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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.130 by root, Wed Jul 12 17:21:01 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
23#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
25 51
26#include <glib/gmacros.h> 52#include <glib/gmacros.h>
27 53
28#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
49#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
50 88
51#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
53 91
54#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
55 93
56#if 0 94/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 96
59# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
60#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
61 104
62static struct 105static struct
63{ 106{
64#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 108#include "glfunc.h"
66#undef GL_FUNC 109#undef GL_FUNC
67} gl; 110} gl;
68 111
112static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 114{
71 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 119 else
76 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
77} 121}
78 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
79#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
80 149
81#include "pango-font.c" 150#include "pango-font.c"
82#include "pango-fontmap.c" 151#include "pango-fontmap.c"
83#include "pango-render.c" 152#include "pango-render.c"
84 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
87 158
88typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
89 160
90static int 161static int
91shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
92{ 163{
93 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
107 178
108typedef struct cf_layout { 179typedef struct cf_layout {
109 PangoLayout *pl; 180 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
111 int base_height; 182 int base_height;
112 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
113} *CFClient__Layout; 185} *DC__Layout;
114 186
115static CFClient__Font default_font; 187static DC__Font default_font;
116static PangoContext *opengl_context; 188static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
118 190
119static void 191static void
120substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
125#endif 197#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 199}
128 200
129static void 201static void
130layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
131{ 203{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
134 */ 206 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
136 208
137 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 211
140 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
141} 213}
142 214
143static void 215static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
147 222
148 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 225
151 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
152} 227 if (!rect.height) rect.height = 1;
153 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
154typedef uint16_t mapface; 234typedef uint16_t faceid;
155 235
156typedef struct { 236typedef struct {
157 GLint name; 237 GLuint name;
158 int w, h; 238 int w, h;
159 float s, t; 239 float s, t;
160 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
161} maptex; 244} maptex;
162 245
163typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
164 int16_t darkness; 249 uint16_t darkness;
165 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 251} mapcell;
167 252
168typedef struct { 253typedef struct {
169 int32_t c0, c1; 254 int32_t c0, c1;
170 mapcell *col; 255 mapcell *col;
171} maprow; 256} maprow;
172 257
173typedef struct map { 258typedef struct map {
174 int x, y, w, h; 259 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 261 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 262 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 263
182 int32_t rows; 264 int32_t rows;
183 maprow *row; 265 maprow *row;
184} *CFClient__Map; 266} *DC__Map;
185 267
186static char * 268static char *
187prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
188{ 270{
189 char *p; 271 char *p;
206} 288}
207 289
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
211static maprow * 313static maprow *
212map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
213{ 315{
214 if (0 > y) 316 if (0 > y)
215 { 317 {
216 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
255 357
256 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
257} 359}
258 360
259static mapcell * 361static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
261{ 363{
262 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
263} 365}
264 366
265static void 367static void
266map_clear (CFClient__Map self) 368map_clear (DC__Map self)
267{ 369{
268 int r; 370 int r;
269 371
270 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
278 self->oy = 0; 380 self->oy = 0;
279 self->row = 0; 381 self->row = 0;
280 self->rows = 0; 382 self->rows = 0;
281} 383}
282 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
283static void 395static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 397{
286 int x, y; 398 int x, y;
287 maprow *row; 399 maprow *row;
400 mapcell *cell;
288 401
289 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 403 if (y >= 0)
291 { 404 {
292 if (y >= self->rows) 405 if (y >= self->rows)
298 if (x >= row->c0) 411 if (x >= row->c0)
299 { 412 {
300 if (x >= row->c1) 413 if (x >= row->c1)
301 break; 414 break;
302 415
303 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
304 } 419 }
305 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
306} 437}
307 438
308static void 439static void
309music_finished (void) 440music_finished (void)
310{ 441{
346 n |= n >> 16; 477 n |= n >> 16;
347 478
348 return n + 1; 479 return n + 1;
349} 480}
350 481
351MODULE = CFClient PACKAGE = CFClient 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
352 593
353PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
354 595
355BOOT: 596BOOT:
356{ 597{
357 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 599 static const struct {
359 const char *name; 600 const char *name;
360 IV iv; 601 IV iv;
361 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
363 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
445 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 763
458 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 765
460 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
461# undef const_iv 796# undef const_iv
462 }; 797 };
463 798
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
467 811
468int 812int
469in_destruct () 813in_destruct ()
470 CODE: 814 CODE:
471 RETVAL = PL_main_cv == Nullcv; 815 RETVAL = PL_main_cv == Nullcv;
474 818
475NV floor (NV x) 819NV floor (NV x)
476 820
477NV ceil (NV x) 821NV ceil (NV x)
478 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
479void 827void
480pango_init () 828pango_init ()
481 CODE: 829 CODE:
482{ 830{
483 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
486} 839}
487 840
488int 841char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 842
491void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
492SDL_Quit () 851void SDL_Quit ()
493 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
494void 862void
495SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
496 PPCODE: 864 PPCODE:
497{ 865{
498 SDL_Rect **m; 866 SDL_Rect **m;
499 867
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 872
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 875
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 880
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 883
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 885
520 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
521 while (*m) 887 while (*m)
522 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
523 AV *av = newAV (); 891 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
527 898
528 ++m; 899 ++m;
529 } 900 }
530} 901}
531 902
532char *
533SDL_GetError ()
534
535int 903int
536SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
538 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 917 );
918
541 if (RETVAL) 919 if (RETVAL)
542 { 920 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 925#include "glfunc.h"
546# undef GL_FUNC 926#undef GL_FUNC
547 } 927 }
928}
548 OUTPUT: 929 OUTPUT:
549 RETVAL 930 RETVAL
550 931
551void 932void
552SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
553 934
554char * 935char *
555SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
556 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
557void 944void
558SDL_PollEvent () 945poll_events ()
559 PPCODE: 946 PPCODE:
560{ 947{
561 SDL_Event ev; 948 SDL_Event ev;
562 949
563 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 952 {
565 HV *hv = newHV (); 953 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 955
568 switch (ev.type) 956 switch (ev.type)
569 { 957 {
570 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
571 case SDL_KEYUP: 959 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 965 break;
577 966
578 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 970 break;
582 971
583 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
591 break; 998 break;
592 999
593 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1003
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1014 break;
608 } 1015 }
609 1016
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1018 }
612} 1019}
613 1020
614int 1021int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1023 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
619 1026
620void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
621Mix_CloseAudio () 1044Mix_CloseAudio ()
622 1045
623int 1046int
624Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
625 1048
1049const char *
1050Mix_GetError ()
1051
626void 1052void
627lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
628 CODE: 1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
629#ifndef _WIN32 1061#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
631#endif 1083#endif
1084}
632 1085
633void 1086int
634add_font (char *file) 1087add_font (char *file)
635 CODE: 1088 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
637 1092
638void 1093void
639load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
640 ALIAS: 1095 ALIAS:
641 load_image_file = 1 1096 load_image_file = 1
644 STRLEN image_len; 1099 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
651 1106
652 if (!rw) 1107 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
654 1109
727void 1182void
728error (char *message) 1183error (char *message)
729 CODE: 1184 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1186#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1188#endif
734 1189
735void 1190void
736fatal (char *message) 1191fatal (char *message)
737 CODE: 1192 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1194#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1196#endif
742 _exit (1); 1197 _exit (1);
743 1198
744void 1199void
745_exit (int retval) 1200_exit (int retval = 0)
746 CODE: 1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
1204#else
747 _exit (retval); 1205 _exit (retval);
1206#endif
748 1207
1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
749MODULE = CFClient PACKAGE = CFClient::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
750 1225
751CFClient::Font 1226PROTOTYPES: DISABLE
1227
1228DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
753 CODE: 1230 CODE:
754{ 1231{
755 int count; 1232 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
759} 1236}
760 OUTPUT: 1237 OUTPUT:
761 RETVAL 1238 RETVAL
762 1239
763void 1240void
764DESTROY (CFClient::Font self) 1241DESTROY (DC::Font self)
765 CODE: 1242 CODE:
766 pango_font_description_free (self); 1243 pango_font_description_free (self);
767 1244
768void 1245void
769make_default (CFClient::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
770 CODE: 1248 CODE:
771 default_font = self; 1249 default_font = self;
772 1250
773MODULE = CFClient PACKAGE = CFClient::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1252
1253PROTOTYPES: DISABLE
1254
775void 1255void
776reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
777 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
778 tc_clear (); 1265 tc_restore ();
779 1266
780CFClient::Layout 1267DC::Layout
781new (SV *class) 1268new (SV *class)
782 CODE: 1269 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
784 1271
785 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
787 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
789 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
790 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
791 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
792 1280
793 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
794 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
795 OUTPUT: 1283 OUTPUT:
796 RETVAL 1284 RETVAL
797 1285
798void 1286void
799DESTROY (CFClient::Layout self) 1287DESTROY (DC::Layout self)
800 CODE: 1288 CODE:
801 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
802 Safefree (self); 1291 Safefree (self);
803 1292
804void 1293void
805set_text (CFClient::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
806 CODE: 1295 CODE:
807{ 1296{
808 STRLEN textlen; 1297 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
810 1299
811 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
812} 1301}
813 1302
814void 1303void
815set_markup (CFClient::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
816 CODE: 1305 CODE:
817{ 1306{
818 STRLEN textlen; 1307 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
820 1309
821 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
822} 1311}
823 1312
824void 1313void
825set_shapes (CFClient::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
826 CODE: 1315 CODE:
827{ 1316{
828 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1319 const char *pos = text;
865 if (attrs) 1354 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
867} 1356}
868 1357
869void 1358void
870get_shapes (CFClient::Layout self) 1359get_shapes (DC::Layout self)
871 PPCODE: 1360 PPCODE:
872{ 1361{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1363
875 do 1364 do
876 { 1365 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1367
879 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
880 { 1369 {
881 PangoRectangle extents; 1370 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1379
891 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
892} 1381}
893 1382
894int 1383int
895has_wrapped (CFClient::Layout self) 1384has_wrapped (DC::Layout self)
896 CODE: 1385 CODE:
897{ 1386{
898 int lines = 1; 1387 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
900 1389
905} 1394}
906 OUTPUT: 1395 OUTPUT:
907 RETVAL 1396 RETVAL
908 1397
909SV * 1398SV *
910get_text (CFClient::Layout self) 1399get_text (DC::Layout self)
911 CODE: 1400 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
914 OUTPUT: 1403 OUTPUT:
915 RETVAL 1404 RETVAL
916 1405
917void 1406void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1408 CODE:
920 self->r = r; 1409 self->r = r;
921 self->g = g; 1410 self->g = g;
922 self->b = b; 1411 self->b = b;
923 self->a = a; 1412 self->a = a;
924 1413
925void 1414void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1416 CODE:
928 if (self->font != font) 1417 if (self->font != font)
929 { 1418 {
930 self->font = font; 1419 self->font = font;
931 layout_update_font (self); 1420 layout_update_font (self);
932 } 1421 }
933 1422
934void 1423void
935set_height (CFClient::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
936 CODE: 1425 CODE:
937 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
938 { 1427 {
939 self->base_height = base_height; 1428 self->base_height = base_height;
940 layout_update_font (self); 1429 layout_update_font (self);
941 } 1430 }
942 1431
943void 1432void
944set_width (CFClient::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
945 CODE: 1434 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1436
948void 1437void
949set_indent (CFClient::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
950 CODE: 1439 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1441
953void 1442void
954set_spacing (CFClient::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
955 CODE: 1444 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1446
958void 1447void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1449 CODE:
961 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
966 ); 1455 );
967 1456
968void 1457void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1459 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1461
973void 1462void
974size (CFClient::Layout self) 1463size (DC::Layout self)
975 PPCODE: 1464 PPCODE:
976{ 1465{
977 int w, h; 1466 int w, h;
978 1467
979 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
984} 1473}
985 1474
986int 1475int
987descent (CFClient::Layout self) 1476descent (DC::Layout self)
988 CODE: 1477 CODE:
989{ 1478{
990 PangoRectangle rect; 1479 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
994} 1483}
995 OUTPUT: 1484 OUTPUT:
996 RETVAL 1485 RETVAL
997 1486
998int 1487int
999xy_to_index (CFClient::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1489 CODE:
1001{ 1490{
1002 int index, trailing; 1491 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1493 RETVAL = index + trailing;
1005} 1494}
1006 OUTPUT: 1495 OUTPUT:
1007 RETVAL 1496 RETVAL
1008 1497
1009void 1498void
1010cursor_pos (CFClient::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1500 PPCODE:
1012{ 1501{
1013 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1504
1016 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1509}
1021 1510
1022void 1511void
1023render (CFClient::Layout self, float x, float y) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1513 PPCODE:
1514{
1515 int line, x;
1516
1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1520 --line;
1521#endif
1522 EXTEND (SP, 2);
1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
1547 PUSHs (sv_2mortal (newSViv (index)));
1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
1550}
1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1025 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1026 self->pl, 1557 self->pl,
1558 self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1560 self->r, self->g, self->b, self->a,
1561 flags
1029 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1030 1566
1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1031MODULE = CFClient PACKAGE = CFClient::Texture 1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1587
1033void 1588PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1589
1040 if (ow && oh) 1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1595 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1596 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1600
1054 SvPOK_only (result_); 1601 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1056 1603
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1605 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1607
1061 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1609 }
1068} 1610}
1069 1611
1070void 1612void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1619{
1078 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1082 1627
1083 if (items < 5) 1628 if (items < 5)
1084 { 1629 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1116 } 1661 }
1117} 1662}
1118 1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1119MODULE = CFClient PACKAGE = CFClient::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1765
1121CFClient::Map 1766PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1767
1768DC::Map
1769new (SV *class)
1123 CODE: 1770 CODE:
1124 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1125 RETVAL->x = 0; 1772 RETVAL->x = 0;
1126 RETVAL->y = 0; 1773 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1774 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1775 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1781 RETVAL->row = 0;
1137 OUTPUT: 1782 OUTPUT:
1138 RETVAL 1783 RETVAL
1139 1784
1140void 1785void
1141DESTROY (CFClient::Map self) 1786DESTROY (DC::Map self)
1142 CODE: 1787 CODE:
1143{ 1788{
1144 map_clear (self); 1789 map_clear (self);
1145 Safefree (self->face); 1790 Safefree (self->face2tile);
1146 Safefree (self->tex); 1791 Safefree (self->tex);
1147 Safefree (self); 1792 Safefree (self);
1148} 1793}
1149 1794
1150void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
1151clear (CFClient::Map self) 1802clear (DC::Map self)
1152 CODE: 1803 CODE:
1153 map_clear (self); 1804 map_clear (self);
1154 1805
1155void 1806void
1156set_face (CFClient::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1808 CODE:
1158{ 1809{
1159 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1811 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1812}
1167 1813
1168void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1839 CODE:
1171{ 1840{
1172 while (self->texs <= texid) 1841 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1842
1178 { 1843 {
1179 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
1180 1845
1181 tex->name = name; 1846 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1865}
1201 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1202int 1887int
1203ox (CFClient::Map self) 1888ox (DC::Map self)
1204 ALIAS: 1889 ALIAS:
1205 oy = 1 1890 oy = 1
1206 x = 2 1891 x = 2
1207 y = 3 1892 y = 3
1208 w = 4 1893 w = 4
1219 } 1904 }
1220 OUTPUT: 1905 OUTPUT:
1221 RETVAL 1906 RETVAL
1222 1907
1223void 1908void
1224scroll (CFClient::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1225 CODE: 1910 CODE:
1226{ 1911{
1227 if (dx > 0) 1912 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 1914 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 1916
1232 if (dy > 0) 1917 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 1919 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 1921
1237 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
1239 1924
1240 while (self->y < 0) 1925 while (self->y < 0)
1244 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1246 } 1931 }
1247} 1932}
1248 1933
1249void 1934SV *
1250map1a_update (CFClient::Map self, SV *data_) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1251 CODE: 1936 CODE:
1252{ 1937{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 1940 mapcell *cell;
1256 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1257 1944
1258 while (data < data_end) 1945 while (data < data_end - 1)
1259 { 1946 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1261 1948
1262 x = self->x + ((flags >> 10) & 63); 1949 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 1950 y = self->y + ((flags >> 4) & 63);
1264 1951
1265 cell = map_get_cell (self, x, y); 1952 cell = map_get_cell (self, x, y);
1266 1953
1267 if (flags & 15) 1954 if (flags & 15)
1268 { 1955 {
1269 if (cell->darkness < 0) 1956 if (!cell->darkness)
1270 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 1959 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 1960 }
1276 1961
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 1962 //TODO: don't trust server data to be in-range(!)
1280 1963
1281 if (flags & 4) 1964 if (flags & 8)
1282 { 1965 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
1284 } 2004 }
1285 2005
2006 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 2007 if (flags & (4 >> z))
1287 { 2008 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1289 } 2028 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 2029 }
1296 else 2030 else
1297 cell->darkness = -1; 2031 CELL_CLEAR (cell);
1298 } 2032 }
1299} 2033}
2034 OUTPUT:
2035 RETVAL
1300 2036
1301SV * 2037SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 2039 CODE:
1304{ 2040{
1305 int x1, x; 2041 int x1, x;
1306 int y1, y; 2042 int y1, y;
1307 int z; 2043 int z;
1328 { 2064 {
1329 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1330 2066
1331 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1332 { 2068 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 2071 int a1 = tex.a;
1340 2072
1341 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1342 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1343 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1344 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1345 }
1346 } 2077 }
1347 } 2078 }
1348 2079
1349 *map++ = (r ) 2080 *map++ = (r )
1350 | (g << 8) 2081 | (g << 8)
1357} 2088}
1358 OUTPUT: 2089 OUTPUT:
1359 RETVAL 2090 RETVAL
1360 2091
1361void 2092void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2094 CODE:
1364{ 2095{
1365 int vx, vy;
1366 int x, y, z; 2096 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2097
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1372 2108
1373 /* 2109 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2110
1378 int vy = self->vy = self->h >= sh 2111 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2112 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2113 if (sh > 255) sh = 255;
1381 */
1382 2114
1383 glColor4ub (255, 255, 255, 255); 2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
1384 2150
1385 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2154
1390 glBegin (GL_QUADS); 2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
1391 2157
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
1395 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1397 { 2165 {
1398 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1399 2167
1400 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1402 { 2170 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1404
1405 face = cell->face [z]; 2172 tileid tile = cell->tile [z];
1406 2173
1407 if (face) 2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
1408 { 2301 {
1409 maptex tex = self->tex [face]; 2302 int level = (w << 5) | b;
2303 HE *he;
1410 2304
1411 int px = (x + 1) * 32 - tex.w; 2305 hv_iterinit (smooth);
1412 int py = (y + 1) * 32 - tex.h; 2306 while ((he = hv_iternext (smooth)))
1413
1414 if (last_name != tex.name)
1415 { 2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
1416 glEnd (); 2331 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
1420 } 2357 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2358 }
1427 }
1428 } 2359 }
1429 2360
1430 glEnd (); 2361 glEnd ();
1431
1432 glDisable (GL_TEXTURE_2D); 2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1433 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
1434} 2390 rc_free (rc);
2391 rc_free (rc_ov);
1435 2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429}
2430
1436void 2431void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1438 CODE: 2433 CODE:
1439{ 2434{
1440 static float color[16][3] = { 2435 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1442 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1461 }; 2456 };
1462 2457
1463 int x, y; 2458 int x, y;
1464 2459
1465 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1470 2471
1471 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1478 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1479 2480
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1481 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1482 2483
1483 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2489 }
1492 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1494} 2495}
1495 2496
1496void 2497void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2499 PPCODE:
1499{ 2500{
1500 int vx, vy;
1501 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1502 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2509
1506 memset (darkness, 255, sw4 * sh);
1507 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1509 2512
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2513 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2514 my += self->y - 1;
1512 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1513 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1515 { 2520 {
1516 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1517 2522
1518 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2525 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1522 2527
1523 darkness[y * sw4 + x] = cell->darkness < 0 2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1524 ? 255 - FOW_DARKNESS 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1525 : 255 - cell->darkness;
1526 } 2531 }
1527 } 2532 }
1528 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1529 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1533} 2576}
1534 2577
1535SV * 2578SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2580 CODE:
1538{ 2581{
1539 int x, y, x1, y1; 2582 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1567 { 2610 {
1568 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2612 uint8_t flags = 0;
1570 2613
1571 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1574 2617
1575 *data++ = flags; 2618 *data++ = flags;
1576 2619
1577 if (flags & 1) 2620 if (flags & 1)
1578 { 2621 {
2622 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2624 *data++ = tile;
1581 } 2625 }
1582 2626
1583 if (flags & 2) 2627 if (flags & 2)
1584 { 2628 {
2629 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2631 *data++ = tile;
1587 } 2632 }
1588 2633
1589 if (flags & 4) 2634 if (flags & 4)
1590 { 2635 {
2636 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2638 *data++ = tile;
1593 } 2639 }
1594 } 2640 }
1595 else 2641 else
1596 *data++ = 0; 2642 *data++ = 0;
1597 } 2643 }
1598 } 2644 }
1599 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1600 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1602 RETVAL = data_sv; 2653 RETVAL = data_sv;
1603} 2654}
1604 OUTPUT: 2655 OUTPUT:
1605 RETVAL 2656 RETVAL
1606 2657
1607void 2658void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2660 PPCODE:
1610{ 2661{
1611 int x, y, z; 2662 int x, y, z;
1612 int w, h; 2663 int w, h;
1613 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1614 2675
1615 if (*data++ != 0) 2676 if (*data++ != 0)
1616 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1617 2678
1618 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1620 2681
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2694 {
1634 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1635 2696
1636 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1637 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1638 uint8_t flags = *data++; 2704 flags = *data++;
1639 2705
1640 if (flags) 2706 if (flags)
1641 { 2707 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1645 2710
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2714
1650 if (cell->darkness <= 0) 2715 if (cell->darkness == 0)
1651 { 2716 {
1652 cell->darkness = -1; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1653 2719
1654 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1655 { 2721 {
1656 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1657 2723
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1660 } 2731 }
1661 } 2732 }
1662 } 2733 }
1663 } 2734 }
1664 } 2735 }
1665} 2736}
1666 2737
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2739
1669CFClient::MixChunk 2740DC::RW
1670new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1671 CODE: 2742 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1673 OUTPUT: 2749 OUTPUT:
1674 RETVAL 2750 RETVAL
1675 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1676void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1677DESTROY (CFClient::MixChunk self) 2861DESTROY (DC::MixChunk self)
1678 CODE: 2862 CODE:
1679 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1680 2864
1681int 2865int
1682volume (CFClient::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2871 OUTPUT:
1686 RETVAL 2872 RETVAL
1687 2873
1688int 2874DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2876 CODE:
2877{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1692 OUTPUT: 2889 OUTPUT:
1693 RETVAL 2890 RETVAL
1694 2891
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1696 2893
1697int 2894int
1698volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1699 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 2901 OUTPUT:
1702 RETVAL 2902 RETVAL
1703 2903
1704CFClient::MixMusic 2904void
1705new_from_file (SV *class, char *path) 2905fade_out (int ms)
1706 CODE: 2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
1707 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1708 OUTPUT: 2918 OUTPUT:
1709 RETVAL 2919 RETVAL
1710 2920
1711void 2921void
1712DESTROY (CFClient::MixMusic self) 2922DESTROY (DC::MixMusic self)
1713 CODE: 2923 CODE:
1714 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1715 2925
1716int 2926int
1717play (CFClient::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1718 CODE: 2928 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 2930 OUTPUT:
1721 RETVAL 2931 RETVAL
1722 2932
2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1724 2941
1725BOOT: 2942BOOT:
1726{ 2943{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 2945 static const struct {
1729 const char *name; 2946 const char *name;
1730 IV iv; 2947 IV iv;
1731 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1733 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 2968 const_iv (GL_AND),
1747 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
1751 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1752 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
1753 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
1754 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1755 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
1756 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
1757 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
1763 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1812# undef const_iv 3059# undef const_iv
1813 }; 3060 };
1814 3061
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1817} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
1818 3077
1819char * 3078char *
1820gl_vendor () 3079gl_vendor ()
1821 CODE: 3080 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
1835 CODE: 3094 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 3096 OUTPUT:
1838 RETVAL 3097 RETVAL
1839 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
1840int glGetError () 3113int glGetError ()
1841 3114
1842void glFinish () 3115void glFinish ()
1843 3116
1844void glClear (int mask) 3117void glClear (int mask)
1858 3131
1859void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1860 CODE: 3133 CODE:
1861 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
1862 3135
3136# void glBlendEquation (int se)
3137
1863void glDepthMask (int flag) 3138void glDepthMask (int flag)
1864 3139
1865void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
1866 3141
1867void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3158
1884# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
1886 3163
1887void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
1888 3165
1889void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
1890 3167
1898 3175
1899void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
1900 CODE: 3177 CODE:
1901 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
1902 3179
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3181 PROTOTYPE: @
1909 ALIAS: 3182 ALIAS:
1910 glColor_premultiply = 1 3183 glColor_premultiply = 1
1911 CODE: 3184 CODE:
1912 if (ix) 3185 if (ix)
1913 { 3186 {
1916 b *= a; 3189 b *= a;
1917 } 3190 }
1918 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
1919 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
1920 3193
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926
1927void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3195 CODE:
1929 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3198
1935 3202
1936void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
1937 CODE: 3204 CODE:
1938 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
1939 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
1940void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
1941 CODE: 3237 CODE:
1942 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
1943 3239
1944void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3257 CODE:
1962 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3260
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3262
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3264
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
1970 3268
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3270
1973int glGenTexture () 3271int glGenTexture ()
1974 CODE: 3272 CODE:
1975{ 3273 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3274 OUTPUT:
1981 RETVAL 3275 RETVAL
1982 3276
1983void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
1984 CODE: 3278 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3279 del_texture (name);
1988} 3280
1989
1990int glGenList () 3281int glGenList ()
1991 CODE: 3282 CODE:
1992 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
1993 OUTPUT: 3284 OUTPUT:
1994 RETVAL 3285 RETVAL
2001 3292
2002void glEndList () 3293void glEndList ()
2003 3294
2004void glCallList (int list) 3295void glCallList (int list)
2005 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2006 3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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