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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.130 by root, Wed Jul 12 17:21:01 2006 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
23#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
25 57
26#include <glib/gmacros.h> 58#include <glib.h>
27 59
28#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#include "ecb.h"
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
50 89
51#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
53 92
54#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
55 94
56#if 0 95/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 97
59# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
60#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
61 123
62static struct 124static struct
63{ 125{
64#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 127#include "glfunc.h"
66#undef GL_FUNC 128#undef GL_FUNC
67} gl; 129} gl;
68 130
131static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 133{
71 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 138 else
76 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
77} 140}
78 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
79#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
80 168
81#include "pango-font.c" 169#include "pango-font.c"
82#include "pango-fontmap.c" 170#include "pango-fontmap.c"
83#include "pango-render.c" 171#include "pango-render.c"
84 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
87 177
88typedef PangoFontDescription *CFClient__Font; 178typedef PangoFontDescription *DC__Font;
89 179
90static int 180static int
91shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
92{ 182{
93 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
94 184
95 while (attrs) 185 while (attrs)
96 { 186 {
97 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 188
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 190 return 1;
101 191
102 attrs = attrs->next; 192 attrs = attrs->next;
103 } 193 }
104 194
105 return 0; 195 return 0;
106} 196}
107 197
108typedef struct cf_layout { 198struct cf_layout {
109 PangoLayout *pl; 199 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
111 int base_height; 201 int base_height;
112 CFClient__Font font; 202 DC__Font font;
113} *CFClient__Layout; 203 rc_t rc;
204};
114 205
206typedef cf_layout *DC__Layout;
207
115static CFClient__Font default_font; 208static DC__Font default_font;
116static PangoContext *opengl_context; 209static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
118 211
119static void 212static void
120substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
121{ 214{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 218#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 220}
128 221
129static void 222static void
130layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
131{ 224{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
134 */ 227 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
136 229
137 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 232
140 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
141} 234}
142 235
143static void 236static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
147 243
148 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 246
151 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
152} 248 if (!rect.height) rect.height = 1;
153 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
154typedef uint16_t mapface; 257typedef uint16_t faceid;
155 258
156typedef struct { 259struct maptex
260{
157 GLint name; 261 GLuint name;
158 int w, h; 262 int w, h;
159 float s, t; 263 float s, t;
160 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
161} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
162 269
163typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
164 int16_t darkness; 274 uint16_t darkness;
165 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 276};
167 277
168typedef struct { 278struct maprow
279{
169 int32_t c0, c1; 280 int32_t c0, c1;
170 mapcell *col; 281 mapcell *col;
171} maprow; 282};
172 283
173typedef struct map { 284struct mapgrid {
174 int x, y, w, h; 285 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 287 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 288 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 289
182 int32_t rows; 290 int32_t rows;
183 maprow *row; 291 maprow *row;
184} *CFClient__Map; 292};
185 293
186static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
187prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
188{ 299{
189 char *p; 300 T *p;
190 301
191 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
192 Zero (p, inc, char); 303 Zero (p, inc, T);
193 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
194 Safefree (ptr); 305 Safefree (ptr);
195 306
196 return p; 307 ptr = p;
197} 308}
198 309
199static char * 310template<typename T>
311static void
200append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
201{ 313{
202 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
203 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
204
205 return ptr;
206} 316}
207 317
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
210 337
211static maprow * 338static maprow *
212map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
213{ 340{
214 if (0 > y) 341 if (0 > y)
215 { 342 {
216 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
218 345
219 self->rows += extend; 346 self->rows += extend;
220 self->y += extend; 347 self->y += extend;
221 y += extend; 348 y += extend;
222 } 349 }
223 else if (y >= self->rows) 350 else if (y >= self->rows)
