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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.232 by root, Sun Aug 19 15:57:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
174 int16_t darkness; 219 uint16_t darkness;
175 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 221} mapcell;
177 222
178typedef struct { 223typedef struct {
179 int32_t c0, c1; 224 int32_t c0, c1;
180 mapcell *col; 225 mapcell *col;
181} maprow; 226} maprow;
182 227
183typedef struct map { 228typedef struct map {
184 int x, y, w, h; 229 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 231 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 232 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 233
192 int32_t rows; 234 int32_t rows;
193 maprow *row; 235 maprow *row;
194} *CFPlus__Map; 236} *CFPlus__Map;
195 237
215 return ptr; 257 return ptr;
216} 258}
217 259
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
220 282
221static maprow * 283static maprow *
222map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
223{ 285{
224 if (0 > y) 286 if (0 > y)
293static void 355static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 357{
296 int x, y; 358 int x, y;
297 maprow *row; 359 maprow *row;
360 mapcell *cell;
298 361
299 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 363 if (y >= 0)
301 { 364 {
302 if (y >= self->rows) 365 if (y >= self->rows)
308 if (x >= row->c0) 371 if (x >= row->c0)
309 { 372 {
310 if (x >= row->c1) 373 if (x >= row->c1)
311 break; 374 break;
312 375
313 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
314 } 382 }
315 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
316} 400}
317 401
318static void 402static void
319music_finished (void) 403music_finished (void)
320{ 404{
354 n |= n >> 4; 438 n |= n >> 4;
355 n |= n >> 8; 439 n |= n >> 8;
356 n |= n >> 16; 440 n |= n >> 16;
357 441
358 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
359} 490}
360 491
361MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
362 493
363PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
368 static const struct { 499 static const struct {
369 const char *name; 500 const char *name;
370 IV iv; 501 IV iv;
371 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
373 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
391 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
455 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 611# undef const_iv
472 }; 612 };
473 613
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
477 626
478int 627int
479in_destruct () 628in_destruct ()
480 CODE: 629 CODE:
481 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 645}
497 646
647char *
648SDL_GetError ()
649
498int 650int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 652
501void 653void
502SDL_Quit () 654SDL_Quit ()
503 655
504void 656void
505SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
506 PPCODE: 658 PPCODE:
507{ 659{
508 SDL_Rect **m; 660 SDL_Rect **m;
509 661
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 666
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 669
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 674
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 679#endif
528 680
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 682
534 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
535 while (*m) 684 while (*m)
536 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
537 AV *av = newAV (); 688 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
541 695
542 ++m; 696 ++m;
543 } 697 }
544} 698}
545 699
546char *
547SDL_GetError ()
548
549int 700int
550SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
552 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 714 );
715
555 if (RETVAL) 716 if (RETVAL)
556 { 717 {
718 av_clear (texture_av);
719
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 722#include "glfunc.h"
560# undef GL_FUNC 723#undef GL_FUNC
561 } 724 }
725}
562 OUTPUT: 726 OUTPUT:
563 RETVAL 727 RETVAL
564 728
565void 729void
566SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
567 731
568char * 732char *
569SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
570 734
735int
736SDL_GetAppState ()
737
571void 738void
572SDL_PollEvent () 739poll_events ()
573 PPCODE: 740 PPCODE:
574{ 741{
575 SDL_Event ev; 742 SDL_Event ev;
576 743
577 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 746 {
579 HV *hv = newHV (); 747 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 749
582 switch (ev.type) 750 switch (ev.type)
584 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
585 case SDL_KEYUP: 753 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 759 break;
591 760
592 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 764 break;
596 765
597 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
605 break; 792 break;
606 793
607 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 } 812 }
626} 813}
627 814
628int 815int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
630 POSTCALL: 817 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
633 820
634void 821void
635Mix_CloseAudio () 822Mix_CloseAudio ()
636 823
637int 824int
638Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
639 826
827const char *
828Mix_GetError ()
829
640void 830void
641lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
642 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
643#ifndef _WIN32 839#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
645#endif 861#endif
862}
646 863
647void 864void
648add_font (char *file) 865add_font (char *file)
649 CODE: 866 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 875 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
665 882
666 if (!rw) 883 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
668 885
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 972#endif
756 _exit (1); 973 _exit (1);
757 974
758void 975void
759_exit (int retval) 976_exit (int retval = 0)
760 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
761 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
762 992
763MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
764 996
765CFPlus::Font 997CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
767 CODE: 999 CODE:
768{ 1000{
779 CODE: 1011 CODE:
780 pango_font_description_free (self); 1012 pango_font_description_free (self);
781 1013
782void 1014void
783make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
784 CODE: 1017 CODE:
785 default_font = self; 1018 default_font = self;
786 1019
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
788 1021
1022PROTOTYPES: DISABLE
1023
789void 1024void
790reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
791 CODE: 1027 CODE:
792 tc_clear (); 1028 tc_clear ();
793 1029
794CFPlus::Layout 1030CFPlus::Layout
795new (SV *class) 1031new (SV *class)
801 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
803 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
806 1043
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
809 OUTPUT: 1046 OUTPUT:
810 RETVAL 1047 RETVAL
811 1048
812void 1049void
813DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
814 CODE: 1051 CODE:
815 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
816 Safefree (self); 1054 Safefree (self);
817 1055
818void 1056void
819set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
820 CODE: 1058 CODE:
1013xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1252 CODE:
1015{ 1253{
1016 int index, trailing; 1254 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1256 RETVAL = index + trailing;
1019} 1257}
1020 OUTPUT: 1258 OUTPUT:
1021 RETVAL 1259 RETVAL
1022 1260
1023void 1261void
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1034} 1272}
1035 1273
1036void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1039 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1040 self->pl, 1318 self->pl,
1319 self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1043 flags 1322 flags
1044 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1045 1346
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1348
1048void 1349PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1350
1055 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1358 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1359 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1363
1069 SvPOK_only (result_); 1364 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1071 1366
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1368 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1370
1076 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1372 }
1083} 1373}
1084 1374
1085void 1375void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1382{
1093 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1097 1390
1098 if (items < 5) 1391 if (items < 5)
1099 { 1392 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1131 } 1424 }
1132} 1425}
1133 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1439
1440PROTOTYPES: DISABLE
1441
1136CFPlus::Map 1442CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1443new (SV *class)
1138 CODE: 1444 CODE:
1139 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1446 RETVAL->x = 0;
1141 RETVAL->y = 0; 1447 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1455 RETVAL->row = 0;
1152 OUTPUT: 1456 OUTPUT:
1153 RETVAL 1457 RETVAL
1154 1458
1155void 1459void
1156DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1157 CODE: 1461 CODE:
1158{ 1462{
1159 map_clear (self); 1463 map_clear (self);
1160 Safefree (self->face); 1464 Safefree (self->face2tile);
1161 Safefree (self->tex); 1465 Safefree (self->tex);
1162 Safefree (self); 1466 Safefree (self);
1163} 1467}
1164 1468
1165void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1166clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1167 CODE: 1477 CODE:
1168 map_clear (self); 1478 map_clear (self);
1169 1479
1170void 1480void
1171set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1482 CODE:
1173{ 1483{
1174 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1485 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1486}
1177 self->faces *= 2;
1178 }
1179 1487
1180 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1181} 1509}
1182 1510
1183void 1511void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1513 CODE:
1186{ 1514{
1187 while (self->texs <= texid) 1515 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1516
1193 { 1517 {
1194 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1195 1519
1196 tex->name = name; 1520 tex->name = name;
1238void 1562void
1239scroll (CFPlus::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1564 CODE:
1241{ 1565{
1242 if (dx > 0) 1566 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1568 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1570
1247 if (dy > 0) 1571 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1573 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1575
1252 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1254 1578
1255 while (self->y < 0) 1579 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1261 } 1585 }
1262} 1586}
1263 1587
1264void 1588SV *
1265map1a_update (CFPlus::Map self, SV *data_) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1590 CODE:
1267{ 1591{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1594 mapcell *cell;
1271 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1272 1598
1273 while (data < data_end) 1599 while (data < data_end - 1)
1274 { 1600 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1276 1602
1277 x = self->x + ((flags >> 10) & 63); 1603 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1604 y = self->y + ((flags >> 4) & 63);
1279 1605
1280 cell = map_get_cell (self, x, y); 1606 cell = map_get_cell (self, x, y);
1281 1607
1282 if (flags & 15) 1608 if (flags & 15)
1283 { 1609 {
1284 if (cell->darkness < 0) 1610 if (!cell->darkness)
1285 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1613 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1614 }
1291 1615
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
1295 1617
1296 if (flags & 4) 1618 if (flags & 8)
1297 { 1619 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1620 if (extmap)
1621 {
1622 uint8_t ext, cmd;
1623
1624 do
1625 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 }
1652 while (ext & 0x80);
1653 }
1654 else
1655 cell->darkness = *data++ + 1;
1299 } 1656 }
1300 1657
1658 for (z = 0; z <= 2; ++z)
1301 if (flags & 2) 1659 if (flags & (4 >> z))
1302 { 1660 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1304 } 1678 }
1305
1306 if (flags & 1)
1307 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1309 }
1310 } 1679 }
1311 else 1680 else
1312 cell->darkness = -1; 1681 cell->darkness = 0;
1313 } 1682 }
1314} 1683}
1684 OUTPUT:
1685 RETVAL
1315 1686
1316SV * 1687SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1318 CODE: 1689 CODE:
1319{ 1690{
1343 { 1714 {
1344 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1345 1716
1346 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1347 { 1718 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 1721 int a1 = tex.a;
1355 1722
1356 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1357 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1358 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1359 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1360 }
1361 } 1727 }
1362 } 1728 }
1363 1729
1364 *map++ = (r ) 1730 *map++ = (r )
1365 | (g << 8) 1731 | (g << 8)
1372} 1738}
1373 OUTPUT: 1739 OUTPUT:
1374 RETVAL 1740 RETVAL
1375 1741
1376void 1742void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1378 CODE: 1744 CODE:
1379{ 1745{
1380 int vx, vy;
1381 int x, y, z; 1746 int x, y, z;
1382 int last_name;
1383 mapface face;
1384 1747
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1387 1752
1388 /* 1753 rc_t *rc = rc_alloc ();
1389 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1390 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392 1756
1393 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1394 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1396 */
1397 1760
1398 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1399 1797
1400 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1402 glEnable (GL_TEXTURE_2D);
1403 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1404 1801
1405 glBegin (GL_QUADS);
1406
1407 last_name = 0;
1408
1409 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1410 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1412 { 1808 {
1413 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1414 1810
1415 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 1813 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1421 1816
1422 if (face) 1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1423 { 1922 {
1424 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1924 HE *he;
1425 1925
1426 int px = (x + 1) * 32 - tex.w; 1926 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 1927 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1431 glEnd (); 1950 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1434 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1435 } 1976 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 1977 }
1442 }
1443 } 1978 }
1444 1979
1445 glEnd (); 1980 glEnd ();
1446
1447 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1448 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1990
1991 // top layer: overlays such as the health bar
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 int px = x * T;
2003 int py = y * T;
2004
2005 if (cell->stat_hp)
2006 {
2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2009
2010 glColor3ub (0, 0, 0);
2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
2013
2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2015 glRectf (px + 2,
2016 py - thick - 1,
2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2018 }
2019 }
2020 }
1449} 2021}
1450 2022
1451void 2023void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2024draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1453 CODE: 2025 CODE:
1507 glDisable (GL_BLEND); 2079 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 2080 glDisable (GL_TEXTURE_2D);
1509} 2081}
1510 2082
1511void 2083void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 2085 PPCODE:
1514{ 2086{
1515 int vx, vy;
1516 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1517 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1520 2095
1521 memset (darkness, 255, sw4 * sh);
1522 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1524 2098
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2099 mx += self->x - 1;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2100 my += self->y - 1;
1527 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1528 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1530 { 2106 {
1531 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1532 2108
1533 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2111 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1537 2113
1538 darkness[y * sw4 + x] = cell->darkness < 0 2114 darkness1 [y * sw1 + x] = cell->darkness
2115 ? 255 - (cell->darkness - 1)
1539 ? 255 - FOW_DARKNESS 2116 : 255 - FOW_DARKNESS;
1540 : 255 - cell->darkness;
1541 } 2117 }
1542 } 2118 }
1543 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1544 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1547 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1548} 2162}
1549 2163
1550SV * 2164SV *
1551get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1552 CODE: 2166 CODE:
1581 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1582 { 2196 {
1583 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2198 uint8_t flags = 0;
1585 2199
1586 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1589 2203
1590 *data++ = flags; 2204 *data++ = flags;
1591 2205
1592 if (flags & 1) 2206 if (flags & 1)
1593 { 2207 {
2208 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2210 *data++ = tile;
1596 } 2211 }
1597 2212
1598 if (flags & 2) 2213 if (flags & 2)
1599 { 2214 {
2215 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2217 *data++ = tile;
1602 } 2218 }
1603 2219
1604 if (flags & 4) 2220 if (flags & 4)
1605 { 2221 {
2222 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2224 *data++ = tile;
1608 } 2225 }
1609 } 2226 }
1610 else 2227 else
1611 *data++ = 0; 2228 *data++ = 0;
1612 } 2229 }
1626 int x, y, z; 2243 int x, y, z;
1627 int w, h; 2244 int w, h;
1628 int x1, y1; 2245 int x1, y1;
1629 2246
1630 if (*data++ != 0) 2247 if (*data++ != 0)
1631 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1632 2249
1633 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1634 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1635 2252
1636 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1652 { 2269 {
1653 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1654 2271
1655 if (flags) 2272 if (flags)
1656 { 2273 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1660 2276
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2280
1665 if (cell->darkness <= 0) 2281 if (cell->darkness == 0)
1666 { 2282 {
1667 cell->darkness = -1; 2283 cell->darkness = 0;
1668 2284
1669 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1670 { 2286 {
1671 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1672 2288
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1675 } 2296 }
1676 } 2297 }
1677 } 2298 }
1678 } 2299 }
1679 } 2300 }
1680} 2301}
1681 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1682MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1683 2415
2416PROTOTYPES: DISABLE
2417
1684CFPlus::MixChunk 2418CFPlus::MixChunk
1685new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1686 CODE: 2420 CODE:
1687 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1688 OUTPUT: 2422 OUTPUT:
1689 RETVAL 2423 RETVAL
1690 2424
1691void 2425void
1692DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1694 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1695 2429
1696int 2430int
1697volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1698 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1699 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1700 OUTPUT: 2436 OUTPUT:
1701 RETVAL 2437 RETVAL
1702 2438
1703int 2439CFPlus::Channel
1704play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1705 CODE: 2441 CODE:
2442{
1706 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1707 OUTPUT: 2454 OUTPUT:
1708 RETVAL 2455 RETVAL
1709 2456
1710MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1711 2458
1712int 2459int
1713volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1714 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1715 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2466 OUTPUT:
1717 RETVAL 2467 RETVAL
1718 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1719CFPlus::MixMusic 2479CFPlus::MixMusic
1720new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1721 CODE: 2481 CODE:
1722 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1723 OUTPUT: 2483 OUTPUT:
1724 RETVAL 2484 RETVAL
1725 2485
1726void 2486void
1727DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1733 CODE: 2493 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1735 OUTPUT: 2495 OUTPUT:
1736 RETVAL 2496 RETVAL
1737 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1739 2506
1740BOOT: 2507BOOT:
1741{ 2508{
1742 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1743 static const struct { 2510 static const struct {
1744 const char *name; 2511 const char *name;
1745 IV iv; 2512 IV iv;
1746 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1748 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1756 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1757 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1758 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1759 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1760 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1761 const_iv (GL_AND), 2532 const_iv (GL_AND),
1762 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1763 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1764 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1765 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1778 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
1779 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1783 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
1809 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
1810 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
1811 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
1812 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1813 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
1814 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
1815 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
1816 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
1817 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
1818 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
1819 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
1820 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
1821 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
1822 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1823 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
1824 const_iv (GL_V2F), 2612 const_iv (GL_V2F),
1825 const_iv (GL_V3F), 2613 const_iv (GL_V3F),
1826 const_iv (GL_T2F_V3F), 2614 const_iv (GL_T2F_V3F),
1827 const_iv (GL_T2F_N3F_V3F), 2615 const_iv (GL_T2F_N3F_V3F),
1828# undef const_iv 2616# undef const_iv
1829 }; 2617 };
1830 2618
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2621
2622 texture_av = newAV ();
2623 AvREAL_off (texture_av);
1833} 2624}
2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
1834 2631
1835char * 2632char *
1836gl_vendor () 2633gl_vendor ()
1837 CODE: 2634 CODE:
1838 RETVAL = (char *)glGetString (GL_VENDOR); 2635 RETVAL = (char *)glGetString (GL_VENDOR);
1851 CODE: 2648 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1853 OUTPUT: 2650 OUTPUT:
1854 RETVAL 2651 RETVAL
1855 2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
2666
1856int glGetError () 2667int glGetError ()
1857 2668
1858void glFinish () 2669void glFinish ()
1859 2670
1860void glClear (int mask) 2671void glClear (int mask)
1897# near_ and far_ are due to microsofts buggy "c" compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
1898void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1899 2710
1900# near_ and far_ are due to microsofts buggy "c" compiler 2711# near_ and far_ are due to microsofts buggy "c" compiler
1901void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
1902 2715
1903void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
1904 2717
1905void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
1906 2719
1914 2727
1915void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
1916 CODE: 2729 CODE:
1917 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
1918 2731
1919void glBegin (int mode)
1920
1921void glEnd ()
1922
1923void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
1924 PROTOTYPE: @
1925 ALIAS: 2733 ALIAS:
1926 glColor_premultiply = 1 2734 glColor_premultiply = 1
1927 CODE: 2735 CODE:
1928 if (ix) 2736 if (ix)
1929 { 2737 {
1932 b *= a; 2740 b *= a;
1933 } 2741 }
1934 // microsoft visual "c" rounds instead of truncating... 2742 // microsoft visual "c" rounds instead of truncating...
1935 glColor4f (r, g, b, a); 2743 glColor4f (r, g, b, a);
1936 2744
1937void glInterleavedArrays (int format, int stride, char *data)
1938
1939void glDrawElements (int mode, int count, int type, char *indices)
1940
1941# 1.2 void glDrawRangeElements (int mode, int start, int end
1942
1943void glRasterPos (float x, float y, float z = 0.) 2745void glRasterPos (float x, float y, float z = 0.)
1944 CODE: 2746 CODE:
1945 glRasterPos3f (0, 0, z); 2747 glRasterPos3f (0, 0, z);
1946 glBitmap (0, 0, 0, 0, x, y, 0); 2748 glBitmap (0, 0, 0, 0, x, y, 0);
1947 2749
1951 2753
1952void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
1953 CODE: 2755 CODE:
1954 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
1955 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762PROTOTYPES: ENABLE
2763
2764void glBegin (int mode)
2765
2766void glEnd ()
2767
2768void glPointSize (GLfloat size)
2769
2770void glLineWidth (GLfloat width)
2771
2772void glInterleavedArrays (int format, int stride, char *data)
2773
2774void glDrawElements (int mode, int count, int type, char *indices)
2775
2776# 1.2 void glDrawRangeElements (int mode, int start, int end
2777
1956void glTexEnv (int target, int pname, float param) 2778void glTexEnv (int target, int pname, float param)
1957 CODE: 2779 CODE:
1958 glTexEnvf (target, pname, param); 2780 glTexEnvf (target, pname, param);
1959 2781
1960void glTexParameter (int target, int pname, float param) 2782void glTexParameter (int target, int pname, float param)
1982 2804
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2805void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 2806
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 2807void glDrawPixels (int width, int height, int format, int type, char *pixels)
1986 2808
2809void glPixelZoom (float x, float y)
2810
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2811void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 2812
1989int glGenTexture () 2813int glGenTexture ()
1990 CODE: 2814 CODE:
1991{ 2815 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 2816 OUTPUT:
1997 RETVAL 2817 RETVAL
1998 2818
1999void glDeleteTexture (int name) 2819void glDeleteTexture (int name)
2000 CODE: 2820 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 2821 del_texture (name);
2004} 2822
2005
2006int glGenList () 2823int glGenList ()
2007 CODE: 2824 CODE:
2008 RETVAL = glGenLists (1); 2825 RETVAL = glGenLists (1);
2009 OUTPUT: 2826 OUTPUT:
2010 RETVAL 2827 RETVAL
2017 2834
2018void glEndList () 2835void glEndList ()
2019 2836
2020void glCallList (int list) 2837void glCallList (int list)
2021 2838
2839MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2840
2841PROTOTYPES: DISABLE
2842
2843void
2844find_widget (SV *self, NV x, NV y)
2845 PPCODE:
2846{
2847 if (within_widget (self, x, y))
2848 XPUSHs (self);
2849}
2850
2851BOOT:
2852{
2853 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2854
2855 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2856 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2857 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2858 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2859}
2860
2861void
2862draw (SV *self)
2863 CODE:
2864{
2865 HV *hv;
2866 SV **svp;
2867 NV x, y, w, h;
2868 SV *draw_x_sv = GvSV (draw_x_gv);
2869 SV *draw_y_sv = GvSV (draw_y_gv);
2870 SV *draw_w_sv = GvSV (draw_w_gv);
2871 SV *draw_h_sv = GvSV (draw_h_gv);
2872 double draw_x, draw_y;
2873
2874 if (!SvROK (self))
2875 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2876
2877 hv = (HV *)SvRV (self);
2878
2879 if (SvTYPE (hv) != SVt_PVHV)
2880 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2881
2882 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2883 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2884
2885 if (!h || !w)
2886 XSRETURN_EMPTY;
2887
2888 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2889 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2890
2891 draw_x = SvNV (draw_x_sv) + x;
2892 draw_y = SvNV (draw_y_sv) + y;
2893
2894 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2895 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2896 XSRETURN_EMPTY;
2897
2898 sv_setnv (draw_x_sv, draw_x);
2899 sv_setnv (draw_y_sv, draw_y);
2900
2901 glPushMatrix ();
2902 glTranslated (x, y, 0);
2903
2904 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2905 {
2906 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2907
2908 if (svp && SvTRUE (*svp))
2909 {
2910 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2911 glEnable (GL_BLEND);
2912 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2913 glBegin (GL_QUADS);
2914 glVertex2f (0, 0);
2915 glVertex2f (w, 0);
2916 glVertex2f (w, h);
2917 glVertex2f (0, h);
2918 glEnd ();
2919 glDisable (GL_BLEND);
2920 }
2921 }
2922#if 0
2923 if ($ENV{CFPLUS_DEBUG} & 1) {
2924 glPushMatrix;
2925 glColor 1, 1, 0, 1;
2926 glTranslate 0.375, 0.375;
2927 glBegin GL_LINE_LOOP;
2928 glVertex 0 , 0;
2929 glVertex $self->{w} - 1, 0;
2930 glVertex $self->{w} - 1, $self->{h} - 1;
2931 glVertex 0 , $self->{h} - 1;
2932 glEnd;
2933 glPopMatrix;
2934 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2935 }
2936#endif
2937 PUSHMARK (SP);
2938 XPUSHs (self);
2939 PUTBACK;
2940 call_method ("_draw", G_VOID | G_DISCARD);
2941 SPAGAIN;
2942
2943 glPopMatrix ();
2944
2945 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2946 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2947}
2948

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