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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.133 by root, Sun Jul 30 13:16:44 2006 UTC vs.
Revision 1.277 by root, Mon Sep 1 06:18:09 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98static AV *texture_av;
64 99
65static struct 100static struct
66{ 101{
67#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 103#include "glfunc.h"
69#undef GL_FUNC 104#undef GL_FUNC
70} gl; 105} gl;
71 106
107static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 109{
74 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 114 else
79 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
80} 116}
81 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
82#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
83 144
84#include "pango-font.c" 145#include "pango-font.c"
85#include "pango-fontmap.c" 146#include "pango-fontmap.c"
86#include "pango-render.c" 147#include "pango-render.c"
87 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
90 153
91typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
92 155
93static int 156static int
94shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
95{ 158{
96 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
110 173
111typedef struct cf_layout { 174typedef struct cf_layout {
112 PangoLayout *pl; 175 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
114 int base_height; 177 int base_height;
115 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
116} *CFPlus__Layout; 180} *DC__Layout;
117 181
118static CFPlus__Font default_font; 182static DC__Font default_font;
119static PangoContext *opengl_context; 183static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
121 185
122static void 186static void
123substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
128#endif 192#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 194}
131 195
132static void 196static void
133layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
134{ 198{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
137 */ 201 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
139 203
140 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 206
143 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
144} 208}
145 209
146static void 210static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
150 217
151 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 220
154 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
155} 222 if (!rect.height) rect.height = 1;
156 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
157typedef uint16_t mapface; 229typedef uint16_t faceid;
158 230
159typedef struct { 231typedef struct {
160 GLint name; 232 GLuint name;
161 int w, h; 233 int w, h;
162 float s, t; 234 float s, t;
163 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
164} maptex; 238} maptex;
165 239
166typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
167 int16_t darkness; 243 uint16_t darkness;
168 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 245} mapcell;
170 246
171typedef struct { 247typedef struct {
172 int32_t c0, c1; 248 int32_t c0, c1;
173 mapcell *col; 249 mapcell *col;
174} maprow; 250} maprow;
175 251
176typedef struct map { 252typedef struct map {
177 int x, y, w, h; 253 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 255 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 256 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 257
185 int32_t rows; 258 int32_t rows;
186 maprow *row; 259 maprow *row;
187} *CFPlus__Map; 260} *DC__Map;
188 261
189static char * 262static char *
190prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
191{ 264{
192 char *p; 265 char *p;
209} 282}
210 283
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
214static maprow * 307static maprow *
215map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
216{ 309{
217 if (0 > y) 310 if (0 > y)
218 { 311 {
219 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
258 351
259 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
260} 353}
261 354
262static mapcell * 355static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
264{ 357{
265 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
266} 359}
267 360
268static void 361static void
269map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
270{ 363{
271 int r; 364 int r;
272 365
273 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
281 self->oy = 0; 374 self->oy = 0;
282 self->row = 0; 375 self->row = 0;
283 self->rows = 0; 376 self->rows = 0;
284} 377}
285 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
286static void 389static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 391{
289 int x, y; 392 int x, y;
290 maprow *row; 393 maprow *row;
394 mapcell *cell;
291 395
292 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 397 if (y >= 0)
294 { 398 {
295 if (y >= self->rows) 399 if (y >= self->rows)
301 if (x >= row->c0) 405 if (x >= row->c0)
302 { 406 {
303 if (x >= row->c1) 407 if (x >= row->c1)
304 break; 408 break;
305 409
306 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
307 } 413 }
308 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
309} 431}
310 432
311static void 433static void
312music_finished (void) 434music_finished (void)
313{ 435{
349 n |= n >> 16; 471 n |= n >> 16;
350 472
351 return n + 1; 473 return n + 1;
352} 474}
353 475
354MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
355 587
356PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
357 589
358BOOT: 590BOOT:
359{ 591{
360 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 593 static const struct {
362 const char *name; 594 const char *name;
363 IV iv; 595 IV iv;
364 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
366 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
448 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 757
461 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 759
463 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
464# undef const_iv 790# undef const_iv
465 }; 791 };
466 792
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
470 805
471int 806int
472in_destruct () 807in_destruct ()
473 CODE: 808 CODE:
474 RETVAL = PL_main_cv == Nullcv; 809 RETVAL = PL_main_cv == Nullcv;
477 812
478NV floor (NV x) 813NV floor (NV x)
479 814
480NV ceil (NV x) 815NV ceil (NV x)
481 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
482void 821void
483pango_init () 822pango_init ()
484 CODE: 823 CODE:
485{ 824{
486 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
489} 833}
490 834
491int 835char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 836
494void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
495SDL_Quit () 845void SDL_Quit ()
496 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
497void 856void
498SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
499 PPCODE: 858 PPCODE:
500{ 859{
501 SDL_Rect **m; 860 SDL_Rect **m;
502 861
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 866
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 869
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 874
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
518 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519
520 SDL_EnableUNICODE (1);
521 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
522 877
523 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
524 879
525 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
526 while (*m) 881 while (*m)
527 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
528 AV *av = newAV (); 885 AV *av = newAV ();
529 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
530 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
532 892
533 ++m; 893 ++m;
534 } 894 }
535} 895}
536 896
537char *
538SDL_GetError ()
539
540int 897int
541SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
542 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
543 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
544 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
545 ); 911 );
912
546 if (RETVAL) 913 if (RETVAL)
547 { 914 {
548 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
549# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
550# include "glfunc.h" 919#include "glfunc.h"
551# undef GL_FUNC 920#undef GL_FUNC
552 } 921 }
922}
553 OUTPUT: 923 OUTPUT:
554 RETVAL 924 RETVAL
555 925
556void 926void
557SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
558 928
559char * 929char *
560SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
561 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
562void 938void
563SDL_PollEvent () 939poll_events ()
564 PPCODE: 940 PPCODE:
565{ 941{
566 SDL_Event ev; 942 SDL_Event ev;
567 943
568 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
569 { 946 {
570 HV *hv = newHV (); 947 HV *hv = newHV ();
571 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
572 949
573 switch (ev.type) 950 switch (ev.type)
574 { 951 {
575 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
576 case SDL_KEYUP: 953 case SDL_KEYUP:
577 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
578 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
579 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
580 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
581 break; 959 break;
582 960
583 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
584 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
585 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
586 break; 964 break;
587 965
588 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
589 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
590
591 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
594 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
595 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
596 break; 992 break;
597 993
598 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
599 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
601 997
602 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
603 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
610 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
611 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
612 break; 1008 break;
613 } 1009 }
614 1010
615 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
616 } 1012 }
617} 1013}
618 1014
619int 1015int
620Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
621 POSTCALL: 1017 POSTCALL:
622 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
623 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
624 1020
625void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
626Mix_CloseAudio () 1038Mix_CloseAudio ()
627 1039
628int 1040int
629Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
630 1042
1043const char *
1044Mix_GetError ()
1045
631void 1046void
632lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
633 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
634#ifndef _WIN32 1055#ifdef _WIN32
635 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
636#endif 1077#endif
1078}
637 1079
638void 1080int
639add_font (char *file) 1081add_font (char *file)
640 CODE: 1082 CODE:
641 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
642 1086
643void 1087void
644load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
645 ALIAS: 1089 ALIAS:
646 load_image_file = 1 1090 load_image_file = 1
649 STRLEN image_len; 1093 STRLEN image_len;
650 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
651 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
652 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
653 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
654 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
655 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
656 1100
657 if (!rw) 1101 if (!rw)
658 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
659 1103
732void 1176void
733error (char *message) 1177error (char *message)
734 CODE: 1178 CODE:
735 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
736#ifdef _WIN32 1180#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
738#endif 1182#endif
739 1183
740void 1184void
741fatal (char *message) 1185fatal (char *message)
742 CODE: 1186 CODE:
743 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
744#ifdef _WIN32 1188#ifdef _WIN32
745 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
746#endif 1190#endif
747 _exit (1); 1191 _exit (1);
748 1192
749void 1193void
750_exit (int retval) 1194_exit (int retval = 0)
751 CODE: 1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
1198#else
752 _exit (retval); 1199 _exit (retval);
1200#endif
753 1201
754MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
755 1210
756CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
757new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
758 CODE: 1217 CODE:
759{ 1218{
760 int count; 1219 int count;
761 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
764} 1223}
765 OUTPUT: 1224 OUTPUT:
766 RETVAL 1225 RETVAL
767 1226
768void 1227void
769DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
770 CODE: 1229 CODE:
771 pango_font_description_free (self); 1230 pango_font_description_free (self);
772 1231
773void 1232void
774make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
775 CODE: 1235 CODE:
776 default_font = self; 1236 default_font = self;
777 1237
778MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
779 1239
1240PROTOTYPES: DISABLE
1241
780void 1242void
781reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
782 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
783 tc_clear (); 1252 tc_restore ();
784 1253
785CFPlus::Layout 1254DC::Layout
786new (SV *class) 1255new (SV *class)
787 CODE: 1256 CODE:
788 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
789 1258
790 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
792 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
793 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
794 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
795 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
796 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
797 1267
798 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
799 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
800 OUTPUT: 1270 OUTPUT:
801 RETVAL 1271 RETVAL
802 1272
803void 1273void
804DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
805 CODE: 1275 CODE:
806 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
807 Safefree (self); 1278 Safefree (self);
808 1279
809void 1280void
810set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
811 CODE: 1282 CODE:
812{ 1283{
813 STRLEN textlen; 1284 STRLEN textlen;
814 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
815 1286
816 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
817} 1288}
818 1289
819void 1290void
820set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
821 CODE: 1292 CODE:
822{ 1293{
823 STRLEN textlen; 1294 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
825 1296
826 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
827} 1298}
828 1299
829void 1300void
830set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
831 CODE: 1302 CODE:
832{ 1303{
833 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
834 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
835 const char *pos = text; 1306 const char *pos = text;
870 if (attrs) 1341 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
872} 1343}
873 1344
874void 1345void
875get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
876 PPCODE: 1347 PPCODE:
877{ 1348{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1350
880 do 1351 do
881 { 1352 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1354
884 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
885 { 1356 {
886 PangoRectangle extents; 1357 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
895 1366
896 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
897} 1368}
898 1369
899int 1370int
900has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
901 CODE: 1372 CODE:
902{ 1373{
903 int lines = 1; 1374 int lines = 1;
904 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
905 1376
910} 1381}
911 OUTPUT: 1382 OUTPUT:
912 RETVAL 1383 RETVAL
913 1384
914SV * 1385SV *
915get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
916 CODE: 1387 CODE:
917 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
918 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
919 OUTPUT: 1390 OUTPUT:
920 RETVAL 1391 RETVAL
921 1392
922void 1393void
923set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
924 CODE: 1395 CODE:
925 self->r = r; 1396 self->r = r;
926 self->g = g; 1397 self->g = g;
927 self->b = b; 1398 self->b = b;
928 self->a = a; 1399 self->a = a;
929 1400
930void 1401void
931set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
932 CODE: 1403 CODE:
933 if (self->font != font) 1404 if (self->font != font)
934 { 1405 {
935 self->font = font; 1406 self->font = font;
936 layout_update_font (self); 1407 layout_update_font (self);
937 } 1408 }
938 1409
939void 1410void
940set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
941 CODE: 1412 CODE:
942 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
943 { 1414 {
944 self->base_height = base_height; 1415 self->base_height = base_height;
945 layout_update_font (self); 1416 layout_update_font (self);
946 } 1417 }
947 1418
948void 1419void
949set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
950 CODE: 1421 CODE:
951 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
952 1423
953void 1424void
954set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
955 CODE: 1426 CODE:
956 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
957 1428
958void 1429void
959set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
960 CODE: 1431 CODE:
961 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
962 1433
963void 1434void
964set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
965 CODE: 1436 CODE:
966 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
967 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
968 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
969 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
970 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
971 ); 1442 );
972 1443
973void 1444void
974set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
975 CODE: 1446 CODE:
976 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
977 1448
978void 1449void
979size (CFPlus::Layout self) 1450size (DC::Layout self)
980 PPCODE: 1451 PPCODE:
981{ 1452{
982 int w, h; 1453 int w, h;
983 1454
984 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
987 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
988 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
989} 1460}
990 1461
991int 1462int
992descent (CFPlus::Layout self) 1463descent (DC::Layout self)
993 CODE: 1464 CODE:
994{ 1465{
995 PangoRectangle rect; 1466 PangoRectangle rect;
996 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
997 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
998 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
999} 1470}
1000 OUTPUT: 1471 OUTPUT:
1001 RETVAL 1472 RETVAL
1002 1473
1003int 1474int
1004xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1005 CODE: 1476 CODE:
1006{ 1477{
1007 int index, trailing; 1478 int index, trailing;
1008 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1009 RETVAL = index; 1480 RETVAL = index + trailing;
1010} 1481}
1011 OUTPUT: 1482 OUTPUT:
1012 RETVAL 1483 RETVAL
1013 1484
1014void 1485void
1015cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1016 PPCODE: 1487 PPCODE:
1017{ 1488{
1018 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1019 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1020 1491
1021 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1022 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1023 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1024 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1025} 1496}
1026 1497
1027void 1498void
1028render (CFPlus::Layout self, float x, float y) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1029 PPCODE: 1500 PPCODE:
1501{
1502 int line, x;
1503
1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1507 --line;
1508#endif
1509 EXTEND (SP, 2);
1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
1534 PUSHs (sv_2mortal (newSViv (index)));
1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
1537}
1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1030 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1031 self->pl, 1544 self->pl,
1545 self->rc,
1032 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1033 self->r, self->g, self->b, self->a 1547 self->r, self->g, self->b, self->a,
1548 flags
1034 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1035 1553
1036MODULE = CFPlus PACKAGE = CFPlus::Texture
1037
1038void 1554void
1039pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1040 CODE: 1556 CODE:
1041{ 1557{
1042 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1043 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1044 1565
1045 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1046 { 1582 {
1047 int nw = minpot (ow);
1048 int nh = minpot (oh);
1049
1050 if (nw != ow || nh != oh)
1051 {
1052 if (SvOK (data_))
1053 {
1054 STRLEN datalen; 1583 STRLEN datalen;
1055 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1056 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1057 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1058 1587
1059 SvPOK_only (result_); 1588 SvPOK_only (result_);
1060 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1061 1590
1062 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1063 while (oh--) 1592 while (oh--)
1064 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1065 1594
1066 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1067 }
1068
1069 sv_setiv (w_, nw);
1070 sv_setiv (h_, nh);
1071 }
1072 } 1596 }
1073} 1597}
1074 1598
1075void 1599void
1076draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1082{ 1606{
1083 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1084 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1085 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1086 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1087 1614
1088 if (items < 5) 1615 if (items < 5)
1089 { 1616 {
1090 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1091 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1119 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1120 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1121 } 1648 }
1122} 1649}
1123 1650
1124MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1125 1661
1126CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1127new (SV *class, int map_width, int map_height) 1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1667new (SV *class)
1128 CODE: 1668 CODE:
1129 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1130 RETVAL->x = 0; 1670 RETVAL->x = 0;
1131 RETVAL->y = 0; 1671 RETVAL->y = 0;
1132 RETVAL->w = map_width; 1672 RETVAL->w = 0;
1133 RETVAL->h = map_height; 1673 RETVAL->h = 0;
1134 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
1135 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
1136 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1137 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1138 RETVAL->texs = 8192;
1139 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1140 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
1141 RETVAL->row = 0; 1679 RETVAL->row = 0;
1142 OUTPUT: 1680 OUTPUT:
1143 RETVAL 1681 RETVAL
1144 1682
1145void 1683void
1146DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1147 CODE: 1685 CODE:
1148{ 1686{
1149 map_clear (self); 1687 map_clear (self);
1150 Safefree (self->face); 1688 Safefree (self->face2tile);
1151 Safefree (self->tex); 1689 Safefree (self->tex);
1152 Safefree (self); 1690 Safefree (self);
1153} 1691}
1154 1692
1155void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
1156clear (CFPlus::Map self) 1700clear (DC::Map self)
1157 CODE: 1701 CODE:
1158 map_clear (self); 1702 map_clear (self);
1159 1703
1160void 1704void
1161set_face (CFPlus::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
1162 CODE: 1706 CODE:
1163{ 1707{
1164 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
1165 { 1709 need_texid (self, tile);
1166 Append (mapface, self->face, self->faces, self->faces);
1167 self->faces *= 2;
1168 }
1169
1170 self->face [face] = texid;
1171} 1710}
1172 1711
1173void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1174set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1175 CODE: 1737 CODE:
1176{ 1738{
1177 while (self->texs <= texid) 1739 need_texid (self, texid);
1178 {
1179 Append (maptex, self->tex, self->texs, self->texs);
1180 self->texs *= 2;
1181 }
1182 1740
1183 { 1741 {
1184 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1185 1743
1186 tex->name = name; 1744 tex->name = name;
1203 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1204 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1205} 1763}
1206 1764
1207int 1765int
1208ox (CFPlus::Map self) 1766ox (DC::Map self)
1209 ALIAS: 1767 ALIAS:
1210 oy = 1 1768 oy = 1
1211 x = 2 1769 x = 2
1212 y = 3 1770 y = 3
1213 w = 4 1771 w = 4
1224 } 1782 }
1225 OUTPUT: 1783 OUTPUT:
1226 RETVAL 1784 RETVAL
1227 1785
1228void 1786void
1229scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1230 CODE: 1788 CODE:
1231{ 1789{
1232 if (dx > 0) 1790 if (dx > 0)
1233 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1234 else if (dx < 0) 1792 else if (dx < 0)
1235 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1236 1794
1237 if (dy > 0) 1795 if (dy > 0)
1238 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
1239 else if (dy < 0) 1797 else if (dy < 0)
1240 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1241 1799
1242 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1243 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1244 1802
1245 while (self->y < 0) 1803 while (self->y < 0)
1249 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1250 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1251 } 1809 }
1252} 1810}
1253 1811
1254void 1812SV *
1255map1a_update (CFPlus::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1256 CODE: 1814 CODE:
1257{ 1815{
1258 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1259 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1260 mapcell *cell; 1818 mapcell *cell;
1261 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1262 1822
1263 while (data < data_end) 1823 while (data < data_end - 1)
1264 { 1824 {
1265 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1266 1826
1267 x = self->x + ((flags >> 10) & 63); 1827 x = self->x + ((flags >> 10) & 63);
1268 y = self->y + ((flags >> 4) & 63); 1828 y = self->y + ((flags >> 4) & 63);
1269 1829
1270 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
1271 1831
1272 if (flags & 15) 1832 if (flags & 15)
1273 { 1833 {
1274 if (cell->darkness < 0) 1834 if (!cell->darkness)
1275 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
1276 cell->darkness = 0; 1837 cell->darkness = 256;
1277 cell->face [0] = 0;
1278 cell->face [1] = 0;
1279 cell->face [2] = 0;
1280 } 1838 }
1281 1839
1282 cell->darkness = flags & 8 ? *data++ : 255;
1283
1284 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
1285 1841
1286 if (flags & 4) 1842 if (flags & 8)
1287 { 1843 {
1288 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
1289 } 1882 }
1290 1883
1884 for (z = 0; z <= 2; ++z)
1291 if (flags & 2) 1885 if (flags & (4 >> z))
1292 { 1886 {
1293 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1294 } 1904 }
1295
1296 if (flags & 1)
1297 {
1298 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 }
1300 } 1905 }
1301 else 1906 else
1302 cell->darkness = -1; 1907 CELL_CLEAR (cell);
1303 } 1908 }
1304} 1909}
1910 OUTPUT:
1911 RETVAL
1305 1912
1306SV * 1913SV *
1307mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1308 CODE: 1915 CODE:
1309{ 1916{
1310 int x1, x; 1917 int x1, x;
1311 int y1, y; 1918 int y1, y;
1312 int z; 1919 int z;
1333 { 1940 {
1334 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1335 1942
1336 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1337 { 1944 {
1338 mapface face = cell->face [z];
1339
1340 if (face)
1341 {
1342 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1343 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1344 int a1 = tex.a; 1947 int a1 = tex.a;
1345 1948
1346 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1347 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1348 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1349 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1350 }
1351 } 1953 }
1352 } 1954 }
1353 1955
1354 *map++ = (r ) 1956 *map++ = (r )
1355 | (g << 8) 1957 | (g << 8)
1362} 1964}
1363 OUTPUT: 1965 OUTPUT:
1364 RETVAL 1966 RETVAL
1365 1967
1366void 1968void
1367draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1368 CODE: 1970 CODE:
1369{ 1971{
1370 int vx, vy;
1371 int x, y, z; 1972 int x, y, z;
1372 int last_name;
1373 mapface face;
1374 1973
1375 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1376 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1377 1983
1378 /* 1984 pl_tex.name = 0;
1379 int vx = self->vx = self->w >= sw
1380 ? self->x + (self->w - sw) / 2
1381 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1382 1985
1383 int vy = self->vy = self->h >= sh 1986 // thats current max. sorry.
1384 ? self->y + (self->h - sh) / 2 1987 if (sw > 255) sw = 255;
1385 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1988 if (sh > 255) sh = 255;
1386 */
1387 1989
1388 glColor4ub (255, 255, 255, 255); 1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
1389 2026
1390 glEnable (GL_BLEND); 2027 glEnable (GL_BLEND);
1391 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1392 glEnable (GL_TEXTURE_2D);
1393 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1394 2030
1395 glBegin (GL_QUADS);
1396
1397 last_name = 0;
1398
1399 for (z = 0; z < 3; z++) 2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
1400 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1401 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1402 { 2037 {
1403 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1404 2039
1405 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1406 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1407 { 2042 {
1408 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1409
1410 face = cell->face [z]; 2044 tileid tile = cell->tile [z];
1411 2045
1412 if (face) 2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
1413 { 2157 {
1414 maptex tex = self->tex [face]; 2158 int level = (w << 5) | b;
2159 HE *he;
1415 2160
1416 int px = (x + 1) * 32 - tex.w; 2161 hv_iterinit (smooth);
1417 int py = (y + 1) * 32 - tex.h; 2162 while ((he = hv_iternext (smooth)))
1418
1419 if (last_name != tex.name)
1420 { 2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
1421 glEnd (); 2185 glEnd ();
1422 last_name = tex.name;
1423 glBindTexture (GL_TEXTURE_2D, last_name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1424 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
1425 } 2211 }
1426
1427 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1428 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1429 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1430 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1431 } 2212 }
1432 }
1433 } 2213 }
1434 2214
1435 glEnd (); 2215 glEnd ();
1436
1437 glDisable (GL_TEXTURE_2D); 2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1438 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
1439} 2241 rc_free (rc);
1440 2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (cell->stat_hp)
2258 {
2259 int width = cell->stat_width * T;
2260 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2261
2262 glColor3ub (0, 0, 0);
2263 glRectf (px + 1, py - thick - 2,
2264 px + width - 1, py);
2265
2266 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2267 glRectf (px + 2,
2268 py - thick - 1,
2269 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2270 }
2271 }
2272 }
2273}
2274
1441void 2275void
1442draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1443 CODE: 2277 CODE:
1444{ 2278{
1445 static float color[16][3] = { 2279 static float color[16][3] = {
1446 { 0.00F, 0.00F, 0.00F }, 2280 { 0.00F, 0.00F, 0.00F },
1447 { 1.00F, 1.00F, 1.00F }, 2281 { 1.00F, 1.00F, 1.00F },
1497 glDisable (GL_BLEND); 2331 glDisable (GL_BLEND);
1498 glDisable (GL_TEXTURE_2D); 2332 glDisable (GL_TEXTURE_2D);
1499} 2333}
1500 2334
1501void 2335void
1502fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1503 PPCODE: 2337 PPCODE:
1504{ 2338{
1505 int vx, vy;
1506 int x, y; 2339 int x, y;
2340 int sw1 = sw + 2;
2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1507 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1508 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1509 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1510 2347
1511 memset (darkness, 255, sw4 * sh);
1512 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1513 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1514 2350
1515 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2351 mx += self->x - 1;
1516 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2352 my += self->y - 1;
1517 2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355
1518 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1520 { 2358 {
1521 maprow *row = self->row + (y + vy); 2359 maprow *row = self->row + (y + my);
1522 2360
1523 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2363 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1527 2365
1528 darkness[y * sw4 + x] = cell->darkness < 0 2366 darkness1 [y * sw1 + x] = cell->darkness
2367 ? 255 - (cell->darkness - 1)
1529 ? 255 - FOW_DARKNESS 2368 : 255 - FOW_DARKNESS;
1530 : 255 - cell->darkness;
1531 } 2369 }
1532 } 2370 }
1533 2371
2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2384
2385 uint8_t r11 = (d11 + d21 + d12) / 3;
2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
2409
1534 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1535 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1536 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1537 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1538} 2414}
1539 2415
1540SV * 2416SV *
1541get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1542 CODE: 2418 CODE:
1543{ 2419{
1544 int x, y, x1, y1; 2420 int x, y, x1, y1;
1545 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1546 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1571 if (row && row->c0 <= x && x < row->c1) 2447 if (row && row->c0 <= x && x < row->c1)
1572 { 2448 {
1573 mapcell *cell = row->col + (x - row->c0); 2449 mapcell *cell = row->col + (x - row->c0);
1574 uint8_t flags = 0; 2450 uint8_t flags = 0;
1575 2451
1576 if (cell->face [0]) flags |= 1; 2452 if (cell->tile [0]) flags |= 1;
1577 if (cell->face [1]) flags |= 2; 2453 if (cell->tile [1]) flags |= 2;
1578 if (cell->face [2]) flags |= 4; 2454 if (cell->tile [2]) flags |= 4;
1579 2455
1580 *data++ = flags; 2456 *data++ = flags;
1581 2457
1582 if (flags & 1) 2458 if (flags & 1)
1583 { 2459 {
2460 tileid tile = cell->tile [0];
1584 *data++ = cell->face [0] >> 8; 2461 *data++ = tile >> 8;
1585 *data++ = cell->face [0]; 2462 *data++ = tile;
1586 } 2463 }
1587 2464
1588 if (flags & 2) 2465 if (flags & 2)
1589 { 2466 {
2467 tileid tile = cell->tile [1];
1590 *data++ = cell->face [1] >> 8; 2468 *data++ = tile >> 8;
1591 *data++ = cell->face [1]; 2469 *data++ = tile;
1592 } 2470 }
1593 2471
1594 if (flags & 4) 2472 if (flags & 4)
1595 { 2473 {
2474 tileid tile = cell->tile [2];
1596 *data++ = cell->face [2] >> 8; 2475 *data++ = tile >> 8;
1597 *data++ = cell->face [2]; 2476 *data++ = tile;
1598 } 2477 }
1599 } 2478 }
1600 else 2479 else
1601 *data++ = 0; 2480 *data++ = 0;
1602 } 2481 }
1603 } 2482 }
1604 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1605 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1606 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
1607 RETVAL = data_sv; 2491 RETVAL = data_sv;
1608} 2492}
1609 OUTPUT: 2493 OUTPUT:
1610 RETVAL 2494 RETVAL
1611 2495
1612void 2496void
1613set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1614 PPCODE: 2498 PPCODE:
1615{ 2499{
1616 int x, y, z; 2500 int x, y, z;
1617 int w, h; 2501 int w, h;
1618 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
1619 2513
1620 if (*data++ != 0) 2514 if (*data++ != 0)
1621 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
1622 2516
1623 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
1624 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
1625 2519
1626 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
1638 { 2532 {
1639 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
1640 2534
1641 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
1642 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
1643 uint8_t flags = *data++; 2542 flags = *data++;
1644 2543
1645 if (flags) 2544 if (flags)
1646 { 2545 {
1647 mapface face[3] = { 0, 0, 0 };
1648
1649 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2547 tileid tile[3] = { 0, 0, 0 };
1650 2548
1651 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2549 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1652 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1653 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1654 2552
1655 if (cell->darkness <= 0) 2553 if (cell->darkness == 0)
1656 { 2554 {
1657 cell->darkness = -1; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
1658 2557
1659 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
1660 { 2559 {
1661 cell->face[z] = face[z]; 2560 tileid t = tile [z];
1662 2561
1663 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2563 {
1664 XPUSHs (sv_2mortal (newSViv (face[z]))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2565 need_texid (self, t);
2566 }
2567
2568 cell->tile [z] = t;
1665 } 2569 }
1666 } 2570 }
1667 } 2571 }
1668 } 2572 }
1669 } 2573 }
1670} 2574}
1671 2575
1672MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
1673 2577
1674CFPlus::MixChunk 2578DC::RW
1675new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
1676 CODE: 2580 CODE:
1677 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
1678 OUTPUT: 2587 OUTPUT:
1679 RETVAL 2588 RETVAL
1680 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
1681void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
1682DESTROY (CFPlus::MixChunk self) 2699DESTROY (DC::MixChunk self)
1683 CODE: 2700 CODE:
1684 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
1685 2702
1686int 2703int
1687volume (CFPlus::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
1688 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
1689 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
1690 OUTPUT: 2709 OUTPUT:
1691 RETVAL 2710 RETVAL
1692 2711
1693int 2712DC::Channel
1694play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1695 CODE: 2714 CODE:
2715{
1696 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
1697 OUTPUT: 2727 OUTPUT:
1698 RETVAL 2728 RETVAL
1699 2729
1700MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1701 2731
1702int 2732int
1703volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
1704 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
1705 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
1706 OUTPUT: 2739 OUTPUT:
1707 RETVAL 2740 RETVAL
1708 2741
2742void
2743fade_out (int ms)
2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
1709CFPlus::MixMusic 2752DC::MixMusic
1710new_from_file (SV *class, char *path) 2753new (SV *class, DC::RW rwops)
1711 CODE: 2754 CODE:
1712 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
1713 OUTPUT: 2756 OUTPUT:
1714 RETVAL 2757 RETVAL
1715 2758
1716void 2759void
1717DESTROY (CFPlus::MixMusic self) 2760DESTROY (DC::MixMusic self)
1718 CODE: 2761 CODE:
1719 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
1720 2763
1721int 2764int
1722play (CFPlus::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
1723 CODE: 2766 CODE:
1724 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
1725 OUTPUT: 2768 OUTPUT:
1726 RETVAL 2769 RETVAL
1727 2770
1728MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
1729 2779
1730BOOT: 2780BOOT:
1731{ 2781{
1732 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1733 static const struct { 2783 static const struct {
1734 const char *name; 2784 const char *name;
1735 IV iv; 2785 IV iv;
1736 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
1737# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
1738 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
1739 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
1740 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
1741 const_iv (GL_DITHER), 2794 const_iv (GL_DITHER),
1742 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
1746 const_iv (GL_ALPHA_TEST), 2799 const_iv (GL_ALPHA_TEST),
1747 const_iv (GL_NORMALIZE), 2800 const_iv (GL_NORMALIZE),
1748 const_iv (GL_RESCALE_NORMAL), 2801 const_iv (GL_RESCALE_NORMAL),
1749 const_iv (GL_FRONT), 2802 const_iv (GL_FRONT),
1750 const_iv (GL_BACK), 2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
1751 const_iv (GL_AND), 2805 const_iv (GL_AND),
1752 const_iv (GL_ONE), 2806 const_iv (GL_ONE),
1753 const_iv (GL_ZERO), 2807 const_iv (GL_ZERO),
1754 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
1755 const_iv (GL_DST_ALPHA), 2809 const_iv (GL_DST_ALPHA),
1768 const_iv (GL_INTENSITY), 2822 const_iv (GL_INTENSITY),
1769 const_iv (GL_LUMINANCE), 2823 const_iv (GL_LUMINANCE),
1770 const_iv (GL_LUMINANCE_ALPHA), 2824 const_iv (GL_LUMINANCE_ALPHA),
1771 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
1772 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
1773 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
1774 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
1775 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
1777 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
1778 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
1799 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
1800 const_iv (GL_SEPARABLE_2D), 2862 const_iv (GL_SEPARABLE_2D),
1801 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
1802 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
1803 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
1804 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2868 const_iv (GL_LINE_STRIP),
1805 const_iv (GL_LINE_LOOP), 2869 const_iv (GL_LINE_LOOP),
1806 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
1807 const_iv (GL_QUAD_STRIP), 2871 const_iv (GL_QUAD_STRIP),
1808 const_iv (GL_TRIANGLES), 2872 const_iv (GL_TRIANGLES),
1809 const_iv (GL_TRIANGLE_STRIP), 2873 const_iv (GL_TRIANGLE_STRIP),
1810 const_iv (GL_TRIANGLE_FAN), 2874 const_iv (GL_TRIANGLE_FAN),
2875 const_iv (GL_POLYGON),
1811 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1812 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
1813 const_iv (GL_V2F), 2885 const_iv (GL_V2F),
1814 const_iv (GL_V3F), 2886 const_iv (GL_V3F),
1815 const_iv (GL_T2F_V3F), 2887 const_iv (GL_T2F_V3F),
1816 const_iv (GL_T2F_N3F_V3F), 2888 const_iv (GL_T2F_N3F_V3F),
1817# undef const_iv 2889# undef const_iv
1818 }; 2890 };
1819 2891
1820 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1821 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
1822} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
1823 2904
1824char * 2905char *
1825gl_vendor () 2906gl_vendor ()
1826 CODE: 2907 CODE:
1827 RETVAL = (char *)glGetString (GL_VENDOR); 2908 RETVAL = (char *)glGetString (GL_VENDOR);
1840 CODE: 2921 CODE:
1841 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1842 OUTPUT: 2923 OUTPUT:
1843 RETVAL 2924 RETVAL
1844 2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
1845int glGetError () 2940int glGetError ()
1846 2941
1847void glFinish () 2942void glFinish ()
1848 2943
1849void glClear (int mask) 2944void glClear (int mask)
1886# near_ and far_ are due to microsofts buggy "c" compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
1887void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1888 2983
1889# near_ and far_ are due to microsofts buggy "c" compiler 2984# near_ and far_ are due to microsofts buggy "c" compiler
1890void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
1891 2988
1892void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
1893 2990
1894void glScissor (int x, int y, int width, int height) 2991void glScissor (int x, int y, int width, int height)
1895 2992
1903 3000
1904void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
1905 CODE: 3002 CODE:
1906 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
1907 3004
1908void glBegin (int mode)
1909
1910void glEnd ()
1911
1912void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
1913 PROTOTYPE: @
1914 ALIAS: 3006 ALIAS:
1915 glColor_premultiply = 1 3007 glColor_premultiply = 1
1916 CODE: 3008 CODE:
1917 if (ix) 3009 if (ix)
1918 { 3010 {
1921 b *= a; 3013 b *= a;
1922 } 3014 }
1923 // microsoft visual "c" rounds instead of truncating... 3015 // microsoft visual "c" rounds instead of truncating...
1924 glColor4f (r, g, b, a); 3016 glColor4f (r, g, b, a);
1925 3017
1926void glInterleavedArrays (int format, int stride, char *data)
1927
1928void glDrawElements (int mode, int count, int type, char *indices)
1929
1930# 1.2 void glDrawRangeElements (int mode, int start, int end
1931
1932void glRasterPos (float x, float y, float z = 0.) 3018void glRasterPos (float x, float y, float z = 0.)
1933 CODE: 3019 CODE:
1934 glRasterPos3f (0, 0, z); 3020 glRasterPos3f (0, 0, z);
1935 glBitmap (0, 0, 0, 0, x, y, 0); 3021 glBitmap (0, 0, 0, 0, x, y, 0);
1936 3022
1940 3026
1941void glTexCoord (float s, float t) 3027void glTexCoord (float s, float t)
1942 CODE: 3028 CODE:
1943 glTexCoord2f (s, t); 3029 glTexCoord2f (s, t);
1944 3030
3031void glRect (float x1, float y1, float x2, float y2)
3032 CODE:
3033 glRectf (x1, y1, x2, y2);
3034
3035void glRect_lineloop (float x1, float y1, float x2, float y2)
3036 CODE:
3037 glBegin (GL_LINE_LOOP);
3038 glVertex2f (x1, y1);
3039 glVertex2f (x2, y1);
3040 glVertex2f (x2, y2);
3041 glVertex2f (x1, y2);
3042 glEnd ();
3043
3044PROTOTYPES: ENABLE
3045
3046void glBegin (int mode)
3047
3048void glEnd ()
3049
3050void glPointSize (GLfloat size)
3051
3052void glLineWidth (GLfloat width)
3053
3054void glInterleavedArrays (int format, int stride, char *data)
3055
3056void glDrawElements (int mode, int count, int type, char *indices)
3057
3058# 1.2 void glDrawRangeElements (int mode, int start, int end
3059
1945void glTexEnv (int target, int pname, float param) 3060void glTexEnv (int target, int pname, float param)
1946 CODE: 3061 CODE:
1947 glTexEnvf (target, pname, param); 3062 glTexEnvf (target, pname, param);
1948 3063
1949void glTexParameter (int target, int pname, float param) 3064void glTexParameter (int target, int pname, float param)
1965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3080void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1966 CODE: 3081 CODE:
1967 if (gl.SeparableFilter2D) 3082 if (gl.SeparableFilter2D)
1968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3083 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1969 3084
1970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3085void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1971 3086
1972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3087void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1973 3088
1974void glDrawPixels (int width, int height, int format, int type, char *pixels) 3089void glDrawPixels (int width, int height, int format, int type, char *pixels)
3090
3091void glPixelZoom (float x, float y)
1975 3092
1976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3093void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1977 3094
1978int glGenTexture () 3095int glGenTexture ()
1979 CODE: 3096 CODE:
1980{ 3097 RETVAL = gen_texture ();
1981 GLuint name;
1982 glGenTextures (1, &name);
1983 RETVAL = name;
1984}
1985 OUTPUT: 3098 OUTPUT:
1986 RETVAL 3099 RETVAL
1987 3100
1988void glDeleteTexture (int name) 3101void glDeleteTexture (int name)
1989 CODE: 3102 CODE:
1990{
1991 GLuint name_ = name;
1992 glDeleteTextures (1, &name_); 3103 del_texture (name);
1993} 3104
1994
1995int glGenList () 3105int glGenList ()
1996 CODE: 3106 CODE:
1997 RETVAL = glGenLists (1); 3107 RETVAL = glGenLists (1);
1998 OUTPUT: 3108 OUTPUT:
1999 RETVAL 3109 RETVAL
2006 3116
2007void glEndList () 3117void glEndList ()
2008 3118
2009void glCallList (int list) 3119void glCallList (int list)
2010 3120
3121MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2011 3122
3123PROTOTYPES: DISABLE
3124
3125void
3126find_widget (SV *self, NV x, NV y)
3127 PPCODE:
3128{
3129 if (within_widget (self, x, y))
3130 XPUSHs (self);
3131}
3132
3133BOOT:
3134{
3135 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3136
3137 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3138 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3139 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3140 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3141}
3142
3143void
3144draw (SV *self)
3145 CODE:
3146{
3147 HV *hv;
3148 SV **svp;
3149 NV x, y, w, h;
3150 SV *draw_x_sv = GvSV (draw_x_gv);
3151 SV *draw_y_sv = GvSV (draw_y_gv);
3152 SV *draw_w_sv = GvSV (draw_w_gv);
3153 SV *draw_h_sv = GvSV (draw_h_gv);
3154 double draw_x, draw_y;
3155
3156 if (!SvROK (self))
3157 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3158
3159 hv = (HV *)SvRV (self);
3160
3161 if (SvTYPE (hv) != SVt_PVHV)
3162 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3163
3164 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3165 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3166
3167 if (!h || !w)
3168 XSRETURN_EMPTY;
3169
3170 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3171 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3172
3173 draw_x = SvNV (draw_x_sv) + x;
3174 draw_y = SvNV (draw_y_sv) + y;
3175
3176 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3177 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3178 XSRETURN_EMPTY;
3179
3180 sv_setnv (draw_x_sv, draw_x);
3181 sv_setnv (draw_y_sv, draw_y);
3182
3183 glPushMatrix ();
3184 glTranslated (x, y, 0);
3185
3186 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3187 {
3188 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3189
3190 if (svp && SvTRUE (*svp))
3191 {
3192 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3193 glEnable (GL_BLEND);
3194 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3195 glBegin (GL_QUADS);
3196 glVertex2f (0, 0);
3197 glVertex2f (w, 0);
3198 glVertex2f (w, h);
3199 glVertex2f (0, h);
3200 glEnd ();
3201 glDisable (GL_BLEND);
3202 }
3203 }
3204#if 0
3205 // draw borders, for debugging
3206 glPushMatrix ();
3207 glColor4f (1., 1., 0., 1.);
3208 glTranslatef (.5, .5, 0.);
3209 glBegin (GL_LINE_LOOP);
3210 glVertex2f (0 , 0);
3211 glVertex2f (w - 1, 0);
3212 glVertex2f (w - 1, h - 1);
3213 glVertex2f (0 , h - 1);
3214 glEnd ();
3215 glPopMatrix ();
3216#endif
3217 PUSHMARK (SP);
3218 XPUSHs (self);
3219 PUTBACK;
3220 call_method ("_draw", G_VOID | G_DISCARD);
3221 SPAGAIN;
3222
3223 glPopMatrix ();
3224
3225 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3226 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3227}
3228

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