224 { 351 {
225 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
226 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
227 self->rows += extend; 354 self->rows += extend;
228 } 355 }
229 356
230 return self->row + y; 357 return self->row + y;
231} 358}
241 } 368 }
242 369
243 if (row->c0 > x) 370 if (row->c0 > x)
244 { 371 {
245 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
246 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
247 row->c0 -= extend; 374 row->c0 -= extend;
248 } 375 }
249 else if (x >= row->c1) 376 else if (x >= row->c1)
250 { 377 {
251 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
252 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
253 row->c1 += extend; 380 row->c1 += extend;
254 } 381 }
255 382
256 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
257} 384}
258 385
259static mapcell * 386static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
261{ 388{
262 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
263} 390}
264 391
265static void 392static void
266map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
267{ 394{
268 int r; 395 int r;
269 396
270 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
278 self->oy = 0; 405 self->oy = 0;
279 self->row = 0; 406 self->row = 0;
280 self->rows = 0; 407 self->rows = 0;
281} 408}
282 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
283static void 420static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
285{ 422{
286 int x, y; 423 int x, y;
287 maprow *row; 424 maprow *row;
425 mapcell *cell;
288 426
289 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 428 if (y >= 0)
291 { 429 {
292 if (y >= self->rows) 430 if (y >= self->rows)
298 if (x >= row->c0) 436 if (x >= row->c0)
299 { 437 {
300 if (x >= row->c1) 438 if (x >= row->c1)
301 break; 439 break;
302 440
303 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
304 } 444 }
305 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
306} 481}
307 482
308static void 483static void
309music_finished (void) 484music_finished (void)
310{ 485{
327 ev.code = 1; 502 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 504 ev.data2 = 0;
330 505
331 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
332} 514}
333 515
334static unsigned int 516static unsigned int
335minpot (unsigned int n) 517minpot (unsigned int n)
336{ 518{
346 n |= n >> 16; 528 n |= n >> 16;
347 529
348 return n + 1; 530 return n + 1;
349} 531}
350 532
351MODULE = CFClient PACKAGE = CFClient 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
352 639
353PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
354 641
355BOOT: 642BOOT:
356{ 643{
357 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 645 static const struct {
359 const char *name; 646 const char *name;
360 IV iv; 647 IV iv;
361 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
363 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
445 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 809
458 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 811
460 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
461# undef const_iv 842# undef const_iv
462 }; 843 };
463 844
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
467 857
468int 858int
469in_destruct () 859in_destruct ()
470 CODE: 860 CODE:
471 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
473 RETVAL 863 RETVAL
474 864
475NV floor (NV x) 865NV floor (NV x)
476 866
477NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
478 888
479void 889void
480pango_init () 890pango_init ()
481 CODE: 891 CODE:
482{ 892{
483 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
486} 901}
487 902
488int 903char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 904
491void 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
492SDL_Quit () 914void SDL_Quit ()
493 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
494void 926void
495SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
496 PPCODE: 928 PPCODE:
497{ 929{
498 SDL_Rect **m; 930 SDL_Rect **m;
499 931
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 936
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 939
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 944
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 947
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 949
520 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
521 while (*m) 951 while (*m)
522 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
523 AV *av = newAV (); 955 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
527 962
528 ++m; 963 ++m;
529 } 964 }
530} 965}
531 966
532char *
533SDL_GetError ()
534
535int 967int
536SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
538 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 981 );
982
541 if (RETVAL) 983 if (RETVAL)
542 { 984 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985 av_clear (texture_av);
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 987#include "glfunc.h"
546# undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
547 } 991 }
992}
548 OUTPUT: 993 OUTPUT:
549 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
550 998
551void 999void
552SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
553 1001
554char * 1002char *
555SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
556 1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
557void 1016void
558SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
559 PPCODE: 1021 PPCODE:
560{ 1022{
561 SDL_Event ev; 1023 SDL_Event ev;
562 1024
563 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 1027 {
