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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.138 by root, Mon Aug 14 01:21:01 2006 UTC vs.
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
64 125
65static struct 126static struct
66{ 127{
67#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 129#include "glfunc.h"
69#undef GL_FUNC 130#undef GL_FUNC
70} gl; 131} gl;
71 132
133static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 135{
74 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 140 else
79 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
80} 142}
81 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
82#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
83 170
84#include "pango-font.c" 171#include "pango-font.c"
85#include "pango-fontmap.c" 172#include "pango-fontmap.c"
86#include "pango-render.c" 173#include "pango-render.c"
87 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
90 179
91typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
92 181
93static int 182static int
94shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
95{ 184{
96 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
110 199
111typedef struct cf_layout { 200typedef struct cf_layout {
112 PangoLayout *pl; 201 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
114 int base_height; 203 int base_height;
115 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
116} *CFPlus__Layout; 206} *DC__Layout;
117 207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
150 243
151 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 246
154 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
155} 248 if (!rect.height) rect.height = 1;
156 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
157typedef uint16_t mapface; 255typedef uint16_t faceid;
158 256
159typedef struct { 257typedef struct {
160 GLint name; 258 GLuint name;
161 int w, h; 259 int w, h;
162 float s, t; 260 float s, t;
163 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
164} maptex; 265} maptex;
165 266
166typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
167 int16_t darkness; 270 uint16_t darkness;
168 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 272} mapcell;
170 273
171typedef struct { 274typedef struct {
172 int32_t c0, c1; 275 int32_t c0, c1;
173 mapcell *col; 276 mapcell *col;
174} maprow; 277} maprow;
175 278
176typedef struct map { 279typedef struct map {
177 int x, y, w, h; 280 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 282 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 283 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 284
185 int32_t rows; 285 int32_t rows;
186 maprow *row; 286 maprow *row;
187} *CFPlus__Map; 287} *DC__Map;
188 288
189static char * 289static char *
190prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
191{ 291{
192 char *p; 292 char *p;
209} 309}
210 310
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
214static maprow * 334static maprow *
215map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
216{ 336{
217 if (0 > y) 337 if (0 > y)
218 { 338 {
219 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
258 378
259 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
260} 380}
261 381
262static mapcell * 382static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
264{ 384{
265 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
266} 386}
267 387
268static void 388static void
269map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
270{ 390{
271 int r; 391 int r;
272 392
273 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
281 self->oy = 0; 401 self->oy = 0;
282 self->row = 0; 402 self->row = 0;
283 self->rows = 0; 403 self->rows = 0;
284} 404}
285 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
286static void 416static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 418{
289 int x, y; 419 int x, y;
290 maprow *row; 420 maprow *row;
421 mapcell *cell;
291 422
292 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 424 if (y >= 0)
294 { 425 {
295 if (y >= self->rows) 426 if (y >= self->rows)
301 if (x >= row->c0) 432 if (x >= row->c0)
302 { 433 {
303 if (x >= row->c1) 434 if (x >= row->c1)
304 break; 435 break;
305 436
306 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
307 } 440 }
308 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
309} 458}
310 459
311static void 460static void
312music_finished (void) 461music_finished (void)
313{ 462{
330 ev.code = 1; 479 ev.code = 1;
331 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
332 ev.data2 = 0; 481 ev.data2 = 0;
333 482
334 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
335} 490}
336 491
337static unsigned int 492static unsigned int
338minpot (unsigned int n) 493minpot (unsigned int n)
339{ 494{
349 n |= n >> 16; 504 n |= n >> 16;
350 505
351 return n + 1; 506 return n + 1;
352} 507}
353 508
354MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
355 626
356PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
357 628
358BOOT: 629BOOT:
359{ 630{
360 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 632 static const struct {
362 const char *name; 633 const char *name;
363 IV iv; 634 IV iv;
364 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
366 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
448 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 796
461 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 798
463 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
464# undef const_iv 829# undef const_iv
465 }; 830 };
466 831
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
470 844
471int 845int
472in_destruct () 846in_destruct ()
473 CODE: 847 CODE:
474 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
477 851
478NV floor (NV x) 852NV floor (NV x)
479 853
480NV ceil (NV x) 854NV ceil (NV x)
481 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
482void 866void
483pango_init () 867pango_init ()
484 CODE: 868 CODE:
485{ 869{
486 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
489} 878}
490 879
491int 880char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 881
494void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
495SDL_Quit () 891void SDL_Quit ()
496 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
497void 902void
498SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
499 PPCODE: 904 PPCODE:
500{ 905{
