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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
149 PangoRectangle rect; 246 PangoRectangle rect;
150 247
151 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
159 256
160 *w = rect.width; 257 *w = rect.width;
161 *h = rect.height; 258 *h = rect.height;
162} 259}
163 260
261typedef uint16_t tileid;
164typedef uint16_t mapface; 262typedef uint16_t faceid;
165 263
166typedef struct { 264struct maptex
265{
167 GLint name; 266 GLuint name;
168 int w, h; 267 int w, h;
169 float s, t; 268 float s, t;
170 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
171} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
172 274
173typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
174 int16_t darkness; 279 uint16_t darkness;
175 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 281};
177 282
178typedef struct { 283struct maprow
284{
179 int32_t c0, c1; 285 int32_t c0, c1;
180 mapcell *col; 286 mapcell *col;
181} maprow; 287};
182 288
183typedef struct map { 289struct mapgrid {
184 int x, y, w, h; 290 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 292 std::vector<tileid> tile;
187 mapface *face; 293 std::vector<maptex> tex;
188
189 int texs;
190 maptex *tex;
191 294
192 int32_t rows; 295 int32_t rows;
193 maprow *row; 296 maprow *row;
194} *CFPlus__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
195 307
196static char * 308static char *
197prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
198{ 310{
199 char *p; 311 char *p;
217 329
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 332
221static maprow * 333static maprow *
222map_get_row (CFPlus__Map self, int y) 334map_get_row (mapgrid *self, int y)
223{ 335{
224 if (0 > y) 336 if (0 > y)
225 { 337 {
226 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
227 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
265 377
266 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
267} 379}
268 380
269static mapcell * 381static mapcell *
270map_get_cell (CFPlus__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
271{ 383{
272 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
273} 385}
274 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
275static void 414static void
276map_clear (CFPlus__Map self)
277{
278 int r;
279
280 for (r = 0; r < self->rows; r++)
281 Safefree (self->row[r].col);
282
283 Safefree (self->row);
284
285 self->x = 0;
286 self->y = 0;
287 self->ox = 0;
288 self->oy = 0;
289 self->row = 0;
290 self->rows = 0;
291}
292
293static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
295{ 416{
296 int x, y; 417 int x, y;
297 maprow *row; 418 maprow *row;
419 mapcell *cell;
298 420
299 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 422 if (y >= 0)
301 { 423 {
302 if (y >= self->rows) 424 if (y >= self->rows)
308 if (x >= row->c0) 430 if (x >= row->c0)
309 { 431 {
310 if (x >= row->c1) 432 if (x >= row->c1)
311 break; 433 break;
312 434
313 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
314 } 438 }
315 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
316} 475}
317 476
318static void 477static void
319music_finished (void) 478music_finished (void)
320{ 479{
337 ev.code = 1; 496 ev.code = 1;
338 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
339 ev.data2 = 0; 498 ev.data2 = 0;
340 499
341 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
342} 508}
343 509
344static unsigned int 510static unsigned int
345minpot (unsigned int n) 511minpot (unsigned int n)
346{ 512{
356 n |= n >> 16; 522 n |= n >> 16;
357 523
358 return n + 1; 524 return n + 1;
359} 525}
360 526
361MODULE = CFPlus PACKAGE = CFPlus 527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
362 644
363PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
364 646
365BOOT: 647BOOT:
366{ 648{
367 HV *stash = gv_stashpv ("CFPlus", 1); 649 HV *stash = gv_stashpv ("DC", 1);
368 static const struct { 650 static const struct {
369 const char *name; 651 const char *name;
370 IV iv; 652 IV iv;
371 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
373 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
391 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
455 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL), 814
468 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
469 const_iv (KMOD_ALT), 816
470 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
471# undef const_iv 847# undef const_iv
472 }; 848 };
473 849
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
477 862
478int 863int
479in_destruct () 864in_destruct ()
480 CODE: 865 CODE:
481 RETVAL = PL_main_cv == Nullcv; 866 RETVAL = PL_main_cv == Nullcv;
483 RETVAL 868 RETVAL
484 869
485NV floor (NV x) 870NV floor (NV x)
486 871
487NV ceil (NV x) 872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
488 883
489void 884void
490pango_init () 885pango_init ()
491 CODE: 886 CODE:
492{ 887{
493 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
496} 896}
497 897
498int 898char *SDL_GetError ()
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 899
501void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
502SDL_Quit () 909void SDL_Quit ()
503 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
504void 921void
505SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
506 PPCODE: 923 PPCODE:
507{ 924{
508 SDL_Rect **m; 925 SDL_Rect **m;
509 926
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 931
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 934
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 939
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif
528
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531 942
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 944
534 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
535 while (*m) 946 while (*m)
536 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
537 AV *av = newAV (); 950 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
541 957
542 ++m; 958 ++m;
543 } 959 }
544} 960}
545 961
546char *
547SDL_GetError ()
548
549int 962int
550SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
552 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 976 );
977
555 if (RETVAL) 978 if (RETVAL)
556 { 979 {
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 982#include "glfunc.h"
560# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
561 } 986 }
987}
562 OUTPUT: 988 OUTPUT:
563 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
564 993
565void 994void
566SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
567 996
568char * 997char *
569SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
570 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
571void 1011void
572SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
573 PPCODE: 1016 PPCODE:
574{ 1017{
575 SDL_Event ev; 1018 SDL_Event ev;
576 1019
577 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 1022 {
579 HV *hv = newHV (); 1023 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 1025
582 switch (ev.type) 1026 switch (ev.type)
583 { 1027 {
584 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
585 case SDL_KEYUP: 1029 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 1035 break;
591 1036
592 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 1040 break;
596 1041
597 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
605 break; 1068 break;
606 1069
607 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610 1073
611 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
612 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
613 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
614 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
619 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
620 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
621 break; 1084 break;
622 } 1085 }
623 1086
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
625 } 1088 }
626} 1089}
627 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
628int 1104int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
630 POSTCALL: 1106 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
633 1109
634void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
635Mix_CloseAudio () 1127Mix_CloseAudio ()
636 1128
637int 1129int
638Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
639 1131
1132const char *
1133Mix_GetError ()
1134
640void 1135void
641lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
642 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
643#ifndef _WIN32 1144#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
645#endif 1166#endif
1167}
646 1168
647void 1169int
648add_font (char *file) 1170add_font (char *file)
649 CODE: 1171 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
651 1182
652void 1183void
653load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
654 ALIAS: 1185 ALIAS:
655 load_image_file = 1 1186 load_image_file = 1
658 STRLEN image_len; 1189 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
665 1196
666 if (!rw) 1197 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
668 1199
701 1232
702 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
703 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
704 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
705 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
706 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
707 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
708 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
709 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
710 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
711 1242
741void 1272void
742error (char *message) 1273error (char *message)
743 CODE: 1274 CODE:
744 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
745#ifdef _WIN32 1276#ifdef _WIN32
746 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
747#endif 1278#endif
748 1279
749void 1280void
750fatal (char *message) 1281fatal (char *message)
751 CODE: 1282 CODE:
752 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
753#ifdef _WIN32 1284#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
755#endif 1286#endif
756 _exit (1); 1287 _exit (1);
757 1288
758void 1289void
759_exit (int retval) 1290_exit (int retval = 0)
760 CODE: 1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
761 _exit (retval); 1295 _exit (retval);
1296#endif
762 1297
763MODULE = CFPlus PACKAGE = CFPlus::Font 1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
764 1306
765CFPlus::Font 1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1314MODULE = Deliantra::Client PACKAGE = DC::Font
1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
766new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
767 CODE: 1320 CODE:
768{ 1321{
769 int count; 1322 int count;
770 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
771 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
773} 1326}
774 OUTPUT: 1327 OUTPUT:
775 RETVAL 1328 RETVAL
776 1329
777void 1330void
778DESTROY (CFPlus::Font self) 1331DESTROY (DC::Font self)
779 CODE: 1332 CODE:
780 pango_font_description_free (self); 1333 pango_font_description_free (self);
781 1334
782void 1335void
783make_default (CFPlus::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
784 CODE: 1338 CODE:
785 default_font = self; 1339 default_font = self;
786 1340
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
788 1342
1343PROTOTYPES: DISABLE
1344
789void 1345void
790reset_glyph_cache () 1346glyph_cache_backup ()
1347 PROTOTYPE:
791 CODE: 1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
792 tc_clear (); 1355 tc_restore ();
793 1356
794CFPlus::Layout 1357DC::Layout
795new (SV *class) 1358new (SV *klass)
796 CODE: 1359 CODE:
797 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
798 1361
799 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
800 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
801 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
808 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
809 OUTPUT: 1372 OUTPUT:
810 RETVAL 1373 RETVAL
811 1374
812void 1375void
813DESTROY (CFPlus::Layout self) 1376DESTROY (DC::Layout self)
814 CODE: 1377 CODE:
815 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
816 Safefree (self); 1379 delete self;
817 1380
818void 1381void
819set_text (CFPlus::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
820 CODE: 1383 CODE:
821{ 1384{
822 STRLEN textlen; 1385 STRLEN textlen;
823 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
824 1387
825 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
826} 1389}
827 1390
828void 1391void
829set_markup (CFPlus::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
830 CODE: 1393 CODE:
831{ 1394{
832 STRLEN textlen; 1395 STRLEN textlen;
833 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
834 1397
835 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
836} 1399}
837 1400
838void 1401void
839set_shapes (CFPlus::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
840 CODE: 1403 CODE:
841{ 1404{
842 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
843 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
844 const char *pos = text; 1407 const char *pos = text;
879 if (attrs) 1442 if (attrs)
880 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
881} 1444}
882 1445
883void 1446void
884get_shapes (CFPlus::Layout self) 1447get_shapes (DC::Layout self)
885 PPCODE: 1448 PPCODE:
886{ 1449{
887 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
888 1451
889 do 1452 do
890 { 1453 {
891 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
892 1455
893 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
894 { 1457 {
895 PangoRectangle extents; 1458 PangoRectangle extents;
896 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
904 1467
905 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
906} 1469}
907 1470
908int 1471int
909has_wrapped (CFPlus::Layout self) 1472has_wrapped (DC::Layout self)
910 CODE: 1473 CODE:
911{ 1474{
912 int lines = 1; 1475 int lines = 1;
913 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
914 1477
919} 1482}
920 OUTPUT: 1483 OUTPUT:
921 RETVAL 1484 RETVAL
922 1485
923SV * 1486SV *
924get_text (CFPlus::Layout self) 1487get_text (DC::Layout self)
925 CODE: 1488 CODE:
926 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
927 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
928 OUTPUT: 1491 OUTPUT:
929 RETVAL 1492 RETVAL
930 1493
931void 1494void
932set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
933 CODE: 1496 CODE:
934 self->r = r; 1497 self->r = r;
935 self->g = g; 1498 self->g = g;
936 self->b = b; 1499 self->b = b;
937 self->a = a; 1500 self->a = a;
938 1501
939void 1502void
940set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
941 CODE: 1504 CODE:
942 if (self->font != font) 1505 if (self->font != font)
943 { 1506 {
944 self->font = font; 1507 self->font = font;
945 layout_update_font (self); 1508 layout_update_font (self);
946 } 1509 }
947 1510
948void 1511void
949set_height (CFPlus::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
950 CODE: 1513 CODE:
951 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
952 { 1515 {
953 self->base_height = base_height; 1516 self->base_height = base_height;
954 layout_update_font (self); 1517 layout_update_font (self);
955 } 1518 }
956 1519
957void 1520void
958set_width (CFPlus::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
959 CODE: 1522 CODE:
960 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
961 1524
962void 1525void
963set_indent (CFPlus::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
964 CODE: 1527 CODE:
965 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
966 1529
967void 1530void
968set_spacing (CFPlus::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
969 CODE: 1532 CODE:
970 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
971 1534
972void 1535void
973set_ellipsise (CFPlus::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
974 CODE: 1537 CODE:
975 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
976 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
977 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
978 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
979 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
980 ); 1543 );
981 1544
982void 1545void
983set_single_paragraph_mode (CFPlus::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
984 CODE: 1547 CODE:
985 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
986 1549
987void 1550void
988size (CFPlus::Layout self) 1551size (DC::Layout self)
989 PPCODE: 1552 PPCODE:
990{ 1553{
991 int w, h; 1554 int w, h;
992 1555
993 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
996 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
997 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
998} 1561}
999 1562
1000int 1563int
1001descent (CFPlus::Layout self) 1564descent (DC::Layout self)
1002 CODE: 1565 CODE:
1003{ 1566{
1004 PangoRectangle rect; 1567 PangoRectangle rect;
1005 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1006 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1007 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1008} 1571}
1009 OUTPUT: 1572 OUTPUT:
1010 RETVAL 1573 RETVAL
1011 1574
1012int 1575int
1013xy_to_index (CFPlus::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
1014 CODE: 1577 CODE:
1015{ 1578{
1016 int index, trailing; 1579 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1581 RETVAL = index + trailing;
1019} 1582}
1020 OUTPUT: 1583 OUTPUT:
1021 RETVAL 1584 RETVAL
1022 1585
1023void 1586void
1024cursor_pos (CFPlus::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1025 PPCODE: 1588 PPCODE:
1026{ 1589{
1027 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1028 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1029 1592
1030 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1034} 1597}
1035 1598
1036void 1599void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1038 PPCODE: 1601 PPCODE:
1602{
1603 int line, x;
1604
1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1608 --line;
1609#endif
1610 EXTEND (SP, 2);
1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
1633 else
1634 {
1635 PUSHs (sv_2mortal (newSViv (index)));
1636 PUSHs (sv_2mortal (newSViv (trailing)));
1637 }
1638}
1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1039 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1040 self->pl, 1645 self->pl,
1646 &self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1043 flags 1649 flags
1044 ); 1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1045 1654
1046MODULE = CFPlus PACKAGE = CFPlus::Texture
1047
1048void 1655void
1049pad2pot (SV *data_, SV *w_, SV *h_) 1656draw (DC::Layout self)
1050 CODE: 1657 CODE:
1051{ 1658{
1052 int ow = SvIV (w_); 1659 glEnable (GL_TEXTURE_2D);
1053 int oh = SvIV (h_); 1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1054 1666
1055 if (ow && oh) 1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1683 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1684 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1688
1069 SvPOK_only (result_); 1689 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1071 1691
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1693 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1695
1076 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1697 }
1083} 1698}
1084 1699
1085void 1700void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1707{
1093 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1097 1715
1098 if (items < 5) 1716 if (items < 5)
1099 { 1717 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1131 } 1749 }
1132} 1750}
1133 1751
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1752void
1135 1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1136CFPlus::Map 1754 PROTOTYPE: @
1137new (SV *class, int map_width, int map_height)
1138 CODE: 1755 CODE:
1139 New (0, RETVAL, 1, struct map); 1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1884MODULE = Deliantra::Client PACKAGE = DC::Map
1885
1886PROTOTYPES: DISABLE
1887
1888DC::Map
1889new (SV *klass)
1890 CODE:
1891 RETVAL = new mapgrid;
1140 RETVAL->x = 0; 1892 RETVAL->x = 0;
1141 RETVAL->y = 0; 1893 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1146 RETVAL->faces = 8192;
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1899 RETVAL->row = 0;
1152 OUTPUT: 1900 OUTPUT:
1153 RETVAL 1901 RETVAL
1154 1902
1155void 1903void
1156DESTROY (CFPlus::Map self) 1904DESTROY (DC::Map self)
1157 CODE: 1905 CODE:
1158{ 1906{
1159 map_clear (self);
1160 Safefree (self->face);
1161 Safefree (self->tex);
1162 Safefree (self); 1907 delete self;
1163} 1908}
1164 1909
1165void 1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1166clear (CFPlus::Map self) 1917clear (DC::Map self)
1167 CODE: 1918 CODE:
1168 map_clear (self); 1919 self->clear_cells ();
1169 1920
1170void 1921void
1171set_face (CFPlus::Map self, int face, int texid) 1922set_tileid (DC::Map self, int face, int tile)
1172 CODE: 1923 CODE:
1173{ 1924{
1174 while (self->faces <= face) 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1175 {
1176 Append (mapface, self->face, self->faces, self->faces);
1177 self->faces *= 2;
1178 }
1179
1180 self->face [face] = texid; 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1181} 1928}
1182 1929
1183void 1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1952 CODE:
1186{ 1953{
1187 while (self->texs <= texid) 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1955
1193 { 1956 {
1194 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1195 1958
1196 tex->name = name; 1959 tex.name = name;
1197 tex->w = w; 1960 tex.w = w;
1198 tex->h = h; 1961 tex.h = h;
1199 tex->s = s; 1962 tex.s = s;
1200 tex->t = t; 1963 tex.t = t;
1201 tex->r = r; 1964 tex.r = r;
1202 tex->g = g; 1965 tex.g = g;
1203 tex->b = b; 1966 tex.b = b;
1204 tex->a = a; 1967 tex.a = a;
1205 } 1968 }
1206 1969
1207 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1208 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1209 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1212 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1213 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1214 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1215} 1978}
1216 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1217int 2000int
1218ox (CFPlus::Map self) 2001ox (DC::Map self)
1219 ALIAS: 2002 ALIAS:
1220 oy = 1 2003 oy = 1
1221 x = 2 2004 x = 2
1222 y = 3 2005 y = 3
1223 w = 4 2006 w = 4
1234 } 2017 }
1235 OUTPUT: 2018 OUTPUT:
1236 RETVAL 2019 RETVAL
1237 2020
1238void 2021void
1239scroll (CFPlus::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1240 CODE: 2023 CODE:
1241{ 2024{
1242 if (dx > 0) 2025 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 2027 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 2029
1247 if (dy > 0) 2030 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 2032 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 2034
1252 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1254 2037
1255 while (self->y < 0) 2038 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1261 } 2044 }
1262} 2045}
1263 2046
1264void 2047SV *
1265map1a_update (CFPlus::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
1266 CODE: 2049 CODE:
1267{ 2050{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 2053 mapcell *cell;
1271 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1272 2057
1273 while (data < data_end) 2058 while (data < data_end - 1)
1274 { 2059 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1276 2061
1277 x = self->x + ((flags >> 10) & 63); 2062 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 2063 y = self->y + ((flags >> 4) & 63);
1279 2064
1280 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
1281 2066
1282 if (flags & 15) 2067 if (flags & 15)
1283 { 2068 {
1284 if (cell->darkness < 0) 2069 if (!cell->darkness)
1285 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 2072 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 2073 }
1291 2074
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1295 2076
1296 if (flags & 4) 2077 if (flags & 8)
1297 { 2078 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
1299 } 2112 }
1300 2113
2114 for (z = 0; z <= 2; ++z)
1301 if (flags & 2) 2115 if (flags & (4 >> z))
1302 { 2116 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1304 } 2136 }
1305
1306 if (flags & 1)
1307 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1309 }
1310 } 2137 }
1311 else 2138 else
1312 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1313 } 2140 }
1314} 2141}
2142 OUTPUT:
2143 RETVAL
1315 2144
1316SV * 2145SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1318 CODE: 2147 CODE:
1319{ 2148{
1320 int x1, x; 2149 int x1, x;
1321 int y1, y; 2150 int y1, y;
1322 int z; 2151 int z;
1335 ? self->row + y 2164 ? self->row + y
1336 : 0; 2165 : 0;
1337 2166
1338 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1339 { 2168 {
1340 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1341 2170
1342 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1343 { 2172 {
1344 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1345 2174
1346 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1347 { 2176 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 2179 int a1 = tex.a;
1355 2180
1356 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1357 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1358 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1359 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1360 }
1361 } 2185 }
1362 } 2186 }
1363 2187
1364 *map++ = (r ) 2188 *map++ = (r )
1365 | (g << 8) 2189 | (g << 8)
1366 | (b << 16) 2190 | (b << 16)
1367 | (a << 24); 2191 | (a << 24);
1368 } 2192 }
1369 } 2193 }
1370 2194
1371 RETVAL = map_sv; 2195 RETVAL = map_sv;
1372} 2196}
1373 OUTPUT: 2197 OUTPUT:
1374 RETVAL 2198 RETVAL
1375 2199
1376void 2200void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1378 CODE: 2202 CODE:
1379{ 2203{
1380 int vx, vy;
1381 int x, y, z; 2204 int x, y, z;
1382 int last_name;
1383 mapface face;
1384 2205
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1387 2213
1388 /* 2214 pl_tex.name = 0;
1389 int vx = self->vx = self->w >= sw
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392 2215
1393 int vy = self->vy = self->h >= sh 2216 // that's current max. sorry.
1394 ? self->y + (self->h - sh) / 2 2217 if (sw > 255) sw = 255;
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2218 if (sh > 255) sh = 255;
1396 */
1397 2219
1398 glColor4ub (255, 255, 255, 255); 2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1399 2252
1400 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1402 glEnable (GL_TEXTURE_2D);
1403 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1404 2256
1405 glBegin (GL_QUADS);
1406
1407 last_name = 0;
1408
1409 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1410 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1412 { 2266 {
1413 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1414 2268
1415 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1417 { 2382 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1419 2385
1420 face = cell->face [z]; 2386 if (!(bits & 0x1000)
1421 2387 && skey.level == level
1422 if (face) 2388 && level > smooth_max [skey.x][skey.y])
1423 { 2389 {
1424 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1425
1426 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1427 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1428 2397
1429 if (last_name != tex.name) 2398 if (tex.name)
1430 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1431 glEnd (); 2406 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1434 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1435 } 2430 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 2431 }
1442 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1443 } 2437 }
2438 }
1444 2439
1445 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1446 2445
1447 glDisable (GL_TEXTURE_2D); 2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1448 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
1449}
1450 2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
1451void 2500void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1453 CODE: 2502 CODE:
1454{ 2503{
1455 static float color[16][3] = { 2504 static float color[16][3] = {
1456 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
1457 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
1458 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
1459 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
1460 2509
1461 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
1462 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
1463 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
1464 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
1465 2514
1466 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
1467 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
1468 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
1469 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
1470 2519
1471 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
1472 2521
1473 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
1474 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
1475 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
1476 }; 2525 };
1477 2526
1478 int x, y; 2527 int x, y;
1479 2528
1480 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1482 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1483 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1484 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1485 2540
1486 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1490 2545
1491 if (m) 2546 if (m)
1492 { 2547 {
1493 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1494 2549
1495 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1496 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1497 2552
1498 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1499 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1500 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1501 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1502 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1503 } 2558 }
1507 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1509} 2564}
1510 2565
1511void 2566void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 2568 PPCODE:
1514{ 2569{
1515 int vx, vy;
1516 int x, y; 2570 int x, y;
1517 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1520 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1521 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1522 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1524 2582
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2583 mx += self->x - 1;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2584 my += self->y - 1;
1527 2585
1528 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1530 { 2588 {
1531 maprow *row = self->row + (y + vy); 2589 maprow *row = self->row + (y + my);
1532 2590
1533 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2593 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
1537 2595
1538 darkness[y * sw4 + x] = cell->darkness < 0 2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1539 ? 255 - FOW_DARKNESS 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1540 : 255 - cell->darkness;
1541 } 2599 }
1542 } 2600 }
1543 2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
1544 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1547 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1548} 2644}
1549 2645
1550SV * 2646SV *
1551get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1552 CODE: 2648 CODE:
1553{ 2649{
1554 int x, y, x1, y1; 2650 int x, y, x1, y1;
1555 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1556 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1581 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1582 { 2678 {
1583 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2680 uint8_t flags = 0;
1585 2681
1586 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1589 2685
1590 *data++ = flags; 2686 *data++ = flags;
1591 2687
1592 if (flags & 1) 2688 if (flags & 1)
1593 { 2689 {
2690 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2692 *data++ = tile;
1596 } 2693 }
1597 2694
1598 if (flags & 2) 2695 if (flags & 2)
1599 { 2696 {
2697 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2699 *data++ = tile;
1602 } 2700 }
1603 2701
1604 if (flags & 4) 2702 if (flags & 4)
1605 { 2703 {
2704 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2706 *data++ = tile;
1608 } 2707 }
1609 } 2708 }
1610 else 2709 else
1611 *data++ = 0; 2710 *data++ = 0;
1612 } 2711 }
1613 } 2712 }
1614 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1615 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1616 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1617 RETVAL = data_sv; 2721 RETVAL = data_sv;
1618} 2722}
1619 OUTPUT: 2723 OUTPUT:
1620 RETVAL 2724 RETVAL
1621 2725
1622void 2726void
1623set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1624 PPCODE: 2728 PPCODE:
1625{ 2729{
1626 int x, y, z; 2730 int x, y, z;
1627 int w, h; 2731 int w, h;
1628 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1629 2743
1630 if (*data++ != 0) 2744 if (*data++ != 0)
1631 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1632 2746
1633 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1634 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1635 2749
1636 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1648 { 2762 {
1649 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1650 2764
1651 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1652 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1653 uint8_t flags = *data++; 2772 flags = *data++;
1654 2773
1655 if (flags) 2774 if (flags)
1656 { 2775 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1660 2778
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2782
1665 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1666 { 2784 {
1667 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1668 2787
1669 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1670 { 2789 {
1671 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1672 2791
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1675 } 2799 }
1676 } 2800 }
1677 } 2801 }
1678 } 2802 }
1679 } 2803 }
1680} 2804}
1681 2805
1682MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1683 2807
1684CFPlus::MixChunk 2808DC::RW
1685new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1686 CODE: 2810 CODE:
1687 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1688 OUTPUT: 2817 OUTPUT:
1689 RETVAL 2818 RETVAL
1690 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1691void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1692DESTROY (CFPlus::MixChunk self) 2947DESTROY (DC::MixChunk self)
1693 CODE: 2948 CODE:
1694 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1695 2950
1696int 2951int
1697volume (CFPlus::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1698 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1699 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1700 OUTPUT: 2957 OUTPUT:
1701 RETVAL 2958 RETVAL
1702 2959
1703int 2960DC::Channel
1704play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1705 CODE: 2962 CODE:
2963{
1706 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1707 OUTPUT: 2975 OUTPUT:
1708 RETVAL 2976 RETVAL
1709 2977
1710MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1711 2991
1712int 2992int
1713volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1714 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1715 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2999 OUTPUT:
1717 RETVAL 3000 RETVAL
1718 3001
1719CFPlus::MixMusic 3002void
1720new_from_file (SV *class, char *path) 3003fade_out (int ms)
1721 CODE: 3004 CODE:
1722 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1723 OUTPUT: 3016 OUTPUT:
1724 RETVAL 3017 RETVAL
1725 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1726void 3026void
1727DESTROY (CFPlus::MixMusic self) 3027DESTROY (DC::MixMusic self)
1728 CODE: 3028 CODE:
1729 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1730 3030
1731int 3031int
1732play (CFPlus::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1733 CODE: 3033 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1735 OUTPUT: 3035 OUTPUT:
1736 RETVAL 3036 RETVAL
1737 3037
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1739 3046
1740BOOT: 3047BOOT:
1741{ 3048{
1742 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1743 static const struct { 3050 static const struct {
1744 const char *name; 3051 const char *name;
1745 IV iv; 3052 IV iv;
1746 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1748 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1756 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1757 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1758 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
1759 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
1760 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1761 const_iv (GL_AND), 3073 const_iv (GL_AND),
1762 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1763 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1764 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1765 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
1766 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1767 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
1768 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
1769 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1770 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
1771 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
1772 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
1778 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1779 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1783 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1809 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1810 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1811 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1812 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1813 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1814 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
1815 const_iv (GL_LINE_STRIP), 3140 const_iv (GL_LINE_STRIP),
1816 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1817 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1818 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1819 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1820 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1821 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1822 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1823 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1824 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1825 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1826 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1827 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1828# undef const_iv 3164# undef const_iv
1829 }; 3165 };
1830 3166
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1833}
1834 3169
1835char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
1836gl_vendor () 3184gl_vendor ()
1837 CODE: 3185 CODE:
1838 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
1839 OUTPUT: 3187 OUTPUT:
1840 RETVAL 3188 RETVAL
1841 3189
1842char * 3190const char *
1843gl_version () 3191gl_version ()
1844 CODE: 3192 CODE:
1845 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
1846 OUTPUT: 3194 OUTPUT:
1847 RETVAL 3195 RETVAL
1848 3196
1849char * 3197const char *
1850gl_extensions () 3198gl_extensions ()
1851 CODE: 3199 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1853 OUTPUT: 3201 OUTPUT:
1854 RETVAL 3202 RETVAL
1855 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
1856int glGetError () 3222int glGetError ()
1857 3223
1858void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
1859 3227
1860void glClear (int mask) 3228void glClear (int mask)
1861 3229
1862void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1863 PROTOTYPE: @ 3231 PROTOTYPE: @
1874 3242
1875void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1876 CODE: 3244 CODE:
1877 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
1878 3246
3247# void glBlendEquation (int se)
3248
1879void glDepthMask (int flag) 3249void glDepthMask (int flag)
1880 3250
1881void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1882 3252
1883void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1897# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1898void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1899 3269
1900# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1901void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1902 3274
1903void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1904 3276
1905void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1906 3278
1914 3286
1915void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1916 CODE: 3288 CODE:
1917 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1918 3290
1919void glBegin (int mode)
1920
1921void glEnd ()
1922
1923void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1924 PROTOTYPE: @ 3292 PROTOTYPE: @
1925 ALIAS: 3293 ALIAS:
1926 glColor_premultiply = 1 3294 glColor_premultiply = 1
1927 CODE: 3295 CODE:
1928 if (ix) 3296 if (ix)
1929 { 3297 {
1932 b *= a; 3300 b *= a;
1933 } 3301 }
1934 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
1935 glColor4f (r, g, b, a); 3303 glColor4f (r, g, b, a);
1936 3304
1937void glInterleavedArrays (int format, int stride, char *data)
1938
1939void glDrawElements (int mode, int count, int type, char *indices)
1940
1941# 1.2 void glDrawRangeElements (int mode, int start, int end
1942
1943void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
1944 CODE: 3306 CODE:
1945 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
1946 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
1947 3309
1951 3313
1952void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
1953 CODE: 3315 CODE:
1954 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
1955 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
1956void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
1957 CODE: 3348 CODE:
1958 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
1959 3350
1960void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
1976void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1977 CODE: 3368 CODE:
1978 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
1979 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1980 3371
1981void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1982 3373
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 3375
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
1986 3379
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 3381
1989int glGenTexture () 3382int glGenTexture ()
1990 CODE: 3383 CODE:
1991{ 3384 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 3385 OUTPUT:
1997 RETVAL 3386 RETVAL
1998 3387
1999void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
2000 CODE: 3389 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 3390 del_texture (name);
2004} 3391
2005
2006int glGenList () 3392int glGenList ()
2007 CODE: 3393 CODE:
2008 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
2009 OUTPUT: 3395 OUTPUT:
2010 RETVAL 3396 RETVAL
2017 3403
2018void glEndList () 3404void glEndList ()
2019 3405
2020void glCallList (int list) 3406void glCallList (int list)
2021 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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