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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
28#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
30 50
31#include <glib/gmacros.h> 51#include <glib/gmacros.h>
32 52
33#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
34 65
35#ifndef _WIN32 66#ifndef _WIN32
36# include <sys/types.h> 67# include <sys/types.h>
37# include <sys/socket.h> 68# include <sys/socket.h>
38# include <netinet/in.h> 69# include <netinet/in.h>
39# include <netinet/tcp.h> 70# include <netinet/tcp.h>
40# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 76#else
42 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 78#endif
49 79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
53 89
54#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
56 92
57#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
58 94
59#if 0 95/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 97
62# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
63#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
64 105
65static struct 106static struct
66{ 107{
67#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 109#include "glfunc.h"
69#undef GL_FUNC 110#undef GL_FUNC
70} gl; 111} gl;
71 112
113static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 115{
74 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 120 else
79 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
80} 122}
81 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
82#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
83 150
84#include "pango-font.c" 151#include "pango-font.c"
85#include "pango-fontmap.c" 152#include "pango-fontmap.c"
86#include "pango-render.c" 153#include "pango-render.c"
87 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
90 159
91typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
92 161
93static int 162static int
94shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
95{ 164{
96 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
110 179
111typedef struct cf_layout { 180typedef struct cf_layout {
112 PangoLayout *pl; 181 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
114 int base_height; 183 int base_height;
115 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
116} *CFPlus__Layout; 186} *DC__Layout;
117 187
118static CFPlus__Font default_font; 188static DC__Font default_font;
119static PangoContext *opengl_context; 189static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
121 191
122static void 192static void
123substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
128#endif 198#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 200}
131 201
132static void 202static void
133layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
134{ 204{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
137 */ 207 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
139 209
140 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 212
143 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
144} 214}
145 215
146static void 216static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 218{
149 PangoRectangle rect; 219 PangoRectangle rect;
150 220
151 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
159 229
160 *w = rect.width; 230 *w = rect.width;
161 *h = rect.height; 231 *h = rect.height;
162} 232}
163 233
234typedef uint16_t tileid;
164typedef uint16_t mapface; 235typedef uint16_t faceid;
165 236
166typedef struct { 237typedef struct {
167 GLint name; 238 GLuint name;
168 int w, h; 239 int w, h;
169 float s, t; 240 float s, t;
170 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
171} maptex; 245} maptex;
172 246
173typedef struct { 247typedef struct {
248 uint32_t player;
249 tileid tile[3];
174 int16_t darkness; 250 uint16_t darkness;
175 mapface face[3]; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 252} mapcell;
177 253
178typedef struct { 254typedef struct {
179 int32_t c0, c1; 255 int32_t c0, c1;
180 mapcell *col; 256 mapcell *col;
181} maprow; 257} maprow;
182 258
183typedef struct map { 259typedef struct map {
184 int x, y, w, h; 260 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 262 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 263 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 264
192 int32_t rows; 265 int32_t rows;
193 maprow *row; 266 maprow *row;
194} *CFPlus__Map; 267} *DC__Map;
195 268
196static char * 269static char *
197prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
198{ 271{
199 char *p; 272 char *p;
216} 289}
217 290
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
221static maprow * 314static maprow *
222map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
223{ 316{
224 if (0 > y) 317 if (0 > y)
225 { 318 {
226 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
227 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
265 358
266 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
267} 360}
268 361
269static mapcell * 362static mapcell *
270map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
271{ 364{
272 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
273} 366}
274 367
275static void 368static void
276map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
277{ 370{
278 int r; 371 int r;
279 372
280 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
281 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
288 self->oy = 0; 381 self->oy = 0;
289 self->row = 0; 382 self->row = 0;
290 self->rows = 0; 383 self->rows = 0;
291} 384}
292 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
293static void 396static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
295{ 398{
296 int x, y; 399 int x, y;
297 maprow *row; 400 maprow *row;
401 mapcell *cell;
298 402
299 for (y = y0; y < y0 + h; y++) 403 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 404 if (y >= 0)
301 { 405 {
302 if (y >= self->rows) 406 if (y >= self->rows)
308 if (x >= row->c0) 412 if (x >= row->c0)
309 { 413 {
310 if (x >= row->c1) 414 if (x >= row->c1)
311 break; 415 break;
312 416
313 row->col[x - row->c0].darkness = -1; 417 cell = row->col + x - row->c0;
418
419 CELL_CLEAR (cell);
314 } 420 }
315 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
316} 438}
317 439
318static void 440static void
319music_finished (void) 441music_finished (void)
320{ 442{
356 n |= n >> 16; 478 n |= n >> 16;
357 479
358 return n + 1; 480 return n + 1;
359} 481}
360 482
361MODULE = CFPlus PACKAGE = CFPlus 483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
494/* SDL should provide this, really. */
495#define SDLK_MODIFIER_MIN 300
496#define SDLK_MODIFIER_MAX 314
497
498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
362 594
363PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
364 596
365BOOT: 597BOOT:
366{ 598{
367 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
368 static const struct { 600 static const struct {
369 const char *name; 601 const char *name;
370 IV iv; 602 IV iv;
371 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
605 const_iv (SDLK_MODIFIER_MIN),
606 const_iv (SDLK_MODIFIER_MAX),
607
373 const_iv (SDL_ACTIVEEVENT), 608 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 609 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 610 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 611 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 612 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 621 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 622 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 623 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 624 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
626
627 const_iv (SDL_APPINPUTFOCUS),
628 const_iv (SDL_APPMOUSEFOCUS),
629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
391 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 742 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 743 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 744 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 745 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 746 const_iv (SDLK_UNDO),
747
455 const_iv (KMOD_NONE), 748 const_iv (KMOD_NONE),
749 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 750 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 751 const_iv (KMOD_RSHIFT),
752 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 753 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 754 const_iv (KMOD_RCTRL),
755 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 756 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 757 const_iv (KMOD_RALT),
758 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL), 764
468 const_iv (KMOD_SHIFT), 765 const_iv (KMOD_LRAM),
469 const_iv (KMOD_ALT), 766
470 const_iv (KMOD_META) 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
471# undef const_iv 797# undef const_iv
472 }; 798 };
473 799
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
802
803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 805}
806
807void
808weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
477 812
478int 813int
479in_destruct () 814in_destruct ()
480 CODE: 815 CODE:
481 RETVAL = PL_main_cv == Nullcv; 816 RETVAL = PL_main_cv == Nullcv;
484 819
485NV floor (NV x) 820NV floor (NV x)
486 821
487NV ceil (NV x) 822NV ceil (NV x)
488 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
489void 834void
490pango_init () 835pango_init ()
491 CODE: 836 CODE:
492{ 837{
493 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
496} 846}
497 847
498int 848char *SDL_GetError ()
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 849
501void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
502SDL_Quit () 858void SDL_Quit ()
503 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
504void 869void
505SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
506 PPCODE: 871 PPCODE:
507{ 872{
508 SDL_Rect **m; 873 SDL_Rect **m;
509 874
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 879
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 882
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 887
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif
528
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531 890
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 892
534 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
535 while (*m) 894 while (*m)
536 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
537 AV *av = newAV (); 898 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
541 905
542 ++m; 906 ++m;
543 } 907 }
544} 908}
545 909
546char *
547SDL_GetError ()
548
549int 910int
550SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
552 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 924 );
925
555 if (RETVAL) 926 if (RETVAL)
556 { 927 {
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 932#include "glfunc.h"
560# undef GL_FUNC 933#undef GL_FUNC
561 } 934 }
935}
562 OUTPUT: 936 OUTPUT:
563 RETVAL 937 RETVAL
564 938
565void 939void
566SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
567 941
568char * 942char *
569SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
570 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
571void 951void
572SDL_PollEvent () 952poll_events ()
573 PPCODE: 953 PPCODE:
574{ 954{
575 SDL_Event ev; 955 SDL_Event ev;
576 956
577 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 959 {
579 HV *hv = newHV (); 960 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 962
582 switch (ev.type) 963 switch (ev.type)
583 { 964 {
584 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
585 case SDL_KEYUP: 966 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 972 break;
591 973
592 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 977 break;
596 978
597 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
605 break; 1005 break;
606 1006
607 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610 1010
611 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
612 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
613 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
614 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
619 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
620 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
621 break; 1021 break;
622 } 1022 }
623 1023
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
625 } 1025 }
626} 1026}
627 1027
628int 1028int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
630 POSTCALL: 1030 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
633 1033
634void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
635Mix_CloseAudio () 1051Mix_CloseAudio ()
636 1052
637int 1053int
638Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
639 1055
1056const char *
1057Mix_GetError ()
1058
640void 1059void
641lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
642 CODE: 1061 CODE:
1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1063
1064void
1065win32_proxy_info ()
1066 PPCODE:
1067{
643#ifndef _WIN32 1068#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1069 char buffer[2048];
1070 DWORD buflen;
1071
1072 EXTEND (SP, 3);
1073
1074 buflen = sizeof (buffer);
1075 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1076 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1077 {
1078 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1079
1080 buflen = sizeof (buffer);
1081 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1082 {
1083 PUSHs (newSVpv (buffer, 0));
1084
1085 buflen = sizeof (buffer);
1086 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1087 PUSHs (newSVpv (buffer, 0));
1088 }
1089 }
645#endif 1090#endif
1091}
646 1092
647void 1093int
648add_font (char *file) 1094add_font (char *file)
649 CODE: 1095 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
651 1099
652void 1100void
653load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
654 ALIAS: 1102 ALIAS:
655 load_image_file = 1 1103 load_image_file = 1
658 STRLEN image_len; 1106 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
665 1113
666 if (!rw) 1114 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
668 1116
741void 1189void
742error (char *message) 1190error (char *message)
743 CODE: 1191 CODE:
744 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
745#ifdef _WIN32 1193#ifdef _WIN32
746 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
747#endif 1195#endif
748 1196
749void 1197void
750fatal (char *message) 1198fatal (char *message)
751 CODE: 1199 CODE:
752 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
753#ifdef _WIN32 1201#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
755#endif 1203#endif
756 _exit (1); 1204 _exit (1);
757 1205
758void 1206void
759_exit (int retval) 1207_exit (int retval = 0)
760 CODE: 1208 CODE:
1209#ifdef WIN32
1210 ExitThread (retval); // unclean, please beam me up
1211#else
761 _exit (retval); 1212 _exit (retval);
1213#endif
762 1214
763MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
764 1223
765CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
766new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
767 CODE: 1237 CODE:
768{ 1238{
769 int count; 1239 int count;
770 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
773} 1243}
774 OUTPUT: 1244 OUTPUT:
775 RETVAL 1245 RETVAL
776 1246
777void 1247void
778DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
779 CODE: 1249 CODE:
780 pango_font_description_free (self); 1250 pango_font_description_free (self);
781 1251
782void 1252void
783make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
784 CODE: 1255 CODE:
785 default_font = self; 1256 default_font = self;
786 1257
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
788 1259
1260PROTOTYPES: DISABLE
1261
789void 1262void
790reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
791 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
792 tc_clear (); 1272 tc_restore ();
793 1273
794CFPlus::Layout 1274DC::Layout
795new (SV *class) 1275new (SV *class)
796 CODE: 1276 CODE:
797 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
798 1278
799 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
803 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
806 1287
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
809 OUTPUT: 1290 OUTPUT:
810 RETVAL 1291 RETVAL
811 1292
812void 1293void
813DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
814 CODE: 1295 CODE:
815 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
816 Safefree (self); 1298 Safefree (self);
817 1299
818void 1300void
819set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
820 CODE: 1302 CODE:
821{ 1303{
822 STRLEN textlen; 1304 STRLEN textlen;
823 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
824 1306
825 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
826} 1308}
827 1309
828void 1310void
829set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
830 CODE: 1312 CODE:
831{ 1313{
832 STRLEN textlen; 1314 STRLEN textlen;
833 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
834 1316
835 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
836} 1318}
837 1319
838void 1320void
839set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
840 CODE: 1322 CODE:
841{ 1323{
842 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
843 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
844 const char *pos = text; 1326 const char *pos = text;
879 if (attrs) 1361 if (attrs)
880 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
881} 1363}
882 1364
883void 1365void
884get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
885 PPCODE: 1367 PPCODE:
886{ 1368{
887 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
888 1370
889 do 1371 do
890 { 1372 {
891 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
892 1374
893 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
894 { 1376 {
895 PangoRectangle extents; 1377 PangoRectangle extents;
896 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
904 1386
905 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
906} 1388}
907 1389
908int 1390int
909has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
910 CODE: 1392 CODE:
911{ 1393{
912 int lines = 1; 1394 int lines = 1;
913 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
914 1396
919} 1401}
920 OUTPUT: 1402 OUTPUT:
921 RETVAL 1403 RETVAL
922 1404
923SV * 1405SV *
924get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
925 CODE: 1407 CODE:
926 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
927 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
928 OUTPUT: 1410 OUTPUT:
929 RETVAL 1411 RETVAL
930 1412
931void 1413void
932set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
933 CODE: 1415 CODE:
934 self->r = r; 1416 self->r = r;
935 self->g = g; 1417 self->g = g;
936 self->b = b; 1418 self->b = b;
937 self->a = a; 1419 self->a = a;
938 1420
939void 1421void
940set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
941 CODE: 1423 CODE:
942 if (self->font != font) 1424 if (self->font != font)
943 { 1425 {
944 self->font = font; 1426 self->font = font;
945 layout_update_font (self); 1427 layout_update_font (self);
946 } 1428 }
947 1429
948void 1430void
949set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
950 CODE: 1432 CODE:
951 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
952 { 1434 {
953 self->base_height = base_height; 1435 self->base_height = base_height;
954 layout_update_font (self); 1436 layout_update_font (self);
955 } 1437 }
956 1438
957void 1439void
958set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
959 CODE: 1441 CODE:
960 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
961 1443
962void 1444void
963set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
964 CODE: 1446 CODE:
965 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
966 1448
967void 1449void
968set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
969 CODE: 1451 CODE:
970 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
971 1453
972void 1454void
973set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
974 CODE: 1456 CODE:
975 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
976 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
977 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
978 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
979 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
980 ); 1462 );
981 1463
982void 1464void
983set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
984 CODE: 1466 CODE:
985 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
986 1468
987void 1469void
988size (CFPlus::Layout self) 1470size (DC::Layout self)
989 PPCODE: 1471 PPCODE:
990{ 1472{
991 int w, h; 1473 int w, h;
992 1474
993 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
996 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
997 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
998} 1480}
999 1481
1000int 1482int
1001descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1002 CODE: 1484 CODE:
1003{ 1485{
1004 PangoRectangle rect; 1486 PangoRectangle rect;
1005 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1006 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1007 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1008} 1490}
1009 OUTPUT: 1491 OUTPUT:
1010 RETVAL 1492 RETVAL
1011 1493
1012int 1494int
1013xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1014 CODE: 1496 CODE:
1015{ 1497{
1016 int index, trailing; 1498 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1500 RETVAL = index + trailing;
1019} 1501}
1020 OUTPUT: 1502 OUTPUT:
1021 RETVAL 1503 RETVAL
1022 1504
1023void 1505void
1024cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1025 PPCODE: 1507 PPCODE:
1026{ 1508{
1027 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1028 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1029 1511
1030 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1034} 1516}
1035 1517
1036void 1518void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1038 PPCODE: 1520 PPCODE:
1521{
1522 int line, x;
1523
1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1527 --line;
1528#endif
1529 EXTEND (SP, 2);
1530 PUSHs (sv_2mortal (newSViv (line)));
1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1532}
1533
1534void
1535line_x_to_index (DC::Layout self, int line, int x)
1536 PPCODE:
1537{
1538 PangoLayoutLine *lp;
1539 int index, trailing;
1540
1541 if (line < 0)
1542 XSRETURN_EMPTY;
1543
1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1545 XSRETURN_EMPTY; /* do better */
1546
1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1548
1549 EXTEND (SP, 2);
1550 if (GIMME_V == G_SCALAR)
1551 PUSHs (sv_2mortal (newSViv (index + trailing)));
1552 else
1553 {
1554 PUSHs (sv_2mortal (newSViv (index)));
1555 PUSHs (sv_2mortal (newSViv (trailing)));
1556 }
1557}
1558
1559void
1560render (DC::Layout self, float x, float y, int flags = 0)
1561 CODE:
1562 rc_clear (self->rc);
1039 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1040 self->pl, 1564 self->pl,
1565 self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1043 flags 1568 flags
1044 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1045 1573
1046MODULE = CFPlus PACKAGE = CFPlus::Texture
1047
1048void 1574void
1049pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1050 CODE: 1576 CODE:
1051{ 1577{
1052 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1053 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1054 1585
1055 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1602 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1603 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1607
1069 SvPOK_only (result_); 1608 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1071 1610
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1612 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1614
1076 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1616 }
1083} 1617}
1084 1618
1085void 1619void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1626{
1093 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1097 1634
1098 if (items < 5) 1635 if (items < 5)
1099 { 1636 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1131 } 1668 }
1132} 1669}
1133 1670
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1135 1680
1136CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1137new (SV *class, int map_width, int map_height) 1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1808new (SV *class)
1138 CODE: 1809 CODE:
1139 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1811 RETVAL->x = 0;
1141 RETVAL->y = 0; 1812 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1813 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1814 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1820 RETVAL->row = 0;
1152 OUTPUT: 1821 OUTPUT:
1153 RETVAL 1822 RETVAL
1154 1823
1155void 1824void
1156DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1157 CODE: 1826 CODE:
1158{ 1827{
1159 map_clear (self); 1828 map_clear (self);
1160 Safefree (self->face); 1829 Safefree (self->face2tile);
1161 Safefree (self->tex); 1830 Safefree (self->tex);
1162 Safefree (self); 1831 Safefree (self);
1163} 1832}
1164 1833
1165void 1834void
1835resize (DC::Map self, int map_width, int map_height)
1836 CODE:
1837 self->w = map_width;
1838 self->h = map_height;
1839
1840void
1166clear (CFPlus::Map self) 1841clear (DC::Map self)
1167 CODE: 1842 CODE:
1168 map_clear (self); 1843 map_clear (self);
1169 1844
1170void 1845void
1171set_face (CFPlus::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
1172 CODE: 1847 CODE:
1173{ 1848{
1174 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1850 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces);
1177 self->faces *= 2;
1178 }
1179
1180 self->face [face] = texid;
1181} 1851}
1182 1852
1183void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1878 CODE:
1186{ 1879{
1187 while (self->texs <= texid) 1880 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1881
1193 { 1882 {
1194 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
1195 1884
1196 tex->name = name; 1885 tex->name = name;
1212 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1213 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1214 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1215} 1904}
1216 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1217int 1926int
1218ox (CFPlus::Map self) 1927ox (DC::Map self)
1219 ALIAS: 1928 ALIAS:
1220 oy = 1 1929 oy = 1
1221 x = 2 1930 x = 2
1222 y = 3 1931 y = 3
1223 w = 4 1932 w = 4
1234 } 1943 }
1235 OUTPUT: 1944 OUTPUT:
1236 RETVAL 1945 RETVAL
1237 1946
1238void 1947void
1239scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1240 CODE: 1949 CODE:
1241{ 1950{
1242 if (dx > 0) 1951 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1953 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1955
1247 if (dy > 0) 1956 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1957 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1958 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1960
1252 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1254 1963
1255 while (self->y < 0) 1964 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1261 } 1970 }
1262} 1971}
1263 1972
1264void 1973SV *
1265map1a_update (CFPlus::Map self, SV *data_) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1266 CODE: 1975 CODE:
1267{ 1976{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1979 mapcell *cell;
1271 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1272 1983
1273 while (data < data_end) 1984 while (data < data_end - 1)
1274 { 1985 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1276 1987
1277 x = self->x + ((flags >> 10) & 63); 1988 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1989 y = self->y + ((flags >> 4) & 63);
1279 1990
1280 cell = map_get_cell (self, x, y); 1991 cell = map_get_cell (self, x, y);
1281 1992
1282 if (flags & 15) 1993 if (flags & 15)
1283 { 1994 {
1284 if (cell->darkness < 0) 1995 if (!cell->darkness)
1285 { 1996 {
1997 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1998 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1999 }
1291 2000
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 2001 //TODO: don't trust server data to be in-range(!)
1295 2002
1296 if (flags & 4) 2003 if (flags & 8)
1297 { 2004 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2005 if (extmap)
2006 {
2007 uint8_t ext, cmd;
2008
2009 do
2010 {
2011 ext = *data++;
2012 cmd = ext & 0x7f;
2013
2014 if (cmd < 4)
2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2016 else if (cmd == 5) // health
2017 {
2018 cell->stat_width = 1;
2019 cell->stat_hp = *data++;
2020 }
2021 else if (cmd == 6) // monster width
2022 cell->stat_width = *data++ + 1;
2023 else if (cmd == 0x47)
2024 {
2025 if (*data == 1) cell->player = data [1];
2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2029
2030 data += *data + 1;
2031 }
2032 else if (cmd == 8) // cell flags
2033 cell->flags = *data++;
2034 else if (ext & 0x40) // unknown, multibyte => skip
2035 data += *data + 1;
2036 else
2037 data++;
2038 }
2039 while (ext & 0x80);
2040 }
2041 else
2042 cell->darkness = *data++ + 1;
1299 } 2043 }
1300 2044
2045 for (z = 0; z <= 2; ++z)
1301 if (flags & 2) 2046 if (flags & (4 >> z))
1302 { 2047 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1304 } 2067 }
1305
1306 if (flags & 1)
1307 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1309 }
1310 } 2068 }
1311 else 2069 else
1312 cell->darkness = -1; 2070 CELL_CLEAR (cell);
1313 } 2071 }
1314} 2072}
2073 OUTPUT:
2074 RETVAL
1315 2075
1316SV * 2076SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1318 CODE: 2078 CODE:
1319{ 2079{
1320 int x1, x; 2080 int x1, x;
1321 int y1, y; 2081 int y1, y;
1322 int z; 2082 int z;
1343 { 2103 {
1344 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
1345 2105
1346 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
1347 { 2107 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 2110 int a1 = tex.a;
1355 2111
1356 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
1357 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
1358 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
1359 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
1360 }
1361 } 2116 }
1362 } 2117 }
1363 2118
1364 *map++ = (r ) 2119 *map++ = (r )
1365 | (g << 8) 2120 | (g << 8)
1372} 2127}
1373 OUTPUT: 2128 OUTPUT:
1374 RETVAL 2129 RETVAL
1375 2130
1376void 2131void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1378 CODE: 2133 CODE:
1379{ 2134{
1380 int vx, vy;
1381 int x, y, z; 2135 int x, y, z;
1382 int last_name;
1383 mapface face;
1384 2136
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1387 2147
1388 /* 2148 pl_tex.name = 0;
1389 int vx = self->vx = self->w >= sw
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392 2149
1393 int vy = self->vy = self->h >= sh 2150 // that's current max. sorry.
1394 ? self->y + (self->h - sh) / 2 2151 if (sw > 255) sw = 255;
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2152 if (sh > 255) sh = 255;
1396 */
1397 2153
1398 glColor4ub (255, 255, 255, 255); 2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
1399 2189
1400 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1402 glEnable (GL_TEXTURE_2D);
1403 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1404 2193
1405 glBegin (GL_QUADS); 2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
1406 2196
1407 last_name = 0;
1408
1409 for (z = 0; z < 3; z++) 2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
1410 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1412 { 2204 {
1413 maprow *row = self->row + (y + vy); 2205 maprow *row = self->row + (y + my);
1414 2206
1415 for (x = 0; x < sw; x++) 2207 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 2208 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 2209 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 2210 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 2211 tileid tile = cell->tile [z];
1421 2212
1422 if (face) 2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
2217
2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
1423 { 2324 {
1424 maptex tex = self->tex [face]; 2325 int level = (w << 5) | b;
2326 HE *he;
1425 2327
1426 int px = (x + 1) * 32 - tex.w; 2328 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 2329 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 2330 {
2331 smooth_key *skey = (smooth_key *)HeKEY (he);
2332 IV bits = SvIVX (HeVAL (he));
2333
2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
2337 {
2338 maptex tex = self->tex [skey->tile];
2339 int px = (((int)skey->x) - 1) * T;
2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
1431 glEnd (); 2354 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1434 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2357 }
2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
1435 } 2380 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 2381 }
1442 }
1443 } 2382 }
1444 2383
1445 glEnd (); 2384 glEnd ();
1446
1447 glDisable (GL_TEXTURE_2D); 2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1448 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
1449} 2413 rc_free (rc);
2414 rc_free (rc_ov);
1450 2415
2416 // top layer: overlays such as the health bar
2417 for (y = 0; y < sh; y++)
2418 if (0 <= y + my && y + my < self->rows)
2419 {
2420 maprow *row = self->row + (y + my);
2421
2422 for (x = 0; x < sw; x++)
2423 if (row->c0 <= x + mx && x + mx < row->c1)
2424 {
2425 mapcell *cell = row->col + (x + mx - row->c0);
2426
2427 int px = x * T;
2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2435
2436 if (cell->stat_hp)
2437 {
2438 int width = cell->stat_width * T;
2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2440
2441 glColor3ub (0, 0, 0);
2442 glRectf (px + 1, py - thick - 2,
2443 px + width - 1, py);
2444
2445 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2446 glRectf (px + 2,
2447 py - thick - 1,
2448 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2449 }
2450 }
2451 }
2452}
2453
1451void 2454void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1453 CODE: 2456 CODE:
1454{ 2457{
1455 static float color[16][3] = { 2458 static float color[16][3] = {
1456 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1457 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1458 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1459 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1460 2463
1461 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1462 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1463 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1464 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1465 2468
1466 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1467 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1468 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1469 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1470 2473
1471 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1472 2475
1473 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1474 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1475 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1476 }; 2479 };
1477 2480
1478 int x, y; 2481 int x, y;
1479 2482
1480 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1482 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1483 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1484 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1485 2494
1486 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1490 2499
1491 if (m) 2500 if (m)
1492 { 2501 {
1493 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1494 2503
1495 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1496 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1497 2506
1498 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1499 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1500 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1501 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1502 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1503 } 2512 }
1507 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1509} 2518}
1510 2519
1511void 2520void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 2522 PPCODE:
1514{ 2523{
1515 int vx, vy;
1516 int x, y; 2524 int x, y;
1517 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1520 2532
1521 memset (darkness, 255, sw4 * sh);
1522 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1524 2535
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2536 mx += self->x - 1;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2537 my += self->y - 1;
1527 2538
1528 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1530 { 2541 {
1531 maprow *row = self->row + (y + vy); 2542 maprow *row = self->row + (y + my);
1532 2543
1533 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2546 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1537 2548
1538 darkness[y * sw4 + x] = cell->darkness < 0 2549 darkness1 [y * sw1 + x] = cell->darkness
2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1539 ? 255 - FOW_DARKNESS 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1540 : 255 - cell->darkness;
1541 } 2552 }
1542 } 2553 }
1543 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1544 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1547 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1548} 2597}
1549 2598
1550SV * 2599SV *
1551get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1552 CODE: 2601 CODE:
1553{ 2602{
1554 int x, y, x1, y1; 2603 int x, y, x1, y1;
1555 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1556 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1581 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1582 { 2631 {
1583 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2633 uint8_t flags = 0;
1585 2634
1586 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1589 2638
1590 *data++ = flags; 2639 *data++ = flags;
1591 2640
1592 if (flags & 1) 2641 if (flags & 1)
1593 { 2642 {
2643 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2645 *data++ = tile;
1596 } 2646 }
1597 2647
1598 if (flags & 2) 2648 if (flags & 2)
1599 { 2649 {
2650 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2652 *data++ = tile;
1602 } 2653 }
1603 2654
1604 if (flags & 4) 2655 if (flags & 4)
1605 { 2656 {
2657 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2659 *data++ = tile;
1608 } 2660 }
1609 } 2661 }
1610 else 2662 else
1611 *data++ = 0; 2663 *data++ = 0;
1612 } 2664 }
1613 } 2665 }
1614 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1615 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1616 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1617 RETVAL = data_sv; 2674 RETVAL = data_sv;
1618} 2675}
1619 OUTPUT: 2676 OUTPUT:
1620 RETVAL 2677 RETVAL
1621 2678
1622void 2679void
1623set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1624 PPCODE: 2681 PPCODE:
1625{ 2682{
1626 int x, y, z; 2683 int x, y, z;
1627 int w, h; 2684 int w, h;
1628 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1629 2696
1630 if (*data++ != 0) 2697 if (*data++ != 0)
1631 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1632 2699
1633 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1634 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1635 2702
1636 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1648 { 2715 {
1649 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1650 2717
1651 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1652 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1653 uint8_t flags = *data++; 2725 flags = *data++;
1654 2726
1655 if (flags) 2727 if (flags)
1656 { 2728 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1660 2731
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2735
1665 if (cell->darkness <= 0) 2736 if (cell->darkness == 0)
1666 { 2737 {
1667 cell->darkness = -1; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1668 2740
1669 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1670 { 2742 {
1671 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1672 2744
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1675 } 2752 }
1676 } 2753 }
1677 } 2754 }
1678 } 2755 }
1679 } 2756 }
1680} 2757}
1681 2758
1682MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1683 2760
1684CFPlus::MixChunk 2761DC::RW
1685new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1686 CODE: 2763 CODE:
1687 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1688 OUTPUT: 2770 OUTPUT:
1689 RETVAL 2771 RETVAL
1690 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1691void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1692DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
1693 CODE: 2883 CODE:
1694 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1695 2885
1696int 2886int
1697volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1698 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1699 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1700 OUTPUT: 2892 OUTPUT:
1701 RETVAL 2893 RETVAL
1702 2894
1703int 2895DC::Channel
1704play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1705 CODE: 2897 CODE:
2898{
1706 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1707 OUTPUT: 2910 OUTPUT:
1708 RETVAL 2911 RETVAL
1709 2912
1710MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1711 2914
1712int 2915int
1713volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1714 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1715 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2922 OUTPUT:
1717 RETVAL 2923 RETVAL
1718 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
1719CFPlus::MixMusic 2935DC::MixMusic
1720new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
1721 CODE: 2937 CODE:
1722 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1723 OUTPUT: 2939 OUTPUT:
1724 RETVAL 2940 RETVAL
1725 2941
1726void 2942void
1727DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
1728 CODE: 2944 CODE:
1729 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1730 2946
1731int 2947int
1732play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1733 CODE: 2949 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1735 OUTPUT: 2951 OUTPUT:
1736 RETVAL 2952 RETVAL
1737 2953
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1739 2962
1740BOOT: 2963BOOT:
1741{ 2964{
1742 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1743 static const struct { 2966 static const struct {
1744 const char *name; 2967 const char *name;
1745 IV iv; 2968 IV iv;
1746 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1748 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
1756 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
1757 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
1758 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
1759 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
1760 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1761 const_iv (GL_AND), 2989 const_iv (GL_AND),
1762 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1763 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1764 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1765 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
1766 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1767 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
1768 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
1769 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1770 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
1771 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
1772 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
1778 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1779 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1783 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1809 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
1810 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
1811 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1812 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1813 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1814 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
1815 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
1816 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
1817 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
1818 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
1819 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
1820 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
1821 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
1822 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1823 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
1824 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
1825 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
1826 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
1827 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1828# undef const_iv 3080# undef const_iv
1829 }; 3081 };
1830 3082
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
1833} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
1834 3098
1835char * 3099char *
1836gl_vendor () 3100gl_vendor ()
1837 CODE: 3101 CODE:
1838 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
1851 CODE: 3115 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1853 OUTPUT: 3117 OUTPUT:
1854 RETVAL 3118 RETVAL
1855 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
1856int glGetError () 3134int glGetError ()
1857 3135
1858void glFinish () 3136void glFinish ()
1859 3137
1860void glClear (int mask) 3138void glClear (int mask)
1874 3152
1875void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1876 CODE: 3154 CODE:
1877 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
1878 3156
3157# void glBlendEquation (int se)
3158
1879void glDepthMask (int flag) 3159void glDepthMask (int flag)
1880 3160
1881void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
1882 3162
1883void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
1897# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
1898void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1899 3179
1900# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
1901void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
1902 3184
1903void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
1904 3186
1905void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
1906 3188
1914 3196
1915void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
1916 CODE: 3198 CODE:
1917 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
1918 3200
1919void glBegin (int mode)
1920
1921void glEnd ()
1922
1923void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
1924 PROTOTYPE: @ 3202 PROTOTYPE: @
1925 ALIAS: 3203 ALIAS:
1926 glColor_premultiply = 1 3204 glColor_premultiply = 1
1927 CODE: 3205 CODE:
1928 if (ix) 3206 if (ix)
1929 { 3207 {
1932 b *= a; 3210 b *= a;
1933 } 3211 }
1934 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
1935 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
1936 3214
1937void glInterleavedArrays (int format, int stride, char *data)
1938
1939void glDrawElements (int mode, int count, int type, char *indices)
1940
1941# 1.2 void glDrawRangeElements (int mode, int start, int end
1942
1943void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
1944 CODE: 3216 CODE:
1945 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
1946 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
1947 3219
1951 3223
1952void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
1953 CODE: 3225 CODE:
1954 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
1955 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
1956void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
1957 CODE: 3258 CODE:
1958 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
1959 3260
1960void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
1976void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1977 CODE: 3278 CODE:
1978 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
1979 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1980 3281
1981void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1982 3283
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 3285
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
1986 3289
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 3291
1989int glGenTexture () 3292int glGenTexture ()
1990 CODE: 3293 CODE:
1991{ 3294 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 3295 OUTPUT:
1997 RETVAL 3296 RETVAL
1998 3297
1999void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2000 CODE: 3299 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 3300 del_texture (name);
2004} 3301
2005
2006int glGenList () 3302int glGenList ()
2007 CODE: 3303 CODE:
2008 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2009 OUTPUT: 3305 OUTPUT:
2010 RETVAL 3306 RETVAL
2017 3313
2018void glEndList () 3314void glEndList ()
2019 3315
2020void glCallList (int list) 3316void glCallList (int list)
2021 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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