501 SDL_Rect **m; 906 SDL_Rect **m;
502 907
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 912
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 915
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 920
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif
521
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524 923
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 925
527 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
528 while (*m) 927 while (*m)
529 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
530 AV *av = newAV (); 931 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
534 938
535 ++m; 939 ++m;
536 } 940 }
537} 941}
538 942
539char *
540SDL_GetError ()
541
542int 943int
543SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
545 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 957 );
958
548 if (RETVAL) 959 if (RETVAL)
549 { 960 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 963#include "glfunc.h"
553# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
554 } 967 }
968}
555 OUTPUT: 969 OUTPUT:
556 RETVAL 970 RETVAL
557 971
558void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
559SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
560 977
561char * 978char *
562SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
563 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
564void 991void
565SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
566 PPCODE: 996 PPCODE:
567{ 997{
568 SDL_Event ev; 998 SDL_Event ev;
569 999
570 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 1002 {
572 HV *hv = newHV (); 1003 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 1005
575 switch (ev.type) 1006 switch (ev.type)
576 { 1007 {
577 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
578 case SDL_KEYUP: 1009 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 1015 break;
584 1016
585 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 1020 break;
589 1021
590 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
598 break; 1048 break;
599 1049
600 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 1053
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 1064 break;
615 } 1065 }
616 1066
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 1068 }
619} 1069}
620 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
621int 1084int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 1086 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
626 1089
627void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
628Mix_CloseAudio () 1107Mix_CloseAudio ()
629 1108
630int 1109int
631Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
632 1111
1112const char *
1113Mix_GetError ()
1114
633void 1115void
634lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
635 CODE: 1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
636#ifndef _WIN32 1124#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
638#endif 1146#endif
1147}
639 1148
640void 1149int
641add_font (char *file) 1150add_font (char *file)
642 CODE: 1151 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
644 1162
645void 1163void
646load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
647 ALIAS: 1165 ALIAS:
648 load_image_file = 1 1166 load_image_file = 1
651 STRLEN image_len; 1169 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
658 1176
659 if (!rw) 1177 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
661 1179
734void 1252void
735error (char *message) 1253error (char *message)
736 CODE: 1254 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1256#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1258#endif
741 1259
742void 1260void
743fatal (char *message) 1261fatal (char *message)
744 CODE: 1262 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1264#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1266#endif
749 _exit (1); 1267 _exit (1);
750 1268
751void 1269void
752_exit (int retval) 1270_exit (int retval = 0)
753 CODE: 1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274#else
754 _exit (retval); 1275 _exit (retval);
1276#endif
755 1277
756MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
757 1286
758CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1300 CODE:
761{ 1301{
762 int count; 1302 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1306}
767 OUTPUT: 1307 OUTPUT:
768 RETVAL 1308 RETVAL
769 1309
770void 1310void
771DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
772 CODE: 1312 CODE:
773 pango_font_description_free (self); 1313 pango_font_description_free (self);
774 1314
775void 1315void
776make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
777 CODE: 1318 CODE:
778 default_font = self; 1319 default_font = self;
779 1320
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1322
1323PROTOTYPES: DISABLE
1324
782void 1325void
783reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
784 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
785 tc_clear (); 1335 tc_restore ();
786 1336
787CFPlus::Layout 1337DC::Layout
788new (SV *class) 1338new (SV *class)
789 CODE: 1339 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
791 1341
792 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
799 1350
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
802 OUTPUT: 1353 OUTPUT:
803 RETVAL 1354 RETVAL
804 1355
805void 1356void
806DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
807 CODE: 1358 CODE:
808 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
809 Safefree (self); 1361 Safefree (self);
810 1362
811void 1363void
812set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
813 CODE: 1365 CODE:
814{ 1366{
815 STRLEN textlen; 1367 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
817 1369
818 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
819} 1371}
820 1372
821void 1373void
822set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
823 CODE: 1375 CODE:
824{ 1376{
825 STRLEN textlen; 1377 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
827 1379
828 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
829} 1381}
830 1382
831void 1383void
832set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
833 CODE: 1385 CODE:
834{ 1386{
835 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1389 const char *pos = text;
872 if (attrs) 1424 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
874} 1426}
875 1427
876void 1428void
877get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
878 PPCODE: 1430 PPCODE:
879{ 1431{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1433
882 do 1434 do
883 { 1435 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1437
886 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
887 { 1439 {
888 PangoRectangle extents; 1440 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1449
898 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
899} 1451}
900 1452
901int 1453int
902has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
903 CODE: 1455 CODE:
904{ 1456{
905 int lines = 1; 1457 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
907 1459
912} 1464}
913 OUTPUT: 1465 OUTPUT:
914 RETVAL 1466 RETVAL
915 1467
916SV * 1468SV *
917get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
918 CODE: 1470 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
921 OUTPUT: 1473 OUTPUT:
922 RETVAL 1474 RETVAL
923 1475
924void 1476void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1478 CODE:
927 self->r = r; 1479 self->r = r;
928 self->g = g; 1480 self->g = g;
929 self->b = b; 1481 self->b = b;
930 self->a = a; 1482 self->a = a;
931 1483
932void 1484void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1486 CODE:
935 if (self->font != font) 1487 if (self->font != font)
936 { 1488 {
937 self->font = font; 1489 self->font = font;
938 layout_update_font (self); 1490 layout_update_font (self);
939 } 1491 }
940 1492
941void 1493void
942set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
943 CODE: 1495 CODE:
944 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
945 { 1497 {
946 self->base_height = base_height; 1498 self->base_height = base_height;
947 layout_update_font (self); 1499 layout_update_font (self);
948 } 1500 }
949 1501
950void 1502void
951set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
952 CODE: 1504 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1506
955void 1507void
956set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
957 CODE: 1509 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1511
960void 1512void
961set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
962 CODE: 1514 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1516
965void 1517void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1519 CODE:
968 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
973 ); 1525 );
974 1526
975void 1527void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1529 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1531
980void 1532void
981size (CFPlus::Layout self) 1533size (DC::Layout self)
982 PPCODE: 1534 PPCODE:
983{ 1535{
984 int w, h; 1536 int w, h;
985 1537
986 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
991} 1543}
992 1544
993int 1545int
994descent (CFPlus::Layout self) 1546descent (DC::Layout self)
995 CODE: 1547 CODE:
996{ 1548{
997 PangoRectangle rect; 1549 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1001} 1553}
1002 OUTPUT: 1554 OUTPUT:
1003 RETVAL 1555 RETVAL
1004 1556
1005int 1557int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1559 CODE:
1008{ 1560{
1009 int index, trailing; 1561 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1563 RETVAL = index + trailing;
1012} 1564}
1013 OUTPUT: 1565 OUTPUT:
1014 RETVAL 1566 RETVAL
1015 1567
1016void 1568void
1017cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1570 PPCODE:
1019{ 1571{
1020 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1574
1023 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1579}
1028 1580
1029void 1581void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1583 PPCODE:
1584{
1585 int line, x;
1586
1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1590 --line;
1591#endif
1592 EXTEND (SP, 2);
1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
1617 PUSHs (sv_2mortal (newSViv (index)));
1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
1620}
1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1033 self->pl, 1627 self->pl,
1628 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1036 flags 1631 flags
1037 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1038 1636
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1637void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1043 CODE: 1639 CODE:
1044{ 1640{
1045 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1648
1048 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1665 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1666 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1670
1062 SvPOK_only (result_); 1671 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1064 1673
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1675 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1677
1069 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1679 }
1076} 1680}
1077 1681
1078void 1682void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1689{
1086 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1090 1697
1091 if (items < 5) 1698 if (items < 5)
1092 { 1699 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1124 } 1731 }
1125} 1732}
1126 1733
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1128 1743
1129CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1130new (SV *class, int map_width, int map_height) 1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1871new (SV *class)
1131 CODE: 1872 CODE:
1132 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1874 RETVAL->x = 0;
1134 RETVAL->y = 0; 1875 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1876 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1877 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1883 RETVAL->row = 0;
1145 OUTPUT: 1884 OUTPUT:
1146 RETVAL 1885 RETVAL
1147 1886
1148void 1887void
1149DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1150 CODE: 1889 CODE:
1151{ 1890{
1152 map_clear (self); 1891 map_clear (self);
1153 Safefree (self->face); 1892 Safefree (self->face2tile);
1154 Safefree (self->tex); 1893 Safefree (self->tex);
1155 Safefree (self); 1894 Safefree (self);
1156} 1895}
1157 1896
1158void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
1159clear (CFPlus::Map self) 1904clear (DC::Map self)
1160 CODE: 1905 CODE:
1161 map_clear (self); 1906 map_clear (self);
1162 1907
1163void 1908void
1164set_face (CFPlus::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1910 CODE:
1166{ 1911{
1167 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1913 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1914}
1175 1915
1176void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1941 CODE:
1179{ 1942{
1180 while (self->texs <= texid) 1943 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1944
1186 { 1945 {
1187 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1188 1947
1189 tex->name = name; 1948 tex->name = name;
1205 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1206 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1967}
1209 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1210int 1989int
1211ox (CFPlus::Map self) 1990ox (DC::Map self)
1212 ALIAS: 1991 ALIAS:
1213 oy = 1 1992 oy = 1
1214 x = 2 1993 x = 2
1215 y = 3 1994 y = 3
1216 w = 4 1995 w = 4
1227 } 2006 }
1228 OUTPUT: 2007 OUTPUT:
1229 RETVAL 2008 RETVAL
1230 2009
1231void 2010void
1232scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1233 CODE: 2012 CODE:
1234{ 2013{
1235 if (dx > 0) 2014 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 2016 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 2018
1240 if (dy > 0) 2019 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 2021 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 2023
1245 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1247 2026
1248 while (self->y < 0) 2027 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1254 } 2033 }
1255} 2034}
1256 2035
1257void 2036SV *
1258map1a_update (CFPlus::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 2038 CODE:
1260{ 2039{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 2042 mapcell *cell;
1264 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1265 2046
1266 while (data < data_end) 2047 while (data < data_end - 1)
1267 { 2048 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1269 2050
1270 x = self->x + ((flags >> 10) & 63); 2051 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 2052 y = self->y + ((flags >> 4) & 63);
1272 2053
1273 cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
1274 2055
1275 if (flags & 15) 2056 if (flags & 15)
1276 { 2057 {
1277 if (cell->darkness < 0) 2058 if (!cell->darkness)
1278 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 2061 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 2062 }
1284 2063
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1288 2065
1289 if (flags & 4) 2066 if (flags & 8)
1290 { 2067 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 if (extmap)
2069 {
2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
2103 }
2104 else
2105 cell->darkness = *data++ + 1;
1292 } 2106 }
1293 2107
2108 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 2109 if (flags & (4 >> z))
1295 { 2110 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2111 faceid face = (data [0] << 8) + data [1]; data += 2;
2112 need_facenum (self, face);
2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
1297 } 2130 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 2131 }
1304 else 2132 else
1305 cell->darkness = -1; 2133 CELL_CLEAR (cell);
1306 } 2134 }
1307} 2135}
2136 OUTPUT:
2137 RETVAL
1308 2138
1309SV * 2139SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2140mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 2141 CODE:
1312{ 2142{
1313 int x1, x; 2143 int x1, x;
1314 int y1, y; 2144 int y1, y;
1315 int z; 2145 int z;
1328 ? self->row + y 2158 ? self->row + y
1329 : 0; 2159 : 0;
1330 2160
1331 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1332 { 2162 {
1333 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1334 2164
1335 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1336 { 2166 {
1337 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1338 2168
1339 for (z = 0; z <= 0; z++) 2169 for (z = 0; z <= 0; z++)
1340 { 2170 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 2171 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 2173 int a1 = tex.a;
1348 2174
1349 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1350 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1351 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1352 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1353 }
1354 } 2179 }
1355 } 2180 }
1356 2181
1357 *map++ = (r ) 2182 *map++ = (r )
1358 | (g << 8) 2183 | (g << 8)
1365} 2190}
1366 OUTPUT: 2191 OUTPUT:
1367 RETVAL 2192 RETVAL
1368 2193
1369void 2194void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1371 CODE: 2196 CODE:
1372{ 2197{
1373 int vx, vy;
1374 int x, y, z; 2198 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 2199
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2203 smooth_key skey;
2204 int pl_x, pl_y;
2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
1380 2210
1381 /* 2211 pl_tex.name = 0;
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 2212
1386 int vy = self->vy = self->h >= sh 2213 // that's current max. sorry.
1387 ? self->y + (self->h - sh) / 2 2214 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2215 if (sh > 255) sh = 255;
1389 */
1390 2216
1391 glColor4ub (255, 255, 255, 255); 2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1392 2252
1393 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 2256
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2261
1403 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1405 { 2264 {
1406 maprow *row = self->row + (y + vy); 2265 maprow *row = self->row + (y + my);
1407 2266
1408 for (x = 0; x < sw; x++) 2267 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 2268 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 2269 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 2270 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 2271 tileid tile = cell->tile [z];
1414 2272
1415 if (face) 2273 if (tile)
2274 {
2275 maptex tex = self->tex [tile];
2276 int px, py;
2277
2278 if (key.texname != tex.name)
2279 {
2280 self->tex [tile].unused = 0;
2281
2282 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2304
2305 // update smooth hash
2306 if (tex.smoothtile)
2307 {
2308 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel;
2310
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2312
2313 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive.
2315
2316 // bits is ___n cccc CCCC bbbb
2317 // n do not draw borders&corners
2318 // c draw these corners, but...
2319 // C ... not these
2320 // b draw these borders
2321
2322 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2323 // ┃· ·· ·┃ ━━
2324
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓·
2327
2328 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2330
2331 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2336
2337 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
2365 }
2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
2370
2371 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort
2373 {
2374 int w, b;
2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w)
2379 {
2380 uint32_t smask = smooth_level [w];
2381 if (smask)
2382 for (b = 0; b < 32; ++b)
2383 if (smask & (((uint32_t)1) << b))
1416 { 2384 {
1417 maptex tex = self->tex [face]; 2385 int level = (w << 5) | b;
2386 HE *he;
1418 2387
1419 int px = (x + 1) * 32 - tex.w; 2388 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 2389 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 2390 {
2391 smooth_key *skey = (smooth_key *)HeKEY (he);
2392 IV bits = SvIVX (HeVAL (he));
2393
2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
2397 {
2398 maptex tex = self->tex [skey->tile];
2399 int px = (((int)skey->x) - 1) * Tw;
2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0;
2413
1424 glEnd (); 2414 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2417 }
2418
2419 if (border)
2420 {
2421 float ox = border * dx;
2422
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 }
2428
2429 if (corner)
2430 {
2431 float ox = corner * dx;
2432
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 }
1428 } 2440 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2441 }
1435 }
1436 } 2442 }
1437 2443
1438 glEnd (); 2444 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
2447 }
2448
2449 hv_clear (smooth);
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
1441 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1442} 2473 rc_free (rc);
2474 rc_free (rc_ov);
1443 2475
2476 // top layer: overlays such as the health bar
2477 for (y = 0; y < sh; y++)
2478 if (0 <= y + my && y + my < self->rows)
2479 {
2480 maprow *row = self->row + (y + my);
2481
2482 for (x = 0; x < sw; x++)
2483 if (row->c0 <= x + mx && x + mx < row->c1)
2484 {
2485 mapcell *cell = row->col + (x + mx - row->c0);
2486
2487 int px = x * Tw;
2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2495
2496 if (cell->stat_hp)
2497 {
2498 int width = cell->stat_width * Tw;
2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2500
2501 glColor3ub (0, 0, 0);
2502 glRectf (px + 1, py - thick - 2,
2503 px + width - 1, py);
2504
2505 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2506 glRectf (px + 2,
2507 py - thick - 1,
2508 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2509 }
2510 }
2511 }
2512}
2513
1444void 2514void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1446 CODE: 2516 CODE:
1447{ 2517{
1448 static float color[16][3] = { 2518 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
1450 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
1451 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
1452 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
1453 2523
1454 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
1455 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
1456 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
1457 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
1458 2528
1459 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
1460 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
1461 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
1462 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
1463 2533
1464 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
1465 2535
1466 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
1467 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
1468 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
1469 }; 2539 };
1470 2540
1471 int x, y; 2541 int x, y;
1472 2542
1473 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
1474 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1475 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
1478 2554
1479 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
1483 2559
1484 if (m) 2560 if (m)
1485 { 2561 {
1486 float *c = color [m & 15]; 2562 float *c = color [m & 15];
1487 2563
1488 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
1489 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
1490 2566
1491 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
1492 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1493 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1494 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1495 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1496 } 2572 }
1500 glDisable (GL_BLEND); 2576 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2577 glDisable (GL_TEXTURE_2D);
1502} 2578}
1503 2579
1504void 2580void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2582 PPCODE:
1507{ 2583{
1508 int vx, vy;
1509 int x, y; 2584 int x, y;
1510 int sw4 = (sw + 3) & ~3; 2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1514 memset (darkness, 255, sw4 * sh); 2592 memset (darkness1, 0, sw1*sh1);
2593
1515 SvPOK_only (darkness_sv); 2594 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
1517 2596
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2597 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2598 my += self->y - 1;
1520 2599
1521 for (y = 0; y < sh; y++) 2600 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
1523 { 2602 {
1524 maprow *row = self->row + (y + vy); 2603 maprow *row = self->row + (y + my);
1525 2604
1526 for (x = 0; x < sw; x++) 2605 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2607 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
1530 2609
1531 darkness[y * sw4 + x] = cell->darkness < 0 2610 darkness1 [y * sw1 + x] = cell->darkness
2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1532 ? 255 - FOW_DARKNESS 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1533 : 255 - cell->darkness;
1534 } 2613 }
1535 } 2614 }
1536 2615
2616 for (y = 0; y < sh; ++y)
2617 for (x = 0; x < sw; ++x)
2618 {
2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2628
2629 uint8_t r11 = (d11 + d21 + d12) / 3;
2630 uint8_t r21 = d21;
2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2632
2633 uint8_t r12 = d12;
2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2636
2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2640
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2650 }
2651
2652 free (darkness1);
2653
1537 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2657 PUSHs (darkness3_sv);
1541} 2658}
1542 2659
1543SV * 2660SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2661get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2662 CODE:
1546{ 2663{
1547 int x, y, x1, y1; 2664 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2665 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2691 if (row && row->c0 <= x && x < row->c1)
1575 { 2692 {
1576 mapcell *cell = row->col + (x - row->c0); 2693 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2694 uint8_t flags = 0;
1578 2695
1579 if (cell->face [0]) flags |= 1; 2696 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2697 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2698 if (cell->tile [2]) flags |= 4;
1582 2699
1583 *data++ = flags; 2700 *data++ = flags;
1584 2701
1585 if (flags & 1) 2702 if (flags & 1)
1586 { 2703 {
2704 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2705 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2706 *data++ = tile;
1589 } 2707 }
1590 2708
1591 if (flags & 2) 2709 if (flags & 2)
1592 { 2710 {
2711 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2712 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2713 *data++ = tile;
1595 } 2714 }
1596 2715
1597 if (flags & 4) 2716 if (flags & 4)
1598 { 2717 {
2718 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2719 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2720 *data++ = tile;
1601 } 2721 }
1602 } 2722 }
1603 else 2723 else
1604 *data++ = 0; 2724 *data++ = 0;
1605 } 2725 }
1606 } 2726 }
1607 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
1608 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
1610 RETVAL = data_sv; 2735 RETVAL = data_sv;
1611} 2736}
1612 OUTPUT: 2737 OUTPUT:
1613 RETVAL 2738 RETVAL
1614 2739
1615void 2740void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2742 PPCODE:
1618{ 2743{
1619 int x, y, z; 2744 int x, y, z;
1620 int w, h; 2745 int w, h;
1621 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
1622 2757
1623 if (*data++ != 0) 2758 if (*data++ != 0)
1624 return; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
1625 2760
1626 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2762 h = *data++ << 8; h |= *data++;
1628 2763
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2764 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2776 {
1642 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
1643 2778
1644 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
1645 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
1646 uint8_t flags = *data++; 2786 flags = *data++;
1647 2787
1648 if (flags) 2788 if (flags)
1649 { 2789 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2791 tileid tile[3] = { 0, 0, 0 };
1653 2792
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2793 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2796
1658 if (cell->darkness <= 0) 2797 if (cell->darkness == 0)
1659 { 2798 {
1660 cell->darkness = -1; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
1661 2801
1662 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
1663 { 2803 {
1664 cell->face[z] = face[z]; 2804 tileid t = tile [z];
1665 2805
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2807 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2809 need_texid (self, t);
2810 }
2811
2812 cell->tile [z] = t;
1668 } 2813 }
1669 } 2814 }
1670 } 2815 }
1671 } 2816 }
1672 } 2817 }
1673} 2818}
1674 2819
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2820MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2821
1677CFPlus::MixChunk 2822DC::RW
1678new_from_file (SV *class, char *path) 2823new (SV *class, SV *data_sv)
1679 CODE: 2824 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2825{
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830}
1681 OUTPUT: 2831 OUTPUT:
1682 RETVAL 2832 RETVAL
1683 2833
2834DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841# fails on win32:
2842# dc.xs(2268) : error C2059: syntax error : '('
1684void 2843#void
2844#close (DC::RW self)
2845# CODE:
2846# (self->(close)) (self);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850PROTOTYPES: DISABLE
2851
2852DC::Channel
2853find ()
2854 CODE:
2855{
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876}
2877 OUTPUT:
2878 RETVAL
2879
2880void
2881halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885void
2886expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890void
2891fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895int
2896volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902void
2903unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907void
2908set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914void
2915set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919void
2920set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923void
2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926{
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930}
2931
2932void
2933set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2952
2953DC::MixChunk
2954new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960void
1685DESTROY (CFPlus::MixChunk self) 2961DESTROY (DC::MixChunk self)
1686 CODE: 2962 CODE:
1687 Mix_FreeChunk (self); 2963 Mix_FreeChunk (self);
1688 2964
1689int 2965int
1690volume (CFPlus::MixChunk self, int volume = -1) 2966volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2970 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2971 OUTPUT:
1694 RETVAL 2972 RETVAL
1695 2973
1696int 2974DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2975play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2976 CODE:
2977{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988}
1700 OUTPUT: 2989 OUTPUT:
1701 RETVAL 2990 RETVAL
1702 2991
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
1704 3005
1705int 3006int
1706volume (int volume = -1) 3007volume (int volume = -1)
3008 PROTOTYPE: ;$
1707 CODE: 3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 3012 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 3013 OUTPUT:
1710 RETVAL 3014 RETVAL
1711 3015
1712CFPlus::MixMusic 3016void
1713new_from_file (SV *class, char *path) 3017fade_out (int ms)
1714 CODE: 3018 CODE:
1715 RETVAL = Mix_LoadMUS (path); 3019 Mix_FadeOutMusic (ms);
3020
3021void
3022halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
1716 OUTPUT: 3030 OUTPUT:
1717 RETVAL 3031 RETVAL
1718 3032
3033DC::MixMusic
3034new (SV *class, DC::RW rwops)
3035 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT:
3038 RETVAL
3039
1719void 3040void
1720DESTROY (CFPlus::MixMusic self) 3041DESTROY (DC::MixMusic self)
1721 CODE: 3042 CODE:
1722 Mix_FreeMusic (self); 3043 Mix_FreeMusic (self);
1723 3044
1724int 3045int
1725play (CFPlus::MixMusic self, int loops = -1) 3046play (DC::MixMusic self, int loops = -1)
1726 CODE: 3047 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 3048 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 3049 OUTPUT:
1729 RETVAL 3050 RETVAL
1730 3051
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3052void
3053fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3054 CODE:
3055 Mix_FadeInMusicPos (self, loops, ms, position);
3056
3057MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059PROTOTYPES: ENABLE
1732 3060
1733BOOT: 3061BOOT:
1734{ 3062{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 3064 static const struct {
1737 const char *name; 3065 const char *name;
1738 IV iv; 3066 IV iv;
1739 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
3069 const_iv (GL_VENDOR),
3070 const_iv (GL_VERSION),
3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
1741 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 3081 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 3082 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 3083 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 3084 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 3087 const_iv (GL_AND),
1755 const_iv (GL_ONE), 3088 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
1759 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1760 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
1761 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
1762 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
1763 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
1764 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
1765 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
1771 const_iv (GL_INTENSITY), 3108 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 3109 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 3110 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 3111 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 3119 const_iv (GL_COMPILE),
3120 const_iv (GL_PROXY_TEXTURE_1D),
3121 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 3122 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 3123 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 3124 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 3125 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 3126 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 3147 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 3148 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 3149 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 3153 const_iv (GL_LINES),
1808 const_iv (GL_LINE_STRIP), 3154 const_iv (GL_LINE_STRIP),
1809 const_iv (GL_LINE_LOOP), 3155 const_iv (GL_LINE_LOOP),
1810 const_iv (GL_QUADS), 3156 const_iv (GL_QUADS),
1811 const_iv (GL_QUAD_STRIP), 3157 const_iv (GL_QUAD_STRIP),
1812 const_iv (GL_TRIANGLES), 3158 const_iv (GL_TRIANGLES),
1813 const_iv (GL_TRIANGLE_STRIP), 3159 const_iv (GL_TRIANGLE_STRIP),
1814 const_iv (GL_TRIANGLE_FAN), 3160 const_iv (GL_TRIANGLE_FAN),
3161 const_iv (GL_POLYGON),
1815 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1816 const_iv (GL_FASTEST), 3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
1817 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
1818 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
1819 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
1820 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1821# undef const_iv 3178# undef const_iv
1822 }; 3179 };
1823 3180
1824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3183
3184 texture_av = newAV ();
3185 AvREAL_off (texture_av);
1826} 3186}
3187
3188void
3189disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
1827 3196
1828char * 3197char *
1829gl_vendor () 3198gl_vendor ()
1830 CODE: 3199 CODE:
1831 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
1844 CODE: 3213 CODE:
1845 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3214 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1846 OUTPUT: 3215 OUTPUT:
1847 RETVAL 3216 RETVAL
1848 3217
3218const char *glGetString (GLenum pname)
3219
3220GLint glGetInteger (GLenum pname)
3221 CODE:
3222 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT:
3224 RETVAL
3225
3226GLdouble glGetDouble (GLenum pname)
3227 CODE:
3228 glGetDoublev (pname, &RETVAL);
3229 OUTPUT:
3230 RETVAL
3231
1849int glGetError () 3232int glGetError ()
1850 3233
1851void glFinish () 3234void glFinish ()
3235
3236void glFlush ()
1852 3237
1853void glClear (int mask) 3238void glClear (int mask)
1854 3239
1855void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
1856 PROTOTYPE: @ 3241 PROTOTYPE: @
1867 3252
1868void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1869 CODE: 3254 CODE:
1870 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
1871 3256
3257# void glBlendEquation (int se)
3258
1872void glDepthMask (int flag) 3259void glDepthMask (int flag)
1873 3260
1874void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
1875 3262
1876void glColorMask (int red, int green, int blue, int alpha) 3263void glColorMask (int red, int green, int blue, int alpha)
1890# near_ and far_ are due to microsofts buggy "c" compiler 3277# near_ and far_ are due to microsofts buggy "c" compiler
1891void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1892 3279
1893# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
1894void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283PROTOTYPES: DISABLE
1895 3284
1896void glViewport (int x, int y, int width, int height) 3285void glViewport (int x, int y, int width, int height)
1897 3286
1898void glScissor (int x, int y, int width, int height) 3287void glScissor (int x, int y, int width, int height)
1899 3288
1907 3296
1908void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
1909 CODE: 3298 CODE:
1910 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
1911 3300
1912void glBegin (int mode)
1913
1914void glEnd ()
1915
1916void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
1917 PROTOTYPE: @ 3302 PROTOTYPE: @
1918 ALIAS: 3303 ALIAS:
1919 glColor_premultiply = 1 3304 glColor_premultiply = 1
1920 CODE: 3305 CODE:
1921 if (ix) 3306 if (ix)
1922 { 3307 {
1925 b *= a; 3310 b *= a;
1926 } 3311 }
1927 // microsoft visual "c" rounds instead of truncating... 3312 // microsoft visual "c" rounds instead of truncating...
1928 glColor4f (r, g, b, a); 3313 glColor4f (r, g, b, a);
1929 3314
1930void glInterleavedArrays (int format, int stride, char *data)
1931
1932void glDrawElements (int mode, int count, int type, char *indices)
1933
1934# 1.2 void glDrawRangeElements (int mode, int start, int end
1935
1936void glRasterPos (float x, float y, float z = 0.) 3315void glRasterPos (float x, float y, float z = 0.)
1937 CODE: 3316 CODE:
1938 glRasterPos3f (0, 0, z); 3317 glRasterPos3f (0, 0, z);
1939 glBitmap (0, 0, 0, 0, x, y, 0); 3318 glBitmap (0, 0, 0, 0, x, y, 0);
1940 3319
1944 3323
1945void glTexCoord (float s, float t) 3324void glTexCoord (float s, float t)
1946 CODE: 3325 CODE:
1947 glTexCoord2f (s, t); 3326 glTexCoord2f (s, t);
1948 3327
3328void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341PROTOTYPES: ENABLE
3342
3343void glBegin (int mode)
3344
3345void glEnd ()
3346
3347void glPointSize (GLfloat size)
3348
3349void glLineWidth (GLfloat width)
3350
3351void glInterleavedArrays (int format, int stride, char *data)
3352
3353void glDrawElements (int mode, int count, int type, char *indices)
3354
3355# 1.2 void glDrawRangeElements (int mode, int start, int end
3356
1949void glTexEnv (int target, int pname, float param) 3357void glTexEnv (int target, int pname, float param)
1950 CODE: 3358 CODE:
1951 glTexEnvf (target, pname, param); 3359 glTexEnvf (target, pname, param);
1952 3360
1953void glTexParameter (int target, int pname, float param) 3361void glTexParameter (int target, int pname, float param)
1969void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3377void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1970 CODE: 3378 CODE:
1971 if (gl.SeparableFilter2D) 3379 if (gl.SeparableFilter2D)
1972 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1973 3381
1974void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3382void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1975 3383
1976void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3384void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1977 3385
1978void glDrawPixels (int width, int height, int format, int type, char *pixels) 3386void glDrawPixels (int width, int height, int format, int type, char *pixels)
3387
3388void glPixelZoom (float x, float y)
1979 3389
1980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3390void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1981 3391
1982int glGenTexture () 3392int glGenTexture ()
1983 CODE: 3393 CODE:
1984{ 3394 RETVAL = gen_texture ();
1985 GLuint name;
1986 glGenTextures (1, &name);
1987 RETVAL = name;
1988}
1989 OUTPUT: 3395 OUTPUT:
1990 RETVAL 3396 RETVAL
1991 3397
1992void glDeleteTexture (int name) 3398void glDeleteTexture (int name)
1993 CODE: 3399 CODE:
1994{
1995 GLuint name_ = name;
1996 glDeleteTextures (1, &name_); 3400 del_texture (name);
1997} 3401
1998
1999int glGenList () 3402int glGenList ()
2000 CODE: 3403 CODE:
2001 RETVAL = glGenLists (1); 3404 RETVAL = glGenLists (1);
2002 OUTPUT: 3405 OUTPUT:
2003 RETVAL 3406 RETVAL
2010 3413
2011void glEndList () 3414void glEndList ()
2012 3415
2013void glCallList (int list) 3416void glCallList (int list)
2014 3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3422
3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425PROTOTYPES: DISABLE
3426
3427void
3428find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430{
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433}
3434
3435BOOT:
3436{
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443}
3444
3445void
3446draw (SV *self)
3447 CODE:
3448{
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506#if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518#endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529}
3530

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