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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
174 int16_t darkness; 212 uint16_t darkness;
175 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 214} mapcell;
177 215
178typedef struct { 216typedef struct {
179 int32_t c0, c1; 217 int32_t c0, c1;
180 mapcell *col; 218 mapcell *col;
181} maprow; 219} maprow;
182 220
183typedef struct map { 221typedef struct map {
184 int x, y, w, h; 222 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 224 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 225 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 226
192 int32_t rows; 227 int32_t rows;
193 maprow *row; 228 maprow *row;
194} *CFPlus__Map; 229} *CFPlus__Map;
195 230
215 return ptr; 250 return ptr;
216} 251}
217 252
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
220 275
221static maprow * 276static maprow *
222map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
223{ 278{
224 if (0 > y) 279 if (0 > y)
293static void 348static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 350{
296 int x, y; 351 int x, y;
297 maprow *row; 352 maprow *row;
353 mapcell *cell;
298 354
299 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 356 if (y >= 0)
301 { 357 {
302 if (y >= self->rows) 358 if (y >= self->rows)
308 if (x >= row->c0) 364 if (x >= row->c0)
309 { 365 {
310 if (x >= row->c1) 366 if (x >= row->c1)
311 break; 367 break;
312 368
313 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
314 } 375 }
315 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
316} 393}
317 394
318static void 395static void
319music_finished (void) 396music_finished (void)
320{ 397{
354 n |= n >> 4; 431 n |= n >> 4;
355 n |= n >> 8; 432 n |= n >> 8;
356 n |= n >> 16; 433 n |= n >> 16;
357 434
358 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
359} 483}
360 484
361MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
362 486
363PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
368 static const struct { 492 static const struct {
369 const char *name; 493 const char *name;
370 IV iv; 494 IV iv;
371 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
373 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
391 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
455 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 604# undef const_iv
472 }; 605 };
473 606
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
477 619
478int 620int
479in_destruct () 621in_destruct ()
480 CODE: 622 CODE:
481 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 638}
497 639
640char *
641SDL_GetError ()
642
498int 643int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 645
501void 646void
502SDL_Quit () 647SDL_Quit ()
503 648
504void 649void
505SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
506 PPCODE: 651 PPCODE:
507{ 652{
508 SDL_Rect **m; 653 SDL_Rect **m;
509 654
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 659
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 662
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 667
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 672#endif
528 673
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 675
534 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
535 while (*m) 677 while (*m)
536 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
537 AV *av = newAV (); 681 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
541 688
542 ++m; 689 ++m;
543 } 690 }
544} 691}
545 692
546char *
547SDL_GetError ()
548
549int 693int
550SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
552 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 707 );
708
555 if (RETVAL) 709 if (RETVAL)
556 { 710 {
711 av_clear (texture_av);
712
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 715#include "glfunc.h"
560# undef GL_FUNC 716#undef GL_FUNC
561 } 717 }
718}
562 OUTPUT: 719 OUTPUT:
563 RETVAL 720 RETVAL
564 721
565void 722void
566SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
567 724
568char * 725char *
569SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
570 727
728int
729SDL_GetAppState ()
730
571void 731void
572SDL_PollEvent () 732poll_events ()
573 PPCODE: 733 PPCODE:
574{ 734{
575 SDL_Event ev; 735 SDL_Event ev;
576 736
577 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 739 {
579 HV *hv = newHV (); 740 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 742
582 switch (ev.type) 743 switch (ev.type)
584 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
585 case SDL_KEYUP: 746 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 752 break;
591 753
592 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 757 break;
596 758
597 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
605 break; 785 break;
606 786
607 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 } 805 }
626} 806}
627 807
628int 808int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
630 POSTCALL: 810 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
633 813
634void 814void
638Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
639 819
640void 820void
641lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
642 CODE: 822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825void
826win32_proxy_info ()
827 PPCODE:
828{
643#ifndef _WIN32 829#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
645#endif 851#endif
852}
646 853
647void 854void
648add_font (char *file) 855add_font (char *file)
649 CODE: 856 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 865 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
665 872
666 if (!rw) 873 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
668 875
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 962#endif
756 _exit (1); 963 _exit (1);
757 964
758void 965void
759_exit (int retval) 966_exit (int retval = 0)
760 CODE: 967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
970#else
761 _exit (retval); 971 _exit (retval);
972#endif
973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
762 982
763MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
764 986
765CFPlus::Font 987CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
767 CODE: 989 CODE:
768{ 990{
779 CODE: 1001 CODE:
780 pango_font_description_free (self); 1002 pango_font_description_free (self);
781 1003
782void 1004void
783make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
784 CODE: 1007 CODE:
785 default_font = self; 1008 default_font = self;
786 1009
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
788 1011
1012PROTOTYPES: DISABLE
1013
789void 1014void
790reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
791 CODE: 1017 CODE:
792 tc_clear (); 1018 tc_clear ();
793 1019
794CFPlus::Layout 1020CFPlus::Layout
795new (SV *class) 1021new (SV *class)
1013xy_to_index (CFPlus::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1240 CODE:
1015{ 1241{
1016 int index, trailing; 1242 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1244 RETVAL = index + trailing;
1019} 1245}
1020 OUTPUT: 1246 OUTPUT:
1021 RETVAL 1247 RETVAL
1022 1248
1023void 1249void
1029 1255
1030 EXTEND (SP, 3); 1256 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1260}
1261
1262void
1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1264 PPCODE:
1265{
1266 int line, x;
1267
1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1270
1271 EXTEND (SP, 2);
1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
1294 else
1295 {
1296 PUSHs (sv_2mortal (newSViv (index)));
1297 PUSHs (sv_2mortal (newSViv (trailing)));
1298 }
1034} 1299}
1035 1300
1036void 1301void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1303 PPCODE:
1043 flags 1308 flags
1044 ); 1309 );
1045 1310
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1312
1048void 1313PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1314
1055 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1322 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1323 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1327
1069 SvPOK_only (result_); 1328 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1071 1330
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1332 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1334
1076 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1336 }
1083} 1337}
1084 1338
1085void 1339void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1129 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1131 } 1385 }
1132} 1386}
1133 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1400
1401PROTOTYPES: DISABLE
1402
1136CFPlus::Map 1403CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1404new (SV *class)
1138 CODE: 1405 CODE:
1139 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1407 RETVAL->x = 0;
1141 RETVAL->y = 0; 1408 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1409 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1410 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1416 RETVAL->row = 0;
1152 OUTPUT: 1417 OUTPUT:
1153 RETVAL 1418 RETVAL
1154 1419
1155void 1420void
1156DESTROY (CFPlus::Map self) 1421DESTROY (CFPlus::Map self)
1157 CODE: 1422 CODE:
1158{ 1423{
1159 map_clear (self); 1424 map_clear (self);
1160 Safefree (self->face); 1425 Safefree (self->face2tile);
1161 Safefree (self->tex); 1426 Safefree (self->tex);
1162 Safefree (self); 1427 Safefree (self);
1163} 1428}
1164 1429
1165void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
1166clear (CFPlus::Map self) 1437clear (CFPlus::Map self)
1167 CODE: 1438 CODE:
1168 map_clear (self); 1439 map_clear (self);
1169 1440
1170void 1441void
1171set_face (CFPlus::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1443 CODE:
1173{ 1444{
1174 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1446 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1447}
1177 self->faces *= 2;
1178 }
1179 1448
1180 self->face [face] = texid; 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1181} 1470}
1182 1471
1183void 1472void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1474 CODE:
1186{ 1475{
1187 while (self->texs <= texid) 1476 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1477
1193 { 1478 {
1194 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1195 1480
1196 tex->name = name; 1481 tex->name = name;
1238void 1523void
1239scroll (CFPlus::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1525 CODE:
1241{ 1526{
1242 if (dx > 0) 1527 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1529 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1531
1247 if (dy > 0) 1532 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1534 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1536
1252 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1254 1539
1255 while (self->y < 0) 1540 while (self->y < 0)
1260 self->y += MAP_EXTEND_Y; 1545 self->y += MAP_EXTEND_Y;
1261 } 1546 }
1262} 1547}
1263 1548
1264void 1549void
1265map1a_update (CFPlus::Map self, SV *data_) 1550map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1551 CODE:
1267{ 1552{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1555 mapcell *cell;
1271 int x, y, flags; 1556 int x, y, flags;
1272 1557
1273 while (data < data_end) 1558 while (data < data_end - 1)
1274 { 1559 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1560 flags = (data [0] << 8) + data [1]; data += 2;
1276 1561
1277 x = self->x + ((flags >> 10) & 63); 1562 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1563 y = self->y + ((flags >> 4) & 63);
1279 1564
1280 cell = map_get_cell (self, x, y); 1565 cell = map_get_cell (self, x, y);
1281 1566
1282 if (flags & 15) 1567 if (flags & 15)
1283 { 1568 {
1284 if (cell->darkness < 0) 1569 if (!cell->darkness)
1285 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1572 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1573 }
1291 1574
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
1295 1616
1296 if (flags & 4) 1617 if (flags & 4)
1297 { 1618 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1299 } 1622 }
1300 1623
1301 if (flags & 2) 1624 if (flags & 2)
1302 { 1625 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1304 } 1629 }
1305 1630
1306 if (flags & 1) 1631 if (flags & 1)
1307 { 1632 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1309 } 1636 }
1310 } 1637 }
1311 else 1638 else
1312 cell->darkness = -1; 1639 cell->darkness = 0;
1313 } 1640 }
1314} 1641}
1315 1642
1316SV * 1643SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1343 { 1670 {
1344 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1345 1672
1346 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1347 { 1674 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 1677 int a1 = tex.a;
1355 1678
1356 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1357 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1358 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1359 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1360 }
1361 } 1683 }
1362 } 1684 }
1363 1685
1364 *map++ = (r ) 1686 *map++ = (r )
1365 | (g << 8) 1687 | (g << 8)
1372} 1694}
1373 OUTPUT: 1695 OUTPUT:
1374 RETVAL 1696 RETVAL
1375 1697
1376void 1698void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1378 CODE: 1700 CODE:
1379{ 1701{
1380 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1381 int x, y, z; 1706 int x, y, z;
1382 int last_name; 1707 int last_name;
1383 mapface face;
1384 1708
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1709 // thats current max. sorry.
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1710 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255;
1387 1712
1388 /* 1713 // clear key, in case of extra padding
1389 int vx = self->vx = self->w >= sw 1714 memset (&skey, 0, sizeof (skey));
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392
1393 int vy = self->vy = self->h >= sh
1394 ? self->y + (self->h - sh) / 2
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1396 */
1397 1715
1398 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1399 1717
1400 glEnable (GL_BLEND); 1718 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 1722
1405 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
1406 1724
1407 last_name = 0; 1725 last_name = 0;
1408 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1409 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1410 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1412 { 1758 {
1413 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
1414 1760
1415 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 1763 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1421 1766
1422 if (face) 1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1423 { 1862 {
1424 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1864 HE *he;
1425 1865
1426 int px = (x + 1) * 32 - tex.w; 1866 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 1867 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1431 glEnd (); 1891 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1434 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
1435 } 1916 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 1917 }
1442 }
1443 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1444 1923
1445 glEnd (); 1924 glEnd ();
1446 1925
1447 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1448 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1449} 1959}
1450 1960
1451void 1961void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1453 CODE: 1963 CODE:
1507 glDisable (GL_BLEND); 2017 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 2018 glDisable (GL_TEXTURE_2D);
1509} 2019}
1510 2020
1511void 2021void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 2023 PPCODE:
1514{ 2024{
1515 int vx, vy;
1516 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1517 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1520 2033
1521 memset (darkness, 255, sw4 * sh);
1522 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1524 2036
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2037 mx += self->x - 1;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2038 my += self->y - 1;
1527 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1528 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1530 { 2044 {
1531 maprow *row = self->row + (y + vy); 2045 maprow *row = self->row + (y + my);
1532 2046
1533 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2049 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1537 2051
1538 darkness[y * sw4 + x] = cell->darkness < 0 2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
1539 ? 255 - FOW_DARKNESS 2054 : 255 - FOW_DARKNESS;
1540 : 255 - cell->darkness;
1541 } 2055 }
1542 } 2056 }
1543 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1544 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1547 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1548} 2100}
1549 2101
1550SV * 2102SV *
1551get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1552 CODE: 2104 CODE:
1581 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1582 { 2134 {
1583 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2136 uint8_t flags = 0;
1585 2137
1586 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1589 2141
1590 *data++ = flags; 2142 *data++ = flags;
1591 2143
1592 if (flags & 1) 2144 if (flags & 1)
1593 { 2145 {
2146 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2148 *data++ = tile;
1596 } 2149 }
1597 2150
1598 if (flags & 2) 2151 if (flags & 2)
1599 { 2152 {
2153 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2155 *data++ = tile;
1602 } 2156 }
1603 2157
1604 if (flags & 4) 2158 if (flags & 4)
1605 { 2159 {
2160 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2162 *data++ = tile;
1608 } 2163 }
1609 } 2164 }
1610 else 2165 else
1611 *data++ = 0; 2166 *data++ = 0;
1612 } 2167 }
1652 { 2207 {
1653 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1654 2209
1655 if (flags) 2210 if (flags)
1656 { 2211 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1660 2214
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2218
1665 if (cell->darkness <= 0) 2219 if (cell->darkness == 0)
1666 { 2220 {
1667 cell->darkness = -1; 2221 cell->darkness = 0;
1668 2222
1669 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1670 { 2224 {
1671 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1672 2226
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1675 } 2234 }
1676 } 2235 }
1677 } 2236 }
1678 } 2237 }
1679 } 2238 }
1680} 2239}
1681 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271int
2272volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278int
2279unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285int
2286set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292int
2293set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299int
2300set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306int
2307set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
1682MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1683 2314
2315PROTOTYPES: DISABLE
2316
1684CFPlus::MixChunk 2317CFPlus::MixChunk
1685new_from_file (SV *class, char *path) 2318new (SV *class, CFPlus::RW rwops)
1686 CODE: 2319 CODE:
1687 RETVAL = Mix_LoadWAV (path); 2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1688 OUTPUT: 2321 OUTPUT:
1689 RETVAL 2322 RETVAL
1690 2323
1691void 2324void
1692DESTROY (CFPlus::MixChunk self) 2325DESTROY (CFPlus::MixChunk self)
1698 CODE: 2331 CODE:
1699 RETVAL = Mix_VolumeChunk (self, volume); 2332 RETVAL = Mix_VolumeChunk (self, volume);
1700 OUTPUT: 2333 OUTPUT:
1701 RETVAL 2334 RETVAL
1702 2335
1703int 2336CFPlus::Channel
1704play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1705 CODE: 2338 CODE:
1706 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
1707 OUTPUT: 2341 OUTPUT:
1708 RETVAL 2342 RETVAL
1709 2343
1710MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1711 2345
1712int 2346int
1713volume (int volume = -1) 2347volume (int volume = -1)
2348 PROTOTYPE: ;$
1714 CODE: 2349 CODE:
1715 RETVAL = Mix_VolumeMusic (volume); 2350 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2351 OUTPUT:
1717 RETVAL 2352 RETVAL
1718 2353
2354int
2355fade_out (int ms)
2356 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
1719CFPlus::MixMusic 2366CFPlus::MixMusic
1720new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1721 CODE: 2368 CODE:
1722 RETVAL = Mix_LoadMUS (path); 2369 RETVAL = Mix_LoadMUS_RW (rwops);
1723 OUTPUT: 2370 OUTPUT:
1724 RETVAL 2371 RETVAL
1725 2372
1726void 2373void
1727DESTROY (CFPlus::MixMusic self) 2374DESTROY (CFPlus::MixMusic self)
1733 CODE: 2380 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 2381 RETVAL = Mix_PlayMusic (self, loops);
1735 OUTPUT: 2382 OUTPUT:
1736 RETVAL 2383 RETVAL
1737 2384
2385int
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394PROTOTYPES: ENABLE
1739 2395
1740BOOT: 2396BOOT:
1741{ 2397{
1742 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1743 static const struct { 2399 static const struct {
1744 const char *name; 2400 const char *name;
1745 IV iv; 2401 IV iv;
1746 } *civ, const_iv[] = { 2402 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 2403# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
1748 const_iv (GL_COLOR_MATERIAL), 2407 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 2408 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 2409 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 2410 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 2411 const_iv (GL_BLEND),
1756 const_iv (GL_ALPHA_TEST), 2415 const_iv (GL_ALPHA_TEST),
1757 const_iv (GL_NORMALIZE), 2416 const_iv (GL_NORMALIZE),
1758 const_iv (GL_RESCALE_NORMAL), 2417 const_iv (GL_RESCALE_NORMAL),
1759 const_iv (GL_FRONT), 2418 const_iv (GL_FRONT),
1760 const_iv (GL_BACK), 2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
1761 const_iv (GL_AND), 2421 const_iv (GL_AND),
1762 const_iv (GL_ONE), 2422 const_iv (GL_ONE),
1763 const_iv (GL_ZERO), 2423 const_iv (GL_ZERO),
1764 const_iv (GL_SRC_ALPHA), 2424 const_iv (GL_SRC_ALPHA),
1765 const_iv (GL_DST_ALPHA), 2425 const_iv (GL_DST_ALPHA),
1779 const_iv (GL_LUMINANCE), 2439 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 2440 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 2441 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1783 const_iv (GL_COMPILE), 2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 2446 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 2447 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 2448 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 2449 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 2450 const_iv (GL_TEXTURE_MIN_FILTER),
1809 const_iv (GL_COLOR_LOGIC_OP), 2471 const_iv (GL_COLOR_LOGIC_OP),
1810 const_iv (GL_SEPARABLE_2D), 2472 const_iv (GL_SEPARABLE_2D),
1811 const_iv (GL_CONVOLUTION_2D), 2473 const_iv (GL_CONVOLUTION_2D),
1812 const_iv (GL_CONVOLUTION_BORDER_MODE), 2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
1813 const_iv (GL_CONSTANT_BORDER), 2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
1814 const_iv (GL_LINES), 2477 const_iv (GL_LINES),
1815 const_iv (GL_LINE_STRIP), 2478 const_iv (GL_LINE_STRIP),
1816 const_iv (GL_LINE_LOOP), 2479 const_iv (GL_LINE_LOOP),
1817 const_iv (GL_QUADS), 2480 const_iv (GL_QUADS),
1818 const_iv (GL_QUAD_STRIP), 2481 const_iv (GL_QUAD_STRIP),
1819 const_iv (GL_TRIANGLES), 2482 const_iv (GL_TRIANGLES),
1820 const_iv (GL_TRIANGLE_STRIP), 2483 const_iv (GL_TRIANGLE_STRIP),
1821 const_iv (GL_TRIANGLE_FAN), 2484 const_iv (GL_TRIANGLE_FAN),
2485 const_iv (GL_POLYGON),
1822 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
1823 const_iv (GL_FASTEST), 2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
1824 const_iv (GL_V2F), 2494 const_iv (GL_V2F),
1825 const_iv (GL_V3F), 2495 const_iv (GL_V3F),
1826 const_iv (GL_T2F_V3F), 2496 const_iv (GL_T2F_V3F),
1827 const_iv (GL_T2F_N3F_V3F), 2497 const_iv (GL_T2F_N3F_V3F),
1828# undef const_iv 2498# undef const_iv
1829 }; 2499 };
1830 2500
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503
2504 texture_av = newAV ();
2505 AvREAL_off (texture_av);
1833} 2506}
1834 2507
1835char * 2508char *
1836gl_vendor () 2509gl_vendor ()
1837 CODE: 2510 CODE:
1851 CODE: 2524 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1853 OUTPUT: 2526 OUTPUT:
1854 RETVAL 2527 RETVAL
1855 2528
2529const char *glGetString (GLenum pname)
2530
2531GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
2542
1856int glGetError () 2543int glGetError ()
1857 2544
1858void glFinish () 2545void glFinish ()
1859 2546
1860void glClear (int mask) 2547void glClear (int mask)
1897# near_ and far_ are due to microsofts buggy "c" compiler 2584# near_ and far_ are due to microsofts buggy "c" compiler
1898void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2585void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1899 2586
1900# near_ and far_ are due to microsofts buggy "c" compiler 2587# near_ and far_ are due to microsofts buggy "c" compiler
1901void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2588void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590PROTOTYPES: DISABLE
1902 2591
1903void glViewport (int x, int y, int width, int height) 2592void glViewport (int x, int y, int width, int height)
1904 2593
1905void glScissor (int x, int y, int width, int height) 2594void glScissor (int x, int y, int width, int height)
1906 2595
1914 2603
1915void glRotate (float angle, float x, float y, float z) 2604void glRotate (float angle, float x, float y, float z)
1916 CODE: 2605 CODE:
1917 glRotatef (angle, x, y, z); 2606 glRotatef (angle, x, y, z);
1918 2607
1919void glBegin (int mode)
1920
1921void glEnd ()
1922
1923void glColor (float r, float g, float b, float a = 1.0) 2608void glColor (float r, float g, float b, float a = 1.0)
1924 PROTOTYPE: @
1925 ALIAS: 2609 ALIAS:
1926 glColor_premultiply = 1 2610 glColor_premultiply = 1
1927 CODE: 2611 CODE:
1928 if (ix) 2612 if (ix)
1929 { 2613 {
1932 b *= a; 2616 b *= a;
1933 } 2617 }
1934 // microsoft visual "c" rounds instead of truncating... 2618 // microsoft visual "c" rounds instead of truncating...
1935 glColor4f (r, g, b, a); 2619 glColor4f (r, g, b, a);
1936 2620
1937void glInterleavedArrays (int format, int stride, char *data)
1938
1939void glDrawElements (int mode, int count, int type, char *indices)
1940
1941# 1.2 void glDrawRangeElements (int mode, int start, int end
1942
1943void glRasterPos (float x, float y, float z = 0.) 2621void glRasterPos (float x, float y, float z = 0.)
1944 CODE: 2622 CODE:
1945 glRasterPos3f (0, 0, z); 2623 glRasterPos3f (0, 0, z);
1946 glBitmap (0, 0, 0, 0, x, y, 0); 2624 glBitmap (0, 0, 0, 0, x, y, 0);
1947 2625
1951 2629
1952void glTexCoord (float s, float t) 2630void glTexCoord (float s, float t)
1953 CODE: 2631 CODE:
1954 glTexCoord2f (s, t); 2632 glTexCoord2f (s, t);
1955 2633
2634void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638PROTOTYPES: ENABLE
2639
2640void glBegin (int mode)
2641
2642void glEnd ()
2643
2644void glPointSize (GLfloat size)
2645
2646void glLineWidth (GLfloat width)
2647
2648void glInterleavedArrays (int format, int stride, char *data)
2649
2650void glDrawElements (int mode, int count, int type, char *indices)
2651
2652# 1.2 void glDrawRangeElements (int mode, int start, int end
2653
1956void glTexEnv (int target, int pname, float param) 2654void glTexEnv (int target, int pname, float param)
1957 CODE: 2655 CODE:
1958 glTexEnvf (target, pname, param); 2656 glTexEnvf (target, pname, param);
1959 2657
1960void glTexParameter (int target, int pname, float param) 2658void glTexParameter (int target, int pname, float param)
1982 2680
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 2682
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 2683void glDrawPixels (int width, int height, int format, int type, char *pixels)
1986 2684
2685void glPixelZoom (float x, float y)
2686
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2687void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 2688
1989int glGenTexture () 2689int glGenTexture ()
1990 CODE: 2690 CODE:
1991{ 2691 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 2692 OUTPUT:
1997 RETVAL 2693 RETVAL
1998 2694
1999void glDeleteTexture (int name) 2695void glDeleteTexture (int name)
2000 CODE: 2696 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 2697 del_texture (name);
2004} 2698
2005
2006int glGenList () 2699int glGenList ()
2007 CODE: 2700 CODE:
2008 RETVAL = glGenLists (1); 2701 RETVAL = glGenLists (1);
2009 OUTPUT: 2702 OUTPUT:
2010 RETVAL 2703 RETVAL
2017 2710
2018void glEndList () 2711void glEndList ()
2019 2712
2020void glCallList (int list) 2713void glCallList (int list)
2021 2714
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717PROTOTYPES: DISABLE
2718
2719void
2720find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722{
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725}
2726
2727BOOT:
2728{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735}
2736
2737void
2738draw (SV *self)
2739 CODE:
2740{
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824}
2825

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