565 HV *hv = newHV (); 1028 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 1030
568 switch (ev.type) 1031 switch (ev.type)
569 { 1032 {
570 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
571 case SDL_KEYUP: 1034 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 1040 break;
577 1041
578 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 1045 break;
582 1046
583 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
591 break; 1073 break;
592 1074
593 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1078
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1089 break;
608 } 1090 }
609 1091
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1093 }
612} 1094}
613 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
614int 1109int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1111 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
619 1114
620void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
621Mix_CloseAudio () 1132Mix_CloseAudio ()
622 1133
623int 1134int
624Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
625 1136
1137const char *
1138Mix_GetError ()
1139
626void 1140void
627lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
628 CODE: 1142 CODE:
1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1144
1145void
1146win32_proxy_info ()
1147 PPCODE:
1148{
629#ifndef _WIN32 1149#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1150 char buffer[2048];
1151 DWORD buflen;
1152
1153 EXTEND (SP, 3);
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1157 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1158 {
1159 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1163 {
1164 PUSHs (newSVpv (buffer, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1168 PUSHs (newSVpv (buffer, 0));
1169 }
1170 }
631#endif 1171#endif
1172}
632 1173
633void 1174int
634add_font (char *file) 1175add_font (char *file)
635 CODE: 1176 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
637 1187
638void 1188void
639load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
640 ALIAS: 1190 ALIAS:
641 load_image_file = 1 1191 load_image_file = 1
644 STRLEN image_len; 1194 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
651 1201
652 if (!rw) 1202 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
654 1204
687 1237
688 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
689 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
690 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
691 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
692 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
693 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
694 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
695 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
696 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
697 1247
727void 1277void
728error (char *message) 1278error (char *message)
729 CODE: 1279 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1281#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1283#endif
734 1284
735void 1285void
736fatal (char *message) 1286fatal (char *message)
737 CODE: 1287 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1289#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1291#endif
742 _exit (1); 1292 _exit (1);
743 1293
744void 1294void
745_exit (int retval) 1295_exit (int retval = 0)
746 CODE: 1296 CODE:
1297#ifdef WIN32
1298 ExitThread (retval); // unclean, please beam me up
1299#else
747 _exit (retval); 1300 _exit (retval);
1301#endif
748 1302
1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
1311
1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
749MODULE = CFClient PACKAGE = CFClient::Font 1319MODULE = Deliantra::Client PACKAGE = DC::Font
750 1320
751CFClient::Font 1321PROTOTYPES: DISABLE
1322
1323DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
753 CODE: 1325 CODE:
754{ 1326{
755 int count; 1327 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
757 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
759} 1331}
760 OUTPUT: 1332 OUTPUT:
761 RETVAL 1333 RETVAL
762 1334
763void 1335void
764DESTROY (CFClient::Font self) 1336DESTROY (DC::Font self)
765 CODE: 1337 CODE:
766 pango_font_description_free (self); 1338 pango_font_description_free (self);
767 1339
768void 1340void
769make_default (CFClient::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
770 CODE: 1343 CODE:
771 default_font = self; 1344 default_font = self;
772 1345
773MODULE = CFClient PACKAGE = CFClient::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1347
1348PROTOTYPES: DISABLE
1349
775void 1350void
776reset_glyph_cache () 1351glyph_cache_backup ()
1352 PROTOTYPE:
777 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
778 tc_clear (); 1360 tc_restore ();
779 1361
780CFClient::Layout 1362DC::Layout
781new (SV *class) 1363new (SV *klass)
782 CODE: 1364 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
784 1366
785 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
786 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
787 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
794 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
795 OUTPUT: 1377 OUTPUT:
796 RETVAL 1378 RETVAL
797 1379
798void 1380void
799DESTROY (CFClient::Layout self) 1381DESTROY (DC::Layout self)
800 CODE: 1382 CODE:
801 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
802 Safefree (self); 1384 delete self;
803 1385
804void 1386void
805set_text (CFClient::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
806 CODE: 1388 CODE:
807{ 1389{
808 STRLEN textlen; 1390 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
