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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.137 by root, Sun Aug 13 19:47:05 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
53 88
54#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
56 91
57#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
58 93
59#if 0 94/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 96
62# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
63#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
64 104
65static struct 105static struct
66{ 106{
67#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 108#include "glfunc.h"
69#undef GL_FUNC 109#undef GL_FUNC
70} gl; 110} gl;
71 111
112static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 114{
74 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 119 else
79 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
80} 121}
81 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
82#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
83 149
84#include "pango-font.c" 150#include "pango-font.c"
85#include "pango-fontmap.c" 151#include "pango-fontmap.c"
86#include "pango-render.c" 152#include "pango-render.c"
87 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
90 158
91typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
92 160
93static int 161static int
94shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
95{ 163{
96 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
110 178
111typedef struct cf_layout { 179typedef struct cf_layout {
112 PangoLayout *pl; 180 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
114 int base_height; 182 int base_height;
115 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
116} *CFPlus__Layout; 185} *DC__Layout;
117 186
118static CFPlus__Font default_font; 187static DC__Font default_font;
119static PangoContext *opengl_context; 188static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
121 190
122static void 191static void
123substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
128#endif 197#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 199}
131 200
132static void 201static void
133layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
134{ 203{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
137 */ 206 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
139 208
140 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 211
143 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
144} 213}
145 214
146static void 215static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
150 222
151 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 225
154 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
155} 227 if (!rect.height) rect.height = 1;
156 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
157typedef uint16_t mapface; 234typedef uint16_t faceid;
158 235
159typedef struct { 236typedef struct {
160 GLint name; 237 GLuint name;
161 int w, h; 238 int w, h;
162 float s, t; 239 float s, t;
163 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
164} maptex; 244} maptex;
165 245
166typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
167 int16_t darkness; 249 uint16_t darkness;
168 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 251} mapcell;
170 252
171typedef struct { 253typedef struct {
172 int32_t c0, c1; 254 int32_t c0, c1;
173 mapcell *col; 255 mapcell *col;
174} maprow; 256} maprow;
175 257
176typedef struct map { 258typedef struct map {
177 int x, y, w, h; 259 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 261 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 262 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 263
185 int32_t rows; 264 int32_t rows;
186 maprow *row; 265 maprow *row;
187} *CFPlus__Map; 266} *DC__Map;
188 267
189static char * 268static char *
190prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
191{ 270{
192 char *p; 271 char *p;
209} 288}
210 289
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
214static maprow * 313static maprow *
215map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
216{ 315{
217 if (0 > y) 316 if (0 > y)
218 { 317 {
219 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
258 357
259 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
260} 359}
261 360
262static mapcell * 361static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
264{ 363{
265 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
266} 365}
267 366
268static void 367static void
269map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
270{ 369{
271 int r; 370 int r;
272 371
273 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
281 self->oy = 0; 380 self->oy = 0;
282 self->row = 0; 381 self->row = 0;
283 self->rows = 0; 382 self->rows = 0;
284} 383}
285 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
286static void 395static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 397{
289 int x, y; 398 int x, y;
290 maprow *row; 399 maprow *row;
400 mapcell *cell;
291 401
292 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 403 if (y >= 0)
294 { 404 {
295 if (y >= self->rows) 405 if (y >= self->rows)
301 if (x >= row->c0) 411 if (x >= row->c0)
302 { 412 {
303 if (x >= row->c1) 413 if (x >= row->c1)
304 break; 414 break;
305 415
306 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
307 } 419 }
308 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
309} 437}
310 438
311static void 439static void
312music_finished (void) 440music_finished (void)
313{ 441{
349 n |= n >> 16; 477 n |= n >> 16;
350 478
351 return n + 1; 479 return n + 1;
352} 480}
353 481
354MODULE = CFPlus PACKAGE = CFPlus 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
355 593
356PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
357 595
358BOOT: 596BOOT:
359{ 597{
360 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 599 static const struct {
362 const char *name; 600 const char *name;
363 IV iv; 601 IV iv;
364 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
366 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
448 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 763
461 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 765
463 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
464# undef const_iv 796# undef const_iv
465 }; 797 };
466 798
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
470 811
471int 812int
472in_destruct () 813in_destruct ()
473 CODE: 814 CODE:
474 RETVAL = PL_main_cv == Nullcv; 815 RETVAL = PL_main_cv == Nullcv;
477 818
478NV floor (NV x) 819NV floor (NV x)
479 820
480NV ceil (NV x) 821NV ceil (NV x)
481 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
482void 827void
483pango_init () 828pango_init ()
484 CODE: 829 CODE:
485{ 830{
486 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
489} 839}
490 840
491int 841char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 842
494void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
495SDL_Quit () 851void SDL_Quit ()
496 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
497void 862void
498SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
499 PPCODE: 864 PPCODE:
500{ 865{
501 SDL_Rect **m; 866 SDL_Rect **m;
502 867
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 872
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 875
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 880
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif
521
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524 883
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 885
527 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
528 while (*m) 887 while (*m)
529 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
530 AV *av = newAV (); 891 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
534 898
535 ++m; 899 ++m;
536 } 900 }
537} 901}
538 902
539char *
540SDL_GetError ()
541
542int 903int
543SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
545 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 917 );
918
548 if (RETVAL) 919 if (RETVAL)
549 { 920 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 925#include "glfunc.h"
553# undef GL_FUNC 926#undef GL_FUNC
554 } 927 }
928}
555 OUTPUT: 929 OUTPUT:
556 RETVAL 930 RETVAL
557 931
558void 932void
559SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
560 934
561char * 935char *
562SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
563 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
564void 944void
565SDL_PollEvent () 945poll_events ()
566 PPCODE: 946 PPCODE:
567{ 947{
568 SDL_Event ev; 948 SDL_Event ev;
569 949
570 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 952 {
572 HV *hv = newHV (); 953 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 955
575 switch (ev.type) 956 switch (ev.type)
576 { 957 {
577 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
578 case SDL_KEYUP: 959 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 965 break;
584 966
585 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 970 break;
589 971
590 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
598 break; 998 break;
599 999
600 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 1003
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 1014 break;
615 } 1015 }
616 1016
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 1018 }
619} 1019}
620 1020
621int 1021int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 1023 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
626 1026
627void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
628Mix_CloseAudio () 1044Mix_CloseAudio ()
629 1045
630int 1046int
631Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
632 1048
1049const char *
1050Mix_GetError ()
1051
633void 1052void
634lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
635 CODE: 1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
636#ifndef _WIN32 1061#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
638#endif 1083#endif
1084}
639 1085
640void 1086int
641add_font (char *file) 1087add_font (char *file)
642 CODE: 1088 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
644 1092
645void 1093void
646load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
647 ALIAS: 1095 ALIAS:
648 load_image_file = 1 1096 load_image_file = 1
651 STRLEN image_len; 1099 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
658 1106
659 if (!rw) 1107 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
661 1109
734void 1182void
735error (char *message) 1183error (char *message)
736 CODE: 1184 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1186#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1188#endif
741 1189
742void 1190void
743fatal (char *message) 1191fatal (char *message)
744 CODE: 1192 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1194#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1196#endif
749 _exit (1); 1197 _exit (1);
750 1198
751void 1199void
752_exit (int retval) 1200_exit (int retval = 0)
753 CODE: 1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
1204#else
754 _exit (retval); 1205 _exit (retval);
1206#endif
755 1207
756MODULE = CFPlus PACKAGE = CFPlus::Font 1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
757 1216
758CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1230 CODE:
761{ 1231{
762 int count; 1232 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1236}
767 OUTPUT: 1237 OUTPUT:
768 RETVAL 1238 RETVAL
769 1239
770void 1240void
771DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
772 CODE: 1242 CODE:
773 pango_font_description_free (self); 1243 pango_font_description_free (self);
774 1244
775void 1245void
776make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
777 CODE: 1248 CODE:
778 default_font = self; 1249 default_font = self;
779 1250
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1252
1253PROTOTYPES: DISABLE
1254
782void 1255void
783reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
784 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
