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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.137 by root, Sun Aug 13 19:47:05 2006 UTC vs.
Revision 1.299 by root, Tue Dec 22 01:37:41 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
64 106
65static struct 107static struct
66{ 108{
67#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 110#include "glfunc.h"
69#undef GL_FUNC 111#undef GL_FUNC
70} gl; 112} gl;
71 113
114static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 116{
74 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 121 else
79 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
80} 123}
81 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
82#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
83 151
84#include "pango-font.c" 152#include "pango-font.c"
85#include "pango-fontmap.c" 153#include "pango-fontmap.c"
86#include "pango-render.c" 154#include "pango-render.c"
87 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
90 160
91typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
92 162
93static int 163static int
94shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
95{ 165{
96 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
110 180
111typedef struct cf_layout { 181typedef struct cf_layout {
112 PangoLayout *pl; 182 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
114 int base_height; 184 int base_height;
115 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
116} *CFPlus__Layout; 187} *DC__Layout;
117 188
118static CFPlus__Font default_font; 189static DC__Font default_font;
119static PangoContext *opengl_context; 190static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
121 192
122static void 193static void
123substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
128#endif 199#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 201}
131 202
132static void 203static void
133layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
134{ 205{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
137 */ 208 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
139 210
140 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 213
143 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
144} 215}
145 216
146static void 217static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
150 224
151 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 227
154 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
155} 229 if (!rect.height) rect.height = 1;
156 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
157typedef uint16_t mapface; 236typedef uint16_t faceid;
158 237
159typedef struct { 238typedef struct {
160 GLint name; 239 GLuint name;
161 int w, h; 240 int w, h;
162 float s, t; 241 float s, t;
163 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
164} maptex; 246} maptex;
165 247
166typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
167 int16_t darkness; 251 uint16_t darkness;
168 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 253} mapcell;
170 254
171typedef struct { 255typedef struct {
172 int32_t c0, c1; 256 int32_t c0, c1;
173 mapcell *col; 257 mapcell *col;
174} maprow; 258} maprow;
175 259
176typedef struct map { 260typedef struct map {
177 int x, y, w, h; 261 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 263 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 264 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 265
185 int32_t rows; 266 int32_t rows;
186 maprow *row; 267 maprow *row;
187} *CFPlus__Map; 268} *DC__Map;
188 269
189static char * 270static char *
190prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
191{ 272{
192 char *p; 273 char *p;
209} 290}
210 291
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
214static maprow * 315static maprow *
215map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
216{ 317{
217 if (0 > y) 318 if (0 > y)
218 { 319 {
219 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
258 359
259 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
260} 361}
261 362
262static mapcell * 363static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
264{ 365{
265 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
266} 367}
267 368
268static void 369static void
269map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
270{ 371{
271 int r; 372 int r;
272 373
273 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
281 self->oy = 0; 382 self->oy = 0;
282 self->row = 0; 383 self->row = 0;
283 self->rows = 0; 384 self->rows = 0;
284} 385}
285 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
286static void 397static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 399{
289 int x, y; 400 int x, y;
290 maprow *row; 401 maprow *row;
402 mapcell *cell;
291 403
292 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 405 if (y >= 0)
294 { 406 {
295 if (y >= self->rows) 407 if (y >= self->rows)
301 if (x >= row->c0) 413 if (x >= row->c0)
302 { 414 {
303 if (x >= row->c1) 415 if (x >= row->c1)
304 break; 416 break;
305 417
306 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
307 } 421 }
308 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
309} 439}
310 440
311static void 441static void
312music_finished (void) 442music_finished (void)
313{ 443{
349 n |= n >> 16; 479 n |= n >> 16;
350 480
351 return n + 1; 481 return n + 1;
352} 482}
353 483
354MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
355 595
356PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
357 597
358BOOT: 598BOOT:
359{ 599{
360 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 601 static const struct {
362 const char *name; 602 const char *name;
363 IV iv; 603 IV iv;
364 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
366 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
448 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 765
461 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 767
463 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
464# undef const_iv 798# undef const_iv
465 }; 799 };
466 800
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
470 813
471int 814int
472in_destruct () 815in_destruct ()
473 CODE: 816 CODE:
474 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
477 820
478NV floor (NV x) 821NV floor (NV x)
479 822
480NV ceil (NV x) 823NV ceil (NV x)
481 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
482void 835void
483pango_init () 836pango_init ()
484 CODE: 837 CODE:
485{ 838{
486 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
489} 847}
490 848
491int 849char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 850
494void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
495SDL_Quit () 859void SDL_Quit ()
496 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
497void 870void
498SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
499 PPCODE: 872 PPCODE:
500{ 873{
501 SDL_Rect **m; 874 SDL_Rect **m;
502 875
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 880
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 883
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 888
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif
521
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524 891
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 893
527 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
528 while (*m) 895 while (*m)
529 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
530 AV *av = newAV (); 899 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
534 906
535 ++m; 907 ++m;
536 } 908 }
537} 909}
538 910
539char *
540SDL_GetError ()
541
542int 911int
543SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
545 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 925 );
926
548 if (RETVAL) 927 if (RETVAL)
549 { 928 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 933#include "glfunc.h"
553# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
554 } 938 }
939}
555 OUTPUT: 940 OUTPUT:
556 RETVAL 941 RETVAL
557 942
558void 943void
559SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
560 945
561char * 946char *
562SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
563 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
564void 955void
565SDL_PollEvent () 956poll_events ()
566 PPCODE: 957 PPCODE:
567{ 958{
568 SDL_Event ev; 959 SDL_Event ev;
569 960
570 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 963 {
572 HV *hv = newHV (); 964 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 966
575 switch (ev.type) 967 switch (ev.type)
576 { 968 {
577 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
578 case SDL_KEYUP: 970 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 976 break;
584 977
585 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 981 break;
589 982
590 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
598 break; 1009 break;
599 1010
600 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 1014
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 1025 break;
615 } 1026 }
616 1027
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 1029 }
619} 1030}
620 1031
621int 1032int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 1034 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
626 1037
627void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
628Mix_CloseAudio () 1055Mix_CloseAudio ()
629 1056
630int 1057int
631Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
632 1059
1060const char *
1061Mix_GetError ()
1062
633void 1063void
634lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
635 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
636#ifndef _WIN32 1072#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
638#endif 1094#endif
1095}
639 1096
640void 1097int
641add_font (char *file) 1098add_font (char *file)
642 CODE: 1099 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
644 1103
645void 1104void
646load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
647 ALIAS: 1106 ALIAS:
648 load_image_file = 1 1107 load_image_file = 1
651 STRLEN image_len; 1110 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
658 1117
659 if (!rw) 1118 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
661 1120
734void 1193void
735error (char *message) 1194error (char *message)
736 CODE: 1195 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1197#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1199#endif
741 1200
742void 1201void
743fatal (char *message) 1202fatal (char *message)
744 CODE: 1203 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1205#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1207#endif
749 _exit (1); 1208 _exit (1);
750 1209
751void 1210void
752_exit (int retval) 1211_exit (int retval = 0)
753 CODE: 1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
754 _exit (retval); 1216 _exit (retval);
1217#endif
755 1218
756MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
757 1227
758CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1241 CODE:
761{ 1242{
762 int count; 1243 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1247}
767 OUTPUT: 1248 OUTPUT:
768 RETVAL 1249 RETVAL
769 1250
770void 1251void
771DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
772 CODE: 1253 CODE:
773 pango_font_description_free (self); 1254 pango_font_description_free (self);
774 1255
775void 1256void
776make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
777 CODE: 1259 CODE:
778 default_font = self; 1260 default_font = self;
779 1261
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1263
1264PROTOTYPES: DISABLE
1265
782void 1266void
783reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
784 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
785 tc_clear (); 1276 tc_restore ();
786 1277
787CFPlus::Layout 1278DC::Layout
788new (SV *class) 1279new (SV *class)
789 CODE: 1280 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
791 1282
792 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
799 1291
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
802 OUTPUT: 1294 OUTPUT:
803 RETVAL 1295 RETVAL
804 1296
805void 1297void
806DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
807 CODE: 1299 CODE:
808 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
809 Safefree (self); 1302 Safefree (self);
810 1303
811void 1304void
812set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
813 CODE: 1306 CODE:
814{ 1307{
815 STRLEN textlen; 1308 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
817 1310
818 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
819} 1312}
820 1313
821void 1314void
822set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
823 CODE: 1316 CODE:
824{ 1317{
825 STRLEN textlen; 1318 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
827 1320
828 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
829} 1322}
830 1323
831void 1324void
832set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
833 CODE: 1326 CODE:
834{ 1327{
835 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1330 const char *pos = text;
872 if (attrs) 1365 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
874} 1367}
875 1368
876void 1369void
877get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
878 PPCODE: 1371 PPCODE:
879{ 1372{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1374
882 do 1375 do
883 { 1376 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1378
886 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
887 { 1380 {
888 PangoRectangle extents; 1381 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1390
898 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
899} 1392}
900 1393
901int 1394int
902has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
903 CODE: 1396 CODE:
904{ 1397{
905 int lines = 1; 1398 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
907 1400
912} 1405}
913 OUTPUT: 1406 OUTPUT:
914 RETVAL 1407 RETVAL
915 1408
916SV * 1409SV *
917get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
918 CODE: 1411 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
921 OUTPUT: 1414 OUTPUT:
922 RETVAL 1415 RETVAL
923 1416
924void 1417void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1419 CODE:
927 self->r = r; 1420 self->r = r;
928 self->g = g; 1421 self->g = g;
929 self->b = b; 1422 self->b = b;
930 self->a = a; 1423 self->a = a;
931 1424
932void 1425void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1427 CODE:
935 if (self->font != font) 1428 if (self->font != font)
936 { 1429 {
937 self->font = font; 1430 self->font = font;
938 layout_update_font (self); 1431 layout_update_font (self);
939 } 1432 }
940 1433
941void 1434void
942set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
943 CODE: 1436 CODE:
944 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
945 { 1438 {
946 self->base_height = base_height; 1439 self->base_height = base_height;
947 layout_update_font (self); 1440 layout_update_font (self);
948 } 1441 }
949 1442
950void 1443void
951set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
952 CODE: 1445 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1447
955void 1448void
956set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
957 CODE: 1450 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1452
960void 1453void
961set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
962 CODE: 1455 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1457
965void 1458void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1460 CODE:
968 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
973 ); 1466 );
974 1467
975void 1468void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1470 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1472
980void 1473void
981size (CFPlus::Layout self) 1474size (DC::Layout self)
982 PPCODE: 1475 PPCODE:
983{ 1476{
984 int w, h; 1477 int w, h;
985 1478
986 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
991} 1484}
992 1485
993int 1486int
994descent (CFPlus::Layout self) 1487descent (DC::Layout self)
995 CODE: 1488 CODE:
996{ 1489{
997 PangoRectangle rect; 1490 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1001} 1494}
1002 OUTPUT: 1495 OUTPUT:
1003 RETVAL 1496 RETVAL
1004 1497
1005int 1498int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1500 CODE:
1008{ 1501{
1009 int index, trailing; 1502 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1504 RETVAL = index + trailing;
1012} 1505}
1013 OUTPUT: 1506 OUTPUT:
1014 RETVAL 1507 RETVAL
1015 1508
1016void 1509void
1017cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1511 PPCODE:
1019{ 1512{
1020 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1515
1023 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1520}
1028 1521
1029void 1522void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1524 PPCODE:
1525{
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532#endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561}
1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1033 self->pl, 1568 self->pl,
1569 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1036 flags 1572 flags
1037 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1038 1577
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1578void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1043 CODE: 1580 CODE:
1044{ 1581{
1045 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1589
1048 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1606 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1607 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1611
1062 SvPOK_only (result_); 1612 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1064 1614
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1616 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1618
1069 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1620 }
1076} 1621}
1077 1622
1078void 1623void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1630{
1086 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1090 1638
1091 if (items < 5) 1639 if (items < 5)
1092 { 1640 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1124 } 1672 }
1125} 1673}
1126 1674
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1128 1684
1129CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1130new (SV *class, int map_width, int map_height) 1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1812new (SV *class)
1131 CODE: 1813 CODE:
1132 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1815 RETVAL->x = 0;
1134 RETVAL->y = 0; 1816 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1824 RETVAL->row = 0;
1145 OUTPUT: 1825 OUTPUT:
1146 RETVAL 1826 RETVAL
1147 1827
1148void 1828void
1149DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1150 CODE: 1830 CODE:
1151{ 1831{
1152 map_clear (self); 1832 map_clear (self);
1153 Safefree (self->face); 1833 Safefree (self->face2tile);
1154 Safefree (self->tex); 1834 Safefree (self->tex);
1155 Safefree (self); 1835 Safefree (self);
1156} 1836}
1157 1837
1158void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1159clear (CFPlus::Map self) 1845clear (DC::Map self)
1160 CODE: 1846 CODE:
1161 map_clear (self); 1847 map_clear (self);
1162 1848
1163void 1849void
1164set_face (CFPlus::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1851 CODE:
1166{ 1852{
1167 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1854 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1855}
1175 1856
1176void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1882 CODE:
1179{ 1883{
1180 while (self->texs <= texid) 1884 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1885
1186 { 1886 {
1187 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1188 1888
1189 tex->name = name; 1889 tex->name = name;
1205 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1206 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1908}
1209 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1210int 1930int
1211ox (CFPlus::Map self) 1931ox (DC::Map self)
1212 ALIAS: 1932 ALIAS:
1213 oy = 1 1933 oy = 1
1214 x = 2 1934 x = 2
1215 y = 3 1935 y = 3
1216 w = 4 1936 w = 4
1227 } 1947 }
1228 OUTPUT: 1948 OUTPUT:
1229 RETVAL 1949 RETVAL
1230 1950
1231void 1951void
1232scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1233 CODE: 1953 CODE:
1234{ 1954{
1235 if (dx > 0) 1955 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1957 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1959
1240 if (dy > 0) 1960 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1962 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1964
1245 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1247 1967
1248 while (self->y < 0) 1968 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1254 } 1974 }
1255} 1975}
1256 1976
1257void 1977SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1979 CODE:
1260{ 1980{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1983 mapcell *cell;
1264 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1265 1987
1266 while (data < data_end) 1988 while (data < data_end - 1)
1267 { 1989 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1269 1991
1270 x = self->x + ((flags >> 10) & 63); 1992 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1993 y = self->y + ((flags >> 4) & 63);
1272 1994
1273 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
1274 1996
1275 if (flags & 15) 1997 if (flags & 15)
1276 { 1998 {
1277 if (cell->darkness < 0) 1999 if (!cell->darkness)
1278 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 2002 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 2003 }
1284 2004
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
1288 2006
1289 if (flags & 4) 2007 if (flags & 8)
1290 { 2008 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
1292 } 2047 }
1293 2048
2049 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 2050 if (flags & (4 >> z))
1295 { 2051 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1297 } 2071 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 2072 }
1304 else 2073 else
1305 cell->darkness = -1; 2074 CELL_CLEAR (cell);
1306 } 2075 }
1307} 2076}
2077 OUTPUT:
2078 RETVAL
1308 2079
1309SV * 2080SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 2082 CODE:
1312{ 2083{
1313 int x1, x; 2084 int x1, x;
1314 int y1, y; 2085 int y1, y;
1315 int z; 2086 int z;
1336 { 2107 {
1337 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1338 2109
1339 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1340 { 2111 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 2114 int a1 = tex.a;
1348 2115
1349 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 2120 }
1355 } 2121 }
1356 2122
1357 *map++ = (r ) 2123 *map++ = (r )
1358 | (g << 8) 2124 | (g << 8)
1365} 2131}
1366 OUTPUT: 2132 OUTPUT:
1367 RETVAL 2133 RETVAL
1368 2134
1369void 2135void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1371 CODE: 2137 CODE:
1372{ 2138{
1373 int vx, vy;
1374 int x, y, z; 2139 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 2140
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1380 2151
1381 /* 2152 pl_tex.name = 0;
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 2153
1386 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1387 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1389 */
1390 2157
1391 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1392 2193
1393 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 2197
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1403 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1405 { 2205 {
1406 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1407 2207
1408 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 2210 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
1414 2213
1415 if (face) 2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1416 { 2325 {
1417 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
2327 HE *he;
1418 2328
1419 int px = (x + 1) * 32 - tex.w; 2329 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 2330 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1424 glEnd (); 2355 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1428 } 2381 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2382 }
1435 }
1436 } 2383 }
1437 2384
1438 glEnd (); 2385 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1441 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
1442} 2414 rc_free (rc);
2415 rc_free (rc_ov);
1443 2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
1444void 2455void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1446 CODE: 2457 CODE:
1447{ 2458{
1448 static float color[16][3] = { 2459 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1450 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1451 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1452 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1453 2464
1454 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1455 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1456 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1457 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1458 2469
1459 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1460 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1461 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1462 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1463 2474
1464 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1465 2476
1466 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1467 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1468 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1469 }; 2480 };
1470 2481
1471 int x, y; 2482 int x, y;
1472 2483
1473 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1474 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1475 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1478 2495
1479 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1483 2500
1484 if (m) 2501 if (m)
1485 { 2502 {
1486 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1487 2504
1488 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1489 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1490 2507
1491 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1492 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1493 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1494 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1495 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1496 } 2513 }
1500 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1502} 2519}
1503 2520
1504void 2521void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2523 PPCODE:
1507{ 2524{
1508 int vx, vy;
1509 int x, y; 2525 int x, y;
1510 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2533
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1517 2536
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1520 2539
1521 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1523 { 2542 {
1524 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1525 2544
1526 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2547 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1530 2549
1531 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1532 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1533 : 255 - cell->darkness;
1534 } 2553 }
1535 } 2554 }
1536 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1537 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1541} 2598}
1542 2599
1543SV * 2600SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2602 CODE:
1546{ 2603{
1547 int x, y, x1, y1; 2604 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1575 { 2632 {
1576 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2634 uint8_t flags = 0;
1578 2635
1579 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1582 2639
1583 *data++ = flags; 2640 *data++ = flags;
1584 2641
1585 if (flags & 1) 2642 if (flags & 1)
1586 { 2643 {
2644 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2646 *data++ = tile;
1589 } 2647 }
1590 2648
1591 if (flags & 2) 2649 if (flags & 2)
1592 { 2650 {
2651 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2653 *data++ = tile;
1595 } 2654 }
1596 2655
1597 if (flags & 4) 2656 if (flags & 4)
1598 { 2657 {
2658 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2660 *data++ = tile;
1601 } 2661 }
1602 } 2662 }
1603 else 2663 else
1604 *data++ = 0; 2664 *data++ = 0;
1605 } 2665 }
1606 } 2666 }
1607 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1608 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1610 RETVAL = data_sv; 2675 RETVAL = data_sv;
1611} 2676}
1612 OUTPUT: 2677 OUTPUT:
1613 RETVAL 2678 RETVAL
1614 2679
1615void 2680void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2682 PPCODE:
1618{ 2683{
1619 int x, y, z; 2684 int x, y, z;
1620 int w, h; 2685 int w, h;
1621 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1622 2697
1623 if (*data++ != 0) 2698 if (*data++ != 0)
1624 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1625 2700
1626 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1628 2703
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2716 {
1642 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1643 2718
1644 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1645 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1646 uint8_t flags = *data++; 2726 flags = *data++;
1647 2727
1648 if (flags) 2728 if (flags)
1649 { 2729 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1653 2732
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2736
1658 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1659 { 2738 {
1660 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1661 2741
1662 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1663 { 2743 {
1664 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1665 2745
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1668 } 2753 }
1669 } 2754 }
1670 } 2755 }
1671 } 2756 }
1672 } 2757 }
1673} 2758}
1674 2759
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2761
1677CFPlus::MixChunk 2762DC::RW
1678new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1679 CODE: 2764 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1681 OUTPUT: 2771 OUTPUT:
1682 RETVAL 2772 RETVAL
1683 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1684void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875DC::MixChunk
2876new (SV *class, DC::RW rwops)
2877 CODE:
2878 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2879 OUTPUT:
2880 RETVAL
2881
2882void
1685DESTROY (CFPlus::MixChunk self) 2883DESTROY (DC::MixChunk self)
1686 CODE: 2884 CODE:
1687 Mix_FreeChunk (self); 2885 Mix_FreeChunk (self);
1688 2886
1689int 2887int
1690volume (CFPlus::MixChunk self, int volume = -1) 2888volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2889 CODE:
2890 if (items > 1)
2891 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2892 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2893 OUTPUT:
1694 RETVAL 2894 RETVAL
1695 2895
1696int 2896DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2897play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2898 CODE:
2899{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2900 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2901
2902 if (RETVAL < 0)
2903 XSRETURN_UNDEF;
2904
2905 if (channel < 0)
2906 {
2907 Mix_UnregisterAllEffects (RETVAL);
2908 Mix_Volume (RETVAL, 128);
2909 }
2910}
1700 OUTPUT: 2911 OUTPUT:
1701 RETVAL 2912 RETVAL
1702 2913
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2914MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1704 2915
1705int 2916int
1706volume (int volume = -1) 2917volume (int volume = -1)
2918 PROTOTYPE: ;$
1707 CODE: 2919 CODE:
2920 if (items > 0)
2921 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2922 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2923 OUTPUT:
1710 RETVAL 2924 RETVAL
1711 2925
2926void
2927fade_out (int ms)
2928 CODE:
2929 Mix_FadeOutMusic (ms);
2930
2931void
2932halt ()
2933 CODE:
2934 Mix_HaltMusic ();
2935
1712CFPlus::MixMusic 2936DC::MixMusic
1713new_from_file (SV *class, char *path) 2937new (SV *class, DC::RW rwops)
1714 CODE: 2938 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2939 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2940 OUTPUT:
1717 RETVAL 2941 RETVAL
1718 2942
1719void 2943void
1720DESTROY (CFPlus::MixMusic self) 2944DESTROY (DC::MixMusic self)
1721 CODE: 2945 CODE:
1722 Mix_FreeMusic (self); 2946 Mix_FreeMusic (self);
1723 2947
1724int 2948int
1725play (CFPlus::MixMusic self, int loops = -1) 2949play (DC::MixMusic self, int loops = -1)
1726 CODE: 2950 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2951 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2952 OUTPUT:
1729 RETVAL 2953 RETVAL
1730 2954
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2955void
2956fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2957 CODE:
2958 Mix_FadeInMusicPos (self, loops, ms, position);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2961
2962PROTOTYPES: ENABLE
1732 2963
1733BOOT: 2964BOOT:
1734{ 2965{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2966 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 2967 static const struct {
1737 const char *name; 2968 const char *name;
1738 IV iv; 2969 IV iv;
1739 } *civ, const_iv[] = { 2970 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2971# define const_iv(name) { # name, (IV)name }
2972 const_iv (GL_VENDOR),
2973 const_iv (GL_VERSION),
2974 const_iv (GL_EXTENSIONS),
2975 const_iv (GL_MAX_TEXTURE_UNITS),
1741 const_iv (GL_COLOR_MATERIAL), 2976 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2977 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2978 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2979 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2980 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2984 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2985 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2986 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2987 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2988 const_iv (GL_BACK),
2989 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2990 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2991 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2992 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2993 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2994 const_iv (GL_DST_ALPHA),
1759 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2995 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1760 const_iv (GL_ONE_MINUS_DST_ALPHA), 2996 const_iv (GL_ONE_MINUS_DST_ALPHA),
2997 const_iv (GL_SRC_COLOR),
2998 const_iv (GL_DST_COLOR),
2999 const_iv (GL_ONE_MINUS_SRC_COLOR),
3000 const_iv (GL_ONE_MINUS_DST_COLOR),
1761 const_iv (GL_SRC_ALPHA_SATURATE), 3001 const_iv (GL_SRC_ALPHA_SATURATE),
1762 const_iv (GL_RGB), 3002 const_iv (GL_RGB),
1763 const_iv (GL_RGBA), 3003 const_iv (GL_RGBA),
1764 const_iv (GL_RGBA4), 3004 const_iv (GL_RGBA4),
1765 const_iv (GL_RGBA8), 3005 const_iv (GL_RGBA8),
1771 const_iv (GL_INTENSITY), 3011 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 3012 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 3013 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 3014 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3015 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3016 const_iv (GL_COMPRESSED_ALPHA_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3018 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3019 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3020 const_iv (GL_COMPRESSED_RGB_ARB),
3021 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 3022 const_iv (GL_COMPILE),
3023 const_iv (GL_PROXY_TEXTURE_1D),
3024 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 3025 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 3026 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 3027 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 3028 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 3029 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 3050 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 3051 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 3052 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 3053 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 3054 const_iv (GL_CONSTANT_BORDER),
3055 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 3056 const_iv (GL_LINES),
3057 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 3058 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 3059 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 3060 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 3061 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 3062 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 3063 const_iv (GL_TRIANGLE_FAN),
3064 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3065 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3066 const_iv (GL_POINT_SMOOTH_HINT),
3067 const_iv (GL_LINE_SMOOTH_HINT),
3068 const_iv (GL_POLYGON_SMOOTH_HINT),
3069 const_iv (GL_GENERATE_MIPMAP_HINT),
3070 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 3071 const_iv (GL_FASTEST),
3072 const_iv (GL_DONT_CARE),
3073 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 3074 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 3075 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 3076 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 3077 const_iv (GL_T2F_N3F_V3F),
3078 const_iv (GL_FUNC_ADD),
3079 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1820# undef const_iv 3081# undef const_iv
1821 }; 3082 };
1822 3083
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3086
3087 texture_av = newAV ();
3088 AvREAL_off (texture_av);
1825} 3089}
3090
3091void
3092disable_GL_EXT_blend_func_separate ()
3093 CODE:
3094 gl.BlendFuncSeparate = 0;
3095 gl.BlendFuncSeparateEXT = 0;
3096
3097void
3098apple_nvidia_bug (int enable)
1826 3099
1827char * 3100char *
1828gl_vendor () 3101gl_vendor ()
1829 CODE: 3102 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 3103 RETVAL = (char *)glGetString (GL_VENDOR);
1843 CODE: 3116 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3117 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 3118 OUTPUT:
1846 RETVAL 3119 RETVAL
1847 3120
3121const char *glGetString (GLenum pname)
3122
3123GLint glGetInteger (GLenum pname)
3124 CODE:
3125 glGetIntegerv (pname, &RETVAL);
3126 OUTPUT:
3127 RETVAL
3128
3129GLdouble glGetDouble (GLenum pname)
3130 CODE:
3131 glGetDoublev (pname, &RETVAL);
3132 OUTPUT:
3133 RETVAL
3134
1848int glGetError () 3135int glGetError ()
1849 3136
1850void glFinish () 3137void glFinish ()
1851 3138
1852void glClear (int mask) 3139void glClear (int mask)
1866 3153
1867void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3154void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1868 CODE: 3155 CODE:
1869 gl_BlendFuncSeparate (sa, da, saa, daa); 3156 gl_BlendFuncSeparate (sa, da, saa, daa);
1870 3157
3158# void glBlendEquation (int se)
3159
1871void glDepthMask (int flag) 3160void glDepthMask (int flag)
1872 3161
1873void glLogicOp (int opcode) 3162void glLogicOp (int opcode)
1874 3163
1875void glColorMask (int red, int green, int blue, int alpha) 3164void glColorMask (int red, int green, int blue, int alpha)
1889# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3179void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 3180
1892# near_ and far_ are due to microsofts buggy "c" compiler 3181# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3182void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3183
3184PROTOTYPES: DISABLE
1894 3185
1895void glViewport (int x, int y, int width, int height) 3186void glViewport (int x, int y, int width, int height)
1896 3187
1897void glScissor (int x, int y, int width, int height) 3188void glScissor (int x, int y, int width, int height)
1898 3189
1906 3197
1907void glRotate (float angle, float x, float y, float z) 3198void glRotate (float angle, float x, float y, float z)
1908 CODE: 3199 CODE:
1909 glRotatef (angle, x, y, z); 3200 glRotatef (angle, x, y, z);
1910 3201
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 3202void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @ 3203 PROTOTYPE: @
1917 ALIAS: 3204 ALIAS:
1918 glColor_premultiply = 1 3205 glColor_premultiply = 1
1919 CODE: 3206 CODE:
1920 if (ix) 3207 if (ix)
1921 { 3208 {
1924 b *= a; 3211 b *= a;
1925 } 3212 }
1926 // microsoft visual "c" rounds instead of truncating... 3213 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 3214 glColor4f (r, g, b, a);
1928 3215
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 3216void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 3217 CODE:
1937 glRasterPos3f (0, 0, z); 3218 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 3219 glBitmap (0, 0, 0, 0, x, y, 0);
1939 3220
1943 3224
1944void glTexCoord (float s, float t) 3225void glTexCoord (float s, float t)
1945 CODE: 3226 CODE:
1946 glTexCoord2f (s, t); 3227 glTexCoord2f (s, t);
1947 3228
3229void glRect (float x1, float y1, float x2, float y2)
3230 CODE:
3231 glRectf (x1, y1, x2, y2);
3232
3233void glRect_lineloop (float x1, float y1, float x2, float y2)
3234 CODE:
3235 glBegin (GL_LINE_LOOP);
3236 glVertex2f (x1, y1);
3237 glVertex2f (x2, y1);
3238 glVertex2f (x2, y2);
3239 glVertex2f (x1, y2);
3240 glEnd ();
3241
3242PROTOTYPES: ENABLE
3243
3244void glBegin (int mode)
3245
3246void glEnd ()
3247
3248void glPointSize (GLfloat size)
3249
3250void glLineWidth (GLfloat width)
3251
3252void glInterleavedArrays (int format, int stride, char *data)
3253
3254void glDrawElements (int mode, int count, int type, char *indices)
3255
3256# 1.2 void glDrawRangeElements (int mode, int start, int end
3257
1948void glTexEnv (int target, int pname, float param) 3258void glTexEnv (int target, int pname, float param)
1949 CODE: 3259 CODE:
1950 glTexEnvf (target, pname, param); 3260 glTexEnvf (target, pname, param);
1951 3261
1952void glTexParameter (int target, int pname, float param) 3262void glTexParameter (int target, int pname, float param)
1968void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3278void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1969 CODE: 3279 CODE:
1970 if (gl.SeparableFilter2D) 3280 if (gl.SeparableFilter2D)
1971 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3281 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1972 3282
1973void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3283void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1974 3284
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3285void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 3286
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 3287void glDrawPixels (int width, int height, int format, int type, char *pixels)
3288
3289void glPixelZoom (float x, float y)
1978 3290
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3291void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 3292
1981int glGenTexture () 3293int glGenTexture ()
1982 CODE: 3294 CODE:
1983{ 3295 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 3296 OUTPUT:
1989 RETVAL 3297 RETVAL
1990 3298
1991void glDeleteTexture (int name) 3299void glDeleteTexture (int name)
1992 CODE: 3300 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 3301 del_texture (name);
1996} 3302
1997
1998int glGenList () 3303int glGenList ()
1999 CODE: 3304 CODE:
2000 RETVAL = glGenLists (1); 3305 RETVAL = glGenLists (1);
2001 OUTPUT: 3306 OUTPUT:
2002 RETVAL 3307 RETVAL
2009 3314
2010void glEndList () 3315void glEndList ()
2011 3316
2012void glCallList (int list) 3317void glCallList (int list)
2013 3318
3319void c_init ()
3320 CODE:
3321 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3322 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3323
3324MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3325
3326PROTOTYPES: DISABLE
3327
3328void
3329find_widget (SV *self, NV x, NV y)
3330 PPCODE:
3331{
3332 if (within_widget (self, x, y))
3333 XPUSHs (self);
3334}
3335
3336BOOT:
3337{
3338 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3339
3340 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3341 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3342 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3343 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3344}
3345
3346void
3347draw (SV *self)
3348 CODE:
3349{
3350 HV *hv;
3351 SV **svp;
3352 NV x, y, w, h;
3353 SV *draw_x_sv = GvSV (draw_x_gv);
3354 SV *draw_y_sv = GvSV (draw_y_gv);
3355 SV *draw_w_sv = GvSV (draw_w_gv);
3356 SV *draw_h_sv = GvSV (draw_h_gv);
3357 double draw_x, draw_y;
3358
3359 if (!SvROK (self))
3360 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3361
3362 hv = (HV *)SvRV (self);
3363
3364 if (SvTYPE (hv) != SVt_PVHV)
3365 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3366
3367 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3368 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3369
3370 if (!h || !w)
3371 XSRETURN_EMPTY;
3372
3373 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3374 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3375
3376 draw_x = SvNV (draw_x_sv) + x;
3377 draw_y = SvNV (draw_y_sv) + y;
3378
3379 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3380 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3381 XSRETURN_EMPTY;
3382
3383 sv_setnv (draw_x_sv, draw_x);
3384 sv_setnv (draw_y_sv, draw_y);
3385
3386 glPushMatrix ();
3387 glTranslated (x, y, 0);
3388
3389 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3390 {
3391 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3392
3393 if (svp && SvTRUE (*svp))
3394 {
3395 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3396 glEnable (GL_BLEND);
3397 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3398 glBegin (GL_QUADS);
3399 glVertex2f (0, 0);
3400 glVertex2f (w, 0);
3401 glVertex2f (w, h);
3402 glVertex2f (0, h);
3403 glEnd ();
3404 glDisable (GL_BLEND);
3405 }
3406 }
3407#if 0
3408 // draw borders, for debugging
3409 glPushMatrix ();
3410 glColor4f (1., 1., 0., 1.);
3411 glTranslatef (.5, .5, 0.);
3412 glBegin (GL_LINE_LOOP);
3413 glVertex2f (0 , 0);
3414 glVertex2f (w - 1, 0);
3415 glVertex2f (w - 1, h - 1);
3416 glVertex2f (0 , h - 1);
3417 glEnd ();
3418 glPopMatrix ();
3419#endif
3420 PUSHMARK (SP);
3421 XPUSHs (self);
3422 PUTBACK;
3423 call_method ("_draw", G_VOID | G_DISCARD);
3424 SPAGAIN;
3425
3426 glPopMatrix ();
3427
3428 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3429 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3430}
3431

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