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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.136 by root, Sun Aug 13 16:29:36 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
150 210
151 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 213
154 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
155} 215 if (!rect.height) rect.height = 1;
156 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
157typedef uint16_t mapface; 222typedef uint16_t faceid;
158 223
159typedef struct { 224typedef struct {
160 GLint name; 225 GLuint name;
161 int w, h; 226 int w, h;
162 float s, t; 227 float s, t;
163 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
164} maptex; 231} maptex;
165 232
166typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
167 int16_t darkness; 236 uint16_t darkness;
168 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 238} mapcell;
170 239
171typedef struct { 240typedef struct {
172 int32_t c0, c1; 241 int32_t c0, c1;
173 mapcell *col; 242 mapcell *col;
174} maprow; 243} maprow;
175 244
176typedef struct map { 245typedef struct map {
177 int x, y, w, h; 246 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 248 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 249 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 250
185 int32_t rows; 251 int32_t rows;
186 maprow *row; 252 maprow *row;
187} *CFPlus__Map; 253} *DC__Map;
188 254
189static char * 255static char *
190prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
191{ 257{
192 char *p; 258 char *p;
209} 275}
210 276
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
214static maprow * 300static maprow *
215map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
216{ 302{
217 if (0 > y) 303 if (0 > y)
218 { 304 {
219 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
258 344
259 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
260} 346}
261 347
262static mapcell * 348static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
264{ 350{
265 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
266} 352}
267 353
268static void 354static void
269map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
270{ 356{
271 int r; 357 int r;
272 358
273 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
282 self->row = 0; 368 self->row = 0;
283 self->rows = 0; 369 self->rows = 0;
284} 370}
285 371
286static void 372static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 374{
289 int x, y; 375 int x, y;
290 maprow *row; 376 maprow *row;
377 mapcell *cell;
291 378
292 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 380 if (y >= 0)
294 { 381 {
295 if (y >= self->rows) 382 if (y >= self->rows)
301 if (x >= row->c0) 388 if (x >= row->c0)
302 { 389 {
303 if (x >= row->c1) 390 if (x >= row->c1)
304 break; 391 break;
305 392
306 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
307 } 399 }
308 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
309} 417}
310 418
311static void 419static void
312music_finished (void) 420music_finished (void)
313{ 421{
349 n |= n >> 16; 457 n |= n >> 16;
350 458
351 return n + 1; 459 return n + 1;
352} 460}
353 461
354MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
355 521
356PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
357 523
358BOOT: 524BOOT:
359{ 525{
360 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 527 static const struct {
362 const char *name; 528 const char *name;
363 IV iv; 529 IV iv;
364 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
366 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
448 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 641
461 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT), 643
463 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
464# undef const_iv 670# undef const_iv
465 }; 671 };
466 672
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
470 685
471int 686int
472in_destruct () 687in_destruct ()
473 CODE: 688 CODE:
474 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 691 RETVAL
477 692
478NV floor (NV x) 693NV floor (NV x)
479 694
480NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
481 700
482void 701void
483pango_init () 702pango_init ()
484 CODE: 703 CODE:
485{ 704{
486 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
489} 713}
490 714
491int 715char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 716
494void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
495SDL_Quit () 723void SDL_Quit ()
496 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
497void 734void
498SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
499 PPCODE: 736 PPCODE:
500{ 737{
501 SDL_Rect **m; 738 SDL_Rect **m;
502 739
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 744
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 747
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 752
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif
521
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524 755
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 757
527 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
528 while (*m) 759 while (*m)
529 { 760 {
530 AV *av = newAV (); 761 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
534 767
535 ++m; 768 ++m;
536 } 769 }
537} 770}
538 771
539char *
540SDL_GetError ()
541
542int 772int
543SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
545 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 786 );
787
548 if (RETVAL) 788 if (RETVAL)
