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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
174 int16_t darkness; 207 uint16_t darkness;
175 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 209} mapcell;
177 210
178typedef struct { 211typedef struct {
179 int32_t c0, c1; 212 int32_t c0, c1;
180 mapcell *col; 213 mapcell *col;
181} maprow; 214} maprow;
182 215
183typedef struct map { 216typedef struct map {
184 int x, y, w, h; 217 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 219 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 220 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 221
192 int32_t rows; 222 int32_t rows;
193 maprow *row; 223 maprow *row;
194} *CFPlus__Map; 224} *CFPlus__Map;
195 225
215 return ptr; 245 return ptr;
216} 246}
217 247
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
220 270
221static maprow * 271static maprow *
222map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
223{ 273{
224 if (0 > y) 274 if (0 > y)
293static void 343static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 345{
296 int x, y; 346 int x, y;
297 maprow *row; 347 maprow *row;
348 mapcell *cell;
298 349
299 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 351 if (y >= 0)
301 { 352 {
302 if (y >= self->rows) 353 if (y >= self->rows)
308 if (x >= row->c0) 359 if (x >= row->c0)
309 { 360 {
310 if (x >= row->c1) 361 if (x >= row->c1)
311 break; 362 break;
312 363
313 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
314 } 370 }
315 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
316} 388}
317 389
318static void 390static void
319music_finished (void) 391music_finished (void)
320{ 392{
355 n |= n >> 8; 427 n |= n >> 8;
356 n |= n >> 16; 428 n |= n >> 16;
357 429
358 return n + 1; 430 return n + 1;
359} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
360 436
361MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
362 438
363PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
364 440
368 static const struct { 444 static const struct {
369 const char *name; 445 const char *name;
370 IV iv; 446 IV iv;
371 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
373 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
391 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
455 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 556# undef const_iv
472 }; 557 };
473 558
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
477 571
478int 572int
479in_destruct () 573in_destruct ()
480 CODE: 574 CODE:
481 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 590}
497 591
592char *
593SDL_GetError ()
594
498int 595int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 597
501void 598void
502SDL_Quit () 599SDL_Quit ()
503 600
504void 601void
505SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
506 PPCODE: 603 PPCODE:
507{ 604{
508 SDL_Rect **m; 605 SDL_Rect **m;
509 606
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 611
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 614
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 619
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 624#endif
528 625
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 627
534 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
535 while (*m) 629 while (*m)
536 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
537 AV *av = newAV (); 633 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
541 640
542 ++m; 641 ++m;
543 } 642 }
544} 643}
545 644
546char *
547SDL_GetError ()
548
549int 645int
550SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
552 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 659 );
660
555 if (RETVAL) 661 if (RETVAL)
556 { 662 {
663 av_clear (texture_av);
664
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 667#include "glfunc.h"
560# undef GL_FUNC 668#undef GL_FUNC
561 } 669 }
670}
562 OUTPUT: 671 OUTPUT:
563 RETVAL 672 RETVAL
564 673
565void 674void
566SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
567 676
568char * 677char *
569SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
570 679
680int
681SDL_GetAppState ()
682
571void 683void
572SDL_PollEvent () 684poll_events ()
573 PPCODE: 685 PPCODE:
574{ 686{
575 SDL_Event ev; 687 SDL_Event ev;
576 688
577 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 691 {
579 HV *hv = newHV (); 692 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 694
582 switch (ev.type) 695 switch (ev.type)
584 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
585 case SDL_KEYUP: 698 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 704 break;
591 705
592 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 709 break;
596 710
597 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
605 break; 737 break;
606 738
607 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
638Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
639 771
640void 772void
641lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
642 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
643#ifndef _WIN32 781#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
645#endif 803#endif
804}
646 805
647void 806void
648add_font (char *file) 807add_font (char *file)
649 CODE: 808 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 914#endif
756 _exit (1); 915 _exit (1);
757 916
758void 917void
759_exit (int retval) 918_exit (int retval = 0)
760 CODE: 919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
761 _exit (retval); 923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
762 934
763MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
764 936
765CFPlus::Font 937CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
1013xy_to_index (CFPlus::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1186 CODE:
1015{ 1187{
1016 int index, trailing; 1188 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1190 RETVAL = index + trailing;
1019} 1191}
1020 OUTPUT: 1192 OUTPUT:
1021 RETVAL 1193 RETVAL
1022 1194
1023void 1195void
1029 1201
1030 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206}
1207
1208void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211{
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1034} 1245}
1035 1246
1036void 1247void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1249 PPCODE:
1043 flags 1254 flags
1044 ); 1255 );
1045 1256
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1258
1259int minpot (int n)
1260
1048void 1261void
1049pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE: 1263 CODE:
1051{ 1264{
1052 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1129 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1131 } 1344 }
1132} 1345}
1133 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1359
1136CFPlus::Map 1360CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1361new (SV *class)
1138 CODE: 1362 CODE:
1139 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1364 RETVAL->x = 0;
1141 RETVAL->y = 0; 1365 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1373 RETVAL->row = 0;
1152 OUTPUT: 1374 OUTPUT:
1153 RETVAL 1375 RETVAL
1154 1376
1155void 1377void
1156DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1157 CODE: 1379 CODE:
1158{ 1380{
1159 map_clear (self); 1381 map_clear (self);
1160 Safefree (self->face); 1382 Safefree (self->face2tile);
1161 Safefree (self->tex); 1383 Safefree (self->tex);
1162 Safefree (self); 1384 Safefree (self);
1163} 1385}
1164 1386
1165void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1166clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1167 CODE: 1395 CODE:
1168 map_clear (self); 1396 map_clear (self);
1169 1397
1170void 1398void
1171set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1400 CODE:
1173{ 1401{
1174 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1403 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1404}
1177 self->faces *= 2;
1178 }
1179 1405
1180 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1181} 1427}
1182 1428
1183void 1429void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1431 CODE:
1186{ 1432{
1187 while (self->texs <= texid) 1433 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1434
1193 { 1435 {
1194 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1195 1437
1196 tex->name = name; 1438 tex->name = name;
1238void 1480void
1239scroll (CFPlus::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1482 CODE:
1241{ 1483{
1242 if (dx > 0) 1484 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1486 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1488
1247 if (dy > 0) 1489 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1491 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1493
1252 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1254 1496
1255 while (self->y < 0) 1497 while (self->y < 0)
1260 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
1261 } 1503 }
1262} 1504}
1263 1505
1264void 1506void
1265map1a_update (CFPlus::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1508 CODE:
1267{ 1509{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1512 mapcell *cell;
1271 int x, y, flags; 1513 int x, y, flags;
1272 1514
1273 while (data < data_end) 1515 while (data < data_end - 1)
1274 { 1516 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1276 1518
1277 x = self->x + ((flags >> 10) & 63); 1519 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1520 y = self->y + ((flags >> 4) & 63);
1279 1521
1280 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
1281 1523
1282 if (flags & 15) 1524 if (flags & 15)
1283 { 1525 {
1284 if (cell->darkness < 0) 1526 if (!cell->darkness)
1285 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1529 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1530 }
1291 1531
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1295 1573
1296 if (flags & 4) 1574 if (flags & 4)
1297 { 1575 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1299 } 1579 }
1300 1580
1301 if (flags & 2) 1581 if (flags & 2)
1302 { 1582 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1304 } 1586 }
1305 1587
1306 if (flags & 1) 1588 if (flags & 1)
1307 { 1589 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1309 } 1593 }
1310 } 1594 }
1311 else 1595 else
1312 cell->darkness = -1; 1596 cell->darkness = 0;
1313 } 1597 }
1314} 1598}
1315 1599
1316SV * 1600SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1343 { 1627 {
1344 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1345 1629
1346 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1347 { 1631 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 1634 int a1 = tex.a;
1355 1635
1356 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1357 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1358 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1359 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1360 }
1361 } 1640 }
1362 } 1641 }
1363 1642
1364 *map++ = (r ) 1643 *map++ = (r )
1365 | (g << 8) 1644 | (g << 8)
1372} 1651}
1373 OUTPUT: 1652 OUTPUT:
1374 RETVAL 1653 RETVAL
1375 1654
1376void 1655void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1378 CODE: 1657 CODE:
1379{ 1658{
1380 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1381 int x, y, z; 1663 int x, y, z;
1382 int last_name; 1664 int last_name;
1383 mapface face;
1384 1665
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1666 // thats current max. sorry.
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1387 1669
1388 /* 1670 // clear key, in case of extra padding
1389 int vx = self->vx = self->w >= sw 1671 memset (&skey, 0, sizeof (skey));
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392
1393 int vy = self->vy = self->h >= sh
1394 ? self->y + (self->h - sh) / 2
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1396 */
1397 1672
1398 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1399 1674
1400 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 1679
1405 glBegin (GL_QUADS); 1680 glBegin (GL_QUADS);
1406 1681
1407 last_name = 0; 1682 last_name = 0;
1408 1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1409 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1410 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1412 { 1715 {
1413 maprow *row = self->row + (y + vy); 1716 maprow *row = self->row + (y + my);
1414 1717
1415 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 1720 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1421 1723
1422 if (face) 1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1423 { 1819 {
1424 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1821 HE *he;
1425 1822
1426 int px = (x + 1) * 32 - tex.w; 1823 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 1824 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1431 glEnd (); 1848 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1434 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1435 } 1873 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 1874 }
1442 }
1443 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1444 1880
1445 glEnd (); 1881 glEnd ();
1446 1882
1447 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1448 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1449} 1916}
1450 1917
1451void 1918void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1453 CODE: 1920 CODE:
1507 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1509} 1976}
1510 1977
1511void 1978void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 1980 PPCODE:
1514{ 1981{
1515 int vx, vy;
1516 int x, y; 1982 int x, y;
1517 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1520 1986
1521 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1522 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1524 1990
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1991 mx += self->x;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1992 my += self->y;
1527 1993
1528 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1530 { 1996 {
1531 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1532 1998
1533 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2001 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1537 2003
1538 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1539 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1540 : 255 - cell->darkness;
1541 } 2007 }
1542 } 2008 }
1543 2009
1544 EXTEND (SP, 3); 2010 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2011 PUSHs (sv_2mortal (newSViv (sw4)));
1581 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
1582 { 2048 {
1583 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2050 uint8_t flags = 0;
1585 2051
1586 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
1589 2055
1590 *data++ = flags; 2056 *data++ = flags;
1591 2057
1592 if (flags & 1) 2058 if (flags & 1)
1593 { 2059 {
2060 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2062 *data++ = tile;
1596 } 2063 }
1597 2064
1598 if (flags & 2) 2065 if (flags & 2)
1599 { 2066 {
2067 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2069 *data++ = tile;
1602 } 2070 }
1603 2071
1604 if (flags & 4) 2072 if (flags & 4)
1605 { 2073 {
2074 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2076 *data++ = tile;
1608 } 2077 }
1609 } 2078 }
1610 else 2079 else
1611 *data++ = 0; 2080 *data++ = 0;
1612 } 2081 }
1652 { 2121 {
1653 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
1654 2123
1655 if (flags) 2124 if (flags)
1656 { 2125 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
1660 2128
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2132
1665 if (cell->darkness <= 0) 2133 if (cell->darkness == 0)
1666 { 2134 {
1667 cell->darkness = -1; 2135 cell->darkness = 0;
1668 2136
1669 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
1670 { 2138 {
1671 cell->face[z] = face[z]; 2139 tileid t = tile [z];
1672 2140
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
1675 } 2148 }
1676 } 2149 }
1677 } 2150 }
1678 } 2151 }
1679 } 2152 }
1714 CODE: 2187 CODE:
1715 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2189 OUTPUT:
1717 RETVAL 2190 RETVAL
1718 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
1719CFPlus::MixMusic 2199CFPlus::MixMusic
1720new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
1721 CODE: 2201 CODE:
1722 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
1723 OUTPUT: 2203 OUTPUT:
1730 2210
1731int 2211int
1732play (CFPlus::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
1733 CODE: 2213 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT:
2216 RETVAL
2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1735 OUTPUT: 2222 OUTPUT:
1736 RETVAL 2223 RETVAL
1737 2224
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1739 2226
1743 static const struct { 2230 static const struct {
1744 const char *name; 2231 const char *name;
1745 IV iv; 2232 IV iv;
1746 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
1748 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 2241 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
1779 const_iv (GL_LUMINANCE), 2269 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 2270 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1783 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
1828# undef const_iv 2320# undef const_iv
1829 }; 2321 };
1830 2322
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
1833} 2328}
1834 2329
1835char * 2330char *
1836gl_vendor () 2331gl_vendor ()
1837 CODE: 2332 CODE:
1848 2343
1849char * 2344char *
1850gl_extensions () 2345gl_extensions ()
1851 CODE: 2346 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
1853 OUTPUT: 2362 OUTPUT:
1854 RETVAL 2363 RETVAL
1855 2364
1856int glGetError () 2365int glGetError ()
1857 2366
1982 2491
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 2493
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
1986 2495
2496void glPixelZoom (float x, float y)
2497
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 2499
1989int glGenTexture () 2500int glGenTexture ()
1990 CODE: 2501 CODE:
1991{ 2502 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 2503 OUTPUT:
1997 RETVAL 2504 RETVAL
1998 2505
1999void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
2000 CODE: 2507 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 2508 del_texture (name);
2004} 2509
2005
2006int glGenList () 2510int glGenList ()
2007 CODE: 2511 CODE:
2008 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
2009 OUTPUT: 2513 OUTPUT:
2010 RETVAL 2514 RETVAL

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