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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.243 by root, Thu Dec 27 06:54:36 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
92 131
93static int 132static int
94shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
95{ 134{
96 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
110 149
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *DC__Layout;
117 157
118static CFPlus__Font default_font; 158static DC__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
121 161
122static void 162static void
123substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
128#endif 168#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 170}
131 171
132static void 172static void
133layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
134{ 174{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
137 */ 177 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
142 182
143 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
144} 184}
145 185
146static void 186static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 188{
149 PangoRectangle rect; 189 PangoRectangle rect;
150 190
151 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 196
157 if (!rect.width) rect.width = 1; 197 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 198 if (!rect.height) rect.height = 1;
159 199
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 200 *w = rect.width;
163 *h = rect.height; 201 *h = rect.height;
164} 202}
165 203
204typedef uint16_t tileid;
166typedef uint16_t mapface; 205typedef uint16_t faceid;
167 206
168typedef struct { 207typedef struct {
169 GLint name; 208 GLuint name;
170 int w, h; 209 int w, h;
171 float s, t; 210 float s, t;
172 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
173} maptex; 214} maptex;
174 215
175typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
176 int16_t darkness; 219 uint16_t darkness;
177 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 221} mapcell;
179 222
180typedef struct { 223typedef struct {
181 int32_t c0, c1; 224 int32_t c0, c1;
182 mapcell *col; 225 mapcell *col;
183} maprow; 226} maprow;
184 227
185typedef struct map { 228typedef struct map {
186 int x, y, w, h; 229 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 231 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 232 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 233
194 int32_t rows; 234 int32_t rows;
195 maprow *row; 235 maprow *row;
196} *CFPlus__Map; 236} *DC__Map;
197 237
198static char * 238static char *
199prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
200{ 240{
201 char *p; 241 char *p;
218} 258}
219 259
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
223static maprow * 283static maprow *
224map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
225{ 285{
226 if (0 > y) 286 if (0 > y)
227 { 287 {
228 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
267 327
268 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
269} 329}
270 330
271static mapcell * 331static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
273{ 333{
274 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
275} 335}
276 336
277static void 337static void
278map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
279{ 339{
280 int r; 340 int r;
281 341
282 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
291 self->row = 0; 351 self->row = 0;
292 self->rows = 0; 352 self->rows = 0;
293} 353}
294 354
295static void 355static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 357{
298 int x, y; 358 int x, y;
299 maprow *row; 359 maprow *row;
360 mapcell *cell;
300 361
301 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 363 if (y >= 0)
303 { 364 {
304 if (y >= self->rows) 365 if (y >= self->rows)
310 if (x >= row->c0) 371 if (x >= row->c0)
311 { 372 {
312 if (x >= row->c1) 373 if (x >= row->c1)
313 break; 374 break;
314 375
315 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
316 } 382 }
317 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
318} 400}
319 401
320static void 402static void
321music_finished (void) 403music_finished (void)
322{ 404{
358 n |= n >> 16; 440 n |= n >> 16;
359 441
360 return n + 1; 442 return n + 1;
361} 443}
362 444
363MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
364 504
365PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
366 506
367BOOT: 507BOOT:
368{ 508{
369 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
370 static const struct { 510 static const struct {
371 const char *name; 511 const char *name;
372 IV iv; 512 IV iv;
373 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
375 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
393 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
457 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL), 624
470 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 626# undef const_iv
474 }; 627 };
475 628
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
479 641
480int 642int
481in_destruct () 643in_destruct ()
482 CODE: 644 CODE:
483 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
485 RETVAL 647 RETVAL
486 648
487NV floor (NV x) 649NV floor (NV x)
488 650
489NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
490 656
491void 657void
492pango_init () 658pango_init ()
493 CODE: 659 CODE:
494{ 660{
495 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 664}
499 665
666char *
667SDL_GetError ()
668
500int 669int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 671
503void 672void
504SDL_Quit () 673SDL_Quit ()
505 674
506void 675void
507SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
508 PPCODE: 677 PPCODE:
509{ 678{
510 SDL_Rect **m; 679 SDL_Rect **m;
511 680
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 685
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 688
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 693
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 698#endif
530 699
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 701
536 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
537 while (*m) 703 while (*m)
538 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
539 AV *av = newAV (); 707 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
543 714
544 ++m; 715 ++m;
545 } 716 }
546} 717}
547 718
548char *
549SDL_GetError ()
550
551int 719int
552SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
554 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 733 );
734
557 if (RETVAL) 735 if (RETVAL)
558 { 736 {
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 741#include "glfunc.h"
562# undef GL_FUNC 742#undef GL_FUNC
563 } 743 }
744}
564 OUTPUT: 745 OUTPUT:
565 RETVAL 746 RETVAL
566 747
567void 748void
568SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
569 750
570char * 751char *
571SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
572 753
754int
755SDL_GetAppState ()
756
573void 757void
574SDL_PollEvent () 758poll_events ()
575 PPCODE: 759 PPCODE:
576{ 760{
577 SDL_Event ev; 761 SDL_Event ev;
578 762
579 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 765 {
581 HV *hv = newHV (); 766 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 768
584 switch (ev.type) 769 switch (ev.type)
586 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
587 case SDL_KEYUP: 772 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 778 break;
593 779
594 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 783 break;
598 784
599 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
607 break; 811 break;
608 812
609 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
621 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
622 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
623 break; 827 break;
624 } 828 }
625 829
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
627 } 831 }
628} 832}
629 833
630int 834int
631Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
632 POSTCALL: 836 POSTCALL:
633 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
635 839
636void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
637Mix_CloseAudio () 857Mix_CloseAudio ()
638 858
639int 859int
640Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
641 861
862const char *
863Mix_GetError ()
864
642void 865void
643lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
644 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
645#ifndef _WIN32 874#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
647#endif 896#endif
897}
648 898
649void 899void
650add_font (char *file) 900add_font (char *file)
651 CODE: 901 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
660 STRLEN image_len; 910 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
666 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
667 917
668 if (!rw) 918 if (!rw)
669 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
670 920
743void 993void
744error (char *message) 994error (char *message)
745 CODE: 995 CODE:
746 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
747#ifdef _WIN32 997#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
749#endif 999#endif
750 1000
751void 1001void
752fatal (char *message) 1002fatal (char *message)
753 CODE: 1003 CODE:
754 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
755#ifdef _WIN32 1005#ifdef _WIN32
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
757#endif 1007#endif
758 _exit (1); 1008 _exit (1);
759 1009
760void 1010void
761_exit (int retval) 1011_exit (int retval = 0)
762 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
763 _exit (retval); 1016 _exit (retval);
1017#endif
764 1018
765MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
766 1027
767CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
768new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
769 CODE: 1034 CODE:
770{ 1035{
771 int count; 1036 int count;
772 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
775} 1040}
776 OUTPUT: 1041 OUTPUT:
777 RETVAL 1042 RETVAL
778 1043
779void 1044void
780DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
781 CODE: 1046 CODE:
782 pango_font_description_free (self); 1047 pango_font_description_free (self);
783 1048
784void 1049void
785make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
786 CODE: 1052 CODE:
787 default_font = self; 1053 default_font = self;
788 1054
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
790 1056
1057PROTOTYPES: DISABLE
1058
791void 1059void
792reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
793 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
794 tc_clear (); 1069 tc_restore ();
795 1070
796CFPlus::Layout 1071DC::Layout
797new (SV *class) 1072new (SV *class)
798 CODE: 1073 CODE:
799 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
800 1075
801 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
803 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
804 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
805 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
806 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
807 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
808 1084
809 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
810 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
811 OUTPUT: 1087 OUTPUT:
812 RETVAL 1088 RETVAL
813 1089
814void 1090void
815DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
816 CODE: 1092 CODE:
817 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
818 Safefree (self); 1095 Safefree (self);
819 1096
820void 1097void
821set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
822 CODE: 1099 CODE:
823{ 1100{
824 STRLEN textlen; 1101 STRLEN textlen;
825 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
826 1103
827 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
828} 1105}
829 1106
830void 1107void
831set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
832 CODE: 1109 CODE:
833{ 1110{
834 STRLEN textlen; 1111 STRLEN textlen;
835 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
836 1113
837 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
838} 1115}
839 1116
840void 1117void
841set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
842 CODE: 1119 CODE:
843{ 1120{
844 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
845 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
846 const char *pos = text; 1123 const char *pos = text;
881 if (attrs) 1158 if (attrs)
882 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
883} 1160}
884 1161
885void 1162void
886get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
887 PPCODE: 1164 PPCODE:
888{ 1165{
889 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
890 1167
891 do 1168 do
906 1183
907 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
908} 1185}
909 1186
910int 1187int
911has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
912 CODE: 1189 CODE:
913{ 1190{
914 int lines = 1; 1191 int lines = 1;
915 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
916 1193
921} 1198}
922 OUTPUT: 1199 OUTPUT:
923 RETVAL 1200 RETVAL
924 1201
925SV * 1202SV *
926get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
927 CODE: 1204 CODE:
928 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
929 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
930 OUTPUT: 1207 OUTPUT:
931 RETVAL 1208 RETVAL
932 1209
933void 1210void
934set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
935 CODE: 1212 CODE:
936 self->r = r; 1213 self->r = r;
937 self->g = g; 1214 self->g = g;
938 self->b = b; 1215 self->b = b;
939 self->a = a; 1216 self->a = a;
940 1217
941void 1218void
942set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
943 CODE: 1220 CODE:
944 if (self->font != font) 1221 if (self->font != font)
945 { 1222 {
946 self->font = font; 1223 self->font = font;
947 layout_update_font (self); 1224 layout_update_font (self);
948 } 1225 }
949 1226
950void 1227void
951set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
952 CODE: 1229 CODE:
953 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
954 { 1231 {
955 self->base_height = base_height; 1232 self->base_height = base_height;
956 layout_update_font (self); 1233 layout_update_font (self);
957 } 1234 }
958 1235
959void 1236void
960set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
961 CODE: 1238 CODE:
962 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
963 1240
964void 1241void
965set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
966 CODE: 1243 CODE:
967 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
968 1245
969void 1246void
970set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
971 CODE: 1248 CODE:
972 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
973 1250
974void 1251void
975set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
976 CODE: 1253 CODE:
977 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
978 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
979 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
980 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
981 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
982 ); 1259 );
983 1260
984void 1261void
985set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
986 CODE: 1263 CODE:
987 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
988 1265
989void 1266void
990size (CFPlus::Layout self) 1267size (DC::Layout self)
991 PPCODE: 1268 PPCODE:
992{ 1269{
993 int w, h; 1270 int w, h;
994 1271
995 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
998 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
999 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1000} 1277}
1001 1278
1002int 1279int
1003descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1004 CODE: 1281 CODE:
1005{ 1282{
1006 PangoRectangle rect; 1283 PangoRectangle rect;
1007 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1008 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1010} 1287}
1011 OUTPUT: 1288 OUTPUT:
1012 RETVAL 1289 RETVAL
1013 1290
1014int 1291int
1015xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1016 CODE: 1293 CODE:
1017{ 1294{
1018 int index, trailing; 1295 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1297 RETVAL = index + trailing;
1021} 1298}
1022 OUTPUT: 1299 OUTPUT:
1023 RETVAL 1300 RETVAL
1024 1301
1025void 1302void
1026cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1027 PPCODE: 1304 PPCODE:
1028{ 1305{
1029 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1030 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1031 1308
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1036} 1313}
1037 1314
1038void 1315void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1040 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323
1324 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
1347 else
1348 {
1349 PUSHs (sv_2mortal (newSViv (index)));
1350 PUSHs (sv_2mortal (newSViv (trailing)));
1351 }
1352}
1353
1354void
1355render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1041 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1042 self->pl, 1359 self->pl,
1360 self->rc,
1043 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1044 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1045 flags 1363 flags
1046 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1047 1368
1048MODULE = CFPlus PACKAGE = CFPlus::Texture
1049
1050void 1369void
1051pad2pot (SV *data_, SV *w_, SV *h_) 1370draw (DC::Layout self)
1052 CODE: 1371 CODE:
1053{ 1372{
1054 int ow = SvIV (w_); 1373 glEnable (GL_TEXTURE_2D);
1055 int oh = SvIV (h_); 1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1056 1380
1057 if (ow && oh) 1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
1388MODULE = Deliantra::Client PACKAGE = DC::Texture
1389
1390PROTOTYPES: ENABLE
1391
1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1397 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1398 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1402
1071 SvPOK_only (result_); 1403 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1073 1405
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1407 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1409
1078 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1411 }
1085} 1412}
1086 1413
1087void 1414void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1094{ 1421{
1095 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1096 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1097 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1098 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1099 1429
1100 if (items < 5) 1430 if (items < 5)
1101 { 1431 {
1102 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1103 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1131 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1133 } 1463 }
1134} 1464}
1135 1465
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1137 1476
1138CFPlus::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1139new (SV *class, int map_width, int map_height) 1478
1479PROTOTYPES: DISABLE
1480
1481DC::Map
1482new (SV *class)
1140 CODE: 1483 CODE:
1141 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1485 RETVAL->x = 0;
1143 RETVAL->y = 0; 1486 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1494 RETVAL->row = 0;
1154 OUTPUT: 1495 OUTPUT:
1155 RETVAL 1496 RETVAL
1156 1497
1157void 1498void
1158DESTROY (CFPlus::Map self) 1499DESTROY (DC::Map self)
1159 CODE: 1500 CODE:
1160{ 1501{
1161 map_clear (self); 1502 map_clear (self);
1162 Safefree (self->face); 1503 Safefree (self->face2tile);
1163 Safefree (self->tex); 1504 Safefree (self->tex);
1164 Safefree (self); 1505 Safefree (self);
1165} 1506}
1166 1507
1167void 1508void
1509resize (DC::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1168clear (CFPlus::Map self) 1515clear (DC::Map self)
1169 CODE: 1516 CODE:
1170 map_clear (self); 1517 map_clear (self);
1171 1518
1172void 1519void
1173set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1174 CODE: 1521 CODE:
1175{ 1522{
1176 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1524 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces);
1179 self->faces *= 2;
1180 }
1181
1182 self->face [face] = texid;
1183} 1525}
1184 1526
1185void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1552 CODE:
1188{ 1553{
1189 while (self->texs <= texid) 1554 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1555
1195 { 1556 {
1196 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1197 1558
1198 tex->name = name; 1559 tex->name = name;
1215 // from transparent color bleeding and ugly wrapping effects. 1576 // from transparent color bleeding and ugly wrapping effects.
1216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1217} 1578}
1218 1579
1219int 1580int
1220ox (CFPlus::Map self) 1581ox (DC::Map self)
1221 ALIAS: 1582 ALIAS:
1222 oy = 1 1583 oy = 1
1223 x = 2 1584 x = 2
1224 y = 3 1585 y = 3
1225 w = 4 1586 w = 4
1236 } 1597 }
1237 OUTPUT: 1598 OUTPUT:
1238 RETVAL 1599 RETVAL
1239 1600
1240void 1601void
1241scroll (CFPlus::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1242 CODE: 1603 CODE:
1243{ 1604{
1244 if (dx > 0) 1605 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1607 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1609
1249 if (dy > 0) 1610 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1612 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1614
1254 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1256 1617
1257 while (self->y < 0) 1618 while (self->y < 0)
1261 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1262 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1263 } 1624 }
1264} 1625}
1265 1626
1266void 1627SV *
1267map1a_update (CFPlus::Map self, SV *data_) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1268 CODE: 1629 CODE:
1269{ 1630{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1633 mapcell *cell;
1273 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1274 1637
1275 while (data < data_end) 1638 while (data < data_end - 1)
1276 { 1639 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1278 1641
1279 x = self->x + ((flags >> 10) & 63); 1642 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1643 y = self->y + ((flags >> 4) & 63);
1281 1644
1282 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
1283 1646
1284 if (flags & 15) 1647 if (flags & 15)
1285 { 1648 {
1286 if (cell->darkness < 0) 1649 if (!cell->darkness)
1287 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1652 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1653 }
1293 1654
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1297 1656
1298 if (flags & 4) 1657 if (flags & 8)
1299 { 1658 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
1301 } 1695 }
1302 1696
1697 for (z = 0; z <= 2; ++z)
1303 if (flags & 2) 1698 if (flags & (4 >> z))
1304 { 1699 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1306 } 1717 }
1307
1308 if (flags & 1)
1309 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1311 }
1312 } 1718 }
1313 else 1719 else
1314 cell->darkness = -1; 1720 cell->darkness = 0;
1315 } 1721 }
1316} 1722}
1723 OUTPUT:
1724 RETVAL
1317 1725
1318SV * 1726SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1320 CODE: 1728 CODE:
1321{ 1729{
1322 int x1, x; 1730 int x1, x;
1323 int y1, y; 1731 int y1, y;
1324 int z; 1732 int z;
1345 { 1753 {
1346 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1347 1755
1348 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1349 { 1757 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1760 int a1 = tex.a;
1357 1761
1358 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1766 }
1364 } 1767 }
1365 1768
1366 *map++ = (r ) 1769 *map++ = (r )
1367 | (g << 8) 1770 | (g << 8)
1374} 1777}
1375 OUTPUT: 1778 OUTPUT:
1376 RETVAL 1779 RETVAL
1377 1780
1378void 1781void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1783 CODE:
1381{ 1784{
1382 int vx, vy;
1383 int x, y, z; 1785 int x, y, z;
1384 int last_name;
1385 mapface face;
1386 1786
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1389 1791
1390 /* 1792 rc_t *rc = rc_alloc ();
1391 int vx = self->vx = self->w >= sw 1793 rc_key_t key;
1392 ? self->x + (self->w - sw) / 2 1794 rc_array_t *arr;
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394 1795
1395 int vy = self->vy = self->h >= sh 1796 // thats current max. sorry.
1396 ? self->y + (self->h - sh) / 2 1797 if (sw > 255) sw = 255;
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1798 if (sh > 255) sh = 255;
1398 */
1399 1799
1400 glColor4ub (255, 255, 255, 255); 1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1401 1836
1402 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_TEXTURE_2D);
1405 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1406 1840
1407 glBegin (GL_QUADS);
1408
1409 last_name = 0;
1410
1411 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1412 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1414 { 1847 {
1415 maprow *row = self->row + (y + vy); 1848 maprow *row = self->row + (y + my);
1416 1849
1417 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1852 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1423 1855
1424 if (face) 1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1425 { 1961 {
1426 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1963 HE *he;
1427 1964
1428 int px = (x + 1) * 32 - tex.w; 1965 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1966 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1433 glEnd (); 1989 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1436 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1437 } 2015 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 2016 }
1444 }
1445 } 2017 }
1446 2018
1447 glEnd (); 2019 glEnd ();
1448
1449 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1450 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
1451} 2028 rc_free (rc);
1452 2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
2060}
2061
1453void 2062void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 2064 CODE:
1456{ 2065{
1457 static float color[16][3] = { 2066 static float color[16][3] = {
1458 { 0.00F, 0.00F, 0.00F }, 2067 { 0.00F, 0.00F, 0.00F },
1459 { 1.00F, 1.00F, 1.00F }, 2068 { 1.00F, 1.00F, 1.00F },
1509 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1511} 2120}
1512 2121
1513void 2122void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2124 PPCODE:
1516{ 2125{
1517 int vx, vy;
1518 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2134
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 2137
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2138 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2139 my += self->y - 1;
1529 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1530 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1532 { 2145 {
1533 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1534 2147
1535 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2150 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1539 2152
1540 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2156 }
1544 } 2157 }
1545 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1546 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1550} 2201}
1551 2202
1552SV * 2203SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1554 CODE: 2205 CODE:
1555{ 2206{
1556 int x, y, x1, y1; 2207 int x, y, x1, y1;
1557 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1558 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1583 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1584 { 2235 {
1585 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2237 uint8_t flags = 0;
1587 2238
1588 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1591 2242
1592 *data++ = flags; 2243 *data++ = flags;
1593 2244
1594 if (flags & 1) 2245 if (flags & 1)
1595 { 2246 {
2247 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2249 *data++ = tile;
1598 } 2250 }
1599 2251
1600 if (flags & 2) 2252 if (flags & 2)
1601 { 2253 {
2254 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2256 *data++ = tile;
1604 } 2257 }
1605 2258
1606 if (flags & 4) 2259 if (flags & 4)
1607 { 2260 {
2261 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2263 *data++ = tile;
1610 } 2264 }
1611 } 2265 }
1612 else 2266 else
1613 *data++ = 0; 2267 *data++ = 0;
1614 } 2268 }
1620} 2274}
1621 OUTPUT: 2275 OUTPUT:
1622 RETVAL 2276 RETVAL
1623 2277
1624void 2278void
1625set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1626 PPCODE: 2280 PPCODE:
1627{ 2281{
1628 int x, y, z; 2282 int x, y, z;
1629 int w, h; 2283 int w, h;
1630 int x1, y1; 2284 int x1, y1;
1631 2285
1632 if (*data++ != 0) 2286 if (*data++ != 0)
1633 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1634 2288
1635 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1636 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1637 2291
1638 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1654 { 2308 {
1655 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1656 2310
1657 if (flags) 2311 if (flags)
1658 { 2312 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1662 2315
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2319
1667 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1668 { 2321 {
1669 cell->darkness = -1; 2322 cell->darkness = 0;
1670 2323
1671 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1672 { 2325 {
1673 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1674 2327
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1677 } 2335 }
1678 } 2336 }
1679 } 2337 }
1680 } 2338 }
1681 } 2339 }
1682} 2340}
1683 2341
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1685 2343
1686CFPlus::MixChunk 2344DC::RW
1687new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1688 CODE: 2346 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1690 OUTPUT: 2353 OUTPUT:
1691 RETVAL 2354 RETVAL
1692 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1693void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1694DESTROY (CFPlus::MixChunk self) 2465DESTROY (DC::MixChunk self)
1695 CODE: 2466 CODE:
1696 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1697 2468
1698int 2469int
1699volume (CFPlus::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1700 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1701 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT: 2475 OUTPUT:
1703 RETVAL 2476 RETVAL
1704 2477
1705int 2478DC::Channel
1706play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1707 CODE: 2480 CODE:
2481{
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1709 OUTPUT: 2493 OUTPUT:
1710 RETVAL 2494 RETVAL
1711 2495
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1713 2497
1714int 2498int
1715volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1716 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1717 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2505 OUTPUT:
1719 RETVAL 2506 RETVAL
1720 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1721CFPlus::MixMusic 2518DC::MixMusic
1722new_from_file (SV *class, char *path) 2519new (SV *class, DC::RW rwops)
1723 CODE: 2520 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1725 OUTPUT: 2522 OUTPUT:
1726 RETVAL 2523 RETVAL
1727 2524
1728void 2525void
1729DESTROY (CFPlus::MixMusic self) 2526DESTROY (DC::MixMusic self)
1730 CODE: 2527 CODE:
1731 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1732 2529
1733int 2530int
1734play (CFPlus::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1735 CODE: 2532 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2534 OUTPUT:
1738 RETVAL 2535 RETVAL
1739 2536
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1741 2545
1742BOOT: 2546BOOT:
1743{ 2547{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1745 static const struct { 2549 static const struct {
1746 const char *name; 2550 const char *name;
1747 IV iv; 2551 IV iv;
1748 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 2571 const_iv (GL_AND),
1764 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1780 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1781 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1785 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1825 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1830# undef const_iv 2655# undef const_iv
1831 }; 2656 };
1832 2657
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1835} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1836 2670
1837char * 2671char *
1838gl_vendor () 2672gl_vendor ()
1839 CODE: 2673 CODE:
1840 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
1853 CODE: 2687 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 2689 OUTPUT:
1856 RETVAL 2690 RETVAL
1857 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
1858int glGetError () 2706int glGetError ()
1859 2707
1860void glFinish () 2708void glFinish ()
1861 2709
1862void glClear (int mask) 2710void glClear (int mask)
1899# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 2749
1902# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1904 2754
1905void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1906 2756
1907void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1908 2758
1916 2766
1917void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1918 CODE: 2768 CODE:
1919 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1920 2770
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @
1927 ALIAS: 2772 ALIAS:
1928 glColor_premultiply = 1 2773 glColor_premultiply = 1
1929 CODE: 2774 CODE:
1930 if (ix) 2775 if (ix)
1931 { 2776 {
1934 b *= a; 2779 b *= a;
1935 } 2780 }
1936 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
1938 2783
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 2785 CODE:
1947 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
1949 2788
1953 2792
1954void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1955 CODE: 2794 CODE:
1956 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1957 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1958void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1959 CODE: 2827 CODE:
1960 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1961 2829
1962void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1984 2852
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2854
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988 2856
2857void glPixelZoom (float x, float y)
2858
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2860
1991int glGenTexture () 2861int glGenTexture ()
1992 CODE: 2862 CODE:
1993{ 2863 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2864 OUTPUT:
1999 RETVAL 2865 RETVAL
2000 2866
2001void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2002 CODE: 2868 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2869 del_texture (name);
2006} 2870
2007
2008int glGenList () 2871int glGenList ()
2009 CODE: 2872 CODE:
2010 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2011 OUTPUT: 2874 OUTPUT:
2012 RETVAL 2875 RETVAL
2019 2882
2020void glEndList () 2883void glEndList ()
2021 2884
2022void glCallList (int list) 2885void glCallList (int list)
2023 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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