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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
149 PangoRectangle rect; 246 PangoRectangle rect;
150 247
151 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 253
157 if (!rect.width) rect.width = 1; 254 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 255 if (!rect.height) rect.height = 1;
159 256
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 257 *w = rect.width;
163 *h = rect.height; 258 *h = rect.height;
164} 259}
165 260
261typedef uint16_t tileid;
166typedef uint16_t mapface; 262typedef uint16_t faceid;
167 263
168typedef struct { 264struct maptex
265{
169 GLint name; 266 GLuint name;
170 int w, h; 267 int w, h;
171 float s, t; 268 float s, t;
172 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
173} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
174 274
175typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
176 int16_t darkness; 279 uint16_t darkness;
177 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 281};
179 282
180typedef struct { 283struct maprow
284{
181 int32_t c0, c1; 285 int32_t c0, c1;
182 mapcell *col; 286 mapcell *col;
183} maprow; 287};
184 288
185typedef struct map { 289struct mapgrid {
186 int x, y, w, h; 290 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 292 std::vector<tileid> tile;
189 mapface *face; 293 std::vector<maptex> tex;
190
191 int texs;
192 maptex *tex;
193 294
194 int32_t rows; 295 int32_t rows;
195 maprow *row; 296 maprow *row;
196} *CFPlus__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
197 307
198static char * 308static char *
199prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
200{ 310{
201 char *p; 311 char *p;
219 329
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 332
223static maprow * 333static maprow *
224map_get_row (CFPlus__Map self, int y) 334map_get_row (mapgrid *self, int y)
225{ 335{
226 if (0 > y) 336 if (0 > y)
227 { 337 {
228 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
267 377
268 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
269} 379}
270 380
271static mapcell * 381static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
273{ 383{
274 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
275} 385}
276 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
277static void 414static void
278map_clear (CFPlus__Map self)
279{
280 int r;
281
282 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col);
284
285 Safefree (self->row);
286
287 self->x = 0;
288 self->y = 0;
289 self->ox = 0;
290 self->oy = 0;
291 self->row = 0;
292 self->rows = 0;
293}
294
295static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
297{ 416{
298 int x, y; 417 int x, y;
299 maprow *row; 418 maprow *row;
419 mapcell *cell;
300 420
301 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 422 if (y >= 0)
303 { 423 {
304 if (y >= self->rows) 424 if (y >= self->rows)
310 if (x >= row->c0) 430 if (x >= row->c0)
311 { 431 {
312 if (x >= row->c1) 432 if (x >= row->c1)
313 break; 433 break;
314 434
315 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
316 } 438 }
317 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
318} 475}
319 476
320static void 477static void
321music_finished (void) 478music_finished (void)
322{ 479{
339 ev.code = 1; 496 ev.code = 1;
340 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
341 ev.data2 = 0; 498 ev.data2 = 0;
342 499
343 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
344} 508}
345 509
346static unsigned int 510static unsigned int
347minpot (unsigned int n) 511minpot (unsigned int n)
348{ 512{
358 n |= n >> 16; 522 n |= n >> 16;
359 523
360 return n + 1; 524 return n + 1;
361} 525}
362 526
363MODULE = CFPlus PACKAGE = CFPlus 527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
364 644
365PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
366 646
367BOOT: 647BOOT:
368{ 648{
369 HV *stash = gv_stashpv ("CFPlus", 1); 649 HV *stash = gv_stashpv ("DC", 1);
370 static const struct { 650 static const struct {
371 const char *name; 651 const char *name;
372 IV iv; 652 IV iv;
373 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
375 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
393 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
457 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL), 814
470 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
471 const_iv (KMOD_ALT), 816
472 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
473# undef const_iv 847# undef const_iv
474 }; 848 };
475 849
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
479 862
480int 863int
481in_destruct () 864in_destruct ()
482 CODE: 865 CODE:
483 RETVAL = PL_main_cv == Nullcv; 866 RETVAL = PL_main_cv == Nullcv;
485 RETVAL 868 RETVAL
486 869
487NV floor (NV x) 870NV floor (NV x)
488 871
489NV ceil (NV x) 872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
490 883
491void 884void
492pango_init () 885pango_init ()
493 CODE: 886 CODE:
494{ 887{
495 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
498} 896}
499 897
500int 898char *SDL_GetError ()
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 899
503void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
504SDL_Quit () 909void SDL_Quit ()
505 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
506void 921void
507SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
508 PPCODE: 923 PPCODE:
509{ 924{
510 SDL_Rect **m; 925 SDL_Rect **m;
511 926
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 931
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 934
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 939
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif
530
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533 942
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 944
536 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
537 while (*m) 946 while (*m)
538 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
539 AV *av = newAV (); 950 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
543 957
544 ++m; 958 ++m;
545 } 959 }
546} 960}
547 961
548char *
549SDL_GetError ()
550
551int 962int
552SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
554 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 976 );
977
557 if (RETVAL) 978 if (RETVAL)
558 { 979 {
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 982#include "glfunc.h"
562# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
563 } 986 }
987}
564 OUTPUT: 988 OUTPUT:
565 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
566 993
567void 994void
568SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
569 996
570char * 997char *
571SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
572 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
573void 1011void
574SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
575 PPCODE: 1016 PPCODE:
576{ 1017{
577 SDL_Event ev; 1018 SDL_Event ev;
578 1019
579 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 1022 {
581 HV *hv = newHV (); 1023 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 1025
584 switch (ev.type) 1026 switch (ev.type)
585 { 1027 {
586 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
587 case SDL_KEYUP: 1029 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 1035 break;
593 1036
594 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 1040 break;
598 1041
599 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
607 break; 1068 break;
608 1069
609 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
612 1073
613 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
614 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
615 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
616 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
621 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
622 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
623 break; 1084 break;
624 } 1085 }
625 1086
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
627 } 1088 }
628} 1089}
629 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
630int 1104int
631Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
632 POSTCALL: 1106 POSTCALL:
633 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
635 1109
636void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
637Mix_CloseAudio () 1127Mix_CloseAudio ()
638 1128
639int 1129int
640Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
641 1131
1132const char *
1133Mix_GetError ()
1134
642void 1135void
643lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
644 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
645#ifndef _WIN32 1144#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
647#endif 1166#endif
1167}
648 1168
649void 1169int
650add_font (char *file) 1170add_font (char *file)
651 CODE: 1171 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
653 1182
654void 1183void
655load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
656 ALIAS: 1185 ALIAS:
657 load_image_file = 1 1186 load_image_file = 1
660 STRLEN image_len; 1189 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
666 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
667 1196
668 if (!rw) 1197 if (!rw)
669 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
670 1199
703 1232
704 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
705 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
706 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
707 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
708 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
709 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
710 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
711 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
712 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
713 1242
743void 1272void
744error (char *message) 1273error (char *message)
745 CODE: 1274 CODE:
746 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
747#ifdef _WIN32 1276#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
749#endif 1278#endif
750 1279
751void 1280void
752fatal (char *message) 1281fatal (char *message)
753 CODE: 1282 CODE:
754 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
755#ifdef _WIN32 1284#ifdef _WIN32
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
757#endif 1286#endif
758 _exit (1); 1287 _exit (1);
759 1288
760void 1289void
761_exit (int retval) 1290_exit (int retval = 0)
762 CODE: 1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
763 _exit (retval); 1295 _exit (retval);
1296#endif
764 1297
765MODULE = CFPlus PACKAGE = CFPlus::Font 1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
766 1306
767CFPlus::Font 1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1314MODULE = Deliantra::Client PACKAGE = DC::Font
1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
768new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
769 CODE: 1320 CODE:
770{ 1321{
771 int count; 1322 int count;
772 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
773 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
775} 1326}
776 OUTPUT: 1327 OUTPUT:
777 RETVAL 1328 RETVAL
778 1329
779void 1330void
780DESTROY (CFPlus::Font self) 1331DESTROY (DC::Font self)
781 CODE: 1332 CODE:
782 pango_font_description_free (self); 1333 pango_font_description_free (self);
783 1334
784void 1335void
785make_default (CFPlus::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
786 CODE: 1338 CODE:
787 default_font = self; 1339 default_font = self;
788 1340
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
790 1342
1343PROTOTYPES: DISABLE
1344
791void 1345void
792reset_glyph_cache () 1346glyph_cache_backup ()
1347 PROTOTYPE:
793 CODE: 1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
794 tc_clear (); 1355 tc_restore ();
795 1356
796CFPlus::Layout 1357DC::Layout
797new (SV *class) 1358new (SV *klass)
798 CODE: 1359 CODE:
799 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
800 1361
801 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
803 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
804 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
810 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
811 OUTPUT: 1372 OUTPUT:
812 RETVAL 1373 RETVAL
813 1374
814void 1375void
815DESTROY (CFPlus::Layout self) 1376DESTROY (DC::Layout self)
816 CODE: 1377 CODE:
817 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
818 Safefree (self); 1379 delete self;
819 1380
820void 1381void
821set_text (CFPlus::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
822 CODE: 1383 CODE:
823{ 1384{
824 STRLEN textlen; 1385 STRLEN textlen;
825 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
826 1387
827 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
828} 1389}
829 1390
830void 1391void
831set_markup (CFPlus::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
832 CODE: 1393 CODE:
833{ 1394{
834 STRLEN textlen; 1395 STRLEN textlen;
835 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
836 1397
837 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
838} 1399}
839 1400
840void 1401void
841set_shapes (CFPlus::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
842 CODE: 1403 CODE:
843{ 1404{
844 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
845 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
846 const char *pos = text; 1407 const char *pos = text;
881 if (attrs) 1442 if (attrs)
882 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
883} 1444}
884 1445
885void 1446void
886get_shapes (CFPlus::Layout self) 1447get_shapes (DC::Layout self)
887 PPCODE: 1448 PPCODE:
888{ 1449{
889 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
890 1451
891 do 1452 do
892 { 1453 {
893 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
894 1455
895 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
896 { 1457 {
897 PangoRectangle extents; 1458 PangoRectangle extents;
898 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
906 1467
907 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
908} 1469}
909 1470
910int 1471int
911has_wrapped (CFPlus::Layout self) 1472has_wrapped (DC::Layout self)
912 CODE: 1473 CODE:
913{ 1474{
914 int lines = 1; 1475 int lines = 1;
915 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
916 1477
921} 1482}
922 OUTPUT: 1483 OUTPUT:
923 RETVAL 1484 RETVAL
924 1485
925SV * 1486SV *
926get_text (CFPlus::Layout self) 1487get_text (DC::Layout self)
927 CODE: 1488 CODE:
928 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
929 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
930 OUTPUT: 1491 OUTPUT:
931 RETVAL 1492 RETVAL
932 1493
933void 1494void
934set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
935 CODE: 1496 CODE:
936 self->r = r; 1497 self->r = r;
937 self->g = g; 1498 self->g = g;
938 self->b = b; 1499 self->b = b;
939 self->a = a; 1500 self->a = a;
940 1501
941void 1502void
942set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
943 CODE: 1504 CODE:
944 if (self->font != font) 1505 if (self->font != font)
945 { 1506 {
946 self->font = font; 1507 self->font = font;
947 layout_update_font (self); 1508 layout_update_font (self);
948 } 1509 }
949 1510
950void 1511void
951set_height (CFPlus::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
952 CODE: 1513 CODE:
953 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
954 { 1515 {
955 self->base_height = base_height; 1516 self->base_height = base_height;
956 layout_update_font (self); 1517 layout_update_font (self);
957 } 1518 }
958 1519
959void 1520void
960set_width (CFPlus::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
961 CODE: 1522 CODE:
962 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
963 1524
964void 1525void
965set_indent (CFPlus::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
966 CODE: 1527 CODE:
967 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
968 1529
969void 1530void
970set_spacing (CFPlus::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
971 CODE: 1532 CODE:
972 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
973 1534
974void 1535void
975set_ellipsise (CFPlus::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
976 CODE: 1537 CODE:
977 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
978 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
979 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
980 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
981 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
982 ); 1543 );
983 1544
984void 1545void
985set_single_paragraph_mode (CFPlus::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
986 CODE: 1547 CODE:
987 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
988 1549
989void 1550void
990size (CFPlus::Layout self) 1551size (DC::Layout self)
991 PPCODE: 1552 PPCODE:
992{ 1553{
993 int w, h; 1554 int w, h;
994 1555
995 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
998 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
999 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
1000} 1561}
1001 1562
1002int 1563int
1003descent (CFPlus::Layout self) 1564descent (DC::Layout self)
1004 CODE: 1565 CODE:
1005{ 1566{
1006 PangoRectangle rect; 1567 PangoRectangle rect;
1007 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1008 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1009 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1010} 1571}
1011 OUTPUT: 1572 OUTPUT:
1012 RETVAL 1573 RETVAL
1013 1574
1014int 1575int
1015xy_to_index (CFPlus::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
1016 CODE: 1577 CODE:
1017{ 1578{
1018 int index, trailing; 1579 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1581 RETVAL = index + trailing;
1021} 1582}
1022 OUTPUT: 1583 OUTPUT:
1023 RETVAL 1584 RETVAL
1024 1585
1025void 1586void
1026cursor_pos (CFPlus::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1027 PPCODE: 1588 PPCODE:
1028{ 1589{
1029 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1030 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1031 1592
1032 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1036} 1597}
1037 1598
1038void 1599void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1040 PPCODE: 1601 PPCODE:
1602{
1603 int line, x;
1604
1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1608 --line;
1609#endif
1610 EXTEND (SP, 2);
1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
1633 else
1634 {
1635 PUSHs (sv_2mortal (newSViv (index)));
1636 PUSHs (sv_2mortal (newSViv (trailing)));
1637 }
1638}
1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1041 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1042 self->pl, 1645 self->pl,
1646 &self->rc,
1043 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1044 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1045 flags 1649 flags
1046 ); 1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1047 1654
1048MODULE = CFPlus PACKAGE = CFPlus::Texture
1049
1050void 1655void
1051pad2pot (SV *data_, SV *w_, SV *h_) 1656draw (DC::Layout self)
1052 CODE: 1657 CODE:
1053{ 1658{
1054 int ow = SvIV (w_); 1659 glEnable (GL_TEXTURE_2D);
1055 int oh = SvIV (h_); 1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1056 1666
1057 if (ow && oh) 1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1683 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1684 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1688
1071 SvPOK_only (result_); 1689 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1073 1691
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1693 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1695
1078 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1697 }
1085} 1698}
1086 1699
1087void 1700void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1094{ 1707{
1095 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1096 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1097 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1098 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1099 1715
1100 if (items < 5) 1716 if (items < 5)
1101 { 1717 {
1102 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1103 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1131 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1133 } 1749 }
1134} 1750}
1135 1751
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1752void
1137 1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1138CFPlus::Map 1754 PROTOTYPE: @
1139new (SV *class, int map_width, int map_height)
1140 CODE: 1755 CODE:
1141 New (0, RETVAL, 1, struct map); 1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1884MODULE = Deliantra::Client PACKAGE = DC::Map
1885
1886PROTOTYPES: DISABLE
1887
1888DC::Map
1889new (SV *klass)
1890 CODE:
1891 RETVAL = new mapgrid;
1142 RETVAL->x = 0; 1892 RETVAL->x = 0;
1143 RETVAL->y = 0; 1893 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1148 RETVAL->faces = 8192;
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1899 RETVAL->row = 0;
1154 OUTPUT: 1900 OUTPUT:
1155 RETVAL 1901 RETVAL
1156 1902
1157void 1903void
1158DESTROY (CFPlus::Map self) 1904DESTROY (DC::Map self)
1159 CODE: 1905 CODE:
1160{ 1906{
1161 map_clear (self);
1162 Safefree (self->face);
1163 Safefree (self->tex);
1164 Safefree (self); 1907 delete self;
1165} 1908}
1166 1909
1167void 1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1168clear (CFPlus::Map self) 1917clear (DC::Map self)
1169 CODE: 1918 CODE:
1170 map_clear (self); 1919 self->clear_cells ();
1171 1920
1172void 1921void
1173set_face (CFPlus::Map self, int face, int texid) 1922set_tileid (DC::Map self, int face, int tile)
1174 CODE: 1923 CODE:
1175{ 1924{
1176 while (self->faces <= face) 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1177 {
1178 Append (mapface, self->face, self->faces, self->faces);
1179 self->faces *= 2;
1180 }
1181
1182 self->face [face] = texid; 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1183} 1928}
1184 1929
1185void 1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1952 CODE:
1188{ 1953{
1189 while (self->texs <= texid) 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1955
1195 { 1956 {
1196 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1197 1958
1198 tex->name = name; 1959 tex.name = name;
1199 tex->w = w; 1960 tex.w = w;
1200 tex->h = h; 1961 tex.h = h;
1201 tex->s = s; 1962 tex.s = s;
1202 tex->t = t; 1963 tex.t = t;
1203 tex->r = r; 1964 tex.r = r;
1204 tex->g = g; 1965 tex.g = g;
1205 tex->b = b; 1966 tex.b = b;
1206 tex->a = a; 1967 tex.a = a;
1207 } 1968 }
1208 1969
1209 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1210 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1211 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1214 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1215 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1217} 1978}
1218 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1219int 2000int
1220ox (CFPlus::Map self) 2001ox (DC::Map self)
1221 ALIAS: 2002 ALIAS:
1222 oy = 1 2003 oy = 1
1223 x = 2 2004 x = 2
1224 y = 3 2005 y = 3
1225 w = 4 2006 w = 4
1236 } 2017 }
1237 OUTPUT: 2018 OUTPUT:
1238 RETVAL 2019 RETVAL
1239 2020
1240void 2021void
1241scroll (CFPlus::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1242 CODE: 2023 CODE:
1243{ 2024{
1244 if (dx > 0) 2025 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 2027 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 2029
1249 if (dy > 0) 2030 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 2032 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 2034
1254 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1256 2037
1257 while (self->y < 0) 2038 while (self->y < 0)
1261 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1262 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1263 } 2044 }
1264} 2045}
1265 2046
1266void 2047SV *
1267map1a_update (CFPlus::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
1268 CODE: 2049 CODE:
1269{ 2050{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 2053 mapcell *cell;
1273 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1274 2057
1275 while (data < data_end) 2058 while (data < data_end - 1)
1276 { 2059 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1278 2061
1279 x = self->x + ((flags >> 10) & 63); 2062 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 2063 y = self->y + ((flags >> 4) & 63);
1281 2064
1282 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
1283 2066
1284 if (flags & 15) 2067 if (flags & 15)
1285 { 2068 {
1286 if (cell->darkness < 0) 2069 if (!cell->darkness)
1287 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 2072 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 2073 }
1293 2074
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1297 2076
1298 if (flags & 4) 2077 if (flags & 8)
1299 { 2078 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
1301 } 2112 }
1302 2113
2114 for (z = 0; z <= 2; ++z)
1303 if (flags & 2) 2115 if (flags & (4 >> z))
1304 { 2116 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1306 } 2136 }
1307
1308 if (flags & 1)
1309 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1311 }
1312 } 2137 }
1313 else 2138 else
1314 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1315 } 2140 }
1316} 2141}
2142 OUTPUT:
2143 RETVAL
1317 2144
1318SV * 2145SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1320 CODE: 2147 CODE:
1321{ 2148{
1322 int x1, x; 2149 int x1, x;
1323 int y1, y; 2150 int y1, y;
1324 int z; 2151 int z;
1337 ? self->row + y 2164 ? self->row + y
1338 : 0; 2165 : 0;
1339 2166
1340 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1341 { 2168 {
1342 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1343 2170
1344 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1345 { 2172 {
1346 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1347 2174
1348 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1349 { 2176 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 2179 int a1 = tex.a;
1357 2180
1358 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1359 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1360 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1361 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1362 }
1363 } 2185 }
1364 } 2186 }
1365 2187
1366 *map++ = (r ) 2188 *map++ = (r )
1367 | (g << 8) 2189 | (g << 8)
1368 | (b << 16) 2190 | (b << 16)
1369 | (a << 24); 2191 | (a << 24);
1370 } 2192 }
1371 } 2193 }
1372 2194
1373 RETVAL = map_sv; 2195 RETVAL = map_sv;
1374} 2196}
1375 OUTPUT: 2197 OUTPUT:
1376 RETVAL 2198 RETVAL
1377 2199
1378void 2200void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1380 CODE: 2202 CODE:
1381{ 2203{
1382 int vx, vy;
1383 int x, y, z; 2204 int x, y, z;
1384 int last_name;
1385 mapface face;
1386 2205
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1389 2213
1390 /* 2214 pl_tex.name = 0;
1391 int vx = self->vx = self->w >= sw
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394 2215
1395 int vy = self->vy = self->h >= sh 2216 // that's current max. sorry.
1396 ? self->y + (self->h - sh) / 2 2217 if (sw > 255) sw = 255;
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2218 if (sh > 255) sh = 255;
1398 */
1399 2219
1400 glColor4ub (255, 255, 255, 255); 2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1401 2252
1402 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_TEXTURE_2D);
1405 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1406 2256
1407 glBegin (GL_QUADS);
1408
1409 last_name = 0;
1410
1411 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1412 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1414 { 2266 {
1415 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1416 2268
1417 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1419 { 2382 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1421 2385
1422 face = cell->face [z]; 2386 if (!(bits & 0x1000)
1423 2387 && skey.level == level
1424 if (face) 2388 && level > smooth_max [skey.x][skey.y])
1425 { 2389 {
1426 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1427
1428 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1429 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1430 2397
1431 if (last_name != tex.name) 2398 if (tex.name)
1432 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1433 glEnd (); 2406 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1436 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1437 } 2430 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 2431 }
1444 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1445 } 2437 }
2438 }
1446 2439
1447 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1448 2445
1449 glDisable (GL_TEXTURE_2D); 2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1450 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
1451}
1452 2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
1453void 2500void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1455 CODE: 2502 CODE:
1456{ 2503{
1457 static float color[16][3] = { 2504 static float color[16][3] = {
1458 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
1459 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
1460 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
1461 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
1462 2509
1463 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
1464 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
1465 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
1466 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
1467 2514
1468 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
1469 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
1470 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
1471 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
1472 2519
1473 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
1474 2521
1475 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
1476 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
1477 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
1478 }; 2525 };
1479 2526
1480 int x, y; 2527 int x, y;
1481 2528
1482 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1483 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1484 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1485 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1486 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1487 2540
1488 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1492 2545
1493 if (m) 2546 if (m)
1494 { 2547 {
1495 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1496 2549
1497 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1498 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1499 2552
1500 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1501 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1502 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1503 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1504 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1505 } 2558 }
1509 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1511} 2564}
1512 2565
1513void 2566void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2568 PPCODE:
1516{ 2569{
1517 int vx, vy;
1518 int x, y; 2570 int x, y;
1519 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1523 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1524 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1526 2582
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2583 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2584 my += self->y - 1;
1529 2585
1530 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1532 { 2588 {
1533 maprow *row = self->row + (y + vy); 2589 maprow *row = self->row + (y + my);
1534 2590
1535 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2593 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
1539 2595
1540 darkness[y * sw4 + x] = cell->darkness < 0 2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1541 ? 255 - FOW_DARKNESS 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1542 : 255 - cell->darkness;
1543 } 2599 }
1544 } 2600 }
1545 2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
1546 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1550} 2644}
1551 2645
1552SV * 2646SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1554 CODE: 2648 CODE:
1555{ 2649{
1556 int x, y, x1, y1; 2650 int x, y, x1, y1;
1557 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1558 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1583 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1584 { 2678 {
1585 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2680 uint8_t flags = 0;
1587 2681
1588 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1591 2685
1592 *data++ = flags; 2686 *data++ = flags;
1593 2687
1594 if (flags & 1) 2688 if (flags & 1)
1595 { 2689 {
2690 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2692 *data++ = tile;
1598 } 2693 }
1599 2694
1600 if (flags & 2) 2695 if (flags & 2)
1601 { 2696 {
2697 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2699 *data++ = tile;
1604 } 2700 }
1605 2701
1606 if (flags & 4) 2702 if (flags & 4)
1607 { 2703 {
2704 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2706 *data++ = tile;
1610 } 2707 }
1611 } 2708 }
1612 else 2709 else
1613 *data++ = 0; 2710 *data++ = 0;
1614 } 2711 }
1615 } 2712 }
1616 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1617 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1618 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1619 RETVAL = data_sv; 2721 RETVAL = data_sv;
1620} 2722}
1621 OUTPUT: 2723 OUTPUT:
1622 RETVAL 2724 RETVAL
1623 2725
1624void 2726void
1625set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1626 PPCODE: 2728 PPCODE:
1627{ 2729{
1628 int x, y, z; 2730 int x, y, z;
1629 int w, h; 2731 int w, h;
1630 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1631 2743
1632 if (*data++ != 0) 2744 if (*data++ != 0)
1633 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1634 2746
1635 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1636 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1637 2749
1638 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1650 { 2762 {
1651 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1652 2764
1653 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1654 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1655 uint8_t flags = *data++; 2772 flags = *data++;
1656 2773
1657 if (flags) 2774 if (flags)
1658 { 2775 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1662 2778
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2782
1667 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1668 { 2784 {
1669 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1670 2787
1671 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1672 { 2789 {
1673 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1674 2791
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1677 } 2799 }
1678 } 2800 }
1679 } 2801 }
1680 } 2802 }
1681 } 2803 }
1682} 2804}
1683 2805
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1685 2807
1686CFPlus::MixChunk 2808DC::RW
1687new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1688 CODE: 2810 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1690 OUTPUT: 2817 OUTPUT:
1691 RETVAL 2818 RETVAL
1692 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1693void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1694DESTROY (CFPlus::MixChunk self) 2947DESTROY (DC::MixChunk self)
1695 CODE: 2948 CODE:
1696 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1697 2950
1698int 2951int
1699volume (CFPlus::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1700 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1701 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT: 2957 OUTPUT:
1703 RETVAL 2958 RETVAL
1704 2959
1705int 2960DC::Channel
1706play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1707 CODE: 2962 CODE:
2963{
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1709 OUTPUT: 2975 OUTPUT:
1710 RETVAL 2976 RETVAL
1711 2977
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1713 2991
1714int 2992int
1715volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1716 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1717 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2999 OUTPUT:
1719 RETVAL 3000 RETVAL
1720 3001
1721CFPlus::MixMusic 3002void
1722new_from_file (SV *class, char *path) 3003fade_out (int ms)
1723 CODE: 3004 CODE:
1724 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1725 OUTPUT: 3016 OUTPUT:
1726 RETVAL 3017 RETVAL
1727 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1728void 3026void
1729DESTROY (CFPlus::MixMusic self) 3027DESTROY (DC::MixMusic self)
1730 CODE: 3028 CODE:
1731 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1732 3030
1733int 3031int
1734play (CFPlus::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1735 CODE: 3033 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 3035 OUTPUT:
1738 RETVAL 3036 RETVAL
1739 3037
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1741 3046
1742BOOT: 3047BOOT:
1743{ 3048{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1745 static const struct { 3050 static const struct {
1746 const char *name; 3051 const char *name;
1747 IV iv; 3052 IV iv;
1748 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1750 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 3073 const_iv (GL_AND),
1764 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
1768 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1769 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
1770 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
1771 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1772 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
1773 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
1774 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
1780 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1781 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1785 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 3140 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1825 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1830# undef const_iv 3164# undef const_iv
1831 }; 3165 };
1832 3166
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1835}
1836 3169
1837char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
1838gl_vendor () 3184gl_vendor ()
1839 CODE: 3185 CODE:
1840 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
1841 OUTPUT: 3187 OUTPUT:
1842 RETVAL 3188 RETVAL
1843 3189
1844char * 3190const char *
1845gl_version () 3191gl_version ()
1846 CODE: 3192 CODE:
1847 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
1848 OUTPUT: 3194 OUTPUT:
1849 RETVAL 3195 RETVAL
1850 3196
1851char * 3197const char *
1852gl_extensions () 3198gl_extensions ()
1853 CODE: 3199 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 3201 OUTPUT:
1856 RETVAL 3202 RETVAL
1857 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
1858int glGetError () 3222int glGetError ()
1859 3223
1860void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
1861 3227
1862void glClear (int mask) 3228void glClear (int mask)
1863 3229
1864void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1865 PROTOTYPE: @ 3231 PROTOTYPE: @
1876 3242
1877void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1878 CODE: 3244 CODE:
1879 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
1880 3246
3247# void glBlendEquation (int se)
3248
1881void glDepthMask (int flag) 3249void glDepthMask (int flag)
1882 3250
1883void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1884 3252
1885void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1899# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 3269
1902# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1904 3274
1905void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1906 3276
1907void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1908 3278
1916 3286
1917void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1918 CODE: 3288 CODE:
1919 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1920 3290
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @ 3292 PROTOTYPE: @
1927 ALIAS: 3293 ALIAS:
1928 glColor_premultiply = 1 3294 glColor_premultiply = 1
1929 CODE: 3295 CODE:
1930 if (ix) 3296 if (ix)
1931 { 3297 {
1934 b *= a; 3300 b *= a;
1935 } 3301 }
1936 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 3303 glColor4f (r, g, b, a);
1938 3304
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 3306 CODE:
1947 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
1949 3309
1953 3313
1954void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
1955 CODE: 3315 CODE:
1956 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
1957 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
1958void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
1959 CODE: 3348 CODE:
1960 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
1961 3350
1962void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
1978void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1979 CODE: 3368 CODE:
1980 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
1981 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1982 3371
1983void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1984 3373
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 3375
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
1988 3379
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 3381
1991int glGenTexture () 3382int glGenTexture ()
1992 CODE: 3383 CODE:
1993{ 3384 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 3385 OUTPUT:
1999 RETVAL 3386 RETVAL
2000 3387
2001void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
2002 CODE: 3389 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 3390 del_texture (name);
2006} 3391
2007
2008int glGenList () 3392int glGenList ()
2009 CODE: 3393 CODE:
2010 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
2011 OUTPUT: 3395 OUTPUT:
2012 RETVAL 3396 RETVAL
2019 3403
2020void glEndList () 3404void glEndList ()
2021 3405
2022void glCallList (int list) 3406void glCallList (int list)
2023 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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