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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.136 by root, Sun Aug 13 16:29:36 2006 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
144} 183}
145 184
146static void 185static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 186layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 187{
188 PangoRectangle rect;
189
190 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 191 pango_layout_get_extents (self->pl, 0, &rect);
150 192
151 if (!*w) *w = 1; 193 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 194 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 195
154 *w = (*w + 3) & ~3; 196 if (!rect.width) rect.width = 1;
155} 197 if (!rect.height) rect.height = 1;
156 198
199 *w = rect.width;
200 *h = rect.height;
201}
202
203typedef uint16_t tileid;
157typedef uint16_t mapface; 204typedef uint16_t faceid;
158 205
159typedef struct { 206typedef struct {
160 GLint name; 207 int name;
161 int w, h; 208 int w, h;
162 float s, t; 209 float s, t;
163 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
164} maptex; 213} maptex;
165 214
166typedef struct { 215typedef struct {
216 uint32_t player;
217 tileid tile[3];
167 int16_t darkness; 218 uint16_t darkness;
168 mapface face[3]; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 220} mapcell;
170 221
171typedef struct { 222typedef struct {
172 int32_t c0, c1; 223 int32_t c0, c1;
173 mapcell *col; 224 mapcell *col;
174} maprow; 225} maprow;
175 226
176typedef struct map { 227typedef struct map {
177 int x, y, w, h; 228 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 230 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 231 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 232
185 int32_t rows; 233 int32_t rows;
186 maprow *row; 234 maprow *row;
187} *CFPlus__Map; 235} *CFPlus__Map;
188 236
208 return ptr; 256 return ptr;
209} 257}
210 258
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
213 281
214static maprow * 282static maprow *
215map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
216{ 284{
217 if (0 > y) 285 if (0 > y)
286static void 354static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 355map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 356{
289 int x, y; 357 int x, y;
290 maprow *row; 358 maprow *row;
359 mapcell *cell;
291 360
292 for (y = y0; y < y0 + h; y++) 361 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 362 if (y >= 0)
294 { 363 {
295 if (y >= self->rows) 364 if (y >= self->rows)
301 if (x >= row->c0) 370 if (x >= row->c0)
302 { 371 {
303 if (x >= row->c1) 372 if (x >= row->c1)
304 break; 373 break;
305 374
306 row->col[x - row->c0].darkness = -1; 375 cell = row->col + x - row->c0;
376
377 cell->darkness = 0;
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
307 } 381 }
308 } 382 }
383}
384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
309} 399}
310 400
311static void 401static void
312music_finished (void) 402music_finished (void)
313{ 403{
347 n |= n >> 4; 437 n |= n >> 4;
348 n |= n >> 8; 438 n |= n >> 8;
349 n |= n >> 16; 439 n |= n >> 16;
350 440
351 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
352} 489}
353 490
354MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
355 492
356PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
361 static const struct { 498 static const struct {
362 const char *name; 499 const char *name;
363 IV iv; 500 IV iv;
364 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
366 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
384 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
448 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL),
461 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 610# undef const_iv
465 }; 611 };
466 612
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
470 625
471int 626int
472in_destruct () 627in_destruct ()
473 CODE: 628 CODE:
474 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
486 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 644}
490 645
646char *
647SDL_GetError ()
648
491int 649int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 651
494void 652void
495SDL_Quit () 653SDL_Quit ()
496 654
497void 655void
498SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
499 PPCODE: 657 PPCODE:
500{ 658{
501 SDL_Rect **m; 659 SDL_Rect **m;
502 660
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 665
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 668
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 673
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 678#endif
521 679
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 681
527 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
528 while (*m) 683 while (*m)
529 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
530 AV *av = newAV (); 687 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
534 694
535 ++m; 695 ++m;
536 } 696 }
537} 697}
538 698
539char *
540SDL_GetError ()
541
542int 699int
543SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
545 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 713 );
714