549 { 789 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 794#include "glfunc.h"
553# undef GL_FUNC 795#undef GL_FUNC
554 } 796 }
797}
555 OUTPUT: 798 OUTPUT:
556 RETVAL 799 RETVAL
557 800
558void 801void
559SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
560 803
561char * 804char *
562SDL_GetKeyName (int sym) 805SDL_GetKeyName (int sym)
563 806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
564void 813void
565SDL_PollEvent () 814poll_events ()
566 PPCODE: 815 PPCODE:
567{ 816{
568 SDL_Event ev; 817 SDL_Event ev;
569 818
570 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 821 {
572 HV *hv = newHV (); 822 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 824
575 switch (ev.type) 825 switch (ev.type)
576 { 826 {
577 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
578 case SDL_KEYUP: 828 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 834 break;
584 835
585 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 839 break;
589 840
590 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
598 break; 867 break;
599 868
600 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 872
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 883 break;
615 } 884 }
616 885
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 887 }
619} 888}
620 889
621int 890int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 892 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
626 895
627void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
628Mix_CloseAudio () 913Mix_CloseAudio ()
629 914
630int 915int
631Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
632 917
918const char *
919Mix_GetError ()
920
633void 921void
634lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
635 CODE: 923 CODE:
924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
925
926void
927win32_proxy_info ()
928 PPCODE:
929{
636#ifndef _WIN32 930#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
638#endif 952#endif
953}
639 954
640void 955int
641add_font (char *file) 956add_font (char *file)
642 CODE: 957 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT:
960 RETVAL
644 961
645void 962void
646load_image_inline (SV *image_) 963load_image_inline (SV *image_)
647 ALIAS: 964 ALIAS:
648 load_image_file = 1 965 load_image_file = 1
651 STRLEN image_len; 968 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
658 975
659 if (!rw) 976 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
661 978
734void 1051void
735error (char *message) 1052error (char *message)
736 CODE: 1053 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1055#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1057#endif
741 1058
742void 1059void
743fatal (char *message) 1060fatal (char *message)
744 CODE: 1061 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1063#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1065#endif
749 _exit (1); 1066 _exit (1);
750 1067
751void 1068void
752_exit (int retval) 1069_exit (int retval = 0)
753 CODE: 1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
1073#else
754 _exit (retval); 1074 _exit (retval);
1075#endif
755 1076
756MODULE = CFPlus PACKAGE = CFPlus::Font 1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
757 1085
758CFPlus::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088PROTOTYPES: DISABLE
1089
1090DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1092 CODE:
761{ 1093{
762 int count; 1094 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1098}
767 OUTPUT: 1099 OUTPUT:
768 RETVAL 1100 RETVAL
769 1101
770void 1102void
771DESTROY (CFPlus::Font self) 1103DESTROY (DC::Font self)
772 CODE: 1104 CODE:
773 pango_font_description_free (self); 1105 pango_font_description_free (self);
774 1106
775void 1107void
776make_default (CFPlus::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
777 CODE: 1110 CODE:
778 default_font = self; 1111 default_font = self;
779 1112
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1114
1115PROTOTYPES: DISABLE
1116
782void 1117void
783reset_glyph_cache () 1118glyph_cache_backup ()
1119 PROTOTYPE:
784 CODE: 1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
785 tc_clear (); 1127 tc_restore ();
786 1128
787CFPlus::Layout 1129DC::Layout
788new (SV *class) 1130new (SV *class)
789 CODE: 1131 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
791 1133
792 RETVAL->pl = pango_layout_new (opengl_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
799 1142
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
802 OUTPUT: 1145 OUTPUT:
803 RETVAL 1146 RETVAL
804 1147
805void 1148void
806DESTROY (CFPlus::Layout self) 1149DESTROY (DC::Layout self)
807 CODE: 1150 CODE:
808 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
809 Safefree (self); 1153 Safefree (self);
810 1154
811void 1155void
812set_text (CFPlus::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
813 CODE: 1157 CODE:
814{ 1158{
815 STRLEN textlen; 1159 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
817 1161
818 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
819} 1163}
820 1164
821void 1165void
822set_markup (CFPlus::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
823 CODE: 1167 CODE:
824{ 1168{
825 STRLEN textlen; 1169 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
827 1171
828 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
829} 1173}
830 1174
831void 1175void
832set_shapes (CFPlus::Layout self, ...) 1176set_shapes (DC::Layout self, ...)
833 CODE: 1177 CODE:
834{ 1178{
835 PangoAttrList *attrs = 0; 1179 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1180 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1181 const char *pos = text;
872 if (attrs) 1216 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1217 pango_layout_set_attributes (self->pl, attrs);
874} 1218}
875 1219
876void 1220void
877get_shapes (CFPlus::Layout self) 1221get_shapes (DC::Layout self)
878 PPCODE: 1222 PPCODE:
879{ 1223{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1225
882 do 1226 do
883 { 1227 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1229
886 if (run && shape_attr_p (run)) 1230 if (run && shape_attr_p (run))
887 { 1231 {
888 PangoRectangle extents; 1232 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1241
898 pango_layout_iter_free (iter); 1242 pango_layout_iter_free (iter);
899} 1243}
900 1244
901int 1245int
902has_wrapped (CFPlus::Layout self) 1246has_wrapped (DC::Layout self)
903 CODE: 1247 CODE:
904{ 1248{
905 int lines = 1; 1249 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1250 const char *text = pango_layout_get_text (self->pl);
907 1251
912} 1256}
913 OUTPUT: 1257 OUTPUT:
914 RETVAL 1258 RETVAL
915 1259
916SV * 1260SV *
917get_text (CFPlus::Layout self) 1261get_text (DC::Layout self)
918 CODE: 1262 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1264 sv_utf8_decode (RETVAL);
921 OUTPUT: 1265 OUTPUT:
922 RETVAL 1266 RETVAL
923 1267
924void 1268void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1270 CODE:
927 self->r = r; 1271 self->r = r;
928 self->g = g; 1272 self->g = g;
929 self->b = b; 1273 self->b = b;
930 self->a = a; 1274 self->a = a;
931 1275
932void 1276void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1278 CODE:
935 if (self->font != font) 1279 if (self->font != font)
936 { 1280 {
937 self->font = font; 1281 self->font = font;
938 layout_update_font (self); 1282 layout_update_font (self);
939 } 1283 }
940 1284
941void 1285void
942set_height (CFPlus::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
943 CODE: 1287 CODE:
944 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
945 { 1289 {
946 self->base_height = base_height; 1290 self->base_height = base_height;
947 layout_update_font (self); 1291 layout_update_font (self);
948 } 1292 }
949 1293
950void 1294void
951set_width (CFPlus::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
952 CODE: 1296 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1298
955void 1299void
956set_indent (CFPlus::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
957 CODE: 1301 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1303
960void 1304void
961set_spacing (CFPlus::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
962 CODE: 1306 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1308
965void 1309void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1311 CODE:
968 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
973 ); 1317 );
974 1318
975void 1319void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1321 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1323
980void 1324void
981size (CFPlus::Layout self) 1325size (DC::Layout self)
982 PPCODE: 1326 PPCODE:
983{ 1327{
984 int w, h; 1328 int w, h;
985 1329
986 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
991} 1335}
992 1336
993int 1337int
994descent (CFPlus::Layout self) 1338descent (DC::Layout self)
995 CODE: 1339 CODE:
996{ 1340{
997 PangoRectangle rect; 1341 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1344 RETVAL = PANGO_DESCENT (rect);
1001} 1345}
1002 OUTPUT: 1346 OUTPUT:
1003 RETVAL 1347 RETVAL
1004 1348
1005int 1349int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1351 CODE:
1008{ 1352{
1009 int index, trailing; 1353 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1355 RETVAL = index + trailing;
1012} 1356}
1013 OUTPUT: 1357 OUTPUT:
1014 RETVAL 1358 RETVAL
1015 1359
1016void 1360void
1017cursor_pos (CFPlus::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1362 PPCODE:
1019{ 1363{
1020 PangoRectangle strong_pos; 1364 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1366
1023 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1371}
1028 1372
1029void 1373void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1375 PPCODE:
1376{
1377 int line, x;
1378
1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1380#if !PANGO_VERSION_CHECK (1, 17, 3)
1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1382 --line;
1383#endif
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1407 else
1408 {
1409 PUSHs (sv_2mortal (newSViv (index)));
1410 PUSHs (sv_2mortal (newSViv (trailing)));
1411 }
1412}
1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1418 pango_opengl_render_layout_subpixel (
1033 self->pl, 1419 self->pl,
1420 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1421 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1422 self->r, self->g, self->b, self->a,
1036 flags 1423 flags
1037 ); 1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1038 1428
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1429void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1430draw (DC::Layout self)
1043 CODE: 1431 CODE:
1044{ 1432{
1045 int ow = SvIV (w_); 1433 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1440
1048 if (ow && oh) 1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
1448MODULE = Deliantra::Client PACKAGE = DC::Texture
1449
1450PROTOTYPES: ENABLE
1451
1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1457 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1458 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1459 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1460 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1462
1062 SvPOK_only (result_); 1463 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1464 SvCUR_set (result_, nw * nh * bpp);
1064 1465
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1467 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1469
1069 sv_setsv (data_, result_); 1470 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1471 }
1076} 1472}
1077 1473
1078void 1474void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1481{
1086 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1090 1489
1091 if (items < 5) 1490 if (items < 5)
1092 { 1491 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1124 } 1523 }
1125} 1524}
1126 1525
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1128 1536
1129CFPlus::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1130new (SV *class, int map_width, int map_height) 1538
1539PROTOTYPES: DISABLE
1540
1541DC::Map
1542new (SV *class)
1131 CODE: 1543 CODE:
1132 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1545 RETVAL->x = 0;
1134 RETVAL->y = 0; 1546 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1547 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1548 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1554 RETVAL->row = 0;
1145 OUTPUT: 1555 OUTPUT:
1146 RETVAL 1556 RETVAL
1147 1557
1148void 1558void
1149DESTROY (CFPlus::Map self) 1559DESTROY (DC::Map self)
1150 CODE: 1560 CODE:
1151{ 1561{
1152 map_clear (self); 1562 map_clear (self);
1153 Safefree (self->face); 1563 Safefree (self->face2tile);
1154 Safefree (self->tex); 1564 Safefree (self->tex);
1155 Safefree (self); 1565 Safefree (self);
1156} 1566}
1157 1567
1158void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
1159clear (CFPlus::Map self) 1575clear (DC::Map self)
1160 CODE: 1576 CODE:
1161 map_clear (self); 1577 map_clear (self);
1162 1578
1163void 1579void
1164set_face (CFPlus::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1581 CODE:
1166{ 1582{
1167 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1584 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1585}
1175 1586
1176void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1612 CODE:
1179{ 1613{
1180 while (self->texs <= texid) 1614 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1615
1186 { 1616 {
1187 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1188 1618
1189 tex->name = name; 1619 tex->name = name;
1206 // from transparent color bleeding and ugly wrapping effects. 1636 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1638}
1209 1639
1210int 1640int
1211ox (CFPlus::Map self) 1641ox (DC::Map self)
1212 ALIAS: 1642 ALIAS:
1213 oy = 1 1643 oy = 1
1214 x = 2 1644 x = 2
1215 y = 3 1645 y = 3
1216 w = 4 1646 w = 4
1227 } 1657 }
1228 OUTPUT: 1658 OUTPUT:
1229 RETVAL 1659 RETVAL
1230 1660
1231void 1661void
1232scroll (CFPlus::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1233 CODE: 1663 CODE:
1234{ 1664{
1235 if (dx > 0) 1665 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1667 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1669
1240 if (dy > 0) 1670 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1671 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1672 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1674
1245 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1247 1677
1248 while (self->y < 0) 1678 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1254 } 1684 }
1255} 1685}
1256 1686
1257void 1687SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1689 CODE:
1260{ 1690{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1693 mapcell *cell;
1264 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1265 1697
1266 while (data < data_end) 1698 while (data < data_end - 1)
1267 { 1699 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1269 1701
1270 x = self->x + ((flags >> 10) & 63); 1702 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1703 y = self->y + ((flags >> 4) & 63);
1272 1704
1273 cell = map_get_cell (self, x, y); 1705 cell = map_get_cell (self, x, y);
1274 1706
1275 if (flags & 15) 1707 if (flags & 15)
1276 { 1708 {
1277 if (cell->darkness < 0) 1709 if (!cell->darkness)
1278 { 1710 {
1711 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1712 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1713 }
1284 1714
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1715 //TODO: don't trust server data to be in-range(!)
