ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.133 by root, Sun Jul 30 13:16:44 2006 UTC vs.
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
150 207
151 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 210
154 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
155} 212 if (!rect.height) rect.height = 1;
156 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
157typedef uint16_t mapface; 219typedef uint16_t faceid;
158 220
159typedef struct { 221typedef struct {
160 GLint name; 222 GLuint name;
161 int w, h; 223 int w, h;
162 float s, t; 224 float s, t;
163 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
164} maptex; 228} maptex;
165 229
166typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
167 int16_t darkness; 233 uint16_t darkness;
168 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 235} mapcell;
170 236
171typedef struct { 237typedef struct {
172 int32_t c0, c1; 238 int32_t c0, c1;
173 mapcell *col; 239 mapcell *col;
174} maprow; 240} maprow;
175 241
176typedef struct map { 242typedef struct map {
177 int x, y, w, h; 243 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 245 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 246 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 247
185 int32_t rows; 248 int32_t rows;
186 maprow *row; 249 maprow *row;
187} *CFPlus__Map; 250} *DC__Map;
188 251
189static char * 252static char *
190prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
191{ 254{
192 char *p; 255 char *p;
209} 272}
210 273
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
214static maprow * 297static maprow *
215map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
216{ 299{
217 if (0 > y) 300 if (0 > y)
218 { 301 {
219 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
258 341
259 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
260} 343}
261 344
262static mapcell * 345static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
264{ 347{
265 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
266} 349}
267 350
268static void 351static void
269map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
270{ 353{
271 int r; 354 int r;
272 355
273 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
282 self->row = 0; 365 self->row = 0;
283 self->rows = 0; 366 self->rows = 0;
284} 367}
285 368
286static void 369static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 371{
289 int x, y; 372 int x, y;
290 maprow *row; 373 maprow *row;
374 mapcell *cell;
291 375
292 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 377 if (y >= 0)
294 { 378 {
295 if (y >= self->rows) 379 if (y >= self->rows)
301 if (x >= row->c0) 385 if (x >= row->c0)
302 { 386 {
303 if (x >= row->c1) 387 if (x >= row->c1)
304 break; 388 break;
305 389
306 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
307 } 396 }
308 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
309} 414}
310 415
311static void 416static void
312music_finished (void) 417music_finished (void)
313{ 418{
349 n |= n >> 16; 454 n |= n >> 16;
350 455
351 return n + 1; 456 return n + 1;
352} 457}
353 458
354MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
355 518
356PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
357 520
358BOOT: 521BOOT:
359{ 522{
360 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 524 static const struct {
362 const char *name; 525 const char *name;
363 IV iv; 526 IV iv;
364 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
366 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
448 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 638
461 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 640# undef const_iv
465 }; 641 };
466 642
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
470 655
471int 656int
472in_destruct () 657in_destruct ()
473 CODE: 658 CODE:
474 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
477 662
478NV floor (NV x) 663NV floor (NV x)
479 664
480NV ceil (NV x) 665NV ceil (NV x)
481 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
482void 671void
483pango_init () 672pango_init ()
484 CODE: 673 CODE:
485{ 674{
486 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
489} 682}
683
684char *
685SDL_GetError ()
490 686
491int 687int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 689
494void 690void
495SDL_Quit () 691SDL_Quit ()
496 692
497void 693void
498SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
499 PPCODE: 695 PPCODE:
500{ 696{
501 SDL_Rect **m; 697 SDL_Rect **m;
502 698
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 703
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 706
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 711
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
517 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
518 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 716#endif
520 SDL_EnableUNICODE (1);
521 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
522 717
523 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
524 719
525 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
526 while (*m) 721 while (*m)
527 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
528 AV *av = newAV (); 725 AV *av = newAV ();
529 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
530 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
532 732
533 ++m; 733 ++m;
534 } 734 }
535} 735}
536 736
537char *
538SDL_GetError ()
539
540int 737int
541SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
542 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
543 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
544 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
545 ); 751 );
752
546 if (RETVAL) 753 if (RETVAL)
547 { 754 {
548 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
549# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
550# include "glfunc.h" 759#include "glfunc.h"
551# undef GL_FUNC 760#undef GL_FUNC
552 } 761 }
762}
553 OUTPUT: 763 OUTPUT:
554 RETVAL 764 RETVAL
555 765
556void 766void
557SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
558 768
559char * 769char *
560SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
561 771
772int
773SDL_GetAppState ()
774
562void 775void
563SDL_PollEvent () 776poll_events ()
564 PPCODE: 777 PPCODE:
565{ 778{
566 SDL_Event ev; 779 SDL_Event ev;
567 780
568 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
569 { 783 {
570 HV *hv = newHV (); 784 HV *hv = newHV ();
571 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
572 786
573 switch (ev.type) 787 switch (ev.type)
574 { 788 {
575 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
576 case SDL_KEYUP: 790 case SDL_KEYUP:
577 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
578 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
579 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
580 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
581 break; 796 break;
582 797
583 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
584 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
585 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
586 break; 801 break;
587 802
588 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
589 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
590
591 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
594 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
595 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
596 break; 829 break;
597 830
598 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
599 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
601 834
602 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
603 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
610 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
611 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
612 break; 845 break;
613 } 846 }
614 847
615 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
616 } 849 }
617} 850}
618 851
619int 852int
620Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
621 POSTCALL: 854 POSTCALL:
622 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
623 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
624 857
625void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
626Mix_CloseAudio () 875Mix_CloseAudio ()
627 876
628int 877int
629Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
630 879
880const char *
881Mix_GetError ()
882
631void 883void
632lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
633 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
634#ifndef _WIN32 892#ifdef _WIN32
635 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
636#endif 914#endif
915}
637 916
638void 917void
639add_font (char *file) 918add_font (char *file)
640 CODE: 919 CODE:
641 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
649 STRLEN image_len; 928 STRLEN image_len;
650 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
651 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
652 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
653 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
654 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
655 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
656 935
657 if (!rw) 936 if (!rw)
658 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
659 938
732void 1011void
733error (char *message) 1012error (char *message)
734 CODE: 1013 CODE:
735 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
736#ifdef _WIN32 1015#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
738#endif 1017#endif
739 1018
740void 1019void
741fatal (char *message) 1020fatal (char *message)
742 CODE: 1021 CODE:
743 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
744#ifdef _WIN32 1023#ifdef _WIN32
745 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
746#endif 1025#endif
747 _exit (1); 1026 _exit (1);
748 1027
749void 1028void
750_exit (int retval) 1029_exit (int retval = 0)
751 CODE: 1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
1033#else
752 _exit (retval); 1034 _exit (retval);
1035#endif
753 1036
754MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
755 1045
756CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
757new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
758 CODE: 1052 CODE:
759{ 1053{
760 int count; 1054 int count;
761 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
764} 1058}
765 OUTPUT: 1059 OUTPUT:
766 RETVAL 1060 RETVAL
767 1061
768void 1062void
769DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
770 CODE: 1064 CODE:
771 pango_font_description_free (self); 1065 pango_font_description_free (self);
772 1066
773void 1067void
774make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
775 CODE: 1070 CODE:
776 default_font = self; 1071 default_font = self;
777 1072
778MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
779 1074
1075PROTOTYPES: DISABLE
1076
780void 1077void
781reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
782 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
783 tc_clear (); 1087 tc_restore ();
784 1088
