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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.137 by root, Sun Aug 13 19:47:05 2006 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#include "ecb.h"
82
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
53 89
54#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
56 92
57#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
58 94
59#if 0 95/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 97
62# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
63#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
64 123
65static struct 124static struct
66{ 125{
67#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 127#include "glfunc.h"
69#undef GL_FUNC 128#undef GL_FUNC
70} gl; 129} gl;
71 130
131static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 133{
74 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 138 else
79 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
80} 140}
81 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
82#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
83 168
84#include "pango-font.c" 169#include "pango-font.c"
85#include "pango-fontmap.c" 170#include "pango-fontmap.c"
86#include "pango-render.c" 171#include "pango-render.c"
87 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
90 177
91typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
92 179
93static int 180static int
94shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
95{ 182{
96 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
97 184
98 while (attrs) 185 while (attrs)
99 { 186 {
100 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 188
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 190 return 1;
104 191
105 attrs = attrs->next; 192 attrs = attrs->next;
106 } 193 }
107 194
108 return 0; 195 return 0;
109} 196}
110 197
111typedef struct cf_layout { 198struct cf_layout {
112 PangoLayout *pl; 199 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
114 int base_height; 201 int base_height;
115 CFPlus__Font font; 202 DC__Font font;
116} *CFPlus__Layout; 203 rc_t rc;
204};
117 205
206typedef cf_layout *DC__Layout;
207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124{ 214{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
150 243
151 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 246
154 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
155} 248 if (!rect.height) rect.height = 1;
156 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
157typedef uint16_t mapface; 257typedef uint16_t faceid;
158 258
159typedef struct { 259struct maptex
260{
160 GLint name; 261 GLuint name;
161 int w, h; 262 int w, h;
162 float s, t; 263 float s, t;
163 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
164} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
165 269
166typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
167 int16_t darkness; 274 uint16_t darkness;
168 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 276};
170 277
171typedef struct { 278struct maprow
279{
172 int32_t c0, c1; 280 int32_t c0, c1;
173 mapcell *col; 281 mapcell *col;
174} maprow; 282};
175 283
176typedef struct map { 284struct mapgrid {
177 int x, y, w, h; 285 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 287 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 288 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 289
185 int32_t rows; 290 int32_t rows;
186 maprow *row; 291 maprow *row;
187} *CFPlus__Map; 292};
188 293
189static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
190prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
191{ 299{
192 char *p; 300 T *p;
193 301
194 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
195 Zero (p, inc, char); 303 Zero (p, inc, T);
196 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
197 Safefree (ptr); 305 Safefree (ptr);
198 306
199 return p; 307 ptr = p;
200} 308}
201 309
202static char * 310template<typename T>
311static void
203append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
204{ 313{
205 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
206 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
207
208 return ptr;
209} 316}
210 317
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
213 337
214static maprow * 338static maprow *
215map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
216{ 340{
217 if (0 > y) 341 if (0 > y)
218 { 342 {
219 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
221 345
222 self->rows += extend; 346 self->rows += extend;
223 self->y += extend; 347 self->y += extend;
224 y += extend; 348 y += extend;
225 } 349 }
226 else if (y >= self->rows) 350 else if (y >= self->rows)
227 { 351 {
228 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
229 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
230 self->rows += extend; 354 self->rows += extend;
231 } 355 }
232 356
233 return self->row + y; 357 return self->row + y;
234} 358}
244 } 368 }
245 369
246 if (row->c0 > x) 370 if (row->c0 > x)
247 { 371 {
248 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
249 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
250 row->c0 -= extend; 374 row->c0 -= extend;
251 } 375 }
252 else if (x >= row->c1) 376 else if (x >= row->c1)
253 { 377 {
254 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
255 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
256 row->c1 += extend; 380 row->c1 += extend;
257 } 381 }
258 382
259 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
260} 384}
261 385
262static mapcell * 386static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
264{ 388{
265 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
266} 390}
267 391
268static void 392static void
269map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
270{ 394{
271 int r; 395 int r;
272 396
273 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
281 self->oy = 0; 405 self->oy = 0;
282 self->row = 0; 406 self->row = 0;
283 self->rows = 0; 407 self->rows = 0;
284} 408}
285 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
286static void 420static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
288{ 422{
289 int x, y; 423 int x, y;
290 maprow *row; 424 maprow *row;
425 mapcell *cell;
291 426
292 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 428 if (y >= 0)
294 { 429 {
295 if (y >= self->rows) 430 if (y >= self->rows)
301 if (x >= row->c0) 436 if (x >= row->c0)
302 { 437 {
303 if (x >= row->c1) 438 if (x >= row->c1)
304 break; 439 break;
305 440
306 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
307 } 444 }
308 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
309} 481}
310 482
311static void 483static void
312music_finished (void) 484music_finished (void)
313{ 485{
330 ev.code = 1; 502 ev.code = 1;
331 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
332 ev.data2 = 0; 504 ev.data2 = 0;
333 505
334 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
335} 514}
336 515
337static unsigned int 516static unsigned int
338minpot (unsigned int n) 517minpot (unsigned int n)
339{ 518{
349 n |= n >> 16; 528 n |= n >> 16;
350 529
351 return n + 1; 530 return n + 1;
352} 531}
353 532
354MODULE = CFPlus PACKAGE = CFPlus 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
355 639
356PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
357 641
358BOOT: 642BOOT:
359{ 643{
360 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 645 static const struct {
362 const char *name; 646 const char *name;
363 IV iv; 647 IV iv;
364 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
366 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
448 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 809
461 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 811
463 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
464# undef const_iv 842# undef const_iv
465 }; 843 };
466 844
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
470 857
471int 858int
472in_destruct () 859in_destruct ()
473 CODE: 860 CODE:
474 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 863 RETVAL
477 864
478NV floor (NV x) 865NV floor (NV x)
479 866
480NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
481 888
482void 889void
483pango_init () 890pango_init ()
484 CODE: 891 CODE:
485{ 892{
486 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
489} 901}
490 902
491int 903char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 904
494void 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
495SDL_Quit () 914void SDL_Quit ()
496 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
497void 926void
498SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
499 PPCODE: 928 PPCODE:
500{ 929{
501 SDL_Rect **m; 930 SDL_Rect **m;
502 931
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 936
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 939
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 944
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif
521
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524 947
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 949
527 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
528 while (*m) 951 while (*m)
529 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
530 AV *av = newAV (); 955 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
534 962
535 ++m; 963 ++m;
536 } 964 }
537} 965}
538 966
539char *
540SDL_GetError ()
541
542int 967int
543SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
545 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 981 );
982
548 if (RETVAL) 983 if (RETVAL)
549 { 984 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985 av_clear (texture_av);
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 987#include "glfunc.h"
553# undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
554 } 991 }
992}
555 OUTPUT: 993 OUTPUT:
556 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
557 998
558void 999void
559SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
560 1001
561char * 1002char *
562SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
563 1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
564void 1016void
565SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
566 PPCODE: 1021 PPCODE:
567{ 1022{
568 SDL_Event ev; 1023 SDL_Event ev;
569 1024
570 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 1027 {
572 HV *hv = newHV (); 1028 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 1030
575 switch (ev.type) 1031 switch (ev.type)
576 { 1032 {
577 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
578 case SDL_KEYUP: 1034 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 1040 break;
584 1041
585 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 1045 break;
589 1046
590 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
598 break; 1073 break;
599 1074
600 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 1078
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 1089 break;
615 } 1090 }
616 1091
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 1093 }
619} 1094}
620 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
621int 1109int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 1111 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
626 1114
627void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
628Mix_CloseAudio () 1132Mix_CloseAudio ()
629 1133
630int 1134int
631Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
632 1136
1137const char *
1138Mix_GetError ()
1139
633void 1140void
634lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
635 CODE: 1142 CODE:
1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1144
1145void
1146win32_proxy_info ()
1147 PPCODE:
1148{
636#ifndef _WIN32 1149#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1150 char buffer[2048];
1151 DWORD buflen;
1152
1153 EXTEND (SP, 3);
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1157 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1158 {
1159 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1163 {
1164 PUSHs (newSVpv (buffer, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1168 PUSHs (newSVpv (buffer, 0));
1169 }
1170 }
638#endif 1171#endif
1172}
639 1173
640void 1174int
641add_font (char *file) 1175add_font (char *file)
642 CODE: 1176 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
644 1187
645void 1188void
646load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
647 ALIAS: 1190 ALIAS:
648 load_image_file = 1 1191 load_image_file = 1
651 STRLEN image_len; 1194 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
658 1201
659 if (!rw) 1202 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
661 1204
694 1237
695 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
696 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
700 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
701 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
702 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
703 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
704 1247
734void 1277void
735error (char *message) 1278error (char *message)
736 CODE: 1279 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1281#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1283#endif
741 1284
742void 1285void
743fatal (char *message) 1286fatal (char *message)
744 CODE: 1287 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1289#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1291#endif
749 _exit (1); 1292 _exit (1);
750 1293
751void 1294void
752_exit (int retval) 1295_exit (int retval = 0)
753 CODE: 1296 CODE:
1297#ifdef WIN32
1298 ExitThread (retval); // unclean, please beam me up
1299#else
754 _exit (retval); 1300 _exit (retval);
1301#endif
755 1302
756MODULE = CFPlus PACKAGE = CFPlus::Font 1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
757 1311
758CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
760 CODE: 1325 CODE:
761{ 1326{
762 int count; 1327 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
764 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
766} 1331}
767 OUTPUT: 1332 OUTPUT:
768 RETVAL 1333 RETVAL
769 1334
770void 1335void
771DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
772 CODE: 1337 CODE:
773 pango_font_description_free (self); 1338 pango_font_description_free (self);
774 1339
775void 1340void
776make_default (CFPlus::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
777 CODE: 1343 CODE:
778 default_font = self; 1344 default_font = self;
779 1345
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1347
1348PROTOTYPES: DISABLE
1349
782void 1350void
783reset_glyph_cache () 1351glyph_cache_backup ()
1352 PROTOTYPE:
784 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
785 tc_clear (); 1360 tc_restore ();
786 1361
787CFPlus::Layout 1362DC::Layout
788new (SV *class) 1363new (SV *klass)
789 CODE: 1364 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
791 1366
792 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
793 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
794 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
801 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
802 OUTPUT: 1377 OUTPUT:
803 RETVAL 1378 RETVAL
804 1379
805void 1380void
806DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
807 CODE: 1382 CODE:
808 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
809 Safefree (self); 1384 delete self;
810 1385
811void 1386void
812set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
813 CODE: 1388 CODE:
814{ 1389{
815 STRLEN textlen; 1390 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
817 1392
818 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
819} 1394}
820 1395
821void 1396void
822set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
823 CODE: 1398 CODE:
824{ 1399{
825 STRLEN textlen; 1400 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
827 1402
828 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
829} 1404}
830 1405
831void 1406void
832set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
833 CODE: 1408 CODE:
834{ 1409{
835 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1412 const char *pos = text;
872 if (attrs) 1447 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
874} 1449}
875 1450
876void 1451void
877get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
878 PPCODE: 1453 PPCODE:
879{ 1454{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1456
882 do 1457 do
883 { 1458 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1460
886 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
887 { 1462 {
888 PangoRectangle extents; 1463 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1472
898 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
899} 1474}
900 1475
901int 1476int
902has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
903 CODE: 1478 CODE:
904{ 1479{
905 int lines = 1; 1480 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
907 1482
912} 1487}
913 OUTPUT: 1488 OUTPUT:
914 RETVAL 1489 RETVAL
915 1490
916SV * 1491SV *
917get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
918 CODE: 1493 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
921 OUTPUT: 1496 OUTPUT:
922 RETVAL 1497 RETVAL
923 1498
924void 1499void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1501 CODE:
927 self->r = r; 1502 self->r = r;
928 self->g = g; 1503 self->g = g;
929 self->b = b; 1504 self->b = b;
930 self->a = a; 1505 self->a = a;
931 1506
932void 1507void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1509 CODE:
935 if (self->font != font) 1510 if (self->font != font)
936 { 1511 {
937 self->font = font; 1512 self->font = font;
938 layout_update_font (self); 1513 layout_update_font (self);
939 } 1514 }
940 1515
941void 1516void
942set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
943 CODE: 1518 CODE:
944 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
945 { 1520 {
946 self->base_height = base_height; 1521 self->base_height = base_height;
947 layout_update_font (self); 1522 layout_update_font (self);
948 } 1523 }
949 1524
950void 1525void
951set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
952 CODE: 1527 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1529
955void 1530void
956set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
957 CODE: 1532 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1534
960void 1535void
961set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
962 CODE: 1537 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1539
965void 1540void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1542 CODE:
968 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
973 ); 1548 );
974 1549
975void 1550void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1552 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1554
980void 1555void
981size (CFPlus::Layout self) 1556size (DC::Layout self)
982 PPCODE: 1557 PPCODE:
983{ 1558{
984 int w, h; 1559 int w, h;
985 1560
986 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
991} 1566}
992 1567
993int 1568int
994descent (CFPlus::Layout self) 1569descent (DC::Layout self)
995 CODE: 1570 CODE:
996{ 1571{
997 PangoRectangle rect; 1572 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1001} 1576}
1002 OUTPUT: 1577 OUTPUT:
1003 RETVAL 1578 RETVAL
1004 1579
1005int 1580int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1582 CODE:
1008{ 1583{
1009 int index, trailing; 1584 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1586 RETVAL = index + trailing;
1012} 1587}
1013 OUTPUT: 1588 OUTPUT:
1014 RETVAL 1589 RETVAL
1015 1590
1016void 1591void
1017cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1593 PPCODE:
1019{ 1594{
1020 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1597
1023 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1602}
1028 1603
1029void 1604void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1606 PPCODE:
1607{
1608 int line, x;
1609
1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1613 --line;
1614#endif
1615 EXTEND (SP, 2);
1616 PUSHs (sv_2mortal (newSViv (line)));
1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1618}
1619
1620void
1621line_x_to_index (DC::Layout self, int line, int x)
1622 PPCODE:
1623{
1624 PangoLayoutLine *lp;
1625 int index, trailing;
1626
1627 if (line < 0)
1628 XSRETURN_EMPTY;
1629
1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1631 XSRETURN_EMPTY; /* do better */
1632
1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1634
1635 EXTEND (SP, 2);
1636 if (GIMME_V == G_SCALAR)
1637 PUSHs (sv_2mortal (newSViv (index + trailing)));
1638 else
1639 {
1640 PUSHs (sv_2mortal (newSViv (index)));
1641 PUSHs (sv_2mortal (newSViv (trailing)));
1642 }
1643}
1644
1645void
1646render (DC::Layout self, float x, float y, int flags = 0)
1647 CODE:
1648 self->rc.clear ();
1032 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1033 self->pl, 1650 self->pl,
1651 &self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1036 flags 1654 flags
1037 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1038 1659
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1660void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1661draw (DC::Layout self)
1043 CODE: 1662 CODE:
1044{ 1663{
1045 int ow = SvIV (w_); 1664 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1671
1048 if (ow && oh) 1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1680
1681PROTOTYPES: ENABLE
1682
1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1688 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1689 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1690 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1691 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1693
1062 SvPOK_only (result_); 1694 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1695 SvCUR_set (result_, nw * nh * bpp);
1064 1696
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1698 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1700
1069 sv_setsv (data_, result_); 1701 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1702 }
1076} 1703}
1077 1704
1078void 1705void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1712{
1086 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1090 1720
1091 if (items < 5) 1721 if (items < 5)
1092 { 1722 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1124 } 1754 }
1125} 1755}
1126 1756
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1757void
1128 1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1129CFPlus::Map 1759 PROTOTYPE: @
1130new (SV *class, int map_width, int map_height)
1131 CODE: 1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1889MODULE = Deliantra::Client PACKAGE = DC::Map
1890
1891PROTOTYPES: DISABLE
1892
1893DC::Map
1894new (SV *klass)
1895 CODE:
1132 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1133 RETVAL->x = 0; 1897 RETVAL->x = 0;
1134 RETVAL->y = 0; 1898 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1899 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1900 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1902 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1905 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1906 RETVAL->row = 0;
1145 OUTPUT: 1907 OUTPUT:
1146 RETVAL 1908 RETVAL
1147 1909
1148void 1910void
1149DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1150 CODE: 1912 CODE:
1151{ 1913{
1152 map_clear (self); 1914 map_clear (self);
1153 Safefree (self->face); 1915 Safefree (self->face2tile);
1154 Safefree (self->tex); 1916 Safefree (self->tex);
1155 Safefree (self); 1917 Safefree (self);
1156} 1918}
1157 1919
1158void 1920void
1921resize (DC::Map self, int map_width, int map_height)
1922 CODE:
1923 self->w = map_width;
1924 self->h = map_height;
1925
1926void
1159clear (CFPlus::Map self) 1927clear (DC::Map self)
1160 CODE: 1928 CODE:
1161 map_clear (self); 1929 map_clear (self);
1162 1930
1163void 1931void
1164set_face (CFPlus::Map self, int face, int texid) 1932set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1933 CODE:
1166{ 1934{
1167 while (self->faces <= face) 1935 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1936 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1937}
1175 1938
1176void 1939void
1940set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942{
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960}
1961
1962void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1964 CODE:
1179{ 1965{
1180 while (self->texs <= texid) 1966 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1967
1186 { 1968 {
1187 maptex *tex = self->tex + texid; 1969 maptex *tex = self->tex + texid;
1188 1970
1189 tex->name = name; 1971 tex->name = name;
1205 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1206 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1990}
1209 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1210int 2012int
1211ox (CFPlus::Map self) 2013ox (DC::Map self)
1212 ALIAS: 2014 ALIAS:
1213 oy = 1 2015 oy = 1
1214 x = 2 2016 x = 2
1215 y = 3 2017 y = 3
1216 w = 4 2018 w = 4
1227 } 2029 }
1228 OUTPUT: 2030 OUTPUT:
1229 RETVAL 2031 RETVAL
1230 2032
1231void 2033void
1232scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1233 CODE: 2035 CODE:
1234{ 2036{
1235 if (dx > 0) 2037 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 2039 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 2041
1240 if (dy > 0) 2042 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 2043 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 2044 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 2046
1245 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1247 2049
1248 while (self->y < 0) 2050 while (self->y < 0)
1249 { 2051 {
1250 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1251 2053
1252 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1254 } 2056 }
1255} 2057}
1256 2058
1257void 2059SV *
1258map1a_update (CFPlus::Map self, SV *data_) 2060map1a_update (DC::Map self, SV *data_)
1259 CODE: 2061 CODE:
1260{ 2062{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 2065 mapcell *cell;
1264 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1265 2069
1266 while (data < data_end) 2070 while (data < data_end - 1)
1267 { 2071 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1269 2073
1270 x = self->x + ((flags >> 10) & 63); 2074 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 2075 y = self->y + ((flags >> 4) & 63);
1272 2076
1273 cell = map_get_cell (self, x, y); 2077 cell = map_get_cell (self, x, y);
1274 2078
1275 if (flags & 15) 2079 if (flags & 15)
1276 { 2080 {
1277 if (cell->darkness < 0) 2081 if (!cell->darkness)
1278 { 2082 {
2083 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 2084 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 2085 }
1284 2086
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1288 2088
1289 if (flags & 4) 2089 if (flags & 8)
1290 { 2090 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2091 uint8_t ext, cmd;
2092
2093 do
2094 {
2095 ext = *data++;
2096 cmd = ext & 0x7f;
2097
2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
2101 {
2102 cell->stat_width = 1;
2103 cell->stat_hp = *data++;
2104 }
2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
2122 }
2123 while (ext & 0x80);
1292 } 2124 }
1293 2125
2126 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 2127 if (flags & (4 >> z))
1295 { 2128 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1297 } 2148 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 2149 }
1304 else 2150 else
1305 cell->darkness = -1; 2151 CELL_CLEAR (cell);
1306 } 2152 }
1307} 2153}
2154 OUTPUT:
2155 RETVAL
1308 2156
1309SV * 2157SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 2159 CODE:
1312{ 2160{
1313 int x1, x; 2161 int x1, x;
1314 int y1, y; 2162 int y1, y;
1315 int z; 2163 int z;
1328 ? self->row + y 2176 ? self->row + y
1329 : 0; 2177 : 0;
1330 2178
1331 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1332 { 2180 {
1333 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1334 2182
1335 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1336 { 2184 {
1337 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1338 2186
1339 for (z = 0; z <= 0; z++) 2187 for (z = 0; z <= 0; z++)
1340 { 2188 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 2189 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 2191 int a1 = tex.a;
1348 2192
1349 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1350 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1351 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1352 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1353 }
1354 } 2197 }
1355 } 2198 }
1356 2199
1357 *map++ = (r ) 2200 *map++ = (r )
1358 | (g << 8) 2201 | (g << 8)
1359 | (b << 16) 2202 | (b << 16)
1360 | (a << 24); 2203 | (a << 24);
1361 } 2204 }
1362 } 2205 }
1363 2206
1364 RETVAL = map_sv; 2207 RETVAL = map_sv;
1365} 2208}
1366 OUTPUT: 2209 OUTPUT:
1367 RETVAL 2210 RETVAL
1368 2211
1369void 2212void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1371 CODE: 2214 CODE:
1372{ 2215{
1373 int vx, vy;
1374 int x, y, z; 2216 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 2217
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
1380 2225
1381 /* 2226 pl_tex.name = 0;
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 2227
1386 int vy = self->vy = self->h >= sh 2228 // that's current max. sorry.
1387 ? self->y + (self->h - sh) / 2 2229 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2230 if (sh > 255) sh = 255;
1389 */
1390 2231
1391 glColor4ub (255, 255, 255, 255); 2232 memset (&key, 0, sizeof (key));
2233 key.r = 255;
2234 key.g = 255;
2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
2239
2240 mx += self->x;
2241 my += self->y;
2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
1392 2264
1393 glEnable (GL_BLEND); 2265 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 2268
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1403 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1405 { 2278 {
1406 maprow *row = self->row + (y + vy); 2279 maprow *row = self->row + (y + my);
1407 2280
1408 for (x = 0; x < sw; x++) 2281 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1410 { 2394 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
1412 2397
1413 face = cell->face [z]; 2398 if (!(bits & 0x1000)
1414 2399 && skey.level == level
1415 if (face) 2400 && level > smooth_max [skey.x][skey.y])
1416 { 2401 {
1417 maptex tex = self->tex [face]; 2402 maptex tex = self->tex [skey.tile];
1418
1419 int px = (x + 1) * 32 - tex.w; 2403 int px = (((int)skey.x) - 1) * Tw;
1420 int py = (y + 1) * 32 - tex.h; 2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1421 2409
1422 if (last_name != tex.name) 2410 if (tex.name)
1423 { 2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
1424 glEnd (); 2418 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2421 }
2422
2423 if (border)
2424 {
2425 float ox = border * dx;
2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2431 }
2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
1428 } 2442 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2443 }
1435 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1436 } 2449 }
2450 }
1437 2451
1438 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1439 2457
1440 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1441 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1442}
1443 2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
1444void 2512void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1446 CODE: 2514 CODE:
1447{ 2515{
1448 static float color[16][3] = { 2516 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1450 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1451 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1452 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1453 2521
1454 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1455 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1456 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1457 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1458 2526
1459 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1460 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1461 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1462 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1463 2531
1464 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1465 2533
1466 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1467 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1468 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1469 }; 2537 };
1470 2538
1471 int x, y; 2539 int x, y;
1472 2540
1473 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1474 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1475 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1478 2552
1479 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1483 2557
1484 if (m) 2558 if (m)
1485 { 2559 {
1486 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1487 2561
1488 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1489 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1490 2564
1491 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1492 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1493 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1494 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1495 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1496 } 2570 }
1500 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1502} 2576}
1503 2577
1504void 2578void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2580 PPCODE:
1507{ 2581{
1508 int vx, vy;
1509 int x, y; 2582 int x, y;
1510 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1514 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1515 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1517 2594
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2595 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2596 my += self->y - 1;
1520 2597
1521 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1523 { 2600 {
1524 maprow *row = self->row + (y + vy); 2601 maprow *row = self->row + (y + my);
1525 2602
1526 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2605 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1530 2607
1531 darkness[y * sw4 + x] = cell->darkness < 0 2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1532 ? 255 - FOW_DARKNESS 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1533 : 255 - cell->darkness;
1534 } 2611 }
1535 } 2612 }
1536 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1537 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1541} 2656}
1542 2657
1543SV * 2658SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2660 CODE:
1546{ 2661{
1547 int x, y, x1, y1; 2662 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1575 { 2690 {
1576 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2692 uint8_t flags = 0;
1578 2693
1579 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1582 2697
1583 *data++ = flags; 2698 *data++ = flags;
1584 2699
1585 if (flags & 1) 2700 if (flags & 1)
1586 { 2701 {
2702 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2704 *data++ = tile;
1589 } 2705 }
1590 2706
1591 if (flags & 2) 2707 if (flags & 2)
1592 { 2708 {
2709 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2711 *data++ = tile;
1595 } 2712 }
1596 2713
1597 if (flags & 4) 2714 if (flags & 4)
1598 { 2715 {
2716 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2718 *data++ = tile;
1601 } 2719 }
1602 } 2720 }
1603 else 2721 else
1604 *data++ = 0; 2722 *data++ = 0;
1605 } 2723 }
1606 } 2724 }
1607 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1608 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1610 RETVAL = data_sv; 2733 RETVAL = data_sv;
1611} 2734}
1612 OUTPUT: 2735 OUTPUT:
1613 RETVAL 2736 RETVAL
1614 2737
1615void 2738void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2740 PPCODE:
1618{ 2741{
1619 int x, y, z; 2742 int x, y, z;
1620 int w, h; 2743 int w, h;
1621 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1622 2755
1623 if (*data++ != 0) 2756 if (*data++ != 0)
1624 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1625 2758
1626 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1628 2761
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2774 {
1642 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1643 2776
1644 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1645 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1646 uint8_t flags = *data++; 2784 flags = *data++;
1647 2785
1648 if (flags) 2786 if (flags)
1649 { 2787 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1653 2790
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2794
1658 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1659 { 2796 {
1660 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1661 2799
1662 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1663 { 2801 {
1664 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1665 2803
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1668 } 2811 }
1669 } 2812 }
1670 } 2813 }
1671 } 2814 }
1672 } 2815 }
1673} 2816}
1674 2817
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2819
1677CFPlus::MixChunk 2820DC::RW
1678new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1679 CODE: 2822 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1681 OUTPUT: 2829 OUTPUT:
1682 RETVAL 2830 RETVAL
1683 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1684void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1685DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
1686 CODE: 2960 CODE:
1687 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1688 2962
1689int 2963int
1690volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2969 OUTPUT:
1694 RETVAL 2970 RETVAL
1695 2971
1696int 2972DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2974 CODE:
2975{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1700 OUTPUT: 2987 OUTPUT:
1701 RETVAL 2988 RETVAL
1702 2989
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1704 3003
1705int 3004int
1706volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1707 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 3011 OUTPUT:
1710 RETVAL 3012 RETVAL
1711 3013
1712CFPlus::MixMusic 3014void
1713new_from_file (SV *class, char *path) 3015fade_out (int ms)
1714 CODE: 3016 CODE:
1715 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1716 OUTPUT: 3028 OUTPUT:
1717 RETVAL 3029 RETVAL
1718 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1719void 3038void
1720DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
1721 CODE: 3040 CODE:
1722 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1723 3042
1724int 3043int
1725play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1726 CODE: 3045 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 3047 OUTPUT:
1729 RETVAL 3048 RETVAL
1730 3049
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1732 3058
1733BOOT: 3059BOOT:
1734{ 3060{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 3062 static const struct {
1737 const char *name; 3063 const char *name;
1738 IV iv; 3064 IV iv;
1739 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1741 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 3085 const_iv (GL_AND),
1755 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1759 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1760 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1761 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1762 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1763 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1764 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1765 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1771 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1820# undef const_iv 3176# undef const_iv
1821 }; 3177 };
1822 3178
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1825}
1826 3181
1827char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
1828gl_vendor () 3196gl_vendor ()
1829 CODE: 3197 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
1831 OUTPUT: 3199 OUTPUT:
1832 RETVAL 3200 RETVAL
1833 3201
1834char * 3202const char *
1835gl_version () 3203gl_version ()
1836 CODE: 3204 CODE:
1837 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
1838 OUTPUT: 3206 OUTPUT:
1839 RETVAL 3207 RETVAL
1840 3208
1841char * 3209const char *
1842gl_extensions () 3210gl_extensions ()
1843 CODE: 3211 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 3213 OUTPUT:
1846 RETVAL 3214 RETVAL
1847 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
1848int glGetError () 3234int glGetError ()
1849 3235
1850void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
1851 3239
1852void glClear (int mask) 3240void glClear (int mask)
1853 3241
1854void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1855 PROTOTYPE: @ 3243 PROTOTYPE: @
1866 3254
1867void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1868 CODE: 3256 CODE:
1869 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
1870 3258
3259# void glBlendEquation (int se)
3260
1871void glDepthMask (int flag) 3261void glDepthMask (int flag)
1872 3262
1873void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1874 3264
1875void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
1889# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 3281
1892# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1894 3286
1895void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
1896 3288
1897void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
1898 3290
1906 3298
1907void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1908 CODE: 3300 CODE:
1909 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1910 3302
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @ 3304 PROTOTYPE: @
1917 ALIAS: 3305 ALIAS:
1918 glColor_premultiply = 1 3306 glColor_premultiply = 1
1919 CODE: 3307 CODE:
1920 if (ix) 3308 if (ix)
1921 { 3309 {
1924 b *= a; 3312 b *= a;
1925 } 3313 }
1926 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
1928 3316
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 3318 CODE:
1937 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
1939 3321
1943 3325
1944void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
1945 CODE: 3327 CODE:
1946 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
1947 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
1948void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
1949 CODE: 3360 CODE:
1950 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
1951 3362
1952void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
1968void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1969 CODE: 3380 CODE:
1970 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
1971 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1972 3383
1973void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1974 3385
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 3387
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
1978 3391
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 3393
1981int glGenTexture () 3394int glGenTexture ()
1982 CODE: 3395 CODE:
1983{ 3396 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 3397 OUTPUT:
1989 RETVAL 3398 RETVAL
1990 3399
1991void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
1992 CODE: 3401 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 3402 del_texture (name);
1996} 3403
1997
1998int glGenList () 3404int glGenList ()
1999 CODE: 3405 CODE:
2000 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2001 OUTPUT: 3407 OUTPUT:
2002 RETVAL 3408 RETVAL
2009 3415
2010void glEndList () 3416void glEndList ()
2011 3417
2012void glCallList (int list) 3418void glCallList (int list)
2013 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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