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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 184
157 if (!rect.width) rect.width = 1; 185 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 186 if (!rect.height) rect.height = 1;
159 187
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 188 *w = rect.width;
163 *h = rect.height; 189 *h = rect.height;
164} 190}
165 191
192typedef uint16_t tileid;
166typedef uint16_t mapface; 193typedef uint16_t faceid;
167 194
168typedef struct { 195typedef struct {
169 GLint name; 196 int name;
170 int w, h; 197 int w, h;
171 float s, t; 198 float s, t;
172 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
173} maptex; 202} maptex;
174 203
175typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
176 int16_t darkness; 207 uint16_t darkness;
177 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 209} mapcell;
179 210
180typedef struct { 211typedef struct {
181 int32_t c0, c1; 212 int32_t c0, c1;
182 mapcell *col; 213 mapcell *col;
183} maprow; 214} maprow;
184 215
185typedef struct map { 216typedef struct map {
186 int x, y, w, h; 217 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 219 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 220 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 221
194 int32_t rows; 222 int32_t rows;
195 maprow *row; 223 maprow *row;
196} *CFPlus__Map; 224} *CFPlus__Map;
197 225
217 return ptr; 245 return ptr;
218} 246}
219 247
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
222 270
223static maprow * 271static maprow *
224map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
225{ 273{
226 if (0 > y) 274 if (0 > y)
295static void 343static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297{ 345{
298 int x, y; 346 int x, y;
299 maprow *row; 347 maprow *row;
348 mapcell *cell;
300 349
301 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 351 if (y >= 0)
303 { 352 {
304 if (y >= self->rows) 353 if (y >= self->rows)
310 if (x >= row->c0) 359 if (x >= row->c0)
311 { 360 {
312 if (x >= row->c1) 361 if (x >= row->c1)
313 break; 362 break;
314 363
315 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
316 } 370 }
317 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
318} 388}
319 389
320static void 390static void
321music_finished (void) 391music_finished (void)
322{ 392{
357 n |= n >> 8; 427 n |= n >> 8;
358 n |= n >> 16; 428 n |= n >> 16;
359 429
360 return n + 1; 430 return n + 1;
361} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
362 436
363MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
364 438
365PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
366 440
370 static const struct { 444 static const struct {
371 const char *name; 445 const char *name;
372 IV iv; 446 IV iv;
373 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
375 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
393 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
457 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL),
470 const_iv (KMOD_SHIFT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 556# undef const_iv
474 }; 557 };
475 558
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
479 571
480int 572int
481in_destruct () 573in_destruct ()
482 CODE: 574 CODE:
483 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
495 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 590}
499 591
592char *
593SDL_GetError ()
594
500int 595int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 597
503void 598void
504SDL_Quit () 599SDL_Quit ()
505 600
506void 601void
507SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
508 PPCODE: 603 PPCODE:
509{ 604{
510 SDL_Rect **m; 605 SDL_Rect **m;
511 606
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 611
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 614
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 619
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 624#endif
530 625
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 627
536 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
537 while (*m) 629 while (*m)
538 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
539 AV *av = newAV (); 633 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
543 640
544 ++m; 641 ++m;
545 } 642 }
546} 643}
547 644
548char *
549SDL_GetError ()
550
551int 645int
552SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
554 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 659 );
660
557 if (RETVAL) 661 if (RETVAL)
558 { 662 {
663 av_clear (texture_av);
664
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 667#include "glfunc.h"
562# undef GL_FUNC 668#undef GL_FUNC
563 } 669 }
670}
564 OUTPUT: 671 OUTPUT:
565 RETVAL 672 RETVAL
566 673
567void 674void
568SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
569 676
570char * 677char *
571SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
572 679
680int
681SDL_GetAppState ()
682
573void 683void
574SDL_PollEvent () 684poll_events ()
575 PPCODE: 685 PPCODE:
576{ 686{
577 SDL_Event ev; 687 SDL_Event ev;
578 688
579 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 691 {
581 HV *hv = newHV (); 692 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 694
584 switch (ev.type) 695 switch (ev.type)
586 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
587 case SDL_KEYUP: 698 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 704 break;
593 705
594 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 709 break;
598 710
599 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
607 break; 737 break;
608 738
609 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
640Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
641 771
642void 772void
643lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
644 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
645#ifndef _WIN32 781#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
647#endif 803#endif
804}
648 805
649void 806void
650add_font (char *file) 807add_font (char *file)
651 CODE: 808 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
757#endif 914#endif
758 _exit (1); 915 _exit (1);
759 916
760void 917void
761_exit (int retval) 918_exit (int retval = 0)
762 CODE: 919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
763 _exit (retval); 923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
764 934
765MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
766 936
767CFPlus::Font 937CFPlus::Font
768new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
1015xy_to_index (CFPlus::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
1016 CODE: 1186 CODE:
1017{ 1187{
1018 int index, trailing; 1188 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1190 RETVAL = index + trailing;
1021} 1191}
1022 OUTPUT: 1192 OUTPUT:
1023 RETVAL 1193 RETVAL
1024 1194
1025void 1195void
1031 1201
1032 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206}
1207
1208void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211{
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1036} 1245}
1037 1246
1038void 1247void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1040 PPCODE: 1249 PPCODE:
1045 flags 1254 flags
1046 ); 1255 );
1047 1256
1048MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1049 1258
1259int minpot (int n)
1260
1050void 1261void
1051pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1052 CODE: 1263 CODE:
1053{ 1264{
1054 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1131 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1133 } 1344 }
1134} 1345}
1135 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1137 1359
1138CFPlus::Map 1360CFPlus::Map
1139new (SV *class, int map_width, int map_height) 1361new (SV *class)
1140 CODE: 1362 CODE:
1141 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1364 RETVAL->x = 0;
1143 RETVAL->y = 0; 1365 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1373 RETVAL->row = 0;
1154 OUTPUT: 1374 OUTPUT:
1155 RETVAL 1375 RETVAL
1156 1376
1157void 1377void
1158DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1159 CODE: 1379 CODE:
1160{ 1380{
1161 map_clear (self); 1381 map_clear (self);
1162 Safefree (self->face); 1382 Safefree (self->face2tile);
1163 Safefree (self->tex); 1383 Safefree (self->tex);
1164 Safefree (self); 1384 Safefree (self);
1165} 1385}
1166 1386
1167void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1168clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1169 CODE: 1395 CODE:
1170 map_clear (self); 1396 map_clear (self);
1171 1397
1172void 1398void
1173set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1174 CODE: 1400 CODE:
1175{ 1401{
1176 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1403 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces); 1404}
1179 self->faces *= 2;
1180 }
1181 1405
1182 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1183} 1427}
1184 1428
1185void 1429void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1431 CODE:
1188{ 1432{
1189 while (self->texs <= texid) 1433 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1434
1195 { 1435 {
1196 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1197 1437
1198 tex->name = name; 1438 tex->name = name;
1240void 1480void
1241scroll (CFPlus::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1242 CODE: 1482 CODE:
1243{ 1483{
1244 if (dx > 0) 1484 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1486 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1488
1249 if (dy > 0) 1489 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1491 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1493
1254 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1256 1496
1257 while (self->y < 0) 1497 while (self->y < 0)
1262 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
1263 } 1503 }
1264} 1504}
1265 1505
1266void 1506void
1267map1a_update (CFPlus::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1268 CODE: 1508 CODE:
1269{ 1509{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1512 mapcell *cell;
1273 int x, y, flags; 1513 int x, y, flags;
1274 1514
1275 while (data < data_end) 1515 while (data < data_end - 1)
1276 { 1516 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1278 1518
1279 x = self->x + ((flags >> 10) & 63); 1519 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1520 y = self->y + ((flags >> 4) & 63);
1281 1521
1282 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
1283 1523
1284 if (flags & 15) 1524 if (flags & 15)
1285 { 1525 {
1286 if (cell->darkness < 0) 1526 if (!cell->darkness)
1287 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1529 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1530 }
1293 1531
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1297 1573
1298 if (flags & 4) 1574 if (flags & 4)
1299 { 1575 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1301 } 1579 }
1302 1580
1303 if (flags & 2) 1581 if (flags & 2)
1304 { 1582 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1306 } 1586 }
1307 1587
1308 if (flags & 1) 1588 if (flags & 1)
1309 { 1589 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1311 } 1593 }
1312 } 1594 }
1313 else 1595 else
1314 cell->darkness = -1; 1596 cell->darkness = 0;
1315 } 1597 }
1316} 1598}
1317 1599
1318SV * 1600SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1345 { 1627 {
1346 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1347 1629
1348 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1349 { 1631 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1634 int a1 = tex.a;
1357 1635
1358 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1640 }
1364 } 1641 }
1365 1642
1366 *map++ = (r ) 1643 *map++ = (r )
1367 | (g << 8) 1644 | (g << 8)
1374} 1651}
1375 OUTPUT: 1652 OUTPUT:
1376 RETVAL 1653 RETVAL
1377 1654
1378void 1655void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1657 CODE:
1381{ 1658{
1382 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1383 int x, y, z; 1663 int x, y, z;
1384 int last_name; 1664 int last_name;
1385 mapface face;
1386 1665
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1666 // thats current max. sorry.
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1389 1669
1390 /* 1670 // clear key, in case of extra padding
1391 int vx = self->vx = self->w >= sw 1671 memset (&skey, 0, sizeof (skey));
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394
1395 int vy = self->vy = self->h >= sh
1396 ? self->y + (self->h - sh) / 2
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1398 */
1399 1672
1400 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1401 1674
1402 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1406 1679
1407 glBegin (GL_QUADS); 1680 glBegin (GL_QUADS);
1408 1681
1409 last_name = 0; 1682 last_name = 0;
1410 1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1411 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1412 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1414 { 1715 {
1415 maprow *row = self->row + (y + vy); 1716 maprow *row = self->row + (y + my);
1416 1717
1417 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1720 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1423 1723
1424 if (face) 1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1425 { 1819 {
1426 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1821 HE *he;
1427 1822
1428 int px = (x + 1) * 32 - tex.w; 1823 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1824 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1433 glEnd (); 1848 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1436 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1437 } 1873 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 1874 }
1444 }
1445 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1446 1880
1447 glEnd (); 1881 glEnd ();
1448 1882
1449 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1450 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1451} 1916}
1452 1917
1453void 1918void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 1920 CODE:
1509 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1511} 1976}
1512 1977
1513void 1978void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1515 PPCODE: 1980 PPCODE:
1516{ 1981{
1517 int vx, vy;
1518 int x, y; 1982 int x, y;
1519 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1522 1986
1523 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1526 1990
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1991 mx += self->x;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1992 my += self->y;
1529 1993
1530 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1532 { 1996 {
1533 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1534 1998
1535 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2001 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1539 2003
1540 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2007 }
1544 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1545 2039
1546 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1549 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1583 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1584 { 2078 {
1585 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2080 uint8_t flags = 0;
1587 2081
1588 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1591 2085
1592 *data++ = flags; 2086 *data++ = flags;
1593 2087
1594 if (flags & 1) 2088 if (flags & 1)
1595 { 2089 {
2090 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2092 *data++ = tile;
1598 } 2093 }
1599 2094
1600 if (flags & 2) 2095 if (flags & 2)
1601 { 2096 {
2097 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2099 *data++ = tile;
1604 } 2100 }
1605 2101
1606 if (flags & 4) 2102 if (flags & 4)
1607 { 2103 {
2104 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2106 *data++ = tile;
1610 } 2107 }
1611 } 2108 }
1612 else 2109 else
1613 *data++ = 0; 2110 *data++ = 0;
1614 } 2111 }
1654 { 2151 {
1655 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1656 2153
1657 if (flags) 2154 if (flags)
1658 { 2155 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1662 2158
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2162
1667 if (cell->darkness <= 0) 2163 if (cell->darkness == 0)
1668 { 2164 {
1669 cell->darkness = -1; 2165 cell->darkness = 0;
1670 2166
1671 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1672 { 2168 {
1673 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1674 2170
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1677 } 2178 }
1678 } 2179 }
1679 } 2180 }
1680 } 2181 }
1681 } 2182 }
1716 CODE: 2217 CODE:
1717 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2219 OUTPUT:
1719 RETVAL 2220 RETVAL
1720 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1721CFPlus::MixMusic 2229CFPlus::MixMusic
1722new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1723 CODE: 2231 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1725 OUTPUT: 2233 OUTPUT:
1732 2240
1733int 2241int
1734play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1735 CODE: 2243 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1737 OUTPUT: 2252 OUTPUT:
1738 RETVAL 2253 RETVAL
1739 2254
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1741 2256
1745 static const struct { 2260 static const struct {
1746 const char *name; 2261 const char *name;
1747 IV iv; 2262 IV iv;
1748 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1781 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1785 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1830# undef const_iv 2350# undef const_iv
1831 }; 2351 };
1832 2352
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1835} 2358}
1836 2359
1837char * 2360char *
1838gl_vendor () 2361gl_vendor ()
1839 CODE: 2362 CODE:
1850 2373
1851char * 2374char *
1852gl_extensions () 2375gl_extensions ()
1853 CODE: 2376 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
1855 OUTPUT: 2392 OUTPUT:
1856 RETVAL 2393 RETVAL
1857 2394
1858int glGetError () 2395int glGetError ()
1859 2396
1984 2521
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2523
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988 2525
2526void glPixelZoom (float x, float y)
2527
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2529
1991int glGenTexture () 2530int glGenTexture ()
1992 CODE: 2531 CODE:
1993{ 2532 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2533 OUTPUT:
1999 RETVAL 2534 RETVAL
2000 2535
2001void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2002 CODE: 2537 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2538 del_texture (name);
2006} 2539
2007
2008int glGenList () 2540int glGenList ()
2009 CODE: 2541 CODE:
2010 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2011 OUTPUT: 2543 OUTPUT:
2012 RETVAL 2544 RETVAL

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