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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC

169 float s, t; 169 float s, t;
170 uint8_t r, g, b, a; 170 uint8_t r, g, b, a;
171} maptex; 171} maptex;
172 172
173typedef struct { 173typedef struct {
174 int16_t darkness; 174 uint16_t darkness;
175 mapface face[3]; 175 mapface face[3];
176 uint8_t stat_hp;
176} mapcell; 177} mapcell;
177 178
178typedef struct { 179typedef struct {
179 int32_t c0, c1; 180 int32_t c0, c1;
180 mapcell *col; 181 mapcell *col;
293static void 294static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 295map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 296{
296 int x, y; 297 int x, y;
297 maprow *row; 298 maprow *row;
299 mapcell *cell;
298 300
299 for (y = y0; y < y0 + h; y++) 301 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 302 if (y >= 0)
301 { 303 {
302 if (y >= self->rows) 304 if (y >= self->rows)
308 if (x >= row->c0) 310 if (x >= row->c0)
309 { 311 {
310 if (x >= row->c1) 312 if (x >= row->c1)
311 break; 313 break;
312 314
313 row->col[x - row->c0].darkness = -1; 315 cell = row->col + x - row->c0;
316
317 cell->darkness = 0;
318 cell->stat_hp = 0;
314 } 319 }
315 } 320 }
316} 321}
317 322
318static void 323static void
1260 self->y += MAP_EXTEND_Y; 1265 self->y += MAP_EXTEND_Y;
1261 } 1266 }
1262} 1267}
1263 1268
1264void 1269void
1265map1a_update (CFPlus::Map self, SV *data_) 1270map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1271 CODE:
1267{ 1272{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1274 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1275 mapcell *cell;
1279 1284
1280 cell = map_get_cell (self, x, y); 1285 cell = map_get_cell (self, x, y);
1281 1286
1282 if (flags & 15) 1287 if (flags & 15)
1283 { 1288 {
1284 if (cell->darkness < 0) 1289 if (!cell->darkness)
1285 { 1290 {
1286 cell->darkness = 0; 1291 cell->darkness = 256;
1287 cell->face [0] = 0; 1292 cell->face [0] = 0;
1288 cell->face [1] = 0; 1293 cell->face [1] = 0;
1289 cell->face [2] = 0; 1294 cell->face [2] = 0;
1290 } 1295 }
1291 1296
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 1297 //TODO: don't trust server data to be in-range(!)
1298
1299 if (flags & 8)
1300 {
1301 if (extmap)
1302 {
1303 uint8_t ext, cmd;
1304
1305 do
1306 {
1307 ext = *data++;
1308 cmd = ext & 0x3f;
1309
1310 if (ext < 4)
1311 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health
1313 cell->stat_hp = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1;
1316 }
1317 while (cmd & 0x80);
1318 }
1319 else
1320 cell->darkness = *data++ + 1;
1321 }
1295 1322
1296 if (flags & 4) 1323 if (flags & 4)
1297 { 1324 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 } 1326 }
1307 { 1334 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1309 } 1336 }
1310 } 1337 }
1311 else 1338 else
1339 {
1312 cell->darkness = -1; 1340 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1313 } 1343 }
1314} 1344}
1315 1345
1316SV * 1346SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1417 { 1447 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 1448 mapcell *cell = row->col + (x + vx - row->c0);
1419 1449
1420 face = cell->face [z]; 1450 face = cell->face [z];
1421 1451
1422 if (face) 1452 if (face && face < self->texs)
1423 { 1453 {
1424 maptex tex = self->tex [face]; 1454 maptex tex = self->tex [face];
1425 1455
1426 int px = (x + 1) * 32 - tex.w; 1456 int px = (x + 1) * 32 - tex.w;
1427 int py = (y + 1) * 32 - tex.h; 1457 int py = (y + 1) * 32 - tex.h;
1444 1474
1445 glEnd (); 1475 glEnd ();
1446 1476
1447 glDisable (GL_TEXTURE_2D); 1477 glDisable (GL_TEXTURE_2D);
1448 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1479
1480 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows)
1483 {
1484 maprow *row = self->row + (y + vy);
1485
1486 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1)
1488 {
1489 mapcell *cell = row->col + (x + vx - row->c0);
1490
1491 int px = x * 32;
1492 int py = y * 32;
1493
1494 if (cell->stat_hp)
1495 {
1496 int width = sh / 28 + 1;
1497
1498 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2);
1500
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1);
1503 }
1504 }
1505 }
1449} 1506}
1450 1507
1451void 1508void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1509draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1453 CODE: 1510 CODE:
1533 for (x = 0; x < sw; x++) 1590 for (x = 0; x < sw; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 1591 if (row->c0 <= x + vx && x + vx < row->c1)
1535 { 1592 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 1593 mapcell *cell = row->col + (x + vx - row->c0);
1537 1594
1538 darkness[y * sw4 + x] = cell->darkness < 0 1595 darkness[y * sw4 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1)
1539 ? 255 - FOW_DARKNESS 1597 : 255 - FOW_DARKNESS;
1540 : 255 - cell->darkness;
1541 } 1598 }
1542 } 1599 }
1543 1600
1544 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 1602 PUSHs (sv_2mortal (newSViv (sw4)));
1660 1717
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1664 1721
1665 if (cell->darkness <= 0) 1722 if (cell->darkness == 0)
1666 { 1723 {
1667 cell->darkness = -1; 1724 cell->darkness = 0;
1668 1725
1669 for (z = 0; z <= 2; z++) 1726 for (z = 0; z <= 2; z++)
1670 { 1727 {
1671 cell->face[z] = face[z]; 1728 cell->face[z] = face[z];
1672 1729

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