785 tc_clear (); 1265 tc_restore ();
786 1266
787CFPlus::Layout 1267DC::Layout
788new (SV *class) 1268new (SV *class)
789 CODE: 1269 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
791 1271
792 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
799 1280
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
802 OUTPUT: 1283 OUTPUT:
803 RETVAL 1284 RETVAL
804 1285
805void 1286void
806DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
807 CODE: 1288 CODE:
808 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
809 Safefree (self); 1291 Safefree (self);
810 1292
811void 1293void
812set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
813 CODE: 1295 CODE:
814{ 1296{
815 STRLEN textlen; 1297 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
817 1299
818 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
819} 1301}
820 1302
821void 1303void
822set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
823 CODE: 1305 CODE:
824{ 1306{
825 STRLEN textlen; 1307 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
827 1309
828 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
829} 1311}
830 1312
831void 1313void
832set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
833 CODE: 1315 CODE:
834{ 1316{
835 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1319 const char *pos = text;
872 if (attrs) 1354 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
874} 1356}
875 1357
876void 1358void
877get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
878 PPCODE: 1360 PPCODE:
879{ 1361{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1363
882 do 1364 do
883 { 1365 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1367
886 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
887 { 1369 {
888 PangoRectangle extents; 1370 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1379
898 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
899} 1381}
900 1382
901int 1383int
902has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
903 CODE: 1385 CODE:
904{ 1386{
905 int lines = 1; 1387 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
907 1389
912} 1394}
913 OUTPUT: 1395 OUTPUT:
914 RETVAL 1396 RETVAL
915 1397
916SV * 1398SV *
917get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
918 CODE: 1400 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
921 OUTPUT: 1403 OUTPUT:
922 RETVAL 1404 RETVAL
923 1405
924void 1406void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1408 CODE:
927 self->r = r; 1409 self->r = r;
928 self->g = g; 1410 self->g = g;
929 self->b = b; 1411 self->b = b;
930 self->a = a; 1412 self->a = a;
931 1413
932void 1414void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1416 CODE:
935 if (self->font != font) 1417 if (self->font != font)
936 { 1418 {
937 self->font = font; 1419 self->font = font;
938 layout_update_font (self); 1420 layout_update_font (self);
939 } 1421 }
940 1422
941void 1423void
942set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
943 CODE: 1425 CODE:
944 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
945 { 1427 {
946 self->base_height = base_height; 1428 self->base_height = base_height;
947 layout_update_font (self); 1429 layout_update_font (self);
948 } 1430 }
949 1431
950void 1432void
951set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
952 CODE: 1434 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1436
955void 1437void
956set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
957 CODE: 1439 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1441
960void 1442void
961set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
962 CODE: 1444 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1446
965void 1447void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1449 CODE:
968 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
973 ); 1455 );
974 1456
975void 1457void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1459 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1461
980void 1462void
981size (CFPlus::Layout self) 1463size (DC::Layout self)
982 PPCODE: 1464 PPCODE:
983{ 1465{
984 int w, h; 1466 int w, h;
985 1467
986 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
991} 1473}
992 1474
993int 1475int
994descent (CFPlus::Layout self) 1476descent (DC::Layout self)
995 CODE: 1477 CODE:
996{ 1478{
997 PangoRectangle rect; 1479 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1001} 1483}
1002 OUTPUT: 1484 OUTPUT:
1003 RETVAL 1485 RETVAL
1004 1486
1005int 1487int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1489 CODE:
1008{ 1490{
1009 int index, trailing; 1491 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1493 RETVAL = index + trailing;
1012} 1494}
1013 OUTPUT: 1495 OUTPUT:
1014 RETVAL 1496 RETVAL
1015 1497
1016void 1498void
1017cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1500 PPCODE:
1019{ 1501{
1020 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1504
1023 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1509}
1028 1510
1029void 1511void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1513 PPCODE:
1514{
1515 int line, x;
1516
1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1520 --line;
1521#endif
1522 EXTEND (SP, 2);
1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
1547 PUSHs (sv_2mortal (newSViv (index)));
1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
1550}
1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1033 self->pl, 1557 self->pl,
1558 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1036 flags 1561 flags
1037 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1038 1566
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1567void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1043 CODE: 1569 CODE:
1044{ 1570{
1045 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1578
1048 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1595 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1596 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1600
1062 SvPOK_only (result_); 1601 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1064 1603
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1605 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1607
1069 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1609 }
1076} 1610}
1077 1611
1078void 1612void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1619{
1086 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1090 1627
1091 if (items < 5) 1628 if (items < 5)
1092 { 1629 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1124 } 1661 }
1125} 1662}
1126 1663
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1128 1673
1129CFPlus::Map 1674 glColor3f (intensity, intensity, intensity);
1130new (SV *class, int map_width, int map_height) 1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1764MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766PROTOTYPES: DISABLE
1767
1768DC::Map
1769new (SV *class)
1131 CODE: 1770 CODE:
1132 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1772 RETVAL->x = 0;
1134 RETVAL->y = 0; 1773 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1774 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1775 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1781 RETVAL->row = 0;
1145 OUTPUT: 1782 OUTPUT:
1146 RETVAL 1783 RETVAL
1147 1784
1148void 1785void
1149DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1150 CODE: 1787 CODE:
1151{ 1788{
1152 map_clear (self); 1789 map_clear (self);
1153 Safefree (self->face); 1790 Safefree (self->face2tile);
1154 Safefree (self->tex); 1791 Safefree (self->tex);
1155 Safefree (self); 1792 Safefree (self);
1156} 1793}
1157 1794
1158void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
1159clear (CFPlus::Map self) 1802clear (DC::Map self)
1160 CODE: 1803 CODE:
1161 map_clear (self); 1804 map_clear (self);
1162 1805
1163void 1806void
1164set_face (CFPlus::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1808 CODE:
1166{ 1809{
1167 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1811 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1812}
1175 1813
1176void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1839 CODE:
1179{ 1840{
1180 while (self->texs <= texid) 1841 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1842
1186 { 1843 {
1187 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
1188 1845
1189 tex->name = name; 1846 tex->name = name;
1205 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1206 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1865}
1209 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1210int 1887int
1211ox (CFPlus::Map self) 1888ox (DC::Map self)
1212 ALIAS: 1889 ALIAS:
1213 oy = 1 1890 oy = 1
1214 x = 2 1891 x = 2
1215 y = 3 1892 y = 3
1216 w = 4 1893 w = 4
1227 } 1904 }
1228 OUTPUT: 1905 OUTPUT:
1229 RETVAL 1906 RETVAL
1230 1907
1231void 1908void
1232scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1233 CODE: 1910 CODE:
1234{ 1911{
1235 if (dx > 0) 1912 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1914 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1916
1240 if (dy > 0) 1917 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1919 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1921
1245 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
1247 1924
1248 while (self->y < 0) 1925 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1254 } 1931 }
1255} 1932}
1256 1933
1257void 1934SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1936 CODE:
1260{ 1937{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1940 mapcell *cell;
1264 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1265 1944
1266 while (data < data_end) 1945 while (data < data_end - 1)
1267 { 1946 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1269 1948
1270 x = self->x + ((flags >> 10) & 63); 1949 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1950 y = self->y + ((flags >> 4) & 63);
1272 1951
1273 cell = map_get_cell (self, x, y); 1952 cell = map_get_cell (self, x, y);
1274 1953
1275 if (flags & 15) 1954 if (flags & 15)
1276 { 1955 {
1277 if (cell->darkness < 0) 1956 if (!cell->darkness)
1278 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1959 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1960 }
1284 1961
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1962 //TODO: don't trust server data to be in-range(!)
1288 1963
1289 if (flags & 4) 1964 if (flags & 8)
1290 { 1965 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
1292 } 2004 }
1293 2005
2006 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 2007 if (flags & (4 >> z))
1295 { 2008 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1297 } 2028 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 2029 }
1304 else 2030 else
1305 cell->darkness = -1; 2031 CELL_CLEAR (cell);
1306 } 2032 }
1307} 2033}
2034 OUTPUT:
2035 RETVAL
1308 2036
1309SV * 2037SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 2039 CODE:
1312{ 2040{
1313 int x1, x; 2041 int x1, x;
1314 int y1, y; 2042 int y1, y;
1315 int z; 2043 int z;
1336 { 2064 {
1337 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1338 2066
1339 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1340 { 2068 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 2071 int a1 = tex.a;
1348 2072
1349 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 2077 }
1355 } 2078 }
1356 2079
1357 *map++ = (r ) 2080 *map++ = (r )
1358 | (g << 8) 2081 | (g << 8)
1365} 2088}
1366 OUTPUT: 2089 OUTPUT:
1367 RETVAL 2090 RETVAL
1368 2091
1369void 2092void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1371 CODE: 2094 CODE:
1372{ 2095{
1373 int vx, vy;
1374 int x, y, z; 2096 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 2097
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1380 2108
1381 /* 2109 pl_tex.name = 0;
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 2110
1386 int vy = self->vy = self->h >= sh 2111 // that's current max. sorry.
1387 ? self->y + (self->h - sh) / 2 2112 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2113 if (sh > 255) sh = 255;
1389 */
1390 2114
1391 glColor4ub (255, 255, 255, 255); 2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
1392 2150
1393 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 2154
1398 glBegin (GL_QUADS); 2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
1399 2157
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
1403 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1405 { 2165 {
1406 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1407 2167
1408 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 2170 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 2172 tileid tile = cell->tile [z];
1414 2173
1415 if (face) 2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
1416 { 2301 {
1417 maptex tex = self->tex [face]; 2302 int level = (w << 5) | b;
2303 HE *he;
1418 2304
1419 int px = (x + 1) * 32 - tex.w; 2305 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 2306 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
1424 glEnd (); 2331 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
1428 } 2357 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2358 }
1435 }
1436 } 2359 }
1437 2360
1438 glEnd (); 2361 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1441 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
1442} 2390 rc_free (rc);
2391 rc_free (rc_ov);
1443 2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429}
2430
1444void 2431void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 2433 CODE:
1447{ 2434{
1448 static float color[16][3] = { 2435 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1450 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1469 }; 2456 };
1470 2457
1471 int x, y; 2458 int x, y;
1472 2459
1473 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1474 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1475 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1478 2471
1479 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1486 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1487 2480
1488 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1489 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1490 2483
1491 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1492 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1493 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1494 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1495 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1496 } 2489 }
1500 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1502} 2495}
1503 2496
1504void 2497void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2499 PPCODE:
1507{ 2500{
1508 int vx, vy;
1509 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2509
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2512
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2513 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2514 my += self->y - 1;
1520 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1521 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1523 { 2520 {
1524 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1525 2522
1526 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2525 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1530 2527
1531 darkness[y * sw4 + x] = cell->darkness < 0 2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1532 ? 255 - FOW_DARKNESS 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1533 : 255 - cell->darkness;
1534 } 2531 }
1535 } 2532 }
1536 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1537 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1541} 2576}
1542 2577
1543SV * 2578SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2580 CODE:
1546{ 2581{
1547 int x, y, x1, y1; 2582 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1575 { 2610 {
1576 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2612 uint8_t flags = 0;
1578 2613
1579 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1582 2617
1583 *data++ = flags; 2618 *data++ = flags;
1584 2619
1585 if (flags & 1) 2620 if (flags & 1)
1586 { 2621 {
2622 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2624 *data++ = tile;
1589 } 2625 }
1590 2626
1591 if (flags & 2) 2627 if (flags & 2)
1592 { 2628 {
2629 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2631 *data++ = tile;
1595 } 2632 }
1596 2633
1597 if (flags & 4) 2634 if (flags & 4)
1598 { 2635 {
2636 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2638 *data++ = tile;
1601 } 2639 }
1602 } 2640 }
1603 else 2641 else
1604 *data++ = 0; 2642 *data++ = 0;
1605 } 2643 }
1606 } 2644 }
1607 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1608 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1610 RETVAL = data_sv; 2653 RETVAL = data_sv;
1611} 2654}
1612 OUTPUT: 2655 OUTPUT:
1613 RETVAL 2656 RETVAL
1614 2657
1615void 2658void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2660 PPCODE:
1618{ 2661{
1619 int x, y, z; 2662 int x, y, z;
1620 int w, h; 2663 int w, h;
1621 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1622 2675
1623 if (*data++ != 0) 2676 if (*data++ != 0)
1624 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1625 2678
1626 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1628 2681
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2694 {
1642 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1643 2696
1644 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1645 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1646 uint8_t flags = *data++; 2704 flags = *data++;
1647 2705
1648 if (flags) 2706 if (flags)
1649 { 2707 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1653 2710
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2714
1658 if (cell->darkness <= 0) 2715 if (cell->darkness == 0)
1659 { 2716 {
1660 cell->darkness = -1; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1661 2719
1662 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1663 { 2721 {
1664 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1665 2723
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1668 } 2731 }
1669 } 2732 }
1670 } 2733 }
1671 } 2734 }
1672 } 2735 }
1673} 2736}
1674 2737
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2739
1677CFPlus::MixChunk 2740DC::RW
1678new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1679 CODE: 2742 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1681 OUTPUT: 2749 OUTPUT:
1682 RETVAL 2750 RETVAL
1683 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1684void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1685DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
1686 CODE: 2862 CODE:
1687 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1688 2864
1689int 2865int
1690volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2871 OUTPUT:
1694 RETVAL 2872 RETVAL
1695 2873
1696int 2874DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2876 CODE:
2877{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1700 OUTPUT: 2889 OUTPUT:
1701 RETVAL 2890 RETVAL
1702 2891
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1704 2893
1705int 2894int
1706volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1707 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2901 OUTPUT:
1710 RETVAL 2902 RETVAL
1711 2903
2904void
2905fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
1712CFPlus::MixMusic 2914DC::MixMusic
1713new_from_file (SV *class, char *path) 2915new (SV *class, DC::RW rwops)
1714 CODE: 2916 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2918 OUTPUT:
1717 RETVAL 2919 RETVAL
1718 2920
1719void 2921void
1720DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
1721 CODE: 2923 CODE:
1722 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1723 2925
1724int 2926int
1725play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1726 CODE: 2928 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2930 OUTPUT:
1729 RETVAL 2931 RETVAL
1730 2932
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1732 2941
1733BOOT: 2942BOOT:
1734{ 2943{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 2945 static const struct {
1737 const char *name; 2946 const char *name;
1738 IV iv; 2947 IV iv;
1739 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1741 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2968 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
1759 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1760 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
1761 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
1762 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1763 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
1764 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
1765 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
1771 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1820# undef const_iv 3059# undef const_iv
1821 }; 3060 };
1822 3061
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1825} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
1826 3077
1827char * 3078char *
1828gl_vendor () 3079gl_vendor ()
1829 CODE: 3080 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
1843 CODE: 3094 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 3096 OUTPUT:
1846 RETVAL 3097 RETVAL
1847 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
1848int glGetError () 3113int glGetError ()
1849 3114
1850void glFinish () 3115void glFinish ()
1851 3116
1852void glClear (int mask) 3117void glClear (int mask)
1866 3131
1867void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1868 CODE: 3133 CODE:
1869 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
1870 3135
3136# void glBlendEquation (int se)
3137
1871void glDepthMask (int flag) 3138void glDepthMask (int flag)
1872 3139
1873void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
1874 3141
1875void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
1889# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 3158
1892# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
1894 3163
1895void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
1896 3165
1897void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
1898 3167
1906 3175
1907void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
1908 CODE: 3177 CODE:
1909 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
1910 3179
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @ 3181 PROTOTYPE: @
1917 ALIAS: 3182 ALIAS:
1918 glColor_premultiply = 1 3183 glColor_premultiply = 1
1919 CODE: 3184 CODE:
1920 if (ix) 3185 if (ix)
1921 { 3186 {
1924 b *= a; 3189 b *= a;
1925 } 3190 }
1926 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
1928 3193
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 3195 CODE:
1937 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
1939 3198
1943 3202
1944void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
1945 CODE: 3204 CODE:
1946 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
1947 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
1948void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
1949 CODE: 3237 CODE:
1950 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
1951 3239
1952void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
1968void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1969 CODE: 3257 CODE:
1970 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
1971 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1972 3260
1973void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1974 3262
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 3264
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
1978 3268
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 3270
1981int glGenTexture () 3271int glGenTexture ()
1982 CODE: 3272 CODE:
1983{ 3273 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 3274 OUTPUT:
1989 RETVAL 3275 RETVAL
1990 3276
1991void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
1992 CODE: 3278 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 3279 del_texture (name);
1996} 3280
1997
1998int glGenList () 3281int glGenList ()
1999 CODE: 3282 CODE:
2000 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
2001 OUTPUT: 3284 OUTPUT:
2002 RETVAL 3285 RETVAL
2009 3292
2010void glEndList () 3293void glEndList ()
2011 3294
2012void glCallList (int list) 3295void glCallList (int list)
2013 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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