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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.130 by root, Wed Jul 12 17:21:01 2006 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
23#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
25 52
26#include <glib/gmacros.h> 53#include <glib/gmacros.h>
27 54
28#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
55 96
56#if 0 97/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 99
59# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
60#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
61 106
62static struct 107static struct
63{ 108{
64#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 110#include "glfunc.h"
66#undef GL_FUNC 111#undef GL_FUNC
67} gl; 112} gl;
68 113
114static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 116{
71 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 121 else
76 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
77} 123}
78 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
79#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
80 151
81#include "pango-font.c" 152#include "pango-font.c"
82#include "pango-fontmap.c" 153#include "pango-fontmap.c"
83#include "pango-render.c" 154#include "pango-render.c"
84 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
87 160
88typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
89 162
90static int 163static int
91shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
92{ 165{
93 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
107 180
108typedef struct cf_layout { 181typedef struct cf_layout {
109 PangoLayout *pl; 182 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
111 int base_height; 184 int base_height;
112 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
113} *CFClient__Layout; 187} *DC__Layout;
114 188
115static CFClient__Font default_font; 189static DC__Font default_font;
116static PangoContext *opengl_context; 190static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
118 192
119static void 193static void
120substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
125#endif 199#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 201}
128 202
129static void 203static void
130layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
131{ 205{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
134 */ 208 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
136 210
137 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 213
140 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
141} 215}
142 216
143static void 217static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
147 224
148 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 227
151 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
152} 229 if (!rect.height) rect.height = 1;
153 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
154typedef uint16_t mapface; 236typedef uint16_t faceid;
155 237
156typedef struct { 238typedef struct {
157 GLint name; 239 GLuint name;
158 int w, h; 240 int w, h;
159 float s, t; 241 float s, t;
160 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
161} maptex; 246} maptex;
162 247
163typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
164 int16_t darkness; 251 uint16_t darkness;
165 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 253} mapcell;
167 254
168typedef struct { 255typedef struct {
169 int32_t c0, c1; 256 int32_t c0, c1;
170 mapcell *col; 257 mapcell *col;
171} maprow; 258} maprow;
172 259
173typedef struct map { 260typedef struct map {
174 int x, y, w, h; 261 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 263 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 264 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 265
182 int32_t rows; 266 int32_t rows;
183 maprow *row; 267 maprow *row;
184} *CFClient__Map; 268} *DC__Map;
185 269
186static char * 270static char *
187prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
188{ 272{
189 char *p; 273 char *p;
206} 290}
207 291
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
211static maprow * 315static maprow *
212map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
213{ 317{
214 if (0 > y) 318 if (0 > y)
215 { 319 {
216 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
255 359
256 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
257} 361}
258 362
259static mapcell * 363static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
261{ 365{
262 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
263} 367}
264 368
265static void 369static void
266map_clear (CFClient__Map self) 370map_clear (DC__Map self)
267{ 371{
268 int r; 372 int r;
269 373
270 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
278 self->oy = 0; 382 self->oy = 0;
279 self->row = 0; 383 self->row = 0;
280 self->rows = 0; 384 self->rows = 0;
281} 385}
282 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
283static void 397static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 399{
286 int x, y; 400 int x, y;
287 maprow *row; 401 maprow *row;
402 mapcell *cell;
288 403
289 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 405 if (y >= 0)
291 { 406 {
292 if (y >= self->rows) 407 if (y >= self->rows)
298 if (x >= row->c0) 413 if (x >= row->c0)
299 { 414 {
300 if (x >= row->c1) 415 if (x >= row->c1)
301 break; 416 break;
302 417
303 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
304 } 421 }
305 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
306} 439}
307 440
308static void 441static void