1288 1716
1289 if (flags & 4) 1717 if (flags & 8)
1290 { 1718 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1719 if (extmap)
1720 {
1721 uint8_t ext, cmd;
1722
1723 do
1724 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1;
1733 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 }
1753 while (ext & 0x80);
1754 }
1755 else
1756 cell->darkness = *data++ + 1;
1292 } 1757 }
1293 1758
1759 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 1760 if (flags & (4 >> z))
1295 { 1761 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1297 } 1779 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 1780 }
1304 else 1781 else
1305 cell->darkness = -1; 1782 cell->darkness = 0;
1306 } 1783 }
1307} 1784}
1785 OUTPUT:
1786 RETVAL
1308 1787
1309SV * 1788SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 1790 CODE:
1312{ 1791{
1313 int x1, x; 1792 int x1, x;
1314 int y1, y; 1793 int y1, y;
1315 int z; 1794 int z;
1336 { 1815 {
1337 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1338 1817
1339 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1340 { 1819 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1822 int a1 = tex.a;
1348 1823
1349 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1828 }
1355 } 1829 }
1356 1830
1357 *map++ = (r ) 1831 *map++ = (r )
1358 | (g << 8) 1832 | (g << 8)
1365} 1839}
1366 OUTPUT: 1840 OUTPUT:
1367 RETVAL 1841 RETVAL
1368 1842
1369void 1843void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1371 CODE: 1845 CODE:
1372{ 1846{
1373 int vx, vy;
1374 int x, y, z; 1847 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 1848
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1380 1858
1381 /* 1859 pl_tex.name = 0;
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 1860
1386 int vy = self->vy = self->h >= sh 1861 // thats current max. sorry.
1387 ? self->y + (self->h - sh) / 2 1862 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1863 if (sh > 255) sh = 255;
1389 */
1390 1864
1391 glColor4ub (255, 255, 255, 255); 1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1392 1901
1393 glEnable (GL_BLEND); 1902 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 1905
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1403 for (y = 0; y < sh; y++) 1910 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1911 if (0 <= y + my && y + my < self->rows)
1405 { 1912 {
1406 maprow *row = self->row + (y + vy); 1913 maprow *row = self->row + (y + my);
1407 1914
1408 for (x = 0; x < sw; x++) 1915 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1916 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1917 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1918 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1919 tileid tile = cell->tile [z];
1414 1920
1415 if (face) 1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1926
1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
1416 { 2032 {
1417 maptex tex = self->tex [face]; 2033 int level = (w << 5) | b;
2034 HE *he;
1418 2035
1419 int px = (x + 1) * 32 - tex.w; 2036 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 2037 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 2038 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he);
2040 IV bits = SvIVX (HeVAL (he));
2041
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 {
2046 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
1424 glEnd (); 2060 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2062 glBegin (GL_QUADS);
2063 }
2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
1428 } 2086 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2087 }
1435 }
1436 } 2088 }
1437 2089
1438 glEnd (); 2090 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
1441 glDisable (GL_BLEND); 2115 glDisable (GL_BLEND);
1442} 2116 rc_free (rc);
1443 2117
2118 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 int px = x * T;
2130 int py = y * T;
2131
2132 if (cell->stat_hp)
2133 {
2134 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136
2137 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py);
2140
2141 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2142 glRectf (px + 2,
2143 py - thick - 1,
2144 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2145 }
2146 }
2147 }
2148}
2149
1444void 2150void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 2152 CODE:
1447{ 2153{
1448 static float color[16][3] = { 2154 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2155 { 0.00F, 0.00F, 0.00F },
1450 { 1.00F, 1.00F, 1.00F }, 2156 { 1.00F, 1.00F, 1.00F },
1500 glDisable (GL_BLEND); 2206 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2207 glDisable (GL_TEXTURE_2D);
1502} 2208}
1503 2209
1504void 2210void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2212 PPCODE:
1507{ 2213{
1508 int vx, vy;
1509 int x, y; 2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2222
