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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.210 by root, Tue Jul 24 18:24:03 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 185
157 if (!rect.width) rect.width = 1; 186 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 187 if (!rect.height) rect.height = 1;
159 188
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 189 *w = rect.width;
163 *h = rect.height; 190 *h = rect.height;
164} 191}
165 192
193typedef uint16_t tileid;
166typedef uint16_t mapface; 194typedef uint16_t faceid;
167 195
168typedef struct { 196typedef struct {
169 GLint name; 197 int name;
170 int w, h; 198 int w, h;
171 float s, t; 199 float s, t;
172 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
173} maptex; 203} maptex;
174 204
175typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
176 int16_t darkness; 208 uint16_t darkness;
177 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 210} mapcell;
179 211
180typedef struct { 212typedef struct {
181 int32_t c0, c1; 213 int32_t c0, c1;
182 mapcell *col; 214 mapcell *col;
183} maprow; 215} maprow;
184 216
185typedef struct map { 217typedef struct map {
186 int x, y, w, h; 218 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 220 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 221 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 222
194 int32_t rows; 223 int32_t rows;
195 maprow *row; 224 maprow *row;
196} *CFPlus__Map; 225} *CFPlus__Map;
197 226
217 return ptr; 246 return ptr;
218} 247}
219 248
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
222 271
223static maprow * 272static maprow *
224map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
225{ 274{
226 if (0 > y) 275 if (0 > y)
295static void 344static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297{ 346{
298 int x, y; 347 int x, y;
299 maprow *row; 348 maprow *row;
349 mapcell *cell;
300 350
301 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 352 if (y >= 0)
303 { 353 {
304 if (y >= self->rows) 354 if (y >= self->rows)
310 if (x >= row->c0) 360 if (x >= row->c0)
311 { 361 {
312 if (x >= row->c1) 362 if (x >= row->c1)
313 break; 363 break;
314 364
315 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
316 } 371 }
317 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
318} 389}
319 390
320static void 391static void
321music_finished (void) 392music_finished (void)
322{ 393{
356 n |= n >> 4; 427 n |= n >> 4;
357 n |= n >> 8; 428 n |= n >> 8;
358 n |= n >> 16; 429 n |= n >> 16;
359 430
360 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
361} 479}
362 480
363MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
364 482
365PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
370 static const struct { 488 static const struct {
371 const char *name; 489 const char *name;
372 IV iv; 490 IV iv;
373 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
375 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
393 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
457 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL),
470 const_iv (KMOD_SHIFT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 600# undef const_iv
474 }; 601 };
475 602
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
479 615
480int 616int
481in_destruct () 617in_destruct ()
482 CODE: 618 CODE:
483 RETVAL = PL_main_cv == Nullcv; 619 RETVAL = PL_main_cv == Nullcv;
495 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 634}
499 635
636char *
637SDL_GetError ()
638
500int 639int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 641
503void 642void
504SDL_Quit () 643SDL_Quit ()
505 644
506void 645void
507SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
508 PPCODE: 647 PPCODE:
509{ 648{
510 SDL_Rect **m; 649 SDL_Rect **m;
511 650
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 655
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 658
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 663
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 668#endif
530 669
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 671
536 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
537 while (*m) 673 while (*m)
538 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
539 AV *av = newAV (); 677 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
543 684
544 ++m; 685 ++m;
545 } 686 }
546} 687}
547 688
548char *
549SDL_GetError ()
550
551int 689int
552SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
554 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 703 );
704
557 if (RETVAL) 705 if (RETVAL)
558 { 706 {
707 av_clear (texture_av);
708
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 711#include "glfunc.h"
562# undef GL_FUNC 712#undef GL_FUNC
563 } 713 }
714}
564 OUTPUT: 715 OUTPUT:
565 RETVAL 716 RETVAL
566 717
567void 718void
568SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
569 720
570char * 721char *
571SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
572 723
724int
725SDL_GetAppState ()
726
573void 727void
574SDL_PollEvent () 728poll_events ()
575 PPCODE: 729 PPCODE:
576{ 730{
577 SDL_Event ev; 731 SDL_Event ev;
578 732
579 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 735 {