810 1392
811 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
812} 1394}
813 1395
814void 1396void
815set_markup (CFClient::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
816 CODE: 1398 CODE:
817{ 1399{
818 STRLEN textlen; 1400 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
820 1402
821 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
822} 1404}
823 1405
824void 1406void
825set_shapes (CFClient::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
826 CODE: 1408 CODE:
827{ 1409{
828 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1412 const char *pos = text;
865 if (attrs) 1447 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
867} 1449}
868 1450
869void 1451void
870get_shapes (CFClient::Layout self) 1452get_shapes (DC::Layout self)
871 PPCODE: 1453 PPCODE:
872{ 1454{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1456
875 do 1457 do
876 { 1458 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1460
879 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
880 { 1462 {
881 PangoRectangle extents; 1463 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1472
891 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
892} 1474}
893 1475
894int 1476int
895has_wrapped (CFClient::Layout self) 1477has_wrapped (DC::Layout self)
896 CODE: 1478 CODE:
897{ 1479{
898 int lines = 1; 1480 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
900 1482
905} 1487}
906 OUTPUT: 1488 OUTPUT:
907 RETVAL 1489 RETVAL
908 1490
909SV * 1491SV *
910get_text (CFClient::Layout self) 1492get_text (DC::Layout self)
911 CODE: 1493 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
914 OUTPUT: 1496 OUTPUT:
915 RETVAL 1497 RETVAL
916 1498
917void 1499void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1501 CODE:
920 self->r = r; 1502 self->r = r;
921 self->g = g; 1503 self->g = g;
922 self->b = b; 1504 self->b = b;
923 self->a = a; 1505 self->a = a;
924 1506
925void 1507void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1509 CODE:
928 if (self->font != font) 1510 if (self->font != font)
929 { 1511 {
930 self->font = font; 1512 self->font = font;
931 layout_update_font (self); 1513 layout_update_font (self);
932 } 1514 }
933 1515
934void 1516void
935set_height (CFClient::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
936 CODE: 1518 CODE:
937 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
938 { 1520 {
939 self->base_height = base_height; 1521 self->base_height = base_height;
940 layout_update_font (self); 1522 layout_update_font (self);
941 } 1523 }
942 1524
943void 1525void
944set_width (CFClient::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
945 CODE: 1527 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1529
948void 1530void
949set_indent (CFClient::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
950 CODE: 1532 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1534
953void 1535void
954set_spacing (CFClient::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
955 CODE: 1537 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1539
958void 1540void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1542 CODE:
961 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
966 ); 1548 );
967 1549
968void 1550void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1552 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1554
973void 1555void
974size (CFClient::Layout self) 1556size (DC::Layout self)
975 PPCODE: 1557 PPCODE:
976{ 1558{
977 int w, h; 1559 int w, h;
978 1560
979 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
984} 1566}
985 1567
986int 1568int
987descent (CFClient::Layout self) 1569descent (DC::Layout self)
988 CODE: 1570 CODE:
989{ 1571{
990 PangoRectangle rect; 1572 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
994} 1576}
995 OUTPUT: 1577 OUTPUT:
996 RETVAL 1578 RETVAL
997 1579
998int 1580int
999xy_to_index (CFClient::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1582 CODE:
1001{ 1583{
1002 int index, trailing; 1584 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1586 RETVAL = index + trailing;
1005} 1587}
1006 OUTPUT: 1588 OUTPUT:
1007 RETVAL 1589 RETVAL
1008 1590
1009void 1591void
1010cursor_pos (CFClient::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1593 PPCODE:
1012{ 1594{
1013 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1597
1016 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1602}
1021 1603
1022void 1604void
1023render (CFClient::Layout self, float x, float y) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1606 PPCODE:
1607{
1608 int line, x;
1609
1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1613 --line;
1614#endif
1615 EXTEND (SP, 2);
1616 PUSHs (sv_2mortal (newSViv (line)));
1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1618}
1619
1620void
1621line_x_to_index (DC::Layout self, int line, int x)
1622 PPCODE:
1623{
1624 PangoLayoutLine *lp;
1625 int index, trailing;
1626
1627 if (line < 0)
1628 XSRETURN_EMPTY;
1629
1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1631 XSRETURN_EMPTY; /* do better */
1632
1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1634
1635 EXTEND (SP, 2);
1636 if (GIMME_V == G_SCALAR)
1637 PUSHs (sv_2mortal (newSViv (index + trailing)));
1638 else
1639 {
1640 PUSHs (sv_2mortal (newSViv (index)));
1641 PUSHs (sv_2mortal (newSViv (trailing)));
1642 }
1643}
1644
1645void
1646render (DC::Layout self, float x, float y, int flags = 0)
1647 CODE:
1648 self->rc.clear ();
1025 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1026 self->pl, 1650 self->pl,