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2225
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2226 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2227 my += self->y - 1;
1520 2228
2229 memset (darkness1, 255, sw1 * sh1);
2230
1521 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1523 { 2233 {
1524 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1525 2235
1526 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2238 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1530 2240
1531 darkness[y * sw4 + x] = cell->darkness < 0 2241 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2243 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2244 }
1535 } 2245 }
1536 2246
2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2259
2260 uint8_t r11 = (d11 + d21 + d12) / 3;
2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
2284
1537 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1541} 2289}
1542 2290
1543SV * 2291SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2293 CODE:
1546{ 2294{
1547 int x, y, x1, y1; 2295 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1575 { 2323 {
1576 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2325 uint8_t flags = 0;
1578 2326
1579 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1582 2330
1583 *data++ = flags; 2331 *data++ = flags;
1584 2332
1585 if (flags & 1) 2333 if (flags & 1)
1586 { 2334 {
2335 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2337 *data++ = tile;
1589 } 2338 }
1590 2339
1591 if (flags & 2) 2340 if (flags & 2)
1592 { 2341 {
2342 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2344 *data++ = tile;
1595 } 2345 }
1596 2346
1597 if (flags & 4) 2347 if (flags & 4)
1598 { 2348 {
2349 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2351 *data++ = tile;
1601 } 2352 }
1602 } 2353 }
1603 else 2354 else
1604 *data++ = 0; 2355 *data++ = 0;
1605 } 2356 }
1606 } 2357 }
1607 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1608 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1610 RETVAL = data_sv; 2366 RETVAL = data_sv;
1611} 2367}
1612 OUTPUT: 2368 OUTPUT:
1613 RETVAL 2369 RETVAL
1614 2370
1615void 2371void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2373 PPCODE:
1618{ 2374{
1619 int x, y, z; 2375 int x, y, z;
1620 int w, h; 2376 int w, h;
1621 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1622 2388
1623 if (*data++ != 0) 2389 if (*data++ != 0)
1624 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1625 2391
1626 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1628 2394
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2407 {
1642 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1643 2409
1644 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1645 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1646 uint8_t flags = *data++; 2417 flags = *data++;
1647 2418
1648 if (flags) 2419 if (flags)
1649 { 2420 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1653 2423
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2427
1658 if (cell->darkness <= 0) 2428 if (cell->darkness == 0)
1659 { 2429 {
1660 cell->darkness = -1; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1661 2432
1662 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1663 { 2434 {
1664 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1665 2436
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1668 } 2444 }
1669 } 2445 }
1670 } 2446 }
1671 } 2447 }
1672 } 2448 }
1673} 2449}
1674 2450
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2452
1677CFPlus::MixChunk 2453DC::RW
1678new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1679 CODE: 2455 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1681 OUTPUT: 2462 OUTPUT:
1682 RETVAL 2463 RETVAL
1683 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1684void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1685DESTROY (CFPlus::MixChunk self) 2574DESTROY (DC::MixChunk self)
1686 CODE: 2575 CODE:
1687 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1688 2577
1689int 2578int
1690volume (CFPlus::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2584 OUTPUT:
1694 RETVAL 2585 RETVAL
1695 2586
1696int 2587DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2589 CODE:
2590{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1700 OUTPUT: 2602 OUTPUT:
1701 RETVAL 2603 RETVAL
1702 2604
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1704 2606
1705int 2607int
1706volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1707 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2614 OUTPUT:
1710 RETVAL 2615 RETVAL
1711 2616
2617void
2618fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
1712CFPlus::MixMusic 2627DC::MixMusic
1713new_from_file (SV *class, char *path) 2628new (SV *class, DC::RW rwops)
1714 CODE: 2629 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2631 OUTPUT:
1717 RETVAL 2632 RETVAL
1718 2633
1719void 2634void
1720DESTROY (CFPlus::MixMusic self) 2635DESTROY (DC::MixMusic self)
1721 CODE: 2636 CODE:
1722 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1723 2638
1724int 2639int
1725play (CFPlus::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1726 CODE: 2641 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2643 OUTPUT:
1729 RETVAL 2644 RETVAL
1730 2645
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1732 2654
1733BOOT: 2655BOOT:
1734{ 2656{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 2658 static const struct {
1737 const char *name; 2659 const char *name;
1738 IV iv; 2660 IV iv;
1739 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2677 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2680 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2684 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
2743 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
1820# undef const_iv 2764# undef const_iv
1821 }; 2765 };
1822 2766
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1825} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
1826 2779
1827char * 2780char *
1828gl_vendor () 2781gl_vendor ()
1829 CODE: 2782 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 2783 RETVAL = (char *)glGetString (GL_VENDOR);
1843 CODE: 2796 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 2798 OUTPUT:
1846 RETVAL 2799 RETVAL
1847 2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
1848int glGetError () 2815int glGetError ()
1849 2816
1850void glFinish () 2817void glFinish ()
1851 2818
1852void glClear (int mask) 2819void glClear (int mask)
1889# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 2858
1892# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
1894 2863
1895void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
1896 2865
1897void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
1898 2867
1906 2875
1907void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
1908 CODE: 2877 CODE:
1909 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
1910 2879
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @
1917 ALIAS: 2881 ALIAS:
1918 glColor_premultiply = 1 2882 glColor_premultiply = 1
1919 CODE: 2883 CODE:
1920 if (ix) 2884 if (ix)
1921 { 2885 {
1924 b *= a; 2888 b *= a;
1925 } 2889 }
1926 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 2891 glColor4f (r, g, b, a);
1928 2892
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 2894 CODE:
1937 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
1939 2897
1943 2901
1944void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
1945 CODE: 2903 CODE:
1946 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
1947 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
1948void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
1949 CODE: 2936 CODE:
1950 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
1951 2938
1952void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
1968void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1969 CODE: 2956 CODE:
1970 if (gl.SeparableFilter2D) 2957 if (gl.SeparableFilter2D)
1971 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1972 2959
1973void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1974 2961
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 2963
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
1978 2967
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 2969
1981int glGenTexture () 2970int glGenTexture ()
1982 CODE: 2971 CODE:
1983{ 2972 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 2973 OUTPUT:
1989 RETVAL 2974 RETVAL
1990 2975
1991void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
1992 CODE: 2977 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 2978 del_texture (name);
1996} 2979
1997
1998int glGenList () 2980int glGenList ()
1999 CODE: 2981 CODE:
2000 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
2001 OUTPUT: 2983 OUTPUT:
2002 RETVAL 2984 RETVAL
2009 2991
2010void glEndList () 2992void glEndList ()
2011 2993
2012void glCallList (int list) 2994void glCallList (int list)
2013 2995
2014int glX () 2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
2015 CODE: 3002 PPCODE:
2016 GLdouble m[4][4]; 3003{
2017 glGetDoublev (GL_MODELVIEW_MATRIX, m); 3004 if (within_widget (self, x, y))
2018 printf ("%f %f %f %f\n", m[0][0], m[0][1], m[0][2], m[0][3]); 3005 XPUSHs (self);
2019 printf ("%f %f %f %f\n", m[1][0], m[1][1], m[1][2], m[1][3]); 3006}
2020 printf ("%f %f %f %f\n", m[2][0], m[2][1], m[2][2], m[2][3]);
2021 printf ("%f %f %f %f\n", m[3][0], m[3][1], m[3][2], m[3][3]);
2022 printf ("\n");
2023 3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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