548 if (RETVAL) 715 if (RETVAL)
549 { 716 {
717 av_clear (texture_av);
718
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 721#include "glfunc.h"
553# undef GL_FUNC 722#undef GL_FUNC
554 } 723 }
724}
555 OUTPUT: 725 OUTPUT:
556 RETVAL 726 RETVAL
557 727
558void 728void
559SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
560 730
561char * 731char *
562SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
563 733
734int
735SDL_GetAppState ()
736
564void 737void
565SDL_PollEvent () 738poll_events ()
566 PPCODE: 739 PPCODE:
567{ 740{
568 SDL_Event ev; 741 SDL_Event ev;
569 742
570 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 745 {
572 HV *hv = newHV (); 746 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 748
575 switch (ev.type) 749 switch (ev.type)
577 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
578 case SDL_KEYUP: 752 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 758 break;
584 759
585 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 763 break;
589 764
590 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
598 break; 791 break;
599 792
600 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
618 } 811 }
619} 812}
620 813
621int 814int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
623 POSTCALL: 816 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
626 819
627void 820void
628Mix_CloseAudio () 821Mix_CloseAudio ()
629 822
630int 823int
631Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
632 825
826const char *
827Mix_GetError ()
828
633void 829void
634lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
635 CODE: 831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834void
835win32_proxy_info ()
836 PPCODE:
837{
636#ifndef _WIN32 838#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
638#endif 860#endif
861}
639 862
640void 863void
641add_font (char *file) 864add_font (char *file)
642 CODE: 865 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651 STRLEN image_len; 874 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
658 881
659 if (!rw) 882 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
661 884
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 971#endif
749 _exit (1); 972 _exit (1);
750 973
751void 974void
752_exit (int retval) 975_exit (int retval = 0)
753 CODE: 976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
979#else
754 _exit (retval); 980 _exit (retval);
981#endif
982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
755 991
756MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
757 995
758CFPlus::Font 996CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
760 CODE: 998 CODE:
761{ 999{
772 CODE: 1010 CODE:
773 pango_font_description_free (self); 1011 pango_font_description_free (self);
774 1012
775void 1013void
776make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
777 CODE: 1016 CODE:
778 default_font = self; 1017 default_font = self;
779 1018
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
781 1020
1021PROTOTYPES: DISABLE
1022
782void 1023void
783reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
784 CODE: 1026 CODE:
785 tc_clear (); 1027 tc_clear ();
786 1028
787CFPlus::Layout 1029CFPlus::Layout
788new (SV *class) 1030new (SV *class)
1006xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1249 CODE:
1008{ 1250{
1009 int index, trailing; 1251 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1253 RETVAL = index + trailing;
1012} 1254}
1013 OUTPUT: 1255 OUTPUT:
1014 RETVAL 1256 RETVAL
1015 1257
1016void 1258void
1022 1264
1023 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269}
1270
1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1027} 1308}
1028 1309
1029void 1310void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1312 PPCODE:
1036 flags 1317 flags
1037 ); 1318 );
1038 1319
1039MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1040 1321
1041void 1322PROTOTYPES: ENABLE
1042pad2pot (SV *data_, SV *w_, SV *h_)
1043 CODE:
1044{
1045 int ow = SvIV (w_);
1046 int oh = SvIV (h_);
1047 1323
1048 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1331 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1332 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1336
1062 SvPOK_only (result_); 1337 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1064 1339
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1341 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1343
1069 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1345 }
1076} 1346}
1077 1347
1078void 1348void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1355{
1086 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1090 1363
1091 if (items < 5) 1364 if (items < 5)
1092 { 1365 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1124 } 1397 }
1125} 1398}
1126 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1128 1412
1413PROTOTYPES: DISABLE
1414
1129CFPlus::Map 1415CFPlus::Map
1130new (SV *class, int map_width, int map_height) 1416new (SV *class)
1131 CODE: 1417 CODE:
1132 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1419 RETVAL->x = 0;
1134 RETVAL->y = 0; 1420 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1421 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1422 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1428 RETVAL->row = 0;
1145 OUTPUT: 1429 OUTPUT:
1146 RETVAL 1430 RETVAL
1147 1431
1148void 1432void
1149DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1150 CODE: 1434 CODE:
1151{ 1435{
1152 map_clear (self); 1436 map_clear (self);
1153 Safefree (self->face); 1437 Safefree (self->face2tile);
1154 Safefree (self->tex); 1438 Safefree (self->tex);
1155 Safefree (self); 1439 Safefree (self);
1156} 1440}
1157 1441
1158void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1159clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1160 CODE: 1450 CODE:
1161 map_clear (self); 1451 map_clear (self);
1162 1452
1163void 1453void
1164set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1165 CODE: 1455 CODE:
1166{ 1456{
1167 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1458 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces); 1459}
1170 self->faces *= 2;
1171 }
1172 1460
1173 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1174} 1482}
1175 1483
1176void 1484void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1486 CODE:
1179{ 1487{
1180 while (self->texs <= texid) 1488 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1489
1186 { 1490 {
1187 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1188 1492
1189 tex->name = name; 1493 tex->name = name;
1231void 1535void
1232scroll (CFPlus::Map self, int dx, int dy) 1536scroll (CFPlus::Map self, int dx, int dy)
1233 CODE: 1537 CODE:
1234{ 1538{
1235 if (dx > 0) 1539 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1541 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1543
1240 if (dy > 0) 1544 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1545 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1546 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1548
1245 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1247 1551
1248 while (self->y < 0) 1552 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1254 } 1558 }
1255} 1559}
1256 1560
1257void 1561SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1259 CODE: 1563 CODE:
1260{ 1564{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1567 mapcell *cell;
1264 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1265 1571
1266 while (data < data_end) 1572 while (data < data_end - 1)
1267 { 1573 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1269 1575
1270 x = self->x + ((flags >> 10) & 63); 1576 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1577 y = self->y + ((flags >> 4) & 63);
1272 1578
1273 cell = map_get_cell (self, x, y); 1579 cell = map_get_cell (self, x, y);
1274 1580
1275 if (flags & 15) 1581 if (flags & 15)
1276 { 1582 {
1277 if (cell->darkness < 0) 1583 if (!cell->darkness)
1278 { 1584 {
1585 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1586 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1587 }
1284 1588
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1589 //TODO: don't trust server data to be in-range(!)
1288 1590
1289 if (flags & 4) 1591 if (flags & 8)
1290 { 1592 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1593 if (extmap)
1594 {
1595 uint8_t ext, cmd;
1596
1597 do
1598 {
1599 ext = *data++;
1600 cmd = ext & 0x3f;
1601
1602 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1;
1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1;
1607 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1624 }
1625 while (ext & 0x80);
1626 }
1627 else
1628 cell->darkness = *data++ + 1;
1292 } 1629 }
1293 1630
1631 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 1632 if (flags & (4 >> z))
1295 { 1633 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1297 } 1651 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 1652 }
1304 else 1653 else
1305 cell->darkness = -1; 1654 cell->darkness = 0;
1306 } 1655 }
1307} 1656}
1657 OUTPUT:
1658 RETVAL
1308 1659
1309SV * 1660SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1311 CODE: 1662 CODE:
1312{ 1663{
1336 { 1687 {
1337 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1338 1689
1339 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1340 { 1691 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1694 int a1 = tex.a;
1348 1695
1349 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1700 }
1355 } 1701 }
1356 1702
1357 *map++ = (r ) 1703 *map++ = (r )
1358 | (g << 8) 1704 | (g << 8)
1365} 1711}
1366 OUTPUT: 1712 OUTPUT:
1367 RETVAL 1713 RETVAL
1368 1714
1369void 1715void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1717 CODE:
1372{ 1718{
1373 int vx, vy;
1374 int x, y, z; 1719 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 1720
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1380 1725
1381 /* 1726 rc_t *rc = rc_alloc ();
1382 int vx = self->vx = self->w >= sw 1727 rc_key_t key;
1383 ? self->x + (self->w - sw) / 2 1728 rc_array_t *arr;
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 1729
1386 int vy = self->vy = self->h >= sh 1730 // thats current max. sorry.
1387 ? self->y + (self->h - sh) / 2 1731 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1732 if (sh > 255) sh = 255;
1389 */
1390 1733
1391 glColor4ub (255, 255, 255, 255); 1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1392 1770
1393 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 1774
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1403 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1405 { 1781 {
1406 maprow *row = self->row + (y + vy); 1782 maprow *row = self->row + (y + my);
1407 1783
1408 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1786 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1414 1789
1415 if (face) 1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1416 { 1895 {
1417 maptex tex = self->tex [face]; 1896 int level = (w << 5) | b;
1897 HE *he;
1418 1898
1419 int px = (x + 1) * 32 - tex.w; 1899 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1900 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1901 {
1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1903 IV bits = SvIVX (HeVAL (he));
1904
1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1424 glEnd (); 1908 {
1909 maptex tex = self->tex [skey->tile];
1910 int px = (((int)skey->x) - 1) * T;
1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1916
1917 if (tex.name)
1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1425 last_name = tex.name; 1923 key.texname = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 1924 arr = rc_array (rc, &key);
1427 glBegin (GL_QUADS); 1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 }
1947 }
1428 } 1948 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 1949 }
1435 }
1436 } 1950 }
1951 }
1437 1952
1438 glEnd (); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1439 1957
1440 glDisable (GL_TEXTURE_2D);
1441 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1960
1961 // top layer: overlays such as the health bar
1962 for (y = 0; y < sh; y++)
1963 if (0 <= y + my && y + my < self->rows)
1964 {
1965 maprow *row = self->row + (y + my);
1966
1967 for (x = 0; x < sw; x++)
1968 if (row->c0 <= x + mx && x + mx < row->c1)
1969 {
1970 mapcell *cell = row->col + (x + mx - row->c0);
1971
1972 int px = x * T;
1973 int py = y * T;
1974
1975 if (cell->stat_hp)
1976 {
1977 int width = cell->stat_width * T;
1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1979
1980 glColor3ub (0, 0, 0);
1981 glRectf (px + 1, py - thick - 2,
1982 px + width - 1, py);
1983
1984 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1985 glRectf (px + 2,
1986 py - thick - 1,
1987 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1988 }
1989 }
1990 }
1442} 1991}
1443 1992
1444void 1993void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1994draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 1995 CODE:
1500 glDisable (GL_BLEND); 2049 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2050 glDisable (GL_TEXTURE_2D);
1502} 2051}
1503 2052
1504void 2053void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2055 PPCODE:
1507{ 2056{
1508 int vx, vy;
1509 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2065
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2068
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2069 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2070 my += self->y - 1;
1520 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1521 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1523 { 2076 {
1524 maprow *row = self->row + (y + vy); 2077 maprow *row = self->row + (y + my);
1525 2078
1526 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2081 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1530 2083
1531 darkness[y * sw4 + x] = cell->darkness < 0 2084 darkness1 [y * sw1 + x] = cell->darkness
2085 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2086 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2087 }
1535 } 2088 }
1536 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1537 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1541} 2132}
1542 2133
1543SV * 2134SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1545 CODE: 2136 CODE:
1574 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1575 { 2166 {
1576 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2168 uint8_t flags = 0;
1578 2169
1579 if (cell->face [0]) flags |= 1; 2170 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2171 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2172 if (cell->tile [2]) flags |= 4;
1582 2173
1583 *data++ = flags; 2174 *data++ = flags;
1584 2175
1585 if (flags & 1) 2176 if (flags & 1)
1586 { 2177 {
2178 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2179 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2180 *data++ = tile;
1589 } 2181 }
1590 2182
1591 if (flags & 2) 2183 if (flags & 2)
1592 { 2184 {
2185 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2186 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2187 *data++ = tile;
1595 } 2188 }
1596 2189
1597 if (flags & 4) 2190 if (flags & 4)
1598 { 2191 {
2192 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2193 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2194 *data++ = tile;
1601 } 2195 }
1602 } 2196 }
1603 else 2197 else
1604 *data++ = 0; 2198 *data++ = 0;
1605 } 2199 }
1645 { 2239 {
1646 uint8_t flags = *data++; 2240 uint8_t flags = *data++;
1647 2241
1648 if (flags) 2242 if (flags)
1649 { 2243 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2244 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 };
1653 2246
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2247 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2250
1658 if (cell->darkness <= 0) 2251 if (cell->darkness == 0)
1659 { 2252 {
1660 cell->darkness = -1; 2253 cell->darkness = 0;
1661 2254
1662 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1663 { 2256 {
1664 cell->face[z] = face[z]; 2257 tileid t = tile [z];
1665 2258
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2259 if (t >= self->texs || (t && !self->tex [t].name))
2260 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2261 XPUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t);
2263 }
2264
2265 cell->tile [z] = t;
1668 } 2266 }
1669 } 2267 }
1670 } 2268 }
1671 } 2269 }
1672 } 2270 }
1673} 2271}
1674 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1676 2385
2386PROTOTYPES: DISABLE
2387
1677CFPlus::MixChunk 2388CFPlus::MixChunk
1678new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
1679 CODE: 2390 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1681 OUTPUT: 2392 OUTPUT:
1682 RETVAL 2393 RETVAL
1683 2394
1684void 2395void
1685DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
1687 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
1688 2399
1689int 2400int
1690volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
1691 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2406 OUTPUT:
1694 RETVAL 2407 RETVAL
1695 2408
1696int 2409CFPlus::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2411 CODE:
2412{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
1700 OUTPUT: 2424 OUTPUT:
1701 RETVAL 2425 RETVAL
1702 2426
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1704 2428
1705int 2429int
1706volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
1707 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2436 OUTPUT:
1710 RETVAL 2437 RETVAL
1711 2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
1712CFPlus::MixMusic 2449CFPlus::MixMusic
1713new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
1714 CODE: 2451 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2453 OUTPUT:
1717 RETVAL 2454 RETVAL
1718 2455
1719void 2456void
1720DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
1726 CODE: 2463 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2465 OUTPUT:
1729 RETVAL 2466 RETVAL
1730 2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
1732 2476
1733BOOT: 2477BOOT:
1734{ 2478{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1736 static const struct { 2480 static const struct {
1737 const char *name; 2481 const char *name;
1738 IV iv; 2482 IV iv;
1739 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2502 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
1772 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1776 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
2559 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
1815 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
1820# undef const_iv 2579# undef const_iv
1821 }; 2580 };
1822 2581
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
1825} 2587}
1826 2588
1827char * 2589char *
1828gl_vendor () 2590gl_vendor ()
1829 CODE: 2591 CODE:
1843 CODE: 2605 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 2607 OUTPUT:
1846 RETVAL 2608 RETVAL
1847 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
1848int glGetError () 2624int glGetError ()
1849 2625
1850void glFinish () 2626void glFinish ()
1851 2627
1852void glClear (int mask) 2628void glClear (int mask)
1889# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 2667
1892# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
1894 2672
1895void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
1896 2674
1897void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
1898 2676
1906 2684
1907void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
1908 CODE: 2686 CODE:
1909 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
1910 2688
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @
1917 ALIAS: 2690 ALIAS:
1918 glColor_premultiply = 1 2691 glColor_premultiply = 1
1919 CODE: 2692 CODE:
1920 if (ix) 2693 if (ix)
1921 { 2694 {
1924 b *= a; 2697 b *= a;
1925 } 2698 }
1926 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
1928 2701
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 2703 CODE:
1937 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
1939 2706
1943 2710
1944void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
1945 CODE: 2712 CODE:
1946 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
1947 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
1948void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
1949 CODE: 2736 CODE:
1950 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
1951 2738
1952void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
1974 2761
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 2763
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
1978 2765
2766void glPixelZoom (float x, float y)
2767
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 2769
1981int glGenTexture () 2770int glGenTexture ()
1982 CODE: 2771 CODE:
1983{ 2772 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 2773 OUTPUT:
1989 RETVAL 2774 RETVAL
1990 2775
1991void glDeleteTexture (int name) 2776void glDeleteTexture (int name)
1992 CODE: 2777 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 2778 del_texture (name);
1996} 2779
1997
1998int glGenList () 2780int glGenList ()
1999 CODE: 2781 CODE:
2000 RETVAL = glGenLists (1); 2782 RETVAL = glGenLists (1);
2001 OUTPUT: 2783 OUTPUT:
2002 RETVAL 2784 RETVAL
2009 2791
2010void glEndList () 2792void glEndList ()
2011 2793
2012void glCallList (int list) 2794void glCallList (int list)
2013 2795
2014int glX () 2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2015 CODE: 2802 PPCODE:
2016 GLdouble m[4][4]; 2803{
2017 glGetDoublev (GL_MODELVIEW_MATRIX, m); 2804 if (within_widget (self, x, y))
2018 printf ("%f %f %f %f\n", m[0][0], m[0][1], m[0][2], m[0][3]); 2805 XPUSHs (self);
2019 printf ("%f %f %f %f\n", m[1][0], m[1][1], m[1][2], m[1][3]); 2806}
2020 printf ("%f %f %f %f\n", m[2][0], m[2][1], m[2][2], m[2][3]);
2021 printf ("%f %f %f %f\n", m[3][0], m[3][1], m[3][2], m[3][3]);
2022 printf ("\n");
2023 2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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