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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 int16_t darkness; 208 uint16_t darkness;
175 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 210} mapcell;
177 211
178typedef struct { 212typedef struct {
179 int32_t c0, c1; 213 int32_t c0, c1;
180 mapcell *col; 214 mapcell *col;
181} maprow; 215} maprow;
182 216
183typedef struct map { 217typedef struct map {
184 int x, y, w, h; 218 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 220 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 221 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 222
192 int32_t rows; 223 int32_t rows;
193 maprow *row; 224 maprow *row;
194} *CFPlus__Map; 225} *CFPlus__Map;
195 226
215 return ptr; 246 return ptr;
216} 247}
217 248
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
220 271
221static maprow * 272static maprow *
222map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
223{ 274{
224 if (0 > y) 275 if (0 > y)
293static void 344static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 346{
296 int x, y; 347 int x, y;
297 maprow *row; 348 maprow *row;
349 mapcell *cell;
298 350
299 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 352 if (y >= 0)
301 { 353 {
302 if (y >= self->rows) 354 if (y >= self->rows)
308 if (x >= row->c0) 360 if (x >= row->c0)
309 { 361 {
310 if (x >= row->c1) 362 if (x >= row->c1)
311 break; 363 break;
312 364
313 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
314 } 371 }
315 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
316} 389}
317 390
318static void 391static void
319music_finished (void) 392music_finished (void)
320{ 393{
355 n |= n >> 8; 428 n |= n >> 8;
356 n |= n >> 16; 429 n |= n >> 16;
357 430
358 return n + 1; 431 return n + 1;
359} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
360 437
361MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
362 439
363PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
364 441
368 static const struct { 445 static const struct {
369 const char *name; 446 const char *name;
370 IV iv; 447 IV iv;
371 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
373 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
391 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
455 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 557# undef const_iv
472 }; 558 };
473 559
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
477 572
478int 573int
479in_destruct () 574in_destruct ()
480 CODE: 575 CODE:
481 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 591}
497 592
593char *
594SDL_GetError ()
595
498int 596int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 598
501void 599void
502SDL_Quit () 600SDL_Quit ()
503 601
504void 602void
505SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
506 PPCODE: 604 PPCODE:
507{ 605{
508 SDL_Rect **m; 606 SDL_Rect **m;
509 607
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 612
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 615
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 620
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 625#endif
528 626
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 628
534 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
535 while (*m) 630 while (*m)
536 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
537 AV *av = newAV (); 634 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
541 641
542 ++m; 642 ++m;
543 } 643 }
544} 644}
545 645
546char *
547SDL_GetError ()
548
549int 646int
550SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
552 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 660 );
661
555 if (RETVAL) 662 if (RETVAL)
556 { 663 {
664 av_clear (texture_av);
665
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 668#include "glfunc.h"
560# undef GL_FUNC 669#undef GL_FUNC
561 } 670 }
671}
562 OUTPUT: 672 OUTPUT:
563 RETVAL 673 RETVAL
564 674
565void 675void
566SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
567 677
568char * 678char *
569SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
570 680
681int
682SDL_GetAppState ()
683
571void 684void
572SDL_PollEvent () 685poll_events ()
573 PPCODE: 686 PPCODE:
574{ 687{
575 SDL_Event ev; 688 SDL_Event ev;
576 689
577 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 692 {
579 HV *hv = newHV (); 693 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 695
582 switch (ev.type) 696 switch (ev.type)
584 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
585 case SDL_KEYUP: 699 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 705 break;
591 706
592 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 710 break;
596 711
597 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
605 break; 738 break;
606 739
607 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
638Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
639 772
640void 773void
641lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
642 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
643#ifndef _WIN32 782#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
645#endif 804#endif
805}
646 806
647void 807void
648add_font (char *file) 808add_font (char *file)
649 CODE: 809 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 915#endif
756 _exit (1); 916 _exit (1);
757 917
758void 918void
759_exit (int retval) 919_exit (int retval = 0)
760 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
761 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
762 935
763MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
764 937
765CFPlus::Font 938CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1013xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1187 CODE:
1015{ 1188{
1016 int index, trailing; 1189 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1191 RETVAL = index + trailing;
1019} 1192}
1020 OUTPUT: 1193 OUTPUT:
1021 RETVAL 1194 RETVAL
1022 1195
1023void 1196void
1029 1202
1030 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1034} 1246}
1035 1247
1036void 1248void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1250 PPCODE:
1043 flags 1255 flags
1044 ); 1256 );
1045 1257
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1259
1260int minpot (int n)
1261
1048void 1262void
1049pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE: 1264 CODE:
1051{ 1265{
1052 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1129 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1131 } 1345 }
1132} 1346}
1133 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1360
1136CFPlus::Map 1361CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1362new (SV *class)
1138 CODE: 1363 CODE:
1139 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1365 RETVAL->x = 0;
1141 RETVAL->y = 0; 1366 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1367 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1368 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1374 RETVAL->row = 0;
1152 OUTPUT: 1375 OUTPUT:
1153 RETVAL 1376 RETVAL
1154 1377
1155void 1378void
1156DESTROY (CFPlus::Map self) 1379DESTROY (CFPlus::Map self)
1157 CODE: 1380 CODE:
1158{ 1381{
1159 map_clear (self); 1382 map_clear (self);
1160 Safefree (self->face); 1383 Safefree (self->face2tile);
1161 Safefree (self->tex); 1384 Safefree (self->tex);
1162 Safefree (self); 1385 Safefree (self);
1163} 1386}
1164 1387
1165void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
1166clear (CFPlus::Map self) 1395clear (CFPlus::Map self)
1167 CODE: 1396 CODE:
1168 map_clear (self); 1397 map_clear (self);
1169 1398
1170void 1399void
1171set_face (CFPlus::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1401 CODE:
1173{ 1402{
1174 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1404 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1405}
1177 self->faces *= 2;
1178 }
1179 1406
1180 self->face [face] = texid; 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1181} 1428}
1182 1429
1183void 1430void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1432 CODE:
1186{ 1433{
1187 while (self->texs <= texid) 1434 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1435
1193 { 1436 {
1194 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1195 1438
1196 tex->name = name; 1439 tex->name = name;
1238void 1481void
1239scroll (CFPlus::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1483 CODE:
1241{ 1484{
1242 if (dx > 0) 1485 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1487 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1489
1247 if (dy > 0) 1490 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1492 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1494
1252 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1254 1497
1255 while (self->y < 0) 1498 while (self->y < 0)
1260 self->y += MAP_EXTEND_Y; 1503 self->y += MAP_EXTEND_Y;
1261 } 1504 }
1262} 1505}
1263 1506
1264void 1507void
1265map1a_update (CFPlus::Map self, SV *data_) 1508map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1509 CODE:
1267{ 1510{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1512 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1513 mapcell *cell;
1271 int x, y, flags; 1514 int x, y, flags;
1272 1515
1273 while (data < data_end) 1516 while (data < data_end - 1)
1274 { 1517 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1518 flags = (data [0] << 8) + data [1]; data += 2;
1276 1519
1277 x = self->x + ((flags >> 10) & 63); 1520 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1521 y = self->y + ((flags >> 4) & 63);
1279 1522
1280 cell = map_get_cell (self, x, y); 1523 cell = map_get_cell (self, x, y);
1281 1524
1282 if (flags & 15) 1525 if (flags & 15)
1283 { 1526 {
1284 if (cell->darkness < 0) 1527 if (!cell->darkness)
1285 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1530 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1531 }
1291 1532
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1534
1535 if (flags & 8)
1536 {
1537 if (extmap)
1538 {
1539 uint8_t ext, cmd;
1540
1541 do
1542 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1;
1551 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 }
1569 while (ext & 0x80);
1570 }
1571 else
1572 cell->darkness = *data++ + 1;
1573 }
1295 1574
1296 if (flags & 4) 1575 if (flags & 4)
1297 { 1576 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1299 } 1580 }
1300 1581
1301 if (flags & 2) 1582 if (flags & 2)
1302 { 1583 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1304 } 1587 }
1305 1588
1306 if (flags & 1) 1589 if (flags & 1)
1307 { 1590 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1309 } 1594 }
1310 } 1595 }
1311 else 1596 else
1312 cell->darkness = -1; 1597 cell->darkness = 0;
1313 } 1598 }
1314} 1599}
1315 1600
1316SV * 1601SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1343 { 1628 {
1344 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1345 1630
1346 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1347 { 1632 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 1635 int a1 = tex.a;
1355 1636
1356 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1357 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1358 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1359 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1360 }
1361 } 1641 }
1362 } 1642 }
1363 1643
1364 *map++ = (r ) 1644 *map++ = (r )
1365 | (g << 8) 1645 | (g << 8)
1372} 1652}
1373 OUTPUT: 1653 OUTPUT:
1374 RETVAL 1654 RETVAL
1375 1655
1376void 1656void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1378 CODE: 1658 CODE:
1379{ 1659{
1380 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1381 int x, y, z; 1664 int x, y, z;
1382 int last_name; 1665 int last_name;
1383 mapface face;
1384 1666
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1667 // thats current max. sorry.
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1387 1670
1388 /* 1671 // clear key, in case of extra padding
1389 int vx = self->vx = self->w >= sw 1672 memset (&skey, 0, sizeof (skey));
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392
1393 int vy = self->vy = self->h >= sh
1394 ? self->y + (self->h - sh) / 2
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1396 */
1397 1673
1398 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1399 1675
1400 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 1680
1405 glBegin (GL_QUADS); 1681 glBegin (GL_QUADS);
1406 1682
1407 last_name = 0; 1683 last_name = 0;
1408 1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1409 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1410 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1412 { 1716 {
1413 maprow *row = self->row + (y + vy); 1717 maprow *row = self->row + (y + my);
1414 1718
1415 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 1721 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 1723 tileid tile = cell->tile [z];
1421 1724
1422 if (face) 1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1423 { 1820 {
1424 maptex tex = self->tex [face]; 1821 int level = (w << 5) | b;
1822 HE *he;
1425 1823
1426 int px = (x + 1) * 32 - tex.w; 1824 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 1825 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1431 glEnd (); 1849 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1434 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1435 } 1874 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 1875 }
1442 }
1443 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1444 1881
1445 glEnd (); 1882 glEnd ();
1446 1883
1447 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1448 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1886
1887 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 int px = x * T;
1899 int py = y * T;
1900
1901 if (cell->stat_hp)
1902 {
1903 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1905
1906 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py);
1909
1910 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1911 glRectf (px + 2,
1912 py - thick - 1,
1913 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1914 }
1915 }
1916 }
1449} 1917}
1450 1918
1451void 1919void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1453 CODE: 1921 CODE:
1507 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1509} 1977}
1510 1978
1511void 1979void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1513 PPCODE: 1981 PPCODE:
1514{ 1982{
1515 int vx, vy;
1516 int x, y; 1983 int x, y;
1517 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1520 1987
1521 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1522 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1524 1991
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1992 mx += self->x;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1993 my += self->y;
1527 1994
1528 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1530 { 1997 {
1531 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1532 1999
1533 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2002 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1537 2004
1538 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness[y * sw4 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1539 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1540 : 255 - cell->darkness;
1541 } 2008 }
1542 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1543 2040
1544 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1547 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1581 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1582 { 2079 {
1583 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2081 uint8_t flags = 0;
1585 2082
1586 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1589 2086
1590 *data++ = flags; 2087 *data++ = flags;
1591 2088
1592 if (flags & 1) 2089 if (flags & 1)
1593 { 2090 {
2091 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2093 *data++ = tile;
1596 } 2094 }
1597 2095
1598 if (flags & 2) 2096 if (flags & 2)
1599 { 2097 {
2098 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2100 *data++ = tile;
1602 } 2101 }
1603 2102
1604 if (flags & 4) 2103 if (flags & 4)
1605 { 2104 {
2105 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2107 *data++ = tile;
1608 } 2108 }
1609 } 2109 }
1610 else 2110 else
1611 *data++ = 0; 2111 *data++ = 0;
1612 } 2112 }
1652 { 2152 {
1653 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1654 2154
1655 if (flags) 2155 if (flags)
1656 { 2156 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1660 2159
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2163
1665 if (cell->darkness <= 0) 2164 if (cell->darkness == 0)
1666 { 2165 {
1667 cell->darkness = -1; 2166 cell->darkness = 0;
1668 2167
1669 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1670 { 2169 {
1671 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1672 2171
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1675 } 2179 }
1676 } 2180 }
1677 } 2181 }
1678 } 2182 }
1679 } 2183 }
1714 CODE: 2218 CODE:
1715 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2220 OUTPUT:
1717 RETVAL 2221 RETVAL
1718 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1719CFPlus::MixMusic 2230CFPlus::MixMusic
1720new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1721 CODE: 2232 CODE:
1722 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1723 OUTPUT: 2234 OUTPUT:
1730 2241
1731int 2242int
1732play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1733 CODE: 2244 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1735 OUTPUT: 2253 OUTPUT:
1736 RETVAL 2254 RETVAL
1737 2255
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1739 2257
1743 static const struct { 2261 static const struct {
1744 const char *name; 2262 const char *name;
1745 IV iv; 2263 IV iv;
1746 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1748 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1779 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1783 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1828# undef const_iv 2351# undef const_iv
1829 }; 2352 };
1830 2353
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1833} 2359}
1834 2360
1835char * 2361char *
1836gl_vendor () 2362gl_vendor ()
1837 CODE: 2363 CODE:
1848 2374
1849char * 2375char *
1850gl_extensions () 2376gl_extensions ()
1851 CODE: 2377 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
1853 OUTPUT: 2393 OUTPUT:
1854 RETVAL 2394 RETVAL
1855 2395
1856int glGetError () 2396int glGetError ()
1857 2397
1982 2522
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 2524
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
1986 2526
2527void glPixelZoom (float x, float y)
2528
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 2530
1989int glGenTexture () 2531int glGenTexture ()
1990 CODE: 2532 CODE:
1991{ 2533 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 2534 OUTPUT:
1997 RETVAL 2535 RETVAL
1998 2536
1999void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2000 CODE: 2538 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 2539 del_texture (name);
2004} 2540
2005
2006int glGenList () 2541int glGenList ()
2007 CODE: 2542 CODE:
2008 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2009 OUTPUT: 2544 OUTPUT:
2010 RETVAL 2545 RETVAL

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