581 HV *hv = newHV (); 736 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 738
584 switch (ev.type) 739 switch (ev.type)
586 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
587 case SDL_KEYUP: 742 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 748 break;
593 749
594 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 753 break;
598 754
599 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
607 break; 781 break;
608 782
609 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
640Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
641 815
642void 816void
643lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
644 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
645#ifndef _WIN32 825#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
647#endif 847#endif
848}
648 849
649void 850void
650add_font (char *file) 851add_font (char *file)
651 CODE: 852 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
757#endif 958#endif
758 _exit (1); 959 _exit (1);
759 960
760void 961void
761_exit (int retval) 962_exit (int retval = 0)
762 CODE: 963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
763 _exit (retval); 967 _exit (retval);
968#endif
969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
764 978
765MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
766 982
767CFPlus::Font 983CFPlus::Font
768new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
769 CODE: 985 CODE:
770{ 986{
781 CODE: 997 CODE:
782 pango_font_description_free (self); 998 pango_font_description_free (self);
783 999
784void 1000void
785make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
786 CODE: 1003 CODE:
787 default_font = self; 1004 default_font = self;
788 1005
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
790 1007
1008PROTOTYPES: DISABLE
1009
791void 1010void
792reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
793 CODE: 1013 CODE:
794 tc_clear (); 1014 tc_clear ();
795 1015
796CFPlus::Layout 1016CFPlus::Layout
797new (SV *class) 1017new (SV *class)
1015xy_to_index (CFPlus::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
1016 CODE: 1236 CODE:
1017{ 1237{
1018 int index, trailing; 1238 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1240 RETVAL = index + trailing;
1021} 1241}
1022 OUTPUT: 1242 OUTPUT:
1023 RETVAL 1243 RETVAL
1024 1244
1025void 1245void
1031 1251
1032 EXTEND (SP, 3); 1252 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1256}
1257
1258void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1260 PPCODE:
1261{
1262 int line, x;
1263
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266
1267 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
1292 PUSHs (sv_2mortal (newSViv (index)));
1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
1036} 1295}
1037 1296
1038void 1297void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1040 PPCODE: 1299 PPCODE:
1045 flags 1304 flags
1046 ); 1305 );
1047 1306
1048MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1049 1308
1050void 1309PROTOTYPES: ENABLE
1051pad2pot (SV *data_, SV *w_, SV *h_)
1052 CODE:
1053{
1054 int ow = SvIV (w_);
1055 int oh = SvIV (h_);
1056 1310
1057 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1318 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1319 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1323
1071 SvPOK_only (result_); 1324 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1073 1326
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1328 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1330
1078 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1332 }
1085} 1333}
1086 1334
1087void 1335void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1133 } 1381 }
1134} 1382}
1135 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1137 1396
1397PROTOTYPES: DISABLE
1398
1138CFPlus::Map 1399CFPlus::Map
1139new (SV *class, int map_width, int map_height) 1400new (SV *class)
1140 CODE: 1401 CODE:
1141 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1403 RETVAL->x = 0;
1143 RETVAL->y = 0; 1404 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1412 RETVAL->row = 0;
1154 OUTPUT: 1413 OUTPUT:
1155 RETVAL 1414 RETVAL
1156 1415
1157void 1416void
1158DESTROY (CFPlus::Map self) 1417DESTROY (CFPlus::Map self)
1159 CODE: 1418 CODE:
1160{ 1419{
1161 map_clear (self); 1420 map_clear (self);
1162 Safefree (self->face); 1421 Safefree (self->face2tile);
1163 Safefree (self->tex); 1422 Safefree (self->tex);
1164 Safefree (self); 1423 Safefree (self);
1165} 1424}
1166 1425
1167void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1168clear (CFPlus::Map self) 1433clear (CFPlus::Map self)
1169 CODE: 1434 CODE:
1170 map_clear (self); 1435 map_clear (self);
1171 1436
1172void 1437void
1173set_face (CFPlus::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1174 CODE: 1439 CODE:
1175{ 1440{
1176 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1442 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces); 1443}
1179 self->faces *= 2;
1180 }
1181 1444
1182 self->face [face] = texid; 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1183} 1466}
1184 1467
1185void 1468void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1470 CODE:
1188{ 1471{
1189 while (self->texs <= texid) 1472 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1473
1195 { 1474 {
1196 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1197 1476
1198 tex->name = name; 1477 tex->name = name;
1240void 1519void
1241scroll (CFPlus::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1242 CODE: 1521 CODE:
1243{ 1522{
1244 if (dx > 0) 1523 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1525 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1527
1249 if (dy > 0) 1528 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1530 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1532
1254 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1256 1535
1257 while (self->y < 0) 1536 while (self->y < 0)
1262 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
1263 } 1542 }
1264} 1543}
1265 1544
1266void 1545void
1267map1a_update (CFPlus::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
1268 CODE: 1547 CODE:
1269{ 1548{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1551 mapcell *cell;
1273 int x, y, flags; 1552 int x, y, flags;
1274 1553
1275 while (data < data_end) 1554 while (data < data_end - 1)
1276 { 1555 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1278 1557
1279 x = self->x + ((flags >> 10) & 63); 1558 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1559 y = self->y + ((flags >> 4) & 63);
1281 1560
1282 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
1283 1562
1284 if (flags & 15) 1563 if (flags & 15)
1285 { 1564 {
1286 if (cell->darkness < 0) 1565 if (!cell->darkness)
1287 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1568 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1569 }
1293 1570
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
1297 1612
1298 if (flags & 4) 1613 if (flags & 4)
1299 { 1614 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1301 } 1618 }
1302 1619
1303 if (flags & 2) 1620 if (flags & 2)
1304 { 1621 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1306 } 1625 }
1307 1626
1308 if (flags & 1) 1627 if (flags & 1)
1309 { 1628 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1311 } 1632 }
1312 } 1633 }
1313 else 1634 else
1314 cell->darkness = -1; 1635 cell->darkness = 0;
1315 } 1636 }
1316} 1637}
1317 1638
1318SV * 1639SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1345 { 1666 {
1346 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1347 1668
1348 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1349 { 1670 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1673 int a1 = tex.a;
1357 1674
1358 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1679 }
1364 } 1680 }
1365 1681
1366 *map++ = (r ) 1682 *map++ = (r )
1367 | (g << 8) 1683 | (g << 8)
1374} 1690}
1375 OUTPUT: 1691 OUTPUT:
1376 RETVAL 1692 RETVAL
1377 1693
1378void 1694void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1696 CODE:
1381{ 1697{
1382 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1383 int x, y, z; 1702 int x, y, z;
1384 int last_name; 1703 int last_name;
1385 mapface face;
1386 1704
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1705 // thats current max. sorry.
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1389 1708
1390 /* 1709 // clear key, in case of extra padding
1391 int vx = self->vx = self->w >= sw 1710 memset (&skey, 0, sizeof (skey));
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394
1395 int vy = self->vy = self->h >= sh
1396 ? self->y + (self->h - sh) / 2
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1398 */
1399 1711
1400 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1401 1713
1402 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1406 1718
1407 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1408 1720
1409 last_name = 0; 1721 last_name = 0;
1410 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1411 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1412 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1414 { 1754 {
1415 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1416 1756
1417 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1759 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1423 1762
1424 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1425 { 1858 {
1426 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1427 1861
1428 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1433 glEnd (); 1887 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1436 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1437 } 1912 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 1913 }
1444 }
1445 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1446 1919
1447 glEnd (); 1920 glEnd ();
1448 1921
1449 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1450 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1451} 1955}
1452 1956
1453void 1957void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 1959 CODE:
1509 glDisable (GL_BLEND); 2013 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
1511} 2015}
1512 2016
1513void 2017void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2019 PPCODE:
1516{ 2020{
1517 int vx, vy;
1518 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2029
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 2032
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2033 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2034 my += self->y - 1;
1529 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1530 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1532 { 2040 {
1533 maprow *row = self->row + (y + vy); 2041 maprow *row = self->row + (y + my);
1534 2042
1535 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2045 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1539 2047
1540 darkness[y * sw4 + x] = cell->darkness < 0 2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2050 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2051 }
1544 } 2052 }
1545 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1546 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1550} 2096}
1551 2097
1552SV * 2098SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1554 CODE: 2100 CODE:
1583 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1584 { 2130 {
1585 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2132 uint8_t flags = 0;
1587 2133
1588 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1591 2137
1592 *data++ = flags; 2138 *data++ = flags;
1593 2139
1594 if (flags & 1) 2140 if (flags & 1)
1595 { 2141 {
2142 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2144 *data++ = tile;
1598 } 2145 }
1599 2146
1600 if (flags & 2) 2147 if (flags & 2)
1601 { 2148 {
2149 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2151 *data++ = tile;
1604 } 2152 }
1605 2153
1606 if (flags & 4) 2154 if (flags & 4)
1607 { 2155 {
2156 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2158 *data++ = tile;
1610 } 2159 }
1611 } 2160 }
1612 else 2161 else
1613 *data++ = 0; 2162 *data++ = 0;
1614 } 2163 }
1654 { 2203 {
1655 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1656 2205
1657 if (flags) 2206 if (flags)
1658 { 2207 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1662 2210
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2214
1667 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1668 { 2216 {
1669 cell->darkness = -1; 2217 cell->darkness = 0;
1670 2218
1671 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1672 { 2220 {
1673 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1674 2222
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1677 } 2230 }
1678 } 2231 }
1679 } 2232 }
1680 } 2233 }
1681 } 2234 }
1682} 2235}
1683 2236
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1685 2238
2239PROTOTYPES: DISABLE
2240
1686CFPlus::MixChunk 2241CFPlus::MixChunk
1687new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1688 CODE: 2243 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1690 OUTPUT: 2245 OUTPUT:
1711 2266
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1713 2268
1714int 2269int
1715volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1716 CODE: 2272 CODE:
1717 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2274 OUTPUT:
1719 RETVAL 2275 RETVAL
1720 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1721CFPlus::MixMusic 2284CFPlus::MixMusic
1722new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1723 CODE: 2286 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1725 OUTPUT: 2288 OUTPUT:
1735 CODE: 2298 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2300 OUTPUT:
1738 RETVAL 2301 RETVAL
1739 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1741 2313
1742BOOT: 2314BOOT:
1743{ 2315{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1745 static const struct { 2317 static const struct {
1746 const char *name; 2318 const char *name;
1747 IV iv; 2319 IV iv;
1748 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 2339 const_iv (GL_AND),
1764 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
1781 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1785 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 2396 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1825 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1830# undef const_iv 2416# undef const_iv
1831 }; 2417 };
1832 2418
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1835} 2424}
1836 2425
1837char * 2426char *
1838gl_vendor () 2427gl_vendor ()
1839 CODE: 2428 CODE:
1853 CODE: 2442 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 2444 OUTPUT:
1856 RETVAL 2445 RETVAL
1857 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
1858int glGetError () 2461int glGetError ()
1859 2462
1860void glFinish () 2463void glFinish ()
1861 2464
1862void glClear (int mask) 2465void glClear (int mask)
1899# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 2504
1902# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1904 2509
1905void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
1906 2511
1907void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
1908 2513
1916 2521
1917void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1918 CODE: 2523 CODE:
1919 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1920 2525
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @
1927 ALIAS: 2527 ALIAS:
1928 glColor_premultiply = 1 2528 glColor_premultiply = 1
1929 CODE: 2529 CODE:
1930 if (ix) 2530 if (ix)
1931 { 2531 {
1934 b *= a; 2534 b *= a;
1935 } 2535 }
1936 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
1938 2538
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 2540 CODE:
1947 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
1949 2543
1953 2547
1954void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
1955 CODE: 2549 CODE:
1956 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
1957 2551
2552void glRect (float x1, float y1, float x2, float y2)
2553 CODE:
2554 glRectf (x1, y1, x2, y2);
2555
2556PROTOTYPES: ENABLE
2557
2558void glBegin (int mode)
2559
2560void glEnd ()
2561
2562void glPointSize (GLfloat size)
2563
2564void glLineWidth (GLfloat width)
2565
2566void glInterleavedArrays (int format, int stride, char *data)
2567
2568void glDrawElements (int mode, int count, int type, char *indices)
2569
2570# 1.2 void glDrawRangeElements (int mode, int start, int end
2571
1958void glTexEnv (int target, int pname, float param) 2572void glTexEnv (int target, int pname, float param)
1959 CODE: 2573 CODE:
1960 glTexEnvf (target, pname, param); 2574 glTexEnvf (target, pname, param);
1961 2575
1962void glTexParameter (int target, int pname, float param) 2576void glTexParameter (int target, int pname, float param)
1984 2598
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2599void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2600
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2601void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988 2602
2603void glPixelZoom (float x, float y)
2604
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2605void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2606
1991int glGenTexture () 2607int glGenTexture ()
1992 CODE: 2608 CODE:
1993{ 2609 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2610 OUTPUT:
1999 RETVAL 2611 RETVAL
2000 2612
2001void glDeleteTexture (int name) 2613void glDeleteTexture (int name)
2002 CODE: 2614 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2615 del_texture (name);
2006} 2616
2007
2008int glGenList () 2617int glGenList ()
2009 CODE: 2618 CODE:
2010 RETVAL = glGenLists (1); 2619 RETVAL = glGenLists (1);
2011 OUTPUT: 2620 OUTPUT:
2012 RETVAL 2621 RETVAL
2019 2628
2020void glEndList () 2629void glEndList ()
2021 2630
2022void glCallList (int list) 2631void glCallList (int list)
2023 2632
2633MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2634
2635PROTOTYPES: DISABLE
2636
2637void
2638find_widget (SV *self, NV x, NV y)
2639 PPCODE:
2640{
2641 if (within_widget (self, x, y))
2642 XPUSHs (self);
2643}
2644
2645BOOT:
2646{
2647 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2648
2649 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2650 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2651 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2652 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2653}
2654
2655void
2656draw (SV *self)
2657 CODE:
2658{
2659 HV *hv;
2660 SV **svp;
2661 NV x, y, w, h;
2662 SV *draw_x_sv = GvSV (draw_x_gv);
2663 SV *draw_y_sv = GvSV (draw_y_gv);
2664 SV *draw_w_sv = GvSV (draw_w_gv);
2665 SV *draw_h_sv = GvSV (draw_h_gv);
2666 SV *hover;
2667 double draw_x, draw_y, draw_w, draw_h;
2668
2669 if (!SvROK (self))
2670 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2671
2672 hv = (HV *)SvRV (self);
2673
2674 if (SvTYPE (hv) != SVt_PVHV)
2675 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2676
2677 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2678 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2679
2680 if (!h || !w)
2681 XSRETURN_EMPTY;
2682
2683 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2684 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2685
2686 draw_x = SvNV (draw_x_sv) + x;
2687 draw_y = SvNV (draw_y_sv) + y;
2688
2689 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2690 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2691 XSRETURN_EMPTY;
2692
2693 sv_setnv (draw_x_sv, draw_x);
2694 sv_setnv (draw_y_sv, draw_y);
2695
2696 glPushMatrix ();
2697 glTranslated (x, y, 0);
2698
2699 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2700 {
2701 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2702
2703 if (svp && SvTRUE (*svp))
2704 {
2705 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2706 glEnable (GL_BLEND);
2707 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2708 glBegin (GL_QUADS);
2709 glVertex2f (0, 0);
2710 glVertex2f (w, 0);
2711 glVertex2f (w, h);
2712 glVertex2f (0, h);
2713 glEnd ();
2714 glDisable (GL_BLEND);
2715 }
2716 }
2717#if 0
2718 if ($ENV{CFPLUS_DEBUG} & 1) {
2719 glPushMatrix;
2720 glColor 1, 1, 0, 1;
2721 glTranslate 0.375, 0.375;
2722 glBegin GL_LINE_LOOP;
2723 glVertex 0 , 0;
2724 glVertex $self->{w} - 1, 0;
2725 glVertex $self->{w} - 1, $self->{h} - 1;
2726 glVertex 0 , $self->{h} - 1;
2727 glEnd;
2728 glPopMatrix;
2729 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2730 }
2731#endif
2732 PUSHMARK (SP);
2733 XPUSHs (self);
2734 PUTBACK;
2735 call_method ("_draw", G_VOID | G_DISCARD);
2736 SPAGAIN;
2737
2738 glPopMatrix ();
2739
2740 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2741 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2742}
2743

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