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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.137 by root, Sun Aug 13 19:47:05 2006 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98static AV *texture_av;
64 99
65static struct 100static struct
66{ 101{
67#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 103#include "glfunc.h"
69#undef GL_FUNC 104#undef GL_FUNC
70} gl; 105} gl;
71 106
107static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 109{
74 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 114 else
79 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
80} 116}
81 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
82#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
83 144
84#include "pango-font.c" 145#include "pango-font.c"
85#include "pango-fontmap.c" 146#include "pango-fontmap.c"
86#include "pango-render.c" 147#include "pango-render.c"
87 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
90 153
91typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
92 155
93static int 156static int
94shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
95{ 158{
96 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
110 173
111typedef struct cf_layout { 174typedef struct cf_layout {
112 PangoLayout *pl; 175 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
114 int base_height; 177 int base_height;
115 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
116} *CFPlus__Layout; 180} *DC__Layout;
117 181
118static CFPlus__Font default_font; 182static DC__Font default_font;
119static PangoContext *opengl_context; 183static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
121 185
122static void 186static void
123substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
128#endif 192#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 194}
131 195
132static void 196static void
133layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
134{ 198{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
137 */ 201 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
139 203
140 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 206
143 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
144} 208}
145 209
146static void 210static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
150 217
151 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 220
154 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
155} 222 if (!rect.height) rect.height = 1;
156 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
157typedef uint16_t mapface; 229typedef uint16_t faceid;
158 230
159typedef struct { 231typedef struct {
160 GLint name; 232 GLuint name;
161 int w, h; 233 int w, h;
162 float s, t; 234 float s, t;
163 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
164} maptex; 238} maptex;
165 239
166typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
167 int16_t darkness; 243 uint16_t darkness;
168 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 245} mapcell;
170 246
171typedef struct { 247typedef struct {
172 int32_t c0, c1; 248 int32_t c0, c1;
173 mapcell *col; 249 mapcell *col;
174} maprow; 250} maprow;
175 251
176typedef struct map { 252typedef struct map {
177 int x, y, w, h; 253 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 255 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 256 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 257
185 int32_t rows; 258 int32_t rows;
186 maprow *row; 259 maprow *row;
187} *CFPlus__Map; 260} *DC__Map;
188 261
189static char * 262static char *
190prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
191{ 264{
192 char *p; 265 char *p;
209} 282}
210 283
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
214static maprow * 307static maprow *
215map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
216{ 309{
217 if (0 > y) 310 if (0 > y)
218 { 311 {
219 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
258 351
259 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
260} 353}
261 354
262static mapcell * 355static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
264{ 357{
265 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
266} 359}
267 360
268static void 361static void
269map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
270{ 363{
271 int r; 364 int r;
272 365
273 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
281 self->oy = 0; 374 self->oy = 0;
282 self->row = 0; 375 self->row = 0;
283 self->rows = 0; 376 self->rows = 0;
284} 377}
285 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
286static void 389static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 391{
289 int x, y; 392 int x, y;
290 maprow *row; 393 maprow *row;
394 mapcell *cell;
291 395
292 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 397 if (y >= 0)
294 { 398 {
295 if (y >= self->rows) 399 if (y >= self->rows)
301 if (x >= row->c0) 405 if (x >= row->c0)
302 { 406 {
303 if (x >= row->c1) 407 if (x >= row->c1)
304 break; 408 break;
305 409
306 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
307 } 413 }
308 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
309} 431}
310 432
311static void 433static void
312music_finished (void) 434music_finished (void)
313{ 435{
349 n |= n >> 16; 471 n |= n >> 16;
350 472
351 return n + 1; 473 return n + 1;
352} 474}
353 475
354MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
355 585
356PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
357 587
358BOOT: 588BOOT:
359{ 589{
360 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 591 static const struct {
362 const char *name; 592 const char *name;
363 IV iv; 593 IV iv;
364 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
596 const_iv (SDLK_MODIFIER_MIN),
597 const_iv (SDLK_MODIFIER_MAX),
598
366 const_iv (SDL_ACTIVEEVENT), 599 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 600 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 601 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 602 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 603 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 612 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 613 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 614 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 615 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 616 const_iv (SDL_USEREVENT),
617
618 const_iv (SDL_APPINPUTFOCUS),
619 const_iv (SDL_APPMOUSEFOCUS),
620 const_iv (SDL_APPACTIVE),
621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 733 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 734 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 735 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 736 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 737 const_iv (SDLK_UNDO),
738
448 const_iv (KMOD_NONE), 739 const_iv (KMOD_NONE),
740 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 741 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 742 const_iv (KMOD_RSHIFT),
743 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 744 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 745 const_iv (KMOD_RCTRL),
746 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 747 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 748 const_iv (KMOD_RALT),
749 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 755
461 const_iv (KMOD_SHIFT), 756 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 757
463 const_iv (KMOD_META) 758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
464# undef const_iv 788# undef const_iv
465 }; 789 };
466 790
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
793
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 796}
797
798void
799weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
470 803
471int 804int
472in_destruct () 805in_destruct ()
473 CODE: 806 CODE:
474 RETVAL = PL_main_cv == Nullcv; 807 RETVAL = PL_main_cv == Nullcv;
477 810
478NV floor (NV x) 811NV floor (NV x)
479 812
480NV ceil (NV x) 813NV ceil (NV x)
481 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
482void 819void
483pango_init () 820pango_init ()
484 CODE: 821 CODE:
485{ 822{
486 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
489} 831}
490 832
491int 833char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 834
494void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
495SDL_Quit () 843void SDL_Quit ()
496 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
497void 854void
498SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
499 PPCODE: 856 PPCODE:
500{ 857{
501 SDL_Rect **m; 858 SDL_Rect **m;
502 859
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 864
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 867
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 872
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif
521
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524 875
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 877
527 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
528 while (*m) 879 while (*m)
529 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
530 AV *av = newAV (); 883 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
534 890
535 ++m; 891 ++m;
536 } 892 }
537} 893}
538 894
539char *
540SDL_GetError ()
541
542int 895int
543SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
545 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 909 );
910
548 if (RETVAL) 911 if (RETVAL)
549 { 912 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 917#include "glfunc.h"
553# undef GL_FUNC 918#undef GL_FUNC
554 } 919 }
920}
555 OUTPUT: 921 OUTPUT:
556 RETVAL 922 RETVAL
557 923
558void 924void
559SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
560 926
561char * 927char *
562SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
563 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
564void 936void
565SDL_PollEvent () 937poll_events ()
566 PPCODE: 938 PPCODE:
567{ 939{
568 SDL_Event ev; 940 SDL_Event ev;
569 941
570 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 944 {
572 HV *hv = newHV (); 945 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 947
575 switch (ev.type) 948 switch (ev.type)
576 { 949 {
577 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
578 case SDL_KEYUP: 951 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 957 break;
584 958
585 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 962 break;
589 963
590 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
598 break; 990 break;
599 991
600 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 995
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 1006 break;
615 } 1007 }
616 1008
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 1010 }
619} 1011}
620 1012
621int 1013int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 1015 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
626 1018
627void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
628Mix_CloseAudio () 1036Mix_CloseAudio ()
629 1037
630int 1038int
631Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
632 1040
1041const char *
1042Mix_GetError ()
1043
633void 1044void
634lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
635 CODE: 1046 CODE:
1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1048
1049void
1050win32_proxy_info ()
1051 PPCODE:
1052{
636#ifndef _WIN32 1053#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 char buffer[2048];
1055 DWORD buflen;
1056
1057 EXTEND (SP, 3);
1058
1059 buflen = sizeof (buffer);
1060 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1061 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1062 {
1063 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1064
1065 buflen = sizeof (buffer);
1066 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1067 {
1068 PUSHs (newSVpv (buffer, 0));
1069
1070 buflen = sizeof (buffer);
1071 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1072 PUSHs (newSVpv (buffer, 0));
1073 }
1074 }
638#endif 1075#endif
1076}
639 1077
640void 1078int
641add_font (char *file) 1079add_font (char *file)
642 CODE: 1080 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
644 1084
645void 1085void
646load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
647 ALIAS: 1087 ALIAS:
648 load_image_file = 1 1088 load_image_file = 1
651 STRLEN image_len; 1091 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
658 1098
659 if (!rw) 1099 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
661 1101
734void 1174void
735error (char *message) 1175error (char *message)
736 CODE: 1176 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1178#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1180#endif
741 1181
742void 1182void
743fatal (char *message) 1183fatal (char *message)
744 CODE: 1184 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1186#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1188#endif
749 _exit (1); 1189 _exit (1);
750 1190
751void 1191void
752_exit (int retval) 1192_exit (int retval = 0)
753 CODE: 1193 CODE:
1194#ifdef WIN32
1195 ExitThread (retval); // unclean, please beam me up
1196#else
754 _exit (retval); 1197 _exit (retval);
1198#endif
755 1199
756MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
757 1208
758CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1215 CODE:
761{ 1216{
762 int count; 1217 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1221}
767 OUTPUT: 1222 OUTPUT:
768 RETVAL 1223 RETVAL
769 1224
770void 1225void
771DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
772 CODE: 1227 CODE:
773 pango_font_description_free (self); 1228 pango_font_description_free (self);
774 1229
775void 1230void
776make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
777 CODE: 1233 CODE:
778 default_font = self; 1234 default_font = self;
779 1235
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1237
1238PROTOTYPES: DISABLE
1239
782void 1240void
783reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
784 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
785 tc_clear (); 1250 tc_restore ();
786 1251
787CFPlus::Layout 1252DC::Layout
788new (SV *class) 1253new (SV *class)
789 CODE: 1254 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
791 1256
792 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
799 1265
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
802 OUTPUT: 1268 OUTPUT:
803 RETVAL 1269 RETVAL
804 1270
805void 1271void
806DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
807 CODE: 1273 CODE:
808 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
809 Safefree (self); 1276 Safefree (self);
810 1277
811void 1278void
812set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
813 CODE: 1280 CODE:
814{ 1281{
815 STRLEN textlen; 1282 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
817 1284
818 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
819} 1286}
820 1287
821void 1288void
822set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
823 CODE: 1290 CODE:
824{ 1291{
825 STRLEN textlen; 1292 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
827 1294
828 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
829} 1296}
830 1297
831void 1298void
832set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
833 CODE: 1300 CODE:
834{ 1301{
835 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1304 const char *pos = text;
872 if (attrs) 1339 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
874} 1341}
875 1342
876void 1343void
877get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
878 PPCODE: 1345 PPCODE:
879{ 1346{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1348
882 do 1349 do
883 { 1350 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1352
886 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
887 { 1354 {
888 PangoRectangle extents; 1355 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1364
898 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
899} 1366}
900 1367
901int 1368int
902has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
903 CODE: 1370 CODE:
904{ 1371{
905 int lines = 1; 1372 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
907 1374
912} 1379}
913 OUTPUT: 1380 OUTPUT:
914 RETVAL 1381 RETVAL
915 1382
916SV * 1383SV *
917get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
918 CODE: 1385 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
921 OUTPUT: 1388 OUTPUT:
922 RETVAL 1389 RETVAL
923 1390
924void 1391void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1393 CODE:
927 self->r = r; 1394 self->r = r;
928 self->g = g; 1395 self->g = g;
929 self->b = b; 1396 self->b = b;
930 self->a = a; 1397 self->a = a;
931 1398
932void 1399void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1401 CODE:
935 if (self->font != font) 1402 if (self->font != font)
936 { 1403 {
937 self->font = font; 1404 self->font = font;
938 layout_update_font (self); 1405 layout_update_font (self);
939 } 1406 }
940 1407
941void 1408void
942set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
943 CODE: 1410 CODE:
944 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
945 { 1412 {
946 self->base_height = base_height; 1413 self->base_height = base_height;
947 layout_update_font (self); 1414 layout_update_font (self);
948 } 1415 }
949 1416
950void 1417void
951set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
952 CODE: 1419 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1421
955void 1422void
956set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
957 CODE: 1424 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1426
960void 1427void
961set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
962 CODE: 1429 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1431
965void 1432void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1434 CODE:
968 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
973 ); 1440 );
974 1441
975void 1442void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1444 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1446
980void 1447void
981size (CFPlus::Layout self) 1448size (DC::Layout self)
982 PPCODE: 1449 PPCODE:
983{ 1450{
984 int w, h; 1451 int w, h;
985 1452
986 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
991} 1458}
992 1459
993int 1460int
994descent (CFPlus::Layout self) 1461descent (DC::Layout self)
995 CODE: 1462 CODE:
996{ 1463{
997 PangoRectangle rect; 1464 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1001} 1468}
1002 OUTPUT: 1469 OUTPUT:
1003 RETVAL 1470 RETVAL
1004 1471
1005int 1472int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1474 CODE:
1008{ 1475{
1009 int index, trailing; 1476 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1478 RETVAL = index + trailing;
1012} 1479}
1013 OUTPUT: 1480 OUTPUT:
1014 RETVAL 1481 RETVAL
1015 1482
1016void 1483void
1017cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1485 PPCODE:
1019{ 1486{
1020 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1489
1023 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1494}
1028 1495
1029void 1496void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1498 PPCODE:
1499{
1500 int line, x;
1501
1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1505 --line;
1506#endif
1507 EXTEND (SP, 2);
1508 PUSHs (sv_2mortal (newSViv (line)));
1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1510}
1511
1512void
1513line_x_to_index (DC::Layout self, int line, int x)
1514 PPCODE:
1515{
1516 PangoLayoutLine *lp;
1517 int index, trailing;
1518
1519 if (line < 0)
1520 XSRETURN_EMPTY;
1521
1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1523 XSRETURN_EMPTY; /* do better */
1524
1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1526
1527 EXTEND (SP, 2);
1528 if (GIMME_V == G_SCALAR)
1529 PUSHs (sv_2mortal (newSViv (index + trailing)));
1530 else
1531 {
1532 PUSHs (sv_2mortal (newSViv (index)));
1533 PUSHs (sv_2mortal (newSViv (trailing)));
1534 }
1535}
1536
1537void
1538render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE:
1540 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1033 self->pl, 1542 self->pl,
1543 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1036 flags 1546 flags
1037 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1038 1551
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1552void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1043 CODE: 1554 CODE:
1044{ 1555{
1045 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1563
1048 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1580 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1581 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1585
1062 SvPOK_only (result_); 1586 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1064 1588
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1590 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1592
1069 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1594 }
1076} 1595}
1077 1596
1078void 1597void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1604{
1086 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1090 1612
1091 if (items < 5) 1613 if (items < 5)
1092 { 1614 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1124 } 1646 }
1125} 1647}
1126 1648
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1128 1659
1129CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1130new (SV *class, int map_width, int map_height) 1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1665new (SV *class)
1131 CODE: 1666 CODE:
1132 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1668 RETVAL->x = 0;
1134 RETVAL->y = 0; 1669 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1670 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1671 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1677 RETVAL->row = 0;
1145 OUTPUT: 1678 OUTPUT:
1146 RETVAL 1679 RETVAL
1147 1680
1148void 1681void
1149DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1150 CODE: 1683 CODE:
1151{ 1684{
1152 map_clear (self); 1685 map_clear (self);
1153 Safefree (self->face); 1686 Safefree (self->face2tile);
1154 Safefree (self->tex); 1687 Safefree (self->tex);
1155 Safefree (self); 1688 Safefree (self);
1156} 1689}
1157 1690
1158void 1691void
1692resize (DC::Map self, int map_width, int map_height)
1693 CODE:
1694 self->w = map_width;
1695 self->h = map_height;
1696
1697void
1159clear (CFPlus::Map self) 1698clear (DC::Map self)
1160 CODE: 1699 CODE:
1161 map_clear (self); 1700 map_clear (self);
1162 1701
1163void 1702void
1164set_face (CFPlus::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1704 CODE:
1166{ 1705{
1167 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1707 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1708}
1175 1709
1176void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1735 CODE:
1179{ 1736{
1180 while (self->texs <= texid) 1737 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1738
1186 { 1739 {
1187 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
1188 1741
1189 tex->name = name; 1742 tex->name = name;
1206 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1761}
1209 1762
1210int 1763int
1211ox (CFPlus::Map self) 1764ox (DC::Map self)
1212 ALIAS: 1765 ALIAS:
1213 oy = 1 1766 oy = 1
1214 x = 2 1767 x = 2
1215 y = 3 1768 y = 3
1216 w = 4 1769 w = 4
1227 } 1780 }
1228 OUTPUT: 1781 OUTPUT:
1229 RETVAL 1782 RETVAL
1230 1783
1231void 1784void
1232scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1233 CODE: 1786 CODE:
1234{ 1787{
1235 if (dx > 0) 1788 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1790 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1792
1240 if (dy > 0) 1793 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1794 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1795 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1797
1245 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1247 1800
1248 while (self->y < 0) 1801 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1254 } 1807 }
1255} 1808}
1256 1809
1257void 1810SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1812 CODE:
1260{ 1813{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1816 mapcell *cell;
1264 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1265 1820
1266 while (data < data_end) 1821 while (data < data_end - 1)
1267 { 1822 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1269 1824
1270 x = self->x + ((flags >> 10) & 63); 1825 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1826 y = self->y + ((flags >> 4) & 63);
1272 1827
1273 cell = map_get_cell (self, x, y); 1828 cell = map_get_cell (self, x, y);
1274 1829
1275 if (flags & 15) 1830 if (flags & 15)
1276 { 1831 {
1277 if (cell->darkness < 0) 1832 if (!cell->darkness)
1278 { 1833 {
1834 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1835 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1836 }
1284 1837
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1838 //TODO: don't trust server data to be in-range(!)
1288 1839
1289 if (flags & 4) 1840 if (flags & 8)
1290 { 1841 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1842 if (extmap)
1843 {
1844 uint8_t ext, cmd;
1845
1846 do
1847 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1;
1856 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 }
1876 while (ext & 0x80);
1877 }
1878 else
1879 cell->darkness = *data++ + 1;
1292 } 1880 }
1293 1881
1882 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 1883 if (flags & (4 >> z))
1295 { 1884 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1297 } 1902 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 1903 }
1304 else 1904 else
1305 cell->darkness = -1; 1905 CELL_CLEAR (cell);
1306 } 1906 }
1307} 1907}
1908 OUTPUT:
1909 RETVAL
1308 1910
1309SV * 1911SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 1913 CODE:
1312{ 1914{
1313 int x1, x; 1915 int x1, x;
1314 int y1, y; 1916 int y1, y;
1315 int z; 1917 int z;
1336 { 1938 {
1337 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1338 1940
1339 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1340 { 1942 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1945 int a1 = tex.a;
1348 1946
1349 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1951 }
1355 } 1952 }
1356 1953
1357 *map++ = (r ) 1954 *map++ = (r )
1358 | (g << 8) 1955 | (g << 8)
1365} 1962}
1366 OUTPUT: 1963 OUTPUT:
1367 RETVAL 1964 RETVAL
1368 1965
1369void 1966void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1371 CODE: 1968 CODE:
1372{ 1969{
1373 int vx, vy;
1374 int x, y, z; 1970 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 1971
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1380 1981
1381 /* 1982 pl_tex.name = 0;
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 1983
1386 int vy = self->vy = self->h >= sh 1984 // thats current max. sorry.
1387 ? self->y + (self->h - sh) / 2 1985 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1986 if (sh > 255) sh = 255;
1389 */
1390 1987
1391 glColor4ub (255, 255, 255, 255); 1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
1392 2024
1393 glEnable (GL_BLEND); 2025 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 2028
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
1403 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1405 { 2035 {
1406 maprow *row = self->row + (y + vy); 2036 maprow *row = self->row + (y + my);
1407 2037
1408 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 2040 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 2042 tileid tile = cell->tile [z];
1414 2043
1415 if (face) 2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
2049
2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
1416 { 2155 {
1417 maptex tex = self->tex [face]; 2156 int level = (w << 5) | b;
2157 HE *he;
1418 2158
1419 int px = (x + 1) * 32 - tex.w; 2159 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 2160 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 2161 {
2162 smooth_key *skey = (smooth_key *)HeKEY (he);
2163 IV bits = SvIVX (HeVAL (he));
2164
2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
2168 {
2169 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T;
2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
1424 glEnd (); 2183 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
2186 }
2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
1428 } 2209 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2210 }
1435 }
1436 } 2211 }
1437 2212
1438 glEnd (); 2213 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1441 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
1442} 2239 rc_free (rc);
1443 2240
2241 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 int px = x * T;
2253 int py = y * T;
2254
2255 if (cell->stat_hp)
2256 {
2257 int width = cell->stat_width * T;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2259
2260 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py);
2263
2264 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2265 glRectf (px + 2,
2266 py - thick - 1,
2267 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2268 }
2269 }
2270 }
2271}
2272
1444void 2273void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 2275 CODE:
1447{ 2276{
1448 static float color[16][3] = { 2277 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1450 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1500 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1502} 2331}
1503 2332
1504void 2333void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2335 PPCODE:
1507{ 2336{
1508 int vx, vy;
1509 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2345
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2348
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2349 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2350 my += self->y - 1;
1520 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1521 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1523 { 2356 {
1524 maprow *row = self->row + (y + vy); 2357 maprow *row = self->row + (y + my);
1525 2358
1526 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2361 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1530 2363
1531 darkness[y * sw4 + x] = cell->darkness < 0 2364 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2366 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2367 }
1535 } 2368 }
1536 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1537 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1541} 2412}
1542 2413
1543SV * 2414SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2416 CODE:
1546{ 2417{
1547 int x, y, x1, y1; 2418 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1575 { 2446 {
1576 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2448 uint8_t flags = 0;
1578 2449
1579 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1582 2453
1583 *data++ = flags; 2454 *data++ = flags;
1584 2455
1585 if (flags & 1) 2456 if (flags & 1)
1586 { 2457 {
2458 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2460 *data++ = tile;
1589 } 2461 }
1590 2462
1591 if (flags & 2) 2463 if (flags & 2)
1592 { 2464 {
2465 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2467 *data++ = tile;
1595 } 2468 }
1596 2469
1597 if (flags & 4) 2470 if (flags & 4)
1598 { 2471 {
2472 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2474 *data++ = tile;
1601 } 2475 }
1602 } 2476 }
1603 else 2477 else
1604 *data++ = 0; 2478 *data++ = 0;
1605 } 2479 }
1606 } 2480 }
1607 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1608 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1610 RETVAL = data_sv; 2489 RETVAL = data_sv;
1611} 2490}
1612 OUTPUT: 2491 OUTPUT:
1613 RETVAL 2492 RETVAL
1614 2493
1615void 2494void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2496 PPCODE:
1618{ 2497{
1619 int x, y, z; 2498 int x, y, z;
1620 int w, h; 2499 int w, h;
1621 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1622 2511
1623 if (*data++ != 0) 2512 if (*data++ != 0)
1624 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1625 2514
1626 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1628 2517
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2530 {
1642 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1643 2532
1644 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1645 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1646 uint8_t flags = *data++; 2540 flags = *data++;
1647 2541
1648 if (flags) 2542 if (flags)
1649 { 2543 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1653 2546
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2550
1658 if (cell->darkness <= 0) 2551 if (cell->darkness == 0)
1659 { 2552 {
1660 cell->darkness = -1; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1661 2555
1662 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1663 { 2557 {
1664 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1665 2559
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1668 } 2567 }
1669 } 2568 }
1670 } 2569 }
1671 } 2570 }
1672 } 2571 }
1673} 2572}
1674 2573
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2575
1677CFPlus::MixChunk 2576DC::RW
1678new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1679 CODE: 2578 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1681 OUTPUT: 2585 OUTPUT:
1682 RETVAL 2586 RETVAL
1683 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1684void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1685DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
1686 CODE: 2698 CODE:
1687 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1688 2700
1689int 2701int
1690volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2707 OUTPUT:
1694 RETVAL 2708 RETVAL
1695 2709
1696int 2710DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2712 CODE:
2713{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1700 OUTPUT: 2725 OUTPUT:
1701 RETVAL 2726 RETVAL
1702 2727
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1704 2729
1705int 2730int
1706volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1707 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2737 OUTPUT:
1710 RETVAL 2738 RETVAL
1711 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
1712CFPlus::MixMusic 2750DC::MixMusic
1713new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
1714 CODE: 2752 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2754 OUTPUT:
1717 RETVAL 2755 RETVAL
1718 2756
1719void 2757void
1720DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
1721 CODE: 2759 CODE:
1722 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1723 2761
1724int 2762int
1725play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1726 CODE: 2764 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2766 OUTPUT:
1729 RETVAL 2767 RETVAL
1730 2768
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1732 2777
1733BOOT: 2778BOOT:
1734{ 2779{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 2781 static const struct {
1737 const char *name; 2782 const char *name;
1738 IV iv; 2783 IV iv;
1739 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2803 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2866 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
1820# undef const_iv 2887# undef const_iv
1821 }; 2888 };
1822 2889
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
1825} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
1826 2902
1827char * 2903char *
1828gl_vendor () 2904gl_vendor ()
1829 CODE: 2905 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
1843 CODE: 2919 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 2921 OUTPUT:
1846 RETVAL 2922 RETVAL
1847 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
1848int glGetError () 2938int glGetError ()
1849 2939
1850void glFinish () 2940void glFinish ()
1851 2941
1852void glClear (int mask) 2942void glClear (int mask)
1889# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 2981
1892# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
1894 2986
1895void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
1896 2988
1897void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
1898 2990
1906 2998
1907void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
1908 CODE: 3000 CODE:
1909 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
1910 3002
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @
1917 ALIAS: 3004 ALIAS:
1918 glColor_premultiply = 1 3005 glColor_premultiply = 1
1919 CODE: 3006 CODE:
1920 if (ix) 3007 if (ix)
1921 { 3008 {
1924 b *= a; 3011 b *= a;
1925 } 3012 }
1926 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
1928 3015
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 3017 CODE:
1937 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
1939 3020
1943 3024
1944void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
1945 CODE: 3026 CODE:
1946 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
1947 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
1948void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
1949 CODE: 3059 CODE:
1950 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
1951 3061
1952void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
1968void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1969 CODE: 3079 CODE:
1970 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
1971 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1972 3082
1973void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1974 3084
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 3086
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
1978 3090
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 3092
1981int glGenTexture () 3093int glGenTexture ()
1982 CODE: 3094 CODE:
1983{ 3095 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 3096 OUTPUT:
1989 RETVAL 3097 RETVAL
1990 3098
1991void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
1992 CODE: 3100 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 3101 del_texture (name);
1996} 3102
1997
1998int glGenList () 3103int glGenList ()
1999 CODE: 3104 CODE:
2000 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2001 OUTPUT: 3106 OUTPUT:
2002 RETVAL 3107 RETVAL
2009 3114
2010void glEndList () 3115void glEndList ()
2011 3116
2012void glCallList (int list) 3117void glCallList (int list)
2013 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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