785CFPlus::Layout 1089DC::Layout
786new (SV *class) 1090new (SV *class)
787 CODE: 1091 CODE:
788 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
789 1093
790 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
792 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
793 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
794 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
795 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
796 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
797 1102
798 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
799 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
800 OUTPUT: 1105 OUTPUT:
801 RETVAL 1106 RETVAL
802 1107
803void 1108void
804DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
805 CODE: 1110 CODE:
806 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
807 Safefree (self); 1113 Safefree (self);
808 1114
809void 1115void
810set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
811 CODE: 1117 CODE:
812{ 1118{
813 STRLEN textlen; 1119 STRLEN textlen;
814 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
815 1121
816 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
817} 1123}
818 1124
819void 1125void
820set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
821 CODE: 1127 CODE:
822{ 1128{
823 STRLEN textlen; 1129 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
825 1131
826 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
827} 1133}
828 1134
829void 1135void
830set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
831 CODE: 1137 CODE:
832{ 1138{
833 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
834 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
835 const char *pos = text; 1141 const char *pos = text;
870 if (attrs) 1176 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
872} 1178}
873 1179
874void 1180void
875get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
876 PPCODE: 1182 PPCODE:
877{ 1183{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1185
880 do 1186 do
881 { 1187 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1189
884 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
885 { 1191 {
886 PangoRectangle extents; 1192 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
895 1201
896 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
897} 1203}
898 1204
899int 1205int
900has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
901 CODE: 1207 CODE:
902{ 1208{
903 int lines = 1; 1209 int lines = 1;
904 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
905 1211
910} 1216}
911 OUTPUT: 1217 OUTPUT:
912 RETVAL 1218 RETVAL
913 1219
914SV * 1220SV *
915get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
916 CODE: 1222 CODE:
917 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
918 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
919 OUTPUT: 1225 OUTPUT:
920 RETVAL 1226 RETVAL
921 1227
922void 1228void
923set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
924 CODE: 1230 CODE:
925 self->r = r; 1231 self->r = r;
926 self->g = g; 1232 self->g = g;
927 self->b = b; 1233 self->b = b;
928 self->a = a; 1234 self->a = a;
929 1235
930void 1236void
931set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
932 CODE: 1238 CODE:
933 if (self->font != font) 1239 if (self->font != font)
934 { 1240 {
935 self->font = font; 1241 self->font = font;
936 layout_update_font (self); 1242 layout_update_font (self);
937 } 1243 }
938 1244
939void 1245void
940set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
941 CODE: 1247 CODE:
942 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
943 { 1249 {
944 self->base_height = base_height; 1250 self->base_height = base_height;
945 layout_update_font (self); 1251 layout_update_font (self);
946 } 1252 }
947 1253
948void 1254void
949set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
950 CODE: 1256 CODE:
951 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
952 1258
953void 1259void
954set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
955 CODE: 1261 CODE:
956 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
957 1263
958void 1264void
959set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
960 CODE: 1266 CODE:
961 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
962 1268
963void 1269void
964set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
965 CODE: 1271 CODE:
966 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
967 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
968 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
969 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
970 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
971 ); 1277 );
972 1278
973void 1279void
974set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
975 CODE: 1281 CODE:
976 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
977 1283
978void 1284void
979size (CFPlus::Layout self) 1285size (DC::Layout self)
980 PPCODE: 1286 PPCODE:
981{ 1287{
982 int w, h; 1288 int w, h;
983 1289
984 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
987 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
988 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
989} 1295}
990 1296
991int 1297int
992descent (CFPlus::Layout self) 1298descent (DC::Layout self)
993 CODE: 1299 CODE:
994{ 1300{
995 PangoRectangle rect; 1301 PangoRectangle rect;
996 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
997 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
998 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
999} 1305}
