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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.137 by root, Sun Aug 13 19:47:05 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
144} 173}
145 174
146static void 175static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
150 182
151 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 185
154 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
155} 187 if (!rect.height) rect.height = 1;
156 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
157typedef uint16_t mapface; 194typedef uint16_t faceid;
158 195
159typedef struct { 196typedef struct {
160 GLint name; 197 int name;
161 int w, h; 198 int w, h;
162 float s, t; 199 float s, t;
163 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
164} maptex; 203} maptex;
165 204
166typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
167 int16_t darkness; 208 uint16_t darkness;
168 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 210} mapcell;
170 211
171typedef struct { 212typedef struct {
172 int32_t c0, c1; 213 int32_t c0, c1;
173 mapcell *col; 214 mapcell *col;
174} maprow; 215} maprow;
175 216
176typedef struct map { 217typedef struct map {
177 int x, y, w, h; 218 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 220 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 221 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 222
185 int32_t rows; 223 int32_t rows;
186 maprow *row; 224 maprow *row;
187} *CFPlus__Map; 225} *CFPlus__Map;
188 226
208 return ptr; 246 return ptr;
209} 247}
210 248
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
213 271
214static maprow * 272static maprow *
215map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
216{ 274{
217 if (0 > y) 275 if (0 > y)
286static void 344static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 346{
289 int x, y; 347 int x, y;
290 maprow *row; 348 maprow *row;
349 mapcell *cell;
291 350
292 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 352 if (y >= 0)
294 { 353 {
295 if (y >= self->rows) 354 if (y >= self->rows)
301 if (x >= row->c0) 360 if (x >= row->c0)
302 { 361 {
303 if (x >= row->c1) 362 if (x >= row->c1)
304 break; 363 break;
305 364
306 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
307 } 371 }
308 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
309} 389}
310 390
311static void 391static void
312music_finished (void) 392music_finished (void)
313{ 393{
348 n |= n >> 8; 428 n |= n >> 8;
349 n |= n >> 16; 429 n |= n >> 16;
350 430
351 return n + 1; 431 return n + 1;
352} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
353 437
354MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
355 439
356PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
357 441
361 static const struct { 445 static const struct {
362 const char *name; 446 const char *name;
363 IV iv; 447 IV iv;
364 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
366 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
384 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
448 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL),
461 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 557# undef const_iv
465 }; 558 };
466 559
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
470 572
471int 573int
472in_destruct () 574in_destruct ()
473 CODE: 575 CODE:
474 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
486 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 591}
490 592
593char *
594SDL_GetError ()
595
491int 596int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 598
494void 599void
495SDL_Quit () 600SDL_Quit ()
496 601
497void 602void
498SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
499 PPCODE: 604 PPCODE:
500{ 605{
501 SDL_Rect **m; 606 SDL_Rect **m;
502 607
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 612
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 615
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 620
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 625#endif
521 626
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 628
527 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
528 while (*m) 630 while (*m)
529 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
530 AV *av = newAV (); 634 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
534 641
535 ++m; 642 ++m;
536 } 643 }
537} 644}
538 645
539char *
540SDL_GetError ()
541
542int 646int
543SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
545 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 660 );
661
548 if (RETVAL) 662 if (RETVAL)
549 { 663 {
664 av_clear (texture_av);
665
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 668#include "glfunc.h"
553# undef GL_FUNC 669#undef GL_FUNC
554 } 670 }
671}
555 OUTPUT: 672 OUTPUT:
556 RETVAL 673 RETVAL
557 674
558void 675void
559SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
560 677
561char * 678char *
562SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
563 680
681int
682SDL_GetAppState ()
683
564void 684void
565SDL_PollEvent () 685poll_events ()
566 PPCODE: 686 PPCODE:
567{ 687{
568 SDL_Event ev; 688 SDL_Event ev;
569 689
570 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 692 {
572 HV *hv = newHV (); 693 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 695
575 switch (ev.type) 696 switch (ev.type)
577 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
578 case SDL_KEYUP: 699 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 705 break;
584 706
585 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 710 break;
589 711
590 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
598 break; 738 break;
599 739
600 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
631Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
632 772
633void 773void
634lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
635 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
636#ifndef _WIN32 782#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
638#endif 804#endif
805}
639 806
640void 807void
641add_font (char *file) 808add_font (char *file)
642 CODE: 809 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 915#endif
749 _exit (1); 916 _exit (1);
750 917
751void 918void
752_exit (int retval) 919_exit (int retval = 0)
753 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
754 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
755 935
756MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
757 939
758CFPlus::Font 940CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
760 CODE: 942 CODE:
761{ 943{
772 CODE: 954 CODE:
773 pango_font_description_free (self); 955 pango_font_description_free (self);
774 956
775void 957void
776make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
777 CODE: 960 CODE:
778 default_font = self; 961 default_font = self;
779 962
780MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
781 964
965PROTOTYPES: DISABLE
966
782void 967void
783reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
784 CODE: 970 CODE:
785 tc_clear (); 971 tc_clear ();
786 972
787CFPlus::Layout 973CFPlus::Layout
788new (SV *class) 974new (SV *class)
1006xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1193 CODE:
1008{ 1194{
1009 int index, trailing; 1195 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1197 RETVAL = index + trailing;
1012} 1198}
1013 OUTPUT: 1199 OUTPUT:
1014 RETVAL 1200 RETVAL
1015 1201
1016void 1202void
1022 1208
1023 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1027} 1252}
1028 1253
1029void 1254void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1256 PPCODE:
1036 flags 1261 flags
1037 ); 1262 );
1038 1263
1039MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1040 1265
1041void 1266PROTOTYPES: ENABLE
1042pad2pot (SV *data_, SV *w_, SV *h_)
1043 CODE:
1044{
1045 int ow = SvIV (w_);
1046 int oh = SvIV (h_);
1047 1267
1048 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1275 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1276 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1280
1062 SvPOK_only (result_); 1281 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1064 1283
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1285 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1287
1069 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1289 }
1076} 1290}
1077 1291
1078void 1292void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1122 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1124 } 1338 }
1125} 1339}
1126 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1128 1353
1354PROTOTYPES: DISABLE
1355
1129CFPlus::Map 1356CFPlus::Map
1130new (SV *class, int map_width, int map_height) 1357new (SV *class)
1131 CODE: 1358 CODE:
1132 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1360 RETVAL->x = 0;
1134 RETVAL->y = 0; 1361 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1369 RETVAL->row = 0;
1145 OUTPUT: 1370 OUTPUT:
1146 RETVAL 1371 RETVAL
1147 1372
1148void 1373void
1149DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1150 CODE: 1375 CODE:
1151{ 1376{
1152 map_clear (self); 1377 map_clear (self);
1153 Safefree (self->face); 1378 Safefree (self->face2tile);
1154 Safefree (self->tex); 1379 Safefree (self->tex);
1155 Safefree (self); 1380 Safefree (self);
1156} 1381}
1157 1382
1158void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1159clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1160 CODE: 1391 CODE:
1161 map_clear (self); 1392 map_clear (self);
1162 1393
1163void 1394void
1164set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1165 CODE: 1396 CODE:
1166{ 1397{
1167 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1399 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces); 1400}
1170 self->faces *= 2;
1171 }
1172 1401
1173 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1174} 1423}
1175 1424
1176void 1425void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1427 CODE:
1179{ 1428{
1180 while (self->texs <= texid) 1429 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1430
1186 { 1431 {
1187 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1188 1433
1189 tex->name = name; 1434 tex->name = name;
1231void 1476void
1232scroll (CFPlus::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1233 CODE: 1478 CODE:
1234{ 1479{
1235 if (dx > 0) 1480 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1482 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1484
1240 if (dy > 0) 1485 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1487 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1489
1245 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1247 1492
1248 while (self->y < 0) 1493 while (self->y < 0)
1253 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
1254 } 1499 }
1255} 1500}
1256 1501
1257void 1502void
1258map1a_update (CFPlus::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1259 CODE: 1504 CODE:
1260{ 1505{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1508 mapcell *cell;
1264 int x, y, flags; 1509 int x, y, flags;
1265 1510
1266 while (data < data_end) 1511 while (data < data_end - 1)
1267 { 1512 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1269 1514
1270 x = self->x + ((flags >> 10) & 63); 1515 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1516 y = self->y + ((flags >> 4) & 63);
1272 1517
1273 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1274 1519
1275 if (flags & 15) 1520 if (flags & 15)
1276 { 1521 {
1277 if (cell->darkness < 0) 1522 if (!cell->darkness)
1278 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1525 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1526 }
1284 1527
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1288 1569
1289 if (flags & 4) 1570 if (flags & 4)
1290 { 1571 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1292 } 1575 }
1293 1576
1294 if (flags & 2) 1577 if (flags & 2)
1295 { 1578 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1297 } 1582 }
1298 1583
1299 if (flags & 1) 1584 if (flags & 1)
1300 { 1585 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1302 } 1589 }
1303 } 1590 }
1304 else 1591 else
1305 cell->darkness = -1; 1592 cell->darkness = 0;
1306 } 1593 }
1307} 1594}
1308 1595
1309SV * 1596SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1336 { 1623 {
1337 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1338 1625
1339 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1340 { 1627 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1630 int a1 = tex.a;
1348 1631
1349 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1636 }
1355 } 1637 }
1356 1638
1357 *map++ = (r ) 1639 *map++ = (r )
1358 | (g << 8) 1640 | (g << 8)
1365} 1647}
1366 OUTPUT: 1648 OUTPUT:
1367 RETVAL 1649 RETVAL
1368 1650
1369void 1651void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1653 CODE:
1372{ 1654{
1373 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1374 int x, y, z; 1659 int x, y, z;
1375 int last_name; 1660 int last_name;
1376 mapface face;
1377 1661
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1662 // thats current max. sorry.
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1380 1665
1381 /* 1666 // clear key, in case of extra padding
1382 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385
1386 int vy = self->vy = self->h >= sh
1387 ? self->y + (self->h - sh) / 2
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1389 */
1390 1668
1391 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1392 1670
1393 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1397 1675
1398 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1399 1677
1400 last_name = 0; 1678 last_name = 0;
1401 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1402 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1403 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1405 { 1711 {
1406 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1407 1713
1408 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1716 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1414 1719
1415 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1416 { 1815 {
1417 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1418 1818
1419 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1424 glEnd (); 1844 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1427 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1428 } 1869 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 1870 }
1435 }
1436 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1437 1876
1438 glEnd (); 1877 glEnd ();
1439 1878
1440 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1441 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1442} 1912}
1443 1913
1444void 1914void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 1916 CODE:
1500 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1502} 1972}
1503 1973
1504void 1974void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 1976 PPCODE:
1507{ 1977{
1508 int vx, vy;
1509 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 1986
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 1989
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1520 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1521 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1523 { 1997 {
1524 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1525 1999
1526 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2002 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1530 2004
1531 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2008 }
1535 } 2009 }
1536 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1537 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1541} 2053}
1542 2054
1543SV * 2055SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1545 CODE: 2057 CODE:
1574 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1575 { 2087 {
1576 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2089 uint8_t flags = 0;
1578 2090
1579 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1582 2094
1583 *data++ = flags; 2095 *data++ = flags;
1584 2096
1585 if (flags & 1) 2097 if (flags & 1)
1586 { 2098 {
2099 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2101 *data++ = tile;
1589 } 2102 }
1590 2103
1591 if (flags & 2) 2104 if (flags & 2)
1592 { 2105 {
2106 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2108 *data++ = tile;
1595 } 2109 }
1596 2110
1597 if (flags & 4) 2111 if (flags & 4)
1598 { 2112 {
2113 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2115 *data++ = tile;
1601 } 2116 }
1602 } 2117 }
1603 else 2118 else
1604 *data++ = 0; 2119 *data++ = 0;
1605 } 2120 }
1645 { 2160 {
1646 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1647 2162
1648 if (flags) 2163 if (flags)
1649 { 2164 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1653 2167
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2171
1658 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1659 { 2173 {
1660 cell->darkness = -1; 2174 cell->darkness = 0;
1661 2175
1662 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1663 { 2177 {
1664 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1665 2179
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1668 } 2187 }
1669 } 2188 }
1670 } 2189 }
1671 } 2190 }
1672 } 2191 }
1673} 2192}
1674 2193
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1676 2195
2196PROTOTYPES: DISABLE
2197
1677CFPlus::MixChunk 2198CFPlus::MixChunk
1678new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1679 CODE: 2200 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1681 OUTPUT: 2202 OUTPUT:
1702 2223
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1704 2225
1705int 2226int
1706volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1707 CODE: 2229 CODE:
1708 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1709 OUTPUT: 2238 OUTPUT:
1710 RETVAL 2239 RETVAL
1711 2240
1712CFPlus::MixMusic 2241CFPlus::MixMusic
1713new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1726 CODE: 2255 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2257 OUTPUT:
1729 RETVAL 2258 RETVAL
1730 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1732 2270
1733BOOT: 2271BOOT:
1734{ 2272{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1736 static const struct { 2274 static const struct {
1737 const char *name; 2275 const char *name;
1738 IV iv; 2276 IV iv;
1739 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2296 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1772 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1776 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1803 const_iv (GL_SEPARABLE_2D), 2347 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2348 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2349 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2350 const_iv (GL_CONSTANT_BORDER),
1807 const_iv (GL_LINES), 2351 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2353 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2354 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1815 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
1820# undef const_iv 2371# undef const_iv
1821 }; 2372 };
1822 2373
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1825} 2379}
1826 2380
1827char * 2381char *
1828gl_vendor () 2382gl_vendor ()
1829 CODE: 2383 CODE:
1840 2394
1841char * 2395char *
1842gl_extensions () 2396gl_extensions ()
1843 CODE: 2397 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
1845 OUTPUT: 2413 OUTPUT:
1846 RETVAL 2414 RETVAL
1847 2415
1848int glGetError () 2416int glGetError ()
1849 2417
1974 2542
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 2544
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
1978 2546
2547void glPixelZoom (float x, float y)
2548
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 2550
1981int glGenTexture () 2551int glGenTexture ()
1982 CODE: 2552 CODE:
1983{ 2553 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 2554 OUTPUT:
1989 RETVAL 2555 RETVAL
1990 2556
1991void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
1992 CODE: 2558 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 2559 del_texture (name);
1996} 2560
1997
1998int glGenList () 2561int glGenList ()
1999 CODE: 2562 CODE:
2000 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2001 OUTPUT: 2564 OUTPUT:
2002 RETVAL 2565 RETVAL

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