309music_finished (void) 442music_finished (void)
310{ 443{
346 n |= n >> 16; 479 n |= n >> 16;
347 480
348 return n + 1; 481 return n + 1;
349} 482}
350 483
351MODULE = CFClient PACKAGE = CFClient 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
352 595
353PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
354 597
355BOOT: 598BOOT:
356{ 599{
357 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 601 static const struct {
359 const char *name; 602 const char *name;
360 IV iv; 603 IV iv;
361 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
363 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
445 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 765
458 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 767
460 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
461# undef const_iv 798# undef const_iv
462 }; 799 };
463 800
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
467 813
468int 814int
469in_destruct () 815in_destruct ()
470 CODE: 816 CODE:
471 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
474 820
475NV floor (NV x) 821NV floor (NV x)
476 822
477NV ceil (NV x) 823NV ceil (NV x)
478 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
479void 835void
480pango_init () 836pango_init ()
481 CODE: 837 CODE:
482{ 838{
483 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
486} 847}
487 848
488int 849char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 850
491void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
492SDL_Quit () 859void SDL_Quit ()
493 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
494void 870void
495SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
496 PPCODE: 872 PPCODE:
497{ 873{
498 SDL_Rect **m; 874 SDL_Rect **m;
499 875
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 880
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 883
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 888
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 891
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 893
520 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
521 while (*m) 895 while (*m)
522 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
523 AV *av = newAV (); 899 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
527 906
528 ++m; 907 ++m;
529 } 908 }
530} 909}
531 910
532char *
533SDL_GetError ()
534
535int 911int
536SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
538 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 925 );
926
541 if (RETVAL) 927 if (RETVAL)
542 { 928 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 933#include "glfunc.h"
546# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
547 } 938 }
939}
548 OUTPUT: 940 OUTPUT:
549 RETVAL 941 RETVAL
550 942
551void 943void
552SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
553 945
554char * 946char *
555SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
556 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
557void 955void
558SDL_PollEvent () 956poll_events ()
559 PPCODE: 957 PPCODE:
560{ 958{
561 SDL_Event ev; 959 SDL_Event ev;
562 960
563 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 963 {
565 HV *hv = newHV (); 964 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 966
568 switch (ev.type) 967 switch (ev.type)
569 { 968 {
570 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
571 case SDL_KEYUP: 970 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 976 break;
577 977
578 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 981 break;
582 982
583 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
591 break; 1009 break;
592 1010
593 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1014
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1025 break;
608 } 1026 }
609 1027
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1029 }
612} 1030}
613 1031
614int 1032int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1034 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
619 1037
620void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
621Mix_CloseAudio () 1055Mix_CloseAudio ()
622 1056
623int 1057int
624Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
625 1059
1060const char *
1061Mix_GetError ()
1062
626void 1063void
627lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
628 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
629#ifndef _WIN32 1072#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
631#endif 1094#endif
1095}
632 1096
633void 1097int
634add_font (char *file) 1098add_font (char *file)
635 CODE: 1099 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
637 1103
638void 1104void
639load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
640 ALIAS: 1106 ALIAS:
641 load_image_file = 1 1107 load_image_file = 1
644 STRLEN image_len; 1110 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
651 1117
652 if (!rw) 1118 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
654 1120
727void 1193void
728error (char *message) 1194error (char *message)
729 CODE: 1195 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1197#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1199#endif
734 1200
735void 1201void
736fatal (char *message) 1202fatal (char *message)
737 CODE: 1203 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1205#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1207#endif
742 _exit (1); 1208 _exit (1);
743 1209
744void 1210void
745_exit (int retval) 1211_exit (int retval = 0)
746 CODE: 1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
747 _exit (retval); 1216 _exit (retval);
1217#endif
748 1218
1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
749MODULE = CFClient PACKAGE = CFClient::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
750 1236
751CFClient::Font 1237PROTOTYPES: DISABLE
1238
1239DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
753 CODE: 1241 CODE:
754{ 1242{
755 int count; 1243 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
759} 1247}
760 OUTPUT: 1248 OUTPUT:
761 RETVAL 1249 RETVAL
762 1250
763void 1251void
764DESTROY (CFClient::Font self) 1252DESTROY (DC::Font self)
765 CODE: 1253 CODE:
766 pango_font_description_free (self); 1254 pango_font_description_free (self);
767 1255
768void 1256void
769make_default (CFClient::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
770 CODE: 1259 CODE:
771 default_font = self; 1260 default_font = self;
772 1261
773MODULE = CFClient PACKAGE = CFClient::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1263
1264PROTOTYPES: DISABLE
1265
775void 1266void
776reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
777 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
778 tc_clear (); 1276 tc_restore ();
779 1277
780CFClient::Layout 1278DC::Layout
781new (SV *class) 1279new (SV *class)
782 CODE: 1280 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
784 1282
785 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
787 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
789 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
790 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
791 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
792 1291
793 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
794 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
795 OUTPUT: 1294 OUTPUT:
796 RETVAL 1295 RETVAL
797 1296
798void 1297void
799DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
800 CODE: 1299 CODE:
801 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
802 Safefree (self); 1302 Safefree (self);
803 1303
804void 1304void
805set_text (CFClient::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
806 CODE: 1306 CODE:
807{ 1307{
808 STRLEN textlen; 1308 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
810 1310
811 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
812} 1312}
813 1313
814void 1314void
815set_markup (CFClient::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
816 CODE: 1316 CODE:
817{ 1317{
818 STRLEN textlen; 1318 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
820 1320
821 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
822} 1322}
823 1323
824void 1324void
825set_shapes (CFClient::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
826 CODE: 1326 CODE:
827{ 1327{
828 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1330 const char *pos = text;
865 if (attrs) 1365 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
867} 1367}
868 1368
869void 1369void
870get_shapes (CFClient::Layout self) 1370get_shapes (DC::Layout self)
871 PPCODE: 1371 PPCODE:
872{ 1372{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1374
875 do 1375 do
876 { 1376 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1378
879 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
880 { 1380 {
881 PangoRectangle extents; 1381 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1390
891 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
892} 1392}
893 1393
894int 1394int
895has_wrapped (CFClient::Layout self) 1395has_wrapped (DC::Layout self)
896 CODE: 1396 CODE:
897{ 1397{
898 int lines = 1; 1398 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
900 1400
905} 1405}
906 OUTPUT: 1406 OUTPUT:
907 RETVAL 1407 RETVAL
908 1408
909SV * 1409SV *
910get_text (CFClient::Layout self) 1410get_text (DC::Layout self)
911 CODE: 1411 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
914 OUTPUT: 1414 OUTPUT:
915 RETVAL 1415 RETVAL
916 1416
917void 1417void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1419 CODE:
920 self->r = r; 1420 self->r = r;
921 self->g = g; 1421 self->g = g;
922 self->b = b; 1422 self->b = b;
923 self->a = a; 1423 self->a = a;
924 1424
925void 1425void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1427 CODE:
928 if (self->font != font) 1428 if (self->font != font)
929 { 1429 {
930 self->font = font; 1430 self->font = font;
931 layout_update_font (self); 1431 layout_update_font (self);
932 } 1432 }
933 1433
934void 1434void
935set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
936 CODE: 1436 CODE:
937 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
938 { 1438 {
939 self->base_height = base_height; 1439 self->base_height = base_height;
940 layout_update_font (self); 1440 layout_update_font (self);
941 } 1441 }
942 1442
943void 1443void
944set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
945 CODE: 1445 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1447
948void 1448void
949set_indent (CFClient::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
950 CODE: 1450 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1452
953void 1453void
954set_spacing (CFClient::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
955 CODE: 1455 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1457
958void 1458void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1460 CODE:
961 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
966 ); 1466 );
967 1467
968void 1468void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1470 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1472
973void 1473void
974size (CFClient::Layout self) 1474size (DC::Layout self)
975 PPCODE: 1475 PPCODE:
976{ 1476{
977 int w, h; 1477 int w, h;
978 1478
979 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
984} 1484}
985 1485
986int 1486int
987descent (CFClient::Layout self) 1487descent (DC::Layout self)
988 CODE: 1488 CODE:
989{ 1489{
990 PangoRectangle rect; 1490 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
994} 1494}
995 OUTPUT: 1495 OUTPUT:
996 RETVAL 1496 RETVAL
997 1497
998int 1498int
999xy_to_index (CFClient::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1500 CODE:
1001{ 1501{
1002 int index, trailing; 1502 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1504 RETVAL = index + trailing;
1005} 1505}
1006 OUTPUT: 1506 OUTPUT:
1007 RETVAL 1507 RETVAL
1008 1508
1009void 1509void
1010cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1511 PPCODE:
1012{ 1512{
1013 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1515
1016 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1520}
1021 1521
1022void 1522void
1023render (CFClient::Layout self, float x, float y) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1524 PPCODE:
1525{
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532#endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561}
1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1025 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1026 self->pl, 1568 self->pl,
1569 self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1571 self->r, self->g, self->b, self->a,
1572 flags
1029 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1030 1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1031MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1598
1033void 1599PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1600
1040 if (ow && oh) 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1606 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1607 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1611
1054 SvPOK_only (result_); 1612 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1056 1614
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1616 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1618
1061 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1620 }
1068} 1621}
1069 1622
1070void 1623void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1630{
1078 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1082 1638
1083 if (items < 5) 1639 if (items < 5)
1084 { 1640 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1116 } 1672 }
1117} 1673}
1118 1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1119MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1808
1121CFClient::Map 1809PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
1123 CODE: 1813 CODE:
1124 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1125 RETVAL->x = 0; 1815 RETVAL->x = 0;
1126 RETVAL->y = 0; 1816 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1824 RETVAL->row = 0;
1137 OUTPUT: 1825 OUTPUT:
1138 RETVAL 1826 RETVAL
1139 1827
1140void 1828void
1141DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
1142 CODE: 1830 CODE:
1143{ 1831{
1144 map_clear (self); 1832 map_clear (self);
1145 Safefree (self->face); 1833 Safefree (self->face2tile);
1146 Safefree (self->tex); 1834 Safefree (self->tex);
1147 Safefree (self); 1835 Safefree (self);
1148} 1836}
1149 1837
1150void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1151clear (CFClient::Map self) 1845clear (DC::Map self)
1152 CODE: 1846 CODE:
1153 map_clear (self); 1847 map_clear (self);
1154 1848
1155void 1849void
1156set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1851 CODE:
1158{ 1852{
1159 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1854 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1855}
1167 1856
1168void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1882 CODE:
1171{ 1883{
1172 while (self->texs <= texid) 1884 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1885
1178 { 1886 {
1179 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1180 1888
1181 tex->name = name; 1889 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1908}
1201 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1202int 1930int
1203ox (CFClient::Map self) 1931ox (DC::Map self)
1204 ALIAS: 1932 ALIAS:
1205 oy = 1 1933 oy = 1
1206 x = 2 1934 x = 2
1207 y = 3 1935 y = 3
1208 w = 4 1936 w = 4
1219 } 1947 }
1220 OUTPUT: 1948 OUTPUT:
1221 RETVAL 1949 RETVAL
1222 1950
1223void 1951void
1224scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1225 CODE: 1953 CODE:
1226{ 1954{
1227 if (dx > 0) 1955 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 1957 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 1959
1232 if (dy > 0) 1960 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 1962 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 1964
1237 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1239 1967
1240 while (self->y < 0) 1968 while (self->y < 0)
1244 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1246 } 1974 }
1247} 1975}
1248 1976
1249void 1977SV *
1250map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1251 CODE: 1979 CODE:
1252{ 1980{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 1983 mapcell *cell;
1256 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1257 1987
1258 while (data < data_end) 1988 while (data < data_end - 1)
1259 { 1989 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1261 1991
1262 x = self->x + ((flags >> 10) & 63); 1992 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 1993 y = self->y + ((flags >> 4) & 63);
1264 1994
1265 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
1266 1996
1267 if (flags & 15) 1997 if (flags & 15)
1268 { 1998 {
1269 if (cell->darkness < 0) 1999 if (!cell->darkness)
1270 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 2002 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 2003 }
1276 2004
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
1280 2006
1281 if (flags & 4) 2007 if (flags & 8)
1282 { 2008 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
1284 } 2047 }
1285 2048
2049 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 2050 if (flags & (4 >> z))
1287 { 2051 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1289 } 2071 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 2072 }
1296 else 2073 else
1297 cell->darkness = -1; 2074 CELL_CLEAR (cell);
1298 } 2075 }
1299} 2076}
2077 OUTPUT:
2078 RETVAL
1300 2079
1301SV * 2080SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 2082 CODE:
1304{ 2083{
1305 int x1, x; 2084 int x1, x;
1306 int y1, y; 2085 int y1, y;
1307 int z; 2086 int z;
1328 { 2107 {
1329 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1330 2109
1331 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1332 { 2111 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 2114 int a1 = tex.a;
1340 2115
1341 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1342 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1343 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1344 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1345 }
1346 } 2120 }
1347 } 2121 }
1348 2122
1349 *map++ = (r ) 2123 *map++ = (r )
1350 | (g << 8) 2124 | (g << 8)
1357} 2131}
1358 OUTPUT: 2132 OUTPUT:
1359 RETVAL 2133 RETVAL
1360 2134
1361void 2135void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2137 CODE:
1364{ 2138{
1365 int vx, vy;
1366 int x, y, z; 2139 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2140
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1372 2151
1373 /* 2152 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2153
1378 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1381 */
1382 2157
1383 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1384 2193
1385 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2197
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1395 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1397 { 2205 {
1398 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1399 2207
1400 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1402 { 2210 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1404
1405 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
1406 2213
1407 if (face) 2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1408 { 2325 {
1409 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
2327 HE *he;
1410 2328
1411 int px = (x + 1) * 32 - tex.w; 2329 hv_iterinit (smooth);
1412 int py = (y + 1) * 32 - tex.h; 2330 while ((he = hv_iternext (smooth)))
1413
1414 if (last_name != tex.name)
1415 { 2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1416 glEnd (); 2355 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1420 } 2381 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2382 }
1427 }
1428 } 2383 }
1429 2384
1430 glEnd (); 2385 glEnd ();
1431
1432 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1433 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
1434} 2414 rc_free (rc);
2415 rc_free (rc_ov);
1435 2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
1436void 2455void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1438 CODE: 2457 CODE:
1439{ 2458{
1440 static float color[16][3] = { 2459 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1442 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1443 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1444 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1445 2464
1446 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1447 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1448 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1449 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1450 2469
1451 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1452 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1453 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1454 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1455 2474
1456 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1457 2476
1458 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1459 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1460 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1461 }; 2480 };
1462 2481
1463 int x, y; 2482 int x, y;
1464 2483
1465 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1470 2495
1471 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1475 2500
1476 if (m) 2501 if (m)
1477 { 2502 {
1478 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1479 2504
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1481 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1482 2507
1483 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2513 }
1492 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1494} 2519}
1495 2520
1496void 2521void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2523 PPCODE:
1499{ 2524{
1500 int vx, vy;
1501 int x, y; 2525 int x, y;
1502 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2533
1506 memset (darkness, 255, sw4 * sh);
1507 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1509 2536
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1512 2539
1513 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1515 { 2542 {
1516 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1517 2544
1518 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2547 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1522 2549
1523 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1524 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1525 : 255 - cell->darkness;
1526 } 2553 }
1527 } 2554 }
1528 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1529 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1533} 2598}
1534 2599
1535SV * 2600SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2602 CODE:
1538{ 2603{
1539 int x, y, x1, y1; 2604 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1567 { 2632 {
1568 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2634 uint8_t flags = 0;
1570 2635
1571 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1574 2639
1575 *data++ = flags; 2640 *data++ = flags;
1576 2641
1577 if (flags & 1) 2642 if (flags & 1)
1578 { 2643 {
2644 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2646 *data++ = tile;
1581 } 2647 }
1582 2648
1583 if (flags & 2) 2649 if (flags & 2)
1584 { 2650 {
2651 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2653 *data++ = tile;
1587 } 2654 }
1588 2655
1589 if (flags & 4) 2656 if (flags & 4)
1590 { 2657 {
2658 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2660 *data++ = tile;
1593 } 2661 }
1594 } 2662 }
1595 else 2663 else
1596 *data++ = 0; 2664 *data++ = 0;
1597 } 2665 }
1598 } 2666 }
1599 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1600 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1602 RETVAL = data_sv; 2675 RETVAL = data_sv;
1603} 2676}
1604 OUTPUT: 2677 OUTPUT:
1605 RETVAL 2678 RETVAL
1606 2679
1607void 2680void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2682 PPCODE:
1610{ 2683{
1611 int x, y, z; 2684 int x, y, z;
1612 int w, h; 2685 int w, h;
1613 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1614 2697
1615 if (*data++ != 0) 2698 if (*data++ != 0)
1616 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1617 2700
1618 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1620 2703
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2716 {
1634 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1635 2718
1636 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1637 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1638 uint8_t flags = *data++; 2726 flags = *data++;
1639 2727
1640 if (flags) 2728 if (flags)
1641 { 2729 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1645 2732
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2736
1650 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1651 { 2738 {
1652 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1653 2741
1654 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1655 { 2743 {
1656 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1657 2745
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1660 } 2753 }
1661 } 2754 }
1662 } 2755 }
1663 } 2756 }
1664 } 2757 }
1665} 2758}
1666 2759
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2761
1669CFClient::MixChunk 2762DC::RW
1670new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1671 CODE: 2764 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1673 OUTPUT: 2771 OUTPUT:
1674 RETVAL 2772 RETVAL
1675 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1676void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
1677DESTROY (CFClient::MixChunk self) 2895DESTROY (DC::MixChunk self)
1678 CODE: 2896 CODE:
1679 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
1680 2898
1681int 2899int
1682volume (CFClient::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2905 OUTPUT:
1686 RETVAL 2906 RETVAL
1687 2907
1688int 2908DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2910 CODE:
2911{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
1692 OUTPUT: 2923 OUTPUT:
1693 RETVAL 2924 RETVAL
1694 2925
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
1696 2939
1697int 2940int
1698volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
1699 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 2947 OUTPUT:
1702 RETVAL 2948 RETVAL
1703 2949
1704CFClient::MixMusic 2950void
1705new_from_file (SV *class, char *path) 2951fade_out (int ms)
1706 CODE: 2952 CODE:
1707 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
1708 OUTPUT: 2964 OUTPUT:
1709 RETVAL 2965 RETVAL
1710 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
1711void 2974void
1712DESTROY (CFClient::MixMusic self) 2975DESTROY (DC::MixMusic self)
1713 CODE: 2976 CODE:
1714 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
1715 2978
1716int 2979int
1717play (CFClient::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
1718 CODE: 2981 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 2983 OUTPUT:
1721 RETVAL 2984 RETVAL
1722 2985
2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
1724 2994
1725BOOT: 2995BOOT:
1726{ 2996{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 2998 static const struct {
1729 const char *name; 2999 const char *name;
1730 IV iv; 3000 IV iv;
1731 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
1733 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 3015 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 3016 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 3017 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 3018 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 3021 const_iv (GL_AND),
1747 const_iv (GL_ONE), 3022 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 3025 const_iv (GL_DST_ALPHA),
1751 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1752 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
1753 const_iv (GL_SRC_ALPHA_SATURATE), 3032 const_iv (GL_SRC_ALPHA_SATURATE),
1754 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
1755 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
1756 const_iv (GL_RGBA4), 3035 const_iv (GL_RGBA4),
1757 const_iv (GL_RGBA8), 3036 const_iv (GL_RGBA8),
1763 const_iv (GL_INTENSITY), 3042 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 3043 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 3044 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 3082 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
3088 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 3089 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 3091 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 3092 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 3093 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 3094 const_iv (GL_TRIANGLE_FAN),
3095 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 3105 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 3106 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 3107 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1812# undef const_iv 3112# undef const_iv
1813 }; 3113 };
1814 3114
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
1817} 3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
1818 3130
1819char * 3131char *
1820gl_vendor () 3132gl_vendor ()
1821 CODE: 3133 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 3134 RETVAL = (char *)glGetString (GL_VENDOR);
1835 CODE: 3147 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 3149 OUTPUT:
1838 RETVAL 3150 RETVAL
1839 3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
1840int glGetError () 3166int glGetError ()
1841 3167
1842void glFinish () 3168void glFinish ()
1843 3169
1844void glClear (int mask) 3170void glClear (int mask)
1858 3184
1859void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1860 CODE: 3186 CODE:
1861 gl_BlendFuncSeparate (sa, da, saa, daa); 3187 gl_BlendFuncSeparate (sa, da, saa, daa);
1862 3188
3189# void glBlendEquation (int se)
3190
1863void glDepthMask (int flag) 3191void glDepthMask (int flag)
1864 3192
1865void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
1866 3194
1867void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3209# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3211
1884# near_ and far_ are due to microsofts buggy "c" compiler 3212# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
1886 3216
1887void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
1888 3218
1889void glScissor (int x, int y, int width, int height) 3219void glScissor (int x, int y, int width, int height)
1890 3220
1898 3228
1899void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
1900 CODE: 3230 CODE:
1901 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
1902 3232
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3234 PROTOTYPE: @
1909 ALIAS: 3235 ALIAS:
1910 glColor_premultiply = 1 3236 glColor_premultiply = 1
1911 CODE: 3237 CODE:
1912 if (ix) 3238 if (ix)
1913 { 3239 {
1916 b *= a; 3242 b *= a;
1917 } 3243 }
1918 // microsoft visual "c" rounds instead of truncating... 3244 // microsoft visual "c" rounds instead of truncating...
1919 glColor4f (r, g, b, a); 3245 glColor4f (r, g, b, a);
1920 3246
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926
1927void glRasterPos (float x, float y, float z = 0.) 3247void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3248 CODE:
1929 glRasterPos3f (0, 0, z); 3249 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3250 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3251
1935 3255
1936void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
1937 CODE: 3257 CODE:
1938 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
1939 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
1940void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
1941 CODE: 3290 CODE:
1942 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
1943 3292
1944void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3310 CODE:
1962 if (gl.SeparableFilter2D) 3311 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3313
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3315
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3317
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
1970 3321
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3323
1973int glGenTexture () 3324int glGenTexture ()
1974 CODE: 3325 CODE:
1975{ 3326 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3327 OUTPUT:
1981 RETVAL 3328 RETVAL
1982 3329
1983void glDeleteTexture (int name) 3330void glDeleteTexture (int name)
1984 CODE: 3331 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3332 del_texture (name);
1988} 3333
1989
1990int glGenList () 3334int glGenList ()
1991 CODE: 3335 CODE:
1992 RETVAL = glGenLists (1); 3336 RETVAL = glGenLists (1);
1993 OUTPUT: 3337 OUTPUT:
1994 RETVAL 3338 RETVAL
2001 3345
2002void glEndList () 3346void glEndList ()
2003 3347
2004void glCallList (int list) 3348void glCallList (int list)
2005 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2006 3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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