1000 OUTPUT: 1306 OUTPUT:
1001 RETVAL 1307 RETVAL
1002 1308
1003int 1309int
1004xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1005 CODE: 1311 CODE:
1006{ 1312{
1007 int index, trailing; 1313 int index, trailing;
1008 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1009 RETVAL = index; 1315 RETVAL = index + trailing;
1010} 1316}
1011 OUTPUT: 1317 OUTPUT:
1012 RETVAL 1318 RETVAL
1013 1319
1014void 1320void
1015cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1016 PPCODE: 1322 PPCODE:
1017{ 1323{
1018 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1019 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1020 1326
1021 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1022 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1023 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1024 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1025} 1331}
1026 1332
1027void 1333void
1028render (CFPlus::Layout self, float x, float y) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1029 PPCODE: 1335 PPCODE:
1336{
1337 int line, x;
1338
1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1342 --line;
1343#endif
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
1369 PUSHs (sv_2mortal (newSViv (index)));
1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
1372}
1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1030 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1031 self->pl, 1379 self->pl,
1380 self->rc,
1032 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1033 self->r, self->g, self->b, self->a 1382 self->r, self->g, self->b, self->a,
1383 flags
1034 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1035 1388
1036MODULE = CFPlus PACKAGE = CFPlus::Texture
1037
1038void 1389void
1039pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1040 CODE: 1391 CODE:
1041{ 1392{
1042 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1043 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1044 1400
1045 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1046 { 1417 {
1047 int nw = minpot (ow);
1048 int nh = minpot (oh);
1049
1050 if (nw != ow || nh != oh)
1051 {
1052 if (SvOK (data_))
1053 {
1054 STRLEN datalen; 1418 STRLEN datalen;
1055 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1056 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1057 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1058 1422
1059 SvPOK_only (result_); 1423 SvPOK_only (result_);
1060 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1061 1425
1062 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1063 while (oh--) 1427 while (oh--)
1064 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1065 1429
1066 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1067 }
1068
1069 sv_setiv (w_, nw);
1070 sv_setiv (h_, nh);
1071 }
1072 } 1431 }
1073} 1432}
1074 1433
1075void 1434void
1076draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1082{ 1441{
1083 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1084 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1085 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1086 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1087 1449
1088 if (items < 5) 1450 if (items < 5)
1089 { 1451 {
1090 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1091 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1119 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1120 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1121 } 1483 }
1122} 1484}
1123 1485
1124MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1125 1496
1126CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1127new (SV *class, int map_width, int map_height) 1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1502new (SV *class)
1128 CODE: 1503 CODE:
1129 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1130 RETVAL->x = 0; 1505 RETVAL->x = 0;
1131 RETVAL->y = 0; 1506 RETVAL->y = 0;
1132 RETVAL->w = map_width; 1507 RETVAL->w = 0;
1133 RETVAL->h = map_height; 1508 RETVAL->h = 0;
1134 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1135 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1136 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1137 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1138 RETVAL->texs = 8192;
1139 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1140 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1141 RETVAL->row = 0; 1514 RETVAL->row = 0;
1142 OUTPUT: 1515 OUTPUT:
1143 RETVAL 1516 RETVAL
1144 1517
1145void 1518void
1146DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1147 CODE: 1520 CODE:
1148{ 1521{
1149 map_clear (self); 1522 map_clear (self);
1150 Safefree (self->face); 1523 Safefree (self->face2tile);
1151 Safefree (self->tex); 1524 Safefree (self->tex);
1152 Safefree (self); 1525 Safefree (self);
1153} 1526}
1154 1527
1155void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
1156clear (CFPlus::Map self) 1535clear (DC::Map self)
1157 CODE: 1536 CODE:
1158 map_clear (self); 1537 map_clear (self);
1159 1538
1160void 1539void
1161set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1162 CODE: 1541 CODE:
1163{ 1542{
1164 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1165 { 1544 need_texid (self, tile);
1166 Append (mapface, self->face, self->faces, self->faces);
1167 self->faces *= 2;
1168 }
1169
1170 self->face [face] = texid;
1171} 1545}
1172 1546
1173void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1174set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1175 CODE: 1572 CODE:
