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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.142 by root, Fri Aug 18 01:27:15 2006 UTC vs.
Revision 1.257 by root, Mon Mar 24 01:15:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
174 uint16_t darkness; 233 uint16_t darkness;
175 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 235} mapcell;
178 236
179typedef struct { 237typedef struct {
180 int32_t c0, c1; 238 int32_t c0, c1;
181 mapcell *col; 239 mapcell *col;
182} maprow; 240} maprow;
183 241
184typedef struct map { 242typedef struct map {
185 int x, y, w, h; 243 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 245 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 246 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 247
193 int32_t rows; 248 int32_t rows;
194 maprow *row; 249 maprow *row;
195} *CFPlus__Map; 250} *DC__Map;
196 251
197static char * 252static char *
198prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
199{ 254{
200 char *p; 255 char *p;
217} 272}
218 273
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
222static maprow * 297static maprow *
223map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
224{ 299{
225 if (0 > y) 300 if (0 > y)
226 { 301 {
227 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
266 341
267 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
268} 343}
269 344
270static mapcell * 345static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
272{ 347{
273 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
274} 349}
275 350
276static void 351static void
277map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
278{ 353{
279 int r; 354 int r;
280 355
281 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
290 self->row = 0; 365 self->row = 0;
291 self->rows = 0; 366 self->rows = 0;
292} 367}
293 368
294static void 369static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 371{
297 int x, y; 372 int x, y;
298 maprow *row; 373 maprow *row;
374 mapcell *cell;
299 375
300 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 377 if (y >= 0)
302 { 378 {
303 if (y >= self->rows) 379 if (y >= self->rows)
309 if (x >= row->c0) 385 if (x >= row->c0)
310 { 386 {
311 if (x >= row->c1) 387 if (x >= row->c1)
312 break; 388 break;
313 389
314 row->col[x - row->c0].darkness = 0; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
315 } 396 }
316 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
317} 414}
318 415
319static void 416static void
320music_finished (void) 417music_finished (void)
321{ 418{
357 n |= n >> 16; 454 n |= n >> 16;
358 455
359 return n + 1; 456 return n + 1;
360} 457}
361 458
362MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
363 518
364PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
365 520
366BOOT: 521BOOT:
367{ 522{
368 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 524 static const struct {
370 const char *name; 525 const char *name;
371 IV iv; 526 IV iv;
372 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
374 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
456 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 638
469 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 640# undef const_iv
473 }; 641 };
474 642
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
478 655
479int 656int
480in_destruct () 657in_destruct ()
481 CODE: 658 CODE:
482 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 661 RETVAL
485 662
486NV floor (NV x) 663NV floor (NV x)
487 664
488NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
489 670
490void 671void
491pango_init () 672pango_init ()
492 CODE: 673 CODE:
493{ 674{
494 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
497} 683}
684
685char *
686SDL_GetError ()
498 687
499int 688int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 690
502void 691void
503SDL_Quit () 692SDL_Quit ()
504 693
505void 694void
506SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
507 PPCODE: 696 PPCODE:
508{ 697{
509 SDL_Rect **m; 698 SDL_Rect **m;
510 699
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 704
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 707
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 712
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 717#endif
529 718
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 720
535 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
536 while (*m) 722 while (*m)
537 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
538 AV *av = newAV (); 726 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
542 733
543 ++m; 734 ++m;
544 } 735 }
545} 736}
546 737
547char *
548SDL_GetError ()
549
550int 738int
551SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
553 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 752 );
753
556 if (RETVAL) 754 if (RETVAL)
557 { 755 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 760#include "glfunc.h"
561# undef GL_FUNC 761#undef GL_FUNC
562 } 762 }
763}
563 OUTPUT: 764 OUTPUT:
564 RETVAL 765 RETVAL
565 766
566void 767void
567SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
568 769
569char * 770char *
570SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
571 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
572void 779void
573SDL_PollEvent () 780poll_events ()
574 PPCODE: 781 PPCODE:
575{ 782{
576 SDL_Event ev; 783 SDL_Event ev;
577 784
578 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 787 {
580 HV *hv = newHV (); 788 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 790
583 switch (ev.type) 791 switch (ev.type)
584 { 792 {
585 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
586 case SDL_KEYUP: 794 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 800 break;
592 801
593 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 805 break;
597 806
598 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
606 break; 833 break;
607 834
608 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 838
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 849 break;
623 } 850 }
624 851
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 853 }
627} 854}
628 855
629int 856int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 858 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
634 861
635void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
636Mix_CloseAudio () 879Mix_CloseAudio ()
637 880
638int 881int
639Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
640 883
884const char *
885Mix_GetError ()
886
641void 887void
642lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
643 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
644#ifndef _WIN32 896#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
646#endif 918#endif
919}
647 920
648void 921int
649add_font (char *file) 922add_font (char *file)
650 CODE: 923 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
652 927
653void 928void
654load_image_inline (SV *image_) 929load_image_inline (SV *image_)
655 ALIAS: 930 ALIAS:
656 load_image_file = 1 931 load_image_file = 1
659 STRLEN image_len; 934 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
666 941
667 if (!rw) 942 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
669 944
742void 1017void
743error (char *message) 1018error (char *message)
744 CODE: 1019 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1021#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1023#endif
749 1024
750void 1025void
751fatal (char *message) 1026fatal (char *message)
752 CODE: 1027 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1029#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1031#endif
757 _exit (1); 1032 _exit (1);
758 1033
759void 1034void
760_exit (int retval) 1035_exit (int retval = 0)
761 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
762 _exit (retval); 1040 _exit (retval);
1041#endif
763 1042
764MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
765 1051
766CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1058 CODE:
769{ 1059{
770 int count; 1060 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1064}
775 OUTPUT: 1065 OUTPUT:
776 RETVAL 1066 RETVAL
777 1067
778void 1068void
779DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
780 CODE: 1070 CODE:
781 pango_font_description_free (self); 1071 pango_font_description_free (self);
782 1072
783void 1073void
784make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
785 CODE: 1076 CODE:
786 default_font = self; 1077 default_font = self;
787 1078
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1080
1081PROTOTYPES: DISABLE
1082
790void 1083void
791reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
792 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
793 tc_clear (); 1093 tc_restore ();
794 1094
795CFPlus::Layout 1095DC::Layout
796new (SV *class) 1096new (SV *class)
797 CODE: 1097 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
799 1099
800 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
807 1108
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
810 OUTPUT: 1111 OUTPUT:
811 RETVAL 1112 RETVAL
812 1113
813void 1114void
814DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
815 CODE: 1116 CODE:
816 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
817 Safefree (self); 1119 Safefree (self);
818 1120
819void 1121void
820set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
821 CODE: 1123 CODE:
822{ 1124{
823 STRLEN textlen; 1125 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
825 1127
826 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
827} 1129}
828 1130
829void 1131void
830set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
831 CODE: 1133 CODE:
832{ 1134{
833 STRLEN textlen; 1135 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
835 1137
836 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
837} 1139}
838 1140
839void 1141void
840set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
841 CODE: 1143 CODE:
842{ 1144{
843 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1147 const char *pos = text;
880 if (attrs) 1182 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
882} 1184}
883 1185
884void 1186void
885get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
886 PPCODE: 1188 PPCODE:
887{ 1189{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1191
890 do 1192 do
891 { 1193 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1195
894 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
895 { 1197 {
896 PangoRectangle extents; 1198 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1207
906 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
907} 1209}
908 1210
909int 1211int
910has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
911 CODE: 1213 CODE:
912{ 1214{
913 int lines = 1; 1215 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
915 1217
920} 1222}
921 OUTPUT: 1223 OUTPUT:
922 RETVAL 1224 RETVAL
923 1225
924SV * 1226SV *
925get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
926 CODE: 1228 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
929 OUTPUT: 1231 OUTPUT:
930 RETVAL 1232 RETVAL
931 1233
932void 1234void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1236 CODE:
935 self->r = r; 1237 self->r = r;
936 self->g = g; 1238 self->g = g;
937 self->b = b; 1239 self->b = b;
938 self->a = a; 1240 self->a = a;
939 1241
940void 1242void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1244 CODE:
943 if (self->font != font) 1245 if (self->font != font)
944 { 1246 {
945 self->font = font; 1247 self->font = font;
946 layout_update_font (self); 1248 layout_update_font (self);
947 } 1249 }
948 1250
949void 1251void
950set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
951 CODE: 1253 CODE:
952 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
953 { 1255 {
954 self->base_height = base_height; 1256 self->base_height = base_height;
955 layout_update_font (self); 1257 layout_update_font (self);
956 } 1258 }
957 1259
958void 1260void
959set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
960 CODE: 1262 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1264
963void 1265void
964set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
965 CODE: 1267 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1269
968void 1270void
969set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
970 CODE: 1272 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1274
973void 1275void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1277 CODE:
976 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
981 ); 1283 );
982 1284
983void 1285void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1287 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1289
988void 1290void
989size (CFPlus::Layout self) 1291size (DC::Layout self)
990 PPCODE: 1292 PPCODE:
991{ 1293{
992 int w, h; 1294 int w, h;
993 1295
994 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
999} 1301}
1000 1302
1001int 1303int
1002descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1003 CODE: 1305 CODE:
1004{ 1306{
1005 PangoRectangle rect; 1307 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1009} 1311}
1010 OUTPUT: 1312 OUTPUT:
1011 RETVAL 1313 RETVAL
1012 1314
1013int 1315int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1317 CODE:
1016{ 1318{
1017 int index, trailing; 1319 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1321 RETVAL = index + trailing;
1020} 1322}
1021 OUTPUT: 1323 OUTPUT:
1022 RETVAL 1324 RETVAL
1023 1325
1024void 1326void
1025cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1328 PPCODE:
1027{ 1329{
1028 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1332
1031 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1337}
1036 1338
1037void 1339void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1041 self->pl, 1385 self->pl,
1386 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1044 flags 1389 flags
1045 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1046 1394
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1395void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1051 CODE: 1397 CODE:
1052{ 1398{
1053 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1406
1056 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1423 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1424 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1428
1070 SvPOK_only (result_); 1429 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1072 1431
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1433 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1435
1077 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1437 }
1084} 1438}
1085 1439
1086void 1440void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1447{
1094 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1098 1455
1099 if (items < 5) 1456 if (items < 5)
1100 { 1457 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1132 } 1489 }
1133} 1490}
1134 1491
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1136 1502
1137CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1139 CODE: 1509 CODE:
1140 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1511 RETVAL->x = 0;
1142 RETVAL->y = 0; 1512 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1520 RETVAL->row = 0;
1153 OUTPUT: 1521 OUTPUT:
1154 RETVAL 1522 RETVAL
1155 1523
1156void 1524void
1157DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1158 CODE: 1526 CODE:
1159{ 1527{
1160 map_clear (self); 1528 map_clear (self);
1161 Safefree (self->face); 1529 Safefree (self->face2tile);
1162 Safefree (self->tex); 1530 Safefree (self->tex);
1163 Safefree (self); 1531 Safefree (self);
1164} 1532}
1165 1533
1166void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1167clear (CFPlus::Map self) 1541clear (DC::Map self)
1168 CODE: 1542 CODE:
1169 map_clear (self); 1543 map_clear (self);
1170 1544
1171void 1545void
1172set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1547 CODE:
1174{ 1548{
1175 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1550 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1551}
1183 1552
1184void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1578 CODE:
1187{ 1579{
1188 while (self->texs <= texid) 1580 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1581
1194 { 1582 {
1195 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1196 1584
1197 tex->name = name; 1585 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1604}
1217 1605
1218int 1606int
1219ox (CFPlus::Map self) 1607ox (DC::Map self)
1220 ALIAS: 1608 ALIAS:
1221 oy = 1 1609 oy = 1
1222 x = 2 1610 x = 2
1223 y = 3 1611 y = 3
1224 w = 4 1612 w = 4
1235 } 1623 }
1236 OUTPUT: 1624 OUTPUT:
1237 RETVAL 1625 RETVAL
1238 1626
1239void 1627void
1240scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1241 CODE: 1629 CODE:
1242{ 1630{
1243 if (dx > 0) 1631 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1633 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1635
1248 if (dy > 0) 1636 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1638 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1640
1253 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1255 1643
1256 while (self->y < 0) 1644 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1262 } 1650 }
1263} 1651}
1264 1652
1265void 1653SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1655 CODE:
1268{ 1656{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1659 mapcell *cell;
1272 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1273 1663
1274 while (data < data_end) 1664 while (data < data_end - 1)
1275 { 1665 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1277 1667
1278 x = self->x + ((flags >> 10) & 63); 1668 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1669 y = self->y + ((flags >> 4) & 63);
1282 1672
1283 if (flags & 15) 1673 if (flags & 15)
1284 { 1674 {
1285 if (!cell->darkness) 1675 if (!cell->darkness)
1286 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1678 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 } 1679 }
1292 1680
1293 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1294 1682
1295 if (flags & 8) 1683 if (flags & 8)
1299 uint8_t ext, cmd; 1687 uint8_t ext, cmd;
1300 1688
1301 do 1689 do
1302 { 1690 {
1303 ext = *data++; 1691 ext = *data++;
1304 cmd = ext & 0x7f; 1692 cmd = ext & 0x3f;
1305 1693
1306 if (ext < 4) 1694 if (cmd < 4)
1307 cell->darkness = 255 - ext * 64 + 1; 1695 cell->darkness = 255 - ext * 64 + 1;
1308 else if (ext == 5) // health 1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1309 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1310 } 1716 }
1311 while (cmd & 0x80); 1717 while (ext & 0x80);
1312 } 1718 }
1313 else 1719 else
1314 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1315 } 1721 }
1316 1722
1723 for (z = 0; z <= 2; ++z)
1317 if (flags & 4) 1724 if (flags & (4 >> z))
1318 { 1725 {
1319 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1320 } 1743 }
1321
1322 if (flags & 2)
1323 {
1324 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1325 }
1326
1327 if (flags & 1)
1328 {
1329 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1330 }
1331 } 1744 }
1332 else 1745 else
1333 cell->darkness = 0; 1746 cell->darkness = 0;
1334 } 1747 }
1335} 1748}
1749 OUTPUT:
1750 RETVAL
1336 1751
1337SV * 1752SV *
1338mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1339 CODE: 1754 CODE:
1340{ 1755{
1341 int x1, x; 1756 int x1, x;
1342 int y1, y; 1757 int y1, y;
1343 int z; 1758 int z;
1364 { 1779 {
1365 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1366 1781
1367 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1368 { 1783 {
1369 mapface face = cell->face [z];
1370
1371 if (face)
1372 {
1373 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1374 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1375 int a1 = tex.a; 1786 int a1 = tex.a;
1376 1787
1377 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1378 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1379 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1380 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1381 }
1382 } 1792 }
1383 } 1793 }
1384 1794
1385 *map++ = (r ) 1795 *map++ = (r )
1386 | (g << 8) 1796 | (g << 8)
1393} 1803}
1394 OUTPUT: 1804 OUTPUT:
1395 RETVAL 1805 RETVAL
1396 1806
1397void 1807void
1398draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1399 CODE: 1809 CODE:
1400{ 1810{
1401 int vx, vy;
1402 int x, y, z; 1811 int x, y, z;
1403 int last_name;
1404 mapface face;
1405 1812
1406 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1407 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1408 1817
1409 /* 1818 rc_t *rc = rc_alloc ();
1410 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1411 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1412 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1413 1821
1414 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1415 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1416 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1417 */
1418 1825
1419 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1420 1862
1421 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1422 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1423 glEnable (GL_TEXTURE_2D);
1424 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1425 1866
1426 glBegin (GL_QUADS);
1427
1428 last_name = 0;
1429
1430 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1431 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1432 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1433 { 1873 {
1434 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1435 1875
1436 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1437 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1438 { 1878 {
1439 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1440
1441 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1442 1881
1443 if (face) 1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1444 { 1987 {
1445 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1989 HE *he;
1446 1990
1447 int px = (x + 1) * 32 - tex.w; 1991 hv_iterinit (smooth);
1448 int py = (y + 1) * 32 - tex.h; 1992 while ((he = hv_iternext (smooth)))
1449
1450 if (last_name != tex.name)
1451 { 1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1452 glEnd (); 2015 glEnd ();
1453 last_name = tex.name;
1454 glBindTexture (GL_TEXTURE_2D, last_name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1455 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1456 } 2041 }
1457
1458 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1459 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1460 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1461 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1462 } 2042 }
1463 }
1464 } 2043 }
1465 2044
1466 glEnd (); 2045 glEnd ();
1467
1468 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1469 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
1470} 2054 rc_free (rc);
1471 2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
1472void 2088void
1473draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1474 CODE: 2090 CODE:
1475{ 2091{
1476 static float color[16][3] = { 2092 static float color[16][3] = {
1477 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1478 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1528 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1529 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1530} 2146}
1531 2147
1532void 2148void
1533fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1534 PPCODE: 2150 PPCODE:
1535{ 2151{
1536 int vx, vy;
1537 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1538 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1539 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1540 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1541 2160
1542 memset (darkness, 255, sw4 * sh);
1543 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1544 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1545 2163
1546 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1547 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1548 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1549 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1550 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1551 { 2171 {
1552 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1553 2173
1554 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1555 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1556 { 2176 {
1557 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1558 2178
1559 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1560 ? 255 - cell->darkness + 1 2180 ? 255 - (cell->darkness - 1)
1561 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1562 } 2182 }
1563 } 2183 }
1564 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1565 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1566 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1567 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1568 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1569} 2227}
1570 2228
1571SV * 2229SV *
1572get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 2231 CODE:
1574{ 2232{
1575 int x, y, x1, y1; 2233 int x, y, x1, y1;
1576 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1577 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1602 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1603 { 2261 {
1604 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1605 uint8_t flags = 0; 2263 uint8_t flags = 0;
1606 2264
1607 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1608 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1609 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1610 2268
1611 *data++ = flags; 2269 *data++ = flags;
1612 2270
1613 if (flags & 1) 2271 if (flags & 1)
1614 { 2272 {
2273 tileid tile = cell->tile [0];
1615 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1616 *data++ = cell->face [0]; 2275 *data++ = tile;
1617 } 2276 }
1618 2277
1619 if (flags & 2) 2278 if (flags & 2)
1620 { 2279 {
2280 tileid tile = cell->tile [1];
1621 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1622 *data++ = cell->face [1]; 2282 *data++ = tile;
1623 } 2283 }
1624 2284
1625 if (flags & 4) 2285 if (flags & 4)
1626 { 2286 {
2287 tileid tile = cell->tile [2];
1627 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1628 *data++ = cell->face [2]; 2289 *data++ = tile;
1629 } 2290 }
1630 } 2291 }
1631 else 2292 else
1632 *data++ = 0; 2293 *data++ = 0;
1633 } 2294 }
1639} 2300}
1640 OUTPUT: 2301 OUTPUT:
1641 RETVAL 2302 RETVAL
1642 2303
1643void 2304void
1644set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1645 PPCODE: 2306 PPCODE:
1646{ 2307{
1647 int x, y, z; 2308 int x, y, z;
1648 int w, h; 2309 int w, h;
1649 int x1, y1; 2310 int x1, y1;
1650 2311
1651 if (*data++ != 0) 2312 if (*data++ != 0)
1652 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1653 2314
1654 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1655 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1656 2317
1657 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1673 { 2334 {
1674 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1675 2336
1676 if (flags) 2337 if (flags)
1677 { 2338 {
1678 mapface face[3] = { 0, 0, 0 };
1679
1680 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1681 2341
1682 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1683 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1684 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1685 2345
1686 if (cell->darkness <= 1) 2346 if (cell->darkness == 0)
1687 { 2347 {
1688 cell->darkness = 0; 2348 cell->darkness = 0;
1689 2349
1690 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1691 { 2351 {
1692 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1693 2353
1694 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1695 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1696 } 2361 }
1697 } 2362 }
1698 } 2363 }
1699 } 2364 }
1700 } 2365 }
1701} 2366}
1702 2367
1703MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1704 2369
1705CFPlus::MixChunk 2370DC::RW
1706new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1707 CODE: 2372 CODE:
1708 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1709 OUTPUT: 2379 OUTPUT:
1710 RETVAL 2380 RETVAL
1711 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1712void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1713DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
1714 CODE: 2492 CODE:
1715 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1716 2494
1717int 2495int
1718volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1719 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1720 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1721 OUTPUT: 2501 OUTPUT:
1722 RETVAL 2502 RETVAL
1723 2503
1724int 2504DC::Channel
1725play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1726 CODE: 2506 CODE:
2507{
1727 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1728 OUTPUT: 2519 OUTPUT:
1729 RETVAL 2520 RETVAL
1730 2521
1731MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1732 2523
1733int 2524int
1734volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1735 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1736 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1737 OUTPUT: 2531 OUTPUT:
1738 RETVAL 2532 RETVAL
1739 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
1740CFPlus::MixMusic 2544DC::MixMusic
1741new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
1742 CODE: 2546 CODE:
1743 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1744 OUTPUT: 2548 OUTPUT:
1745 RETVAL 2549 RETVAL
1746 2550
1747void 2551void
1748DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
1749 CODE: 2553 CODE:
1750 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1751 2555
1752int 2556int
1753play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1754 CODE: 2558 CODE:
1755 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1756 OUTPUT: 2560 OUTPUT:
1757 RETVAL 2561 RETVAL
1758 2562
1759MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1760 2571
1761BOOT: 2572BOOT:
1762{ 2573{
1763 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1764 static const struct { 2575 static const struct {
1765 const char *name; 2576 const char *name;
1766 IV iv; 2577 IV iv;
1767 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1768# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1769 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1770 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1771 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1772 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1773 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
1777 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
1778 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
1779 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
1780 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
1781 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1782 const_iv (GL_AND), 2597 const_iv (GL_AND),
1783 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1784 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1785 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1786 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
1799 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
1800 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
1801 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
1802 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1803 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1804 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1805 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1806 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1807 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1808 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1809 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1830 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1831 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1832 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1833 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1834 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1835 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
1836 const_iv (GL_LINE_STRIP), 2660 const_iv (GL_LINE_STRIP),
1837 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
1838 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
1839 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
1840 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
1841 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
1842 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
1843 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1844 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
1845 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
1846 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
1847 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
1848 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
1849# undef const_iv 2681# undef const_iv
1850 }; 2682 };
1851 2683
1852 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1853 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1854} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
1855 2696
1856char * 2697char *
1857gl_vendor () 2698gl_vendor ()
1858 CODE: 2699 CODE:
1859 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
1872 CODE: 2713 CODE:
1873 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1874 OUTPUT: 2715 OUTPUT:
1875 RETVAL 2716 RETVAL
1876 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
1877int glGetError () 2732int glGetError ()
1878 2733
1879void glFinish () 2734void glFinish ()
1880 2735
1881void glClear (int mask) 2736void glClear (int mask)
1918# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
1919void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1920 2775
1921# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
1922void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
1923 2780
1924void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
1925 2782
1926void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
1927 2784
1935 2792
1936void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
1937 CODE: 2794 CODE:
1938 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
1939 2796
1940void glBegin (int mode)
1941
1942void glEnd ()
1943
1944void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
1945 PROTOTYPE: @
1946 ALIAS: 2798 ALIAS:
1947 glColor_premultiply = 1 2799 glColor_premultiply = 1
1948 CODE: 2800 CODE:
1949 if (ix) 2801 if (ix)
1950 { 2802 {
1953 b *= a; 2805 b *= a;
1954 } 2806 }
1955 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
1956 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
1957 2809
1958void glInterleavedArrays (int format, int stride, char *data)
1959
1960void glDrawElements (int mode, int count, int type, char *indices)
1961
1962# 1.2 void glDrawRangeElements (int mode, int start, int end
1963
1964void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
1965 CODE: 2811 CODE:
1966 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
1967 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
1968 2814
1972 2818
1973void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
1974 CODE: 2820 CODE:
1975 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
1976 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
1977void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
1978 CODE: 2853 CODE:
1979 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
1980 2855
1981void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
1997void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1998 CODE: 2873 CODE:
1999 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
2000 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2001 2876
2002void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2003 2878
2004void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2005 2880
2006void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2007 2884
2008void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2009 2886
2010int glGenTexture () 2887int glGenTexture ()
2011 CODE: 2888 CODE:
2012{ 2889 RETVAL = gen_texture ();
2013 GLuint name;
2014 glGenTextures (1, &name);
2015 RETVAL = name;
2016}
2017 OUTPUT: 2890 OUTPUT:
2018 RETVAL 2891 RETVAL
2019 2892
2020void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
2021 CODE: 2894 CODE:
2022{
2023 GLuint name_ = name;
2024 glDeleteTextures (1, &name_); 2895 del_texture (name);
2025} 2896
2026
2027int glGenList () 2897int glGenList ()
2028 CODE: 2898 CODE:
2029 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2030 OUTPUT: 2900 OUTPUT:
2031 RETVAL 2901 RETVAL
2038 2908
2039void glEndList () 2909void glEndList ()
2040 2910
2041void glCallList (int list) 2911void glCallList (int list)
2042 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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