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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.220 by root, Thu Aug 9 11:02:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
174 int16_t darkness; 212 uint16_t darkness;
175 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 214} mapcell;
177 215
178typedef struct { 216typedef struct {
179 int32_t c0, c1; 217 int32_t c0, c1;
180 mapcell *col; 218 mapcell *col;
181} maprow; 219} maprow;
182 220
183typedef struct map { 221typedef struct map {
184 int x, y, w, h; 222 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 224 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 225 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 226
192 int32_t rows; 227 int32_t rows;
193 maprow *row; 228 maprow *row;
194} *CFPlus__Map; 229} *CFPlus__Map;
195 230
215 return ptr; 250 return ptr;
216} 251}
217 252
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
220 275
221static maprow * 276static maprow *
222map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
223{ 278{
224 if (0 > y) 279 if (0 > y)
293static void 348static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 350{
296 int x, y; 351 int x, y;
297 maprow *row; 352 maprow *row;
353 mapcell *cell;
298 354
299 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 356 if (y >= 0)
301 { 357 {
302 if (y >= self->rows) 358 if (y >= self->rows)
308 if (x >= row->c0) 364 if (x >= row->c0)
309 { 365 {
310 if (x >= row->c1) 366 if (x >= row->c1)
311 break; 367 break;
312 368
313 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
314 } 375 }
315 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
316} 393}
317 394
318static void 395static void
319music_finished (void) 396music_finished (void)
320{ 397{
354 n |= n >> 4; 431 n |= n >> 4;
355 n |= n >> 8; 432 n |= n >> 8;
356 n |= n >> 16; 433 n |= n >> 16;
357 434
358 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
359} 483}
360 484
361MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
362 486
363PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
368 static const struct { 492 static const struct {
369 const char *name; 493 const char *name;
370 IV iv; 494 IV iv;
371 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
373 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
391 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
455 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 604# undef const_iv
472 }; 605 };
473 606
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
477 619
478int 620int
479in_destruct () 621in_destruct ()
480 CODE: 622 CODE:
481 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 638}
497 639
640char *
641SDL_GetError ()
642
498int 643int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 645
501void 646void
502SDL_Quit () 647SDL_Quit ()
503 648
504void 649void
505SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
506 PPCODE: 651 PPCODE:
507{ 652{
508 SDL_Rect **m; 653 SDL_Rect **m;
509 654
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 659
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 662
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 667
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 672#endif
528 673
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 675
534 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
535 while (*m) 677 while (*m)
536 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
537 AV *av = newAV (); 681 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
541 688
542 ++m; 689 ++m;
543 } 690 }
544} 691}
545 692
546char *
547SDL_GetError ()
548
549int 693int
550SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
552 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 707 );
708
555 if (RETVAL) 709 if (RETVAL)
556 { 710 {
711 av_clear (texture_av);
712
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 715#include "glfunc.h"
560# undef GL_FUNC 716#undef GL_FUNC
561 } 717 }
718}
562 OUTPUT: 719 OUTPUT:
563 RETVAL 720 RETVAL
564 721
565void 722void
566SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
567 724
568char * 725char *
569SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
570 727
728int
729SDL_GetAppState ()
730
571void 731void
572SDL_PollEvent () 732poll_events ()
573 PPCODE: 733 PPCODE:
574{ 734{
575 SDL_Event ev; 735 SDL_Event ev;
576 736
577 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 739 {
579 HV *hv = newHV (); 740 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 742
582 switch (ev.type) 743 switch (ev.type)
584 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
585 case SDL_KEYUP: 746 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 752 break;
591 753
592 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 757 break;
596 758
597 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
605 break; 785 break;
606 786
607 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 } 805 }
626} 806}
627 807
628int 808int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
630 POSTCALL: 810 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
633 813
634void 814void
635Mix_CloseAudio () 815Mix_CloseAudio ()
636 816
637int 817int
638Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
639 819
820const char *
821Mix_GetError ()
822
640void 823void
641lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
642 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
643#ifndef _WIN32 832#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
645#endif 854#endif
855}
646 856
647void 857void
648add_font (char *file) 858add_font (char *file)
649 CODE: 859 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 868 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
665 875
666 if (!rw) 876 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
668 878
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 965#endif
756 _exit (1); 966 _exit (1);
757 967
758void 968void
759_exit (int retval) 969_exit (int retval = 0)
760 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
761 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
762 985
763MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
764 989
765CFPlus::Font 990CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
767 CODE: 992 CODE:
768{ 993{
779 CODE: 1004 CODE:
780 pango_font_description_free (self); 1005 pango_font_description_free (self);
781 1006
782void 1007void
783make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
784 CODE: 1010 CODE:
785 default_font = self; 1011 default_font = self;
786 1012
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
788 1014
1015PROTOTYPES: DISABLE
1016
789void 1017void
790reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
791 CODE: 1020 CODE:
792 tc_clear (); 1021 tc_clear ();
793 1022
794CFPlus::Layout 1023CFPlus::Layout
795new (SV *class) 1024new (SV *class)
1013xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1243 CODE:
1015{ 1244{
1016 int index, trailing; 1245 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1247 RETVAL = index + trailing;
1019} 1248}
1020 OUTPUT: 1249 OUTPUT:
1021 RETVAL 1250 RETVAL
1022 1251
1023void 1252void
1029 1258
1030 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1034} 1302}
1035 1303
1036void 1304void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1306 PPCODE:
1043 flags 1311 flags
1044 ); 1312 );
1045 1313
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1315
1048void 1316PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1317
1055 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1325 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1326 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1330
1069 SvPOK_only (result_); 1331 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1071 1333
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1335 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1337
1076 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1339 }
1083} 1340}
1084 1341
1085void 1342void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1349{
1093 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1097 1357
1098 if (items < 5) 1358 if (items < 5)
1099 { 1359 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1131 } 1391 }
1132} 1392}
1133 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1406
1407PROTOTYPES: DISABLE
1408
1136CFPlus::Map 1409CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1410new (SV *class)
1138 CODE: 1411 CODE:
1139 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1413 RETVAL->x = 0;
1141 RETVAL->y = 0; 1414 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1422 RETVAL->row = 0;
1152 OUTPUT: 1423 OUTPUT:
1153 RETVAL 1424 RETVAL
1154 1425
1155void 1426void
1156DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1157 CODE: 1428 CODE:
1158{ 1429{
1159 map_clear (self); 1430 map_clear (self);
1160 Safefree (self->face); 1431 Safefree (self->face2tile);
1161 Safefree (self->tex); 1432 Safefree (self->tex);
1162 Safefree (self); 1433 Safefree (self);
1163} 1434}
1164 1435
1165void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1166clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1167 CODE: 1444 CODE:
1168 map_clear (self); 1445 map_clear (self);
1169 1446
1170void 1447void
1171set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1449 CODE:
1173{ 1450{
1174 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1452 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1453}
1177 self->faces *= 2;
1178 }
1179 1454
1180 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1181} 1476}
1182 1477
1183void 1478void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1480 CODE:
1186{ 1481{
1187 while (self->texs <= texid) 1482 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1483
1193 { 1484 {
1194 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1195 1486
1196 tex->name = name; 1487 tex->name = name;
1238void 1529void
1239scroll (CFPlus::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1531 CODE:
1241{ 1532{
1242 if (dx > 0) 1533 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1535 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1537
1247 if (dy > 0) 1538 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1540 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1542
1252 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1254 1545
1255 while (self->y < 0) 1546 while (self->y < 0)
1260 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1261 } 1552 }
1262} 1553}
1263 1554
1264void 1555void
1265map1a_update (CFPlus::Map self, SV *data_) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1557 CODE:
1267{ 1558{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1561 mapcell *cell;
1271 int x, y, flags; 1562 int x, y, flags;
1272 1563
1273 while (data < data_end) 1564 while (data < data_end - 1)
1274 { 1565 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1566 flags = (data [0] << 8) + data [1]; data += 2;
1276 1567
1277 x = self->x + ((flags >> 10) & 63); 1568 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1569 y = self->y + ((flags >> 4) & 63);
1279 1570
1280 cell = map_get_cell (self, x, y); 1571 cell = map_get_cell (self, x, y);
1281 1572
1282 if (flags & 15) 1573 if (flags & 15)
1283 { 1574 {
1284 if (cell->darkness < 0) 1575 if (!cell->darkness)
1285 { 1576 {
1577 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1578 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1579 }
1291 1580
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 1581 //TODO: don't trust server data to be in-range(!)
1582
1583 if (flags & 8)
1584 {
1585 if (extmap)
1586 {
1587 uint8_t ext, cmd;
1588
1589 do
1590 {
1591 ext = *data++;
1592 cmd = ext & 0x3f;
1593
1594 if (cmd < 4)
1595 cell->darkness = 255 - ext * 64 + 1;
1596 else if (cmd == 5) // health
1597 {
1598 cell->stat_width = 1;
1599 cell->stat_hp = *data++;
1600 }
1601 else if (cmd == 6) // monster width
1602 cell->stat_width = *data++ + 1;
1603 else if (cmd == 0x47)
1604 {
1605 if (*data == 4)
1606 ; // decode player count
1607
1608 data += *data + 1;
1609 }
1610 else if (cmd == 8) // cell flags
1611 cell->flags = *data++;
1612 else if (ext & 0x40) // unknown, multibyte => skip
1613 data += *data + 1;
1614 else
1615 data++;
1616 }
1617 while (ext & 0x80);
1618 }
1619 else
1620 cell->darkness = *data++ + 1;
1621 }
1295 1622
1296 if (flags & 4) 1623 if (flags & 4)
1297 { 1624 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1625 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face];
1299 } 1628 }
1300 1629
1301 if (flags & 2) 1630 if (flags & 2)
1302 { 1631 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1304 } 1635 }
1305 1636
1306 if (flags & 1) 1637 if (flags & 1)
1307 { 1638 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1309 } 1642 }
1310 } 1643 }
1311 else 1644 else
1312 cell->darkness = -1; 1645 cell->darkness = 0;
1313 } 1646 }
1314} 1647}
1315 1648
1316SV * 1649SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1650mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1343 { 1676 {
1344 mapcell *cell = row->col + (x - row->c0); 1677 mapcell *cell = row->col + (x - row->c0);
1345 1678
1346 for (z = 0; z <= 0; z++) 1679 for (z = 0; z <= 0; z++)
1347 { 1680 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 1681 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 1682 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 1683 int a1 = tex.a;
1355 1684
1356 r = (r * a0 + tex.r * a1) / 255; 1685 r = (r * a0 + tex.r * a1) / 255;
1357 g = (g * a0 + tex.g * a1) / 255; 1686 g = (g * a0 + tex.g * a1) / 255;
1358 b = (b * a0 + tex.b * a1) / 255; 1687 b = (b * a0 + tex.b * a1) / 255;
1359 a = (a * a0 + tex.a * a1) / 255; 1688 a = (a * a0 + tex.a * a1) / 255;
1360 }
1361 } 1689 }
1362 } 1690 }
1363 1691
1364 *map++ = (r ) 1692 *map++ = (r )
1365 | (g << 8) 1693 | (g << 8)
1371 RETVAL = map_sv; 1699 RETVAL = map_sv;
1372} 1700}
1373 OUTPUT: 1701 OUTPUT:
1374 RETVAL 1702 RETVAL
1375 1703
1376void 1704SV *
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1378 CODE: 1706 CODE:
1379{ 1707{
1380 int vx, vy; 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1381 int x, y, z; 1712 int x, y, z;
1382 int last_name; 1713 int last_name;
1383 mapface face; 1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1384 1716
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1717 // thats current max. sorry.
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1718 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255;
1387 1720
1388 /* 1721 // clear key, in case of extra padding
1389 int vx = self->vx = self->w >= sw 1722 memset (&skey, 0, sizeof (skey));
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392
1393 int vy = self->vy = self->h >= sh
1394 ? self->y + (self->h - sh) / 2
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1396 */
1397 1723
1398 glColor4ub (255, 255, 255, 255); 1724 glColor4ub (255, 255, 255, 255);
1399 1725
1400 glEnable (GL_BLEND); 1726 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1402 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1403 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1404 1730
1405 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1406 1732
1407 last_name = 0; 1733 last_name = -1;
1408 1734
1735 mx += self->x;
1736 my += self->y;
1737
1738 // first pass: determine smooth_max
1739 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max));
1742
1743 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows)
1745 {
1746 maprow *row = self->row + (y + my);
1747
1748 for (x = 0; x < sw; x++)
1749 if (row->c0 <= x + mx && x + mx < row->c1)
1750 {
1751 mapcell *cell = row->col + (x + mx - row->c0);
1752
1753 smooth_max[x + 1][y + 1] =
1754 MAX (self->tex [cell->tile [0]].smoothlevel,
1755 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel));
1757 }
1758 }
1759
1409 for (z = 0; z < 3; z++) 1760 for (z = 0; z <= 2; z++)
1761 {
1762 memset (smooth_level, 0, sizeof (smooth_level));
1763
1410 for (y = 0; y < sh; y++) 1764 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 1765 if (0 <= y + my && y + my < self->rows)
1412 { 1766 {
1413 maprow *row = self->row + (y + vy); 1767 maprow *row = self->row + (y + my);
1414 1768
1415 for (x = 0; x < sw; x++) 1769 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 1770 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 1771 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 1772 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 1773 tileid tile = cell->tile [z];
1421 1774
1422 if (face) 1775 if (tile)
1776 {
1777 maptex tex = self->tex [tile];
1778 int px, py;
1779
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1423 { 1875 {
1424 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1877 HE *he;
1425 1878
1426 int px = (x + 1) * 32 - tex.w; 1879 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 1880 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1431 glEnd (); 1907 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1434 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1910 }
1911
1912 if (border)
1913 {
1914 float ox = border * dx;
1915
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1920 }
1921
1922 if (corner)
1923 {
1924 float ox = corner * dx;
1925
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1930 }
1931 }
1435 } 1932 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 1933 }
1442 }
1443 } 1934 }
1935 }
1936
1937 hv_clear (smooth);
1938 }
1444 1939
1445 glEnd (); 1940 glEnd ();
1446 1941
1447 glDisable (GL_TEXTURE_2D); 1942 glDisable (GL_TEXTURE_2D);
1448 glDisable (GL_BLEND); 1943 glDisable (GL_BLEND);
1944
1945 // top layer: overlays such as the health bar
1946 for (y = 0; y < sh; y++)
1947 if (0 <= y + my && y + my < self->rows)
1948 {
1949 maprow *row = self->row + (y + my);
1950
1951 for (x = 0; x < sw; x++)
1952 if (row->c0 <= x + mx && x + mx < row->c1)
1953 {
1954 mapcell *cell = row->col + (x + mx - row->c0);
1955
1956 int px = x * T;
1957 int py = y * T;
1958
1959 if (cell->stat_hp)
1960 {
1961 int width = cell->stat_width * T;
1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1963
1964 glColor3ub (0, 0, 0);
1965 glRectf (px + 1, py - thick - 2,
1966 px + width - 1, py);
1967
1968 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1969 glRectf (px + 2,
1970 py - thick - 1,
1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1972 }
1973 }
1974 }
1449} 1975}
1976 OUTPUT:
1977 RETVAL
1450 1978
1451void 1979void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1453 CODE: 1981 CODE:
1454{ 1982{
1507 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1509} 2037}
1510 2038
1511void 2039void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 2041 PPCODE:
1514{ 2042{
1515 int vx, vy;
1516 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1517 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1520 2051
1521 memset (darkness, 255, sw4 * sh);
1522 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1524 2054
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1527 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1528 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1530 { 2062 {
1531 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1532 2064
1533 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2067 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1537 2069
1538 darkness[y * sw4 + x] = cell->darkness < 0 2070 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1)
1539 ? 255 - FOW_DARKNESS 2072 : 255 - FOW_DARKNESS;
1540 : 255 - cell->darkness;
1541 } 2073 }
1542 } 2074 }
1543 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1544 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1547 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1548} 2118}
1549 2119
1550SV * 2120SV *
1551get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1552 CODE: 2122 CODE:
1581 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1582 { 2152 {
1583 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2154 uint8_t flags = 0;
1585 2155
1586 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1589 2159
1590 *data++ = flags; 2160 *data++ = flags;
1591 2161
1592 if (flags & 1) 2162 if (flags & 1)
1593 { 2163 {
2164 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2166 *data++ = tile;
1596 } 2167 }
1597 2168
1598 if (flags & 2) 2169 if (flags & 2)
1599 { 2170 {
2171 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2173 *data++ = tile;
1602 } 2174 }
1603 2175
1604 if (flags & 4) 2176 if (flags & 4)
1605 { 2177 {
2178 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2180 *data++ = tile;
1608 } 2181 }
1609 } 2182 }
1610 else 2183 else
1611 *data++ = 0; 2184 *data++ = 0;
1612 } 2185 }
1652 { 2225 {
1653 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1654 2227
1655 if (flags) 2228 if (flags)
1656 { 2229 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1660 2232
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2236
1665 if (cell->darkness <= 0) 2237 if (cell->darkness == 0)
1666 { 2238 {
1667 cell->darkness = -1; 2239 cell->darkness = 0;
1668 2240
1669 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1670 { 2242 {
1671 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1672 2244
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1675 } 2252 }
1676 } 2253 }
1677 } 2254 }
1678 } 2255 }
1679 } 2256 }
1680} 2257}
1681 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1682MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1683 2371
2372PROTOTYPES: DISABLE
2373
1684CFPlus::MixChunk 2374CFPlus::MixChunk
1685new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1686 CODE: 2376 CODE:
1687 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1688 OUTPUT: 2378 OUTPUT:
1689 RETVAL 2379 RETVAL
1690 2380
1691void 2381void
1692DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1694 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1695 2385
1696int 2386int
1697volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1698 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1699 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1700 OUTPUT: 2392 OUTPUT:
1701 RETVAL 2393 RETVAL
1702 2394
1703int 2395CFPlus::Channel
1704play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1705 CODE: 2397 CODE:
2398{
1706 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1707 OUTPUT: 2410 OUTPUT:
1708 RETVAL 2411 RETVAL
1709 2412
1710MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1711 2414
1712int 2415int
1713volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1714 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1715 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2422 OUTPUT:
1717 RETVAL 2423 RETVAL
1718 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1719CFPlus::MixMusic 2435CFPlus::MixMusic
1720new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1721 CODE: 2437 CODE:
1722 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1723 OUTPUT: 2439 OUTPUT:
1724 RETVAL 2440 RETVAL
1725 2441
1726void 2442void
1727DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1733 CODE: 2449 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1735 OUTPUT: 2451 OUTPUT:
1736 RETVAL 2452 RETVAL
1737 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1739 2462
1740BOOT: 2463BOOT:
1741{ 2464{
1742 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1743 static const struct { 2466 static const struct {
1744 const char *name; 2467 const char *name;
1745 IV iv; 2468 IV iv;
1746 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1748 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1756 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1757 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1758 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1759 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1760 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1761 const_iv (GL_AND), 2488 const_iv (GL_AND),
1762 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1763 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1764 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1765 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1779 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1783 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1809 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1810 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1811 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1812 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1813 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1814 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1815 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1816 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1817 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1818 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1819 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1820 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1821 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1822 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1823 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1824 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1825 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1826 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1827 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1828# undef const_iv 2565# undef const_iv
1829 }; 2566 };
1830 2567
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1833} 2573}
1834 2574
1835char * 2575char *
1836gl_vendor () 2576gl_vendor ()
1837 CODE: 2577 CODE:
1851 CODE: 2591 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1853 OUTPUT: 2593 OUTPUT:
1854 RETVAL 2594 RETVAL
1855 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
1856int glGetError () 2610int glGetError ()
1857 2611
1858void glFinish () 2612void glFinish ()
1859 2613
1860void glClear (int mask) 2614void glClear (int mask)
1897# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
1898void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1899 2653
1900# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
1901void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
1902 2658
1903void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
1904 2660
1905void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
1906 2662
1914 2670
1915void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
1916 CODE: 2672 CODE:
1917 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
1918 2674
1919void glBegin (int mode)
1920
1921void glEnd ()
1922
1923void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
1924 PROTOTYPE: @
1925 ALIAS: 2676 ALIAS:
1926 glColor_premultiply = 1 2677 glColor_premultiply = 1
1927 CODE: 2678 CODE:
1928 if (ix) 2679 if (ix)
1929 { 2680 {
1932 b *= a; 2683 b *= a;
1933 } 2684 }
1934 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
1935 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
1936 2687
1937void glInterleavedArrays (int format, int stride, char *data)
1938
1939void glDrawElements (int mode, int count, int type, char *indices)
1940
1941# 1.2 void glDrawRangeElements (int mode, int start, int end
1942
1943void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
1944 CODE: 2689 CODE:
1945 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
1946 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
1947 2692
1951 2696
1952void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
1953 CODE: 2698 CODE:
1954 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
1955 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
1956void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
1957 CODE: 2722 CODE:
1958 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
1959 2724
1960void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
1982 2747
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 2749
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
1986 2751
2752void glPixelZoom (float x, float y)
2753
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 2755
1989int glGenTexture () 2756int glGenTexture ()
1990 CODE: 2757 CODE:
1991{ 2758 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 2759 OUTPUT:
1997 RETVAL 2760 RETVAL
1998 2761
1999void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2000 CODE: 2763 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 2764 del_texture (name);
2004} 2765
2005
2006int glGenList () 2766int glGenList ()
2007 CODE: 2767 CODE:
2008 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2009 OUTPUT: 2769 OUTPUT:
2010 RETVAL 2770 RETVAL
2017 2777
2018void glEndList () 2778void glEndList ()
2019 2779
2020void glCallList (int list) 2780void glCallList (int list)
2021 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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