1176{ 1573{
1177 while (self->texs <= texid) 1574 need_texid (self, texid);
1178 {
1179 Append (maptex, self->tex, self->texs, self->texs);
1180 self->texs *= 2;
1181 }
1182 1575
1183 { 1576 {
1184 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1185 1578
1186 tex->name = name; 1579 tex->name = name;
1203 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1204 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1205} 1598}
1206 1599
1207int 1600int
1208ox (CFPlus::Map self) 1601ox (DC::Map self)
1209 ALIAS: 1602 ALIAS:
1210 oy = 1 1603 oy = 1
1211 x = 2 1604 x = 2
1212 y = 3 1605 y = 3
1213 w = 4 1606 w = 4
1224 } 1617 }
1225 OUTPUT: 1618 OUTPUT:
1226 RETVAL 1619 RETVAL
1227 1620
1228void 1621void
1229scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1230 CODE: 1623 CODE:
1231{ 1624{
1232 if (dx > 0) 1625 if (dx > 0)
1233 map_blank (self, self->x, self->y, dx - 1, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1234 else if (dx < 0) 1627 else if (dx < 0)
1235 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1236 1629
1237 if (dy > 0) 1630 if (dy > 0)
1238 map_blank (self, self->x, self->y, self->w, dy - 1); 1631 map_blank (self, self->x, self->y, self->w, dy);
1239 else if (dy < 0) 1632 else if (dy < 0)
1240 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1241 1634
1242 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1243 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1244 1637
1245 while (self->y < 0) 1638 while (self->y < 0)
1249 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1250 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1251 } 1644 }
1252} 1645}
1253 1646
1254void 1647SV *
1255map1a_update (CFPlus::Map self, SV *data_) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1256 CODE: 1649 CODE:
1257{ 1650{
1258 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1259 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1260 mapcell *cell; 1653 mapcell *cell;
1261 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1262 1657
1263 while (data < data_end) 1658 while (data < data_end - 1)
1264 { 1659 {
1265 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1266 1661
1267 x = self->x + ((flags >> 10) & 63); 1662 x = self->x + ((flags >> 10) & 63);
1268 y = self->y + ((flags >> 4) & 63); 1663 y = self->y + ((flags >> 4) & 63);
1269 1664
1270 cell = map_get_cell (self, x, y); 1665 cell = map_get_cell (self, x, y);
1271 1666
1272 if (flags & 15) 1667 if (flags & 15)
1273 { 1668 {
1274 if (cell->darkness < 0) 1669 if (!cell->darkness)
1275 { 1670 {
1671 memset (cell, 0, sizeof (*cell));
1276 cell->darkness = 0; 1672 cell->darkness = 256;
1277 cell->face [0] = 0;
1278 cell->face [1] = 0;
1279 cell->face [2] = 0;
1280 } 1673 }
1281 1674
1282 cell->darkness = flags & 8 ? *data++ : 255;
1283
1284 //TODO: don't trust server data to be in-range(!) 1675 //TODO: don't trust server data to be in-range(!)
1285 1676
1286 if (flags & 4) 1677 if (flags & 8)
1287 { 1678 {
1288 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1679 if (extmap)
1680 {
1681 uint8_t ext, cmd;
1682
1683 do
1684 {
1685 ext = *data++;
1686 cmd = ext & 0x3f;
1687
1688 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1;
1693 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1706 else if (ext & 0x40) // unknown, multibyte => skip
1707 data += *data + 1;
1708 else
1709 data++;
1710 }
1711 while (ext & 0x80);
1712 }
1713 else
1714 cell->darkness = *data++ + 1;
1289 } 1715 }
1290 1716
1717 for (z = 0; z <= 2; ++z)
1291 if (flags & 2) 1718 if (flags & (4 >> z))
1292 { 1719 {
1293 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1294 } 1737 }
1295
1296 if (flags & 1)
1297 {
1298 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 }
1300 } 1738 }
1301 else 1739 else
1302 cell->darkness = -1; 1740 cell->darkness = 0;
1303 } 1741 }
1304} 1742}
1743 OUTPUT:
1744 RETVAL
1305 1745
1306SV * 1746SV *
1307mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1308 CODE: 1748 CODE:
1309{ 1749{
1310 int x1, x; 1750 int x1, x;
1311 int y1, y; 1751 int y1, y;
1312 int z; 1752 int z;
1333 { 1773 {
1334 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1335 1775
1336 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1337 { 1777 {
1338 mapface face = cell->face [z];
1339
1340 if (face)
1341 {
1342 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1343 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1344 int a1 = tex.a; 1780 int a1 = tex.a;
1345 1781
1346 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1347 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1348 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1349 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1350 }
1351 } 1786 }
1352 } 1787 }
1353 1788
1354 *map++ = (r ) 1789 *map++ = (r )
1355 | (g << 8) 1790 | (g << 8)
1362} 1797}
1363 OUTPUT: 1798 OUTPUT:
1364 RETVAL 1799 RETVAL
1365 1800
1366void 1801void
1367draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1368 CODE: 1803 CODE:
1369{ 1804{
1370 int vx, vy;
1371 int x, y, z; 1805 int x, y, z;
1372 int last_name;
1373 mapface face;
1374 1806
1375 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1376 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1377 1811
1378 /* 1812 rc_t *rc = rc_alloc ();
1379 int vx = self->vx = self->w >= sw 1813 rc_key_t key;
1380 ? self->x + (self->w - sw) / 2 1814 rc_array_t *arr;
1381 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1382 1815
1383 int vy = self->vy = self->h >= sh 1816 // thats current max. sorry.
1384 ? self->y + (self->h - sh) / 2 1817 if (sw > 255) sw = 255;
1385 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1818 if (sh > 255) sh = 255;
1386 */
1387 1819
1388 glColor4ub (255, 255, 255, 255); 1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1389 1856
1390 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1391 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1392 glEnable (GL_TEXTURE_2D);
1393 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1394 1860
1395 glBegin (GL_QUADS);
1396
1397 last_name = 0;
1398
1399 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1400 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1401 if (0 <= y + vy && y + vy < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1402 { 1867 {
1403 maprow *row = self->row + (y + vy); 1868 maprow *row = self->row + (y + my);
1404 1869
1405 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1406 if (row->c0 <= x + vx && x + vx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1407 { 1872 {
1408 mapcell *cell = row->col + (x + vx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1409
1410 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1411 1875
1412 if (face) 1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1880
1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1413 { 1981 {
1414 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1983 HE *he;
1415 1984
1416 int px = (x + 1) * 32 - tex.w; 1985 hv_iterinit (smooth);
1417 int py = (y + 1) * 32 - tex.h; 1986 while ((he = hv_iternext (smooth)))
1418
1419 if (last_name != tex.name)
1420 { 1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1421 glEnd (); 2009 glEnd ();
1422 last_name = tex.name;
1423 glBindTexture (GL_TEXTURE_2D, last_name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1424 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1425 } 2035 }
1426
1427 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1428 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1429 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1430 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1431 } 2036 }
1432 }
1433 } 2037 }
1434 2038
1435 glEnd (); 2039 glEnd ();
1436
1437 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
1438 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
1439} 2048 rc_free (rc);
1440 2049
2050 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows)
2053 {
2054 maprow *row = self->row + (y + my);
2055
2056 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1)
2058 {
2059 mapcell *cell = row->col + (x + mx - row->c0);
2060
2061 int px = x * T;
2062 int py = y * T;
2063
2064 if (cell->stat_hp)
2065 {
2066 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2068
2069 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py);
2072
2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2074 glRectf (px + 2,
2075 py - thick - 1,
2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2077 }
2078 }
2079 }
2080}
2081
1441void 2082void
1442draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1443 CODE: 2084 CODE:
1444{ 2085{
1445 static float color[16][3] = { 2086 static float color[16][3] = {
1446 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1447 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1497 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1498 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1499} 2140}
1500 2141
1501void 2142void
1502fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1503 PPCODE: 2144 PPCODE:
1504{ 2145{
1505 int vx, vy;
1506 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1507 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1508 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1509 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1510 2154
1511 memset (darkness, 255, sw4 * sh);
1512 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1513 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1514 2157
1515 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2158 mx += self->x - 1;
1516 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2159 my += self->y - 1;
1517 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1518 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1520 { 2165 {
1521 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1522 2167
1523 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2170 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1527 2172
1528 darkness[y * sw4 + x] = cell->darkness < 0 2173 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1)
1529 ? 255 - FOW_DARKNESS 2175 : 255 - FOW_DARKNESS;
1530 : 255 - cell->darkness;
1531 } 2176 }
1532 } 2177 }
1533 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1534 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1535 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1536 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1537 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1538} 2221}
1539 2222
1540SV * 2223SV *
1541get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1542 CODE: 2225 CODE:
1543{ 2226{
1544 int x, y, x1, y1; 2227 int x, y, x1, y1;
1545 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1546 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1571 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1572 { 2255 {
1573 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1574 uint8_t flags = 0; 2257 uint8_t flags = 0;
1575 2258
1576 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1577 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1578 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1579 2262
1580 *data++ = flags; 2263 *data++ = flags;
1581 2264
1582 if (flags & 1) 2265 if (flags & 1)
1583 { 2266 {
2267 tileid tile = cell->tile [0];
1584 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1585 *data++ = cell->face [0]; 2269 *data++ = tile;
1586 } 2270 }
1587 2271
1588 if (flags & 2) 2272 if (flags & 2)
1589 { 2273 {
2274 tileid tile = cell->tile [1];
1590 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1591 *data++ = cell->face [1]; 2276 *data++ = tile;
1592 } 2277 }
1593 2278
1594 if (flags & 4) 2279 if (flags & 4)
1595 { 2280 {
2281 tileid tile = cell->tile [2];
1596 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1597 *data++ = cell->face [2]; 2283 *data++ = tile;
1598 } 2284 }
1599 } 2285 }
1600 else 2286 else
1601 *data++ = 0; 2287 *data++ = 0;
1602 } 2288 }
1608} 2294}
1609 OUTPUT: 2295 OUTPUT:
1610 RETVAL 2296 RETVAL
1611 2297
1612void 2298void
1613set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1614 PPCODE: 2300 PPCODE:
1615{ 2301{
1616 int x, y, z; 2302 int x, y, z;
1617 int w, h; 2303 int w, h;
1618 int x1, y1; 2304 int x1, y1;
1619 2305
1620 if (*data++ != 0) 2306 if (*data++ != 0)
1621 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1622 2308
1623 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1624 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1625 2311
1626 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1642 { 2328 {
1643 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1644 2330
1645 if (flags) 2331 if (flags)
1646 { 2332 {
1647 mapface face[3] = { 0, 0, 0 };
1648
1649 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1650 2335
1651 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1652 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1653 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1654 2339
1655 if (cell->darkness <= 0) 2340 if (cell->darkness == 0)
1656 { 2341 {
1657 cell->darkness = -1; 2342 cell->darkness = 0;
1658 2343
1659 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1660 { 2345 {
1661 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1662 2347
1663 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1664 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1665 } 2355 }
1666 } 2356 }
1667 } 2357 }
1668 } 2358 }
1669 } 2359 }
1670} 2360}
1671 2361
1672MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1673 2363
1674CFPlus::MixChunk 2364DC::RW
1675new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1676 CODE: 2366 CODE:
1677 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1678 OUTPUT: 2373 OUTPUT:
1679 RETVAL 2374 RETVAL
1680 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1681void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1682DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1683 CODE: 2486 CODE:
1684 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1685 2488
1686int 2489int
1687volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1688 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1689 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1690 OUTPUT: 2495 OUTPUT:
1691 RETVAL 2496 RETVAL
1692 2497
1693int 2498DC::Channel
1694play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1695 CODE: 2500 CODE:
2501{
1696 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1697 OUTPUT: 2513 OUTPUT:
1698 RETVAL 2514 RETVAL
1699 2515
1700MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1701 2517
1702int 2518int
1703volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1704 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1705 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1706 OUTPUT: 2525 OUTPUT:
1707 RETVAL 2526 RETVAL
1708 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1709CFPlus::MixMusic 2538DC::MixMusic
1710new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1711 CODE: 2540 CODE:
1712 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1713 OUTPUT: 2542 OUTPUT:
1714 RETVAL 2543 RETVAL
1715 2544
1716void 2545void
1717DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1718 CODE: 2547 CODE:
1719 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1720 2549
1721int 2550int
1722play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1723 CODE: 2552 CODE:
1724 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1725 OUTPUT: 2554 OUTPUT:
1726 RETVAL 2555 RETVAL
1727 2556
1728MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1729 2565
1730BOOT: 2566BOOT:
1731{ 2567{
1732 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1733 static const struct { 2569 static const struct {
1734 const char *name; 2570 const char *name;
1735 IV iv; 2571 IV iv;
1736 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1737# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1738 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1739 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1740 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1741 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1742 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1746 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1747 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1748 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1749 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1750 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1751 const_iv (GL_AND), 2591 const_iv (GL_AND),
1752 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1753 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1754 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1755 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1768 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1769 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1770 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1771 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1772 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1773 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1774 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1775 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1777 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1778 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1799 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1800 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1801 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1802 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1803 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1804 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
2654 const_iv (GL_LINE_STRIP),
1805 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1806 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1807 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1808 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1809 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1810 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1811 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1812 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
1813 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
1814 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
1815 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
1816 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
1817# undef const_iv 2675# undef const_iv
1818 }; 2676 };
1819 2677
1820 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1821 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1822} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
1823 2690
1824char * 2691char *
1825gl_vendor () 2692gl_vendor ()
1826 CODE: 2693 CODE:
1827 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
1840 CODE: 2707 CODE:
1841 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1842 OUTPUT: 2709 OUTPUT:
1843 RETVAL 2710 RETVAL
1844 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
1845int glGetError () 2726int glGetError ()
1846 2727
1847void glFinish () 2728void glFinish ()
1848 2729
1849void glClear (int mask) 2730void glClear (int mask)
1886# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
1887void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1888 2769
1889# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
1890void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
1891 2774
1892void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
1893 2776
1894void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
1895 2778
1903 2786
1904void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
1905 CODE: 2788 CODE:
1906 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
1907 2790
1908void glBegin (int mode)
1909
1910void glEnd ()
1911
1912void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
1913 PROTOTYPE: @
1914 ALIAS: 2792 ALIAS:
1915 glColor_premultiply = 1 2793 glColor_premultiply = 1
1916 CODE: 2794 CODE:
1917 if (ix) 2795 if (ix)
1918 { 2796 {
1921 b *= a; 2799 b *= a;
1922 } 2800 }
1923 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
1924 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
1925 2803
1926void glInterleavedArrays (int format, int stride, char *data)
1927
1928void glDrawElements (int mode, int count, int type, char *indices)
1929
1930# 1.2 void glDrawRangeElements (int mode, int start, int end
1931
1932void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
1933 CODE: 2805 CODE:
1934 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
1935 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
1936 2808
1940 2812
1941void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
1942 CODE: 2814 CODE:
1943 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
1944 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
1945void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
1946 CODE: 2847 CODE:
1947 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
1948 2849
1949void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
1965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1966 CODE: 2867 CODE:
1967 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
1968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1969 2870
1970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1971 2872
1972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1973 2874
1974void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
1975 2878
1976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1977 2880
1978int glGenTexture () 2881int glGenTexture ()
1979 CODE: 2882 CODE:
1980{ 2883 RETVAL = gen_texture ();
1981 GLuint name;
1982 glGenTextures (1, &name);
1983 RETVAL = name;
1984}
1985 OUTPUT: 2884 OUTPUT:
1986 RETVAL 2885 RETVAL
1987 2886
1988void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
1989 CODE: 2888 CODE:
1990{
1991 GLuint name_ = name;
1992 glDeleteTextures (1, &name_); 2889 del_texture (name);
1993} 2890
1994
1995int glGenList () 2891int glGenList ()
1996 CODE: 2892 CODE:
1997 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
1998 OUTPUT: 2894 OUTPUT:
1999 RETVAL 2895 RETVAL
2006 2902
2007void glEndList () 2903void glEndList ()
2008 2904
2009void glCallList (int list) 2905void glCallList (int list)
2010 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2011 2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines