8_t flags = 0;
1570 2699
1571 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1574 2703
1575 *data++ = flags; 2704 *data++ = flags;
1576 2705
1577 if (flags & 1) 2706 if (flags & 1)
1578 { 2707 {
2708 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2710 *data++ = tile;
1581 } 2711 }
1582 2712
1583 if (flags & 2) 2713 if (flags & 2)
1584 { 2714 {
2715 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2717 *data++ = tile;
1587 } 2718 }
1588 2719
1589 if (flags & 4) 2720 if (flags & 4)
1590 { 2721 {
2722 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2724 *data++ = tile;
1593 } 2725 }
1594 } 2726 }
1595 else 2727 else
1596 *data++ = 0; 2728 *data++ = 0;
1597 } 2729 }
1598 } 2730 }
1599 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1600 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1602 RETVAL = data_sv; 2739 RETVAL = data_sv;
1603} 2740}
1604 OUTPUT: 2741 OUTPUT:
1605 RETVAL 2742 RETVAL
1606 2743
1607void 2744void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2746 PPCODE:
1610{ 2747{
1611 int x, y, z; 2748 int x, y, z;
1612 int w, h; 2749 int w, h;
1613 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1614 2761
1615 if (*data++ != 0) 2762 if (*data++ != 0)
1616 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1617 2764
1618 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1620 2767
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2780 {
1634 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1635 2782
1636 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1637 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1638 uint8_t flags = *data++; 2790 flags = *data++;
1639 2791
1640 if (flags) 2792 if (flags)
1641 { 2793 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1645 2796
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2800
1650 if (cell->darkness <= 0) 2801 if (cell->darkness == 0)
1651 { 2802 {
1652 cell->darkness = -1; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1653 2805
1654 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1655 { 2807 {
1656 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1657 2809
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1660 } 2817 }
1661 } 2818 }
1662 } 2819 }
1663 } 2820 }
1664 } 2821 }
1665} 2822}
1666 2823
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2825
1669CFClient::MixChunk 2826DC::RW
1670new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1671 CODE: 2828 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1673 OUTPUT: 2835 OUTPUT:
1674 RETVAL 2836 RETVAL
1675 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1676void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1677DESTROY (CFClient::MixChunk self) 2965DESTROY (DC::MixChunk self)
1678 CODE: 2966 CODE:
1679 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1680 2968
1681int 2969int
1682volume (CFClient::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2975 OUTPUT:
1686 RETVAL 2976 RETVAL
1687 2977
1688int 2978DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2980 CODE:
2981{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1692 OUTPUT: 2993 OUTPUT:
1693 RETVAL 2994 RETVAL
1694 2995
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1696 3009
1697int 3010int
1698volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1699 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 3017 OUTPUT:
1702 RETVAL 3018 RETVAL
1703 3019
1704CFClient::MixMusic 3020void
1705new_from_file (SV *class, char *path) 3021fade_out (int ms)
1706 CODE: 3022 CODE:
1707 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1708 OUTPUT: 3034 OUTPUT:
1709 RETVAL 3035 RETVAL
1710 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1711void 3044void
1712DESTROY (CFClient::MixMusic self) 3045DESTROY (DC::MixMusic self)
1713 CODE: 3046 CODE:
1714 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1715 3048
1716int 3049int
1717play (CFClient::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1718 CODE: 3051 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 3053 OUTPUT:
1721 RETVAL 3054 RETVAL
1722 3055
3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1724 3064
1725BOOT: 3065BOOT:
1726{ 3066{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 3068 static const struct {
1729 const char *name; 3069 const char *name;
1730 IV iv; 3070 IV iv;
1731 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1733 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 3088 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 3091 const_iv (GL_AND),
1747 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
1751 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1752 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
1753 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
1754 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1755 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
1756 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
1757 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
1763 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
3158 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1812# undef const_iv 3182# undef const_iv
1813 }; 3183 };
1814 3184
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1817}
1818 3187
1819char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
1820gl_vendor () 3202gl_vendor ()
1821 CODE: 3203 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
1823 OUTPUT: 3205 OUTPUT:
1824 RETVAL 3206 RETVAL
1825 3207
1826char * 3208const char *
1827gl_version () 3209gl_version ()
1828 CODE: 3210 CODE:
1829 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
1830 OUTPUT: 3212 OUTPUT:
1831 RETVAL 3213 RETVAL
1832 3214
1833char * 3215const char *
1834gl_extensions () 3216gl_extensions ()
1835 CODE: 3217 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 3219 OUTPUT:
1838 RETVAL 3220 RETVAL
1839 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
1840int glGetError () 3240int glGetError ()
1841 3241
1842void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
1843 3245
1844void glClear (int mask) 3246void glClear (int mask)
1845 3247
1846void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1847 PROTOTYPE: @ 3249 PROTOTYPE: @
1858 3260
1859void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1860 CODE: 3262 CODE:
1861 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
1862 3264
3265# void glBlendEquation (int se)
3266
1863void glDepthMask (int flag) 3267void glDepthMask (int flag)
1864 3268
1865void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
1866 3270
1867void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3287
1884# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
1886 3292
1887void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
1888 3294
1889void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
1890 3296
1898 3304
1899void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
1900 CODE: 3306 CODE:
1901 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
1902 3308
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3310 PROTOTYPE: @
1909 ALIAS: 3311 ALIAS:
1910 glColor_premultiply = 1 3312 glColor_premultiply = 1
1911 CODE: 3313 CODE:
1912 if (ix) 3314 if (ix)
1913 { 3315 {
1914 r *= a; 3316 r *= a;
1915 g *= a; 3317 g *= a;
1916 b *= a; 3318 b *= a;
1917 } 3319 }
1918 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
1919 glColor4ub (MIN ((int)(r * 256.f), 255), 3321 glColor4f (r, g, b, a);
1920 MIN ((int)(g * 256.f), 255),
1921 MIN ((int)(b * 256.f), 255),
1922 MIN ((int)(a * 256.f), 255));
1923
1924void glInterleavedArrays (int format, int stride, char *data)
1925
1926void glDrawElements (int mode, int count, int type, char *indices)
1927
1928# 1.2 void glDrawRangeElements (int mode, int start, int end
1929 3322
1930void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
1931 CODE: 3324 CODE:
1932 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
1933 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
1938 3331
1939void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
1940 CODE: 3333 CODE:
1941 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
1942 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
1943void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
1944 CODE: 3366 CODE:
1945 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
1946 3368
1947void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
1963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1964 CODE: 3386 CODE:
1965 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
1966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1967 3389
1968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1969 3391
1970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1971 3393
1972void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
1973 3397
1974void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1975 3399
1976int glGenTexture () 3400int glGenTexture ()
1977 CODE: 3401 CODE:
1978{ 3402 RETVAL = gen_texture ();
1979 GLuint name;
1980 glGenTextures (1, &name);
1981 RETVAL = name;
1982}
1983 OUTPUT: 3403 OUTPUT:
1984 RETVAL 3404 RETVAL
1985 3405
1986void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
1987 CODE: 3407 CODE:
1988{
1989 GLuint name_ = name;
1990 glDeleteTextures (1, &name_); 3408 del_texture (name);
1991} 3409
1992
1993int glGenList () 3410int glGenList ()
1994 CODE: 3411 CODE:
1995 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
1996 OUTPUT: 3413 OUTPUT:
1997 RETVAL 3414 RETVAL
2004 3421
2005void glEndList () 3422void glEndList ()
2006 3423
2007void glCallList (int list) 3424void glCallList (int list)
2008 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2009 3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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