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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.138 by root, Mon Aug 14 01:21:01 2006 UTC vs.
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
144} 177}
145 178
146static void 179static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
150 186
151 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 189
154 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
155} 191 if (!rect.height) rect.height = 1;
156 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
157typedef uint16_t mapface; 198typedef uint16_t faceid;
158 199
159typedef struct { 200typedef struct {
160 GLint name; 201 int name;
161 int w, h; 202 int w, h;
162 float s, t; 203 float s, t;
163 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
164} maptex; 207} maptex;
165 208
166typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
167 int16_t darkness; 212 uint16_t darkness;
168 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 214} mapcell;
170 215
171typedef struct { 216typedef struct {
172 int32_t c0, c1; 217 int32_t c0, c1;
173 mapcell *col; 218 mapcell *col;
174} maprow; 219} maprow;
175 220
176typedef struct map { 221typedef struct map {
177 int x, y, w, h; 222 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 224 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 225 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 226
185 int32_t rows; 227 int32_t rows;
186 maprow *row; 228 maprow *row;
187} *CFPlus__Map; 229} *CFPlus__Map;
188 230
208 return ptr; 250 return ptr;
209} 251}
210 252
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
213 275
214static maprow * 276static maprow *
215map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
216{ 278{
217 if (0 > y) 279 if (0 > y)
286static void 348static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 350{
289 int x, y; 351 int x, y;
290 maprow *row; 352 maprow *row;
353 mapcell *cell;
291 354
292 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 356 if (y >= 0)
294 { 357 {
295 if (y >= self->rows) 358 if (y >= self->rows)
301 if (x >= row->c0) 364 if (x >= row->c0)
302 { 365 {
303 if (x >= row->c1) 366 if (x >= row->c1)
304 break; 367 break;
305 368
306 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
307 } 375 }
308 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
309} 393}
310 394
311static void 395static void
312music_finished (void) 396music_finished (void)
313{ 397{
347 n |= n >> 4; 431 n |= n >> 4;
348 n |= n >> 8; 432 n |= n >> 8;
349 n |= n >> 16; 433 n |= n >> 16;
350 434
351 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
352} 483}
353 484
354MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
355 486
356PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
361 static const struct { 492 static const struct {
362 const char *name; 493 const char *name;
363 IV iv; 494 IV iv;
364 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
366 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
384 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
448 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL),
461 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 604# undef const_iv
465 }; 605 };
466 606
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
470 619
471int 620int
472in_destruct () 621in_destruct ()
473 CODE: 622 CODE:
474 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
486 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 638}
490 639
640char *
641SDL_GetError ()
642
491int 643int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 645
494void 646void
495SDL_Quit () 647SDL_Quit ()
496 648
497void 649void
498SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
499 PPCODE: 651 PPCODE:
500{ 652{
501 SDL_Rect **m; 653 SDL_Rect **m;
502 654
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 659
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 662
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 667
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 672#endif
521 673
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 675
527 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
528 while (*m) 677 while (*m)
529 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
530 AV *av = newAV (); 681 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
534 688
535 ++m; 689 ++m;
536 } 690 }
537} 691}
538 692
539char *
540SDL_GetError ()
541
542int 693int
543SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
545 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 707 );
708
548 if (RETVAL) 709 if (RETVAL)
549 { 710 {
711 av_clear (texture_av);
712
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 715#include "glfunc.h"
553# undef GL_FUNC 716#undef GL_FUNC
554 } 717 }
718}
555 OUTPUT: 719 OUTPUT:
556 RETVAL 720 RETVAL
557 721
558void 722void
559SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
560 724
561char * 725char *
562SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
563 727
728int
729SDL_GetAppState ()
730
564void 731void
565SDL_PollEvent () 732poll_events ()
566 PPCODE: 733 PPCODE:
567{ 734{
568 SDL_Event ev; 735 SDL_Event ev;
569 736
570 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 739 {
572 HV *hv = newHV (); 740 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 742
575 switch (ev.type) 743 switch (ev.type)
577 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
578 case SDL_KEYUP: 746 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 752 break;
584 753
585 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 757 break;
589 758
590 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
598 break; 785 break;
599 786
600 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
618 } 805 }
619} 806}
620 807
621int 808int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
623 POSTCALL: 810 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
626 813
627void 814void
628Mix_CloseAudio () 815Mix_CloseAudio ()
629 816
630int 817int
631Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
632 819
820const char *
821Mix_GetError ()
822
633void 823void
634lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
635 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
636#ifndef _WIN32 832#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
638#endif 854#endif
855}
639 856
640void 857void
641add_font (char *file) 858add_font (char *file)
642 CODE: 859 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651 STRLEN image_len; 868 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
658 875
659 if (!rw) 876 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
661 878
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 965#endif
749 _exit (1); 966 _exit (1);
750 967
751void 968void
752_exit (int retval) 969_exit (int retval = 0)
753 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
754 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
755 985
756MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
757 989
758CFPlus::Font 990CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
760 CODE: 992 CODE:
761{ 993{
772 CODE: 1004 CODE:
773 pango_font_description_free (self); 1005 pango_font_description_free (self);
774 1006
775void 1007void
776make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
777 CODE: 1010 CODE:
778 default_font = self; 1011 default_font = self;
779 1012
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
781 1014
1015PROTOTYPES: DISABLE
1016
782void 1017void
783reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
784 CODE: 1020 CODE:
785 tc_clear (); 1021 tc_clear ();
786 1022
787CFPlus::Layout 1023CFPlus::Layout
788new (SV *class) 1024new (SV *class)
1006xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1243 CODE:
1008{ 1244{
1009 int index, trailing; 1245 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1247 RETVAL = index + trailing;
1012} 1248}
1013 OUTPUT: 1249 OUTPUT:
1014 RETVAL 1250 RETVAL
1015 1251
1016void 1252void
1022 1258
1023 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1027} 1302}
1028 1303
1029void 1304void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1306 PPCODE:
1036 flags 1311 flags
1037 ); 1312 );
1038 1313
1039MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1040 1315
1041void 1316PROTOTYPES: ENABLE
1042pad2pot (SV *data_, SV *w_, SV *h_)
1043 CODE:
1044{
1045 int ow = SvIV (w_);
1046 int oh = SvIV (h_);
1047 1317
1048 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1325 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1326 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1330
1062 SvPOK_only (result_); 1331 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1064 1333
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1335 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1337
1069 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1339 }
1076} 1340}
1077 1341
1078void 1342void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1122 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1124 } 1388 }
1125} 1389}
1126 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1128 1403
1404PROTOTYPES: DISABLE
1405
1129CFPlus::Map 1406CFPlus::Map
1130new (SV *class, int map_width, int map_height) 1407new (SV *class)
1131 CODE: 1408 CODE:
1132 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1410 RETVAL->x = 0;
1134 RETVAL->y = 0; 1411 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1419 RETVAL->row = 0;
1145 OUTPUT: 1420 OUTPUT:
1146 RETVAL 1421 RETVAL
1147 1422
1148void 1423void
1149DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1150 CODE: 1425 CODE:
1151{ 1426{
1152 map_clear (self); 1427 map_clear (self);
1153 Safefree (self->face); 1428 Safefree (self->face2tile);
1154 Safefree (self->tex); 1429 Safefree (self->tex);
1155 Safefree (self); 1430 Safefree (self);
1156} 1431}
1157 1432
1158void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1159clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1160 CODE: 1441 CODE:
1161 map_clear (self); 1442 map_clear (self);
1162 1443
1163void 1444void
1164set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1165 CODE: 1446 CODE:
1166{ 1447{
1167 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1449 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces); 1450}
1170 self->faces *= 2;
1171 }
1172 1451
1173 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1174} 1473}
1175 1474
1176void 1475void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1477 CODE:
1179{ 1478{
1180 while (self->texs <= texid) 1479 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1480
1186 { 1481 {
1187 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1188 1483
1189 tex->name = name; 1484 tex->name = name;
1231void 1526void
1232scroll (CFPlus::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
1233 CODE: 1528 CODE:
1234{ 1529{
1235 if (dx > 0) 1530 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1532 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1534
1240 if (dy > 0) 1535 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1537 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1539
1245 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1247 1542
1248 while (self->y < 0) 1543 while (self->y < 0)
1253 self->y += MAP_EXTEND_Y; 1548 self->y += MAP_EXTEND_Y;
1254 } 1549 }
1255} 1550}
1256 1551
1257void 1552void
1258map1a_update (CFPlus::Map self, SV *data_) 1553map1a_update (CFPlus::Map self, SV *data_, int extmap)
1259 CODE: 1554 CODE:
1260{ 1555{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1558 mapcell *cell;
1264 int x, y, flags; 1559 int x, y, flags;
1265 1560
1266 while (data < data_end) 1561 while (data < data_end - 1)
1267 { 1562 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
1269 1564
1270 x = self->x + ((flags >> 10) & 63); 1565 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1566 y = self->y + ((flags >> 4) & 63);
1272 1567
1273 cell = map_get_cell (self, x, y); 1568 cell = map_get_cell (self, x, y);
1274 1569
1275 if (flags & 15) 1570 if (flags & 15)
1276 { 1571 {
1277 if (cell->darkness < 0) 1572 if (!cell->darkness)
1278 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1575 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1576 }
1284 1577
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1579
1580 if (flags & 8)
1581 {
1582 if (extmap)
1583 {
1584 uint8_t ext, cmd;
1585
1586 do
1587 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 }
1614 while (ext & 0x80);
1615 }
1616 else
1617 cell->darkness = *data++ + 1;
1618 }
1288 1619
1289 if (flags & 4) 1620 if (flags & 4)
1290 { 1621 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1292 } 1625 }
1293 1626
1294 if (flags & 2) 1627 if (flags & 2)
1295 { 1628 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1297 } 1632 }
1298 1633
1299 if (flags & 1) 1634 if (flags & 1)
1300 { 1635 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1302 } 1639 }
1303 } 1640 }
1304 else 1641 else
1305 cell->darkness = -1; 1642 cell->darkness = 0;
1306 } 1643 }
1307} 1644}
1308 1645
1309SV * 1646SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1336 { 1673 {
1337 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1338 1675
1339 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1340 { 1677 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1680 int a1 = tex.a;
1348 1681
1349 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1686 }
1355 } 1687 }
1356 1688
1357 *map++ = (r ) 1689 *map++ = (r )
1358 | (g << 8) 1690 | (g << 8)
1365} 1697}
1366 OUTPUT: 1698 OUTPUT:
1367 RETVAL 1699 RETVAL
1368 1700
1369void 1701void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1703 CODE:
1372{ 1704{
1373 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1374 int x, y, z; 1709 int x, y, z;
1375 int last_name; 1710 int last_name;
1376 mapface face;
1377 1711
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1380 1715
1381 /* 1716 // clear key, in case of extra padding
1382 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385
1386 int vy = self->vy = self->h >= sh
1387 ? self->y + (self->h - sh) / 2
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1389 */
1390 1718
1391 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1392 1720
1393 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1397 1725
1398 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1399 1727
1400 last_name = 0; 1728 last_name = 0;
1401 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1402 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1403 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1405 { 1761 {
1406 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1407 1763
1408 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1766 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1414 1769
1415 if (face) 1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1416 { 1865 {
1417 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
1418 1868
1419 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1424 glEnd (); 1894 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1427 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1428 } 1919 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 1920 }
1435 }
1436 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1437 1926
1438 glEnd (); 1927 glEnd ();
1439 1928
1440 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1441 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1931
1932 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 int px = x * T;
1944 int py = y * T;
1945
1946 if (cell->stat_hp)
1947 {
1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950
1951 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1954
1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1956 glRectf (px + 2,
1957 py - thick - 1,
1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1959 }
1960 }
1961 }
1442} 1962}
1443 1963
1444void 1964void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 1966 CODE:
1500 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1502} 2022}
1503 2023
1504void 2024void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2026 PPCODE:
1507{ 2027{
1508 int vx, vy;
1509 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2036
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2039
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1520 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1521 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1523 { 2047 {
1524 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1525 2049
1526 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2052 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1530 2054
1531 darkness[y * sw4 + x] = cell->darkness < 0 2055 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2057 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2058 }
1535 } 2059 }
1536 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1537 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1541} 2103}
1542 2104
1543SV * 2105SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1545 CODE: 2107 CODE:
1574 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1575 { 2137 {
1576 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2139 uint8_t flags = 0;
1578 2140
1579 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1582 2144
1583 *data++ = flags; 2145 *data++ = flags;
1584 2146
1585 if (flags & 1) 2147 if (flags & 1)
1586 { 2148 {
2149 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2151 *data++ = tile;
1589 } 2152 }
1590 2153
1591 if (flags & 2) 2154 if (flags & 2)
1592 { 2155 {
2156 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2158 *data++ = tile;
1595 } 2159 }
1596 2160
1597 if (flags & 4) 2161 if (flags & 4)
1598 { 2162 {
2163 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2165 *data++ = tile;
1601 } 2166 }
1602 } 2167 }
1603 else 2168 else
1604 *data++ = 0; 2169 *data++ = 0;
1605 } 2170 }
1645 { 2210 {
1646 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1647 2212
1648 if (flags) 2213 if (flags)
1649 { 2214 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1653 2217
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2221
1658 if (cell->darkness <= 0) 2222 if (cell->darkness == 0)
1659 { 2223 {
1660 cell->darkness = -1; 2224 cell->darkness = 0;
1661 2225
1662 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1663 { 2227 {
1664 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1665 2229
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1668 } 2237 }
1669 } 2238 }
1670 } 2239 }
1671 } 2240 }
1672 } 2241 }
1673} 2242}
1674 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '('
2267#void
2268#close (CFPlus::RW self)
2269# CODE:
2270# (self->(close)) (self);
2271
2272MODULE = CFPlus PACKAGE = CFPlus::Channel
2273
2274PROTOTYPES: DISABLE
2275
2276CFPlus::Channel
2277find ()
2278 CODE:
2279{
2280 RETVAL = Mix_GroupAvailable (-1);
2281
2282 if (RETVAL < 0)
2283 {
2284 RETVAL = Mix_GroupOldest (-1);
2285
2286 if (RETVAL < 0)
2287 XSRETURN_UNDEF;
2288
2289 Mix_HaltChannel (RETVAL);
2290 }
2291
2292 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128);
2294}
2295 OUTPUT:
2296 RETVAL
2297
2298void
2299halt (CFPlus::Channel self)
2300 CODE:
2301 Mix_HaltChannel (self);
2302
2303void
2304expire (CFPlus::Channel self, int ticks = -1)
2305 CODE:
2306 Mix_ExpireChannel (self, ticks);
2307
2308void
2309fade_out (CFPlus::Channel self, int ticks = -1)
2310 CODE:
2311 Mix_FadeOutChannel (self, ticks);
2312
2313int
2314volume (CFPlus::Channel self, int volume)
2315 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT:
2318 RETVAL
2319
2320void
2321unregister_all_effects (CFPlus::Channel self)
2322 CODE:
2323 Mix_UnregisterAllEffects (self);
2324
2325void
2326set_panning (CFPlus::Channel self, int left, int right)
2327 CODE:
2328 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right);
2331
2332void
2333set_distance (CFPlus::Channel self, int distance)
2334 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336
2337void
2338set_position (CFPlus::Channel self, int angle, int distance)
2339 CODE:
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2341
2342void
2343set_reverse_stereo (CFPlus::Channel self, int flip)
2344 CODE:
2345 Mix_SetReverseStereo (self, flip);
2346
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1676 2348
2349PROTOTYPES: DISABLE
2350
1677CFPlus::MixChunk 2351CFPlus::MixChunk
1678new_from_file (SV *class, char *path) 2352new (SV *class, CFPlus::RW rwops)
1679 CODE: 2353 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2354 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1681 OUTPUT: 2355 OUTPUT:
1682 RETVAL 2356 RETVAL
1683 2357
1684void 2358void
1685DESTROY (CFPlus::MixChunk self) 2359DESTROY (CFPlus::MixChunk self)
1687 Mix_FreeChunk (self); 2361 Mix_FreeChunk (self);
1688 2362
1689int 2363int
1690volume (CFPlus::MixChunk self, int volume = -1) 2364volume (CFPlus::MixChunk self, int volume = -1)
1691 CODE: 2365 CODE:
2366 if (items > 1)
2367 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2368 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2369 OUTPUT:
1694 RETVAL 2370 RETVAL
1695 2371
1696int 2372CFPlus::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2374 CODE:
2375{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 if (channel < 0)
2382 {
2383 Mix_UnregisterAllEffects (RETVAL);
2384 Mix_Volume (RETVAL, 128);
2385 }
2386}
1700 OUTPUT: 2387 OUTPUT:
1701 RETVAL 2388 RETVAL
1702 2389
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1704 2391
1705int 2392int
1706volume (int volume = -1) 2393volume (int volume = -1)
2394 PROTOTYPE: ;$
1707 CODE: 2395 CODE:
2396 if (items > 0)
2397 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2398 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2399 OUTPUT:
1710 RETVAL 2400 RETVAL
1711 2401
2402void
2403fade_out (int ms)
2404 CODE:
2405 Mix_FadeOutMusic (ms);
2406
2407void
2408halt ()
2409 CODE:
2410 Mix_HaltMusic ();
2411
1712CFPlus::MixMusic 2412CFPlus::MixMusic
1713new_from_file (SV *class, char *path) 2413new (SV *class, CFPlus::RW rwops)
1714 CODE: 2414 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2415 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2416 OUTPUT:
1717 RETVAL 2417 RETVAL
1718 2418
1719void 2419void
1720DESTROY (CFPlus::MixMusic self) 2420DESTROY (CFPlus::MixMusic self)
1726 CODE: 2426 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2427 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2428 OUTPUT:
1729 RETVAL 2429 RETVAL
1730 2430
2431void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2433 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position);
2435
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2437
2438PROTOTYPES: ENABLE
1732 2439
1733BOOT: 2440BOOT:
1734{ 2441{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1736 static const struct { 2443 static const struct {
1737 const char *name; 2444 const char *name;
1738 IV iv; 2445 IV iv;
1739 } *civ, const_iv[] = { 2446 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2447# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2451 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2452 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2453 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2454 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2455 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2459 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2460 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2461 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2462 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2463 const_iv (GL_BACK),
2464 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2465 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2466 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2467 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2468 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2469 const_iv (GL_DST_ALPHA),
1772 const_iv (GL_LUMINANCE), 2483 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2484 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2485 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1776 const_iv (GL_COMPILE), 2487 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2490 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2491 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2492 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2493 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2494 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2515 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2516 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2517 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2518 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2519 const_iv (GL_CONSTANT_BORDER),
2520 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2521 const_iv (GL_LINES),
1808 const_iv (GL_LINE_STRIP), 2522 const_iv (GL_LINE_STRIP),
1809 const_iv (GL_LINE_LOOP), 2523 const_iv (GL_LINE_LOOP),
1810 const_iv (GL_QUADS), 2524 const_iv (GL_QUADS),
1811 const_iv (GL_QUAD_STRIP), 2525 const_iv (GL_QUAD_STRIP),
1812 const_iv (GL_TRIANGLES), 2526 const_iv (GL_TRIANGLES),
1813 const_iv (GL_TRIANGLE_STRIP), 2527 const_iv (GL_TRIANGLE_STRIP),
1814 const_iv (GL_TRIANGLE_FAN), 2528 const_iv (GL_TRIANGLE_FAN),
2529 const_iv (GL_POLYGON),
1815 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT),
1816 const_iv (GL_FASTEST), 2535 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST),
1817 const_iv (GL_V2F), 2538 const_iv (GL_V2F),
1818 const_iv (GL_V3F), 2539 const_iv (GL_V3F),
1819 const_iv (GL_T2F_V3F), 2540 const_iv (GL_T2F_V3F),
1820 const_iv (GL_T2F_N3F_V3F), 2541 const_iv (GL_T2F_N3F_V3F),
1821# undef const_iv 2542# undef const_iv
1822 }; 2543 };
1823 2544
1824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2547
2548 texture_av = newAV ();
2549 AvREAL_off (texture_av);
1826} 2550}
1827 2551
1828char * 2552char *
1829gl_vendor () 2553gl_vendor ()
1830 CODE: 2554 CODE:
1844 CODE: 2568 CODE:
1845 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1846 OUTPUT: 2570 OUTPUT:
1847 RETVAL 2571 RETVAL
1848 2572
2573const char *glGetString (GLenum pname)
2574
2575GLint glGetInteger (GLenum pname)
2576 CODE:
2577 glGetIntegerv (pname, &RETVAL);
2578 OUTPUT:
2579 RETVAL
2580
2581GLdouble glGetDouble (GLenum pname)
2582 CODE:
2583 glGetDoublev (pname, &RETVAL);
2584 OUTPUT:
2585 RETVAL
2586
1849int glGetError () 2587int glGetError ()
1850 2588
1851void glFinish () 2589void glFinish ()
1852 2590
1853void glClear (int mask) 2591void glClear (int mask)
1890# near_ and far_ are due to microsofts buggy "c" compiler 2628# near_ and far_ are due to microsofts buggy "c" compiler
1891void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2629void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1892 2630
1893# near_ and far_ are due to microsofts buggy "c" compiler 2631# near_ and far_ are due to microsofts buggy "c" compiler
1894void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2632void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2633
2634PROTOTYPES: DISABLE
1895 2635
1896void glViewport (int x, int y, int width, int height) 2636void glViewport (int x, int y, int width, int height)
1897 2637
1898void glScissor (int x, int y, int width, int height) 2638void glScissor (int x, int y, int width, int height)
1899 2639
1907 2647
1908void glRotate (float angle, float x, float y, float z) 2648void glRotate (float angle, float x, float y, float z)
1909 CODE: 2649 CODE:
1910 glRotatef (angle, x, y, z); 2650 glRotatef (angle, x, y, z);
1911 2651
1912void glBegin (int mode)
1913
1914void glEnd ()
1915
1916void glColor (float r, float g, float b, float a = 1.0) 2652void glColor (float r, float g, float b, float a = 1.0)
1917 PROTOTYPE: @
1918 ALIAS: 2653 ALIAS:
1919 glColor_premultiply = 1 2654 glColor_premultiply = 1
1920 CODE: 2655 CODE:
1921 if (ix) 2656 if (ix)
1922 { 2657 {
1925 b *= a; 2660 b *= a;
1926 } 2661 }
1927 // microsoft visual "c" rounds instead of truncating... 2662 // microsoft visual "c" rounds instead of truncating...
1928 glColor4f (r, g, b, a); 2663 glColor4f (r, g, b, a);
1929 2664
1930void glInterleavedArrays (int format, int stride, char *data)
1931
1932void glDrawElements (int mode, int count, int type, char *indices)
1933
1934# 1.2 void glDrawRangeElements (int mode, int start, int end
1935
1936void glRasterPos (float x, float y, float z = 0.) 2665void glRasterPos (float x, float y, float z = 0.)
1937 CODE: 2666 CODE:
1938 glRasterPos3f (0, 0, z); 2667 glRasterPos3f (0, 0, z);
1939 glBitmap (0, 0, 0, 0, x, y, 0); 2668 glBitmap (0, 0, 0, 0, x, y, 0);
1940 2669
1944 2673
1945void glTexCoord (float s, float t) 2674void glTexCoord (float s, float t)
1946 CODE: 2675 CODE:
1947 glTexCoord2f (s, t); 2676 glTexCoord2f (s, t);
1948 2677
2678void glRect (float x1, float y1, float x2, float y2)
2679 CODE:
2680 glRectf (x1, y1, x2, y2);
2681
2682PROTOTYPES: ENABLE
2683
2684void glBegin (int mode)
2685
2686void glEnd ()
2687
2688void glPointSize (GLfloat size)
2689
2690void glLineWidth (GLfloat width)
2691
2692void glInterleavedArrays (int format, int stride, char *data)
2693
2694void glDrawElements (int mode, int count, int type, char *indices)
2695
2696# 1.2 void glDrawRangeElements (int mode, int start, int end
2697
1949void glTexEnv (int target, int pname, float param) 2698void glTexEnv (int target, int pname, float param)
1950 CODE: 2699 CODE:
1951 glTexEnvf (target, pname, param); 2700 glTexEnvf (target, pname, param);
1952 2701
1953void glTexParameter (int target, int pname, float param) 2702void glTexParameter (int target, int pname, float param)
1975 2724
1976void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1977 2726
1978void glDrawPixels (int width, int height, int format, int type, char *pixels) 2727void glDrawPixels (int width, int height, int format, int type, char *pixels)
1979 2728
2729void glPixelZoom (float x, float y)
2730
1980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1981 2732
1982int glGenTexture () 2733int glGenTexture ()
1983 CODE: 2734 CODE:
1984{ 2735 RETVAL = gen_texture ();
1985 GLuint name;
1986 glGenTextures (1, &name);
1987 RETVAL = name;
1988}
1989 OUTPUT: 2736 OUTPUT:
1990 RETVAL 2737 RETVAL
1991 2738
1992void glDeleteTexture (int name) 2739void glDeleteTexture (int name)
1993 CODE: 2740 CODE:
1994{
1995 GLuint name_ = name;
1996 glDeleteTextures (1, &name_); 2741 del_texture (name);
1997} 2742
1998
1999int glGenList () 2743int glGenList ()
2000 CODE: 2744 CODE:
2001 RETVAL = glGenLists (1); 2745 RETVAL = glGenLists (1);
2002 OUTPUT: 2746 OUTPUT:
2003 RETVAL 2747 RETVAL
2010 2754
2011void glEndList () 2755void glEndList ()
2012 2756
2013void glCallList (int list) 2757void glCallList (int list)
2014 2758
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2760
2761PROTOTYPES: DISABLE
2762
2763void
2764find_widget (SV *self, NV x, NV y)
2765 PPCODE:
2766{
2767 if (within_widget (self, x, y))
2768 XPUSHs (self);
2769}
2770
2771BOOT:
2772{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2774
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2779}
2780
2781void
2782draw (SV *self)
2783 CODE:
2784{
2785 HV *hv;
2786 SV **svp;
2787 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h;
2794
2795 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2797
2798 hv = (HV *)SvRV (self);
2799
2800 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2802
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805
2806 if (!h || !w)
2807 XSRETURN_EMPTY;
2808
2809 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2810 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2811
2812 draw_x = SvNV (draw_x_sv) + x;
2813 draw_y = SvNV (draw_y_sv) + y;
2814
2815 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2816 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2817 XSRETURN_EMPTY;
2818
2819 sv_setnv (draw_x_sv, draw_x);
2820 sv_setnv (draw_y_sv, draw_y);
2821
2822 glPushMatrix ();
2823 glTranslated (x, y, 0);
2824
2825 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2826 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828
2829 if (svp && SvTRUE (*svp))
2830 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2832 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS);
2835 glVertex2f (0, 0);
2836 glVertex2f (w, 0);
2837 glVertex2f (w, h);
2838 glVertex2f (0, h);
2839 glEnd ();
2840 glDisable (GL_BLEND);
2841 }
2842 }
2843#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) {
2845 glPushMatrix;
2846 glColor 1, 1, 0, 1;
2847 glTranslate 0.375, 0.375;
2848 glBegin GL_LINE_LOOP;
2849 glVertex 0 , 0;
2850 glVertex $self->{w} - 1, 0;
2851 glVertex $self->{w} - 1, $self->{h} - 1;
2852 glVertex 0 , $self->{h} - 1;
2853 glEnd;
2854 glPopMatrix;
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif
2858 PUSHMARK (SP);
2859 XPUSHs (self);
2860 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD);
2862 SPAGAIN;
2863
2864 glPopMatrix ();
2865
2866 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2867 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2868}
2869

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