ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 185
157 if (!rect.width) rect.width = 1; 186 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 187 if (!rect.height) rect.height = 1;
159 188
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 189 *w = rect.width;
163 *h = rect.height; 190 *h = rect.height;
164} 191}
165 192
193typedef uint16_t tileid;
166typedef uint16_t mapface; 194typedef uint16_t faceid;
167 195
168typedef struct { 196typedef struct {
169 GLint name; 197 int name;
170 int w, h; 198 int w, h;
171 float s, t; 199 float s, t;
172 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
173} maptex; 203} maptex;
174 204
175typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
176 int16_t darkness; 208 uint16_t darkness;
177 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 210} mapcell;
179 211
180typedef struct { 212typedef struct {
181 int32_t c0, c1; 213 int32_t c0, c1;
182 mapcell *col; 214 mapcell *col;
183} maprow; 215} maprow;
184 216
185typedef struct map { 217typedef struct map {
186 int x, y, w, h; 218 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 220 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 221 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 222
194 int32_t rows; 223 int32_t rows;
195 maprow *row; 224 maprow *row;
196} *CFPlus__Map; 225} *CFPlus__Map;
197 226
217 return ptr; 246 return ptr;
218} 247}
219 248
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
222 271
223static maprow * 272static maprow *
224map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
225{ 274{
226 if (0 > y) 275 if (0 > y)
295static void 344static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297{ 346{
298 int x, y; 347 int x, y;
299 maprow *row; 348 maprow *row;
349 mapcell *cell;
300 350
301 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 352 if (y >= 0)
303 { 353 {
304 if (y >= self->rows) 354 if (y >= self->rows)
310 if (x >= row->c0) 360 if (x >= row->c0)
311 { 361 {
312 if (x >= row->c1) 362 if (x >= row->c1)
313 break; 363 break;
314 364
315 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
316 } 371 }
317 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
318} 389}
319 390
320static void 391static void
321music_finished (void) 392music_finished (void)
322{ 393{
357 n |= n >> 8; 428 n |= n >> 8;
358 n |= n >> 16; 429 n |= n >> 16;
359 430
360 return n + 1; 431 return n + 1;
361} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
362 437
363MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
364 439
365PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
366 441
370 static const struct { 445 static const struct {
371 const char *name; 446 const char *name;
372 IV iv; 447 IV iv;
373 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
375 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
393 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
457 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL),
470 const_iv (KMOD_SHIFT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 557# undef const_iv
474 }; 558 };
475 559
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
479 572
480int 573int
481in_destruct () 574in_destruct ()
482 CODE: 575 CODE:
483 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
495 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 591}
499 592
593char *
594SDL_GetError ()
595
500int 596int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 598
503void 599void
504SDL_Quit () 600SDL_Quit ()
505 601
506void 602void
507SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
508 PPCODE: 604 PPCODE:
509{ 605{
510 SDL_Rect **m; 606 SDL_Rect **m;
511 607
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 612
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 615
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 620
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 625#endif
530 626
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 628
536 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
537 while (*m) 630 while (*m)
538 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
539 AV *av = newAV (); 634 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
543 641
544 ++m; 642 ++m;
545 } 643 }
546} 644}
547 645
548char *
549SDL_GetError ()
550
551int 646int
552SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
554 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 660 );
661
557 if (RETVAL) 662 if (RETVAL)
558 { 663 {
664 av_clear (texture_av);
665
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 668#include "glfunc.h"
562# undef GL_FUNC 669#undef GL_FUNC
563 } 670 }
671}
564 OUTPUT: 672 OUTPUT:
565 RETVAL 673 RETVAL
566 674
567void 675void
568SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
569 677
570char * 678char *
571SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
572 680
681int
682SDL_GetAppState ()
683
573void 684void
574SDL_PollEvent () 685poll_events ()
575 PPCODE: 686 PPCODE:
576{ 687{
577 SDL_Event ev; 688 SDL_Event ev;
578 689
579 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 692 {
581 HV *hv = newHV (); 693 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 695
584 switch (ev.type) 696 switch (ev.type)
586 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
587 case SDL_KEYUP: 699 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 705 break;
593 706
594 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 710 break;
598 711
599 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
607 break; 738 break;
608 739
609 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
640Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
641 772
642void 773void
643lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
644 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
645#ifndef _WIN32 782#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
647#endif 804#endif
805}
648 806
649void 807void
650add_font (char *file) 808add_font (char *file)
651 CODE: 809 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
757#endif 915#endif
758 _exit (1); 916 _exit (1);
759 917
760void 918void
761_exit (int retval) 919_exit (int retval = 0)
762 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
763 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
764 935
765MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
766 939
767CFPlus::Font 940CFPlus::Font
768new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
769 CODE: 942 CODE:
770{ 943{
781 CODE: 954 CODE:
782 pango_font_description_free (self); 955 pango_font_description_free (self);
783 956
784void 957void
785make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
786 CODE: 960 CODE:
787 default_font = self; 961 default_font = self;
788 962
789MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
790 964
965PROTOTYPES: DISABLE
966
791void 967void
792reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
793 CODE: 970 CODE:
794 tc_clear (); 971 tc_clear ();
795 972
796CFPlus::Layout 973CFPlus::Layout
797new (SV *class) 974new (SV *class)
1015xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1016 CODE: 1193 CODE:
1017{ 1194{
1018 int index, trailing; 1195 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1197 RETVAL = index + trailing;
1021} 1198}
1022 OUTPUT: 1199 OUTPUT:
1023 RETVAL 1200 RETVAL
1024 1201
1025void 1202void
1031 1208
1032 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1036} 1252}
1037 1253
1038void 1254void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1040 PPCODE: 1256 PPCODE:
1045 flags 1261 flags
1046 ); 1262 );
1047 1263
1048MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1049 1265
1050void 1266PROTOTYPES: ENABLE
1051pad2pot (SV *data_, SV *w_, SV *h_)
1052 CODE:
1053{
1054 int ow = SvIV (w_);
1055 int oh = SvIV (h_);
1056 1267
1057 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1275 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1276 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1280
1071 SvPOK_only (result_); 1281 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1073 1283
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1285 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1287
1078 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1289 }
1085} 1290}
1086 1291
1087void 1292void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1133 } 1338 }
1134} 1339}
1135 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1137 1353
1354PROTOTYPES: DISABLE
1355
1138CFPlus::Map 1356CFPlus::Map
1139new (SV *class, int map_width, int map_height) 1357new (SV *class)
1140 CODE: 1358 CODE:
1141 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1360 RETVAL->x = 0;
1143 RETVAL->y = 0; 1361 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1369 RETVAL->row = 0;
1154 OUTPUT: 1370 OUTPUT:
1155 RETVAL 1371 RETVAL
1156 1372
1157void 1373void
1158DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1159 CODE: 1375 CODE:
1160{ 1376{
1161 map_clear (self); 1377 map_clear (self);
1162 Safefree (self->face); 1378 Safefree (self->face2tile);
1163 Safefree (self->tex); 1379 Safefree (self->tex);
1164 Safefree (self); 1380 Safefree (self);
1165} 1381}
1166 1382
1167void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1168clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1169 CODE: 1391 CODE:
1170 map_clear (self); 1392 map_clear (self);
1171 1393
1172void 1394void
1173set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1174 CODE: 1396 CODE:
1175{ 1397{
1176 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1399 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces); 1400}
1179 self->faces *= 2;
1180 }
1181 1401
1182 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1183} 1423}
1184 1424
1185void 1425void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1427 CODE:
1188{ 1428{
1189 while (self->texs <= texid) 1429 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1430
1195 { 1431 {
1196 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1197 1433
1198 tex->name = name; 1434 tex->name = name;
1240void 1476void
1241scroll (CFPlus::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1242 CODE: 1478 CODE:
1243{ 1479{
1244 if (dx > 0) 1480 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1482 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1484
1249 if (dy > 0) 1485 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1487 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1489
1254 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1256 1492
1257 while (self->y < 0) 1493 while (self->y < 0)
1262 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
1263 } 1499 }
1264} 1500}
1265 1501
1266void 1502void
1267map1a_update (CFPlus::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1268 CODE: 1504 CODE:
1269{ 1505{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1508 mapcell *cell;
1273 int x, y, flags; 1509 int x, y, flags;
1274 1510
1275 while (data < data_end) 1511 while (data < data_end - 1)
1276 { 1512 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1278 1514
1279 x = self->x + ((flags >> 10) & 63); 1515 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1516 y = self->y + ((flags >> 4) & 63);
1281 1517
1282 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1283 1519
1284 if (flags & 15) 1520 if (flags & 15)
1285 { 1521 {
1286 if (cell->darkness < 0) 1522 if (!cell->darkness)
1287 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1525 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1526 }
1293 1527
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1297 1569
1298 if (flags & 4) 1570 if (flags & 4)
1299 { 1571 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1301 } 1575 }
1302 1576
1303 if (flags & 2) 1577 if (flags & 2)
1304 { 1578 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1306 } 1582 }
1307 1583
1308 if (flags & 1) 1584 if (flags & 1)
1309 { 1585 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1311 } 1589 }
1312 } 1590 }
1313 else 1591 else
1314 cell->darkness = -1; 1592 cell->darkness = 0;
1315 } 1593 }
1316} 1594}
1317 1595
1318SV * 1596SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1345 { 1623 {
1346 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1347 1625
1348 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1349 { 1627 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1630 int a1 = tex.a;
1357 1631
1358 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1636 }
1364 } 1637 }
1365 1638
1366 *map++ = (r ) 1639 *map++ = (r )
1367 | (g << 8) 1640 | (g << 8)
1374} 1647}
1375 OUTPUT: 1648 OUTPUT:
1376 RETVAL 1649 RETVAL
1377 1650
1378void 1651void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1653 CODE:
1381{ 1654{
1382 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1383 int x, y, z; 1659 int x, y, z;
1384 int last_name; 1660 int last_name;
1385 mapface face;
1386 1661
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1662 // thats current max. sorry.
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1389 1665
1390 /* 1666 // clear key, in case of extra padding
1391 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394
1395 int vy = self->vy = self->h >= sh
1396 ? self->y + (self->h - sh) / 2
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1398 */
1399 1668
1400 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1401 1670
1402 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1406 1675
1407 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1408 1677
1409 last_name = 0; 1678 last_name = 0;
1410 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1411 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1412 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1414 { 1711 {
1415 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1416 1713
1417 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1716 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1423 1719
1424 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1425 { 1815 {
1426 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1427 1818
1428 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1433 glEnd (); 1844 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1436 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1437 } 1869 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 1870 }
1444 }
1445 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1446 1876
1447 glEnd (); 1877 glEnd ();
1448 1878
1449 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1450 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1451} 1912}
1452 1913
1453void 1914void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 1916 CODE:
1509 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1511} 1972}
1512 1973
1513void 1974void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 1976 PPCODE:
1516{ 1977{
1517 int vx, vy;
1518 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 1986
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 1989
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1529 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1530 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1532 { 1997 {
1533 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1534 1999
1535 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2002 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1539 2004
1540 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2008 }
1544 } 2009 }
1545 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1546 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1550} 2053}
1551 2054
1552SV * 2055SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1554 CODE: 2057 CODE:
1583 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1584 { 2087 {
1585 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2089 uint8_t flags = 0;
1587 2090
1588 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1591 2094
1592 *data++ = flags; 2095 *data++ = flags;
1593 2096
1594 if (flags & 1) 2097 if (flags & 1)
1595 { 2098 {
2099 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2101 *data++ = tile;
1598 } 2102 }
1599 2103
1600 if (flags & 2) 2104 if (flags & 2)
1601 { 2105 {
2106 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2108 *data++ = tile;
1604 } 2109 }
1605 2110
1606 if (flags & 4) 2111 if (flags & 4)
1607 { 2112 {
2113 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2115 *data++ = tile;
1610 } 2116 }
1611 } 2117 }
1612 else 2118 else
1613 *data++ = 0; 2119 *data++ = 0;
1614 } 2120 }
1654 { 2160 {
1655 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1656 2162
1657 if (flags) 2163 if (flags)
1658 { 2164 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1662 2167
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2171
1667 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1668 { 2173 {
1669 cell->darkness = -1; 2174 cell->darkness = 0;
1670 2175
1671 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1672 { 2177 {
1673 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1674 2179
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1677 } 2187 }
1678 } 2188 }
1679 } 2189 }
1680 } 2190 }
1681 } 2191 }
1682} 2192}
1683 2193
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1685 2195
2196PROTOTYPES: DISABLE
2197
1686CFPlus::MixChunk 2198CFPlus::MixChunk
1687new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1688 CODE: 2200 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1690 OUTPUT: 2202 OUTPUT:
1711 2223
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1713 2225
1714int 2226int
1715volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1716 CODE: 2229 CODE:
1717 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1718 OUTPUT: 2238 OUTPUT:
1719 RETVAL 2239 RETVAL
1720 2240
1721CFPlus::MixMusic 2241CFPlus::MixMusic
1722new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1735 CODE: 2255 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2257 OUTPUT:
1738 RETVAL 2258 RETVAL
1739 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1741 2270
1742BOOT: 2271BOOT:
1743{ 2272{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1745 static const struct { 2274 static const struct {
1746 const char *name; 2275 const char *name;
1747 IV iv; 2276 IV iv;
1748 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1781 const_iv (GL_LUMINANCE), 2313 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2314 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2315 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1785 const_iv (GL_COMPILE), 2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2320 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2321 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2322 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2323 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2324 const_iv (GL_TEXTURE_MIN_FILTER),
1830# undef const_iv 2364# undef const_iv
1831 }; 2365 };
1832 2366
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
1835} 2372}
1836 2373
1837char * 2374char *
1838gl_vendor () 2375gl_vendor ()
1839 CODE: 2376 CODE:
1850 2387
1851char * 2388char *
1852gl_extensions () 2389gl_extensions ()
1853 CODE: 2390 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2392 OUTPUT:
2393 RETVAL
2394
2395const char *glGetString (GLenum pname)
2396
2397GLint glGetInteger (GLenum pname)
2398 CODE:
2399 glGetIntegerv (pname, &RETVAL);
2400 OUTPUT:
2401 RETVAL
2402
2403GLdouble glGetDouble (GLenum pname)
2404 CODE:
2405 glGetDoublev (pname, &RETVAL);
1855 OUTPUT: 2406 OUTPUT:
1856 RETVAL 2407 RETVAL
1857 2408
1858int glGetError () 2409int glGetError ()
1859 2410
1984 2535
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2537
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988 2539
2540void glPixelZoom (float x, float y)
2541
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2543
1991int glGenTexture () 2544int glGenTexture ()
1992 CODE: 2545 CODE:
1993{ 2546 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2547 OUTPUT:
1999 RETVAL 2548 RETVAL
2000 2549
2001void glDeleteTexture (int name) 2550void glDeleteTexture (int name)
2002 CODE: 2551 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2552 del_texture (name);
2006} 2553
2007
2008int glGenList () 2554int glGenList ()
2009 CODE: 2555 CODE:
2010 RETVAL = glGenLists (1); 2556 RETVAL = glGenLists (1);
2011 OUTPUT: 2557 OUTPUT:
2012 RETVAL 2558 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines