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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.248 by root, Fri Dec 28 15:27:39 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
92 131
93static int 132static int
94shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
95{ 134{
96 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
110 149
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *DC__Layout;
117 157
118static CFPlus__Font default_font; 158static DC__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
121 161
122static void 162static void
123substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
128#endif 168#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 170}
131 171
132static void 172static void
133layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
134{ 174{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
137 */ 177 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
142 182
143 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
144} 184}
145 185
146static void 186static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 188{
149 PangoRectangle rect; 189 PangoRectangle rect;
150 190
151 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 196
157 if (!rect.width) rect.width = 1; 197 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 198 if (!rect.height) rect.height = 1;
159 199
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 200 *w = rect.width;
163 *h = rect.height; 201 *h = rect.height;
164} 202}
165 203
204typedef uint16_t tileid;
166typedef uint16_t mapface; 205typedef uint16_t faceid;
167 206
168typedef struct { 207typedef struct {
169 GLint name; 208 GLuint name;
170 int w, h; 209 int w, h;
171 float s, t; 210 float s, t;
172 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
173} maptex; 214} maptex;
174 215
175typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
176 int16_t darkness; 219 uint16_t darkness;
177 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 221} mapcell;
179 222
180typedef struct { 223typedef struct {
181 int32_t c0, c1; 224 int32_t c0, c1;
182 mapcell *col; 225 mapcell *col;
183} maprow; 226} maprow;
184 227
185typedef struct map { 228typedef struct map {
186 int x, y, w, h; 229 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 231 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 232 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 233
194 int32_t rows; 234 int32_t rows;
195 maprow *row; 235 maprow *row;
196} *CFPlus__Map; 236} *DC__Map;
197 237
198static char * 238static char *
199prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
200{ 240{
201 char *p; 241 char *p;
218} 258}
219 259
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
223static maprow * 283static maprow *
224map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
225{ 285{
226 if (0 > y) 286 if (0 > y)
227 { 287 {
228 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
267 327
268 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
269} 329}
270 330
271static mapcell * 331static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
273{ 333{
274 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
275} 335}
276 336
277static void 337static void
278map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
279{ 339{
280 int r; 340 int r;
281 341
282 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
291 self->row = 0; 351 self->row = 0;
292 self->rows = 0; 352 self->rows = 0;
293} 353}
294 354
295static void 355static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 357{
298 int x, y; 358 int x, y;
299 maprow *row; 359 maprow *row;
360 mapcell *cell;
300 361
301 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 363 if (y >= 0)
303 { 364 {
304 if (y >= self->rows) 365 if (y >= self->rows)
310 if (x >= row->c0) 371 if (x >= row->c0)
311 { 372 {
312 if (x >= row->c1) 373 if (x >= row->c1)
313 break; 374 break;
314 375
315 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
316 } 382 }
317 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
318} 400}
319 401
320static void 402static void
321music_finished (void) 403music_finished (void)
322{ 404{
358 n |= n >> 16; 440 n |= n >> 16;
359 441
360 return n + 1; 442 return n + 1;
361} 443}
362 444
363MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
364 504
365PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
366 506
367BOOT: 507BOOT:
368{ 508{
369 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
370 static const struct { 510 static const struct {
371 const char *name; 511 const char *name;
372 IV iv; 512 IV iv;
373 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
375 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
393 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
457 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL), 624
470 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 626# undef const_iv
474 }; 627 };
475 628
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
479 641
480int 642int
481in_destruct () 643in_destruct ()
482 CODE: 644 CODE:
483 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
485 RETVAL 647 RETVAL
486 648
487NV floor (NV x) 649NV floor (NV x)
488 650
489NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
490 656
491void 657void
492pango_init () 658pango_init ()
493 CODE: 659 CODE:
494{ 660{
495 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 664}
499 665
666char *
667SDL_GetError ()
668
500int 669int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 671
503void 672void
504SDL_Quit () 673SDL_Quit ()
505 674
506void 675void
507SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
508 PPCODE: 677 PPCODE:
509{ 678{
510 SDL_Rect **m; 679 SDL_Rect **m;
511 680
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 685
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 688
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 693
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 698#endif
530 699
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 701
536 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
537 while (*m) 703 while (*m)
538 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
539 AV *av = newAV (); 707 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
543 714
544 ++m; 715 ++m;
545 } 716 }
546} 717}
547 718
548char *
549SDL_GetError ()
550
551int 719int
552SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
554 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 733 );
734
557 if (RETVAL) 735 if (RETVAL)
558 { 736 {
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 741#include "glfunc.h"
562# undef GL_FUNC 742#undef GL_FUNC
563 } 743 }
744}
564 OUTPUT: 745 OUTPUT:
565 RETVAL 746 RETVAL
566 747
567void 748void
568SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
569 750
570char * 751char *
571SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
572 753
754int
755SDL_GetAppState ()
756
573void 757void
574SDL_PollEvent () 758poll_events ()
575 PPCODE: 759 PPCODE:
576{ 760{
577 SDL_Event ev; 761 SDL_Event ev;
578 762
579 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 765 {
581 HV *hv = newHV (); 766 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 768
584 switch (ev.type) 769 switch (ev.type)
586 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
587 case SDL_KEYUP: 772 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 778 break;
593 779
594 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 783 break;
598 784
599 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
607 break; 811 break;
608 812
609 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
621 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
622 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
623 break; 827 break;
624 } 828 }
625 829
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
627 } 831 }
628} 832}
629 833
630int 834int
631Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
632 POSTCALL: 836 POSTCALL:
633 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
635 839
636void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
637Mix_CloseAudio () 857Mix_CloseAudio ()
638 858
639int 859int
640Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
641 861
862const char *
863Mix_GetError ()
864
642void 865void
643lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
644 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
645#ifndef _WIN32 874#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
647#endif 896#endif
897}
648 898
649void 899void
650add_font (char *file) 900add_font (char *file)
651 CODE: 901 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
660 STRLEN image_len; 910 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
666 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
667 917
668 if (!rw) 918 if (!rw)
669 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
670 920
743void 993void
744error (char *message) 994error (char *message)
745 CODE: 995 CODE:
746 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
747#ifdef _WIN32 997#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
749#endif 999#endif
750 1000
751void 1001void
752fatal (char *message) 1002fatal (char *message)
753 CODE: 1003 CODE:
754 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
755#ifdef _WIN32 1005#ifdef _WIN32
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
757#endif 1007#endif
758 _exit (1); 1008 _exit (1);
759 1009
760void 1010void
761_exit (int retval) 1011_exit (int retval = 0)
762 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
763 _exit (retval); 1016 _exit (retval);
1017#endif
764 1018
765MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
766 1027
767CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
768new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
769 CODE: 1034 CODE:
770{ 1035{
771 int count; 1036 int count;
772 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
775} 1040}
776 OUTPUT: 1041 OUTPUT:
777 RETVAL 1042 RETVAL
778 1043
779void 1044void
780DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
781 CODE: 1046 CODE:
782 pango_font_description_free (self); 1047 pango_font_description_free (self);
783 1048
784void 1049void
785make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
786 CODE: 1052 CODE:
787 default_font = self; 1053 default_font = self;
788 1054
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
790 1056
1057PROTOTYPES: DISABLE
1058
791void 1059void
792reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
793 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
794 tc_clear (); 1069 tc_restore ();
795 1070
796CFPlus::Layout 1071DC::Layout
797new (SV *class) 1072new (SV *class)
798 CODE: 1073 CODE:
799 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
800 1075
801 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
803 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
804 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
805 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
806 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
807 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
808 1084
809 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
810 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
811 OUTPUT: 1087 OUTPUT:
812 RETVAL 1088 RETVAL
813 1089
814void 1090void
815DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
816 CODE: 1092 CODE:
817 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
818 Safefree (self); 1095 Safefree (self);
819 1096
820void 1097void
821set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
822 CODE: 1099 CODE:
823{ 1100{
824 STRLEN textlen; 1101 STRLEN textlen;
825 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
826 1103
827 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
828} 1105}
829 1106
830void 1107void
831set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
832 CODE: 1109 CODE:
833{ 1110{
834 STRLEN textlen; 1111 STRLEN textlen;
835 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
836 1113
837 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
838} 1115}
839 1116
840void 1117void
841set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
842 CODE: 1119 CODE:
843{ 1120{
844 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
845 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
846 const char *pos = text; 1123 const char *pos = text;
881 if (attrs) 1158 if (attrs)
882 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
883} 1160}
884 1161
885void 1162void
886get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
887 PPCODE: 1164 PPCODE:
888{ 1165{
889 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
890 1167
891 do 1168 do
906 1183
907 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
908} 1185}
909 1186
910int 1187int
911has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
912 CODE: 1189 CODE:
913{ 1190{
914 int lines = 1; 1191 int lines = 1;
915 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
916 1193
921} 1198}
922 OUTPUT: 1199 OUTPUT:
923 RETVAL 1200 RETVAL
924 1201
925SV * 1202SV *
926get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
927 CODE: 1204 CODE:
928 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
929 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
930 OUTPUT: 1207 OUTPUT:
931 RETVAL 1208 RETVAL
932 1209
933void 1210void
934set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
935 CODE: 1212 CODE:
936 self->r = r; 1213 self->r = r;
937 self->g = g; 1214 self->g = g;
938 self->b = b; 1215 self->b = b;
939 self->a = a; 1216 self->a = a;
940 1217
941void 1218void
942set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
943 CODE: 1220 CODE:
944 if (self->font != font) 1221 if (self->font != font)
945 { 1222 {
946 self->font = font; 1223 self->font = font;
947 layout_update_font (self); 1224 layout_update_font (self);
948 } 1225 }
949 1226
950void 1227void
951set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
952 CODE: 1229 CODE:
953 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
954 { 1231 {
955 self->base_height = base_height; 1232 self->base_height = base_height;
956 layout_update_font (self); 1233 layout_update_font (self);
957 } 1234 }
958 1235
959void 1236void
960set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
961 CODE: 1238 CODE:
962 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
963 1240
964void 1241void
965set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
966 CODE: 1243 CODE:
967 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
968 1245
969void 1246void
970set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
971 CODE: 1248 CODE:
972 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
973 1250
974void 1251void
975set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
976 CODE: 1253 CODE:
977 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
978 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
979 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
980 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
981 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
982 ); 1259 );
983 1260
984void 1261void
985set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
986 CODE: 1263 CODE:
987 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
988 1265
989void 1266void
990size (CFPlus::Layout self) 1267size (DC::Layout self)
991 PPCODE: 1268 PPCODE:
992{ 1269{
993 int w, h; 1270 int w, h;
994 1271
995 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
998 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
999 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1000} 1277}
1001 1278
1002int 1279int
1003descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1004 CODE: 1281 CODE:
1005{ 1282{
1006 PangoRectangle rect; 1283 PangoRectangle rect;
1007 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1008 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1010} 1287}
1011 OUTPUT: 1288 OUTPUT:
1012 RETVAL 1289 RETVAL
1013 1290
1014int 1291int
1015xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1016 CODE: 1293 CODE:
1017{ 1294{
1018 int index, trailing; 1295 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1297 RETVAL = index + trailing;
1021} 1298}
1022 OUTPUT: 1299 OUTPUT:
1023 RETVAL 1300 RETVAL
1024 1301
1025void 1302void
1026cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1027 PPCODE: 1304 PPCODE:
1028{ 1305{
1029 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1030 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1031 1308
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1036} 1313}
1037 1314
1038void 1315void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1040 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1324 --line;
1325#endif
1326 EXTEND (SP, 2);
1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1349 else
1350 {
1351 PUSHs (sv_2mortal (newSViv (index)));
1352 PUSHs (sv_2mortal (newSViv (trailing)));
1353 }
1354}
1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1041 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1042 self->pl, 1361 self->pl,
1362 self->rc,
1043 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1044 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1045 flags 1365 flags
1046 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1047 1370
1048MODULE = CFPlus PACKAGE = CFPlus::Texture
1049
1050void 1371void
1051pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1052 CODE: 1373 CODE:
1053{ 1374{
1054 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1055 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1056 1382
1057 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1399 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1400 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1404
1071 SvPOK_only (result_); 1405 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1073 1407
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1409 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1411
1078 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1413 }
1085} 1414}
1086 1415
1087void 1416void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1094{ 1423{
1095 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1096 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1097 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1098 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1099 1431
1100 if (items < 5) 1432 if (items < 5)
1101 { 1433 {
1102 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1103 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1131 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1133 } 1465 }
1134} 1466}
1135 1467
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1137 1478
1138CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1139new (SV *class, int map_width, int map_height) 1480
1481PROTOTYPES: DISABLE
1482
1483DC::Map
1484new (SV *class)
1140 CODE: 1485 CODE:
1141 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1487 RETVAL->x = 0;
1143 RETVAL->y = 0; 1488 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1489 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1490 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1496 RETVAL->row = 0;
1154 OUTPUT: 1497 OUTPUT:
1155 RETVAL 1498 RETVAL
1156 1499
1157void 1500void
1158DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1159 CODE: 1502 CODE:
1160{ 1503{
1161 map_clear (self); 1504 map_clear (self);
1162 Safefree (self->face); 1505 Safefree (self->face2tile);
1163 Safefree (self->tex); 1506 Safefree (self->tex);
1164 Safefree (self); 1507 Safefree (self);
1165} 1508}
1166 1509
1167void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
1168clear (CFPlus::Map self) 1517clear (DC::Map self)
1169 CODE: 1518 CODE:
1170 map_clear (self); 1519 map_clear (self);
1171 1520
1172void 1521void
1173set_face (CFPlus::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1174 CODE: 1523 CODE:
1175{ 1524{
1176 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1526 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces);
1179 self->faces *= 2;
1180 }
1181
1182 self->face [face] = texid;
1183} 1527}
1184 1528
1185void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1554 CODE:
1188{ 1555{
1189 while (self->texs <= texid) 1556 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1557
1195 { 1558 {
1196 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1197 1560
1198 tex->name = name; 1561 tex->name = name;
1215 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1217} 1580}
1218 1581
1219int 1582int
1220ox (CFPlus::Map self) 1583ox (DC::Map self)
1221 ALIAS: 1584 ALIAS:
1222 oy = 1 1585 oy = 1
1223 x = 2 1586 x = 2
1224 y = 3 1587 y = 3
1225 w = 4 1588 w = 4
1236 } 1599 }
1237 OUTPUT: 1600 OUTPUT:
1238 RETVAL 1601 RETVAL
1239 1602
1240void 1603void
1241scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1242 CODE: 1605 CODE:
1243{ 1606{
1244 if (dx > 0) 1607 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1609 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1611
1249 if (dy > 0) 1612 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1613 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1614 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1616
1254 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1256 1619
1257 while (self->y < 0) 1620 while (self->y < 0)
1261 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1262 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1263 } 1626 }
1264} 1627}
1265 1628
1266void 1629SV *
1267map1a_update (CFPlus::Map self, SV *data_) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1268 CODE: 1631 CODE:
1269{ 1632{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1635 mapcell *cell;
1273 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1274 1639
1275 while (data < data_end) 1640 while (data < data_end - 1)
1276 { 1641 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1278 1643
1279 x = self->x + ((flags >> 10) & 63); 1644 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1645 y = self->y + ((flags >> 4) & 63);
1281 1646
1282 cell = map_get_cell (self, x, y); 1647 cell = map_get_cell (self, x, y);
1283 1648
1284 if (flags & 15) 1649 if (flags & 15)
1285 { 1650 {
1286 if (cell->darkness < 0) 1651 if (!cell->darkness)
1287 { 1652 {
1653 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1654 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1655 }
1293 1656
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1657 //TODO: don't trust server data to be in-range(!)
1297 1658
1298 if (flags & 4) 1659 if (flags & 8)
1299 { 1660 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
1301 } 1697 }
1302 1698
1699 for (z = 0; z <= 2; ++z)
1303 if (flags & 2) 1700 if (flags & (4 >> z))
1304 { 1701 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1306 } 1719 }
1307
1308 if (flags & 1)
1309 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1311 }
1312 } 1720 }
1313 else 1721 else
1314 cell->darkness = -1; 1722 cell->darkness = 0;
1315 } 1723 }
1316} 1724}
1725 OUTPUT:
1726 RETVAL
1317 1727
1318SV * 1728SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1320 CODE: 1730 CODE:
1321{ 1731{
1322 int x1, x; 1732 int x1, x;
1323 int y1, y; 1733 int y1, y;
1324 int z; 1734 int z;
1345 { 1755 {
1346 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1347 1757
1348 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1349 { 1759 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1762 int a1 = tex.a;
1357 1763
1358 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1768 }
1364 } 1769 }
1365 1770
1366 *map++ = (r ) 1771 *map++ = (r )
1367 | (g << 8) 1772 | (g << 8)
1374} 1779}
1375 OUTPUT: 1780 OUTPUT:
1376 RETVAL 1781 RETVAL
1377 1782
1378void 1783void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1785 CODE:
1381{ 1786{
1382 int vx, vy;
1383 int x, y, z; 1787 int x, y, z;
1384 int last_name;
1385 mapface face;
1386 1788
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1389 1793
1390 /* 1794 rc_t *rc = rc_alloc ();
1391 int vx = self->vx = self->w >= sw 1795 rc_key_t key;
1392 ? self->x + (self->w - sw) / 2 1796 rc_array_t *arr;
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394 1797
1395 int vy = self->vy = self->h >= sh 1798 // thats current max. sorry.
1396 ? self->y + (self->h - sh) / 2 1799 if (sw > 255) sw = 255;
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1800 if (sh > 255) sh = 255;
1398 */
1399 1801
1400 glColor4ub (255, 255, 255, 255); 1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1401 1838
1402 glEnable (GL_BLEND); 1839 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_TEXTURE_2D);
1405 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1406 1842
1407 glBegin (GL_QUADS);
1408
1409 last_name = 0;
1410
1411 for (z = 0; z < 3; z++) 1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1412 for (y = 0; y < sh; y++) 1847 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1848 if (0 <= y + my && y + my < self->rows)
1414 { 1849 {
1415 maprow *row = self->row + (y + vy); 1850 maprow *row = self->row + (y + my);
1416 1851
1417 for (x = 0; x < sw; x++) 1852 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1853 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1854 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1855 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1856 tileid tile = cell->tile [z];
1423 1857
1424 if (face) 1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1425 { 1963 {
1426 maptex tex = self->tex [face]; 1964 int level = (w << 5) | b;
1965 HE *he;
1427 1966
1428 int px = (x + 1) * 32 - tex.w; 1967 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1968 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1433 glEnd (); 1991 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1436 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
1437 } 2017 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 2018 }
1444 }
1445 } 2019 }
1446 2020
1447 glEnd (); 2021 glEnd ();
1448
1449 glDisable (GL_TEXTURE_2D); 2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
1450 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
1451} 2030 rc_free (rc);
1452 2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062}
2063
1453void 2064void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 2066 CODE:
1456{ 2067{
1457 static float color[16][3] = { 2068 static float color[16][3] = {
1458 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1459 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1509 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1511} 2122}
1512 2123
1513void 2124void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2126 PPCODE:
1516{ 2127{
1517 int vx, vy;
1518 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2136
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 2139
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2140 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2141 my += self->y - 1;
1529 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1530 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1532 { 2147 {
1533 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1534 2149
1535 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2152 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1539 2154
1540 darkness[y * sw4 + x] = cell->darkness < 0 2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2157 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2158 }
1544 } 2159 }
1545 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1546 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1550} 2203}
1551 2204
1552SV * 2205SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1554 CODE: 2207 CODE:
1555{ 2208{
1556 int x, y, x1, y1; 2209 int x, y, x1, y1;
1557 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1558 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1583 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1584 { 2237 {
1585 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2239 uint8_t flags = 0;
1587 2240
1588 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1591 2244
1592 *data++ = flags; 2245 *data++ = flags;
1593 2246
1594 if (flags & 1) 2247 if (flags & 1)
1595 { 2248 {
2249 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2251 *data++ = tile;
1598 } 2252 }
1599 2253
1600 if (flags & 2) 2254 if (flags & 2)
1601 { 2255 {
2256 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2258 *data++ = tile;
1604 } 2259 }
1605 2260
1606 if (flags & 4) 2261 if (flags & 4)
1607 { 2262 {
2263 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2265 *data++ = tile;
1610 } 2266 }
1611 } 2267 }
1612 else 2268 else
1613 *data++ = 0; 2269 *data++ = 0;
1614 } 2270 }
1620} 2276}
1621 OUTPUT: 2277 OUTPUT:
1622 RETVAL 2278 RETVAL
1623 2279
1624void 2280void
1625set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1626 PPCODE: 2282 PPCODE:
1627{ 2283{
1628 int x, y, z; 2284 int x, y, z;
1629 int w, h; 2285 int w, h;
1630 int x1, y1; 2286 int x1, y1;
1631 2287
1632 if (*data++ != 0) 2288 if (*data++ != 0)
1633 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1634 2290
1635 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1636 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1637 2293
1638 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1654 { 2310 {
1655 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1656 2312
1657 if (flags) 2313 if (flags)
1658 { 2314 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1662 2317
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2321
1667 if (cell->darkness <= 0) 2322 if (cell->darkness == 0)
1668 { 2323 {
1669 cell->darkness = -1; 2324 cell->darkness = 0;
1670 2325
1671 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1672 { 2327 {
1673 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1674 2329
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1677 } 2337 }
1678 } 2338 }
1679 } 2339 }
1680 } 2340 }
1681 } 2341 }
1682} 2342}
1683 2343
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1685 2345
1686CFPlus::MixChunk 2346DC::RW
1687new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1688 CODE: 2348 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1690 OUTPUT: 2355 OUTPUT:
1691 RETVAL 2356 RETVAL
1692 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1693void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1694DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
1695 CODE: 2468 CODE:
1696 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1697 2470
1698int 2471int
1699volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1700 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1701 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT: 2477 OUTPUT:
1703 RETVAL 2478 RETVAL
1704 2479
1705int 2480DC::Channel
1706play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1707 CODE: 2482 CODE:
2483{
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1709 OUTPUT: 2495 OUTPUT:
1710 RETVAL 2496 RETVAL
1711 2497
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1713 2499
1714int 2500int
1715volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1716 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1717 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2507 OUTPUT:
1719 RETVAL 2508 RETVAL
1720 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
1721CFPlus::MixMusic 2520DC::MixMusic
1722new_from_file (SV *class, char *path) 2521new (SV *class, DC::RW rwops)
1723 CODE: 2522 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1725 OUTPUT: 2524 OUTPUT:
1726 RETVAL 2525 RETVAL
1727 2526
1728void 2527void
1729DESTROY (CFPlus::MixMusic self) 2528DESTROY (DC::MixMusic self)
1730 CODE: 2529 CODE:
1731 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1732 2531
1733int 2532int
1734play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1735 CODE: 2534 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2536 OUTPUT:
1738 RETVAL 2537 RETVAL
1739 2538
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1741 2547
1742BOOT: 2548BOOT:
1743{ 2549{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1745 static const struct { 2551 static const struct {
1746 const char *name; 2552 const char *name;
1747 IV iv; 2553 IV iv;
1748 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 2573 const_iv (GL_AND),
1764 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1780 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1781 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1785 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1825 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1830# undef const_iv 2657# undef const_iv
1831 }; 2658 };
1832 2659
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1835} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
1836 2672
1837char * 2673char *
1838gl_vendor () 2674gl_vendor ()
1839 CODE: 2675 CODE:
1840 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
1853 CODE: 2689 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 2691 OUTPUT:
1856 RETVAL 2692 RETVAL
1857 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
1858int glGetError () 2708int glGetError ()
1859 2709
1860void glFinish () 2710void glFinish ()
1861 2711
1862void glClear (int mask) 2712void glClear (int mask)
1899# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 2751
1902# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
1904 2756
1905void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
1906 2758
1907void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
1908 2760
1916 2768
1917void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
1918 CODE: 2770 CODE:
1919 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
1920 2772
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @
1927 ALIAS: 2774 ALIAS:
1928 glColor_premultiply = 1 2775 glColor_premultiply = 1
1929 CODE: 2776 CODE:
1930 if (ix) 2777 if (ix)
1931 { 2778 {
1934 b *= a; 2781 b *= a;
1935 } 2782 }
1936 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
1938 2785
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 2787 CODE:
1947 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
1949 2790
1953 2794
1954void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
1955 CODE: 2796 CODE:
1956 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
1957 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
1958void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
1959 CODE: 2829 CODE:
1960 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
1961 2831
1962void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
1978void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1979 CODE: 2849 CODE:
1980 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
1981 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1982 2852
1983void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1984 2854
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2856
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
1988 2860
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2862
1991int glGenTexture () 2863int glGenTexture ()
1992 CODE: 2864 CODE:
1993{ 2865 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2866 OUTPUT:
1999 RETVAL 2867 RETVAL
2000 2868
2001void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
2002 CODE: 2870 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2871 del_texture (name);
2006} 2872
2007
2008int glGenList () 2873int glGenList ()
2009 CODE: 2874 CODE:
2010 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
2011 OUTPUT: 2876 OUTPUT:
2012 RETVAL 2877 RETVAL
2019 2884
2020void glEndList () 2885void glEndList ()
2021 2886
2022void glCallList (int list) 2887void glCallList (int list)
2023 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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