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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.141 by root, Fri Aug 18 01:01:00 2006 UTC vs.
Revision 1.238 by root, Sat Nov 3 12:08:43 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
174 int16_t darkness; 219 uint16_t darkness;
175 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 221} mapcell;
177 222
178typedef struct { 223typedef struct {
179 int32_t c0, c1; 224 int32_t c0, c1;
180 mapcell *col; 225 mapcell *col;
181} maprow; 226} maprow;
182 227
183typedef struct map { 228typedef struct map {
184 int x, y, w, h; 229 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 231 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 232 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 233
192 int32_t rows; 234 int32_t rows;
193 maprow *row; 235 maprow *row;
194} *CFPlus__Map; 236} *CFPlus__Map;
195 237
215 return ptr; 257 return ptr;
216} 258}
217 259
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
220 282
221static maprow * 283static maprow *
222map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
223{ 285{
224 if (0 > y) 286 if (0 > y)
293static void 355static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 357{
296 int x, y; 358 int x, y;
297 maprow *row; 359 maprow *row;
360 mapcell *cell;
298 361
299 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 363 if (y >= 0)
301 { 364 {
302 if (y >= self->rows) 365 if (y >= self->rows)
308 if (x >= row->c0) 371 if (x >= row->c0)
309 { 372 {
310 if (x >= row->c1) 373 if (x >= row->c1)
311 break; 374 break;
312 375
313 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
314 } 382 }
315 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
316} 400}
317 401
318static void 402static void
319music_finished (void) 403music_finished (void)
320{ 404{
354 n |= n >> 4; 438 n |= n >> 4;
355 n |= n >> 8; 439 n |= n >> 8;
356 n |= n >> 16; 440 n |= n >> 16;
357 441
358 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
359} 501}
360 502
361MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
362 504
363PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
368 static const struct { 510 static const struct {
369 const char *name; 511 const char *name;
370 IV iv; 512 IV iv;
371 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
373 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
391 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
455 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL), 624
468 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 626# undef const_iv
472 }; 627 };
473 628
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
477 641
478int 642int
479in_destruct () 643in_destruct ()
480 CODE: 644 CODE:
481 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
483 RETVAL 647 RETVAL
484 648
485NV floor (NV x) 649NV floor (NV x)
486 650
487NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
488 656
489void 657void
490pango_init () 658pango_init ()
491 CODE: 659 CODE:
492{ 660{
493 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 664}
497 665
666char *
667SDL_GetError ()
668
498int 669int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 671
501void 672void
502SDL_Quit () 673SDL_Quit ()
503 674
504void 675void
505SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
506 PPCODE: 677 PPCODE:
507{ 678{
508 SDL_Rect **m; 679 SDL_Rect **m;
509 680
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 685
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 688
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 693
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 698#endif
528 699
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 701
534 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
535 while (*m) 703 while (*m)
536 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
537 AV *av = newAV (); 707 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
541 714
542 ++m; 715 ++m;
543 } 716 }
544} 717}
545 718
546char *
547SDL_GetError ()
548
549int 719int
550SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
552 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 733 );
734
555 if (RETVAL) 735 if (RETVAL)
556 { 736 {
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 741#include "glfunc.h"
560# undef GL_FUNC 742#undef GL_FUNC
561 } 743 }
744}
562 OUTPUT: 745 OUTPUT:
563 RETVAL 746 RETVAL
564 747
565void 748void
566SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
567 750
568char * 751char *
569SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
570 753
754int
755SDL_GetAppState ()
756
571void 757void
572SDL_PollEvent () 758poll_events ()
573 PPCODE: 759 PPCODE:
574{ 760{
575 SDL_Event ev; 761 SDL_Event ev;
576 762
577 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 765 {
579 HV *hv = newHV (); 766 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 768
582 switch (ev.type) 769 switch (ev.type)
584 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
585 case SDL_KEYUP: 772 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 778 break;
591 779
592 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 783 break;
596 784
597 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
605 break; 811 break;
606 812
607 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 } 831 }
626} 832}
627 833
628int 834int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
630 POSTCALL: 836 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
633 839
634void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
635Mix_CloseAudio () 857Mix_CloseAudio ()
636 858
637int 859int
638Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
639 861
862const char *
863Mix_GetError ()
864
640void 865void
641lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
642 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
643#ifndef _WIN32 874#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
645#endif 896#endif
897}
646 898
647void 899void
648add_font (char *file) 900add_font (char *file)
649 CODE: 901 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 910 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
665 917
666 if (!rw) 918 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
668 920
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 1007#endif
756 _exit (1); 1008 _exit (1);
757 1009
758void 1010void
759_exit (int retval) 1011_exit (int retval = 0)
760 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
761 _exit (retval); 1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
762 1027
763MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
764 1031
765CFPlus::Font 1032CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
767 CODE: 1034 CODE:
768{ 1035{
779 CODE: 1046 CODE:
780 pango_font_description_free (self); 1047 pango_font_description_free (self);
781 1048
782void 1049void
783make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
784 CODE: 1052 CODE:
785 default_font = self; 1053 default_font = self;
786 1054
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
788 1056
1057PROTOTYPES: DISABLE
1058
789void 1059void
790reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
791 CODE: 1062 CODE:
792 tc_clear (); 1063 tc_clear ();
793 1064
794CFPlus::Layout 1065CFPlus::Layout
795new (SV *class) 1066new (SV *class)
801 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
803 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
806 1078
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
809 OUTPUT: 1081 OUTPUT:
810 RETVAL 1082 RETVAL
811 1083
812void 1084void
813DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
814 CODE: 1086 CODE:
815 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
816 Safefree (self); 1089 Safefree (self);
817 1090
818void 1091void
819set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
820 CODE: 1093 CODE:
1013xy_to_index (CFPlus::Layout self, int x, int y) 1286xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1287 CODE:
1015{ 1288{
1016 int index, trailing; 1289 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1291 RETVAL = index + trailing;
1019} 1292}
1020 OUTPUT: 1293 OUTPUT:
1021 RETVAL 1294 RETVAL
1022 1295
1023void 1296void
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1034} 1307}
1035 1308
1036void 1309void
1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1311 PPCODE:
1312{
1313 int line, x;
1314
1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1317
1318 EXTEND (SP, 2);
1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321}
1322
1323void
1324line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326{
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
1343 PUSHs (sv_2mortal (newSViv (index)));
1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
1346}
1347
1348void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1039 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1040 self->pl, 1353 self->pl,
1354 self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1043 flags 1357 flags
1044 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1045 1381
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1383
1048void 1384PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1385
1055 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1391 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1392 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1396
1069 SvPOK_only (result_); 1397 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1071 1399
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1401 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1403
1076 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1405 }
1083} 1406}
1084 1407
1085void 1408void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1415{
1093 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1097 1423
1098 if (items < 5) 1424 if (items < 5)
1099 { 1425 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1131 } 1457 }
1132} 1458}
1133 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1472
1473PROTOTYPES: DISABLE
1474
1136CFPlus::Map 1475CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1476new (SV *class)
1138 CODE: 1477 CODE:
1139 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1479 RETVAL->x = 0;
1141 RETVAL->y = 0; 1480 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1481 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1482 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1488 RETVAL->row = 0;
1152 OUTPUT: 1489 OUTPUT:
1153 RETVAL 1490 RETVAL
1154 1491
1155void 1492void
1156DESTROY (CFPlus::Map self) 1493DESTROY (CFPlus::Map self)
1157 CODE: 1494 CODE:
1158{ 1495{
1159 map_clear (self); 1496 map_clear (self);
1160 Safefree (self->face); 1497 Safefree (self->face2tile);
1161 Safefree (self->tex); 1498 Safefree (self->tex);
1162 Safefree (self); 1499 Safefree (self);
1163} 1500}
1164 1501
1165void 1502void
1503resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508void
1166clear (CFPlus::Map self) 1509clear (CFPlus::Map self)
1167 CODE: 1510 CODE:
1168 map_clear (self); 1511 map_clear (self);
1169 1512
1170void 1513void
1171set_face (CFPlus::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1515 CODE:
1173{ 1516{
1174 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1518 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1519}
1177 self->faces *= 2;
1178 }
1179 1520
1180 self->face [face] = texid; 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1181} 1542}
1182 1543
1183void 1544void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1546 CODE:
1186{ 1547{
1187 while (self->texs <= texid) 1548 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1549
1193 { 1550 {
1194 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
1195 1552
1196 tex->name = name; 1553 tex->name = name;
1238void 1595void
1239scroll (CFPlus::Map self, int dx, int dy) 1596scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1597 CODE:
1241{ 1598{
1242 if (dx > 0) 1599 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1601 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1603
1247 if (dy > 0) 1604 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1605 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1606 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1608
1252 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
1254 1611
1255 while (self->y < 0) 1612 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1261 } 1618 }
1262} 1619}
1263 1620
1264void 1621SV *
1265map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1623 CODE:
1267{ 1624{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1627 mapcell *cell;
1271 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1272 1631
1273 while (data < data_end) 1632 while (data < data_end - 1)
1274 { 1633 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1276 1635
1277 x = self->x + ((flags >> 10) & 63); 1636 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1637 y = self->y + ((flags >> 4) & 63);
1279 1638
1280 cell = map_get_cell (self, x, y); 1639 cell = map_get_cell (self, x, y);
1281 1640
1282 if (flags & 15) 1641 if (flags & 15)
1283 { 1642 {
1284 if (cell->darkness < 0) 1643 if (!cell->darkness)
1285 { 1644 {
1645 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1646 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1647 }
1648
1649 //TODO: don't trust server data to be in-range(!)
1291 1650
1292 if (flags & 8) 1651 if (flags & 8)
1293 { 1652 {
1294 fprintf (stderr, "oi\n");//D
1295 if (extmap) 1653 if (extmap)
1296 { 1654 {
1297 uint8_t ext, cmd; 1655 uint8_t ext, cmd;
1298 1656
1299 do 1657 do
1300 { 1658 {
1301
1302 ext = *data++; 1659 ext = *data++;
1303 cmd = ext & 0x7f; 1660 cmd = ext & 0x3f;
1304 1661
1305 fprintf (stderr, "extcmd = %x\n", ext);//D
1306
1307 if (ext < 4) 1662 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64; 1663 cell->darkness = 255 - ext * 64 + 1;
1664 else if (cmd == 5) // health
1665 {
1666 cell->stat_width = 1;
1667 cell->stat_hp = *data++;
1668 }
1669 else if (cmd == 6) // monster width
1670 cell->stat_width = *data++ + 1;
1671 else if (cmd == 0x47)
1672 {
1673 if (*data == 4)
1674 ; // decode player count
1675
1676 data += *data + 1;
1677 }
1678 else if (cmd == 8) // cell flags
1679 cell->flags = *data++;
1680 else if (ext & 0x40) // unknown, multibyte => skip
1681 data += *data + 1;
1682 else
1683 data++;
1309 } 1684 }
1310 while (cmd & 0x80); 1685 while (ext & 0x80);
1311 } 1686 }
1312 else 1687 else
1313 cell->darkness = flags & 8 ? *data++ : 255; 1688 cell->darkness = *data++ + 1;
1314 } 1689 }
1315 1690
1316 //TODO: don't trust server data to be in-range(!) 1691 for (z = 0; z <= 2; ++z)
1317
1318 if (flags & 4) 1692 if (flags & (4 >> z))
1319 { 1693 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1321 } 1711 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1712 }
1333 else 1713 else
1334 cell->darkness = -1; 1714 cell->darkness = 0;
1335 } 1715 }
1336} 1716}
1717 OUTPUT:
1718 RETVAL
1337 1719
1338SV * 1720SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1340 CODE: 1722 CODE:
1341{ 1723{
1365 { 1747 {
1366 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
1367 1749
1368 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
1369 { 1751 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1754 int a1 = tex.a;
1377 1755
1378 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1760 }
1384 } 1761 }
1385 1762
1386 *map++ = (r ) 1763 *map++ = (r )
1387 | (g << 8) 1764 | (g << 8)
1394} 1771}
1395 OUTPUT: 1772 OUTPUT:
1396 RETVAL 1773 RETVAL
1397 1774
1398void 1775void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1777 CODE:
1401{ 1778{
1402 int vx, vy;
1403 int x, y, z; 1779 int x, y, z;
1404 int last_name;
1405 mapface face;
1406 1780
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1409 1785
1410 /* 1786 rc_t *rc = rc_alloc ();
1411 int vx = self->vx = self->w >= sw 1787 rc_key_t key;
1412 ? self->x + (self->w - sw) / 2 1788 rc_array_t *arr;
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414 1789
1415 int vy = self->vy = self->h >= sh 1790 // thats current max. sorry.
1416 ? self->y + (self->h - sh) / 2 1791 if (sw > 255) sw = 255;
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1792 if (sh > 255) sh = 255;
1418 */
1419 1793
1420 glColor4ub (255, 255, 255, 255); 1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1421 1830
1422 glEnable (GL_BLEND); 1831 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1834
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++) 1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1432 for (y = 0; y < sh; y++) 1839 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1840 if (0 <= y + my && y + my < self->rows)
1434 { 1841 {
1435 maprow *row = self->row + (y + vy); 1842 maprow *row = self->row + (y + my);
1436 1843
1437 for (x = 0; x < sw; x++) 1844 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1845 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1846 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1847 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1848 tileid tile = cell->tile [z];
1443 1849
1444 if (face) 1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1854
1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1445 { 1955 {
1446 maptex tex = self->tex [face]; 1956 int level = (w << 5) | b;
1957 HE *he;
1447 1958
1448 int px = (x + 1) * 32 - tex.w; 1959 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1960 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1961 {
1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1963 IV bits = SvIVX (HeVAL (he));
1964
1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1968 {
1969 maptex tex = self->tex [skey->tile];
1970 int px = (((int)skey->x) - 1) * T;
1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1453 glEnd (); 1983 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1456 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1986 }
1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
1457 } 2009 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 2010 }
1464 }
1465 } 2011 }
1466 2012
1467 glEnd (); 2013 glEnd ();
1468
1469 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
1470 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
2023
2024 // top layer: overlays such as the health bar
2025 for (y = 0; y < sh; y++)
2026 if (0 <= y + my && y + my < self->rows)
2027 {
2028 maprow *row = self->row + (y + my);
2029
2030 for (x = 0; x < sw; x++)
2031 if (row->c0 <= x + mx && x + mx < row->c1)
2032 {
2033 mapcell *cell = row->col + (x + mx - row->c0);
2034
2035 int px = x * T;
2036 int py = y * T;
2037
2038 if (cell->stat_hp)
2039 {
2040 int width = cell->stat_width * T;
2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2042
2043 glColor3ub (0, 0, 0);
2044 glRectf (px + 1, py - thick - 2,
2045 px + width - 1, py);
2046
2047 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2048 glRectf (px + 2,
2049 py - thick - 1,
2050 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2051 }
2052 }
2053 }
1471} 2054}
1472 2055
1473void 2056void
1474draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2057draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1475 CODE: 2058 CODE:
1529 glDisable (GL_BLEND); 2112 glDisable (GL_BLEND);
1530 glDisable (GL_TEXTURE_2D); 2113 glDisable (GL_TEXTURE_2D);
1531} 2114}
1532 2115
1533void 2116void
1534fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1535 PPCODE: 2118 PPCODE:
1536{ 2119{
1537 int vx, vy;
1538 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1539 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1540 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1541 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1542 2128
1543 memset (darkness, 255, sw4 * sh);
1544 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1545 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1546 2131
1547 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2132 mx += self->x - 1;
1548 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2133 my += self->y - 1;
1549 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1550 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1551 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1552 { 2139 {
1553 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1554 2141
1555 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1556 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1557 { 2144 {
1558 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1559 2146
1560 darkness[y * sw4 + x] = cell->darkness < 0 2147 darkness1 [y * sw1 + x] = cell->darkness
2148 ? 255 - (cell->darkness - 1)
1561 ? 255 - FOW_DARKNESS 2149 : 255 - FOW_DARKNESS;
1562 : 255 - cell->darkness;
1563 } 2150 }
1564 } 2151 }
1565 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1566 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1567 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1568 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1569 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1570} 2195}
1571 2196
1572SV * 2197SV *
1573get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE: 2199 CODE:
1603 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1604 { 2229 {
1605 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1606 uint8_t flags = 0; 2231 uint8_t flags = 0;
1607 2232
1608 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1609 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1610 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1611 2236
1612 *data++ = flags; 2237 *data++ = flags;
1613 2238
1614 if (flags & 1) 2239 if (flags & 1)
1615 { 2240 {
2241 tileid tile = cell->tile [0];
1616 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1617 *data++ = cell->face [0]; 2243 *data++ = tile;
1618 } 2244 }
1619 2245
1620 if (flags & 2) 2246 if (flags & 2)
1621 { 2247 {
2248 tileid tile = cell->tile [1];
1622 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1623 *data++ = cell->face [1]; 2250 *data++ = tile;
1624 } 2251 }
1625 2252
1626 if (flags & 4) 2253 if (flags & 4)
1627 { 2254 {
2255 tileid tile = cell->tile [2];
1628 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1629 *data++ = cell->face [2]; 2257 *data++ = tile;
1630 } 2258 }
1631 } 2259 }
1632 else 2260 else
1633 *data++ = 0; 2261 *data++ = 0;
1634 } 2262 }
1648 int x, y, z; 2276 int x, y, z;
1649 int w, h; 2277 int w, h;
1650 int x1, y1; 2278 int x1, y1;
1651 2279
1652 if (*data++ != 0) 2280 if (*data++ != 0)
1653 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1654 2282
1655 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1656 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1657 2285
1658 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1674 { 2302 {
1675 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1676 2304
1677 if (flags) 2305 if (flags)
1678 { 2306 {
1679 mapface face[3] = { 0, 0, 0 };
1680
1681 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1682 2309
1683 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1684 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1685 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1686 2313
1687 if (cell->darkness <= 0) 2314 if (cell->darkness == 0)
1688 { 2315 {
1689 cell->darkness = -1; 2316 cell->darkness = 0;
1690 2317
1691 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1692 { 2319 {
1693 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1694 2321
1695 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1696 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1697 } 2329 }
1698 } 2330 }
1699 } 2331 }
1700 } 2332 }
1701 } 2333 }
1702} 2334}
1703 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
1704MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1705 2448
2449PROTOTYPES: DISABLE
2450
1706CFPlus::MixChunk 2451CFPlus::MixChunk
1707new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
1708 CODE: 2453 CODE:
1709 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1710 OUTPUT: 2455 OUTPUT:
1711 RETVAL 2456 RETVAL
1712 2457
1713void 2458void
1714DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1716 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1717 2462
1718int 2463int
1719volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1720 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1721 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1722 OUTPUT: 2469 OUTPUT:
1723 RETVAL 2470 RETVAL
1724 2471
1725int 2472CFPlus::Channel
1726play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1727 CODE: 2474 CODE:
2475{
1728 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1729 OUTPUT: 2487 OUTPUT:
1730 RETVAL 2488 RETVAL
1731 2489
1732MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1733 2491
1734int 2492int
1735volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1736 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1737 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1738 OUTPUT: 2499 OUTPUT:
1739 RETVAL 2500 RETVAL
1740 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1741CFPlus::MixMusic 2512CFPlus::MixMusic
1742new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1743 CODE: 2514 CODE:
1744 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1745 OUTPUT: 2516 OUTPUT:
1746 RETVAL 2517 RETVAL
1747 2518
1748void 2519void
1749DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1755 CODE: 2526 CODE:
1756 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1757 OUTPUT: 2528 OUTPUT:
1758 RETVAL 2529 RETVAL
1759 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1760MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1761 2539
1762BOOT: 2540BOOT:
1763{ 2541{
1764 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1765 static const struct { 2543 static const struct {
1766 const char *name; 2544 const char *name;
1767 IV iv; 2545 IV iv;
1768 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1769# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1770 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1771 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1772 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
1773 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
1774 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
1778 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
1779 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
1780 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
1781 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
1782 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1783 const_iv (GL_AND), 2565 const_iv (GL_AND),
1784 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
1785 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
1786 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
1787 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
1800 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
1801 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
1802 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
1803 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1804 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1805 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1806 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1807 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1808 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1809 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1810 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1831 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
1832 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
1833 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1834 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1835 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1836 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
1837 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
1838 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
1839 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
1840 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
1841 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
1842 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
1843 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
1844 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1845 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
1846 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
1847 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
1848 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
1849 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
1850# undef const_iv 2649# undef const_iv
1851 }; 2650 };
1852 2651
1853 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1854 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
1855} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
1856 2664
1857char * 2665char *
1858gl_vendor () 2666gl_vendor ()
1859 CODE: 2667 CODE:
1860 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
1873 CODE: 2681 CODE:
1874 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1875 OUTPUT: 2683 OUTPUT:
1876 RETVAL 2684 RETVAL
1877 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
1878int glGetError () 2700int glGetError ()
1879 2701
1880void glFinish () 2702void glFinish ()
1881 2703
1882void glClear (int mask) 2704void glClear (int mask)
1919# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
1920void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1921 2743
1922# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
1923void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
1924 2748
1925void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
1926 2750
1927void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
1928 2752
1936 2760
1937void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
1938 CODE: 2762 CODE:
1939 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
1940 2764
1941void glBegin (int mode)
1942
1943void glEnd ()
1944
1945void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
1946 PROTOTYPE: @
1947 ALIAS: 2766 ALIAS:
1948 glColor_premultiply = 1 2767 glColor_premultiply = 1
1949 CODE: 2768 CODE:
1950 if (ix) 2769 if (ix)
1951 { 2770 {
1954 b *= a; 2773 b *= a;
1955 } 2774 }
1956 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
1957 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
1958 2777
1959void glInterleavedArrays (int format, int stride, char *data)
1960
1961void glDrawElements (int mode, int count, int type, char *indices)
1962
1963# 1.2 void glDrawRangeElements (int mode, int start, int end
1964
1965void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
1966 CODE: 2779 CODE:
1967 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
1968 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
1969 2782
1973 2786
1974void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
1975 CODE: 2788 CODE:
1976 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
1977 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
1978void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
1979 CODE: 2821 CODE:
1980 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
1981 2823
1982void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2004 2846
2005void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2006 2848
2007void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2008 2850
2851void glPixelZoom (float x, float y)
2852
2009void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2010 2854
2011int glGenTexture () 2855int glGenTexture ()
2012 CODE: 2856 CODE:
2013{ 2857 RETVAL = gen_texture ();
2014 GLuint name;
2015 glGenTextures (1, &name);
2016 RETVAL = name;
2017}
2018 OUTPUT: 2858 OUTPUT:
2019 RETVAL 2859 RETVAL
2020 2860
2021void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
2022 CODE: 2862 CODE:
2023{
2024 GLuint name_ = name;
2025 glDeleteTextures (1, &name_); 2863 del_texture (name);
2026} 2864
2027
2028int glGenList () 2865int glGenList ()
2029 CODE: 2866 CODE:
2030 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
2031 OUTPUT: 2868 OUTPUT:
2032 RETVAL 2869 RETVAL
2039 2876
2040void glEndList () 2877void glEndList ()
2041 2878
2042void glCallList (int list) 2879void glCallList (int list)
2043 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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