ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.141 by root, Fri Aug 18 01:01:00 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 int16_t darkness; 208 uint16_t darkness;
175 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 210} mapcell;
177 211
178typedef struct { 212typedef struct {
179 int32_t c0, c1; 213 int32_t c0, c1;
180 mapcell *col; 214 mapcell *col;
181} maprow; 215} maprow;
182 216
183typedef struct map { 217typedef struct map {
184 int x, y, w, h; 218 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 220 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 221 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 222
192 int32_t rows; 223 int32_t rows;
193 maprow *row; 224 maprow *row;
194} *CFPlus__Map; 225} *CFPlus__Map;
195 226
215 return ptr; 246 return ptr;
216} 247}
217 248
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
220 271
221static maprow * 272static maprow *
222map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
223{ 274{
224 if (0 > y) 275 if (0 > y)
293static void 344static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 346{
296 int x, y; 347 int x, y;
297 maprow *row; 348 maprow *row;
349 mapcell *cell;
298 350
299 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 352 if (y >= 0)
301 { 353 {
302 if (y >= self->rows) 354 if (y >= self->rows)
308 if (x >= row->c0) 360 if (x >= row->c0)
309 { 361 {
310 if (x >= row->c1) 362 if (x >= row->c1)
311 break; 363 break;
312 364
313 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
314 } 371 }
315 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
316} 389}
317 390
318static void 391static void
319music_finished (void) 392music_finished (void)
320{ 393{
355 n |= n >> 8; 428 n |= n >> 8;
356 n |= n >> 16; 429 n |= n >> 16;
357 430
358 return n + 1; 431 return n + 1;
359} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
360 437
361MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
362 439
363PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
364 441
368 static const struct { 445 static const struct {
369 const char *name; 446 const char *name;
370 IV iv; 447 IV iv;
371 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
373 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
391 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
455 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 557# undef const_iv
472 }; 558 };
473 559
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
477 572
478int 573int
479in_destruct () 574in_destruct ()
480 CODE: 575 CODE:
481 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 591}
497 592
593char *
594SDL_GetError ()
595
498int 596int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 598
501void 599void
502SDL_Quit () 600SDL_Quit ()
503 601
504void 602void
505SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
506 PPCODE: 604 PPCODE:
507{ 605{
508 SDL_Rect **m; 606 SDL_Rect **m;
509 607
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 612
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 615
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 620
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 625#endif
528 626
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 628
534 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
535 while (*m) 630 while (*m)
536 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
537 AV *av = newAV (); 634 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
541 641
542 ++m; 642 ++m;
543 } 643 }
544} 644}
545 645
546char *
547SDL_GetError ()
548
549int 646int
550SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
552 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 660 );
661
555 if (RETVAL) 662 if (RETVAL)
556 { 663 {
664 av_clear (texture_av);
665
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 668#include "glfunc.h"
560# undef GL_FUNC 669#undef GL_FUNC
561 } 670 }
671}
562 OUTPUT: 672 OUTPUT:
563 RETVAL 673 RETVAL
564 674
565void 675void
566SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
567 677
568char * 678char *
569SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
570 680
681int
682SDL_GetAppState ()
683
571void 684void
572SDL_PollEvent () 685poll_events ()
573 PPCODE: 686 PPCODE:
574{ 687{
575 SDL_Event ev; 688 SDL_Event ev;
576 689
577 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 692 {
579 HV *hv = newHV (); 693 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 695
582 switch (ev.type) 696 switch (ev.type)
584 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
585 case SDL_KEYUP: 699 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 705 break;
591 706
592 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 710 break;
596 711
597 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
605 break; 738 break;
606 739
607 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
638Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
639 772
640void 773void
641lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
642 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
643#ifndef _WIN32 782#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
645#endif 804#endif
805}
646 806
647void 807void
648add_font (char *file) 808add_font (char *file)
649 CODE: 809 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 915#endif
756 _exit (1); 916 _exit (1);
757 917
758void 918void
759_exit (int retval) 919_exit (int retval = 0)
760 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
761 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
762 935
763MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
764 939
765CFPlus::Font 940CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
767 CODE: 942 CODE:
768{ 943{
779 CODE: 954 CODE:
780 pango_font_description_free (self); 955 pango_font_description_free (self);
781 956
782void 957void
783make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
784 CODE: 960 CODE:
785 default_font = self; 961 default_font = self;
786 962
787MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
788 964
965PROTOTYPES: DISABLE
966
789void 967void
790reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
791 CODE: 970 CODE:
792 tc_clear (); 971 tc_clear ();
793 972
794CFPlus::Layout 973CFPlus::Layout
795new (SV *class) 974new (SV *class)
1013xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1193 CODE:
1015{ 1194{
1016 int index, trailing; 1195 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1197 RETVAL = index + trailing;
1019} 1198}
1020 OUTPUT: 1199 OUTPUT:
1021 RETVAL 1200 RETVAL
1022 1201
1023void 1202void
1029 1208
1030 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1034} 1252}
1035 1253
1036void 1254void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1256 PPCODE:
1043 flags 1261 flags
1044 ); 1262 );
1045 1263
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1265
1048void 1266PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1267
1055 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1275 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1276 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1280
1069 SvPOK_only (result_); 1281 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1071 1283
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1285 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1287
1076 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1289 }
1083} 1290}
1084 1291
1085void 1292void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1129 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1131 } 1338 }
1132} 1339}
1133 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1353
1354PROTOTYPES: DISABLE
1355
1136CFPlus::Map 1356CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1357new (SV *class)
1138 CODE: 1358 CODE:
1139 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1360 RETVAL->x = 0;
1141 RETVAL->y = 0; 1361 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1369 RETVAL->row = 0;
1152 OUTPUT: 1370 OUTPUT:
1153 RETVAL 1371 RETVAL
1154 1372
1155void 1373void
1156DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1157 CODE: 1375 CODE:
1158{ 1376{
1159 map_clear (self); 1377 map_clear (self);
1160 Safefree (self->face); 1378 Safefree (self->face2tile);
1161 Safefree (self->tex); 1379 Safefree (self->tex);
1162 Safefree (self); 1380 Safefree (self);
1163} 1381}
1164 1382
1165void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1166clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1167 CODE: 1391 CODE:
1168 map_clear (self); 1392 map_clear (self);
1169 1393
1170void 1394void
1171set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1396 CODE:
1173{ 1397{
1174 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1399 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1400}
1177 self->faces *= 2;
1178 }
1179 1401
1180 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1181} 1423}
1182 1424
1183void 1425void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1427 CODE:
1186{ 1428{
1187 while (self->texs <= texid) 1429 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1430
1193 { 1431 {
1194 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1195 1433
1196 tex->name = name; 1434 tex->name = name;
1238void 1476void
1239scroll (CFPlus::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1478 CODE:
1241{ 1479{
1242 if (dx > 0) 1480 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1482 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1484
1247 if (dy > 0) 1485 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1487 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1489
1252 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1254 1492
1255 while (self->y < 0) 1493 while (self->y < 0)
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1508 mapcell *cell;
1271 int x, y, flags; 1509 int x, y, flags;
1272 1510
1273 while (data < data_end) 1511 while (data < data_end - 1)
1274 { 1512 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1276 1514
1277 x = self->x + ((flags >> 10) & 63); 1515 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1516 y = self->y + ((flags >> 4) & 63);
1279 1517
1280 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1281 1519
1282 if (flags & 15) 1520 if (flags & 15)
1283 { 1521 {
1284 if (cell->darkness < 0) 1522 if (!cell->darkness)
1285 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1525 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1526 }
1527
1528 //TODO: don't trust server data to be in-range(!)
