ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.134 by root, Fri Aug 4 16:49:58 2006 UTC vs.
Revision 1.237 by root, Sun Oct 14 15:33:30 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
144} 184}
145 185
146static void 186static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
150 193
151 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 196
154 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
155} 198 if (!rect.height) rect.height = 1;
156 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
157typedef uint16_t mapface; 205typedef uint16_t faceid;
158 206
159typedef struct { 207typedef struct {
160 GLint name; 208 GLuint name;
161 int w, h; 209 int w, h;
162 float s, t; 210 float s, t;
163 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
164} maptex; 214} maptex;
165 215
166typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
167 int16_t darkness; 219 uint16_t darkness;
168 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 221} mapcell;
170 222
171typedef struct { 223typedef struct {
172 int32_t c0, c1; 224 int32_t c0, c1;
173 mapcell *col; 225 mapcell *col;
174} maprow; 226} maprow;
175 227
176typedef struct map { 228typedef struct map {
177 int x, y, w, h; 229 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 231 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 232 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 233
185 int32_t rows; 234 int32_t rows;
186 maprow *row; 235 maprow *row;
187} *CFPlus__Map; 236} *CFPlus__Map;
188 237
208 return ptr; 257 return ptr;
209} 258}
210 259
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
213 282
214static maprow * 283static maprow *
215map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
216{ 285{
217 if (0 > y) 286 if (0 > y)
286static void 355static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 357{
289 int x, y; 358 int x, y;
290 maprow *row; 359 maprow *row;
360 mapcell *cell;
291 361
292 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 363 if (y >= 0)
294 { 364 {
295 if (y >= self->rows) 365 if (y >= self->rows)
301 if (x >= row->c0) 371 if (x >= row->c0)
302 { 372 {
303 if (x >= row->c1) 373 if (x >= row->c1)
304 break; 374 break;
305 375
306 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
307 } 382 }
308 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
309} 400}
310 401
311static void 402static void
312music_finished (void) 403music_finished (void)
313{ 404{
347 n |= n >> 4; 438 n |= n >> 4;
348 n |= n >> 8; 439 n |= n >> 8;
349 n |= n >> 16; 440 n |= n >> 16;
350 441
351 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
352} 501}
353 502
354MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
355 504
356PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
361 static const struct { 510 static const struct {
362 const char *name; 511 const char *name;
363 IV iv; 512 IV iv;
364 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
366 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
448 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 624
461 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 626# undef const_iv
465 }; 627 };
466 628
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
470 641
471int 642int
472in_destruct () 643in_destruct ()
473 CODE: 644 CODE:
474 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 647 RETVAL
477 648
478NV floor (NV x) 649NV floor (NV x)
479 650
480NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
481 656
482void 657void
483pango_init () 658pango_init ()
484 CODE: 659 CODE:
485{ 660{
486 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 664}
490 665
666char *
667SDL_GetError ()
668
491int 669int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 671
494void 672void
495SDL_Quit () 673SDL_Quit ()
496 674
497void 675void
498SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
499 PPCODE: 677 PPCODE:
500{ 678{
501 SDL_Rect **m; 679 SDL_Rect **m;
502 680
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 685
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 688
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 693
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 698#endif
521 699
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 701
527 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
528 while (*m) 703 while (*m)
529 { 704 {
705 if ((*m)->w >= 640 && (*m)->h >= 480)
706 {
530 AV *av = newAV (); 707 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
534 714
535 ++m; 715 ++m;
536 } 716 }
537} 717}
538 718
539char *
540SDL_GetError ()
541
542int 719int
543SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
545 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 733 );
734
548 if (RETVAL) 735 if (RETVAL)
549 { 736 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 741#include "glfunc.h"
553# undef GL_FUNC 742#undef GL_FUNC
554 } 743 }
744}
555 OUTPUT: 745 OUTPUT:
556 RETVAL 746 RETVAL
557 747
558void 748void
559SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
560 750
561char * 751char *
562SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
563 753
754int
755SDL_GetAppState ()
756
564void 757void
565SDL_PollEvent () 758poll_events ()
566 PPCODE: 759 PPCODE:
567{ 760{
568 SDL_Event ev; 761 SDL_Event ev;
569 762
570 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 765 {
572 HV *hv = newHV (); 766 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 768
575 switch (ev.type) 769 switch (ev.type)
577 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
578 case SDL_KEYUP: 772 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 778 break;
584 779
585 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 783 break;
589 784
590 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
598 break; 811 break;
599 812
600 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
618 } 831 }
619} 832}
620 833
621int 834int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 836 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
626 839
627void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
628Mix_CloseAudio () 857Mix_CloseAudio ()
629 858
630int 859int
631Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
632 861
862const char *
863Mix_GetError ()
864
633void 865void
634lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
635 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
636#ifndef _WIN32 874#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
638#endif 896#endif
897}
639 898
640void 899void
641add_font (char *file) 900add_font (char *file)
642 CODE: 901 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651 STRLEN image_len; 910 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
658 917
659 if (!rw) 918 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
661 920
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1007#endif
749 _exit (1); 1008 _exit (1);
750 1009
751void 1010void
752_exit (int retval) 1011_exit (int retval = 0)
753 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
754 _exit (retval); 1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
755 1027
756MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
757 1031
758CFPlus::Font 1032CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1034 CODE:
761{ 1035{
772 CODE: 1046 CODE:
773 pango_font_description_free (self); 1047 pango_font_description_free (self);
774 1048
775void 1049void
776make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
777 CODE: 1052 CODE:
778 default_font = self; 1053 default_font = self;
779 1054
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
781 1056
1057PROTOTYPES: DISABLE
1058
782void 1059void
783reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
784 CODE: 1062 CODE:
785 tc_clear (); 1063 tc_clear ();
786 1064
787CFPlus::Layout 1065CFPlus::Layout
788new (SV *class) 1066new (SV *class)
794 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
799 1078
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
802 OUTPUT: 1081 OUTPUT:
803 RETVAL 1082 RETVAL
804 1083
805void 1084void
806DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
807 CODE: 1086 CODE:
808 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
809 Safefree (self); 1089 Safefree (self);
810 1090
811void 1091void
812set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
813 CODE: 1093 CODE:
1006xy_to_index (CFPlus::Layout self, int x, int y) 1286xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1287 CODE:
1008{ 1288{
1009 int index, trailing; 1289 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1291 RETVAL = index + trailing;
1012} 1292}
1013 OUTPUT: 1293 OUTPUT:
1014 RETVAL 1294 RETVAL
1015 1295
1016void 1296void
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1027} 1307}
1028 1308
1029void 1309void
1030render (CFPlus::Layout self, float x, float y) 1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1031 PPCODE: 1311 PPCODE:
1312{
1313 int line, x;
1314
1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1317
1318 EXTEND (SP, 2);
1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321}
1322
1323void
1324line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326{
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
1343 PUSHs (sv_2mortal (newSViv (index)));
1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
1346}
1347
1348void
1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1350 CODE:
1351 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1033 self->pl, 1353 self->pl,
1354 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a 1356 self->r, self->g, self->b, self->a,
1357 flags
1036 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1037 1381
1038MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1039 1383
1040void 1384PROTOTYPES: ENABLE
1041pad2pot (SV *data_, SV *w_, SV *h_)
1042 CODE:
1043{
1044 int ow = SvIV (w_);
1045 int oh = SvIV (h_);
1046 1385
1047 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1048 { 1391 {
1049 int nw = minpot (ow);
1050 int nh = minpot (oh);
1051
1052 if (nw != ow || nh != oh)
1053 {
1054 if (SvOK (data_))
1055 {
1056 STRLEN datalen; 1392 STRLEN datalen;
1057 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1058 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1059 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1060 1396
1061 SvPOK_only (result_); 1397 SvPOK_only (result_);
1062 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1063 1399
1064 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1065 while (oh--) 1401 while (oh--)
1066 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1067 1403
1068 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1069 }
1070
1071 sv_setiv (w_, nw);
1072 sv_setiv (h_, nh);
1073 }
1074 } 1405 }
1075} 1406}
1076 1407
1077void 1408void
1078draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1084{ 1415{
1085 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1086 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1087 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1088 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1089 1423
1090 if (items < 5) 1424 if (items < 5)
1091 { 1425 {
1092 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1093 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1121 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1122 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1123 } 1457 }
1124} 1458}
1125 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1126MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1127 1472
1473PROTOTYPES: DISABLE
1474
1128CFPlus::Map 1475CFPlus::Map
1129new (SV *class, int map_width, int map_height) 1476new (SV *class)
1130 CODE: 1477 CODE:
1131 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1132 RETVAL->x = 0; 1479 RETVAL->x = 0;
1133 RETVAL->y = 0; 1480 RETVAL->y = 0;
1134 RETVAL->w = map_width; 1481 RETVAL->w = 0;
1135 RETVAL->h = map_height; 1482 RETVAL->h = 0;
1136 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
1137 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
1138 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1139 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1140 RETVAL->texs = 8192;
1141 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1142 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
1143 RETVAL->row = 0; 1488 RETVAL->row = 0;
1144 OUTPUT: 1489 OUTPUT:
1145 RETVAL 1490 RETVAL
1146 1491
1147void 1492void
1148DESTROY (CFPlus::Map self) 1493DESTROY (CFPlus::Map self)
1149 CODE: 1494 CODE:
1150{ 1495{
1151 map_clear (self); 1496 map_clear (self);
1152 Safefree (self->face); 1497 Safefree (self->face2tile);
1153 Safefree (self->tex); 1498 Safefree (self->tex);
1154 Safefree (self); 1499 Safefree (self);
1155} 1500}
1156 1501
1157void 1502void
1503resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508void
1158clear (CFPlus::Map self) 1509clear (CFPlus::Map self)
1159 CODE: 1510 CODE:
1160 map_clear (self); 1511 map_clear (self);
1161 1512
1162void 1513void
1163set_face (CFPlus::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
1164 CODE: 1515 CODE:
1165{ 1516{
1166 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
1167 { 1518 need_texid (self, tile);
1168 Append (mapface, self->face, self->faces, self->faces); 1519}
1169 self->faces *= 2;
1170 }
1171 1520
1172 self->face [face] = texid; 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1173} 1542}
1174 1543
1175void 1544void
1176set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1177 CODE: 1546 CODE:
1178{ 1547{
1179 while (self->texs <= texid) 1548 need_texid (self, texid);
1180 {
1181 Append (maptex, self->tex, self->texs, self->texs);
1182 self->texs *= 2;
1183 }
1184 1549
1185 { 1550 {
1186 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
1187 1552
1188 tex->name = name; 1553 tex->name = name;
1230void 1595void
1231scroll (CFPlus::Map self, int dx, int dy) 1596scroll (CFPlus::Map self, int dx, int dy)
1232 CODE: 1597 CODE:
1233{ 1598{
1234 if (dx > 0) 1599 if (dx > 0)
1235 map_blank (self, self->x, self->y, dx - 1, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
1236 else if (dx < 0) 1601 else if (dx < 0)
1237 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1238 1603
1239 if (dy > 0) 1604 if (dy > 0)
1240 map_blank (self, self->x, self->y, self->w, dy - 1); 1605 map_blank (self, self->x, self->y, self->w, dy);
1241 else if (dy < 0) 1606 else if (dy < 0)
1242 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1243 1608
1244 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
1245 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
1246 1611
1247 while (self->y < 0) 1612 while (self->y < 0)
1251 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1252 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1253 } 1618 }
1254} 1619}
1255 1620
1256void 1621SV *
1257map1a_update (CFPlus::Map self, SV *data_) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1258 CODE: 1623 CODE:
1259{ 1624{
1260 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1261 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1262 mapcell *cell; 1627 mapcell *cell;
1263 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1264 1631
1265 while (data < data_end) 1632 while (data < data_end - 1)
1266 { 1633 {
1267 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1268 1635
1269 x = self->x + ((flags >> 10) & 63); 1636 x = self->x + ((flags >> 10) & 63);
1270 y = self->y + ((flags >> 4) & 63); 1637 y = self->y + ((flags >> 4) & 63);
1271 1638
1272 cell = map_get_cell (self, x, y); 1639 cell = map_get_cell (self, x, y);
1273 1640
1274 if (flags & 15) 1641 if (flags & 15)
1275 { 1642 {
1276 if (cell->darkness < 0) 1643 if (!cell->darkness)
1277 { 1644 {
1645 memset (cell, 0, sizeof (*cell));
1278 cell->darkness = 0; 1646 cell->darkness = 256;
1279 cell->face [0] = 0;
1280 cell->face [1] = 0;
1281 cell->face [2] = 0;
1282 } 1647 }
1283 1648
1284 cell->darkness = flags & 8 ? *data++ : 255;
1285
1286 //TODO: don't trust server data to be in-range(!) 1649 //TODO: don't trust server data to be in-range(!)
1287 1650
1288 if (flags & 4) 1651 if (flags & 8)
1289 { 1652 {
1290 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1653 if (extmap)
1654 {
1655 uint8_t ext, cmd;
1656
1657 do
1658 {
1659 ext = *data++;
1660 cmd = ext & 0x3f;
1661
1662 if (cmd < 4)
1663 cell->darkness = 255 - ext * 64 + 1;
1664 else if (cmd == 5) // health
1665 {
1666 cell->stat_width = 1;
1667 cell->stat_hp = *data++;
1668 }
1669 else if (cmd == 6) // monster width
1670 cell->stat_width = *data++ + 1;
1671 else if (cmd == 0x47)
1672 {
1673 if (*data == 4)
1674 ; // decode player count
1675
1676 data += *data + 1;
1677 }
1678 else if (cmd == 8) // cell flags
1679 cell->flags = *data++;
1680 else if (ext & 0x40) // unknown, multibyte => skip
1681 data += *data + 1;
1682 else
1683 data++;
1684 }
1685 while (ext & 0x80);
1686 }
1687 else
1688 cell->darkness = *data++ + 1;
1291 } 1689 }
1292 1690
1691 for (z = 0; z <= 2; ++z)
1293 if (flags & 2) 1692 if (flags & (4 >> z))
1294 { 1693 {
1295 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1296 } 1711 }
1297
1298 if (flags & 1)
1299 {
1300 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1301 }
1302 } 1712 }
1303 else 1713 else
1304 cell->darkness = -1; 1714 cell->darkness = 0;
1305 } 1715 }
1306} 1716}
1717 OUTPUT:
1718 RETVAL
1307 1719
1308SV * 1720SV *
1309mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1310 CODE: 1722 CODE:
1311{ 1723{
1335 { 1747 {
1336 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
1337 1749
1338 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
1339 { 1751 {
1340 mapface face = cell->face [z];
1341
1342 if (face)
1343 {
1344 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
1345 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
1346 int a1 = tex.a; 1754 int a1 = tex.a;
1347 1755
1348 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
1349 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
1350 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
1351 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
1352 }
1353 } 1760 }
1354 } 1761 }
1355 1762
1356 *map++ = (r ) 1763 *map++ = (r )
1357 | (g << 8) 1764 | (g << 8)
1364} 1771}
1365 OUTPUT: 1772 OUTPUT:
1366 RETVAL 1773 RETVAL
1367 1774
1368void 1775void
1369draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1370 CODE: 1777 CODE:
1371{ 1778{
1372 int vx, vy;
1373 int x, y, z; 1779 int x, y, z;
1374 int last_name;
1375 mapface face;
1376 1780
1377 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1378 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1379 1785
1380 /* 1786 rc_t *rc = rc_alloc ();
1381 int vx = self->vx = self->w >= sw 1787 rc_key_t key;
1382 ? self->x + (self->w - sw) / 2 1788 rc_array_t *arr;
1383 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1384 1789
1385 int vy = self->vy = self->h >= sh 1790 // thats current max. sorry.
1386 ? self->y + (self->h - sh) / 2 1791 if (sw > 255) sw = 255;
1387 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1792 if (sh > 255) sh = 255;
1388 */
1389 1793
1390 glColor4ub (255, 255, 255, 255); 1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1391 1830
1392 glEnable (GL_BLEND); 1831 glEnable (GL_BLEND);
1393 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_TEXTURE_2D);
1395 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1396 1834
1397 glBegin (GL_QUADS);
1398
1399 last_name = 0;
1400
1401 for (z = 0; z < 3; z++) 1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1402 for (y = 0; y < sh; y++) 1839 for (y = 0; y < sh; y++)
1403 if (0 <= y + vy && y + vy < self->rows) 1840 if (0 <= y + my && y + my < self->rows)
1404 { 1841 {
1405 maprow *row = self->row + (y + vy); 1842 maprow *row = self->row + (y + my);
1406 1843
1407 for (x = 0; x < sw; x++) 1844 for (x = 0; x < sw; x++)
1408 if (row->c0 <= x + vx && x + vx < row->c1) 1845 if (row->c0 <= x + mx && x + mx < row->c1)
1409 { 1846 {
1410 mapcell *cell = row->col + (x + vx - row->c0); 1847 mapcell *cell = row->col + (x + mx - row->c0);
1411
1412 face = cell->face [z]; 1848 tileid tile = cell->tile [z];
1413 1849
1414 if (face) 1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1854
1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1415 { 1955 {
1416 maptex tex = self->tex [face]; 1956 int level = (w << 5) | b;
1957 HE *he;
1417 1958
1418 int px = (x + 1) * 32 - tex.w; 1959 hv_iterinit (smooth);
1419 int py = (y + 1) * 32 - tex.h; 1960 while ((he = hv_iternext (smooth)))
1420
1421 if (last_name != tex.name)
1422 { 1961 {
1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1963 IV bits = SvIVX (HeVAL (he));
1964
1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1968 {
1969 maptex tex = self->tex [skey->tile];
1970 int px = (((int)skey->x) - 1) * T;
1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1423 glEnd (); 1983 glEnd ();
1424 last_name = tex.name;
1425 glBindTexture (GL_TEXTURE_2D, last_name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1426 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1986 }
1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
1427 } 2009 }
1428
1429 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1430 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1431 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1432 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1433 } 2010 }
1434 }
1435 } 2011 }
1436 2012
1437 glEnd (); 2013 glEnd ();
1438
1439 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
1440 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
2023
2024 // top layer: overlays such as the health bar
2025 for (y = 0; y < sh; y++)
2026 if (0 <= y + my && y + my < self->rows)
2027 {
2028 maprow *row = self->row + (y + my);
2029
2030 for (x = 0; x < sw; x++)
2031 if (row->c0 <= x + mx && x + mx < row->c1)
2032 {
2033 mapcell *cell = row->col + (x + mx - row->c0);
2034
2035 int px = x * T;
2036 int py = y * T;
2037
2038 if (cell->stat_hp)
2039 {
2040 int width = cell->stat_width * T;
2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2042
2043 glColor3ub (0, 0, 0);
2044 glRectf (px + 1, py - thick - 2,
2045 px + width - 1, py);
2046
2047 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2048 glRectf (px + 2,
2049 py - thick - 1,
2050 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2051 }
2052 }
2053 }
1441} 2054}
1442 2055
1443void 2056void
1444draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2057draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1445 CODE: 2058 CODE:
1499 glDisable (GL_BLEND); 2112 glDisable (GL_BLEND);
1500 glDisable (GL_TEXTURE_2D); 2113 glDisable (GL_TEXTURE_2D);
1501} 2114}
1502 2115
1503void 2116void
1504fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1505 PPCODE: 2118 PPCODE:
1506{ 2119{
1507 int vx, vy;
1508 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1509 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1510 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1511 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1512 2128
1513 memset (darkness, 255, sw4 * sh);
1514 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1515 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1516 2131
1517 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2132 mx += self->x - 1;
1518 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2133 my += self->y - 1;
1519 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1520 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1521 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1522 { 2139 {
1523 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1524 2141
1525 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1526 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1527 { 2144 {
1528 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1529 2146
1530 darkness[y * sw4 + x] = cell->darkness < 0 2147 darkness1 [y * sw1 + x] = cell->darkness
2148 ? 255 - (cell->darkness - 1)
1531 ? 255 - FOW_DARKNESS 2149 : 255 - FOW_DARKNESS;
1532 : 255 - cell->darkness;
1533 } 2150 }
1534 } 2151 }
1535 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1536 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1537 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1538 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1539 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1540} 2195}
1541 2196
1542SV * 2197SV *
1543get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1544 CODE: 2199 CODE:
1573 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1574 { 2229 {
1575 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1576 uint8_t flags = 0; 2231 uint8_t flags = 0;
1577 2232
1578 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1579 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1580 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1581 2236
1582 *data++ = flags; 2237 *data++ = flags;
1583 2238
1584 if (flags & 1) 2239 if (flags & 1)
1585 { 2240 {
2241 tileid tile = cell->tile [0];
1586 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1587 *data++ = cell->face [0]; 2243 *data++ = tile;
1588 } 2244 }
1589 2245
1590 if (flags & 2) 2246 if (flags & 2)
1591 { 2247 {
2248 tileid tile = cell->tile [1];
1592 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1593 *data++ = cell->face [1]; 2250 *data++ = tile;
1594 } 2251 }
1595 2252
1596 if (flags & 4) 2253 if (flags & 4)
1597 { 2254 {
2255 tileid tile = cell->tile [2];
1598 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1599 *data++ = cell->face [2]; 2257 *data++ = tile;
1600 } 2258 }
1601 } 2259 }
1602 else 2260 else
1603 *data++ = 0; 2261 *data++ = 0;
1604 } 2262 }
1618 int x, y, z; 2276 int x, y, z;
1619 int w, h; 2277 int w, h;
1620 int x1, y1; 2278 int x1, y1;
1621 2279
1622 if (*data++ != 0) 2280 if (*data++ != 0)
1623 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1624 2282
1625 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1626 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1627 2285
1628 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1644 { 2302 {
1645 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1646 2304
1647 if (flags) 2305 if (flags)
1648 { 2306 {
1649 mapface face[3] = { 0, 0, 0 };
1650
1651 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1652 2309
1653 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1654 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1655 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1656 2313
1657 if (cell->darkness <= 0) 2314 if (cell->darkness == 0)
1658 { 2315 {
1659 cell->darkness = -1; 2316 cell->darkness = 0;
1660 2317
1661 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1662 { 2319 {
1663 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1664 2321
1665 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1666 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1667 } 2329 }
1668 } 2330 }
1669 } 2331 }
1670 } 2332 }
1671 } 2333 }
1672} 2334}
1673 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
1674MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1675 2448
2449PROTOTYPES: DISABLE
2450
1676CFPlus::MixChunk 2451CFPlus::MixChunk
1677new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
1678 CODE: 2453 CODE:
1679 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1680 OUTPUT: 2455 OUTPUT:
1681 RETVAL 2456 RETVAL
1682 2457
1683void 2458void
1684DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1686 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1687 2462
1688int 2463int
1689volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1690 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1691 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1692 OUTPUT: 2469 OUTPUT:
1693 RETVAL 2470 RETVAL
1694 2471
1695int 2472CFPlus::Channel
1696play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1697 CODE: 2474 CODE:
2475{
1698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1699 OUTPUT: 2487 OUTPUT:
1700 RETVAL 2488 RETVAL
1701 2489
1702MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1703 2491
1704int 2492int
1705volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1706 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1707 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1708 OUTPUT: 2499 OUTPUT:
1709 RETVAL 2500 RETVAL
1710 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1711CFPlus::MixMusic 2512CFPlus::MixMusic
1712new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1713 CODE: 2514 CODE:
1714 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1715 OUTPUT: 2516 OUTPUT:
1716 RETVAL 2517 RETVAL
1717 2518
1718void 2519void
1719DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1725 CODE: 2526 CODE:
1726 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1727 OUTPUT: 2528 OUTPUT:
1728 RETVAL 2529 RETVAL
1729 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1730MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1731 2539
1732BOOT: 2540BOOT:
1733{ 2541{
1734 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1735 static const struct { 2543 static const struct {
1736 const char *name; 2544 const char *name;
1737 IV iv; 2545 IV iv;
1738 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1739# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1740 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1741 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1742 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
1743 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
1744 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
1748 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
1749 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
1750 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
1751 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
1752 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1753 const_iv (GL_AND), 2565 const_iv (GL_AND),
1754 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
1755 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
1756 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
1757 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
1770 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
1771 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
1772 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
1773 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1774 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1775 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1777 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1778 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1779 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1780 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1801 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
1802 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
1803 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1804 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1805 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1806 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2628 const_iv (GL_LINE_STRIP),
1807 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
1808 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
1809 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
1810 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
1811 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
1812 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
1813 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1814 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
1815 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
1816 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
1817 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
1818 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
1819# undef const_iv 2649# undef const_iv
1820 }; 2650 };
1821 2651
1822 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1823 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
1824} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
1825 2664
1826char * 2665char *
1827gl_vendor () 2666gl_vendor ()
1828 CODE: 2667 CODE:
1829 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
1842 CODE: 2681 CODE:
1843 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1844 OUTPUT: 2683 OUTPUT:
1845 RETVAL 2684 RETVAL
1846 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
1847int glGetError () 2700int glGetError ()
1848 2701
1849void glFinish () 2702void glFinish ()
1850 2703
1851void glClear (int mask) 2704void glClear (int mask)
1888# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
1889void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1890 2743
1891# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
1892void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
1893 2748
1894void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
1895 2750
1896void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
1897 2752
1905 2760
1906void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
1907 CODE: 2762 CODE:
1908 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
1909 2764
1910void glBegin (int mode)
1911
1912void glEnd ()
1913
1914void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
1915 PROTOTYPE: @
1916 ALIAS: 2766 ALIAS:
1917 glColor_premultiply = 1 2767 glColor_premultiply = 1
1918 CODE: 2768 CODE:
1919 if (ix) 2769 if (ix)
1920 { 2770 {
1923 b *= a; 2773 b *= a;
1924 } 2774 }
1925 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
1926 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
1927 2777
1928void glInterleavedArrays (int format, int stride, char *data)
1929
1930void glDrawElements (int mode, int count, int type, char *indices)
1931
1932# 1.2 void glDrawRangeElements (int mode, int start, int end
1933
1934void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
1935 CODE: 2779 CODE:
1936 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
1937 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
1938 2782
1942 2786
1943void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
1944 CODE: 2788 CODE:
1945 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
1946 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
1947void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
1948 CODE: 2821 CODE:
1949 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
1950 2823
1951void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
1973 2846
1974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1975 2848
1976void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
1977 2850
2851void glPixelZoom (float x, float y)
2852
1978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1979 2854
1980int glGenTexture () 2855int glGenTexture ()
1981 CODE: 2856 CODE:
1982{ 2857 RETVAL = gen_texture ();
1983 GLuint name;
1984 glGenTextures (1, &name);
1985 RETVAL = name;
1986}
1987 OUTPUT: 2858 OUTPUT:
1988 RETVAL 2859 RETVAL
1989 2860
1990void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
1991 CODE: 2862 CODE:
1992{
1993 GLuint name_ = name;
1994 glDeleteTextures (1, &name_); 2863 del_texture (name);
1995} 2864
1996
1997int glGenList () 2865int glGenList ()
1998 CODE: 2866 CODE:
1999 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
2000 OUTPUT: 2868 OUTPUT:
2001 RETVAL 2869 RETVAL
2008 2876
2009void glEndList () 2877void glEndList ()
2010 2878
2011void glCallList (int list) 2879void glCallList (int list)
2012 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2013 2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines