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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC

169 float s, t; 169 float s, t;
170 uint8_t r, g, b, a; 170 uint8_t r, g, b, a;
171} maptex; 171} maptex;
172 172
173typedef struct { 173typedef struct {
174 int16_t darkness; 174 uint32_t player;
175 mapface face[3]; 175 mapface face[3];
176 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags;
176} mapcell; 178} mapcell;
177 179
178typedef struct { 180typedef struct {
179 int32_t c0, c1; 181 int32_t c0, c1;
180 mapcell *col; 182 mapcell *col;
293static void 295static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 296map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 297{
296 int x, y; 298 int x, y;
297 maprow *row; 299 maprow *row;
300 mapcell *cell;
298 301
299 for (y = y0; y < y0 + h; y++) 302 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 303 if (y >= 0)
301 { 304 {
302 if (y >= self->rows) 305 if (y >= self->rows)
308 if (x >= row->c0) 311 if (x >= row->c0)
309 { 312 {
310 if (x >= row->c1) 313 if (x >= row->c1)
311 break; 314 break;
312 315
313 row->col[x - row->c0].darkness = -1; 316 cell = row->col + x - row->c0;
317
318 cell->darkness = 0;
319 cell->stat_hp = 0;
314 } 320 }
315 } 321 }
316} 322}
317 323
318static void 324static void
1260 self->y += MAP_EXTEND_Y; 1266 self->y += MAP_EXTEND_Y;
1261 } 1267 }
1262} 1268}
1263 1269
1264void 1270void
1265map1a_update (CFPlus::Map self, SV *data_) 1271map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1272 CODE:
1267{ 1273{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1275 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1276 mapcell *cell;
1271 int x, y, flags; 1277 int x, y, flags;
1272 1278
1273 while (data < data_end) 1279 while (data < data_end - 1)
1274 { 1280 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1281 flags = (data [0] << 8) + data [1]; data += 2;
1276 1282
1277 x = self->x + ((flags >> 10) & 63); 1283 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1284 y = self->y + ((flags >> 4) & 63);
1279 1285
1280 cell = map_get_cell (self, x, y); 1286 cell = map_get_cell (self, x, y);
1281 1287
1282 if (flags & 15) 1288 if (flags & 15)
1283 { 1289 {
1284 if (cell->darkness < 0) 1290 if (!cell->darkness)
1285 { 1291 {
1286 cell->darkness = 0; 1292 cell->darkness = 256;
1287 cell->face [0] = 0; 1293 cell->face [0] = 0;
1288 cell->face [1] = 0; 1294 cell->face [1] = 0;
1289 cell->face [2] = 0; 1295 cell->face [2] = 0;
1290 } 1296 }
1291 1297
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 1298 //TODO: don't trust server data to be in-range(!)
1299
1300 if (flags & 8)
1301 {
1302 if (extmap)
1303 {
1304 uint8_t ext, cmd;
1305
1306 do
1307 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1;
1316 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 }
1334 while (ext & 0x80);
1335 }
1336 else
1337 cell->darkness = *data++ + 1;
1338 }
1295 1339
1296 if (flags & 4) 1340 if (flags & 4)
1297 { 1341 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 } 1343 }
1307 { 1351 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1309 } 1353 }
1310 } 1354 }
1311 else 1355 else
1356 {
1312 cell->darkness = -1; 1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1313 } 1360 }
1314} 1361}
1315 1362
1316SV * 1363SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1417 { 1464 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 1465 mapcell *cell = row->col + (x + vx - row->c0);
1419 1466
1420 face = cell->face [z]; 1467 face = cell->face [z];
1421 1468
1422 if (face) 1469 if (face && face < self->texs)
1423 { 1470 {
1424 maptex tex = self->tex [face]; 1471 maptex tex = self->tex [face];
1425
1426 int px = (x + 1) * 32 - tex.w; 1472 int px = (x + 1) * 32 - tex.w;
1427 int py = (y + 1) * 32 - tex.h; 1473 int py = (y + 1) * 32 - tex.h;
1428 1474
1429 if (last_name != tex.name) 1475 if (last_name != tex.name)
1430 { 1476 {
1431 glEnd (); 1477 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1434 glBegin (GL_QUADS); 1479 glBegin (GL_QUADS);
1435 } 1480 }
1436 1481
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 }
1505 }
1442 } 1506 }
1443 } 1507 }
1444 1508
1445 glEnd (); 1509 glEnd ();
1446 1510
1447 glDisable (GL_TEXTURE_2D); 1511 glDisable (GL_TEXTURE_2D);
1448 glDisable (GL_BLEND); 1512 glDisable (GL_BLEND);
1513
1514 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows)
1517 {
1518 maprow *row = self->row + (y + vy);
1519
1520 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1)
1522 {
1523 mapcell *cell = row->col + (x + vx - row->c0);
1524
1525 int px = x * 32;
1526 int py = y * 32;
1527
1528 if (cell->stat_hp)
1529 {
1530 int width = cell->stat_width * 32;
1531 int thick = sh / 28 + 1 + cell->stat_width;
1532
1533 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py);
1536
1537 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1538 glRectf (px + 2,
1539 py - thick - 1,
1540 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1541 }
1542 }
1543 }
1449} 1544}
1450 1545
1451void 1546void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1453 CODE: 1548 CODE:
1533 for (x = 0; x < sw; x++) 1628 for (x = 0; x < sw; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 1629 if (row->c0 <= x + vx && x + vx < row->c1)
1535 { 1630 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 1631 mapcell *cell = row->col + (x + vx - row->c0);
1537 1632
1538 darkness[y * sw4 + x] = cell->darkness < 0 1633 darkness[y * sw4 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1)
1539 ? 255 - FOW_DARKNESS 1635 : 255 - FOW_DARKNESS;
1540 : 255 - cell->darkness;
1541 } 1636 }
1542 } 1637 }
1543 1638
1544 EXTEND (SP, 3); 1639 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 1640 PUSHs (sv_2mortal (newSViv (sw4)));
1660 1755
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1664 1759
1665 if (cell->darkness <= 0) 1760 if (cell->darkness == 0)
1666 { 1761 {
1667 cell->darkness = -1; 1762 cell->darkness = 0;
1668 1763
1669 for (z = 0; z <= 2; z++) 1764 for (z = 0; z <= 2; z++)
1670 { 1765 {
1671 cell->face[z] = face[z]; 1766 cell->face[z] = face[z];
1672 1767

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