1651 &self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1653 self->r, self->g, self->b, self->a,
1654 flags
1029 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1030 1659
1660void
1661draw (DC::Layout self)
1662 CODE:
1663{
1664 glEnable (GL_TEXTURE_2D);
1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1671
1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1031MODULE = CFClient PACKAGE = CFClient::Texture 1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1680
1033void 1681PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1682
1040 if (ow && oh) 1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1688 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1689 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1690 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1691 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1693
1054 SvPOK_only (result_); 1694 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1695 SvCUR_set (result_, nw * nh * bpp);
1056 1696
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1698 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1700
1061 sv_setsv (data_, result_); 1701 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1702 }
1068} 1703}
1069 1704
1070void 1705void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1712{
1078 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1082 1720
1083 if (items < 5) 1721 if (items < 5)
1084 { 1722 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1116 } 1754 }
1117} 1755}
1118 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1119MODULE = CFClient PACKAGE = CFClient::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1890
1121CFClient::Map 1891PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1892
1893DC::Map
1894new (SV *klass)
1123 CODE: 1895 CODE:
1124 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1125 RETVAL->x = 0; 1897 RETVAL->x = 0;
1126 RETVAL->y = 0; 1898 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1899 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1900 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1902 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1905 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1906 RETVAL->row = 0;
1137 OUTPUT: 1907 OUTPUT:
1138 RETVAL 1908 RETVAL
1139 1909
1140void 1910void
1141DESTROY (CFClient::Map self) 1911DESTROY (DC::Map self)
1142 CODE: 1912 CODE:
1143{ 1913{
1144 map_clear (self); 1914 map_clear (self);
1145 Safefree (self->face); 1915 Safefree (self->face2tile);
1146 Safefree (self->tex); 1916 Safefree (self->tex);
1147 Safefree (self); 1917 Safefree (self);
1148} 1918}
1149 1919
1150void 1920void
1921resize (DC::Map self, int map_width, int map_height)
1922 CODE:
1923 self->w = map_width;
1924 self->h = map_height;
1925
1926void
1151clear (CFClient::Map self) 1927clear (DC::Map self)
1152 CODE: 1928 CODE:
1153 map_clear (self); 1929 map_clear (self);
1154 1930
1155void 1931void
1156set_face (CFClient::Map self, int face, int texid) 1932set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1933 CODE:
1158{ 1934{
1159 while (self->faces <= face) 1935 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1936 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1937}
1167 1938
1168void 1939void
1940set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942{
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960}
1961
1962void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1964 CODE:
1171{ 1965{
1172 while (self->texs <= texid) 1966 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1967
1178 { 1968 {
1179 maptex *tex = self->tex + texid; 1969 maptex *tex = self->tex + texid;
1180 1970
1181 tex->name = name; 1971 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1990}
1201 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1202int 2012int
1203ox (CFClient::Map self) 2013ox (DC::Map self)
1204 ALIAS: 2014 ALIAS:
1205 oy = 1 2015 oy = 1
1206 x = 2 2016 x = 2
1207 y = 3 2017 y = 3
1208 w = 4 2018 w = 4
1219 } 2029 }
1220 OUTPUT: 2030 OUTPUT:
1221 RETVAL 2031 RETVAL
1222 2032
1223void 2033void
1224scroll (CFClient::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1225 CODE: 2035 CODE:
1226{ 2036{
1227 if (dx > 0) 2037 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 2039 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 2041
1232 if (dy > 0) 2042 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 2043 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 2044 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 2046
1237 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1239 2049
1240 while (self->y < 0) 2050 while (self->y < 0)
1241 { 2051 {
1242 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1243 2053
1244 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1246 } 2056 }
1247} 2057}
1248 2058
1249void 2059SV *
1250map1a_update (CFClient::Map self, SV *data_) 2060map1a_update (DC::Map self, SV *data_)
1251 CODE: 2061 CODE:
1252{ 2062{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 2065 mapcell *cell;
1256 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1257 2069
1258 while (data < data_end) 2070 while (data < data_end - 1)
1259 { 2071 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1261 2073
1262 x = self->x + ((flags >> 10) & 63); 2074 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 2075 y = self->y + ((flags >> 4) & 63);
1264 2076
1265 cell = map_get_cell (self, x, y); 2077 cell = map_get_cell (self, x, y);
1266 2078
1267 if (flags & 15) 2079 if (flags & 15)
1268 { 2080 {
1269 if (cell->darkness < 0) 2081 if (!cell->darkness)
1270 { 2082 {
2083 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 2084 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 2085 }
1276 2086
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1280 2088
1281 if (flags & 4) 2089 if (flags & 8)
1282 { 2090 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2091 uint8_t ext, cmd;
2092
2093 do
2094 {
2095 ext = *data++;
2096 cmd = ext & 0x7f;
2097
2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
2101 {
2102 cell->stat_width = 1;
2103 cell->stat_hp = *data++;
2104 }
2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
2122 }
2123 while (ext & 0x80);
1284 } 2124 }
1285 2125
2126 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 2127 if (flags & (4 >> z))
1287 { 2128 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1289 } 2148 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 2149 }
1296 else 2150 else
1297 cell->darkness = -1; 2151 CELL_CLEAR (cell);
1298 } 2152 }
1299} 2153}
2154 OUTPUT:
2155 RETVAL
1300 2156
1301SV * 2157SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 2159 CODE:
1304{ 2160{
1305 int x1, x; 2161 int x1, x;
1306 int y1, y; 2162 int y1, y;
1307 int z; 2163 int z;
1320 ? self->row + y 2176 ? self->row + y
1321 : 0; 2177 : 0;
1322 2178
1323 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1324 { 2180 {
1325 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1326 2182
1327 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1328 { 2184 {
1329 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1330 2186
1331 for (z = 0; z <= 0; z++) 2187 for (z = 0; z <= 0; z++)
1332 { 2188 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 2189 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 2191 int a1 = tex.a;
1340 2192
1341 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1342 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1343 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1344 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1345 }
1346 } 2197 }
1347 } 2198 }
1348 2199
1349 *map++ = (r ) 2200 *map++ = (r )
1350 | (g << 8) 2201 | (g << 8)
1351 | (b << 16) 2202 | (b << 16)
1352 | (a << 24); 2203 | (a << 24);
1353 } 2204 }
1354 } 2205 }
1355 2206
1356 RETVAL = map_sv; 2207 RETVAL = map_sv;
1357} 2208}
1358 OUTPUT: 2209 OUTPUT:
1359 RETVAL 2210 RETVAL
1360 2211
1361void 2212void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2214 CODE:
1364{ 2215{
1365 int vx, vy;
1366 int x, y, z; 2216 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2217
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
1372 2225
1373 /* 2226 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2227
1378 int vy = self->vy = self->h >= sh 2228 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2229 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2230 if (sh > 255) sh = 255;
1381 */
1382 2231
1383 glColor4ub (255, 255, 255, 255); 2232 memset (&key, 0, sizeof (key));
2233 key.r = 255;
2234 key.g = 255;
2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
2239
2240 mx += self->x;
2241 my += self->y;
2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
1384 2264
1385 glEnable (GL_BLEND); 2265 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2268
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1395 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1397 { 2278 {
1398 maprow *row = self->row + (y + vy); 2279 maprow *row = self->row + (y + my);
1399 2280
1400 for (x = 0; x < sw; x++) 2281 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1402 { 2394 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
1404 2397
1405 face = cell->face [z]; 2398 if (!(bits & 0x1000)
1406 2399 && skey.level == level
1407 if (face) 2400 && level > smooth_max [skey.x][skey.y])
1408 { 2401 {
1409 maptex tex = self->tex [face]; 2402 maptex tex = self->tex [skey.tile];
1410
1411 int px = (x + 1) * 32 - tex.w; 2403 int px = (((int)skey.x) - 1) * Tw;
1412 int py = (y + 1) * 32 - tex.h; 2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1413 2409
1414 if (last_name != tex.name) 2410 if (tex.name)
1415 { 2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
1416 glEnd (); 2418 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2421 }
2422
2423 if (border)
2424 {
2425 float ox = border * dx;
2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2431 }
2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
1420 } 2442 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2443 }
1427 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1428 } 2449 }
2450 }
1429 2451
1430 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1431 2457
1432 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1433 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1434}
1435 2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
1436void 2512void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1438 CODE: 2514 CODE:
1439{ 2515{
1440 static float color[16][3] = { 2516 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1442 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1443 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1444 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1445 2521
1446 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1447 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1448 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1449 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1450 2526
1451 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1452 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1453 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1454 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1455 2531
1456 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1457 2533
1458 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1459 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1460 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1461 }; 2537 };
1462 2538
1463 int x, y; 2539 int x, y;
1464 2540
1465 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1470 2552
1471 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1475 2557
1476 if (m) 2558 if (m)
1477 { 2559 {
1478 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1479 2561
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1481 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1482 2564
1483 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2570 }
1492 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1494} 2576}
1495 2577
1496void 2578void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2580 PPCODE:
1499{ 2581{
1500 int vx, vy;
1501 int x, y; 2582 int x, y;
1502 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1506 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1507 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1509 2594
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2595 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2596 my += self->y - 1;
1512 2597
1513 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1515 { 2600 {
1516 maprow *row = self->row + (y + vy); 2601 maprow *row = self->row + (y + my);
1517 2602
1518 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2605 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1522 2607
1523 darkness[y * sw4 + x] = cell->darkness < 0 2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1524 ? 255 - FOW_DARKNESS 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1525 : 255 - cell->darkness;
1526 } 2611 }
1527 } 2612 }
1528 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1529 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1533} 2656}
1534 2657
1535SV * 2658SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2660 CODE:
1538{ 2661{
1539 int x, y, x1, y1; 2662 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1567 { 2690 {
1568 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2692 uint8_t flags = 0;
1570 2693
1571 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1574 2697
1575 *data++ = flags; 2698 *data++ = flags;
1576 2699
1577 if (flags & 1) 2700 if (flags & 1)
1578 { 2701 {
2702 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2704 *data++ = tile;
1581 } 2705 }
1582 2706
1583 if (flags & 2) 2707 if (flags & 2)
1584 { 2708 {
2709 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2711 *data++ = tile;
1587 } 2712 }
1588 2713
1589 if (flags & 4) 2714 if (flags & 4)
1590 { 2715 {
2716 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2718 *data++ = tile;
1593 } 2719 }
1594 } 2720 }
1595 else 2721 else
1596 *data++ = 0; 2722 *data++ = 0;
1597 } 2723 }
1598 } 2724 }
1599 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1600 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1602 RETVAL = data_sv; 2733 RETVAL = data_sv;
1603} 2734}
1604 OUTPUT: 2735 OUTPUT:
1605 RETVAL 2736 RETVAL
1606 2737
1607void 2738void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2740 PPCODE:
1610{ 2741{
1611 int x, y, z; 2742 int x, y, z;
1612 int w, h; 2743 int w, h;
1613 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1614 2755
1615 if (*data++ != 0) 2756 if (*data++ != 0)
1616 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1617 2758
1618 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1620 2761
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2774 {
1634 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1635 2776
1636 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1637 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1638 uint8_t flags = *data++; 2784 flags = *data++;
1639 2785
1640 if (flags) 2786 if (flags)
1641 { 2787 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1645 2790
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2794
1650 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1651 { 2796 {
1652 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1653 2799
1654 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1655 { 2801 {
1656 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1657 2803
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1660 } 2811 }
1661 } 2812 }
1662 } 2813 }
1663 } 2814 }
1664 } 2815 }
1665} 2816}
1666 2817
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2819
1669CFClient::MixChunk 2820DC::RW
1670new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1671 CODE: 2822 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1673 OUTPUT: 2829 OUTPUT:
1674 RETVAL 2830 RETVAL
1675 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1676void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1677DESTROY (CFClient::MixChunk self) 2959DESTROY (DC::MixChunk self)
1678 CODE: 2960 CODE:
1679 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1680 2962
1681int 2963int
1682volume (CFClient::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2969 OUTPUT:
1686 RETVAL 2970 RETVAL
1687 2971
1688int 2972DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2974 CODE:
2975{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1692 OUTPUT: 2987 OUTPUT:
1693 RETVAL 2988 RETVAL
1694 2989
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1696 3003
1697int 3004int
1698volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1699 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 3011 OUTPUT:
1702 RETVAL 3012 RETVAL
1703 3013
1704CFClient::MixMusic 3014void
1705new_from_file (SV *class, char *path) 3015fade_out (int ms)
1706 CODE: 3016 CODE:
1707 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1708 OUTPUT: 3028 OUTPUT:
1709 RETVAL 3029 RETVAL
1710 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1711void 3038void
1712DESTROY (CFClient::MixMusic self) 3039DESTROY (DC::MixMusic self)
1713 CODE: 3040 CODE:
1714 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1715 3042
1716int 3043int
1717play (CFClient::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1718 CODE: 3045 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 3047 OUTPUT:
1721 RETVAL 3048 RETVAL
1722 3049
3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1724 3058
1725BOOT: 3059BOOT:
1726{ 3060{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 3062 static const struct {
1729 const char *name; 3063 const char *name;
1730 IV iv; 3064 IV iv;
1731 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1733 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 3085 const_iv (GL_AND),
1747 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1751 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1752 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1753 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1754 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1755 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1756 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1757 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1763 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1812# undef const_iv 3176# undef const_iv
1813 }; 3177 };
1814 3178
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1817}
1818 3181
1819char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
1820gl_vendor () 3196gl_vendor ()
1821 CODE: 3197 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
1823 OUTPUT: 3199 OUTPUT:
1824 RETVAL 3200 RETVAL
1825 3201
1826char * 3202const char *
1827gl_version () 3203gl_version ()
1828 CODE: 3204 CODE:
1829 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
1830 OUTPUT: 3206 OUTPUT:
1831 RETVAL 3207 RETVAL
1832 3208
1833char * 3209const char *
1834gl_extensions () 3210gl_extensions ()
1835 CODE: 3211 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 3213 OUTPUT:
1838 RETVAL 3214 RETVAL
1839 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
1840int glGetError () 3234int glGetError ()
1841 3235
1842void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
1843 3239
1844void glClear (int mask) 3240void glClear (int mask)
1845 3241
1846void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1847 PROTOTYPE: @ 3243 PROTOTYPE: @
1858 3254
1859void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1860 CODE: 3256 CODE:
1861 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
1862 3258
3259# void glBlendEquation (int se)
3260
1863void glDepthMask (int flag) 3261void glDepthMask (int flag)
1864 3262
1865void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1866 3264
1867void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3281
1884# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1886 3286
1887void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
1888 3288
1889void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
1890 3290
1898 3298
1899void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1900 CODE: 3300 CODE:
1901 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1902 3302
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3304 PROTOTYPE: @
1909 ALIAS: 3305 ALIAS:
1910 glColor_premultiply = 1 3306 glColor_premultiply = 1
1911 CODE: 3307 CODE:
1912 if (ix) 3308 if (ix)
1913 { 3309 {
1916 b *= a; 3312 b *= a;
1917 } 3313 }
1918 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
1919 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
1920 3316
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926
1927void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3318 CODE:
1929 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3321
1935 3325
1936void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
1937 CODE: 3327 CODE:
1938 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
1939 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
1940void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
1941 CODE: 3360 CODE:
1942 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
1943 3362
1944void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3380 CODE:
1962 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3383
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3385
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3387
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
1970 3391
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3393
1973int glGenTexture () 3394int glGenTexture ()
1974 CODE: 3395 CODE:
1975{ 3396 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3397 OUTPUT:
1981 RETVAL 3398 RETVAL
1982 3399
1983void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
1984 CODE: 3401 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3402 del_texture (name);
1988} 3403
1989
1990int glGenList () 3404int glGenList ()
1991 CODE: 3405 CODE:
1992 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
1993 OUTPUT: 3407 OUTPUT:
1994 RETVAL 3408 RETVAL
2001 3415
2002void glEndList () 3416void glEndList ()
2003 3417
2004void glCallList (int list) 3418void glCallList (int list)
2005 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2006 3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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