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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.138 by root, Mon Aug 14 01:21:01 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
34 57
35#ifndef _WIN32 58#ifndef _WIN32
36# include <sys/types.h> 59# include <sys/types.h>
37# include <sys/socket.h> 60# include <sys/socket.h>
38# include <netinet/in.h> 61# include <netinet/in.h>
39# include <netinet/tcp.h> 62# include <netinet/tcp.h>
40# include <inttypes.h> 63# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 64#endif
49 65
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 67
52#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
53 69
54#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
56 72
57#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 77
59#if 0 78#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 80#else
62# define PARACHUTE 0 81# define PARACHUTE 0
63#endif 82#endif
64 83
84static AV *texture_av;
85
65static struct 86static struct
66{ 87{
67#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 89#include "glfunc.h"
69#undef GL_FUNC 90#undef GL_FUNC
70} gl; 91} gl;
71 92
93static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 95{
74 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 100 else
79 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
80} 102}
81 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
82#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
83 130
84#include "pango-font.c" 131#include "pango-font.c"
85#include "pango-fontmap.c" 132#include "pango-fontmap.c"
86#include "pango-render.c" 133#include "pango-render.c"
87 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
90 139
91typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
92 141
93static int 142static int
94shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
95{ 144{
96 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
110 159
111typedef struct cf_layout { 160typedef struct cf_layout {
112 PangoLayout *pl; 161 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
114 int base_height; 163 int base_height;
115 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
116} *CFPlus__Layout; 166} *DC__Layout;
117 167
118static CFPlus__Font default_font; 168static DC__Font default_font;
119static PangoContext *opengl_context; 169static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
121 171
122static void 172static void
123substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
128#endif 178#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 180}
131 181
132static void 182static void
133layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
134{ 184{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
137 */ 187 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
142 192
143 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
144} 194}
145 195
146static void 196static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 198{
199 PangoRectangle rect;
200
201 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 202 pango_layout_get_extents (self->pl, 0, &rect);
150 203
151 if (!*w) *w = 1; 204 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 205 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 206
154 *w = (*w + 3) & ~3; 207 if (!rect.width) rect.width = 1;
155} 208 if (!rect.height) rect.height = 1;
156 209
210 *w = rect.width;
211 *h = rect.height;
212}
213
214typedef uint16_t tileid;
157typedef uint16_t mapface; 215typedef uint16_t faceid;
158 216
159typedef struct { 217typedef struct {
160 GLint name; 218 GLuint name;
161 int w, h; 219 int w, h;
162 float s, t; 220 float s, t;
163 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
164} maptex; 224} maptex;
165 225
166typedef struct { 226typedef struct {
227 uint32_t player;
228 tileid tile[3];
167 int16_t darkness; 229 uint16_t darkness;
168 mapface face[3]; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 231} mapcell;
170 232
171typedef struct { 233typedef struct {
172 int32_t c0, c1; 234 int32_t c0, c1;
173 mapcell *col; 235 mapcell *col;
174} maprow; 236} maprow;
175 237
176typedef struct map { 238typedef struct map {
177 int x, y, w, h; 239 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 241 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 242 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 243
185 int32_t rows; 244 int32_t rows;
186 maprow *row; 245 maprow *row;
187} *CFPlus__Map; 246} *DC__Map;
188 247
189static char * 248static char *
190prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
191{ 250{
192 char *p; 251 char *p;
209} 268}
210 269
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
214static maprow * 293static maprow *
215map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
216{ 295{
217 if (0 > y) 296 if (0 > y)
218 { 297 {
219 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
258 337
259 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
260} 339}
261 340
262static mapcell * 341static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
264{ 343{
265 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
266} 345}
267 346
268static void 347static void
269map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
270{ 349{
271 int r; 350 int r;
272 351
273 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
282 self->row = 0; 361 self->row = 0;
283 self->rows = 0; 362 self->rows = 0;
284} 363}
285 364
286static void 365static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 367{
289 int x, y; 368 int x, y;
290 maprow *row; 369 maprow *row;
370 mapcell *cell;
291 371
292 for (y = y0; y < y0 + h; y++) 372 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 373 if (y >= 0)
294 { 374 {
295 if (y >= self->rows) 375 if (y >= self->rows)
301 if (x >= row->c0) 381 if (x >= row->c0)
302 { 382 {
303 if (x >= row->c1) 383 if (x >= row->c1)
304 break; 384 break;
305 385
306 row->col[x - row->c0].darkness = -1; 386 cell = row->col + x - row->c0;
387
388 cell->darkness = 0;
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
307 } 392 }
308 } 393 }
394}
395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
309} 410}
310 411
311static void 412static void
312music_finished (void) 413music_finished (void)
313{ 414{
349 n |= n >> 16; 450 n |= n >> 16;
350 451
351 return n + 1; 452 return n + 1;
352} 453}
353 454
354MODULE = CFPlus PACKAGE = CFPlus 455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
355 514
356PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
357 516
358BOOT: 517BOOT:
359{ 518{
360 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 520 static const struct {
362 const char *name; 521 const char *name;
363 IV iv; 522 IV iv;
364 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
366 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
448 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 634
461 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 636# undef const_iv
465 }; 637 };
466 638
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
470 651
471int 652int
472in_destruct () 653in_destruct ()
473 CODE: 654 CODE:
474 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
477 658
478NV floor (NV x) 659NV floor (NV x)
479 660
480NV ceil (NV x) 661NV ceil (NV x)
481 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
482void 667void
483pango_init () 668pango_init ()
484 CODE: 669 CODE:
485{ 670{
486 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
489} 678}
679
680char *
681SDL_GetError ()
490 682
491int 683int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 685
494void 686void
495SDL_Quit () 687SDL_Quit ()
496 688
497void 689void
498SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
499 PPCODE: 691 PPCODE:
500{ 692{
501 SDL_Rect **m; 693 SDL_Rect **m;
502 694
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 699
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 702
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 707
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 712#endif
521 713
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 715
527 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
528 while (*m) 717 while (*m)
529 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
530 AV *av = newAV (); 721 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
534 728
535 ++m; 729 ++m;
536 } 730 }
537} 731}
538 732
539char *
540SDL_GetError ()
541
542int 733int
543SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
545 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 747 );
748
548 if (RETVAL) 749 if (RETVAL)
549 { 750 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 755#include "glfunc.h"
553# undef GL_FUNC 756#undef GL_FUNC
554 } 757 }
758}
555 OUTPUT: 759 OUTPUT:
556 RETVAL 760 RETVAL
557 761
558void 762void
559SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
560 764
561char * 765char *
562SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
563 767
768int
769SDL_GetAppState ()
770
564void 771void
565SDL_PollEvent () 772poll_events ()
566 PPCODE: 773 PPCODE:
567{ 774{
568 SDL_Event ev; 775 SDL_Event ev;
569 776
570 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 779 {
572 HV *hv = newHV (); 780 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 782
575 switch (ev.type) 783 switch (ev.type)
576 { 784 {
577 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
578 case SDL_KEYUP: 786 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 792 break;
584 793
585 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 797 break;
589 798
590 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
598 break; 825 break;
599 826
600 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 830
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 841 break;
615 } 842 }
616 843
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 845 }
619} 846}
620 847
621int 848int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 850 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
626 853
627void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
628Mix_CloseAudio () 871Mix_CloseAudio ()
629 872
630int 873int
631Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
632 875
876const char *
877Mix_GetError ()
878
633void 879void
634lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
635 CODE: 881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
636#ifndef _WIN32 888#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
638#endif 910#endif
911}
639 912
640void 913void
641add_font (char *file) 914add_font (char *file)
642 CODE: 915 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651 STRLEN image_len; 924 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
658 931
659 if (!rw) 932 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
661 934
734void 1007void
735error (char *message) 1008error (char *message)
736 CODE: 1009 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1011#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1013#endif
741 1014
742void 1015void
743fatal (char *message) 1016fatal (char *message)
744 CODE: 1017 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1019#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1021#endif
749 _exit (1); 1022 _exit (1);
750 1023
751void 1024void
752_exit (int retval) 1025_exit (int retval = 0)
753 CODE: 1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
1029#else
754 _exit (retval); 1030 _exit (retval);
1031#endif
755 1032
756MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
757 1041
758CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1048 CODE:
761{ 1049{
762 int count; 1050 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1054}
767 OUTPUT: 1055 OUTPUT:
768 RETVAL 1056 RETVAL
769 1057
770void 1058void
771DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
772 CODE: 1060 CODE:
773 pango_font_description_free (self); 1061 pango_font_description_free (self);
774 1062
775void 1063void
776make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
777 CODE: 1066 CODE:
778 default_font = self; 1067 default_font = self;
779 1068
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1070
1071PROTOTYPES: DISABLE
1072
782void 1073void
783reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
784 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
785 tc_clear (); 1083 tc_restore ();
786 1084
787CFPlus::Layout 1085DC::Layout
788new (SV *class) 1086new (SV *class)
789 CODE: 1087 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
791 1089
792 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
799 1098
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
802 OUTPUT: 1101 OUTPUT:
803 RETVAL 1102 RETVAL
804 1103
805void 1104void
806DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
807 CODE: 1106 CODE:
808 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
809 Safefree (self); 1109 Safefree (self);
810 1110
811void 1111void
812set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
813 CODE: 1113 CODE:
814{ 1114{
815 STRLEN textlen; 1115 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
817 1117
818 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
819} 1119}
820 1120
821void 1121void
822set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
823 CODE: 1123 CODE:
824{ 1124{
825 STRLEN textlen; 1125 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
827 1127
828 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
829} 1129}
830 1130
831void 1131void
832set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
833 CODE: 1133 CODE:
834{ 1134{
835 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1137 const char *pos = text;
872 if (attrs) 1172 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
874} 1174}
875 1175
876void 1176void
877get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
878 PPCODE: 1178 PPCODE:
879{ 1179{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1181
882 do 1182 do
883 { 1183 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1185
886 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
887 { 1187 {
888 PangoRectangle extents; 1188 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1197
898 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
899} 1199}
900 1200
901int 1201int
902has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
903 CODE: 1203 CODE:
904{ 1204{
905 int lines = 1; 1205 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
907 1207
912} 1212}
913 OUTPUT: 1213 OUTPUT:
914 RETVAL 1214 RETVAL
915 1215
916SV * 1216SV *
917get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
918 CODE: 1218 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
921 OUTPUT: 1221 OUTPUT:
922 RETVAL 1222 RETVAL
923 1223
924void 1224void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1226 CODE:
927 self->r = r; 1227 self->r = r;
928 self->g = g; 1228 self->g = g;
929 self->b = b; 1229 self->b = b;
930 self->a = a; 1230 self->a = a;
931 1231
932void 1232void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1234 CODE:
935 if (self->font != font) 1235 if (self->font != font)
936 { 1236 {
937 self->font = font; 1237 self->font = font;
938 layout_update_font (self); 1238 layout_update_font (self);
939 } 1239 }
940 1240
941void 1241void
942set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
943 CODE: 1243 CODE:
944 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
945 { 1245 {
946 self->base_height = base_height; 1246 self->base_height = base_height;
947 layout_update_font (self); 1247 layout_update_font (self);
948 } 1248 }
949 1249
950void 1250void
951set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
952 CODE: 1252 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1254
955void 1255void
956set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
957 CODE: 1257 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1259
960void 1260void
961set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
962 CODE: 1262 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1264
965void 1265void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1267 CODE:
968 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
973 ); 1273 );
974 1274
975void 1275void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1277 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1279
980void 1280void
981size (CFPlus::Layout self) 1281size (DC::Layout self)
982 PPCODE: 1282 PPCODE:
983{ 1283{
984 int w, h; 1284 int w, h;
985 1285
986 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
991} 1291}
992 1292
993int 1293int
994descent (CFPlus::Layout self) 1294descent (DC::Layout self)
995 CODE: 1295 CODE:
996{ 1296{
997 PangoRectangle rect; 1297 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1001} 1301}
1002 OUTPUT: 1302 OUTPUT:
1003 RETVAL 1303 RETVAL
1004 1304
1005int 1305int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1307 CODE:
1008{ 1308{
1009 int index, trailing; 1309 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1311 RETVAL = index + trailing;
1012} 1312}
1013 OUTPUT: 1313 OUTPUT:
1014 RETVAL 1314 RETVAL
1015 1315
1016void 1316void
1017cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1318 PPCODE:
1019{ 1319{
1020 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1322
1023 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1327}
1028 1328
1029void 1329void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1331 PPCODE:
1332{
1333 int line, x;
1334
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line;
1339#endif
1340 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
1365 PUSHs (sv_2mortal (newSViv (index)));
1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
1368}
1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1033 self->pl, 1375 self->pl,
1376 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1036 flags 1379 flags
1037 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1038 1384
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1385void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1043 CODE: 1387 CODE:
1044{ 1388{
1045 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1396
1048 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1413 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1414 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1418
1062 SvPOK_only (result_); 1419 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1064 1421
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1423 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1425
1069 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1427 }
1076} 1428}
1077 1429
1078void 1430void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1437{
1086 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1090 1445
1091 if (items < 5) 1446 if (items < 5)
1092 { 1447 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1124 } 1479 }
1125} 1480}
1126 1481
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1128 1492
1129CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1130new (SV *class, int map_width, int map_height) 1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1498new (SV *class)
1131 CODE: 1499 CODE:
1132 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1501 RETVAL->x = 0;
1134 RETVAL->y = 0; 1502 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1503 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1504 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1510 RETVAL->row = 0;
1145 OUTPUT: 1511 OUTPUT:
1146 RETVAL 1512 RETVAL
1147 1513
1148void 1514void
1149DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1150 CODE: 1516 CODE:
1151{ 1517{
1152 map_clear (self); 1518 map_clear (self);
1153 Safefree (self->face); 1519 Safefree (self->face2tile);
1154 Safefree (self->tex); 1520 Safefree (self->tex);
1155 Safefree (self); 1521 Safefree (self);
1156} 1522}
1157 1523
1158void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1159clear (CFPlus::Map self) 1531clear (DC::Map self)
1160 CODE: 1532 CODE:
1161 map_clear (self); 1533 map_clear (self);
1162 1534
1163void 1535void
1164set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1537 CODE:
1166{ 1538{
1167 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1540 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1541}
1175 1542
1176void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1568 CODE:
1179{ 1569{
1180 while (self->texs <= texid) 1570 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1571
1186 { 1572 {
1187 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1188 1574
1189 tex->name = name; 1575 tex->name = name;
1206 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1594}
1209 1595
1210int 1596int
1211ox (CFPlus::Map self) 1597ox (DC::Map self)
1212 ALIAS: 1598 ALIAS:
1213 oy = 1 1599 oy = 1
1214 x = 2 1600 x = 2
1215 y = 3 1601 y = 3
1216 w = 4 1602 w = 4
1227 } 1613 }
1228 OUTPUT: 1614 OUTPUT:
1229 RETVAL 1615 RETVAL
1230 1616
1231void 1617void
1232scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1233 CODE: 1619 CODE:
1234{ 1620{
1235 if (dx > 0) 1621 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1623 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1625
1240 if (dy > 0) 1626 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1627 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1628 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1630
1245 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1247 1633
1248 while (self->y < 0) 1634 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1254 } 1640 }
1255} 1641}
1256 1642
1257void 1643SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1645 CODE:
1260{ 1646{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1649 mapcell *cell;
1264 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1265 1653
1266 while (data < data_end) 1654 while (data < data_end - 1)
1267 { 1655 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1269 1657
1270 x = self->x + ((flags >> 10) & 63); 1658 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1659 y = self->y + ((flags >> 4) & 63);
1272 1660
1273 cell = map_get_cell (self, x, y); 1661 cell = map_get_cell (self, x, y);
1274 1662
1275 if (flags & 15) 1663 if (flags & 15)
1276 { 1664 {
1277 if (cell->darkness < 0) 1665 if (!cell->darkness)
1278 { 1666 {
1667 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1668 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1669 }
1284 1670
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1671 //TODO: don't trust server data to be in-range(!)
1288 1672
1289 if (flags & 4) 1673 if (flags & 8)
1290 { 1674 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1675 if (extmap)
1676 {
1677 uint8_t ext, cmd;
1678
1679 do
1680 {
1681 ext = *data++;
1682 cmd = ext & 0x3f;
1683
1684 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1;
1689 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1706 }
1707 while (ext & 0x80);
1708 }
1709 else
1710 cell->darkness = *data++ + 1;
1292 } 1711 }
1293 1712
1713 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 1714 if (flags & (4 >> z))
1295 { 1715 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1297 } 1733 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 1734 }
1304 else 1735 else
1305 cell->darkness = -1; 1736 cell->darkness = 0;
1306 } 1737 }
1307} 1738}
1739 OUTPUT:
1740 RETVAL
1308 1741
1309SV * 1742SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 1744 CODE:
1312{ 1745{
1313 int x1, x; 1746 int x1, x;
1314 int y1, y; 1747 int y1, y;
1315 int z; 1748 int z;
1336 { 1769 {
1337 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1338 1771
1339 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1340 { 1773 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1776 int a1 = tex.a;
1348 1777
1349 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1782 }
1355 } 1783 }
1356 1784
1357 *map++ = (r ) 1785 *map++ = (r )
1358 | (g << 8) 1786 | (g << 8)
1365} 1793}
1366 OUTPUT: 1794 OUTPUT:
1367 RETVAL 1795 RETVAL
1368 1796
1369void 1797void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1799 CODE:
1372{ 1800{
1373 int vx, vy;
1374 int x, y, z; 1801 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 1802
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1380 1807
1381 /* 1808 rc_t *rc = rc_alloc ();
1382 int vx = self->vx = self->w >= sw 1809 rc_key_t key;
1383 ? self->x + (self->w - sw) / 2 1810 rc_array_t *arr;
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 1811
1386 int vy = self->vy = self->h >= sh 1812 // thats current max. sorry.
1387 ? self->y + (self->h - sh) / 2 1813 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1814 if (sh > 255) sh = 255;
1389 */
1390 1815
1391 glColor4ub (255, 255, 255, 255); 1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1392 1852
1393 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 1856
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1403 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1405 { 1863 {
1406 maprow *row = self->row + (y + vy); 1864 maprow *row = self->row + (y + my);
1407 1865
1408 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1868 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1414 1871
1415 if (face) 1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1876
1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1416 { 1977 {
1417 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1979 HE *he;
1418 1980
1419 int px = (x + 1) * 32 - tex.w; 1981 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1982 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1983 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1985 IV bits = SvIVX (HeVAL (he));
1986
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 {
1991 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1424 glEnd (); 2005 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1428 } 2031 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2032 }
1435 }
1436 } 2033 }
1437 2034
1438 glEnd (); 2035 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1441 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
1442} 2044 rc_free (rc);
1443 2045
2046 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows)
2049 {
2050 maprow *row = self->row + (y + my);
2051
2052 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1)
2054 {
2055 mapcell *cell = row->col + (x + mx - row->c0);
2056
2057 int px = x * T;
2058 int py = y * T;
2059
2060 if (cell->stat_hp)
2061 {
2062 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2064
2065 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py);
2068
2069 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2070 glRectf (px + 2,
2071 py - thick - 1,
2072 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2073 }
2074 }
2075 }
2076}
2077
1444void 2078void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 2080 CODE:
1447{ 2081{
1448 static float color[16][3] = { 2082 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1450 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1500 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1502} 2136}
1503 2137
1504void 2138void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2140 PPCODE:
1507{ 2141{
1508 int vx, vy;
1509 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2150
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2153
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2154 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2155 my += self->y - 1;
1520 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1521 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1523 { 2161 {
1524 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1525 2163
1526 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2166 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1530 2168
1531 darkness[y * sw4 + x] = cell->darkness < 0 2169 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2171 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2172 }
1535 } 2173 }
1536 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1537 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1541} 2217}
1542 2218
1543SV * 2219SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2221 CODE:
1546{ 2222{
1547 int x, y, x1, y1; 2223 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1575 { 2251 {
1576 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2253 uint8_t flags = 0;
1578 2254
1579 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1582 2258
1583 *data++ = flags; 2259 *data++ = flags;
1584 2260
1585 if (flags & 1) 2261 if (flags & 1)
1586 { 2262 {
2263 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2265 *data++ = tile;
1589 } 2266 }
1590 2267
1591 if (flags & 2) 2268 if (flags & 2)
1592 { 2269 {
2270 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2272 *data++ = tile;
1595 } 2273 }
1596 2274
1597 if (flags & 4) 2275 if (flags & 4)
1598 { 2276 {
2277 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2279 *data++ = tile;
1601 } 2280 }
1602 } 2281 }
1603 else 2282 else
1604 *data++ = 0; 2283 *data++ = 0;
1605 } 2284 }
1611} 2290}
1612 OUTPUT: 2291 OUTPUT:
1613 RETVAL 2292 RETVAL
1614 2293
1615void 2294void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1617 PPCODE: 2296 PPCODE:
1618{ 2297{
1619 int x, y, z; 2298 int x, y, z;
1620 int w, h; 2299 int w, h;
1621 int x1, y1; 2300 int x1, y1;
1622 2301
1623 if (*data++ != 0) 2302 if (*data++ != 0)
1624 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1625 2304
1626 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1628 2307
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1645 { 2324 {
1646 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1647 2326
1648 if (flags) 2327 if (flags)
1649 { 2328 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1653 2331
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2335
1658 if (cell->darkness <= 0) 2336 if (cell->darkness == 0)
1659 { 2337 {
1660 cell->darkness = -1; 2338 cell->darkness = 0;
1661 2339
1662 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1663 { 2341 {
1664 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1665 2343
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1668 } 2351 }
1669 } 2352 }
1670 } 2353 }
1671 } 2354 }
1672 } 2355 }
1673} 2356}
1674 2357
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2359
1677CFPlus::MixChunk 2360DC::RW
1678new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1679 CODE: 2362 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1681 OUTPUT: 2369 OUTPUT:
1682 RETVAL 2370 RETVAL
1683 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1684void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1685DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1686 CODE: 2482 CODE:
1687 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1688 2484
1689int 2485int
1690volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2491 OUTPUT:
1694 RETVAL 2492 RETVAL
1695 2493
1696int 2494DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2496 CODE:
2497{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1700 OUTPUT: 2509 OUTPUT:
1701 RETVAL 2510 RETVAL
1702 2511
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1704 2513
1705int 2514int
1706volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1707 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2521 OUTPUT:
1710 RETVAL 2522 RETVAL
1711 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1712CFPlus::MixMusic 2534DC::MixMusic
1713new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1714 CODE: 2536 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2538 OUTPUT:
1717 RETVAL 2539 RETVAL
1718 2540
1719void 2541void
1720DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1721 CODE: 2543 CODE:
1722 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1723 2545
1724int 2546int
1725play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1726 CODE: 2548 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2550 OUTPUT:
1729 RETVAL 2551 RETVAL
1730 2552
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1732 2561
1733BOOT: 2562BOOT:
1734{ 2563{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 2565 static const struct {
1737 const char *name; 2566 const char *name;
1738 IV iv; 2567 IV iv;
1739 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2587 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1808 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1809 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1810 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1811 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1812 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1813 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1814 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1815 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1816 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1817 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1818 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1819 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1820 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1821# undef const_iv 2671# undef const_iv
1822 }; 2672 };
1823 2673
1824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1826} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
1827 2686
1828char * 2687char *
1829gl_vendor () 2688gl_vendor ()
1830 CODE: 2689 CODE:
1831 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
1844 CODE: 2703 CODE:
1845 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1846 OUTPUT: 2705 OUTPUT:
1847 RETVAL 2706 RETVAL
1848 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
1849int glGetError () 2722int glGetError ()
1850 2723
1851void glFinish () 2724void glFinish ()
1852 2725
1853void glClear (int mask) 2726void glClear (int mask)
1890# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
1891void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1892 2765
1893# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
1894void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
1895 2770
1896void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
1897 2772
1898void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
1899 2774
1907 2782
1908void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
1909 CODE: 2784 CODE:
1910 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
1911 2786
1912void glBegin (int mode)
1913
1914void glEnd ()
1915
1916void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
1917 PROTOTYPE: @
1918 ALIAS: 2788 ALIAS:
1919 glColor_premultiply = 1 2789 glColor_premultiply = 1
1920 CODE: 2790 CODE:
1921 if (ix) 2791 if (ix)
1922 { 2792 {
1925 b *= a; 2795 b *= a;
1926 } 2796 }
1927 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
1928 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
1929 2799
1930void glInterleavedArrays (int format, int stride, char *data)
1931
1932void glDrawElements (int mode, int count, int type, char *indices)
1933
1934# 1.2 void glDrawRangeElements (int mode, int start, int end
1935
1936void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
1937 CODE: 2801 CODE:
1938 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
1939 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
1940 2804
1944 2808
1945void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
1946 CODE: 2810 CODE:
1947 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
1948 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
1949void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
1950 CODE: 2843 CODE:
1951 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
1952 2845
1953void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
1969void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1970 CODE: 2863 CODE:
1971 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
1972 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1973 2866
1974void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1975 2868
1976void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1977 2870
1978void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
1979 2874
1980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1981 2876
1982int glGenTexture () 2877int glGenTexture ()
1983 CODE: 2878 CODE:
1984{ 2879 RETVAL = gen_texture ();
1985 GLuint name;
1986 glGenTextures (1, &name);
1987 RETVAL = name;
1988}
1989 OUTPUT: 2880 OUTPUT:
1990 RETVAL 2881 RETVAL
1991 2882
1992void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
1993 CODE: 2884 CODE:
1994{
1995 GLuint name_ = name;
1996 glDeleteTextures (1, &name_); 2885 del_texture (name);
1997} 2886
1998
1999int glGenList () 2887int glGenList ()
2000 CODE: 2888 CODE:
2001 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2002 OUTPUT: 2890 OUTPUT:
2003 RETVAL 2891 RETVAL
2010 2898
2011void glEndList () 2899void glEndList ()
2012 2900
2013void glCallList (int list) 2901void glCallList (int list)
2014 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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