1291 1529
1292 if (flags & 8) 1530 if (flags & 8)
1293 { 1531 {
1294 fprintf (stderr, "oi\n");//D
1295 if (extmap) 1532 if (extmap)
1296 { 1533 {
1297 uint8_t ext, cmd; 1534 uint8_t ext, cmd;
1298 1535
1299 do 1536 do
1300 { 1537 {
1301
1302 ext = *data++; 1538 ext = *data++;
1303 cmd = ext & 0x7f; 1539 cmd = ext & 0x3f;
1304 1540
1305 fprintf (stderr, "extcmd = %x\n", ext);//D
1306
1307 if (ext < 4) 1541 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64; 1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1309 } 1563 }
1310 while (cmd & 0x80); 1564 while (ext & 0x80);
1311 } 1565 }
1312 else 1566 else
1313 cell->darkness = flags & 8 ? *data++ : 255; 1567 cell->darkness = *data++ + 1;
1314 } 1568 }
1315
1316 //TODO: don't trust server data to be in-range(!)
1317 1569
1318 if (flags & 4) 1570 if (flags & 4)
1319 { 1571 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1321 } 1575 }
1322 1576
1323 if (flags & 2) 1577 if (flags & 2)
1324 { 1578 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1326 } 1582 }
1327 1583
1328 if (flags & 1) 1584 if (flags & 1)
1329 { 1585 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1331 } 1589 }
1332 } 1590 }
1333 else 1591 else
1334 cell->darkness = -1; 1592 cell->darkness = 0;
1335 } 1593 }
1336} 1594}
1337 1595
1338SV * 1596SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1365 { 1623 {
1366 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1367 1625
1368 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1369 { 1627 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1630 int a1 = tex.a;
1377 1631
1378 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1636 }
1384 } 1637 }
1385 1638
1386 *map++ = (r ) 1639 *map++ = (r )
1387 | (g << 8) 1640 | (g << 8)
1394} 1647}
1395 OUTPUT: 1648 OUTPUT:
1396 RETVAL 1649 RETVAL
1397 1650
1398void 1651void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1653 CODE:
1401{ 1654{
1402 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1403 int x, y, z; 1659 int x, y, z;
1404 int last_name; 1660 int last_name;
1405 mapface face;
1406 1661
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1662 // thats current max. sorry.
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1409 1665
1410 /* 1666 // clear key, in case of extra padding
1411 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419 1668
1420 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1421 1670
1422 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 1675
1427 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1428 1677
1429 last_name = 0; 1678 last_name = 0;
1430 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1431 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1432 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1434 { 1711 {
1435 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1436 1713
1437 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1716 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1443 1719
1444 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1445 { 1815 {
1446 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1447 1818
1448 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1453 glEnd (); 1844 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1456 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1457 } 1869 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1870 }
1464 }
1465 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1466 1876
1467 glEnd (); 1877 glEnd ();
1468 1878
1469 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1471} 1912}
1472 1913
1473void 1914void
1474draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1475 CODE: 1916 CODE:
1529 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1530 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1531} 1972}
1532 1973
1533void 1974void
1534fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1535 PPCODE: 1976 PPCODE:
1536{ 1977{
1537 int vx, vy;
1538 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1539 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1540 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1541 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1542 1986
1543 memset (darkness, 255, sw4 * sh);
1544 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1545 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1546 1989
1547 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1548 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1549 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1550 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1551 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1552 { 1997 {
1553 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1554 1999
1555 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1556 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1557 { 2002 {
1558 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1559 2004
1560 darkness[y * sw4 + x] = cell->darkness < 0 2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
1561 ? 255 - FOW_DARKNESS 2007 : 255 - FOW_DARKNESS;
1562 : 255 - cell->darkness;
1563 } 2008 }
1564 } 2009 }
1565 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1566 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1567 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1568 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1569 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1570} 2053}
1571 2054
1572SV * 2055SV *
1573get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE: 2057 CODE:
1603 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1604 { 2087 {
1605 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1606 uint8_t flags = 0; 2089 uint8_t flags = 0;
1607 2090
1608 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1609 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1610 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1611 2094
1612 *data++ = flags; 2095 *data++ = flags;
1613 2096
1614 if (flags & 1) 2097 if (flags & 1)
1615 { 2098 {
2099 tileid tile = cell->tile [0];
1616 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1617 *data++ = cell->face [0]; 2101 *data++ = tile;
1618 } 2102 }
1619 2103
1620 if (flags & 2) 2104 if (flags & 2)
1621 { 2105 {
2106 tileid tile = cell->tile [1];
1622 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1623 *data++ = cell->face [1]; 2108 *data++ = tile;
1624 } 2109 }
1625 2110
1626 if (flags & 4) 2111 if (flags & 4)
1627 { 2112 {
2113 tileid tile = cell->tile [2];
1628 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1629 *data++ = cell->face [2]; 2115 *data++ = tile;
1630 } 2116 }
1631 } 2117 }
1632 else 2118 else
1633 *data++ = 0; 2119 *data++ = 0;
1634 } 2120 }
1674 { 2160 {
1675 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1676 2162
1677 if (flags) 2163 if (flags)
1678 { 2164 {
1679 mapface face[3] = { 0, 0, 0 };
1680
1681 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1682 2167
1683 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1684 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1685 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1686 2171
1687 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1688 { 2173 {
1689 cell->darkness = -1; 2174 cell->darkness = 0;
1690 2175
1691 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1692 { 2177 {
1693 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1694 2179
1695 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1696 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1697 } 2187 }
1698 } 2188 }
1699 } 2189 }
1700 } 2190 }
1701 } 2191 }
1702} 2192}
1703 2193
1704MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1705 2195
2196PROTOTYPES: DISABLE
2197
1706CFPlus::MixChunk 2198CFPlus::MixChunk
1707new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1708 CODE: 2200 CODE:
1709 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1710 OUTPUT: 2202 OUTPUT:
1731 2223
1732MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1733 2225
1734int 2226int
1735volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1736 CODE: 2229 CODE:
1737 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1738 OUTPUT: 2238 OUTPUT:
1739 RETVAL 2239 RETVAL
1740 2240
1741CFPlus::MixMusic 2241CFPlus::MixMusic
1742new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1755 CODE: 2255 CODE:
1756 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1757 OUTPUT: 2257 OUTPUT:
1758 RETVAL 2258 RETVAL
1759 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1760MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1761 2270
1762BOOT: 2271BOOT:
1763{ 2272{
1764 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1765 static const struct { 2274 static const struct {
1766 const char *name; 2275 const char *name;
1767 IV iv; 2276 IV iv;
1768 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1769# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1770 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1771 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1772 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1773 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1774 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1778 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1779 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1780 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1781 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1782 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1783 const_iv (GL_AND), 2296 const_iv (GL_AND),
1784 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1785 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1786 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1787 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1801 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1802 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1803 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1804 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1805 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1806 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1807 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1808 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1809 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1810 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1840 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1841 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1842 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1843 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1844 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1845 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
1846 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
1847 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
1848 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
1849 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
1850# undef const_iv 2371# undef const_iv
1851 }; 2372 };
1852 2373
1853 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1854 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1855} 2379}
1856 2380
1857char * 2381char *
1858gl_vendor () 2382gl_vendor ()
1859 CODE: 2383 CODE:
1870 2394
1871char * 2395char *
1872gl_extensions () 2396gl_extensions ()
1873 CODE: 2397 CODE:
1874 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
1875 OUTPUT: 2413 OUTPUT:
1876 RETVAL 2414 RETVAL
1877 2415
1878int glGetError () 2416int glGetError ()
1879 2417
2004 2542
2005void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2006 2544
2007void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2008 2546
2547void glPixelZoom (float x, float y)
2548
2009void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2010 2550
2011int glGenTexture () 2551int glGenTexture ()
2012 CODE: 2552 CODE:
2013{ 2553 RETVAL = gen_texture ();
2014 GLuint name;
2015 glGenTextures (1, &name);
2016 RETVAL = name;
2017}
2018 OUTPUT: 2554 OUTPUT:
2019 RETVAL 2555 RETVAL
2020 2556
2021void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2022 CODE: 2558 CODE:
2023{
2024 GLuint name_ = name;
2025 glDeleteTextures (1, &name_); 2559 del_texture (name);
2026} 2560
2027
2028int glGenList () 2561int glGenList ()
2029 CODE: 2562 CODE:
2030 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2031 OUTPUT: 2564 OUTPUT:
2032 RETVAL 2565 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines